{
  "SaveName": "Arkham SCE - 3.1.0",
  "EpochTime": 1682039000,
  "Date": "4/20/2023 8:03:20 PM",
  "VersionNumber": "v13.2.2",
  "GameMode": "Arkham Horror LCG - Super Complete Edition",
  "GameType": "",
  "GameComplexity": "",
  "PlayingTime": [
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  "Tags": [],
  "Gravity": 0.5,
  "PlayArea": 1.0,
  "Table": "Table_None",
  "Sky": "Sky_Museum",
  "SkyURL": "https://i.imgur.com/GkQqaOF.jpg",
  "Note": "",
  "TabStates": {
    "10": {
      "title": "Token Remover",
      "body": "Created by Whimsical\n\nAnything that passes over the remover that isn't a card, deck or chaos token will be deleted.\r\nTo use the remover, right click on it, choose the \"Enable\" option, and take your card with resources/horror/damage and swipe it over the remover.  You may wish to unlock and/or copy the remover to your play area first.",
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    "11": {
      "title": "Numpad Hotkeys",
      "body": "By Whimsical. Requires Numlock set to On.\nNumpad 1: Cut top 3 cards of deck\nNumpad 2: Cut top 6 cards of deck\nNumpad 3: Cut top 9 cards of deck\nNumpad 4: Spawn Damage\nNumpad 5: Spawn Connection Marker\nNumpad 6: Spawn Horror\nNumpad 7: Spawn Doom\nNumpad 8: Spawn Clue\nNumpad 9: Spawn Resource\nNumpad 0: Draw lines between selected objects. Hold to draw lines from mouseover object to other selected objects.",
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    "7": {
      "title": "How to Hide Hands",
      "body": "The server host can enable or disable cards in hands being hidden from other players by going to the menu at the top of the TTS screen, clicking options, and choosing Hands.  The \"Disable\" setting reveals all player hands to all players, while the \"Default\" setting means that  each player can only see the cards in their own hand.",
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    "8": {
      "title": "Basic Intro",
      "body": "Welcome to Arkham Horror LCG - Super Complete Edition!\r\n\r\nBelow you will find all the features and instructions this mod is loaded with, that will make your AH LCG experience easier.\r\n\r\nDECKBUILDING\r\n1. All current existing investigators are on the right-hand side, and within each chest you will find their investigator-specific assets and weaknesses. Also included is a basic starter deck which only requires you to add a basic random weakness to get going.\r\n\r\n2. On the left-hand side you will find both the weakness decks as well as lvl 0 cards sorted by class. To reveal the cards, click on each corresponding token to deal the cards onto the table. Cards are sorted by order of Skill, event and Asset cards top-down and increasing resource cost, left to right. \r\n\r\n3. On the upper side you have the upgrade cards. Similarly, click each token to deal the cards out onto the table. Cards are arranged both in increasing xp cost and resource cost, left to right. Typically, these are the cards you will be spending XP on between scenarios to purchase and improve your deck.\r\n4. On the right-hand side underneath the Investigators, you will find the automated ArkhamDB Deckbuilder (coded and maintained by Grabben). Click the load cards button to activate the Deckbuilder, check ArkhamDB for your chosen deck’s URL and insert its number code following the instructions on the deckbuilder, and it will build the deck automatically for you.\r\n\r\nSCENARIOS & SETUP\r\n1. \tArkham Horror LCG comes with a core campaign (Night of the Zealot) and several expansions (The Dunwich Legacy, The Path to Carcosa & The Forgotten Age). Within each box you will find the volumes that contain all the cards required for each scenario setup, as well as a tablet linking to the official campaign guide PDF. Also included are chaos token cards and a Campaign Log.\r\n\r\n2. \tEach scenario is setup differently, and while some of the work has been prepared beforehand (such as building encounter decks), you will have to refer to the Campaign Guide for specific instructions on how to set up each scenario.\r\n\r\n3. \tThe chaos bag is always placed on the scenario setup mat in the upper right-hand corner onto a snap point that tilts it at a 45-degree angle. Each scenario volume will contain a difficulty card, where you will have the choice of four difficulties. Press the button on the card according to the difficulty of your choosing and the chaos bag will automatically be configured with the tokens specific to that difficulty. In campaign play it is recommended to save your decks and chaos bag at the end of your scenario to carry over onto the next, as often tokens are added or removed from the chaos bag depending on actions or decisions made during the game. These additional tokens can be drawn from the token reserve book resting next to the newspaper in the middle of the main table – right click it and search for the token you need.\n\r\n4. \tWhen placing location cards, always place them face down on the main play area (the dark map of Arkham, Massachusetts) with the number of clues per location unrevealed. The mod is scripted so that when you flip said location cards (usually when entering the location with an investigator), if it contains clues, the number of clues specific to that location will automatically spawn. Note, that the mod only spawns tokens in relation to the number of players currently set on the playmat player settings. To set the number of players, left-click on the \"Investigators Playing\" number to increase, or right-click to decrease.\r\n\n5. To make location mapping easier, you can draw location connector tokens from the arrow-shaped container below the main play area. Each token has three states (one way, two way and four way) to use them accordingly to better visualize how your locations connect.\n\r\n6. \tIf you require additional doom or clue tokens, these are located on the scenario playmat in their corresponding containers. A handy Doom counter has been also been added to track the doom on the agenda – left-click to add to add, and right-click to deduct. Keep in mind that any doom spawned on enemies, locations or assets needs to be mentally added to the doom in play on the agenda to account for total doom.\r\n\r\nINVESTIGATOR PLAYMAT AND GAMEPLAY\r\n1. \tInvestigator mats are scripted to automate most of the gameplay for you. wdw\n\r\n2. \tEach mat has slots for inventory, where if you play an asset (for example you put a gun that has 4 ammo into your right-hand slot), the mod will automatically spawn the 4 resource tokens onto your equipped card.\n\r\n3.\tThe draw encounter button on the left-hand side will draw the topmost card from the encounter deck and put it in your threat area. Left-clicking will draw the card face-down, and right-clicking will draw the card face-up. When you draw a weakness, or engage an enemy, it is recommended you put it in your threat area, and once you defeat the enemy or treachery, you can send it to the encounter discard pile by clicking the discard button. If you defeat an enemy with a victory point, make sure not to discard to the discard pile, but pick the card up and drop it at the victory display.\n\r\n4. \tThe Click for Chaos button does just that, draw a random chaos token from your chaos bag. Clicking a second time, sends your chaos token back into the bag, which is then shuffled. If one player clicks to draw a token and doesn’t click a second time to send it back, the click from another player on his personal mat will send the token back first, and the next click will draw the token. Additionally, right-clicking the button will continue drawing tokens and line them up next to each other, which is useful for specific draw conditions the game may require from you. Left-clicking again will send all drawn tokens back to the bag.\n\nADDITIONAL FEATURES:\n1. Over 20 Fan-made scenarios created by the thriving community of Arkham Horror LCG have been included. Some of these are one-scenario missions, others are long involved campaigns spanning multiple scenarios. These are all contained in \"The Side Missions\". This boxset also includes the official FFG-created sidemissions Curse of the Rougarou, Carnevale of Horrors, Labrynths of Lunacy and The Eternal Slumber. Read the rulebook on including a side-mission into an ongoing campaign, or play it as a one-off adventure!  Setup instructions are included in each volume.\n\n2. If you are not a fan of the dark themed Arkham map for the playmat, you can change the image on it to any you like. At the top left hand side of the playmat is an image icon, which when clicked will reveal a image swap panel. Input the URL for the image you want to repalce the playmat with, and the panel will apply the image for you. Keep in mind this will not change the existing snap points on the current playmat.\n\r\nAs a final comment, please be sure to let me know on the mod page in steam workshop if you find any bugs, issues or have any suggestions for improvement!\r\n\r\n\r\n \r\n\r\n",
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    "9": {
      "title": "Bless / Curse Manager",
      "body": "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nVersion 3.3\n\nTop buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates a new token and adds it to the chaos bag\nREMOVE - removes a token from the chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places it below the manager (for sealing)\nRETURN - returns the last token taken from the chaos bag to the chaos bag\n\nTo use Parallel Wendy, go to Options -> Game Keys, then bind a key or mouse button to Wendy's Menu. Hover over any card (won't work on decks) then press the bound key. Right-click seal/release options will be added to the card.\n\n---Other Notes---\n\nOnly use ONE token manager at a time\nTokens are limited to 10 of each type in play\nBless and curse tokens should be in the chaos bag before trying to REMOVE or TAKE them\nEach action logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**: Tracking # of tokens in bag and in play will NOT persist between saves\n\r",
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  ],
  "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"core/MythosAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local MythosAreaApi = {}\n  local MYTHOS_AREA_GUID = \"9f334f\"\n\n  -- returns the chaos token metadata (if provided through scenario reference card)\n  MythosAreaApi.returnTokenData = function()\n    return getObjectFromGUID(\"9f334f\").call(\"returnTokenData\")\n  end\n\n  return MythosAreaApi\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/SoundCubeApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local SoundCubeApi = {}\n\n  -- this table links the name of a trigger effect to its index\n  local soundIndices = {\n    [\"Vacuum\"] = 0,\n    [\"Deep Bell\"] = 1,\n    [\"Dark Souls\"] = 2\n  }\n\n  function playTriggerEffect(index)\n    getObjectsWithTag(\"SoundCube\")[1].AssetBundle.playTriggerEffect(index)\n  end\n\n  -- plays the by name requested sound\n  ---@param soundName String Name of the sound to play\n  SoundCubeApi.playSoundByName = function(soundName)\n    playTriggerEffect(soundIndices[soundName])\n  end\n\n  return SoundCubeApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/Global\")\nend)\n__bundle_register(\"core/Global\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- general setup\n---------------------------------------------------------\n\nENCOUNTER_DECK_POS = {-3.93, 1, 5.76}\nENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}\n\n-- optionPanel data\noptionPanel = {}\n\n-- GUID of data helper\nDATA_HELPER_GUID = \"708279\"\n\n-- GUIDs that will not be interactable (e.g. parts of the table)\nlocal NOT_INTERACTABLE = {\n  \"6161b4\", -- Decoration-Map\n  \"721ba2\", -- PlayArea\n  \"9f334f\", -- MythosArea\n  \"463022\", -- Panel behind tentacle stand\n  \"f182ee\", -- InvestigatorCount\n  \"7bff34\", -- Tentacle stand\n  \"8646eb\", -- horizontal border left\n  \"75937e\", -- horizontal border right\n  \"612072\", -- vertical border left\n  \"975c39\", -- vertical border right\n}\n\nlocal chaosTokens = {}\nlocal chaosTokensLastMat = nil\nlocal IS_RESHUFFLING = false\nlocal bagSearchers = {}\nlocal MAT_COLORS = {\"White\", \"Orange\", \"Green\", \"Red\"}\nlocal hideTitleSplashWaitFunctionId = nil\nlocal playmatApi = require(\"playermat/PlaymatApi\")\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal playAreaAPI = require(\"core/PlayAreaApi\")\nlocal soundCubeApi = require(\"core/SoundCubeApi\")\nlocal mythosAreaApi = require(\"core/MythosAreaApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\n\n-- online functionality related variables\nlocal MOD_VERSION = \"3.1.0\"\nlocal SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'\nlocal library, requestObj, modMeta, notificationVisible\nlocal acknowledgedUpgradeVersions = {}\n\n---------------------------------------------------------\n-- data for tokens\n---------------------------------------------------------\n\nTOKEN_DATA = {\n  damage   = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/\", scale = {0.17, 0.17, 0.17}},\n  horror   = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/\", scale = {0.17, 0.17, 0.17}},\n  resource = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\", scale = {0.17, 0.17, 0.17}},\n  doom     = {image = \"https://i.imgur.com/EoL7yaZ.png\", scale = {0.17, 0.17, 0.17}},\n  clue     = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/\", scale = {0.15, 0.15, 0.15}}\n}\n\nID_URL_MAP = {\n  ['blue']    = {name = \"Elder Sign\", url = 'https://i.imgur.com/nEmqjmj.png'},\n  ['p1']      = {name = \"+1\", url = 'https://i.imgur.com/uIx8jbY.png'},\n  ['0']       = {name = \"0\", url = 'https://i.imgur.com/btEtVfd.png'},\n  ['m1']      = {name = \"-1\", url = 'https://i.imgur.com/w3XbrCC.png'},\n  ['m2']      = {name = \"-2\", url = 'https://i.imgur.com/bfTg2hb.png'},\n  ['m3']      = {name = \"-3\", url = 'https://i.imgur.com/yfs8gHq.png'},\n  ['m4']      = {name = \"-4\", url = 'https://i.imgur.com/qrgGQRD.png'},\n  ['m5']      = {name = \"-5\", url = 'https://i.imgur.com/3Ym1IeG.png'},\n  ['m6']      = {name = \"-6\", url = 'https://i.imgur.com/c9qdSzS.png'},\n  ['m7']      = {name = \"-7\", url = 'https://i.imgur.com/4WRD42n.png'},\n  ['m8']      = {name = \"-8\", url = 'https://i.imgur.com/9t3rPTQ.png'},\n  ['skull']   = {name = \"Skull\", url = 'https://i.imgur.com/stbBxtx.png'},\n  ['cultist'] = {name = \"Cultist\", url = 'https://i.imgur.com/VzhJJaH.png'},\n  ['tablet']  = {name = \"Tablet\", url = 'https://i.imgur.com/1plY463.png'},\n  ['elder']   = {name = \"Elder Thing\", url = 'https://i.imgur.com/ttnspKt.png'},\n  ['red']     = {name = \"Auto-fail\", url = 'https://i.imgur.com/lns4fhz.png'},\n  ['bless']   = {name = \"Bless\", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'},\n  ['curse']   = {name = \"Curse\", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'},\n\t['frost']   = {name = \"Frost\", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'}\n}\n\n---------------------------------------------------------\n-- data for chaos token stat tracker\n---------------------------------------------------------\n\nlocal MAT_GUID_TO_COLOR = {\n  [\"Overall\"] = \"Overall\",\n  [\"8b081b\"]  = \"White\",\n  [\"bd0ff4\"]  = \"Orange\",\n  [\"383d8b\"]  = \"Green\",\n  [\"0840d5\"]  = \"Red\"\n}\n\nlocal tokenDrawingStats = {\n  [\"Overall\"] = {},\n  [\"8b081b\"]  = {},\n  [\"bd0ff4\"]  = {},\n  [\"383d8b\"]  = {},\n  [\"0840d5\"]  = {}\n}\n\n---------------------------------------------------------\n-- general code\n---------------------------------------------------------\n\n-- saving state of optionPanel to restore later\nfunction onSave() return JSON.encode({ optionPanel = optionPanel, acknowledgedUpgradeVersions = acknowledgedUpgradeVersions }) end\n\nfunction onLoad(savedData)\n  if savedData then\n    loadedData = JSON.decode(savedData)\n    optionPanel = loadedData.optionPanel\n    acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions\n    updateOptionPanelState()\n  else\n    print(\"Saved state could not be found!\")\n  end\n\n  for _, guid in ipairs(NOT_INTERACTABLE) do\n    local obj = getObjectFromGUID(guid)\n    if obj ~= nil then obj.interactable = false end\n  end\n\n  getModVersion()\n  math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- encounter card drawing\n---------------------------------------------------------\n\nfunction isDeck(x) return x.tag == 'Deck' end\n\nfunction isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end\n\n-- Event hook for any object search.  When chaos tokens are manipulated while the chaos bag\n-- container is being searched, a TTS bug can cause tokens to duplicate or vanish.  We lock the\n-- chaos bag during search operations to avoid this.\nfunction onObjectSearchStart(object, playerColor)\n  chaosbag = findChaosBag()\n  if object == chaosbag then\n    bagSearchers[playerColor] = true\n  end\nend\n\n-- Event hook for any object search.  When chaos tokens are manipulated while the chaos bag\n-- container is being searched, a TTS bug can cause tokens to duplicate or vanish.  We lock the\n-- chaos bag during search operations to avoid this.\nfunction onObjectSearchEnd(object, playerColor)\n  chaosbag = findChaosBag()\n  if object == chaosbag then\n    bagSearchers[playerColor] = nil\n  end\nend\n\n-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.\n-- This requires the try method as cards won't exist any more after they enter a deck, so the lines\n-- can't be cleared.\nfunction tryObjectEnterContainer(container, object)\n  playAreaAPI.tryObjectEnterContainer(container, object)\n  return true\nend\n\nfunction drawEncountercard(params)\n  local position = params[1]\n  local rotation = params[2]\n  local alwaysFaceUp = params[3]\n  local card\n  local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)\n  if #items > 0 then\n    for _, v in ipairs(items) do\n      if v.tag == 'Deck' then\n        card = v.takeObject({index = 0})\n        break\n      end\n    end\n    -- we didn't find the deck so just pull the first thing we did find\n    if card == nil then card = items[1] end\n    actualEncounterCardDraw(card, params)\n  else\n    -- nothing here, time to reshuffle\n    reshuffleEncounterDeck(params)\n  end\nend\n\nfunction actualEncounterCardDraw(card, params)\n  local position = params[1]\n  local rotation = params[2]\n  local alwaysFaceUp = params[3]\n  local faceUpRotation = 0\n  if not alwaysFaceUp then\n    local metadata = JSON.decode(card.getGMNotes()) or {}\n    if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then\n      faceUpRotation = 180\n    end\n  end\n  card.setPositionSmooth(position, false, false)\n  card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)\nend\n\nfunction reshuffleEncounterDeck(params)\n  -- finishes moving the deck back and draws a card\n  local function move(deck)\n    deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)\n    actualEncounterCardDraw(deck.takeObject({index=0}), params)\n    Wait.time(function() IS_RESHUFFLING = false end, 1)\n  end\n  -- bail out if we're mid reshuffle\n  if IS_RESHUFFLING then return end\n  local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)\n  if #discarded > 0 then\n    IS_RESHUFFLING = true\n    local deck = discarded[1]\n    if not deck.is_face_down then deck.flip() end\n    deck.shuffle()\n    Wait.time(|| move(deck), 0.3)\n  else\n    printToAll(\"Couldn't find encounter discard pile to reshuffle.\", {1, 0, 0})\n  end\nend\n\nfunction findInRadiusBy(pos, radius, filter)\n  local objList = Physics.cast({\n    origin = pos,\n    direction = {0, 1, 0},\n    type = 2,\n    size = {radius, radius, radius},\n    max_distance = 0\n  })\n\n  local filteredList = {}\n  for _, obj in ipairs(objList) do\n    if filter and filter(obj.hit_object) then\n      table.insert(filteredList, obj.hit_object)\n    end\n  end\n  return filteredList\nend\n\n---------------------------------------------------------\n-- chaos token drawing\n---------------------------------------------------------\n\n-- checks scripting zone for chaos bag (also called by a lot of objects!)\nfunction findChaosBag()\n  local chaosbag_zone = getObjectFromGUID(\"83ef06\")\n\n  -- error handling: scripting zone not found\n  if chaosbag_zone == nil then\n    printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\n    return\n  end\n\n  for _, item in ipairs(chaosbag_zone.getObjects()) do\n    if item.getDescription() == \"Chaos Bag\" then\n      return item\n    end\n  end\n\n  -- error handling: chaos bag not found\n  printToAll(\"Chaos bag couldn't be found.\", \"Red\")\nend\n\nfunction returnChaosTokens()\n  for _, token in pairs(chaosTokens) do\n    if token ~= nil then chaosbag.putObject(token) end\n  end\n  chaosTokens = {}\nend\n\n-- Checks to see if the chaos bag can be manipulated.  If a player is searching the bag when tokens\n-- are drawn or replaced a TTS bug can cause those tokens to vanish.  Any functions which change the\n-- contents of the bag should check this method before doing so.\n-- This method will broadcast a message to all players if the bag is being searched.\n---@return Boolean.  True if the bag is manipulated, false if it should be blocked.\nfunction canTouchChaosTokens()\n  for color, searching in pairs(bagSearchers) do\n    if searching then\n      broadcastToAll(\"Someone is searching the chaos bag, can't touch the tokens.\", \"Red\")\n      return false\n    end\n  end\n  return true\nend\n\n-- called by playermats (by the \"Draw chaos token\" button)\nfunction drawChaosToken(params)\n  if not canTouchChaosTokens() then return end\n\n  local mat = params[1]\n  local tokenOffset = params[2]\n  local isRightClick = params[3]\n  chaosbag = findChaosBag()\n\n  -- return token(s) on other playmat first\n  if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then\n    returnChaosTokens()\n    chaosTokensLastMat = nil\n    return\n  end\n\n  chaosTokensLastMat = mat\n\n  -- if we have left clicked and have no tokens OR if we have right clicked\n  if isRightClick or #chaosTokens == 0 then\n    if #chaosbag.getObjects() == 0 then return end\n    chaosbag.shuffle()\n\n    -- add the token to the list, compute new position based on list length\n    tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)\n    local token = chaosbag.takeObject({\n      index = 0,\n      position = mat.positionToWorld(tokenOffset),\n      rotation = mat.getRotation()\n    })\n\n    -- get data for token description\n    local name = token.getName()\n    local tokenData = mythosAreaApi.returnTokenData().tokenData or {}\n    local specificData = tokenData[name] or {}\n    token.setDescription(specificData.description or \"\")\n\n    -- track the chaos token (for stat tracker and future returning)\n    trackChaosToken(name, mat.getGUID())\n    chaosTokens[#chaosTokens + 1] = token\n    return\n  else\n    returnChaosTokens()\n  end\nend\n\n---------------------------------------------------------\n-- token spawning\n---------------------------------------------------------\n\n-- DEPRECATED.  Use TokenManager instead.\n-- Spawns a single token.\n---@param params Table.  Array with arguments to the method.  1 = position, 2 = type, 3 = rotation\nfunction spawnToken(params)\n  return tokenManager.spawnToken(params[1], params[2], params[3])\nend\n\n---------------------------------------------------------\n-- chaos token stat tracker\n---------------------------------------------------------\n\nfunction trackChaosToken(tokenName, matGUID)\n  tokenDrawingStats[\"Overall\"][tokenName] = (tokenDrawingStats[\"Overall\"][tokenName] or 0) + 1\n  tokenDrawingStats[matGUID][tokenName]   = (tokenDrawingStats[matGUID][tokenName] or 0) + 1\nend\n\n-- Left-click: print stats, Right-click: reset stats\nfunction handleStatTrackerClick(_, _, isRightClick)\n  if isRightClick then\n    for key, _ in pairs(tokenDrawingStats) do\n      tokenDrawingStats[key] = {}\n    end\n  else\n    local squidKing = \"Nobody\"\n    local maxSquid  = 0\n    local playerColor, playerName\n \n    for key, personalStats in pairs(tokenDrawingStats) do\n      if personalStats ~= {} then\n        if key == \"Overall\" then\n          playerColor = \"White\"\n          playerName = \"Overall\"\n        else\n          playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key])\n          playerName = Player[playerColor].steam_name or playerColor\n\n          local playerSquidCount = personalStats[\"Auto-fail\"] or 0\n          if playerSquidCount > maxSquid then\n            squidKing = playerName\n            maxSquid = playerSquidCount\n          end\n        end\n      \n        printToAll(\"------------------------------\")\n        printToAll(playerName ..  \" Stats\", playerColor)\n      \n        for tokenName, value in pairs(personalStats) do\n          if value then\n            printToAll(tokenName .. ': ' .. tostring(value))\n          end\n        end\n      end\n    end\n    printToAll(\"------------------------------\")\n    printToAll(squidKing .. \" is an auto-fail magnet.\", {255, 0, 0})\n  end\nend\n\n---------------------------------------------------------\n-- Difficulty selector script\n---------------------------------------------------------\n\n-- called for button creation on the difficulty selectors\n---@param object object Usually \"self\"\n---@param key string Name of the scenario\nfunction createSetupButtons(args)\n  local data = getDataValue('modeData', args.key)\n  if data ~= nil then\n    local buttonParameters          = {}\n    buttonParameters.function_owner = args.object\n    buttonParameters.position       = {0, 0.1, -0.15}\n    buttonParameters.scale          = {0.47, 1, 0.47}\n    buttonParameters.height         = 200\n    buttonParameters.width          = 1150\n    buttonParameters.color          = {0.87, 0.8, 0.7}\n\n    if data.easy ~= nil then\n      buttonParameters.label = \"Easy\"\n      buttonParameters.click_function = \"easyClick\"\n      args.object.createButton(buttonParameters)\n      buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n    end\n\n    if data.normal ~= nil then\n      buttonParameters.label = \"Standard\"\n      buttonParameters.click_function = \"normalClick\"\n      args.object.createButton(buttonParameters)\n      buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n    end\n\n    if data.hard ~= nil then\n      buttonParameters.label = \"Hard\"\n      buttonParameters.click_function = \"hardClick\"\n      args.object.createButton(buttonParameters)\n      buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n    end\n\n    if data.expert ~= nil then\n      buttonParameters.label = \"Expert\"\n      buttonParameters.click_function = \"expertClick\"\n      args.object.createButton(buttonParameters)\n      buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n    end\n\n    if data.standalone ~= nil then\n      buttonParameters.label = \"Standalone\"\n      buttonParameters.click_function = \"standaloneClick\"\n      args.object.createButton(buttonParameters)\n    end\n  end\nend\n\n-- called for adding chaos tokens\n---@param object object Usually \"self\"\n---@param key string Name of the scenario\n---@param mode string difficulty (e.g. \"hard\" or \"expert\")\nfunction fillContainer(args)\n  local data = getDataValue('modeData', args.key)\n  if data == nil then return end\n\n  local value = data[args.mode]\n  if value == nil or value.token == nil then return end\n\n  local tokenList = {}\n\n  for _, tokenId in ipairs(value.token) do\n    table.insert(tokenList, tokenId)\n  end\n\n  if value.append ~= nil then\n    for _, tokenId in ipairs(value.append) do\n      table.insert(tokenList, tokenId)\n    end\n  end\n\n  -- randomly choose tokens for specific Carcosa scenarios in standalone\n  if value.random then\n    local n = #value.random\n    if n > 0 then\n      for _, tokenId in ipairs(value.random[math.random(1, n)]) do\n        table.insert(tokenList, tokenId)\n      end\n    end\n  end\n\n  setChaosBagState(tokenList)\n\n  if value.message then\n    broadcastToAll(value.message)\n  end\n\n  if value.warning then\n    broadcastToAll(value.warning, { 1, 0.5, 0.5 })\n  end\nend\n\nfunction getDataValue(storage, key)\n  local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)\n  if data ~= nil then\n    local value = data[key]\n    if value ~= nil then\n      local res = {}\n      for m, v in pairs(value) do\n        res[m] = v\n        if res[m].parent ~= nil then\n          local parentData = getDataValue(storage, res[m].parent)\n          if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then\n            res[m].token = parentData[m].token\n          end\n          res[m].parent = nil\n        end\n      end\n      return res\n    end\n  end\nend\n\n-- respawns the chaos bag with a new state of tokens\n---@param tokenList Table List of chaos token ids\nfunction setChaosBagState(tokenList)\n  if not canTouchChaosTokens() then return end\n\n  local chaosbag = findChaosBag()\n  local chaosbagData = chaosbag.getData()\n  local reserveData = getObjectFromGUID(\"106418\").getData()\n  local tokenCache = {}\n  local containedObjects = {}\n\n  -- create a temporary copy of the data for each chaos token\n  for _, objData in ipairs(reserveData.ContainedObjects) do\n    tokenCache[objData.Nickname] = objData\n  end\n\n  -- iterate over tokenlist and insert specified tokens into new table\n  for _, tokenId in ipairs(tokenList) do\n    local tokenName = ID_URL_MAP[tokenId].name\n    table.insert(containedObjects, tokenCache[tokenName])\n  end\n\n  -- overwrite chaos bag content and respawn it\n  chaosbagData.ContainedObjects = containedObjects\n  chaosbag.destruct()\n  spawnObjectData({data = chaosbagData})\n\n  -- remove tokens that are still in play\n  for _, token in pairs(chaosTokens) do\n    if token ~= nil then token.destruct() end\n  end\n  chaosTokens = {}\n  chaosTokensLastMat = nil\n\n  -- reset bless / curse manager\n  blessCurseManagerApi.removeTakenTokensAndReset()\n\n  printToAll(\"Chaos bag set to chosen difficulty.\", \"Green\")\nend\n\n-- spawns the specified chaos token and puts it into the chaos bag\n---@param id String ID of the chaos token\nfunction spawnChaosToken(id)\n  if not canTouchChaosTokens() then return end\n\n  id = id:lower()\n  local chaosbag = findChaosBag()\n  local url = ID_URL_MAP[id].url or \"\"\n\n  if url ~= \"\" then\n    return spawnObject({\n      type = 'Custom_Tile',\n      position = { 0.49, 3, 0 },\n      scale = { 0.81, 1.0, 0.81 },\n      rotation = {0, 270, 0},\n      callback_function = function(obj)\n        obj.setName(ID_URL_MAP[id].name)\n        chaosbag.putObject(obj)\n        tokenArrangerApi.layout()\n      end\n    }).setCustomObject({\n      type = 2,\n      image = url,\n      thickness = 0.1\n    })\n  end\nend\n\n-- removes the specified chaos token from the chaos bag\n---@param id String ID of the chaos token\nfunction removeChaosToken(id)\n  if not canTouchChaosTokens() then return end\n\n  local tokens = {}\n  local chaosbag = findChaosBag()\n  local name = ID_URL_MAP[id].name\n\n  for _, v in ipairs(chaosbag.getObjects()) do\n    if v.name == name then table.insert(tokens, v.guid) end\n  end\n\n  -- error handling: no matching token found\n  if #tokens == 0 then\n    printToAll(\"No \" .. name .. \" tokens in the chaos bag.\", \"Yellow\")\n    return\n  end\n\n  chaosbag.takeObject({\n    guid = tokens[1],\n    smooth = false,\n    callback_function = function(obj)\n      obj.destruct()\n      tokenArrangerApi.layout()\n    end\n  })\n  printToAll(\"Removing \" .. name .. \" token (in bag: \" .. #tokens - 1 .. \")\", \"White\")\nend\n\n-- empty the chaos bag\nfunction emptyChaosBag()\n  if not canTouchChaosTokens() then return end\n\n  local chaosbag = findChaosBag()\n  for _, object in ipairs(chaosbag.getObjects()) do\n    chaosbag.takeObject({callback_function = function(item) item.destruct() end})\n  end\nend\n\n---------------------------------------------------------\n-- Content Importing and XML functions\n---------------------------------------------------------\n\nfunction onClick_refreshList()\n  local request = WebRequest.get(SOURCE_REPO .. '/library.json', completed_list_update)\n  requestObj = request\n  startLuaCoroutine(Global, 'downloadCoroutine')\nend\n\nfunction onClick_select(player, params)\n  params = JSON.decode(urldecode(params))\n  local url = SOURCE_REPO .. '/' .. params.url\n  local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )\n  requestObj = request\n  startLuaCoroutine(Global, 'downloadCoroutine')\nend\n\nfunction onClick_load()\n  UI.show('progress_display')\n  UI.hide('load_button')\nend\n\nfunction onClick_toggleUi(_, title)\n  UI.hide('optionPanel')\n  UI.hide('load_ui')\n\n  -- when same button is clicked or close window button is pressed, don't open UI\n  if UI.getValue('title') ~= title and title ~= 'Hidden' then\n    UI.setValue('title', title)\n\n    if title == \"Options\" then\n      UI.show('optionPanel')\n    else\n      update_window_content(title)\n      UI.show('load_ui')\n    end\n  else\n    UI.setValue('title', \"Hidden\")\n  end\nend\n\nfunction downloadCoroutine()\n  while requestObj do\n    UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)\n    coroutine.yield(0)\n  end\n  return 1\nend\n\nfunction update_list(objects)\n  local ui = UI.getXmlTable()\n  local update_height = find_tag_with_id(ui, 'ui_update_height')\n  local update_children = find_tag_with_id(update_height.children, 'ui_update_point')\n\n  update_children.children = {}\n\n  for _, v in ipairs(objects) do\n    local s = JSON.encode(v);\n    table.insert(update_children.children,\n      { tag = 'Text',\n        value = v.name,\n        attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }\n      })\n  end\n\n  update_height.attributes.height = #(update_children.children) * 24\n  UI.setXmlTable(ui)\nend\n\nfunction update_window_content(new_title)\n  if not library then return end\n\n  if new_title == 'Campaigns' then\n    update_list(library.campaigns)\n  elseif new_title == 'Standalone Scenarios' then\n    update_list(library.scenarios)\n  elseif new_title == 'Investigators' then\n    update_list(library.investigators)\n  elseif new_title == 'Community Content' then\n    update_list(library.community)\n  elseif new_title == 'Extras' then\n    update_list(library.extras)\n  else\n    update_list({})\n  end\nend\n\nfunction complete_obj_download(request, params)\n  assert(request.is_done)\n  if request.is_error or request.response_code ~= 200 then\n    print('error: ' .. request.error)\n  else\n    if pcall(function()\n      local replaced_object\n      pcall(function()\n        if params.replace then\n          replaced_object = getObjectFromGUID(params.replace)\n        end\n      end)\n      local json = request.text\n      if replaced_object then\n        local pos = replaced_object.getPosition()\n        local rot = replaced_object.getRotation()\n        destroyObject(replaced_object)\n        Wait.frames(function()\n          spawnObjectJSON({json = json, position = pos, rotation = rot})\n        end, 1)\n      else\n        spawnObjectJSON({json = json})\n      end\n    end) then\n      print('Object loaded.')\n    else\n      print('Error loading object.')\n    end\n  end\n\n  requestObj = nil\n  UI.setAttribute('download_progress', 'percentage', 100)\nend\n\n-- the download button on the placeholder objects calls this to directly initiate a download\n-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants\nfunction placeholder_download(params)\n  onClick_select(nil, JSON.encode(params))\nend\n\nfunction completed_list_update(request)\n  assert(request.is_done)\n  if request.is_error or request.response_code ~= 200 then\n    print('error: ' .. request.error)\n  else\n    local json_response = nil\n    if pcall(function () json_response = JSON.decode(request.text) end) then\n      library = json_response\n      update_window_content(UI.getValue('title'))\n    else\n      print('error parsing downloaded library')\n    end\n  end\n\n  requestObj = nil\n  UI.setAttribute('download_progress', 'percentage', 100)\nend\n\nfunction find_tag_with_id(ui, id)\n  for _, obj in ipairs(ui) do\n    if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end\n    if obj.children then\n      local result = find_tag_with_id(obj.children, id)\n      if result then return result end\n    end\n  end\n  return nil\nend\n\nfunction urlencode(str)\n  local str = string.gsub(str, \"([^A-Za-z0-9-_.~])\",\n    function (c) return string.format(\"%%%02X\", string.byte(c)) end)\n  return str\nend\n\nfunction urldecode(str)\n  local str = string.gsub(str, \"%%(%x%x)\",\n    function (h) return string.char(tonumber(h, 16)) end)\n  return str\nend\n\n---------------------------------------------------------\n-- Option Panel related functionality\n---------------------------------------------------------\n\n-- called by toggling an option\nfunction onClick_toggleOption(_, id)\n  local state = self.UI.getAttribute(id, \"isOn\")\n\n  -- flip state (and handle stupid \"False\" value)\n  if state == \"False\" then\n    state = true\n  else\n    state = false\n  end\n\n  self.UI.setAttribute(id, \"isOn\", state)\n  applyOptionPanelChange(id, state)\nend\n\n-- sets the option panel to the correct state (corresponding to 'optionPanel')\nfunction updateOptionPanelState()\n  for id, enabled in pairs(optionPanel) do\n    if (type(enabled) == \"boolean\" and enabled)\n        or (type(enabled) == \"string\" and enabled)\n        or (type(enabled) == \"table\" and #enabled ~= 0) then\n      self.UI.setAttribute(id, \"isOn\", true)\n    else\n      self.UI.setAttribute(id, \"isOn\", \"False\")\n    end\n  end\nend\n\n-- handles the applying of option selections and calls the respective functions based\n---@param id String ID of the option that was selected or deselected\n---@param state Boolean State of the option (true = enabled)\nfunction applyOptionPanelChange(id, state)\n  -- option: Snap tags\n  if id == \"useSnapTags\" then\n    playmatApi.setLimitSnapsByType(state, \"All\")\n    optionPanel[id] = state\n\n  -- option: Draw 1 button\n  elseif id == \"showDrawButton\" then\n    playmatApi.showDrawButton(state, \"All\")\n    optionPanel[id] = state\n\n  -- option: Clickable clue counters\n  elseif id == \"useClueClickers\" then\n    playmatApi.clickableClues(state, \"All\")\n    optionPanel[id] = state\n\n    -- update master clue counter\n    getObjectFromGUID(\"4a3aa4\").setVar(\"useClickableCounters\", state)\n\n  -- option: Clickable resource counters\n  elseif id == \"useResourceCounters\" then\n    optionPanel[id] = state\n\n  -- option: Play area snap tags\n  elseif id == \"playAreaSnapTags\" then\n    playAreaAPI.setLimitSnapsByType(state)\n    optionPanel[id] = state\n\n  -- option: Show Title on placing scenarios\n  elseif id == \"showTitleSplash\" then\n    optionPanel[id] = state\n\n  -- option: Show token arranger\n  elseif id == \"showTokenArranger\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Token Arranger\", {-42.3, 1.6, -46.5})\n\n  -- option: Show clean up helper\n  elseif id == \"showCleanUpHelper\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Clean Up Helper\", {-66, 1.6, 46})\n\n  -- option: Show hand helper for each player\n  elseif id == \"showHandHelper\" then\n    for i, color in ipairs(MAT_COLORS) do\n      local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)\n      local rot = playmatApi.returnRotation(color)\n      optionPanel[id][i] = spawnOrRemoveHelper(state, \"Hand Helper\", pos, rot)\n    end\n\n  -- option: Show search assistant for each player\n  elseif id == \"showSearchAssistant\" then\n    for i, color in ipairs(MAT_COLORS) do\n      local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)\n      local rot = playmatApi.returnRotation(color)\n      optionPanel[id][i] = spawnOrRemoveHelper(state, \"Search Assistant\", pos, rot)\n    end\n\n  -- option: Show chaos bag manager\n  elseif id == \"showChaosBagManager\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Chaos Bag Manager\", {-66, 1.6, -49.5})\n\n  -- option: Show attachment helper\n  elseif id == \"showAttachmentHelper\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Attachment Helper\", {-62, 1.4, 0})\n\n  -- option: Show navigation overlay\n  elseif id == \"showNavigationOverlay\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"jaqenZann's Navigation Overlay\", {-68, 1.4, -70})\n\n  -- option: Show CYOA campaign guides\n  elseif id == \"showCYOA\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"CYOA Campaign Guides\", {65, 1.6, -11})\n\n  -- option: Show custom playmat images\n  elseif id == \"showCustomPlaymatImages\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Custom Playmat Images\", {67.5, 1.6, 37})\n\n  -- option: Show displacement tool\n  elseif id == \"showDisplacementTool\" then\n    optionPanel[id] = spawnOrRemoveHelper(state, \"Displacement Tool\", {-57, 1.6, 46})\n  end\nend\n\n-- handler for spawn / remove functions of helper objects\n---@param state Boolean Contains the state of the option: true = spawn it, false = remove it\n---@param name String Name of the helper object\n---@param position Vector Position of the object (where it will spawn)\n---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})\n---@return. GUID of the spawnedObj (or nil if object was removed)\nfunction spawnOrRemoveHelper(state, name, position, rotation)\n  if state then\n    Player.getPlayers()[1].pingTable(position)\n    return spawnHelperObject(name, position, rotation).getGUID()\n  else\n    return removeHelperObject(name)\n  end\nend\n\n-- copies the specified tool (by name) from the option panel source bag\n---@param name String Name of the object that should be copied\n---@param position Table Desired position of the object\nfunction spawnHelperObject(name, position, rotation)\n  local sourceBag = getObjectFromGUID(\"830bd0\")\n\n  -- error handling for missing sourceBag\n  if not sourceBag then\n    broadcastToAll(\"Option panel source bag could not be found!\", \"Red\")\n    return\n  end\n\n  local spawnTable = {position = position}\n\n  -- only overrride rotation if there is one provided (object's rotation used instead)\n  if rotation then\n    spawnTable.rotation = rotation\n  end\n\n  for _, obj in ipairs(sourceBag.getData().ContainedObjects) do\n    if obj[\"Nickname\"] == name then\n      spawnTable.data = obj\n      spawnTable.callback_function = function(spawnedObj)\n        Wait.time(function() spawnedObj.setLock(true) end, 2)\n      end\n      return spawnObjectData(spawnTable)\n    end\n  end\nend\n\n-- removes the specified tool (by name)\n---@param name String Object that should be removed\nfunction removeHelperObject(name)\n  -- links objects name to the respective option name (to grab the GUID for removal)\n  local referenceTable = {\n    [\"Token Arranger\"]                 = \"showTokenArranger\",\n    [\"Clean Up Helper\"]                = \"showCleanUpHelper\",\n    [\"Hand Helper\"]                    = \"showHandHelper\",\n    [\"Search Assistant\"]               = \"showSearchAssistant\",\n    [\"Chaos Bag Manager\"]              = \"showChaosBagManager\",\n    [\"jaqenZann's Navigation Overlay\"] = \"showNavigationOverlay\",\n    [\"Displacement Tool\"]              = \"showDisplacementTool\",\n    [\"Custom Playmat Images\"]          = \"showCustomPlaymatImages\",\n    [\"Attachment Helper\"]              = \"showAttachmentHelper\",\n    [\"CYOA Campaign Guides\"]           = \"showCYOA\"\n  }\n\n  local data = optionPanel[referenceTable[name]]\n\n  -- if there is a GUID stored, remove that object\n  if type(data) == \"string\" then\n    local obj = getObjectFromGUID(data)\n    if obj then obj.destruct() end\n\n  -- if it is a table (e.g. for the \"Hand Helper\", remove all of them)\n  elseif type(data) == \"table\" then\n    for _, guid in pairs(data) do\n      local obj = getObjectFromGUID(guid)\n      if obj then obj.destruct() end\n    end\n  end\nend\n\n-- loads the default options\nfunction onClick_defaultSettings()\n  for id, _ in pairs(optionPanel) do\n    local state = false\n    -- override for settings that are enabled by default\n    if id == \"useSnapTags\" or id == \"showTitleSplash\" then\n      state = true\n    end\n    applyOptionPanelChange(id, state)\n  end\n\n  -- clean reset of variable\n  optionPanel = {\n    playAreaSnapTags = true,\n    showAttachmentHelper = false,\n    showCleanUpHelper = false,\n    showChaosBagManager = false,\n    showCustomPlaymatImages = false,\n    showCYOA = false,\n    showDisplacementTool = false,\n    showDrawButton = false,\n    showHandHelper = {},\n    showNavigationOverlay = false,\n    showSearchAssistant = {},\n    showTitleSplash = true,\n    showTokenArranger = false,\n    useClueClickers = false,\n    useSnapTags = true\n  }\n\n  -- update UI\n  updateOptionPanelState()\nend\n\n-- splash scenario title on setup\nfunction titleSplash(scenarioName)\n  if optionPanel['showTitleSplash'] then\n\n    -- if there's any ongoing title being displayed, hide it and cancel the waiting function\n    if hideTitleSplashWaitFunctionId then\n      Wait.stop(hideTitleSplashWaitFunctionId)\n      hideTitleSplashWaitFunctionId = nil\n      UI.setAttribute('title_splash', 'active', false)\n    end\n\n    -- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)\n    -- wait timer to hide the scenario name\n    UI.setValue('title_splash_text', scenarioName)\n    UI.show('title_splash')\n    hideTitleSplashWaitFunctionId = Wait.time(function()\n      UI.hide('title_splash')\n      hideTitleSplashWaitFunctionId = nil\n    end, 4)\n\n    soundCubeApi.playSoundByName(\"Deep Bell\")\n  end\nend\n\n---------------------------------------------------------\n-- Update notification related functionality\n---------------------------------------------------------\n\n-- grabs the latest mod version and release notes from GitHub (called onLoad())\nfunction getModVersion()\n  WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)\nend\n\n-- compares the modversion with GitHub and possibly shows the update notification\nfunction compareVersion(request)\n  if request.is_error then\n    log(request.error)\n    return\n  end\n\n  -- global variable to make it accessible for other functions\n  modMeta = JSON.decode(request.text)\n\n  -- stop here if on latest version\n  if MOD_VERSION == modMeta[\"latestVersion\"] then return end\n  \n  -- stop here if \"don't show again\" was clicked for this version before\n  if acknowledgedUpgradeVersions[modMeta[\"latestVersion\"]] then return end\n\n  updateNotificationLoading()\n\n  -- delay to avoid lagging during onLoad()\n  Wait.time(function() UI.show(\"FinnIcon\") end, 1)\nend\n\n-- updates the XML update notification based on the mod metadata\nfunction updateNotificationLoading()\n  -- grab data\n  local highlights = modMeta[\"releaseHighlights\"]\n\n  -- concatenate the release highlights\n  local highlightText = \"• \" .. highlights[1]\n  for i, entry in pairs(highlights) do\n    if i ~= 1 then\n      highlightText = highlightText .. \"\\n• \" .. entry\n    end\n  end\n  \n  -- update the XML UI\n  UI.setValue(\"notificationHeader\", \"New version available: \".. modMeta[\"latestVersion\"])\n  UI.setValue(\"releaseHighlightText\", highlightText)\n  UI.setAttribute(\"highlightRow\", \"preferredHeight\", 20*#highlights)\n  UI.setAttribute(\"updateNotification\", \"height\", 20*#highlights + 125)\nend\n\n-- triggered by clicking on the Finn Icon\nfunction onClick_FinnIcon()\n  if notificationVisible then\n    UI.hide(\"updateNotification\")\n    notificationVisible = false\n  else\n    UI.show(\"updateNotification\")\n    notificationVisible = true\n  end\nend\n\n-- close / don't show again buttons on the update notification\nfunction onClick_notification(_, parameter)\n  if parameter == \"dontShowAgain\" then\n    -- this variable tracks if \"don't show again\" was pressed for a version\n    acknowledgedUpgradeVersions[modMeta[\"latestVersion\"]] = true\n  end\n  UI.hide(\"FinnIcon\")\n  UI.hide(\"updateNotification\")\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\nreturn __bundle_require(\"__root\")",
  "LuaScriptState": "{\"acknowledgedUpgradeVersions\":[],\"optionPanel\":{\"playAreaSnapTags\":true,\"showAttachmentHelper\":false,\"showChaosBagManager\":false,\"showCleanUpHelper\":false,\"showCustomPlaymatImages\":false,\"showCYOA\":false,\"showDisplacementTool\":false,\"showDrawButton\":false,\"showHandHelper\":[],\"showNavigationOverlay\":false,\"showSearchAssistant\":[],\"showTitleSplash\":true,\"showTokenArranger\":false,\"useClueClickers\":false,\"useSnapTags\":true}}",
  "XmlUI": "<!-- include Global.xml -->\n<!-- Default formatting -->\n<Defaults>\n  <!-- general Stuff -->\n  <Text color=\"white\"\n    fontSize=\"18\"/>\n  <Button tooltipPosition=\"Left\"\n    color=\"clear\"/>\n\n  <!-- Window -->\n  <HorizontalLayout class=\"headerLayout\"\n    height=\"75\"\n    padding=\"5\"/>\n  <Button class=\"headerButton\"\n    minWidth=\"50\"\n    preferredWidth=\"50\"\n    flexibleWidth=\"0\"\n    color=\"clear\"/>\n  <Text class=\"headerText\"\n    minWidth=\"200\"\n    flexibleWidth=\"100\"\n    fontSize=\"32\"\n    font=\"font_teutonic-arkham\"/>\n</Defaults>\n\n<!-- Buttons at the bottom right (height: n * 35 + (n-1) * 2) -->\n<VerticalLayout visibility=\"Admin\"\n  color=\"#000000\"\n  outlineSize=\"1 1\"\n  outline=\"#303030\"\n  rectAlignment=\"LowerRight\"\n  width=\"35\"\n  height=\"146\"\n  offsetXY=\"-1 80\"\n  spacing=\"2\">\n  <Button icon=\"cthulhu\"\n    tooltip=\"Campaigns\"\n    onClick=\"onClick_toggleUi(Campaigns)\"/>\n  <Button icon=\"dark-cult\"\n    tooltip=\"Standalone Scenarios\"\n    onClick=\"onClick_toggleUi(Standalone Scenarios)\"/>\n  <Button icon=\"devourer\"\n    tooltip=\"Community Content\"\n    onClick=\"onClick_toggleUi(Community Content)\"/>\n  <Button icon=\"option-gear\"\n    tooltip=\"Options\"\n    onClick=\"onClick_toggleUi(Options)\"/>\n</VerticalLayout>\n\n<!-- Basic UI that will be replaced based on title -->\n<VerticalLayout id=\"load_ui\"\n  visibility=\"Admin\"\n  color=\"black\"\n  active=\"false\"\n  width=\"700\"\n  height=\"780\"\n  outlineSize=\"1 1\"\n  outline=\"#303030\">\n  <HorizontalLayout class=\"headerLayout\">\n    <Button class=\"headerButton\"\n      icon=\"refresh\"\n      tooltip=\"Refresh List\"\n      tooltipPosition=\"Right\"\n      onClick=\"onClick_refreshList\"/>\n    <Text id=\"title\"\n      class=\"headerText\">Loadable Items</Text>\n    <Button class=\"headerButton\"\n      icon=\"close\"\n      tooltip=\"Close\"\n      onClick=\"onClick_toggleUi(Hidden)\"/>\n  </HorizontalLayout>\n  <VerticalScrollView color=\"transparent\"\n    minHeight=\"100\"\n    flexibleHeight=\"100\">\n    <Panel id=\"ui_update_height\"\n      height=\"24\">\n      <VerticalLayout id=\"ui_update_point\"\n        padding=\"10\">\n        <Text>Please refresh to see available items.</Text>\n      </VerticalLayout>\n    </Panel>\n  </VerticalScrollView>\n  <Panel color=\"rgb(0,0,0)\"\n    minHeight=\"50\"\n    preferredHeight=\"50\"\n    flexibleHeight=\"0\">\n    <Button id=\"load_button\"\n      active=\"false\"\n      onClick=\"onClick_load\">Load:</Button>\n    <HorizontalLayout id=\"progress_display\">\n      <ProgressBar id=\"download_progress\"\n        percentage=\"0\"\n        color=\"#000000\"\n        fillImageColor=\"#333333\"/>\n      <Button onClick=\"onClick_cancel\"\n        active=\"false\">Cancel</Button>\n    </HorizontalLayout>\n  </Panel>\n</VerticalLayout>\n\n<!-- Title Splash when starting a scenario -->\n<Panel id=\"title_splash\"\n  height=\"220\"\n  position=\"0 250 0\"\n  showAnimation=\"FadeIn\"\n  hideAnimation=\"FadeOut\"\n  active=\"false\"\n  animationDuration=\"2\">\n  <Image id=\"title_gradient\"\n    height=\"220\"\n    image=\"TitleGradient\" />\n  <Text id=\"title_splash_text\"\n    width=\"95%\"\n    height=\"180\"\n    resizeTextForBestFit=\"true\"\n    resizeTextMinSize=\"100\"\n    resizeTextMaxSize=\"150\"\n    font=\"font_teutonic-arkham\"\n    outline=\"black\"\n    outlineSize=\"3 -3\"\n    horizontalOverflow=\"Overflow\">\n  </Text>\n</Panel>\n\n<!-- include OptionPanel.xml -->\n<!-- Default formatting -->\n<Defaults>\n  <Text color=\"#FFFFFF\"\n    alignment=\"MiddleLeft\" />\n\n  <Toggle isOn=\"False\"\n    rectAlignment=\"MiddleRight\" />\n\n  <Cell dontUseTableCellBackground=\"true\"\n    outlineSize=\"0 1\"\n    outline=\"grey\" />\n\n  <!-- main window -->\n  <TableLayout class=\"window\"\n    width=\"500\"\n    height=\"800\"\n    active=\"false\"\n    color=\"#000000\"\n    outlineSize=\"2 2\"\n    outline=\"grey\"\n    showAnimation=\"SlideIn_Right\"\n    hideAnimation=\"SlideOut_Right\"\n    animationDuration=\"0.2\" />\n\n  <!-- group headers -->\n  <Row class=\"group-header\"\n    preferredHeight=\"54\" />\n  <Cell class=\"group-header\"\n    columnSpan=\"2\"\n    color=\"#222222\" />\n  <Panel class=\"group-header\"\n    padding=\"5 0 0 0\" />\n  <Text class=\"group-header\"\n    fontSize=\"28\"\n    font=\"font_teutonic-arkham\" />\n\n  <!-- options -->\n  <Row class=\"option-text\"\n    preferredHeight=\"70\"/>\n  <Cell class=\"option-text\"\n    color=\"#333333\"/>\n  <Cell class=\"option-button\"\n    color=\"#333333\"/>\n  <VerticalLayout class=\"text-column\"\n    padding=\"10 0 0 0\"\n    spacing=\"5\"/>\n  <Text class=\"option-header\"\n    fontSize=\"20\"\n    font=\"font_teutonic-arkham\"/>\n  <Text class=\"description\"\n    fontSize=\"12\"/>\n\n  <!-- buttons at the bottom -->\n  <Button class=\"bottomButtons\"\n    hoverClass=\"hover\"\n    pressClass=\"press\"\n    selectClass=\"select\"\n    color=\"#888888\"\n    minHeight=\"35\"\n    fontSize=\"24\"\n    font=\"font_teutonic-arkham\"/>\n  <Button class=\"hover\"\n    color=\"grey\"/>\n  <Button class=\"press\"\n    color=\"white\"/>\n  <Button class=\"select\"\n    color=\"white\"/>\n</Defaults>\n\n<!-- Option Panel -->\n<TableLayout id=\"optionPanel\"\n  class=\"window\"\n  active=\"false\"\n  rectAlignment=\"LowerRight\"\n  offsetXY=\"-50 80\">\n  <!-- Header: Options -->\n  <Row preferredHeight=\"60\">\n    <Cell>\n      <Panel padding=\"10 0 0 0\">\n        <Text font=\"font_teutonic-arkham\"\n          fontSize=\"35\">Options</Text>\n      </Panel>\n    </Cell>\n  </Row>\n\n  <!-- Scrollable part with options -->\n  <Row>\n    <Cell>\n      <VerticalScrollView horizontalScrollbarVisibility=\"AutohideAndExpandViewport\">\n        <TableLayout columnWidths=\"0 75\"\n          autoCalculateHeight=\"1\"\n          cellPadding=\"10 0 5 5\">\n\n          <!-- Group: general settings -->\n          <Row class=\"group-header\">\n            <Cell class=\"group-header\">\n              <Panel class=\"group-header\"\n                image=\"header_acolyte\">\n                <Text class=\"group-header\">GENERAL SETTINGS</Text>\n              </Panel>\n            </Cell>\n          </Row>\n\n          <!-- Option: play area snap tags -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Enable snap tags for play area</Text>\n                <Text class=\"description\">Only cards with the tag \"Location\" will snap (official cards are supported by default). Disable this if you are having issues with custom content.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"playAreaSnapTags\"\n                onValueChanged=\"onClick_toggleOption(playAreaSnapTags)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: splash scenario name on setup -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Show scenario title on setup</Text>\n                <Text class=\"description\">Fade in the name of the scenario for 2 seconds when placing down a scenario.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showTitleSplash\"\n                onValueChanged=\"onClick_toggleOption(showTitleSplash)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Group: playermat settings -->\n          <Row class=\"group-header\">\n            <Cell class=\"group-header\">\n              <Panel class=\"group-header\"\n                image=\"header_cover\">\n                <Text class=\"group-header\">PLAYERMAT SETTINGS</Text>\n              </Panel>\n            </Cell>\n          </Row>\n\n          <!-- Option: enable snap tags -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Enable snap tags</Text>\n                <Text class=\"description\">Only cards with the tag \"Asset\" will snap (official cards are supported by default). Disable this if you are having issues with custom content.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"useSnapTags\"\n                onValueChanged=\"onClick_toggleOption(useSnapTags)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show draw 1 button -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Show \"Draw 1\" button</Text>\n                <Text class=\"description\">Displays a button below the \"Upkeep\" button that draws a card from your deck. Useful for multi-handed solo play.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showDrawButton\"\n                onValueChanged=\"onClick_toggleOption(showDrawButton)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: use clickable clue-counters -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Use clickable clue-counters</Text>\n                <Text class=\"description\">Instead of automatically counting clues in the respective area on your playermat, this displays a clickable counter for clues.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"useClueClickers\"\n                onValueChanged=\"onClick_toggleOption(useClueClickers)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: use clickable resource counters -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Use clickable resource counters</Text>\n                <Text class=\"description\">This enables spawning of clickable resource tokens for player cards.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"useResourceCounters\"\n                onValueChanged=\"onClick_toggleOption(useResourceCounters)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Group: fan-made accessories -->\n          <Row class=\"group-header\">\n            <Cell class=\"group-header\">\n              <Panel class=\"group-header\"\n                image=\"header_olive\">\n                <Text class=\"group-header\">FAN-MADE ACCESSORIES</Text>\n              </Panel>\n            </Cell>\n          </Row>\n\n          <!-- Option: show attachment helper -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Attachment Helper</Text>\n                <Text class=\"description\">Provides a card-sized bag for cards that are attached to other cards (e.g. Backpack).</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showAttachmentHelper\"\n                onValueChanged=\"onClick_toggleOption(showAttachmentHelper)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show chaos bag manager -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Chaos Bag Manager</Text>\n                <Text class=\"description\">Panel for easy addition or removal of chaos tokens to the bag - very useful for EotE because of Frost tokens!</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showChaosBagManager\"\n                onValueChanged=\"onClick_toggleOption(showChaosBagManager)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show clean up helper -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Clean Up Helper</Text>\n                <Text class=\"description\">Useful for campaign-play: It resets play areas to allow continuous gameplay in the same savegame.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showCleanUpHelper\"\n                onValueChanged=\"onClick_toggleOption(showCleanUpHelper)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show custom playmat images -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Custom Playmat Images</Text>\n                <Text class=\"description\">Places a tool that displays custom playmat images for all cycles in a gallery-like fashion.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showCustomPlaymatImages\"\n                onValueChanged=\"onClick_toggleOption(showCustomPlaymatImages)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show CYOA campaign guides -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">CYOA Campaign Guides</Text>\n                <Text class=\"description\">Displays in a \"Choose Your Own Adventure\" style redesigned campaign guides.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showCYOA\"\n                onValueChanged=\"onClick_toggleOption(showCYOA)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show displacement tool -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Displacement Tool</Text>\n                <Text class=\"description\">This allows moving all objects on the main playmat in a chosen direction.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showDisplacementTool\"\n                onValueChanged=\"onClick_toggleOption(showDisplacementTool)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show hand helper -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Hand Helper</Text>\n                <Text class=\"description\">Never count your hand cards again! This tool does that for you and additionally enables easy discarding of random cards.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showHandHelper\"\n                onValueChanged=\"onClick_toggleOption(showHandHelper)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show navigation overlay -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Navigation Overlay</Text>\n                <Text class=\"description\">This enables an overlay for quickly moving the camera to various points on the table.</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showNavigationOverlay\"\n                onValueChanged=\"onClick_toggleOption(showNavigationOverlay)\"/>\n            </Cell>\n          </Row>\n\n\n\n          <!-- Option: show search assistant -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Search Assistant</Text>\n                <Text class=\"description\">Quickly search 3, 6, 9 or the top X cards of your deck!</Text>\n              </VerticalLayout>\n            </Cell>\n            <Cell class=\"option-button\">\n              <Toggle id=\"showSearchAssistant\"\n                onValueChanged=\"onClick_toggleOption(showSearchAssistant)\"/>\n            </Cell>\n          </Row>\n\n          <!-- Option: show token arranger -->\n          <Row class=\"option-text\">\n            <Cell class=\"option-text\">\n              <VerticalLayout class=\"text-column\">\n                <Text class=\"option-header\">Token Arranger</Text>\n                <Text class=\"description\">See the contents of the chaos bag at a glance! 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      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "be2f17",
      "Name": "HandTrigger",
      "Transform": {
        "posX": -30.5,
        "posY": 6.0,
        "posZ": -36.364,
        "rotX": 0.0,
        "rotY": 0.0,
        "rotZ": 0.0,
        "scaleX": 21.96,
        "scaleY": 7.0,
        "scaleZ": 5.0
      },
      "Nickname": "",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.856,
        "g": 0.09999997,
        "b": 0.09399996,
        "a": 0.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": false,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "FogColor": "Red",
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "0285cc",
      "Name": "HandTrigger",
      "Transform": {
        "posX": -30.5,
        "posY": 6.0,
        "posZ": 36.053,
        "rotX": 0.0,
        "rotY": 180.0,
        "rotZ": 0.0,
        "scaleX": 21.96,
        "scaleY": 7.0,
        "scaleZ": 5.0
      },
      "Nickname": "",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.191999972,
        "g": 0.701,
        "b": 0.167999953,
        "a": 0.0
      },
      "LayoutGroupSortIndex": 0,
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      "Locked": true,
      "Grid": false,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "FogColor": "Green",
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "a70eee",
      "Name": "HandTrigger",
      "Transform": {
        "posX": -65.7,
        "posY": 6.0,
        "posZ": 15.5,
        "rotX": 0.0,
        "rotY": 90.0,
        "rotZ": 0.0,
        "scaleX": 22.96,
        "scaleY": 7.0,
        "scaleZ": 5.0
      },
      "Nickname": "",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0,
        "a": 0.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": false,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "FogColor": "White",
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "afc863",
      "Name": "Custom_Assetbundle",
      "Transform": {
        "posX": -54.0,
        "posY": -9.0,
        "posZ": -80.1,
        "rotX": 0.0,
        "rotY": 0.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "TableLegBottomRight",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/879750610978795929/723C50F43FAB3DE3DC12CB8460536E8CB34B60A3/",
        "AssetbundleSecondaryURL": "",
        "MaterialIndex": 2,
        "TypeIndex": 4,
        "LoopingEffectIndex": 0
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "c8edca",
      "Name": "Custom_Assetbundle",
      "Transform": {
        "posX": -54.0,
        "posY": -9.0,
        "posZ": 80.1,
        "rotX": 0.0,
        "rotY": 90.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "TableLegBottomLeft",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/879750610978795929/723C50F43FAB3DE3DC12CB8460536E8CB34B60A3/",
        "AssetbundleSecondaryURL": "",
        "MaterialIndex": 2,
        "TypeIndex": 4,
        "LoopingEffectIndex": 0
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "393bf7",
      "Name": "Custom_Assetbundle",
      "Transform": {
        "posX": 54.0,
        "posY": -9.0,
        "posZ": 80.1,
        "rotX": 0.0,
        "rotY": 180.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "TableLegTopLeft",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/879750610978795929/723C50F43FAB3DE3DC12CB8460536E8CB34B60A3/",
        "AssetbundleSecondaryURL": "",
        "MaterialIndex": 2,
        "TypeIndex": 4,
        "LoopingEffectIndex": 0
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "12c65e",
      "Name": "Custom_Assetbundle",
      "Transform": {
        "posX": 54.0,
        "posY": -9.0,
        "posZ": -80.1,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "TableLegTopRight",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/879750610978795929/723C50F43FAB3DE3DC12CB8460536E8CB34B60A3/",
        "AssetbundleSecondaryURL": "",
        "MaterialIndex": 2,
        "TypeIndex": 4,
        "LoopingEffectIndex": 0
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "bd69bd",
      "Name": "Chinese_Checkers_Piece",
      "Transform": {
        "posX": 73.16,
        "posY": -0.26,
        "posZ": -102.22,
        "rotX": 0.0,
        "rotY": 180.0,
        "rotZ": 0.0,
        "scaleX": 1.65,
        "scaleY": 1.65,
        "scaleZ": 1.65
      },
      "Nickname": "Flex Table Control",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": 1,
      "LuaScript": "tableHeightOffset =-9\nfunction onSave()\n    saved_data = JSON.encode({tid=tableImageData, cd=checkData})\n    --saved_data = \"\"\n    return saved_data\nend\n\nfunction onload(saved_data)\n    --Loads the tracking for if the game has started yet\n    if saved_data ~= \"\" then\n         local loaded_data = JSON.decode(saved_data)\n         tableImageData = loaded_data.tid\n         checkData = loaded_data.cd\n    else\n        tableImageData = {}\n        checkData = {move=false, scale=false}\n    end\n\n    --Disables interactable status of objects with GUID in list\n    for _, guid in ipairs(ref_noninteractable) do\n        local obj = getObjectFromGUID(guid)\n        if obj then obj.interactable = false end\n    end\n\n    --Establish references to table parts\n    obj_leg1 = getObjectFromGUID(\"afc863\")\n    obj_leg2 = getObjectFromGUID(\"c8edca\")\n    obj_leg3 = getObjectFromGUID(\"393bf7\")\n    obj_leg4 = getObjectFromGUID(\"12c65e\")\n    obj_surface = getObjectFromGUID(\"4ee1f2\")\n    obj_side_top = getObjectFromGUID(\"35b95f\")\n    obj_side_bot = getObjectFromGUID(\"f938a2\")\n    obj_side_lef = getObjectFromGUID(\"9f95fd\")\n    obj_side_rig = getObjectFromGUID(\"5af8f2\")\n\n    controlActive = true\n    createOpenCloseButton()\nend\n\n\n\n--Activation/deactivation of control panel\n\n\n\n--Activated by clicking on\nfunction click_toggleControl(_, color)\n    if permissionCheck(color) then\n        if not controlActive then\n            --Activate control panel\n            controlActive = true\n            self.clearButtons()\n            createOpenCloseButton()\n            createSurfaceInput()\n            createSurfaceButtons()\n            createScaleInput()\n            createScaleButtons()\n        else\n            --Deactivate control panel\n            controlActive = false\n            self.clearButtons()\n            self.clearInputs()\n            createOpenCloseButton()\n\n        end\n    end\nend\n\n\n\n\n--Table surface control\n\n\n\n--Changes table surface\nfunction click_applySurface(_, color)\n    if permissionCheck(color) then\n        updateSurface()\n        broadcastToAll(\"New Table Image Applied\", {0.2,0.9,0.2})\n    end\nend\n\n--Saves table surface\nfunction click_saveSurface(_, color)\n    if permissionCheck(color) then\n        local nickname = self.getInputs()[1].value\n        local url = self.getInputs()[2].value\n        if nickname == \"\" then\n            --No nickname\n            broadcastToAll(\"Please supply a nickname for this save.\", {0.9,0.2,0.2})\n        else\n            --Nickname exists\n\n            if findInImageDataIndex(url, nickname) == nil then\n                --Save doesn't exist already\n                table.insert(tableImageData, {url=url, name=nickname})\n                broadcastToAll(\"Image URL saved to memory.\", {0.2,0.9,0.2})\n                --Refresh buttons\n                self.clearButtons()\n                createOpenCloseButton()\n                createSurfaceButtons()\n                createScaleButtons()\n            else\n                --Save exists already\n                broadcastToAll(\"Memory already contains a save with this Name or URL. Delete it first.\", {0.9,0.2,0.2})\n            end\n        end\n    end\nend\n\n--Loads table surface\nfunction click_loadMemory(_, color, index)\n    if permissionCheck(color) then\n        self.editInput({index=0, value=tableImageData[index].name})\n        self.editInput({index=1, value=tableImageData[index].url})\n        updateSurface()\n        broadcastToAll(\"Table Image Loaded\", {0.2,0.9,0.2})\n    end\nend\n\n--Deletes table surface\nfunction click_deleteMemory(_, color, index)\n    if permissionCheck(color) then\n        table.remove(tableImageData, index)\n        self.clearButtons()\n        createOpenCloseButton()\n        createSurfaceButtons()\n        createScaleButtons()\n        broadcastToAll(\"Element Removed from Memory\", {0.2,0.9,0.2})\n    end\nend\n\n--Updates surface from the values in the input field\nfunction updateSurface()\n    local customInfo = obj_surface.getCustomObject()\n    customInfo.diffuse = self.getInputs()[2].value\n    obj_surface.setCustomObject(customInfo)\n    obj_surface = obj_surface.reload()\nend\n\n\n\n--Table Scale control\n\n\n\n--Applies Scale to table pieces\nfunction click_applyScale(_, color)\n    if permissionCheck(color) then\n        local newWidth = tonumber(self.getInputs()[3].value)\n        local newDepth = tonumber(self.getInputs()[4].value)\n        if type(newWidth) ~= \"number\" then\n            broadcastToAll(\"Invalid Width\", {0.9,0.2,0.2})\n            return\n        elseif type(newDepth) ~= \"number\" then\n            broadcastToAll(\"Invalid Depth\", {0.9,0.2,0.2})\n            return\n        elseif newWidth<0.1 or newDepth<0.1 then\n            broadcastToAll(\"Scale cannot go below 0.1\", {0.9,0.2,0.2})\n            return\n        elseif newWidth>12 or newDepth>12 then\n            broadcastToAll(\"Scale should not go over 12 (world size limitation)\", {0.9,0.2,0.2})\n            return\n        else\n            changeTableScale(math.abs(newWidth), math.abs(newDepth))\n            broadcastToAll(\"Scale applied.\", {0.2,0.9,0.2})\n        end\n    end\nend\n\n--Checks/unchecks move box for hands\nfunction click_checkMove(_, color)\n    if permissionCheck(color) then\n        local find_func = function(o) return o.click_function==\"click_checkMove\" end\n        if checkData.move == true then\n            checkData.move = false\n            local buttonEntry = findButton(self, find_func)\n            self.editButton({index=buttonEntry.index, label=\"\"})\n        else\n            checkData.move = true\n            local buttonEntry = findButton(self, find_func)\n            self.editButton({index=buttonEntry.index, label=string.char(10008)})\n        end\n    end\nend\n\n--Checks/unchecks scale box for hands\n--This button was disabled for technical reasons\n--[[\nfunction click_checkScale(_, color)\n    if permissionCheck(color) then\n        local find_func = function(o) return o.click_function==\"click_checkScale\" end\n        if checkData.scale == true then\n            checkData.scale = false\n            local buttonEntry = findButton(self, find_func)\n            self.editButton({index=buttonEntry.index, label=\"\"})\n        else\n            checkData.scale = true\n            local buttonEntry = findButton(self, find_func)\n            self.editButton({index=buttonEntry.index, label=string.char(10008)})\n        end\n    end\nend\n]]\n\n--Alters scale of elements and moves them\nfunction changeTableScale(width, depth)\n    --Scaling factors used to translate scale to position offset\n    local width2pos = (width-1) * 18\n    local depth2pos = (depth-1) * 18\n\n    --Hand zone movement\n    if checkData.move == true then\n        for _, pc in ipairs(ref_playerColor) do\n            if Player[pc].getHandCount() > 0 then\n                moveHandZone(Player[pc], width2pos, depth2pos)\n            end\n        end\n    end\n    --Hand zone scaling\n    --The button to enable this was disabled for technical reasons\n    if checkData.scale == true then\n        for _, pc in ipairs(ref_playerColor) do\n            if Player[pc].getHandCount() > 0 then\n                scaleHandZone(Player[pc], width, depth)\n            end\n        end\n    end\n\n    --Resizing table elements\n    obj_side_top.setScale({width, 1, 1})\n    obj_side_bot.setScale({width, 1, 1})\n    obj_side_lef.setScale({depth, 1, 1})\n    obj_side_rig.setScale({depth, 1, 1})\n    obj_surface.setScale({width, 1, depth})\n\n    --Moving table elements to accomodate new scale\n    obj_side_lef.setPosition({-width2pos,tableHeightOffset,0})\n    obj_side_rig.setPosition({ width2pos,tableHeightOffset,0})\n    obj_side_top.setPosition({0,tableHeightOffset, depth2pos})\n    obj_side_bot.setPosition({0,tableHeightOffset,-depth2pos})\n    obj_leg1.setPosition({-width2pos,tableHeightOffset,-depth2pos})\n    obj_leg2.setPosition({-width2pos,tableHeightOffset, depth2pos})\n    obj_leg3.setPosition({ width2pos,tableHeightOffset, depth2pos})\n    obj_leg4.setPosition({ width2pos,tableHeightOffset,-depth2pos})\n    self.setPosition(obj_leg4.positionToWorld({-22.12, 8.74,-19.16}))\n    --Only enabled when changing tableHeightOffset\n    --obj_surface.setPosition({0,tableHeightOffset,0})\nend\n\n--Move hand zone, p=player reference, facts are scaling factors\nfunction moveHandZone(p, width2pos, depth2pos)\n    local widthX = obj_side_rig.getPosition().x\n    local depthZ = obj_side_top.getPosition().z\n    for i=1, p.getHandCount() do\n        local handT = p.getHandTransform()\n        local pos = handT.position\n        local y = handT.rotation.y\n\n        if y<45 or y>320 or y>135 and y<225 then\n            if pos.z > 0 then\n                pos.z = pos.z + depth2pos - depthZ\n            else\n                pos.z = pos.z - depth2pos + depthZ\n            end\n        else\n            if pos.x > 0 then\n                pos.x = pos.x + width2pos - widthX\n            else\n                pos.x = pos.x - width2pos + widthX\n            end\n        end\n\n        --Only enabled when changing tableHeightOffset\n        --pos.y = tableHeightOffset + 14\n\n        handT.position = pos\n        p.setHandTransform(handT, i)\n    end\nend\n\n\n---Scales hand zones, p=player reference, facts are scaling factors\nfunction scaleHandZone(p, width, depth)\n    local widthFact = width / obj_side_top.getScale().x\n    local depthFact = depth / obj_side_lef.getScale().x\n    for i=1, p.getHandCount() do\n        local handT = p.getHandTransform()\n        local scale = handT.scale\n        local y = handT.rotation.y\n        if y<45 or y>320 or y>135 and y<225 then\n            scale.x = scale.x * widthFact\n        else\n            scale.x = scale.x * depthFact\n        end\n        handT.scale = scale\n        p.setHandTransform(handT, i)\n    end\nend\n\n\n\n--Information gathering\n\n\n\n--Checks if a color is promoted or host\nfunction permissionCheck(color)\n    if Player[color].host==true or Player[color].promoted==true then\n        return true\n    else\n        return false\n    end\nend\n\n--Locates a string saved within memory file\nfunction findInImageDataIndex(...)\n    for _, str in ipairs({...}) do\n        for i, v in ipairs(tableImageData) do\n            if v.url == str or v.name == str then\n                return i\n            end\n        end\n    end\n    return nil\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n\n--Locates a button with a helper function\nfunction findButton(obj, func)\n    if func==nil then error(\"No func supplied to findButton\") end\n    for _, v in ipairs(obj.getButtons()) do\n        if func(v) then\n            return v\n        end\n    end\n    return nil\nend\n\n\n\n--Creation of buttons/inputs\n\n\n\nfunction createOpenCloseButton()\n    local tooltip = \"Open Table Control Panel\"\n    if controlActive then\n        tooltip = \"Close Table Control Panel\"\n    end\n    self.createButton({\n        click_function=\"click_toggleControl\", function_owner=self,\n        position={0,0,0}, rotation={-45,0,0}, height=400, width=400,\n        color={1,1,1,0}, tooltip=tooltip\n    })\nend\n\nfunction createSurfaceInput()\n    local currentURL = obj_surface.getCustomObject().diffuse\n    local nickname = \"\"\n    if findInImageDataIndex(currentURL) ~= nil then\n        nickname = tableImageData[findInImageDataIndex(currentURL)].name\n    end\n    self.createInput({\n        label=\"Nickname\", input_function=\"none\", function_owner=self,\n        alignment=3, position={0,0,2}, height=224, width=4000,\n        font_size=200, tooltip=\"Enter nickname for table image (only used for save)\",\n        value=nickname\n    })\n    self.createInput({\n        label=\"URL\", input_function=\"none\", function_owner=self,\n        alignment=3, position={0,0,3}, height=224, width=4000,\n        font_size=200, tooltip=\"Enter URL for tabletop image\",\n        value=currentURL\n    })\nend\n\nfunction createSurfaceButtons()\n    --Label\n    self.createButton({\n        label=\"Tabletop Surface Image\", click_function=\"none\",\n        position={0,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}\n    })\n    --Functional\n    self.createButton({\n        label=\"Apply Image\\nTo Table\", click_function=\"click_applySurface\",\n        function_owner=self, tooltip=\"Apply URL as table image\",\n        position={2,0,4}, height=440, width=1400, font_size=200,\n    })\n    self.createButton({\n        label=\"Save Image\\nTo Memory\", click_function=\"click_saveSurface\",\n        function_owner=self, tooltip=\"Record URL into memory (requires nickname)\",\n        position={-2,0,4}, height=440, width=1400, font_size=200,\n    })\n    --Label\n    self.createButton({\n        label=\"Load From Memory\", click_function=\"none\",\n        position={0,0,5.5}, height=0, width=0, font_size=300, font_color={1,1,1}\n    })\n    --Saves, created dynamically from memory file\n    for i, memoryEntry in ipairs(tableImageData) do\n        --Load\n        local funcName = i..\"loadMemory\"\n        local func = function(x,y) click_loadMemory(x,y,i) end\n        self.setVar(funcName, func)\n        self.createButton({\n            label=memoryEntry.name, click_function=funcName,\n            function_owner=self, tooltip=memoryEntry.url, font_size=200,\n            position={-0.6,0,6.5+0.5*(i-1)}, height=240, width=3300,\n        })\n        --Delete\n        local funcName = i..\"deleteMemory\"\n        local func = function(x,y) click_deleteMemory(x,y,i) end\n        self.setVar(funcName, func)\n        self.createButton({\n            label=\"DELETE\", click_function=funcName,\n            function_owner=self, tooltip=\"\",\n            position={3.6,0,6.5+0.5*(i-1)}, height=240, width=600,\n            font_size=160, font_color={1,0,0}, color={0.8,0.8,0.8}\n        })\n    end\nend\n\nfunction createScaleInput()\n    self.createInput({\n        label=string.char(8644), input_function=\"none\", function_owner=self,\n        alignment=3, position={-8.5,0,2}, height=224, width=400,\n        font_size=200, tooltip=\"Table Width\",\n        value=round(obj_side_top.getScale().x, 1)\n    })\n    self.createInput({\n        label=string.char(8645), input_function=\"none\", function_owner=self,\n        alignment=3, position={-7.5,0,2}, height=224, width=400,\n        font_size=200, tooltip=\"Table Depth\",\n        value=round(obj_side_lef.getScale().x, 1)\n    })\nend\n\nfunction createScaleButtons()\n    --Labels\n    self.createButton({\n        label=\"Table Scale\", click_function=\"none\",\n        position={-8,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}\n    })\n    self.createButton({\n        label=string.char(8644)..\"            \"..string.char(8645),\n        click_function=\"none\",\n        position={-8,0,2}, height=0, width=0, font_size=300, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Move Hands:\", click_function=\"none\",\n        position={-8.3,0,3}, height=0, width=0, font_size=200, font_color={1,1,1}\n    })\n    --Disabled due to me removing the feature for technical reasons\n    --[[\n    self.createButton({\n        label=\"Scale Hands:\", click_function=\"none\",\n        position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}\n    })\n    ]]\n    --Checkboxes\n    local label = \"\"\n    if checkData.move == true then label = string.char(10008) end\n    self.createButton({\n        label=label, click_function=\"click_checkMove\",\n        function_owner=self, tooltip=\"Check to move hands when table is rescaled\",\n        position={-6.8,0,3}, height=224, width=224, font_size=200,\n    })\n    --[[\n    local label = \"\"\n    if checkData.scale == true then label = string.char(10008) end\n    self.createButton({\n        label=label, click_function=\"click_checkScale\",\n        function_owner=self, tooltip=\"Check to scale the width of hands when table is rescaled\",\n        position={-6.8,0,4}, height=224, width=224, font_size=200,\n    })\n    ]]\n    --Apply button\n    self.createButton({\n        label=\"Apply Scale\", click_function=\"click_applyScale\",\n        function_owner=self, tooltip=\"Apply width/depth to table\",\n        position={-8,0,4}, height=440, width=1400, font_size=200,\n    })\nend\n\n\n\n\n\n--Data tables\n\n\n\n\nref_noninteractable = {\n    \"afc863\",\"c8edca\",\"393bf7\",\"12c65e\",\"f938a2\",\"9f95fd\",\"35b95f\",\n    \"5af8f2\",\"4ee1f2\",\"bd69bd\"\n}\n\nref_playerColor = {\n    \"White\", \"Brown\", \"Red\", \"Orange\", \"Yellow\",\n    \"Green\", \"Teal\", \"Blue\", \"Purple\", \"Pink\", \"Black\"\n}\n\n--Dummy function, absorbs unwanted triggers\nfunction none() end",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/MythosArea\")\nend)\n__bundle_register(\"core/MythosArea\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal playAreaApi = require(\"core/PlayAreaApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal tokenSpawnTrackerApi = require(\"core/token/TokenSpawnTrackerApi\")\n\nlocal ENCOUNTER_DECK_AREA = {\n  upperLeft = { x = 0.9, z = 0.42 },\n  lowerRight = { x = 0.86, z = 0.38 },\n}\nlocal ENCOUNTER_DISCARD_AREA = {\n  upperLeft = { x = 1.62, z = 0.42 },\n  lowerRight = { x = 1.58, z = 0.38 },\n}\n\nlocal currentScenario\nlocal useFrontData\nlocal tokenData\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\nfunction onLoad(saveState)\n  if saveState ~= nil then\n    local loadedState = JSON.decode(saveState) or {}\n    currentScenario   = loadedState.currentScenario or \"\"\n    useFrontData      = loadedState.useFrontData or true\n    tokenData         = loadedState.tokenData or {}\n  end\n  collisionEnabled = true\nend\n\nfunction onSave()\n  return JSON.encode({\n    currentScenario = currentScenario,\n    useFrontData    = useFrontData,\n    tokenData       = tokenData\n  })\nend\n\n-- TTS event handler.  Handles scenario name event triggering and encounter card token resets.\nfunction onCollisionEnter(collisionInfo)\n  if not collisionEnabled then\n    return\n  end\n  local object = collisionInfo.collision_object\n  if object.getName() == \"Scenario\" then\n    local updateNeeded = false\n    local description = object.getDescription()\n\n    -- detect if orientation of scenario card changed (flipped to other side)\n    if object.is_face_down == useFrontData then\n      useFrontData = not useFrontData\n      updateNeeded = true\n    end\n\n    -- detect if another scenario card is placed down\n    if currentScenario ~= description then\n      currentScenario = description\n      updateNeeded = true\n      fireScenarioChangedEvent()\n    end\n\n    -- trigger update if a change was detected and push new data\n    if updateNeeded then\n      local metadata = JSON.decode(object.getGMNotes()) or {}\n      if not metadata[\"tokens\"] then\n        tokenData = {}\n        return\n      end\n      tokenData = metadata[\"tokens\"][(useFrontData and \"front\" or \"back\")]\n      fireTokenDataChangedEvent()\n    end\n  end\n\n  local localPos = self.positionToLocal(object.getPosition())\n  if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then\n    tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())\n  end\nend\n\n-- TTS event handler. 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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/ClueCounter\")\nend)\n__bundle_register(\"playermat/ClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Table of items which can be counted in this Bowl\n-- Each entry has 2 things to enter\n--  a name (what is in the name field of that object)\n--  a value (how much it is worth)\n--  a number in the items description will override the number entry in this table\nlocal validCountItemList = {\n  [\"Clue\"] = 1,\n  [\"\"] = 1\n}\nlocal trashGUID = \"70b9f6\"\nexposedValue = 0\n\nfunction onLoad()\n  self.createButton({\n    label = \"\",\n    click_function = \"removeAllClues\",\n    function_owner = self,\n    position = { 0, 0.1, 0 },\n    height = 0,\n    width = 0,\n    font_color = { 0, 0, 0 },\n    font_size = 2000\n  })\n  loopID = Wait.time(countItems, 1, -1)\nend\n\n-- Activated once per second, counts items in bowls\nfunction countItems()\n  local totalValue = 0\n  local countableItems = findValidItemsInSphere()\n  for _, entry in ipairs(countableItems) do\n    local descValue = tonumber(entry.hit_object.getDescription())\n    local stackMult = math.abs(entry.hit_object.getQuantity())\n    -- Use value in description if available\n    if descValue ~= nil then\n      totalValue = totalValue + descValue * stackMult\n    else\n      -- Otherwise use the value in validCountItemList\n      totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\n    end\n  end\n  exposedValue = totalValue\n  self.editButton({ index = 0, label = totalValue })\nend\n\nfunction findValidItemsInSphere()\n  local items = Physics.cast({\n    origin = self.getPosition(),\n    direction = { 0, 1, 0 },\n    type = 2,\n    max_distance = 0,\n    size = { 2, 2, 2 },\n    --debug=true\n  })\n\n  retval = {}\n  for _, entry in ipairs(items) do\n    --Ignore the bowl\n    if entry.hit_object ~= self then\n      --Ignore if not in validCountItemList\n      local tableEntry = validCountItemList[entry.hit_object.getName()]\n      if tableEntry ~= nil then\n        table.insert(retval, entry)\n      end\n    end\n  end\n  return retval\nend\n\nfunction removeAllClues()\n  startLuaCoroutine(self, \"clueRemovalCoroutine\")\nend\n\nfunction clueRemovalCoroutine()\n  for _, entry in ipairs(findValidItemsInSphere()) do\n    -- Do not put the table in the garbage\n    if entry.hit_object.getGUID() ~= \"4ee1f2\" then\n      -- delay for animation purposes\n      for k = 1, 10 do\n        coroutine.yield(0)\n      end\n      getObjectFromGUID(trashGUID).putObject(entry.hit_object)\n    end\n  end\n  return 1\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/MasterClueCounter\")\nend)\n__bundle_register(\"core/MasterClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\ncount = 0\nuseClickableCounters = false\n\nlocal playmatAPI = require(\"playermat/PlaymatApi\")\nfunction onSave() return JSON.encode(useClickableCounters) end\n\nfunction onLoad(savedData)\n  if savedData ~= nil then\n    useClickableCounters = JSON.decode(savedData)\n  end\n  self.createButton({\n    label = \"0\",\n    click_function = \"removeAllPlayerClues\",\n    tooltip = \"Click here to remove all collected clues\",\n    function_owner = self,\n    position = { 0, 0.06, 0 },\n    height = 900,\n    width = 900,\n    scale = { 1.5, 1.5, 1.5 },\n    font_size = 600,\n    font_color = { 1, 1, 1, 100 },\n    color = { 0, 0, 0, 0 }\n  })\n\n  loopID = Wait.time(sumClues, 2, -1)\nend\n\n-- removes all player clues by calling the respective function from the counting bowls / clickers\nfunction removeAllPlayerClues()\n  printToAll(count .. \" clue(s) from playermats removed.\", \"White\")\n  playmatAPI.removeClues(\"All\")\n  self.editButton({ index = 0, label = \"0\" })\nend\n\n-- gets the counted values from the counting bowls / clickers and sums them up\nfunction sumClues()\n  count = playmatAPI.getClueCount(useClickableCounters, \"All\")\n  self.editButton({ index = 0, label = tostring(count) })\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/PlayArea\")\nend)\n__bundle_register(\"core/PlayArea\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- general setup\n---------------------------------------------------------\n\n-- set true to enable debug logging\nlocal DEBUG = false\n\n-- Location connection directional options\nlocal BIDIRECTIONAL = 0\nlocal ONE_WAY = 1\nlocal INCOMING_ONE_WAY = 2\n\n-- Connector draw parameters\nlocal CONNECTION_THICKNESS = 0.015\nlocal DRAGGING_CONNECTION_THICKNESS = 0.15\nlocal DRAGGING_CONNECTION_COLOR = { 0.8, 0.8, 0.8, 1 }\nlocal CONNECTION_COLOR = { 0.4, 0.4, 0.4, 1 }\nlocal DIRECTIONAL_ARROW_DISTANCE = 3.5\nlocal ARROW_ARM_LENGTH = 0.9\nlocal ARROW_ANGLE = 25\n\n-- Height to draw the connector lines, places them just above the table and always below cards\nlocal CONNECTION_LINE_Y = 1.529\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\n-- used for recreating the link to a custom data helper after image change\ncustomDataHelper = nil\n\nlocal SHIFT_OFFSETS = {\n  left  = { x = 0.00, y = 0, z = 7.67 },\n  right = { x = 0.00, y = 0, z = -7.67 },\n  up    = { x = 6.54, y = 0, z = 0.00 },\n  down  = { x = -6.54, y = 0, z = 0.00 }\n}\nlocal SHIFT_EXCLUSION = {\n  [\"b7b45b\"] = true,\n  [\"f182ee\"] = true,\n  [\"721ba2\"] = true\n}\nlocal LOC_LINK_EXCLUDE_SCENARIOS = {\n  [\"The Witching Hour\"] = true,\n  [\"The Heart of Madness\"] = true\n}\n\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal INVESTIGATOR_COUNTER_GUID = \"f182ee\"\nlocal PLAY_AREA_ZONE_GUID = \"a2f932\"\n\nlocal clueData = {}\nlocal spawnedLocationGUIDs = {}\nlocal locations = {}\nlocal locationConnections = {}\nlocal draggingGuids = {}\nlocal locationData\nlocal currentScenario\n\nlocal missingData = {}\nlocal countedVP   = {}\n\n---------------------------------------------------------\n-- general code\n---------------------------------------------------------\n\nfunction onSave()\n  return JSON.encode({\n    trackedLocations = locations,\n    currentScenario = currentScenario,\n  })\nend\n\nfunction onLoad(saveState)\n  -- records locations we have spawned clues for\n  local save = JSON.decode(saveState) or { }\n  locations = save.trackedLocations or { }\n  currentScenario = save.currentScenario\n\n  self.interactable = DEBUG\n  Wait.time(function() collisionEnabled = true end, 1)\nend\n\nfunction log(message)\n  if DEBUG then print(message) end\nend\n\n-- Called by Custom Data Helpers to push their location data into the Data Helper.  This adds the\n-- data to the local token manager instance.\n---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call\nfunction updateLocations(args)\n  customDataHelper = getObjectFromGUID(args[1])\n  if customDataHelper ~= nil then\n    tokenManager.addLocationData(customDataHelper.getTable(\"LOCATIONS_DATA\"))\n  end\nend\n\nfunction onCollisionEnter(collisionInfo)\n  local obj = collisionInfo.collision_object\n  local objType = obj.name\n\n  -- only continue for cards\n  if not collisionEnabled or (objType ~= \"Card\" and objType ~= \"CardCustom\") then\n    if objType == \"Deck\" then\n      table.insert(missingData, obj)\n    end\n    return\n  end\n\n  -- check if we should spawn clues here and do so according to playercount\n  local card = collisionInfo.collision_object\n  if shouldSpawnTokens(card) then\n    tokenManager.spawnForCard(card)\n  end\n  -- If this card was being dragged, clear the dragging connections.  A multi-drag/drop may send\n  -- the dropped card immediately into a deck, so this has to be done here\n  if draggingGuids[card.getGUID()] ~= nil then\n    card.setVectorLines(nil)\n    draggingGuids[card.getGUID()] = nil\n  end\n  maybeTrackLocation(card)\nend\n\nfunction shouldSpawnTokens(card)\n  local metadata = JSON.decode(card.getGMNotes())\n  if metadata == nil then\n    return tokenManager.hasLocationData(card)\n  end\n  return metadata.type == \"Location\"\n      or metadata.type == \"Enemy\"\n      or metadata.type == \"Treachery\"\n      or metadata.weakness\nend\n\nfunction onCollisionExit(collisionInfo)\n  maybeUntrackLocation(collisionInfo.collision_object)\nend\n\n-- Destroyed objects don't trigger onCollisionExit(), so check on destruction to untrack as well\nfunction onObjectDestroy(object)\n  maybeUntrackLocation(object)\nend\n\nfunction onObjectPickUp(player, object)\n  -- only continue for cards\n  local objType = object.name\n  if objType ~= \"Card\" and objType ~= \"CardCustom\" then return end\n\n  -- onCollisionExit USUALLY fires first, so we have to check the card to see if it's a location we\n  -- should be tracking\n  if showLocationLinks() and isInPlayArea(object) and object.getGMNotes() ~= nil and object.getGMNotes() ~= \"\" then\n    local pickedUpGuid = object.getGUID()\n    local metadata = JSON.decode(object.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      -- onCollisionExit sometimes comes 1 frame after onObjectPickUp (rather than before it or in\n      -- the same frame).  This causes a mismatch in the data between dragging the on-table, and\n      -- that one frame draws connectors on the card which then show up as shadows for snap points.\n      -- Waiting ensures we always do thing in the expected Exit->PickUp order\n      Wait.frames(function()\n          if object.is_face_down then\n            draggingGuids[pickedUpGuid] = metadata.locationBack\n          else\n            draggingGuids[pickedUpGuid] = metadata.locationFront\n          end\n          rebuildConnectionList()\n        end, 2)\n    end\n  end\nend\n\nfunction onUpdate()\n  -- Due to the frequence of onUpdate calls, ensure that we only process any changes to the\n  -- connection list once, and only redraw once\n  local needsConnectionRebuild = false\n  local needsConnectionDraw = false\n  for guid, _ in pairs(draggingGuids) do\n    local obj = getObjectFromGUID(guid)\n    if obj == nil or not isInPlayArea(obj) then\n      draggingGuids[guid] = nil\n      needsConnectionRebuild = true\n      -- If object still exists then it's been dragged outside the area and needs to clear the\n      -- lines attached to it\n      if obj ~= nil then\n        obj.setVectorLines(nil)\n      end\n    end\n    -- Even if the last location left the play area, need one last draw to clear the lines\n    needsConnectionDraw = true\n  end\n  if (needsConnectionRebuild) then\n    rebuildConnectionList()\n  end\n  if needsConnectionDraw then\n    drawDraggingConnections()\n  end\nend\n\n-- Checks the given card and adds it to the list of locations tracked for connection purposes.\n-- A card will be added to the tracking if it is a location in the play area (based on centerpoint).\n---@param card Object A card object, possibly a location.\nfunction maybeTrackLocation(card)\n  -- Collision checks for any part of the card overlap, but our other tracking is centerpoint\n  -- Ignore any collision where the centerpoint isn't in the area\n  if isInPlayArea(card) then\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata == nil then\n      table.insert(missingData, card)\n    else\n      if metadata.type == \"Location\" then\n        if card.is_face_down then\n          locations[card.getGUID()] = metadata.locationBack\n        else\n          locations[card.getGUID()] = metadata.locationFront\n        end\n\n        -- only draw connection lines for not-excluded scenarios\n        if showLocationLinks() then\n          rebuildConnectionList()\n          drawBaseConnections()\n        end\n      end\n    end\n  end\nend\n\n-- Stop tracking a location for connection drawing.  This should be called for both collision exit\n-- and destruction, as a destroyed object does not trigger collision exit.  An object can also be\n-- deleted mid-drag, but the ordering for drag events means we can't clear those here and those will\n-- be cleared in the next onUpdate() cycle.\n---@param card Object Card to (maybe) stop tracking\nfunction maybeUntrackLocation(card)\n  -- Locked objects no longer collide (hence triggering an exit event) but are still in the play\n  -- area.  If the object is now locked, don't remove it.\n  if locations[card.getGUID()] ~= nil and not card.locked then\n    locations[card.getGUID()] = nil\n    rebuildConnectionList()\n    drawBaseConnections()\n  end\nend\n\n-- Global event handler, delegated from Global.  Clears any connection lines from dragged cards\n-- before they are destroyed by entering a deck.  Removal of the card from the dragging list will\n-- be handled during the next onUpdate() call.\nfunction tryObjectEnterContainer(params)\n  for draggedGuid, _ in pairs(draggingGuids) do\n    local draggedObj = getObjectFromGUID(draggedGuid)\n    if draggedObj ~= nil then\n      draggedObj.setVectorLines(nil)\n    end\n  end\nend\n\n-- Builds a list of GUID to GUID connection information based on the currently tracked locations.\n-- This will update the connection information and store it in the locationConnections data member,\n-- but does not draw those connections.  This should often be followed by a call to\n-- drawBaseConnections()\nfunction rebuildConnectionList()\n  if not showLocationLinks() then\n    locationConnections = { }\n    return\n  end\n\n  local iconCardList = { }\n\n  -- Build a list of cards with each icon as their location ID\n  for cardId, metadata in pairs(draggingGuids) do\n    buildLocListByIcon(cardId, iconCardList, metadata)\n  end\n  for cardId, metadata in pairs(locations) do\n    buildLocListByIcon(cardId, iconCardList, metadata)\n  end\n\n  -- Pair up all the icons\n  locationConnections = { }\n  for cardId, metadata in pairs(draggingGuids) do\n    buildConnection(cardId, iconCardList, metadata)\n  end\n  for cardId, metadata in pairs(locations) do\n    if draggingGuids[cardId] == nil then\n      buildConnection(cardId, iconCardList, metadata)\n    end\n  end\nend\n\n-- Extracts the card's icon string into a list of individual location icons\n---@param cardID String GUID of the card to pull the icon data from\n---@param iconCardList Table A table of icon->GUID list.  Mutable, will be updated by this method\n---@param locData Table A table containing the metadata for the card (for the correct side)\nfunction buildLocListByIcon(cardId, iconCardList, locData)\n  if locData ~= nil and locData.icons ~= nil then\n    for icon in string.gmatch(locData.icons, \"%a+\") do\n      if iconCardList[icon] == nil then\n        iconCardList[icon] = { }\n      end\n      table.insert(iconCardList[icon], cardId)\n    end\n  end\nend\n\n-- Builds the connections for the given cardID by finding matching icons and adding them to the\n-- Playarea's locationConnections table.\n---@param cardId String GUID of the card to build the connections for\n---@param iconCardList Table A table of icon->GUID List.  Used to find matching icons for connections.\n---@param locData Table A table containing the metadata for the card (for the correct side)\nfunction buildConnection(cardId, iconCardList, locData)\n  if locData ~= nil and locData.connections ~= nil then\n    locationConnections[cardId] = { }\n    for icon in string.gmatch(locData.connections, \"%a+\") do\n      if iconCardList[icon] ~= nil then\n        for _, connectedGuid in ipairs(iconCardList[icon]) do\n          -- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way\n          if locationConnections[connectedGuid] ~= nil\n              and (locationConnections[connectedGuid][cardId] == ONE_WAY\n                  or locationConnections[connectedGuid][cardId] == BIDIRECTIONAL) then\n            locationConnections[connectedGuid][cardId] = BIDIRECTIONAL\n            locationConnections[cardId][connectedGuid] = nil\n          else\n            if locationConnections[connectedGuid] == nil then\n              locationConnections[connectedGuid] = { }\n            end\n            locationConnections[cardId][connectedGuid] = ONE_WAY\n            locationConnections[connectedGuid][cardId] = INCOMING_ONE_WAY\n          end\n        end\n      end\n    end\n  end\nend\n\n-- Draws the lines for connections currently in locationConnections but not in draggingGuids.\n-- Constructed vectors will be set to the playmat\nfunction drawBaseConnections()\n  if not showLocationLinks() then\n    locationConnections = { }\n    return\n  end\n  local cardConnectionLines = { }\n\n  for originGuid, targetGuids in pairs(locationConnections) do\n    -- Objects should reliably exist at this point, but since this can be called during onUpdate the\n    -- object checks are conservative just to make sure.\n    local origin = getObjectFromGUID(originGuid)\n    if draggingGuids[originGuid] == nil and origin != nil then\n      for targetGuid, direction in pairs(targetGuids) do\n        local target = getObjectFromGUID(targetGuid)\n        if draggingGuids[targetGuid] == nil and target != nil then\n          -- Since we process the full list, we're guaranteed to hit any ONE_WAY connections later\n          -- so we can ignore INCOMING_ONE_WAY\n          if direction == BIDIRECTIONAL then\n            addBidirectionalVector(origin, target, self, cardConnectionLines)\n          elseif direction == ONE_WAY then\n            addOneWayVector(origin, target, self, cardConnectionLines)\n          end\n        end\n      end\n    end\n  end\n  self.setVectorLines(cardConnectionLines)\nend\n\n-- Draws the lines for cards which are currently being dragged.\nfunction drawDraggingConnections()\n  if not showLocationLinks() then\n    return\n  end\n  local cardConnectionLines = { }\n  local ownedVectors = { }\n\n  for originGuid, _ in pairs(draggingGuids) do\n    targetGuids = locationConnections[originGuid]\n    -- Objects should reliably exist at this point, but since this can be called during onUpdate the\n    -- object checks are conservative just to make sure.\n    local origin = getObjectFromGUID(originGuid)\n    if draggingGuids[originGuid] and origin ~= nil and targetGuids ~= nil then\n      ownedVectors[originGuid] = { }\n      for targetGuid, direction in pairs(targetGuids) do\n        local target = getObjectFromGUID(targetGuid)\n        if target != nil then\n          if direction == BIDIRECTIONAL then\n            addBidirectionalVector(origin, target, origin, ownedVectors[originGuid])\n          elseif direction == ONE_WAY then\n            addOneWayVector(origin, target, origin, ownedVectors[originGuid])\n          elseif direction == INCOMING_ONE_WAY and not draggingGuids[targetGuid] then\n            addOneWayVector(target, origin, origin, ownedVectors[originGuid])\n          end\n        end\n      end\n    end\n  end\n  for ownerGuid, vectors in pairs(ownedVectors) do\n    local card = getObjectFromGUID(ownerGuid)\n    card.setVectorLines(vectors)\n  end\nend\n\n-- Draws a bidirectional location connection between the two cards, adding the lines to do so to the\n-- given lines list.\n---@param card1 Object One of the card objects to connect\n---@param card2 Object The other card object to connect\n---@param vectorOwner Object The object which these lines will be set to.  Used for relative\n---    positioning and scaling, as well as highlighting connections during a drag operation\n---@param lines Table List of vector line elements.  Mutable, will be updated to add this connector\nfunction addBidirectionalVector(card1, card2, vectorOwner, lines)\n  local cardPos1 = card1.getPosition()\n  local cardPos2 = card2.getPosition()\n  cardPos1.y = CONNECTION_LINE_Y\n  cardPos2.y = CONNECTION_LINE_Y\n\n  local pos1 = vectorOwner.positionToLocal(cardPos1)\n  local pos2 = vectorOwner.positionToLocal(cardPos2)\n\n  table.insert(lines, {\n      points = { pos1, pos2 },\n      color = vectorOwner == self and CONNECTION_COLOR or DRAGGING_CONNECTION_COLOR,\n      thickness = vectorOwner == self and CONNECTION_THICKNESS or DRAGGING_CONNECTION_THICKNESS,\n  })\nend\n\n-- Draws a one-way location connection between the two cards, adding the lines to do so to the\n-- given lines list.  Arrows will point towards the target card.\n---@param origin Object Origin card in the connection\n---@param target Object Target card object to connect\n---@param vectorOwner Object The object which these lines will be set to.  Used for relative\n---    positioning and scaling, as well as highlighting connections during a drag operation\n---@param lines Table List of vector line elements.  Mutable, will be updated to add this connector\nfunction addOneWayVector(origin, target, vectorOwner, lines)\n  -- Start with the BiDi then add the arrow lines to it\n  addBidirectionalVector(origin, target, vectorOwner, lines)\n  local originPos = origin.getPosition()\n  local targetPos = target.getPosition()\n  originPos.y = CONNECTION_LINE_Y\n  targetPos.y = CONNECTION_LINE_Y\n\n  -- Calculate card distance to be closer for horizontal positions than vertical, since cards are\n  -- taller than they are wide\n  local heading = Vector(originPos):sub(targetPos):heading(\"y\")\n  local distanceFromCard = DIRECTIONAL_ARROW_DISTANCE * 0.7 + DIRECTIONAL_ARROW_DISTANCE * 0.3 * math.abs(math.sin(math.rad(heading)))\n\n  -- Calculate the three possible arrow positions.  These are offset by half the arrow length to\n  -- make them visually balanced by keeping the arrows centered, not tracking the point\n  local midpoint = Vector(originPos):add(targetPos):scale(Vector(0.5, 0.5, 0.5)):moveTowards(targetPos, ARROW_ARM_LENGTH / 2)\n  local closeToOrigin = Vector(originPos):moveTowards(targetPos, distanceFromCard + ARROW_ARM_LENGTH / 2)\n  local closeToTarget = Vector(targetPos):moveTowards(originPos, distanceFromCard - ARROW_ARM_LENGTH / 2)\n\n  if (originPos:distance(closeToOrigin) > originPos:distance(closeToTarget)) then\n    addArrowLines(midpoint, originPos, vectorOwner, lines)\n  else\n    addArrowLines(closeToOrigin, originPos, vectorOwner, lines)\n    addArrowLines(closeToTarget, originPos, vectorOwner, lines)\n  end\nend\n\n-- Draws an arrowhead at the given position.\n---@param arrowheadPosition Table Centerpoint of the arrowhead to draw (NOT the tip of the arrow)\n---@param originPos Table Origin point of the connection, used to position the arrow arms\n---@param vectorOwner Object The object which these lines will be set to.  Used for relative\n---    positioning and scaling, as well as highlighting connections during a drag operation\n---@param lines Table List of vector line elements.  Mutable, will be updated to add this arrow\nfunction addArrowLines(arrowheadPos, originPos, vectorOwner, lines)\n  local arrowArm1 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver(\"y\", -1 * ARROW_ANGLE):add(arrowheadPos)\n  local arrowArm2 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver(\"y\", ARROW_ANGLE):add(arrowheadPos)\n\n  local head = vectorOwner.positionToLocal(arrowheadPos)\n  local arm1 = vectorOwner.positionToLocal(arrowArm1)\n  local arm2 = vectorOwner.positionToLocal(arrowArm2)\n  table.insert(lines, {\n    points = { arm1, head, arm2},\n    color = vectorOwner == self and CONNECTION_COLOR or DRAGGING_CONNECTION_COLOR,\n    thickness = vectorOwner == self and CONNECTION_THICKNESS or DRAGGING_CONNECTION_THICKNESS,\n  })\nend\n\n-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'\n---@param playerColor String Color of the player requesting the shift.  Used solely to send an error\n---    message in the unlikely case that the scripting zone has been deleted\nfunction shiftContentsUp(playerColor)\n  shiftContents(playerColor, \"up\")\nend\n\nfunction shiftContentsDown(playerColor)\n  shiftContents(playerColor, \"down\")\nend\n\nfunction shiftContentsLeft(playerColor)\n  shiftContents(playerColor, \"left\")\nend\n\nfunction shiftContentsRight(playerColor)\n  shiftContents(playerColor, \"right\")\nend\n\nfunction shiftContents(playerColor, direction)\n  local zone = getObjectFromGUID(PLAY_AREA_ZONE_GUID)\n  if not zone then\n    broadcastToColor(\"Scripting zone couldn't be found.\", playerColor, \"Red\")\n    return\n  end\n\n  for _, object in ipairs(zone.getObjects()) do\n    if not (SHIFT_EXCLUSION[object.getGUID()] or object.hasTag(\"displacement_excluded\")) then\n      object.translate(SHIFT_OFFSETS[direction])\n    end\n  end\n  Wait.time(drawBaseConnections, 0.1)\nend\n\n-- Returns the current value of the investigator counter from the playmat\n---@return. Number of investigators currently set on the counter\nfunction getInvestigatorCount()\n  local investigatorCounter = getObjectFromGUID(\"f182ee\")\n  return investigatorCounter.getVar(\"val\")\nend\n\n-- Check to see if the given object is within the bounds of the play area, based solely on the X and\n-- Z coordinates, ignoring height\n---@param object Object Object to check\n---@return. True if the object is inside the play area\nfunction isInPlayArea(object)\n  local bounds = self.getBounds()\n  local position = object.getPosition()\n  -- Corners are arbitrary since it's all global - c1 goes down both axes, c2 goes up\n  local c1 = { x = bounds.center.x - bounds.size.x / 2, z = bounds.center.z - bounds.size.z / 2}\n  local c2 = { x = bounds.center.x + bounds.size.x / 2, z = bounds.center.z + bounds.size.z / 2}\n\n  return position.x > c1.x and position.x < c2.x and position.z > c1.z and position.z < c2.z\nend\n\n-- Reset the play area's tracking of which cards have had tokens spawned.\nfunction resetSpawnedCards()\n  spawnedLocationGUIDs = {}\nend\n\nfunction onScenarioChanged(scenarioName)\n  currentScenario = scenarioName\n  if not showLocationLinks() then\n    broadcastToAll(\"Automatic location connections not available for this scenario\")\n  end\nend\n\nfunction showLocationLinks()\n  return not LOC_LINK_EXCLUDE_SCENARIOS[currentScenario]\nend\n\n-- Sets this playmat's snap points to limit snapping to locations or not.\n-- If matchTypes is false, snap points will be reset to snap all cards.\n---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\nfunction setLimitSnapsByType(matchTypes)\n  local snaps = self.getSnapPoints()\n  for i, snap in ipairs(snaps) do\n    local snapTags = snaps[i].tags\n    if matchTypes then\n      if snapTags == nil then\n        snaps[i].tags = { \"Location\" }\n      else\n        table.insert(snaps[i].tags, \"Location\")\n      end\n    else\n      snaps[i].tags = nil\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- count victory points on locations in play area\n---@return. Returns the total amount of VP found in the play area\nfunction countVP()\n  local totalVP = 0\n\n  for cardId, metadata in pairs(locations) do\n    if metadata ~= nil then\n      local cardVP = tonumber(metadata.victory) or 0\n      if cardVP ~= 0 and not cardHasClues(cardId) then\n        totalVP = totalVP + cardVP\n        if cardVP >0 then\n          table.insert(countedVP, getObjectFromGUID(cardId))\n        end\n      end\n    end\n  end\n\n  return totalVP\nend\n\n-- checks if a card has clues on it, returns true if clues are on it\n---@param cardId String GUID of the card to check for clues\nfunction cardHasClues(cardId)\n  local card = getObjectFromGUID(cardId)\n  for _, v in ipairs(searchOnObj(card)) do\n    local obj = v.hit_object\n    if obj.memo == \"clueDoom\" and obj.is_face_down == false then\n      return true\n    end\n  end\n  return false\nend\n\n-- searches on an object (by using its bounds)\n---@param obj Object Object to search on\nfunction searchOnObj(obj)\n  return Physics.cast({\n    direction    = { 0, 1, 0 },\n    max_distance = 0.5,\n    type         = 3,\n    size         = obj.getBounds().size,\n    origin       = obj.getPosition()\n  })\nend\n\n-- highlights all locations in the play area without metadata\n---@param state Boolean True if highlighting should be enabled\nfunction highlightMissingData(state)\n  for i, obj in pairs(missingData) do\n    if obj ~= nil then\n      if state then\n        obj.highlightOff(\"Red\")\n      else\n        obj.highlightOn(\"Red\")\n      end\n    else\n      missingData[i] = nil\n    end\n  end\nend\n\n-- highlights all locations in the play area with VP\n---@param state Boolean True if highlighting should be enabled\nfunction highlightCountedVP(state)\n  for i, obj in pairs(countedVP) do\n    if obj ~= nil then\n      if state then\n        obj.highlightOff(\"Green\")\n      else\n        obj.highlightOn(\"Green\")\n      end\n    else\n      countedVP[i] = nil\n    end\n  end\nend\n\n-- rebuilds local snap points (could be useful in the future again)\nfunction buildSnaps()\n  local upperleft = { x = 1.53, z = -1.09}\n  local lowerright = {x = -1.53, z = 1.55}\n  local snaps = {}\n\n  -- creates 81 snap points, for uneven rows + columns it makes a rotation snap point\n  for i = 1, 9 do\n    for j = 1, 9 do\n      local snap = {}\n      snap.position = {}\n      snap.position.x = round(upperleft.x - (upperleft.x - lowerright.x) * (i - 1) / 8, 3)\n      snap.position.y = 0.1\n      snap.position.z = round(upperleft.z - (upperleft.z - lowerright.z) * (j - 1) / 8, 3)\n\n      -- enable rotation snaps for uneven rows / columns\n      if (i % 2 ~= 0) and (j % 2 ~= 0) then\n        snap.rotation = {0, 0, 0}\n        snap.rotation_snap = true\n      end\n\n      table.insert(snaps, snap)\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- utility function\nfunction round(num, numDecimalPlaces)\n  local mult = 10^(numDecimalPlaces or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/TokenSpawnTool\")\nend)\n__bundle_register(\"util/TokenSpawnTool\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal TOKEN_INDEX = {}\nTOKEN_INDEX[3] = \"resourceCounter\"\nTOKEN_INDEX[4] = \"damage\"\nTOKEN_INDEX[5] = \"path\"\nTOKEN_INDEX[6] = \"horror\"\nTOKEN_INDEX[7] = \"doom\"\nTOKEN_INDEX[8] = \"clue\"\nTOKEN_INDEX[9] = \"resource\"\n\n---@param index number Index of the pressed key\n---@param playerColor string Color of the triggering player\nfunction onScriptingButtonDown(index, playerColor)\n  local tokenType = TOKEN_INDEX[index]\n  if not tokenType then return end\n\n  local player = Player[playerColor]\n  local rotation = { x = 0, y = player.getPointerRotation(), z = 0 }\n  local position = player.getPointerPosition() + Vector(0, 0.2, 0)\n\n  tokenManager.spawnToken(position, tokenType, rotation)\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "0ef5c8",
      "Name": "Custom_Model_Bag",
      "Transform": {
        "posX": 1.59139191E-07,
        "posY": 1.86649919,
        "posZ": -71.0,
        "rotX": -2.96738722E-08,
        "rotY": 270.0,
        "rotZ": -4.334476E-08,
        "scaleX": 1.76,
        "scaleY": 0.11,
        "scaleZ": 1.49
      },
      "Nickname": "Official Standalone/Challenge Scenarios",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 0.9921699,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "CustomMesh": {
        "MeshURL": "http://pastebin.com/raw.php?i=uWAmuNZ2",
        "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1758068588410895356/0B5F0CCD29DEC12514840D7B9CD2329B635A79A6/",
        "NormalURL": "",
        "ColliderURL": "",
        "Convex": true,
        "MaterialIndex": 3,
        "TypeIndex": 6,
        "CustomShader": {
          "SpecularColor": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "SpecularIntensity": 0.0,
          "SpecularSharpness": 2.0,
          "FresnelStrength": 0.0
        },
        "CastShadows": true
      },
      "Bag": {
        "Order": 0
      },
      "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 4\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,1,-2}, rotation={0,0,0}, height=240, width=550,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-1.2,1,-2}, rotation={0,0,0}, height=240, width=570,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={-1.2,1,2}, rotation={0,0,0}, height=240, width=550,\n            font_size=150, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n              label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n              position={0,1,2}, rotation={0,0,0}, height=240, width=600,\n                font_size=150, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={1.3,1,2}, rotation={0,0,0}, height=240, width=600,\n                  font_size=150, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={1.2,1,-2}, rotation={0,0,0}, height=240, width=500,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.7,1,2}, rotation={0,0,0}, height=280, width=600,\n        font_size=200, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.7,1,2}, rotation={0,0,0}, height=280, width=650,\n        font_size=200, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n      position={0,1,-2}, rotation={0,0,0}, height=240, width=500,\n        font_size=150, color={0,0,0}, font_color={1,1,1}\n   })\n\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend",
      "LuaScriptState": "{\"ml\":{\"77a5f9\":{\"lock\":false,\"pos\":{\"x\":-9,\"y\":1.4815,\"z\":-66},\"rot\":{\"x\":0,\"y\":270,\"z\":0}},\"9f6801\":{\"lock\":false,\"pos\":{\"x\":-9,\"y\":1.4815,\"z\":-76},\"rot\":{\"x\":0,\"y\":270,\"z\":0}}}}",
      "XmlUI": "",
      "ContainedObjects": [
        {
          "GUID": "77a5f9",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": -9.0,
            "posY": 1.481,
            "posZ": -66.0,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 0.8,
            "scaleY": 0.1,
            "scaleZ": 0.8
          },
          "Nickname": "Standalone Scenarios",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1758068588410818645/F8C950620F886182DD2BB1FD351E41D0B77B4827/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 4\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\n          font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n                font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n                font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    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createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button 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colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      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rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        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})\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    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                  "Locked": false,
                  "Grid": false,
                  "Snap": false,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1763698400342898253/1379499E10EFB7E14365E7DB265FDEA18852D1D5/",
                    "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1763698400342898308/F1D708F76DF5800CE765EAFA0DC09C26A74FF16B/",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": "",
                  "States": {
                    "2": {
                      "GUID": "b49b1e",
                      "Name": "Figurine_Custom",
                      "Transform": {
                        "posX": -5.15518236,
                        "posY": 1.02681625,
                        "posZ": 12.1229219,
                        "rotX": -3.45639019E-05,
                        "rotY": 359.971771,
                        "rotZ": -6.146331E-05,
                        "scaleX": 0.5750004,
                        "scaleY": 0.5750004,
                        "scaleZ": 0.5750004
                      },
                      "Nickname": "Roland Banks",
                      "Description": "",
                      "GMNotes": "",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.0,
                        "g": 0.0107875289,
                        "b": 0.325783879
                      },
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": false,
                      "Snap": false,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": false,
                      "Hands": false,
                      "CustomImage": {
                        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1763698400342911431/4F699092E6EA90370C6AC757DB37FF9D9A6A7FB8/",
                        "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1763698400342911484/BCB0DA6F1D18C17D45F72A530A648BEC00C54205/",
                        "ImageScalar": 1.0,
                        "WidthScale": 0.0
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  }
                }
              ]
            }
          ]
        },
        {
          "GUID": "8112ff",
          "Name": "Custom_Tile",
          "Transform": {
            "posX": 12.174,
            "posY": 4.216,
            "posZ": 29.914,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 42.0,
            "scaleX": 2.2,
            "scaleY": 1.0,
            "scaleZ": 2.2
          },
          "Nickname": "Generic Difficulty Selector",
          "Description": "Define difficulties in this object's script.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/",
            "ImageSecondaryURL": "https://i.imgur.com/EcbhVuh.jpg/",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomTile": {
              "Type": 3,
              "Thickness": 0.1,
              "Stackable": false,
              "Stretch": true
            }
          },
          "LuaScript": "-- edit the \"tokenData\" table to change the preset difficulties\n-- list of valid ids: 'p1', '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8',\n--   'skull', 'cultist', 'tablet', 'elder', 'red', 'blue', 'bless', 'curse', 'frost'\n\nlocal tokenData = {\n  Easy = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' },\n  Standard = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' },\n  Hard = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' },\n  Expert = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' }\n}\n\n-- create buttons on startup\nfunction onLoad()\n  local z_offset = -0.15\n  for difficulty, _ in pairs(tokenData) do\n    local clickFunction = difficulty:lower() .. \"Click\"\n    self.setVar(clickFunction, function() clickFun(difficulty) end)\n\n    self.createButton({\n      label = difficulty,\n      function_owner = self,\n      click_function = clickFunction,\n      position = { 0, 0.1, z_offset },\n      rotation = { 0, 0, 0 },\n      scale = { 0.47, 1, 0.47 },\n      height = 200,\n      width = 1150,\n      font_size = 100,\n      color = { 0.87, 0.8, 0.70 },\n      font_color = { 0, 0, 0 }\n    })\n    z_offset = z_offset + 0.20\n  end\nend\n\nfunction clickFun(difficulty)\n  Global.call(\"setChaosBagState\", tokenData[difficulty])\nend",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "2ab443",
          "Name": "Custom_Model",
          "Transform": {
            "posX": 29.585,
            "posY": 4.094,
            "posZ": -21.078,
            "rotX": 0.0,
            "rotY": 180.0,
            "rotZ": 0.0,
            "scaleX": 0.3,
            "scaleY": 0.3,
            "scaleZ": 0.3
          },
          "Nickname": "\"Lucky\" Penny",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": false,
          "Snap": false,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomMesh": {
            "MeshURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
            "DiffuseURL": "https://www.dropbox.com/s/g0c0hdqw5w3q1an/Blursed-Coin-Faces.png?dl=1",
            "NormalURL": "",
            "ColliderURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 3,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "bc81cb",
          "Name": "Custom_Tile",
          "Transform": {
            "posX": 29.9,
            "posY": 4.095,
            "posZ": -21.013,
            "rotX": 0.0,
            "rotY": 0.0,
            "rotZ": 359.0,
            "scaleX": 0.46,
            "scaleY": 1.0,
            "scaleZ": 0.46
          },
          "Nickname": "Double-Sided Resource",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": false,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309427/59F903E0AF5599D782B756AB92B5D9203002DF61/",
            "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309873/9A23829955A98CBAC1E6BA2D3E14D4FFF0A86463/",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomTile": {
              "Type": 1,
              "Thickness": 0.1,
              "Stackable": false,
              "Stretch": false
            }
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "b171c8",
          "Name": "Custom_Tile",
          "Transform": {
            "posX": 43.122,
            "posY": 2.338,
            "posZ": -36.618,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.5,
            "scaleY": 1.0,
            "scaleZ": 1.5
          },
          "Nickname": "Descriptive Phase Tracker",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.10624,
            "g": 0.0083,
            "b": 0.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/",
            "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomTile": {
              "Type": 2,
              "Thickness": 0.2,
              "Stackable": false,
              "Stretch": true
            }
          },
          "LuaScript": "function onLoad()\n  -- Add a button to the object\n  local params = {}\n  params.click_function = 'toPhaseTwo'\n  params.function_owner = self\n  params.tooltip = '1. Mythos Phase\\n\\n    1.1 Round begins. Mythos phase begins.\\n\\n    1.2 Place 1 doom on the current agenda.\\n\\n    1.3 Check doom threshold.\\n\\n    1.4 Each investigator draws 1\\n      encounter card.\\n\\n> PLAYER WINDOW <\\n\\n    1.5 Mythos phase ends.'\n  params.width = 600\n  params.height = 600\n  self.createButton(params)\nend\n\nfunction toPhaseTwo()\n  self.setState(2)\nend",
          "LuaScriptState": "",
          "XmlUI": "",
          "States": {
            "2": {
              "GUID": "e75551",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -39.1360855,
                "posY": 1.24541819,
                "posZ": 49.92741,
                "rotX": 0.0208078064,
                "rotY": 269.9888,
                "rotZ": 0.016764963,
                "scaleX": 1.5,
                "scaleY": 1.0,
                "scaleZ": 1.5
              },
              "Nickname": "Descriptive Phase Tracker",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.04146277,
                "g": 0.113237955,
                "b": 0.0009864086
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": true,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/",
                "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.2,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "function onLoad()\n  -- Add a button to the object\n  local params = {}\n  params.click_function = 'toPhaseThree'\n  params.function_owner = self\n  params.tooltip = '2. Investigation Phase\\n\\n    2.1 Investigation phase begins.\\n\\n> PLAYER WINDOW <\\n\\n    2.2 Next investigator’s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n        2.2.1 Active investigator may take\\n          an action, if able. If an action\\n          was taken, return to previous\\n          player window. If no action was\\n          taken, proceed to 2.2.2.\\n\\n        2.2.2 Investigator’s turn ends.\\n          If an investigator has not yet\\n          taken a turn this phase, return\\n          to 2.2. If each investigator has\\n          taken a turn this phase,\\n          proceed to 2.3.\\n\\n    2.3 Investigation phase ends.'\n  params.width = 600\n  params.height = 600\n  self.createButton(params)\nend\n\nfunction toPhaseThree()\n  self.setState(3)\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            "3": {
              "GUID": "042d56",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -39.1360855,
                "posY": 1.24541819,
                "posZ": 49.92741,
                "rotX": 0.0208078064,
                "rotY": 269.9888,
                "rotZ": 0.016764963,
                "scaleX": 1.5,
                "scaleY": 1.0,
                "scaleZ": 1.5
              },
              "Nickname": "Descriptive Phase Tracker",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.235189646,
                "g": 0.0,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": true,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/",
                "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.2,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "function onLoad()\n  -- Add a button to the object\n  local params = {}\n  params.click_function = 'toPhaseFour'\n  params.function_owner = self\n  params.tooltip = '3. Enemy Phase\\n\\n    3.1 Enemy phase begins.\\n\\n    3.2 Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n    3.3 Next investigator resolves\\n      engaged enemy attacks. If an\\n      investigator has not yet\\n      resolved enemy attacks this\\n      phase, return to previous\\n      player window. After final\\n      investigator resolves engaged\\n      enemy attacks, proceed to\\n      next player window.\\n\\n> PLAYER WINDOW <\\n\\n    3.4 Enemy phase ends.'\n  params.width = 600\n  params.height = 600\n  self.createButton(params)\nend\n\nfunction toPhaseFour()\n  self.setState(4)\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            "4": {
              "GUID": "44077a",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -39.1360855,
                "posY": 1.24541819,
                "posZ": 49.92741,
                "rotX": 0.0208078064,
                "rotY": 269.9888,
                "rotZ": 0.016764963,
                "scaleX": 1.5,
                "scaleY": 1.0,
                "scaleZ": 1.5
              },
              "Nickname": "Descriptive Phase Tracker",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.5313587,
                "g": 0.3496283,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": true,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/",
                "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.2,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "function onLoad()\n  -- Add a button to the object\n  local params = {}\n  params.click_function = 'toPhaseOne'\n  params.function_owner = self\n  params.tooltip = '4. Upkeep Phase\\n\\n    4.1 Upkeep phase begins.\\n\\n> PLAYER WINDOW <\\n\\n    4.2 Reset actions.\\n\\n    4.3 Ready each exhausted card.\\n\\n    4.4 Each investigator draws 1\\n      card and gains 1 resource.\\n\\n    4.5 Each investigator checks\\n      hand size.\\n\\n    4.6 Upkeep phase ends.\\n      Round ends.'\n  params.width = 600\n  params.height = 600\n  self.createButton(params)\nend\n\nfunction toPhaseOne()\n  self.setState(1)\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          }
        },
        {
          "GUID": "2547b3",
          "Name": "Custom_Model",
          "Transform": {
            "posX": 30.163,
            "posY": 4.157,
            "posZ": -21.518,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 0.5,
            "scaleY": 0.5,
            "scaleZ": 0.5
          },
          "Nickname": "Custom Data Helper",
          "Description": "Include this in custom content for clue spawning!",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomMesh": {
            "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
            "NormalURL": "",
            "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
            "Convex": true,
            "MaterialIndex": 2,
            "TypeIndex": 0,
            "CustomShader": {
              "SpecularColor": {
                "r": 0.7222887,
                "g": 0.507659256,
                "b": 0.339915335
              },
              "SpecularIntensity": 0.4,
              "SpecularSharpness": 7.0,
              "FresnelStrength": 0.0
            },
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preparation of this scenario has been added to the bag.' }\n  },\n\n  -----------------The Dunwich Legacy\n  ['The Dunwich Legacy'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\n  },\n  ['The Miskatonic Museum'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Essex County Express'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 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'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\n  },\n  ['The Last King'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['Echoes of the Past'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['The Unspeakable Oath'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['A Phantom of Truth'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['The Pallid Mask'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['Black Stars Rise'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n  },\n  ['Dim Carcosa'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\n  },\n\n  -----------------The Forgotten Age\n  ['The Forgotten Age'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n  },\n  ['The Doom of Eztli'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Threads of Fate'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Boundary Beyond'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The City of Archives'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Depths of Yoth'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Heart of the Elders'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Shattered Aeons'] = {\n  standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------The Circle Undone\n  ['The Circle Undone'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\n  },\n  [\"At Death's Doorstep\"] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Secret Name'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Wages of Sin'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['For the Greater Good'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Union and Disillusion'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['In the Clutches of Chaos'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Before the Black Throne'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------The Dream-Eaters\n  ['TDE_A'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['TDE_B'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['The Search For Kadath'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['A Thousand Shapes of Horror'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['Dark Side of the Moon'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['Point of No Return'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['Where the Gods Dwell'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['Weaver of the Cosmos'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------The Innsmouth Conspiracy\n  ['The Innsmouth Conspiracy'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['TIC_Standalone'] = {\n  standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------Edge of the Earth\n  ['Edge of the Earth'] = {\n  easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['City of the Elder Things'] = {\n  easy  = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------The Scarlet Keys\n  ['The Scarlet Keys'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n  },\n\n  -----------------The Side Missions\n  --official\n  ['Curse of the Rougarou'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Carnevale of Horrors'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Labyrinths of Lunacy'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\n  hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\n  },\n  ['Guardians of the Abyss'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Excelsior'] = {\n  normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Read or Die'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['All or Nothing'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Meowlathotep'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['WotOG'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\n  },\n  ['Bad Blood'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Machinations'] = {\n  easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['Red Tide'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['FaF'] = {\n  normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n\n  --fan-made\n  ['Carnevale of Spiders'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Nephew Calls'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Outsider'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Stranger Things'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Winter Winds'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\n  },\n  ['The Festival'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Forbidding Desert'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['Happys Funhouse'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Knightfall'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Last Call at Roxies'] = {\n  easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['The Limens of Belief'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n  },\n  ['Blood Spilled in Salem'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Bread and Circuses'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['Bridge of Sighs'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['The Collector'] = {\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['The Colour out of Space'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Curse of Amultep'] = {\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['The Dying Star'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\n  },\n  ['Against the Wendigo'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Pensher Wyrm'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n  },\n  ['Approaching Storm'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Into the Shadowlands'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['London Set 1'] = {\n  easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  },\n  ['London Set 2'] = {\n  normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\n  },\n  ['London Set 3'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  },\n  ['Delta Green'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Jennys Choice'] = {\n  easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['The Blob'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['The Initiation'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n  },\n  ['Consternation'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\n  },\n  ['Of Sphinx'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['Ordis'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['Darkness Falls'] = {\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  },\n  ['War of the Worlds'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n  },\n  ['Alice in Wonderland'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n  },\n  ['Pokemon'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Safari'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Cerulean'] = {\n  normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Erich Zann'] = {\n  easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n  },\n  ['Kaimonogatari'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n  expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\n  },\n  ['Sleepy Hollow'] = {\n  normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['Flesh'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n  },\n  ['Dark Matter'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\n  },\n  ['Dont Starve'] = {\n  normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n  },\n  ['XXXX'] = {\n  easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n  expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n  }\n}\n\nfunction onSave()\n  local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\n  log('saving global state:  ' .. globalState)\n  return globalState\nend\n\nfunction onLoad(save_state)\n  if save_state ~= '' then\n    log('loading global state:  ' .. save_state)\n    SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\n  else\n    SPAWNED_PLAYER_CARD_GUIDS = {}\n  end\nend\n\nfunction getSpawnedPlayerCardGuid(params)\n  local guid = params[1]\n  if SPAWNED_PLAYER_CARD_GUIDS == nil then\n    return nil\n  else\n    return SPAWNED_PLAYER_CARD_GUIDS[guid]\n  end\nend\n\nfunction setSpawnedPlayerCardGuid(params)\n  local guid = params[1]\n  local value = params[2]\n  if SPAWNED_PLAYER_CARD_GUIDS ~= nil then\n    SPAWNED_PLAYER_CARD_GUIDS[guid] = value\n    return true\n  else\n    return false\n  end\nend\n\n-- called by \"Global\" during encounter card drawing\nfunction checkHiddenCard(name)\n  for _, n in ipairs(HIDDEN_CARD_DATA) do\n    if name == n then\n      return true\n    end\n  end\n  return false\nend\n\n-- called by custom data helpers\nfunction updateHiddenCards(args)\n  local custom_data_helper = getObjectFromGUID(args[1])\n  local data_hiddenCards = custom_data_helper.getTable(\"HIDDEN_CARD_DATA\")\n  for k, v in ipairs(data_hiddenCards) do\n    table.insert(HIDDEN_CARD_DATA, v)\n  end\nend\n\n--------------------------------------------------------------------------\n-- deprecated code, kept here for existing calls\n--------------------------------------------------------------------------\n\n-- deprecated, use metadata (GM Notes) instead\n-- Known locations and clues. We check this to determine if we should atttempt to spawn clues,\n-- first we look for <LOCATION_NAME>_<GUID> and if we find nothing we look for <LOCATION_NAME>\n-- format is [location_guid -> clueCount]\n\n-- Example 1: \"Study\" from Core Set (https://arkhamdb.com/card/01111)\n-- [\"Study\"]= {type=\"perPlayer\", value=2, clueSide= \"back\"}\n\n-- Example 2:  \"Student Union\" from Dunwich Legacy (https://arkhamdb.com/card/02051)\n-- [\"Student Union\"]= {type=\"fixed\", value= 2, clueSide= \"back\"}\nLOCATIONS_DATA = {}\n\n-- deprecated, use metadata (GM Notes) instead\n-- Player cards with token counts and types\n\n-- Example: \"Flashlight\" from Core Set (https://arkhamdb.com/card/01087)\n-- [\"Flashlight\"]= {tokenType= \"resource\", tokenCount= 3}\nPLAYER_CARD_DATA = {}\n\n-- deprecated, use metadata (GM Notes) instead (still used by custom data helpers)\n-- Encounter Cards with \"Hidden.\" (List of names)\n\n-- Example: \"Possession (Murderous)\" from Path to Carcosa (https://arkhamdb.com/card/03342)\n-- ..., \"Possession (Murderous)\", ...\nHIDDEN_CARD_DATA = {}\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "[]",
      "XmlUI": ""
    },
    {
      "GUID": "5933fb",
      "Name": "Custom_Token",
      "Transform": {
        "posX": -48.2,
        "posY": 1.531,
        "posZ": 0.0,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
        "scaleX": 0.8,
        "scaleY": 1.0,
        "scaleZ": 0.8
      },
      "Nickname": "Bless/Curse Manager",
      "Description": "Left-Click: Add token\nRight-Click: Remove token\n\nContextmenu allows resetting the current state or removing all bless/curse tokens from play.\n\nSee Notebook for detailed instructions.",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "Tags": [
        "CleanUpHelper_ignore",
        "displacement_excluded"
      ],
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2018214163835858903/EECF1C00C9A0C837DD40D7B5A3456B88DF0CEC08/",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomToken": {
          "Thickness": 0.1,
          "MergeDistancePixels": 15.0,
          "StandUp": false,
          "Stackable": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"chaosbag/BlessCurseManager\")\nend)\n__bundle_register(\"chaosbag/BlessCurseManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\n\n-- common button parameters\nlocal buttonParamaters          = {}\nbuttonParamaters.function_owner = self\nbuttonParamaters.color          = { 0, 0, 0, 0 }\nbuttonParamaters.width          = 700\nbuttonParamaters.height         = 700\n\nlocal altState = false\nlocal MODE = {\n    [false] = \"Add / Remove\",\n    [true]  = \"Take / Return\"\n}\nlocal BUTTON_COLOR = {\n    [false] = { 0.4, 0.4, 0.4 },\n    [true]  = { 0.9, 0.9, 0.9 }\n}\nlocal FONT_COLOR = {\n    [false] = { 1, 1, 1 },\n    [true]  = { 0, 0, 0 }\n}\nlocal whitespace = \"     \"\nlocal updating\n\n---------------------------------------------------------\n-- creating buttons and menus + initializing tables\n---------------------------------------------------------\n\nfunction onSave() return JSON.encode(altState) end\n\nfunction onLoad(saved_state)\n    if saved_state ~= nil then\n        altState = JSON.decode(saved_state)\n    end\n\n    -- index: 0 - bless\n    buttonParamaters.click_function = \"clickBless\"\n    buttonParamaters.position       = { -1.03, 0.05, 0.46 }\n    self.createButton(buttonParamaters)\n\n    -- index: 1 - curse\n    buttonParamaters.click_function = \"clickCurse\"\n    buttonParamaters.position[1]    = -buttonParamaters.position[1]\n    self.createButton(buttonParamaters)\n\n    -- index: 2 - alternative mode (take / return)\n    buttonParamaters.click_function = \"enableAlt\"\n    buttonParamaters.width          = 900\n    buttonParamaters.height         = 210\n    buttonParamaters.position       = { -1.03, 0.05, -0.85 }\n    self.createButton(buttonParamaters)\n\n    -- index: 3 - default mode (add / remove)\n    buttonParamaters.click_function = \"enableDefault\"\n    buttonParamaters.position[1]    = -buttonParamaters.position[1]\n    self.createButton(buttonParamaters)\n\n    -- load labels, tooltips and colors\n    updateButtons()\n\n    -- context menu\n    self.addContextMenuItem(\"Remove all\", doRemove)\n    self.addContextMenuItem(\"Reset\", doReset)\n\n    -- initializing tables\n    numInPlay = { Bless = 0, Curse = 0 }\n    tokensTaken = { Bless = {}, Curse = {} }\n    sealedTokens = {}\n    Wait.time(initializeState, 1)\nend\n\nfunction initializeState()\n    -- count tokens in the bag\n    local chaosbag = Global.call(\"findChaosBag\")\n    local tokens = {}\n    for _, v in ipairs(chaosbag.getObjects()) do\n        if v.name == \"Bless\" then\n            numInPlay.Bless = numInPlay.Bless + 1\n        elseif v.name == \"Curse\" then\n            numInPlay.Curse = numInPlay.Curse + 1\n        end\n    end\n\n    -- find tokens in the play area\n    for _, obj in ipairs(getObjects()) do\n        local pos = obj.getPosition()\n        if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then\n            if obj.getName() == \"Bless\" then\n                table.insert(tokensTaken.Bless, obj.getGUID())\n                numInPlay.Bless = numInPlay.Bless + 1\n            elseif obj.getName() == \"Curse\" then\n                table.insert(tokensTaken.Curse, obj.getGUID())\n                numInPlay.Curse = numInPlay.Curse + 1\n            end\n        end\n    end\n\n    broadcastCount(\"Curse\")\n    broadcastCount(\"Bless\")\nend\n\nfunction broadcastCount(token)\n    local count = formatTokenCount(token)\n    if count == \"(0/0)\" then return end\n    broadcastToAll(token .. \" Tokens \" .. count, \"White\")\nend\n\nfunction printStatus(color)\n    broadcastToColor(\"Curse Tokens \" .. formatTokenCount(\"Curse\"), color, \"White\")\n    broadcastToColor(\"Bless Tokens \" .. formatTokenCount(\"Bless\"), color, \"White\")\nend\n\n-- context menu function 1\nfunction doRemove(color)\n    local chaosbag = Global.call(\"findChaosBag\")\n\n    -- remove tokens from chaos bag\n    local count = { Bless = 0, Curse = 0 }\n    for _, v in ipairs(chaosbag.getObjects()) do\n        if v.name == \"Bless\" or v.name == \"Curse\" then\n            chaosbag.takeObject({\n                guid = v.guid,\n                position = { 0, 5, 0 },\n                callback_function = function(obj) obj.destruct() end\n            })\n            count[v.name] = count[v.name] + 1\n        end\n    end\n\n    broadcastToColor(\"Removed \" .. count.Bless .. \" Bless and \" ..\n        count.Curse .. \" Curse tokens from the chaos bag.\", color, \"White\")\n    broadcastToColor(\"Removed \" .. removeTakenTokens(\"Bless\") .. \" Bless and \" ..\n        removeTakenTokens(\"Curse\") .. \" Curse tokens from play.\", color, \"White\")\n\n    doReset(color)\nend\n\n-- context menu function 2\nfunction doReset(color)\n    playerColor = color\n    numInPlay = { Bless = 0, Curse = 0 }\n    tokensTaken = { Bless = {}, Curse = {} }\n    initializeState()\n    tokenArrangerApi.layout()\nend\n\n-- removing tokens that were 'taken'\nfunction removeTakenTokens(type)\n    local count = 0\n    for _, guid in ipairs(tokensTaken[type]) do\n        local token = getObjectFromGUID(guid)\n        if token ~= nil then\n            token.destruct()\n            count = count + 1\n        end\n    end\n    return count\nend\n\n---------------------------------------------------------\n-- click functions\n---------------------------------------------------------\n\n-- click function 1\nfunction clickBless(_, color, isRightClick)\n    playerColor = color\n    callFunctions(\"Bless\", isRightClick)\nend\n\n-- click function 2\nfunction clickCurse(_, color, isRightClick)\n    playerColor = color\n    callFunctions(\"Curse\", isRightClick)\nend\n\n-- click function 3\nfunction enableAlt()\n    if altState then return end\n    altState = not altState\n    updateButtons()\nend\n\n-- click function 4\nfunction enableDefault()\n    if not altState then return end\n    altState = not altState\n    updateButtons()\nend\n\n---------------------------------------------------------\n-- called functions\n---------------------------------------------------------\n\nfunction updateButtons()\n    self.editButton({\n        index = 0,\n        tooltip = MODE[altState] .. \" Bless\"\n    })\n\n    self.editButton({\n        index = 1,\n        tooltip = MODE[altState] .. \" Curse\"\n    })\n\n    self.editButton({\n        index = 2,\n        label = whitespace .. MODE[true] .. (altState and \" ✓\" or whitespace) .. \" \",\n        color = BUTTON_COLOR[not altState],\n        font_color = FONT_COLOR[not altState]\n    })\n\n    self.editButton({\n        index = 3,\n        label = whitespace .. MODE[false] .. (altState and whitespace or \" ✓\") .. \" \",\n        color = BUTTON_COLOR[altState],\n        font_color = FONT_COLOR[altState]\n    })\nend\n\n-- function that is called by click_functions 1+2 and calls the other functions\nfunction callFunctions(token, isRightClick)\n    if not Global.call(\"canTouchChaosTokens\") then\n        return\n    end\n    local success\n    if not altState then\n        if isRightClick then\n            success = takeToken(token, true)\n        else\n            success = addToken(token)\n        end\n    else\n        if isRightClick then\n            success = returnToken(token)\n        else\n            success = takeToken(token, false)\n        end\n    end\n    if success ~= 0 then tokenArrangerApi.layout() end\nend\n\n-- returns a formatted string with information about the provided token type (bless / curse)\nfunction formatTokenCount(type)\n    if type == nil then type = mode end\n    return \"(\" .. (numInPlay[type] - #tokensTaken[type]) .. \"/\" .. #tokensTaken[type] .. \")\"\nend\n\n-- called by cards that seal bless/curse tokens\n---@param param Table This contains the type and guid of the sealed token\nfunction sealedToken(param)\n    table.insert(tokensTaken[param.type], param.guid)\n    broadcastCount(param.type)\nend\n\n-- called by cards that seal bless/curse tokens\n---@param param Table This contains the type and guid of the released token\nfunction releasedToken(param)\n    for i, v in ipairs(tokensTaken[param.type]) do\n        if v == param.guid then\n            table.remove(tokensTaken[param.type], i)\n            break\n        end\n    end\n    if not updating then\n        updating = true\n        Wait.frames(function()\n            broadcastCount(param.type)\n            updating = false\n        end, 1)\n    end\nend\n\n---------------------------------------------------------\n-- main functions: add, take and return\n---------------------------------------------------------\n\nfunction addToken(type)\n    if numInPlay[type] == 10 then\n        printToColor(\"10 tokens already in play, not adding any.\", playerColor)\n        return 0\n    end\n    numInPlay[type] = numInPlay[type] + 1\n    printToAll(\"Adding \" .. type .. \" token \" .. formatTokenCount(type))\n    return Global.call(\"spawnChaosToken\", type)\nend\n\nfunction takeToken(type, remove)\n    local chaosbag = Global.call(\"findChaosBag\")\n    if not remove and not SEAL_CARD_MESSAGE then\n        broadcastToColor(\"For sealing tokens on cards try right-clicking on the card for seal options.\", playerColor)\n        SEAL_CARD_MESSAGE = true\n    end\n    local tokens = {}\n    for _, v in ipairs(chaosbag.getObjects()) do\n        if v.name == type then\n            table.insert(tokens, v.guid)\n        end\n    end\n    if #tokens == 0 then\n        printToColor(\"No \" .. type .. \" tokens in the chaos bag.\", playerColor)\n        return 0\n    end\n    local pos = self.getPosition() + Vector(2.25, 0, 0.85)\n    if type == \"Curse\" then pos[3] = pos[3] - 1.7 end\n    chaosbag.takeObject({\n        guid = table.remove(tokens),\n        position = pos,\n        smooth = false,\n        callback_function = function(obj)\n            if remove then\n                numInPlay[type] = numInPlay[type] - 1\n                printToAll(\"Removing \" .. type .. \" token \" .. formatTokenCount(type))\n                obj.destruct()\n            else\n                table.insert(tokensTaken[type], obj.getGUID())\n                printToAll(\"Taking \" .. type .. \" token \" .. formatTokenCount(type))\n            end\n        end\n    })\nend\n\nfunction returnToken(type)\n    local guid = table.remove(tokensTaken[type])\n    if guid == nil then\n        printToColor(\"No \" .. type .. \" tokens to return\", playerColor)\n        return 0\n    end\n    local token = getObjectFromGUID(guid)\n    if token == nil then\n        printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", playerColor)\n        return 0\n    end\n    local chaosbag = Global.call(\"findChaosBag\")\n    if chaosbag == nil then\n        return 0\n    end\n    chaosbag.putObject(token)\n    printToAll(\"Returning \" .. type .. \" token \" .. formatTokenCount(type))\nend\n\n---------------------------------------------------------\n-- Wendy Menu (context menu for cards on hotkey press)\n---------------------------------------------------------\n\nfunction addMenuOptions(parameters)\n    local playerColor = parameters.playerColor\n    local hoveredObject = parameters.hoveredObject\n    if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\n    if hoveredObject.tag ~= \"Card\" then\n        broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\n        return\n    end\n\n    hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\n        sealToken(\"Bless\", color, hoveredObject)\n        tokenArrangerApi.layout()\n    end, true)\n\n    hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\n        releaseToken(\"Bless\", color, hoveredObject)\n        tokenArrangerApi.layout()\n    end, true)\n\n    hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\n        sealToken(\"Curse\", color, hoveredObject)\n        tokenArrangerApi.layout()\n    end, true)\n\n    hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\n        releaseToken(\"Curse\", color, hoveredObject)\n        tokenArrangerApi.layout()\n    end, true)\n\n    broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\n    hoveredObject.setVar(\"MENU_ADDED\", true)\n    sealedTokens[hoveredObject.getGUID()] = {}\nend\n\nfunction sealToken(type, playerColor, enemy)\n    local chaosbag = Global.call(\"findChaosBag\")\n    if chaosbag == nil then return end\n    local pos = enemy.getPosition()\n\n    for i, token in ipairs(chaosbag.getObjects()) do\n        if token.name == type then\n            chaosbag.takeObject({\n                position = { pos.x, pos.y + 1, pos.z },\n                index = i - 1,\n                smooth = false,\n                callback_function = function(obj)\n                    Wait.frames(function()\n                        table.insert(sealedTokens[enemy.getGUID()], obj)\n                        table.insert(tokensTaken[type], obj.getGUID())\n                        printToColor(\"Sealing \" .. type .. \" token \" .. formatTokenCount(type), playerColor)\n                    end, 1)\n                end\n            })\n            return\n        end\n    end\n    printToColor(type .. \" token not found in bag\", playerColor)\nend\n\nfunction releaseToken(type, playerColor, enemy)\n    local chaosbag = Global.call(\"findChaosBag\")\n    if chaosbag == nil then return end\n    local tokens = sealedTokens[enemy.getGUID()]\n    if tokens == nil or #tokens == 0 then return end\n\n    for i, token in ipairs(tokens) do\n        if token ~= nil and token.getName() == type then\n            local guid = token.getGUID()\n            chaosbag.putObject(token)\n            for j, v in ipairs(tokensTaken[type]) do\n                if v == guid then\n                    table.remove(tokensTaken[type], j)\n                    table.remove(tokens, i)\n                    printToColor(\"Releasing \" .. type .. \" token\" .. formatTokenCount(type), playerColor)\n                    return\n                end\n            end\n        end\n    end\n    printToColor(type .. \" token not sealed on \" .. enemy.getName(), playerColor)\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal tokenChecker = require(\"core/token/TokenChecker\")\n\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.625}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.25, -0.58}\n\n-- x-Values for discard buttons\nlocal DISCARD_BUTTON_OFFSETS = {-1.365, -0.91, -0.455, 0, 0.455, 0.91}\n\n-- defined areas for the function \"inArea()\"\"\nlocal MAIN_PLAY_AREA = {\n  upperLeft = {\n    x = 1.98,\n    z = 0.736,\n  },\n  lowerRight = {\n    x = -0.79,\n    z = -0.39,\n  }\n}\nlocal INVESTIGATOR_AREA = {\n  upperLeft = {\n    x = -1.084,\n    z = 0.06517\n  },\n  lowerRight = {\n    x = -1.258,\n    z = -0.0805,\n  }\n}\nlocal THREAT_AREA = {\n  upperLeft = {\n    x = 1.53,\n    z = -0.34\n  },\n  lowerRight = {\n    x = -1.13,\n    z = -0.92,\n  }\n}\n\nlocal DRAW_DECK_POSITION    = { x = -1.82, y = 1, z = 0 }\nlocal DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\nlocal isDrawButtonVisible = false\n\n-- global variable to report \"Dream-Enhancing Serum\" status\nisDES = false\n\nfunction onSave()\n  return JSON.encode({\n    zoneID = zoneID,\n    playerColor = playerColor,\n    activeInvestigatorId = activeInvestigatorId,\n    isDrawButtonVisible = isDrawButtonVisible\n  })\nend\n\nfunction onLoad(save_state)\n  self.interactable = DEBUG\n\n  TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n  STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n  RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n  -- button creation\n  for i = 1, 6 do\n    makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n  end\n\n  self.createButton({\n    click_function = \"drawEncountercard\",\n    function_owner = self,\n    position = {-1.84, 0, -0.65},\n    rotation = {0, 80, 0},\n    width = 265,\n    height = 190\n  })\n\n  self.createButton({\n    click_function = \"drawChaosTokenButton\",\n    function_owner = self,\n    position = {1.85, 0, -0.74},\n    rotation = {0, -45, 0},\n    width = 135,\n    height = 135\n  })\n\n  self.createButton({\n    label = \"Upkeep\",\n    click_function = \"doUpkeep\",\n    function_owner = self,\n    position = {1.84, 0.1, -0.44},\n    scale = {0.12, 0.12, 0.12},\n    width = 800,\n    height = 280,\n    font_size = 180\n  })\n\n  -- save state loading\n  local state = JSON.decode(save_state)\n  if state ~= nil then\n    zoneID = state.zoneID\n    playerColor = state.playerColor\n    activeInvestigatorId = state.activeInvestigatorId\n    isDrawButtonVisible = state.isDrawButtonVisible\n  end\n\n  showDrawButton(isDrawButtonVisible)\n\n  if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n  collisionEnabled = true\n\n  math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction spawnDeckZone()\n  spawnObject({\n    position = self.positionToWorld({-1.4, 0, 0.3 }),\n    scale = {3, 5, 8 },\n    type = 'ScriptingTrigger',\n    callback = function (zone) zoneID = zone.getGUID() end,\n    callback_owner = self,\n    rotation = self.getRotation()\n  })\nend\n\nfunction searchArea(origin, size)\n  return Physics.cast({\n    origin       = origin,\n    direction    = {0, 1, 0},\n    orientation  = self.getRotation(),\n    type         = 3,\n    size         = size,\n    max_distance = 1,\n    debug        = DEBUG\n  })\nend\n\nfunction doNotReady(card)\n  return card.getVar(\"do_not_ready\") or false\nend\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n  return function ()\n    for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n      local obj = hitObj.hit_object\n      if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n        if obj.hasTag(\"PlayerCard\") then\n          obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)\n          obj.setRotation(self.getRotation())\n        else\n          obj.setPositionSmooth(discardPosition, false, true)\n          obj.setRotation({0, -90, 0})\n        end\n      -- put chaos tokens back into bag (e.g. Unrelenting)\n      elseif tokenChecker.isChaosToken(obj) then\n        local chaosBag = Global.call(\"findChaosBag\")\n        chaosBag.putObject(obj)\n      -- don't touch the table or this playmat itself\n      elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n        TRASHCAN.putObject(obj)\n      end\n    end\n  end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(xValue, discardPosition, number)\n  local position = { xValue, 0.1, -0.94}\n  local searchPosition = {-position[1], position[2], position[3] + 0.32}\n  local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n  local handlerName = 'handler' .. number\n  self.setVar(handlerName, handler)\n  self.createButton({\n    label = \"Discard\",\n    click_function = handlerName,\n    function_owner = self,\n    position = position,\n    scale = {0.12, 0.12, 0.12},\n    width = 900,\n    height = 350,\n    font_size = 220\n  })\nend\n\nfunction findObjectsAtPosition(localPos)\n  return Physics.cast({\n    origin       = self.positionToWorld(localPos),\n    direction    = {0, 1, 0},\n    orientation  = {0, self.getRotation().y + 90, 0},\n    type         = 3,\n    size         = {3.2, 1, 2},\n    max_distance = 0,\n    debug        = DEBUG\n  })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\n-- calls the Upkeep function with correct parameter\nfunction doUpkeepFromHotkey(color)\n  doUpkeep(_, color)\nend\n\nfunction doUpkeep(_, clickedByColor, isRightClick)\n  -- right-click allow color changing\n  if isRightClick then\n    changeColor(clickedByColor)\n    return\n  end\n\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or clickedByColor\n\n  -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n  local forcedLearning = false\n  for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n    local obj = v.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n      obj.flip()\n    elseif obj.tag == \"Card\" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then\n      local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n      if not doNotReady(obj) then\n        obj.setRotation(self.getRotation())\n      end\n      if cardMetadata.id == \"08031\" then\n        forcedLearning = true\n      end\n      if cardMetadata.uses ~= nil then\n        -- check for cards with 'replenish' in their metadata\n        local count\n        local replenish\n        -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n        -- a single entry or an array.  TODO: Clean this up when 2.4.0 has been out long\n        -- enough that saved decks don't have old data\n        if cardMetadata.uses.count ~= nil then\n          count = cardMetadata.uses.count\n          replenish = cardMetadata.uses.replenish\n        else\n          count = cardMetadata.uses[1].count\n          replenish = cardMetadata.uses[1].replenish\n        end\n        if count and replenish then\n          replenishTokens(obj, count, replenish)\n        end\n      end\n    end\n  end\n\n  -- flip investigator mini-card and summoned servitor mini-card\n  -- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)\n  if activeInvestigatorId ~= nil then\n    local miniId = string.match(activeInvestigatorId, \".....\") .. \"-m\"\n    for _, obj in ipairs(getObjects()) do\n      if obj.tag == \"Card\" and obj.is_face_down then\n        local notes = JSON.decode(obj.getGMNotes())\n        if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n          obj.flip()\n        end\n      end\n    end\n  end\n\n  -- gain a resource (or two if playing Jenny Barnes)\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n    gainResources(2)\n    printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n  else\n    gainResources(1)\n  end\n\n  -- draw a card (with handling for Patrice and Forced Learning)\n  if activeInvestigatorId == \"06005\" then\n    if forcedLearning then\n      printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n    else\n      local handSize = #Player[playerColor].getHandObjects()\n      if handSize < 5 then\n        local cardsToDraw = 5 - handSize\n        printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n        drawCardsWithReshuffle(cardsToDraw)\n      end\n    end\n  elseif forcedLearning then\n    printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n    drawCardsWithReshuffle(2)\n  else\n    drawCardsWithReshuffle(1)\n  end\nend\n\n-- adds the specified amount of resources to the resource counter\nfunction gainResources(amount)\n  local count = RESOURCE_COUNTER.getVar(\"val\")\n  local add = tonumber(amount) or 0\n  RESOURCE_COUNTER.call(\"updateVal\", count + add)\nend\n\n-- function for \"draw 1 button\" (that can be added via option panel)\nfunction doDrawOne(_, color)\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or color\n  drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n  getDrawDiscardDecks()\n\n  -- Norman Withers handling\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n    local harbinger = false\n    if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n    elseif drawDeck ~= nil and not drawDeck.is_face_down then\n      local cards = drawDeck.getObjects()\n      if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n    end\n\n    if harbinger then\n      printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n      return\n    end\n\n    if topCard ~= nil then\n      topCard.deal(numCards, playerColor)\n      numCards = numCards - 1\n      if numCards == 0 then return end\n    end\n  end\n\n  local deckSize = 1\n  if drawDeck == nil then\n    deckSize = 0\n  elseif drawDeck.tag == \"Deck\" then\n    deckSize = #drawDeck.getObjects()\n  end\n\n  if deckSize >= numCards then\n    drawCards(numCards)\n    return\n  end\n\n  drawCards(deckSize)\n  if discardPile ~= nil then\n    shuffleDiscardIntoDeck()\n    Wait.time(|| drawCards(numCards - deckSize), 1)\n  end\n  printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n  drawDeck = nil\n  discardPile = nil\n  topCard = nil\n\n  local zone = getObjectFromGUID(zoneID)\n  if zone == nil then return end\n\n  for _, object in ipairs(zone.getObjects()) do\n    if object.tag == \"Deck\" or object.tag == \"Card\" then\n      if self.positionToLocal(object.getPosition()).z > 0.5 then\n        discardPile = object\n      -- Norman Withers handling\n      elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n        topCard = object\n      else\n        drawDeck = object\n      end\n    end\n  end\nend\n\nfunction drawCards(numCards)\n  if drawDeck == nil then return end\n  drawDeck.deal(numCards, playerColor)\nend\n\nfunction shuffleDiscardIntoDeck()\n  if not discardPile.is_face_down then discardPile.flip() end\n  discardPile.shuffle()\n  discardPile.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)\n  drawDeck = discardPile\n  discardPile = nil\nend\n\n-- discard a random non-hidden card from hand\nfunction doDiscardOne()\n  local hand = Player[playerColor].getHandObjects()\n  if #hand == 0 then\n    broadcastToAll(\"Cannot discard from empty hand!\", \"Red\")\n  else\n    local choices = {}\n    for i = 1, #hand do\n      local notes = JSON.decode(hand[i].getGMNotes())\n      if notes ~= nil then\n        if notes.hidden ~= true then\n          table.insert(choices, i)\n        end\n      else\n        table.insert(choices, i)\n      end\n    end\n\n    if #choices == 0 then\n      broadcastToAll(\"Hidden cards can't be randomly discarded.\", \"Orange\")\n      return\n    end\n\n    -- get a random non-hidden card (from the \"choices\" table)\n    local num = math.random(1, #choices)\n    hand[choices[num]].setPosition(returnGlobalDiscardPosition())\n    broadcastToAll(playerColor .. \" randomly discarded card \" .. choices[num] .. \"/\" .. #hand .. \".\", \"White\")\n  end\nend\n\n---------------------------------------------------------\n-- color related functions\n---------------------------------------------------------\n\n-- changes the player color\nfunction changeColor(clickedByColor)\n  local colorList = {\n    \"White\",\n    \"Brown\",\n    \"Red\",\n    \"Orange\",\n    \"Yellow\",\n    \"Green\",\n    \"Teal\",\n    \"Blue\",\n    \"Purple\",\n    \"Pink\"\n  }\n\n  -- remove existing colors from the list of choices\n  for _, existingColor in ipairs(Player.getAvailableColors()) do\n    for i, newColor in ipairs(colorList) do\n      if existingColor == newColor then\n        table.remove(colorList, i)\n      end\n    end\n  end\n\n  -- show the option dialog for color selection to the player that triggered this\n  Player[clickedByColor].showOptionsDialog(\"Select a new color:\", colorList, _, function(color)\n    local HAND_ZONE_GUIDS = {\n      \"a70eee\", -- White\n      \"5fe087\", -- Orange\n      \"0285cc\", -- Green\n      \"be2f17\"  -- Red\n    }\n    local index\n    local startPos = self.getPosition()\n\n    -- get respective hand zone by position\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        index = 1\n      else\n        index = 2\n      end\n    else\n      if startPos.z > 0 then\n        index = 3\n      else\n        index = 4\n      end\n    end\n\n    -- update the color of the hand zone\n    local handZone = getObjectFromGUID(HAND_ZONE_GUIDS[index])\n    handZone.setValue(color)\n\n    -- if the seated player clicked this, reseat him to the new color\n    if clickedByColor == playerColor then\n      Player[playerColor].changeColor(color)\n    end\n\n    -- update the internal variable\n    playerColor = color\n  end)\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n  local cardPos = card.getPosition()\n\n  -- don't continue for cards on your deck (Norman) or in your discard pile\n  if self.positionToLocal(cardPos).x < -1 then return end\n\n  -- get current amount of resource tokens on the card\n  local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n  local clickableResourceCounter = nil\n  local foundTokens = 0\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n      foundTokens = foundTokens + math.abs(obj.getQuantity())\n      obj.destruct()\n    elseif obj.getMemo() == \"resourceCounter\" then\n      foundTokens = obj.getVar(\"val\")\n      clickableResourceCounter = obj\n      break\n    end\n  end\n\n  -- handling Runic Axe upgrade sheet for additional replenish\n  if card.getName() == \"Runic Axe\" then\n    for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = v.hit_object\n      if obj.tag == \"Card\" then\n        local notes = JSON.decode(obj.getGMNotes()) or {}\n        if notes ~= nil and notes.id == \"09022-c\" then\n          if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n          break\n        end\n      end\n    end\n  end\n\n  -- this is the theoretical new amount of uses (to be checked below)\n  local newCount = foundTokens + replenish\n  \n  -- if there are already more uses than the replenish amount, keep them\n  if foundTokens > count then\n    newCount = foundTokens\n  -- only replenish up until the replenish amount\n  elseif newCount > count then\n    newCount = count\n  end\n\n  -- update the clickable counter or spawn a group of tokens\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", newCount)\n  else\n    tokenManager.spawnTokenGroup(card, \"resource\", newCount)\n  end\nend\n\nfunction syncCustomizableMetadata(card)\n  local cardMetadata = JSON.decode(card.getGMNotes()) or { }\n  if cardMetadata ~= nil and cardMetadata.customizations ~= nil then\n    for _, collision in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = collision.hit_object\n      if obj.name == \"Card\" or obj.name == \"CardCustom\" then\n        local notes = JSON.decode(obj.getGMNotes()) or { }\n        if notes.id == (cardMetadata.id .. \"-c\") then\n          for i, customization in ipairs(cardMetadata.customizations) do\n            if obj.getVar(\"markedBoxes\")[i] == customization.xp\n                and customization.replaces ~= nil\n                and customization.replaces.uses ~= nil then\n              cardMetadata.uses = customization.replaces.uses\n              card.setGMNotes(JSON.encode(cardMetadata))\n            end\n          end\n        end\n      end\n    end\n  end\nend\n\nfunction spawnTokensFor(object)\n  local extraUses = { }\n  if activeInvestigatorId == \"03004\" then\n    extraUses[\"Charge\"] = 1\n  end\n\n  tokenManager.spawnForCard(object, extraUses)\nend\n\nfunction onCollisionEnter(collision_info)\n  local object = collision_info.collision_object\n\n  -- detect if \"Dream-Enhancing Serum\" is placed\n  if object.getName() == \"Dream-Enhancing Serum\" then isDES = true end\n\n  -- only continue if loading is completed\n  if not collisionEnabled then return end\n\n  -- only continue for cards\n  if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n\n  maybeUpdateActiveInvestigator(object)\n  syncCustomizableMetadata(object)\n\n  if isInDeckZone(object) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(object)\n  elseif shouldSpawnTokens(object) then\n    spawnTokensFor(object)\n  end\nend\n\n-- detect if \"Dream-Enhancing Serum\" is removed\nfunction onCollisionExit(collision_info)\n  if collision_info.collision_object.getName() == \"Dream-Enhancing Serum\" then isDES = false end\nend\n\n-- checks if tokens should be spawned for the provided card\nfunction shouldSpawnTokens(card)\n  if card.is_face_down then\n    return false\n  end\n  \n  local localCardPos = self.positionToLocal(card.getPosition())\n  local metadata = JSON.decode(card.getGMNotes())\n\n  -- If no metadata we don't know the type, so only spawn in the main area\n  if metadata == nil then\n    return inArea(localCardPos, MAIN_PLAY_AREA)\n  end\n\n  -- Spawn tokens for assets and events on the main area\n  if inArea(localCardPos, MAIN_PLAY_AREA)\n      and (metadata.type == \"Asset\"\n      or metadata.type == \"Event\") then\n    return true\n  end\n\n  -- Spawn tokens for all encounter types in the threat area\n  if inArea(localCardPos, THREAT_AREA)\n      and (metadata.type == \"Treachery\"\n      or metadata.type == \"Enemy\"\n      or metadata.weakness) then\n    return true\n  end\n\n  return false\nend\n\nfunction onObjectEnterContainer(container, object)\n  Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)\nend\n\nfunction resetTokensIfInDeckZone(container, object)\n  if isInDeckZone(container) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(container)\n  end\nend\n\n-- checks if an object is in this mats deckzone\nfunction isInDeckZone(checkObject)\n  local deckZone = getObjectFromGUID(zoneID)\n  if deckZone == nil then\n    return false\n  end\n\n  for _, obj in ipairs(deckZone.getObjects()) do\n    if obj == checkObject then\n      return true\n    end\n  end\n\n  return false\nend\n\n-- removes tokens from the provided card/deck\nfunction removeTokensFromObject(object)\n  for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do\n    local obj = v.hit_object\n\n    if obj.getGUID() ~= \"4ee1f2\" and -- table\n        obj ~= self and\n        obj.type ~= \"Deck\" and\n        obj.type ~= \"Card\" and\n        obj.memo ~= nil and\n        obj.getLock() == false and\n        obj.getDescription() ~= \"Action Token\" and\n        not tokenChecker.isChaosToken(obj) then\n      TRASHCAN.putObject(obj)\n    end\n  end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and skill tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n  if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end\n\n  local notes = JSON.decode(card.getGMNotes())\n  local class\n\n  if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= nil then\n    if notes.id == activeInvestigatorId then return end\n    class = notes.class\n    activeInvestigatorId = notes.id\n    STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n  elseif activeInvestigatorId ~= \"00000\" then\n    class = \"Neutral\"\n    activeInvestigatorId = \"00000\"\n    STAT_TRACKER.call(\"updateStats\", {1, 1, 1, 1})\n  else\n    return\n  end\n\n  -- change state of action tokens\n  local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n  local smallToken = nil\n  local STATE_TABLE = {\n    [\"Guardian\"] = 1,\n    [\"Seeker\"]   = 2,\n    [\"Rogue\"]    = 3,\n    [\"Mystic\"]   = 4,\n    [\"Survivor\"] = 5,\n    [\"Neutral\"]  = 6\n  }\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n      if obj.getScale().x < 0.4 then\n        smallToken = obj\n      else\n        setObjectState(obj, STATE_TABLE[class])\n      end\n    end\n  end\n\n  -- update the small token with special action for certain investigators\n  local SPECIAL_ACTIONS = {\n    [\"04002\"]    = 8,  -- Ursula Downs\n    [\"01002\"]    = 9,  -- Daisy Walker\n    [\"01502\"]    = 9,  -- Daisy Walker\n    [\"01002-pb\"] = 9,  -- Daisy Walker\n    [\"06003\"]    = 10, -- Tony Morgan\n    [\"04003\"]    = 11, -- Finn Edwards\n    [\"08016\"]    = 14  -- Bob Jenkins\n  }\n\n  if smallToken ~= nil then\n    setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])\n  end\nend\n\nfunction setObjectState(obj, stateId)\n  if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaosTokenButton(_, _, isRightClick)\n  Global.call(\"drawChaosToken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n  Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction returnGlobalDiscardPosition()\n  return self.positionToWorld(DISCARD_PILE_POSITION)\nend\n\n-- Sets this playermat's draw 1 button to visible\n---@param visible Boolean.  Whether the draw 1 button should be visible\nfunction showDrawButton(visible)\n  isDrawButtonVisible = visible\n\n  -- create the \"Draw 1\" button\n  if isDrawButtonVisible then\n    self.createButton({\n        label = \"Draw 1\",\n        click_function = \"doDrawOne\",\n        function_owner = self,\n        position = { 1.84, 0.1, -0.36 },\n        scale = { 0.12, 0.12, 0.12 },\n        width = 800,\n        height = 280,\n        font_size = 180\n    })\n\n  -- remove the \"Draw 1\" button\n  else\n    local buttons = self.getButtons()\n    for i = 1, #buttons do\n      if buttons[i].label == \"Draw 1\" then\n        self.removeButton(buttons[i].index)\n      end\n    end\n  end\nend\n\n-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues\n---@param showCounter Boolean Whether the clickable clue counter should be present\nfunction clickableClues(showCounter)\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n  local clickerPos = CLUE_CLICKER.getPosition()\n  local clueCount = 0\n\n  if showCounter then\n    -- current clue count\n    clueCount = CLUE_COUNTER.getVar(\"exposedValue\")\n\n    -- remove clues\n    CLUE_COUNTER.call(\"removeAllClues\")\n\n    -- set value for clue clickers\n    CLUE_CLICKER.call(\"updateVal\", clueCount)\n\n    -- move clue counters up\n    clickerPos.y = 1.52\n    CLUE_CLICKER.setPosition(clickerPos)\n  else\n    -- current clue count\n    clueCount = CLUE_CLICKER.getVar(\"val\")\n\n    -- move clue counters down\n    clickerPos.y = 1.3\n    CLUE_CLICKER.setPosition(clickerPos)\n\n    -- spawn clues\n    local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})\n    for i = 1, clueCount do\n      pos.y = pos.y + 0.045 * i\n      tokenManager.spawnToken(pos, \"clue\", self.getRotation())\n    end\n  end\nend\n\n-- removes all clues (moving tokens to the trash and setting counters to 0)\nfunction removeClues()\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n\n  CLUE_COUNTER.call(\"removeAllClues\")\n  CLUE_CLICKER.call(\"updateVal\", 0)\nend\n\n-- reports the clue count\n---@param useClickableCounters Boolean Controls which type of counter is getting checked\nfunction getClueCount(useClickableCounters)\n  local count = 0\n\n  if useClickableCounters then\n    local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n    count = tonumber(CLUE_CLICKER.getVar(\"val\"))\n  else\n    local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n    count = tonumber(CLUE_COUNTER.getVar(\"exposedValue\"))\n  end\n  return count\nend\n\n-- Sets this playermat's snap points to limit snapping to matching card types or not.  If matchTypes\n-- is true, the main card slot snap points will only snap assets, while the investigator area point\n-- will only snap Investigators.  If matchTypes is false, snap points will be reset to snap all\n-- cards.\n---@param matchTypes Boolean.  Whether snap points should only snap for the matching card types.\nfunction setLimitSnapsByType(matchTypes)\n  local snaps = self.getSnapPoints()\n  for i, snap in ipairs(snaps) do\n    local snapPos = snap.position\n    if inArea(snapPos, MAIN_PLAY_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Asset\" }\n        else\n          table.insert(snaps[i].tags, \"Asset\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n    if inArea(snapPos, INVESTIGATOR_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Investigator\" }\n        else\n          table.insert(snaps[i].tags, \"Investigator\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- Simple method to check if the given point is in a specified area.  Local use only,\n---@param point Vector.  Point to check, only x and z values are relevant\n---@param bounds Table.  Defined area to see if the point is within.  See MAIN_PLAY_AREA for sample\n--     bounds definition.\n---@return Boolean.  True if the point is in the area defined by bounds\nfunction inArea(point, bounds)\n  return (point.x < bounds.upperLeft.x\n      and point.x > bounds.lowerRight.x\n      and point.z < bounds.upperLeft.z\n      and point.z > bounds.lowerRight.z)\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n  local customDataHelper = getObjectFromGUID(args[1])\n  local playerCardData = customDataHelper.getTable(\"PLAYER_CARD_DATA\")\n  tokenManager.addPlayerCardData(playerCardData)\nend\nend)\n__bundle_register(\"core/token/TokenChecker\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local CHAOS_TOKEN_NAMES = {\n    [\"Elder Sign\"] = true,\n    [\"+1\"] = true,\n    [\"0\"] = true,\n    [\"-1\"] = true,\n    [\"-2\"] = true,\n    [\"-3\"] = true,\n    [\"-4\"] = true,\n    [\"-5\"] = true,\n    [\"-6\"] = true,\n    [\"-7\"] = true,\n    [\"-8\"] = true,\n    [\"Skull\"] = true,\n    [\"Cultist\"] = true,\n    [\"Tablet\"] = true,\n    [\"Elder Thing\"] = true,\n    [\"Auto-fail\"] = true,\n    [\"Bless\"] = true,\n    [\"Curse\"] = true,\n    [\"Frost\"] = true\n  }\n\n  local TokenChecker = {}\n\n  -- returns true if the passed object is a chaos token (by name)\n  TokenChecker.isChaosToken = function(obj)\n    if CHAOS_TOKEN_NAMES[obj.getName()] then\n      return true\n    else\n      return false\n    end\n  end\n\n  return TokenChecker\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAY_ZONE_POSITION    = { x = -26.5, y = 4, z = -26.5 }\nPLAY_ZONE_SCALE       = { x = 32, y = 5, z = 12 }\nTRASHCAN_GUID         = \"4b8594\"\nSTAT_TRACKER_GUID     = \"e74881\"\nRESOURCE_COUNTER_GUID = \"a4b60d\"\nCLUE_COUNTER_GUID     = \"37be78\"\nCLUE_CLICKER_GUID     = \"4111de\"\n\nrequire(\"playermat/Playmat\")\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "{\"activeInvestigatorId\":\"00000\",\"isDrawButtonVisible\":false,\"playerColor\":\"Red\",\"zoneID\":\"18538f\"}",
      "XmlUI": "",
      "AttachedSnapPoints": [
        {
          "Position": {
            "x": -1.0,
            "y": 0.1,
            "z": 0.118
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          "Tags": [
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    },
    {
      "GUID": "383d8b",
      "Name": "Custom_Tile",
      "Transform": {
        "posX": -30.35,
        "posY": 1.45,
        "posZ": 26.6,
        "rotX": 0.0,
        "rotY": 0.0,
        "rotZ": 0.0,
        "scaleX": 6.43,
        "scaleY": 1.0,
        "scaleZ": 6.43
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      "Nickname": "Playermat 3: Green",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0
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      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2037357630681963618/E7271737B19CE0BFAAA382BEEEF497FE3E06ECC1/",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomTile": {
          "Type": 3,
          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
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      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAY_ZONE_POSITION    = { x = -26.5, y = 4, z = 26.5 }\nPLAY_ZONE_SCALE       = { x = 32, y = 5, z = 12 }\nTRASHCAN_GUID         = \"5f896a\"\nSTAT_TRACKER_GUID     = \"af7ed7\"\nRESOURCE_COUNTER_GUID = \"cd15ac\"\nCLUE_COUNTER_GUID     = \"032300\"\nCLUE_CLICKER_GUID     = \"891403\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal tokenChecker = require(\"core/token/TokenChecker\")\n\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.625}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.25, -0.58}\n\n-- x-Values for discard buttons\nlocal DISCARD_BUTTON_OFFSETS = {-1.365, -0.91, -0.455, 0, 0.455, 0.91}\n\n-- defined areas for the function \"inArea()\"\"\nlocal MAIN_PLAY_AREA = {\n  upperLeft = {\n    x = 1.98,\n    z = 0.736,\n  },\n  lowerRight = {\n    x = -0.79,\n    z = -0.39,\n  }\n}\nlocal INVESTIGATOR_AREA = {\n  upperLeft = {\n    x = -1.084,\n    z = 0.06517\n  },\n  lowerRight = {\n    x = -1.258,\n    z = -0.0805,\n  }\n}\nlocal THREAT_AREA = {\n  upperLeft = {\n    x = 1.53,\n    z = -0.34\n  },\n  lowerRight = {\n    x = -1.13,\n    z = -0.92,\n  }\n}\n\nlocal DRAW_DECK_POSITION    = { x = -1.82, y = 1, z = 0 }\nlocal DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\nlocal isDrawButtonVisible = false\n\n-- global variable to report \"Dream-Enhancing Serum\" status\nisDES = false\n\nfunction onSave()\n  return JSON.encode({\n    zoneID = zoneID,\n    playerColor = playerColor,\n    activeInvestigatorId = activeInvestigatorId,\n    isDrawButtonVisible = isDrawButtonVisible\n  })\nend\n\nfunction onLoad(save_state)\n  self.interactable = DEBUG\n\n  TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n  STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n  RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n  -- button creation\n  for i = 1, 6 do\n    makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n  end\n\n  self.createButton({\n    click_function = \"drawEncountercard\",\n    function_owner = self,\n    position = {-1.84, 0, -0.65},\n    rotation = {0, 80, 0},\n    width = 265,\n    height = 190\n  })\n\n  self.createButton({\n    click_function = \"drawChaosTokenButton\",\n    function_owner = self,\n    position = {1.85, 0, -0.74},\n    rotation = {0, -45, 0},\n    width = 135,\n    height = 135\n  })\n\n  self.createButton({\n    label = \"Upkeep\",\n    click_function = \"doUpkeep\",\n    function_owner = self,\n    position = {1.84, 0.1, -0.44},\n    scale = {0.12, 0.12, 0.12},\n    width = 800,\n    height = 280,\n    font_size = 180\n  })\n\n  -- save state loading\n  local state = JSON.decode(save_state)\n  if state ~= nil then\n    zoneID = state.zoneID\n    playerColor = state.playerColor\n    activeInvestigatorId = state.activeInvestigatorId\n    isDrawButtonVisible = state.isDrawButtonVisible\n  end\n\n  showDrawButton(isDrawButtonVisible)\n\n  if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n  collisionEnabled = true\n\n  math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction spawnDeckZone()\n  spawnObject({\n    position = self.positionToWorld({-1.4, 0, 0.3 }),\n    scale = {3, 5, 8 },\n    type = 'ScriptingTrigger',\n    callback = function (zone) zoneID = zone.getGUID() end,\n    callback_owner = self,\n    rotation = self.getRotation()\n  })\nend\n\nfunction searchArea(origin, size)\n  return Physics.cast({\n    origin       = origin,\n    direction    = {0, 1, 0},\n    orientation  = self.getRotation(),\n    type         = 3,\n    size         = size,\n    max_distance = 1,\n    debug        = DEBUG\n  })\nend\n\nfunction doNotReady(card)\n  return card.getVar(\"do_not_ready\") or false\nend\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n  return function ()\n    for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n      local obj = hitObj.hit_object\n      if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n        if obj.hasTag(\"PlayerCard\") then\n          obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)\n          obj.setRotation(self.getRotation())\n        else\n          obj.setPositionSmooth(discardPosition, false, true)\n          obj.setRotation({0, -90, 0})\n        end\n      -- put chaos tokens back into bag (e.g. Unrelenting)\n      elseif tokenChecker.isChaosToken(obj) then\n        local chaosBag = Global.call(\"findChaosBag\")\n        chaosBag.putObject(obj)\n      -- don't touch the table or this playmat itself\n      elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n        TRASHCAN.putObject(obj)\n      end\n    end\n  end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(xValue, discardPosition, number)\n  local position = { xValue, 0.1, -0.94}\n  local searchPosition = {-position[1], position[2], position[3] + 0.32}\n  local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n  local handlerName = 'handler' .. number\n  self.setVar(handlerName, handler)\n  self.createButton({\n    label = \"Discard\",\n    click_function = handlerName,\n    function_owner = self,\n    position = position,\n    scale = {0.12, 0.12, 0.12},\n    width = 900,\n    height = 350,\n    font_size = 220\n  })\nend\n\nfunction findObjectsAtPosition(localPos)\n  return Physics.cast({\n    origin       = self.positionToWorld(localPos),\n    direction    = {0, 1, 0},\n    orientation  = {0, self.getRotation().y + 90, 0},\n    type         = 3,\n    size         = {3.2, 1, 2},\n    max_distance = 0,\n    debug        = DEBUG\n  })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\n-- calls the Upkeep function with correct parameter\nfunction doUpkeepFromHotkey(color)\n  doUpkeep(_, color)\nend\n\nfunction doUpkeep(_, clickedByColor, isRightClick)\n  -- right-click allow color changing\n  if isRightClick then\n    changeColor(clickedByColor)\n    return\n  end\n\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or clickedByColor\n\n  -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n  local forcedLearning = false\n  for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n    local obj = v.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n      obj.flip()\n    elseif obj.tag == \"Card\" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then\n      local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n      if not doNotReady(obj) then\n        obj.setRotation(self.getRotation())\n      end\n      if cardMetadata.id == \"08031\" then\n        forcedLearning = true\n      end\n      if cardMetadata.uses ~= nil then\n        -- check for cards with 'replenish' in their metadata\n        local count\n        local replenish\n        -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n        -- a single entry or an array.  TODO: Clean this up when 2.4.0 has been out long\n        -- enough that saved decks don't have old data\n        if cardMetadata.uses.count ~= nil then\n          count = cardMetadata.uses.count\n          replenish = cardMetadata.uses.replenish\n        else\n          count = cardMetadata.uses[1].count\n          replenish = cardMetadata.uses[1].replenish\n        end\n        if count and replenish then\n          replenishTokens(obj, count, replenish)\n        end\n      end\n    end\n  end\n\n  -- flip investigator mini-card and summoned servitor mini-card\n  -- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)\n  if activeInvestigatorId ~= nil then\n    local miniId = string.match(activeInvestigatorId, \".....\") .. \"-m\"\n    for _, obj in ipairs(getObjects()) do\n      if obj.tag == \"Card\" and obj.is_face_down then\n        local notes = JSON.decode(obj.getGMNotes())\n        if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n          obj.flip()\n        end\n      end\n    end\n  end\n\n  -- gain a resource (or two if playing Jenny Barnes)\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n    gainResources(2)\n    printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n  else\n    gainResources(1)\n  end\n\n  -- draw a card (with handling for Patrice and Forced Learning)\n  if activeInvestigatorId == \"06005\" then\n    if forcedLearning then\n      printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n    else\n      local handSize = #Player[playerColor].getHandObjects()\n      if handSize < 5 then\n        local cardsToDraw = 5 - handSize\n        printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n        drawCardsWithReshuffle(cardsToDraw)\n      end\n    end\n  elseif forcedLearning then\n    printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n    drawCardsWithReshuffle(2)\n  else\n    drawCardsWithReshuffle(1)\n  end\nend\n\n-- adds the specified amount of resources to the resource counter\nfunction gainResources(amount)\n  local count = RESOURCE_COUNTER.getVar(\"val\")\n  local add = tonumber(amount) or 0\n  RESOURCE_COUNTER.call(\"updateVal\", count + add)\nend\n\n-- function for \"draw 1 button\" (that can be added via option panel)\nfunction doDrawOne(_, color)\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or color\n  drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n  getDrawDiscardDecks()\n\n  -- Norman Withers handling\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n    local harbinger = false\n    if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n    elseif drawDeck ~= nil and not drawDeck.is_face_down then\n      local cards = drawDeck.getObjects()\n      if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n    end\n\n    if harbinger then\n      printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n      return\n    end\n\n    if topCard ~= nil then\n      topCard.deal(numCards, playerColor)\n      numCards = numCards - 1\n      if numCards == 0 then return end\n    end\n  end\n\n  local deckSize = 1\n  if drawDeck == nil then\n    deckSize = 0\n  elseif drawDeck.tag == \"Deck\" then\n    deckSize = #drawDeck.getObjects()\n  end\n\n  if deckSize >= numCards then\n    drawCards(numCards)\n    return\n  end\n\n  drawCards(deckSize)\n  if discardPile ~= nil then\n    shuffleDiscardIntoDeck()\n    Wait.time(|| drawCards(numCards - deckSize), 1)\n  end\n  printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n  drawDeck = nil\n  discardPile = nil\n  topCard = nil\n\n  local zone = getObjectFromGUID(zoneID)\n  if zone == nil then return end\n\n  for _, object in ipairs(zone.getObjects()) do\n    if object.tag == \"Deck\" or object.tag == \"Card\" then\n      if self.positionToLocal(object.getPosition()).z > 0.5 then\n        discardPile = object\n      -- Norman Withers handling\n      elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n        topCard = object\n      else\n        drawDeck = object\n      end\n    end\n  end\nend\n\nfunction drawCards(numCards)\n  if drawDeck == nil then return end\n  drawDeck.deal(numCards, playerColor)\nend\n\nfunction shuffleDiscardIntoDeck()\n  if not discardPile.is_face_down then discardPile.flip() end\n  discardPile.shuffle()\n  discardPile.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)\n  drawDeck = discardPile\n  discardPile = nil\nend\n\n-- discard a random non-hidden card from hand\nfunction doDiscardOne()\n  local hand = Player[playerColor].getHandObjects()\n  if #hand == 0 then\n    broadcastToAll(\"Cannot discard from empty hand!\", \"Red\")\n  else\n    local choices = {}\n    for i = 1, #hand do\n      local notes = JSON.decode(hand[i].getGMNotes())\n      if notes ~= nil then\n        if notes.hidden ~= true then\n          table.insert(choices, i)\n        end\n      else\n        table.insert(choices, i)\n      end\n    end\n\n    if #choices == 0 then\n      broadcastToAll(\"Hidden cards can't be randomly discarded.\", \"Orange\")\n      return\n    end\n\n    -- get a random non-hidden card (from the \"choices\" table)\n    local num = math.random(1, #choices)\n    hand[choices[num]].setPosition(returnGlobalDiscardPosition())\n    broadcastToAll(playerColor .. \" randomly discarded card \" .. choices[num] .. \"/\" .. #hand .. \".\", \"White\")\n  end\nend\n\n---------------------------------------------------------\n-- color related functions\n---------------------------------------------------------\n\n-- changes the player color\nfunction changeColor(clickedByColor)\n  local colorList = {\n    \"White\",\n    \"Brown\",\n    \"Red\",\n    \"Orange\",\n    \"Yellow\",\n    \"Green\",\n    \"Teal\",\n    \"Blue\",\n    \"Purple\",\n    \"Pink\"\n  }\n\n  -- remove existing colors from the list of choices\n  for _, existingColor in ipairs(Player.getAvailableColors()) do\n    for i, newColor in ipairs(colorList) do\n      if existingColor == newColor then\n        table.remove(colorList, i)\n      end\n    end\n  end\n\n  -- show the option dialog for color selection to the player that triggered this\n  Player[clickedByColor].showOptionsDialog(\"Select a new color:\", colorList, _, function(color)\n    local HAND_ZONE_GUIDS = {\n      \"a70eee\", -- White\n      \"5fe087\", -- Orange\n      \"0285cc\", -- Green\n      \"be2f17\"  -- Red\n    }\n    local index\n    local startPos = self.getPosition()\n\n    -- get respective hand zone by position\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        index = 1\n      else\n        index = 2\n      end\n    else\n      if startPos.z > 0 then\n        index = 3\n      else\n        index = 4\n      end\n    end\n\n    -- update the color of the hand zone\n    local handZone = getObjectFromGUID(HAND_ZONE_GUIDS[index])\n    handZone.setValue(color)\n\n    -- if the seated player clicked this, reseat him to the new color\n    if clickedByColor == playerColor then\n      Player[playerColor].changeColor(color)\n    end\n\n    -- update the internal variable\n    playerColor = color\n  end)\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n  local cardPos = card.getPosition()\n\n  -- don't continue for cards on your deck (Norman) or in your discard pile\n  if self.positionToLocal(cardPos).x < -1 then return end\n\n  -- get current amount of resource tokens on the card\n  local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n  local clickableResourceCounter = nil\n  local foundTokens = 0\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n      foundTokens = foundTokens + math.abs(obj.getQuantity())\n      obj.destruct()\n    elseif obj.getMemo() == \"resourceCounter\" then\n      foundTokens = obj.getVar(\"val\")\n      clickableResourceCounter = obj\n      break\n    end\n  end\n\n  -- handling Runic Axe upgrade sheet for additional replenish\n  if card.getName() == \"Runic Axe\" then\n    for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = v.hit_object\n      if obj.tag == \"Card\" then\n        local notes = JSON.decode(obj.getGMNotes()) or {}\n        if notes ~= nil and notes.id == \"09022-c\" then\n          if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n          break\n        end\n      end\n    end\n  end\n\n  -- this is the theoretical new amount of uses (to be checked below)\n  local newCount = foundTokens + replenish\n  \n  -- if there are already more uses than the replenish amount, keep them\n  if foundTokens > count then\n    newCount = foundTokens\n  -- only replenish up until the replenish amount\n  elseif newCount > count then\n    newCount = count\n  end\n\n  -- update the clickable counter or spawn a group of tokens\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", newCount)\n  else\n    tokenManager.spawnTokenGroup(card, \"resource\", newCount)\n  end\nend\n\nfunction syncCustomizableMetadata(card)\n  local cardMetadata = JSON.decode(card.getGMNotes()) or { }\n  if cardMetadata ~= nil and cardMetadata.customizations ~= nil then\n    for _, collision in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = collision.hit_object\n      if obj.name == \"Card\" or obj.name == \"CardCustom\" then\n        local notes = JSON.decode(obj.getGMNotes()) or { }\n        if notes.id == (cardMetadata.id .. \"-c\") then\n          for i, customization in ipairs(cardMetadata.customizations) do\n            if obj.getVar(\"markedBoxes\")[i] == customization.xp\n                and customization.replaces ~= nil\n                and customization.replaces.uses ~= nil then\n              cardMetadata.uses = customization.replaces.uses\n              card.setGMNotes(JSON.encode(cardMetadata))\n            end\n          end\n        end\n      end\n    end\n  end\nend\n\nfunction spawnTokensFor(object)\n  local extraUses = { }\n  if activeInvestigatorId == \"03004\" then\n    extraUses[\"Charge\"] = 1\n  end\n\n  tokenManager.spawnForCard(object, extraUses)\nend\n\nfunction onCollisionEnter(collision_info)\n  local object = collision_info.collision_object\n\n  -- detect if \"Dream-Enhancing Serum\" is placed\n  if object.getName() == \"Dream-Enhancing Serum\" then isDES = true end\n\n  -- only continue if loading is completed\n  if not collisionEnabled then return end\n\n  -- only continue for cards\n  if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n\n  maybeUpdateActiveInvestigator(object)\n  syncCustomizableMetadata(object)\n\n  if isInDeckZone(object) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(object)\n  elseif shouldSpawnTokens(object) then\n    spawnTokensFor(object)\n  end\nend\n\n-- detect if \"Dream-Enhancing Serum\" is removed\nfunction onCollisionExit(collision_info)\n  if collision_info.collision_object.getName() == \"Dream-Enhancing Serum\" then isDES = false end\nend\n\n-- checks if tokens should be spawned for the provided card\nfunction shouldSpawnTokens(card)\n  if card.is_face_down then\n    return false\n  end\n  \n  local localCardPos = self.positionToLocal(card.getPosition())\n  local metadata = JSON.decode(card.getGMNotes())\n\n  -- If no metadata we don't know the type, so only spawn in the main area\n  if metadata == nil then\n    return inArea(localCardPos, MAIN_PLAY_AREA)\n  end\n\n  -- Spawn tokens for assets and events on the main area\n  if inArea(localCardPos, MAIN_PLAY_AREA)\n      and (metadata.type == \"Asset\"\n      or metadata.type == \"Event\") then\n    return true\n  end\n\n  -- Spawn tokens for all encounter types in the threat area\n  if inArea(localCardPos, THREAT_AREA)\n      and (metadata.type == \"Treachery\"\n      or metadata.type == \"Enemy\"\n      or metadata.weakness) then\n    return true\n  end\n\n  return false\nend\n\nfunction onObjectEnterContainer(container, object)\n  Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)\nend\n\nfunction resetTokensIfInDeckZone(container, object)\n  if isInDeckZone(container) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(container)\n  end\nend\n\n-- checks if an object is in this mats deckzone\nfunction isInDeckZone(checkObject)\n  local deckZone = getObjectFromGUID(zoneID)\n  if deckZone == nil then\n    return false\n  end\n\n  for _, obj in ipairs(deckZone.getObjects()) do\n    if obj == checkObject then\n      return true\n    end\n  end\n\n  return false\nend\n\n-- removes tokens from the provided card/deck\nfunction removeTokensFromObject(object)\n  for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do\n    local obj = v.hit_object\n\n    if obj.getGUID() ~= \"4ee1f2\" and -- table\n        obj ~= self and\n        obj.type ~= \"Deck\" and\n        obj.type ~= \"Card\" and\n        obj.memo ~= nil and\n        obj.getLock() == false and\n        obj.getDescription() ~= \"Action Token\" and\n        not tokenChecker.isChaosToken(obj) then\n      TRASHCAN.putObject(obj)\n    end\n  end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and skill tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n  if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end\n\n  local notes = JSON.decode(card.getGMNotes())\n  local class\n\n  if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= nil then\n    if notes.id == activeInvestigatorId then return end\n    class = notes.class\n    activeInvestigatorId = notes.id\n    STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n  elseif activeInvestigatorId ~= \"00000\" then\n    class = \"Neutral\"\n    activeInvestigatorId = \"00000\"\n    STAT_TRACKER.call(\"updateStats\", {1, 1, 1, 1})\n  else\n    return\n  end\n\n  -- change state of action tokens\n  local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n  local smallToken = nil\n  local STATE_TABLE = {\n    [\"Guardian\"] = 1,\n    [\"Seeker\"]   = 2,\n    [\"Rogue\"]    = 3,\n    [\"Mystic\"]   = 4,\n    [\"Survivor\"] = 5,\n    [\"Neutral\"]  = 6\n  }\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n      if obj.getScale().x < 0.4 then\n        smallToken = obj\n      else\n        setObjectState(obj, STATE_TABLE[class])\n      end\n    end\n  end\n\n  -- update the small token with special action for certain investigators\n  local SPECIAL_ACTIONS = {\n    [\"04002\"]    = 8,  -- Ursula Downs\n    [\"01002\"]    = 9,  -- Daisy Walker\n    [\"01502\"]    = 9,  -- Daisy Walker\n    [\"01002-pb\"] = 9,  -- Daisy Walker\n    [\"06003\"]    = 10, -- Tony Morgan\n    [\"04003\"]    = 11, -- Finn Edwards\n    [\"08016\"]    = 14  -- Bob Jenkins\n  }\n\n  if smallToken ~= nil then\n    setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])\n  end\nend\n\nfunction setObjectState(obj, stateId)\n  if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaosTokenButton(_, _, isRightClick)\n  Global.call(\"drawChaosToken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n  Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction returnGlobalDiscardPosition()\n  return self.positionToWorld(DISCARD_PILE_POSITION)\nend\n\n-- Sets this playermat's draw 1 button to visible\n---@param visible Boolean.  Whether the draw 1 button should be visible\nfunction showDrawButton(visible)\n  isDrawButtonVisible = visible\n\n  -- create the \"Draw 1\" button\n  if isDrawButtonVisible then\n    self.createButton({\n        label = \"Draw 1\",\n        click_function = \"doDrawOne\",\n        function_owner = self,\n        position = { 1.84, 0.1, -0.36 },\n        scale = { 0.12, 0.12, 0.12 },\n        width = 800,\n        height = 280,\n        font_size = 180\n    })\n\n  -- remove the \"Draw 1\" button\n  else\n    local buttons = self.getButtons()\n    for i = 1, #buttons do\n      if buttons[i].label == \"Draw 1\" then\n        self.removeButton(buttons[i].index)\n      end\n    end\n  end\nend\n\n-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues\n---@param showCounter Boolean Whether the clickable clue counter should be present\nfunction clickableClues(showCounter)\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n  local clickerPos = CLUE_CLICKER.getPosition()\n  local clueCount = 0\n\n  if showCounter then\n    -- current clue count\n    clueCount = CLUE_COUNTER.getVar(\"exposedValue\")\n\n    -- remove clues\n    CLUE_COUNTER.call(\"removeAllClues\")\n\n    -- set value for clue clickers\n    CLUE_CLICKER.call(\"updateVal\", clueCount)\n\n    -- move clue counters up\n    clickerPos.y = 1.52\n    CLUE_CLICKER.setPosition(clickerPos)\n  else\n    -- current clue count\n    clueCount = CLUE_CLICKER.getVar(\"val\")\n\n    -- move clue counters down\n    clickerPos.y = 1.3\n    CLUE_CLICKER.setPosition(clickerPos)\n\n    -- spawn clues\n    local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})\n    for i = 1, clueCount do\n      pos.y = pos.y + 0.045 * i\n      tokenManager.spawnToken(pos, \"clue\", self.getRotation())\n    end\n  end\nend\n\n-- removes all clues (moving tokens to the trash and setting counters to 0)\nfunction removeClues()\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n\n  CLUE_COUNTER.call(\"removeAllClues\")\n  CLUE_CLICKER.call(\"updateVal\", 0)\nend\n\n-- reports the clue count\n---@param useClickableCounters Boolean Controls which type of counter is getting checked\nfunction getClueCount(useClickableCounters)\n  local count = 0\n\n  if useClickableCounters then\n    local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n    count = tonumber(CLUE_CLICKER.getVar(\"val\"))\n  else\n    local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n    count = tonumber(CLUE_COUNTER.getVar(\"exposedValue\"))\n  end\n  return count\nend\n\n-- Sets this playermat's snap points to limit snapping to matching card types or not.  If matchTypes\n-- is true, the main card slot snap points will only snap assets, while the investigator area point\n-- will only snap Investigators.  If matchTypes is false, snap points will be reset to snap all\n-- cards.\n---@param matchTypes Boolean.  Whether snap points should only snap for the matching card types.\nfunction setLimitSnapsByType(matchTypes)\n  local snaps = self.getSnapPoints()\n  for i, snap in ipairs(snaps) do\n    local snapPos = snap.position\n    if inArea(snapPos, MAIN_PLAY_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Asset\" }\n        else\n          table.insert(snaps[i].tags, \"Asset\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n    if inArea(snapPos, INVESTIGATOR_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Investigator\" }\n        else\n          table.insert(snaps[i].tags, \"Investigator\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- Simple method to check if the given point is in a specified area.  Local use only,\n---@param point Vector.  Point to check, only x and z values are relevant\n---@param bounds Table.  Defined area to see if the point is within.  See MAIN_PLAY_AREA for sample\n--     bounds definition.\n---@return Boolean.  True if the point is in the area defined by bounds\nfunction inArea(point, bounds)\n  return (point.x < bounds.upperLeft.x\n      and point.x > bounds.lowerRight.x\n      and point.z < bounds.upperLeft.z\n      and point.z > bounds.lowerRight.z)\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n  local customDataHelper = getObjectFromGUID(args[1])\n  local playerCardData = customDataHelper.getTable(\"PLAYER_CARD_DATA\")\n  tokenManager.addPlayerCardData(playerCardData)\nend\nend)\n__bundle_register(\"core/token/TokenChecker\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local CHAOS_TOKEN_NAMES = {\n    [\"Elder Sign\"] = true,\n    [\"+1\"] = true,\n    [\"0\"] = true,\n    [\"-1\"] = true,\n    [\"-2\"] = true,\n    [\"-3\"] = true,\n    [\"-4\"] = true,\n    [\"-5\"] = true,\n    [\"-6\"] = true,\n    [\"-7\"] = true,\n    [\"-8\"] = true,\n    [\"Skull\"] = true,\n    [\"Cultist\"] = true,\n    [\"Tablet\"] = true,\n    [\"Elder Thing\"] = true,\n    [\"Auto-fail\"] = true,\n    [\"Bless\"] = true,\n    [\"Curse\"] = true,\n    [\"Frost\"] = true\n  }\n\n  local TokenChecker = {}\n\n  -- returns true if the passed object is a chaos token (by name)\n  TokenChecker.isChaosToken = function(obj)\n    if CHAOS_TOKEN_NAMES[obj.getName()] then\n      return true\n    else\n      return false\n    end\n  end\n\n  return TokenChecker\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "XmlUI": "",
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    {
      "GUID": "652ff3",
      "Name": "Custom_Token",
      "Transform": {
        "posX": -5.3,
        "posY": 1.633,
        "posZ": 1.8,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
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      "Nickname": "Other Doom in Play",
      "Description": "",
      "GMNotes": "",
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      },
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      },
      "Tags": [
        "CleanUpHelper_ignore"
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      "LayoutGroupSortIndex": 0,
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      "IgnoreFoW": false,
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      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/949592555964782208/CC876694A6684B3C2680CE2FE3259F574AE0AD97/",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DoomInPlayCounter\")\nend)\n__bundle_register(\"core/DoomInPlayCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- common parameters\nlocal castParameters        = {}\ncastParameters.direction    = { 0, 1, 0 }\ncastParameters.type         = 3\ncastParameters.max_distance = 0\n\nlocal zone\nlocal doomURL    = \"https://i.imgur.com/EoL7yaZ.png\"\nlocal IGNORE_TAG = \"DoomCounter_ignore\"\n\n-- playermats 1 to 4\nlocal originAndSize = {\n  { origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } },\n  { origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } },\n  { origin = { -25, 1.6, 27 }, size = { 25, 1, 12 } },\n  { origin = { -25, 1.6, -27 }, size = { 25, 1, 12 } }\n}\n\n-- create button, context menu and start loop\nfunction onLoad()\n  self.createButton({\n    label = tostring(0),\n    click_function = \"none\",\n    function_owner = self,\n    position = { 0, 0.06, 0 },\n    height = 0,\n    width = 0,\n    scale = { 1.5, 1.5, 1.5 },\n    font_size = 600,\n    font_color = { 1, 1, 1, 100 },\n    color = { 0, 0, 0, 0 }\n  })\n\n  zone = getObjectFromGUID(\"a2f932\")\n  loopID = Wait.time(countDoom, 2, -1)\nend\n\n-- main function\nfunction countDoom()\n  local doom = 0\n  for i = 1, 5 do doom = doom + search(i) end\n  self.editButton({ index = 0, label = tostring(doom) })\nend\n\n-- searches playermats (num = 1-4) or the scripting zone (num = 5)\nfunction search(num)\n  local val = 0\n  if num == 5 then\n    for _, obj in ipairs(zone.getObjects()) do\n      val = val + isDoom(obj)\n    end\n  else\n    castParameters.origin = originAndSize[num].origin\n    castParameters.size = originAndSize[num].size\n\n    for _, obj in ipairs(Physics.cast(castParameters)) do\n      val = val + isDoom(obj.hit_object)\n    end\n  end\n  return val\nend\n\n-- checks an object for the doom image and gets quantity (for stacks)\nfunction isDoom(obj)\n  if (obj.is_face_down and obj.getCustomObject().image_bottom == doomURL) or\n      (obj.name == \"Custom_Token\" and obj.getCustomObject().image == doomURL) then\n    if not obj.hasTag(IGNORE_TAG) then\n      return math.abs(obj.getQuantity())\n    end\n  end\n  return 0\nend\n\n-- removes doom from playermats / playarea\nfunction removeDoom(options)\n  local trashCan = getObjectFromGUID(\"70b9f6\")\n  local count = 0\n  if options.Playermats then\n    for i = 1, 4 do\n      castParameters.origin = originAndSize[i].origin\n      castParameters.size = originAndSize[i].size\n\n      for _, obj in ipairs(Physics.cast(castParameters)) do\n        local obj = obj.hit_object\n        local amount = isDoom(obj)\n        if amount > 0 then\n          trashCan.putObject(obj)\n          count = count + amount\n        end\n      end\n    end\n    broadcastToAll(count .. \" doom removed from Playermats.\", \"White\")\n  end\n\n  local count = 0\n  if options.Playarea then\n    for _, obj in ipairs(zone.getObjects()) do\n      local amount = isDoom(obj)\n      if amount > 0 then\n        trashCan.putObject(obj)\n        count = count + amount\n      end\n    end\n    broadcastToAll(count .. \" doom removed from Playarea.\", \"White\")\n  end\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "8b081b",
      "Name": "Custom_Tile",
      "Transform": {
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        "posY": 1.45,
        "posZ": 16.1,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
        "scaleX": 6.43,
        "scaleY": 1.0,
        "scaleZ": 6.43
      },
      "Nickname": "Playermat 1: White",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.0,
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        "b": 0.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2037357630681963618/E7271737B19CE0BFAAA382BEEEF497FE3E06ECC1/",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
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          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"core/token/TokenChecker\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local CHAOS_TOKEN_NAMES = {\n    [\"Elder Sign\"] = true,\n    [\"+1\"] = true,\n    [\"0\"] = true,\n    [\"-1\"] = true,\n    [\"-2\"] = true,\n    [\"-3\"] = true,\n    [\"-4\"] = true,\n    [\"-5\"] = true,\n    [\"-6\"] = true,\n    [\"-7\"] = true,\n    [\"-8\"] = true,\n    [\"Skull\"] = true,\n    [\"Cultist\"] = true,\n    [\"Tablet\"] = true,\n    [\"Elder Thing\"] = true,\n    [\"Auto-fail\"] = true,\n    [\"Bless\"] = true,\n    [\"Curse\"] = true,\n    [\"Frost\"] = true\n  }\n\n  local TokenChecker = {}\n\n  -- returns true if the passed object is a chaos token (by name)\n  TokenChecker.isChaosToken = function(obj)\n    if CHAOS_TOKEN_NAMES[obj.getName()] then\n      return true\n    else\n      return false\n    end\n  end\n\n  return TokenChecker\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAY_ZONE_POSITION    = { x = -54.5, y = 4, z = 19 }\nPLAY_ZONE_SCALE       = { x = 32, y = 5, z = 12 }\nTRASHCAN_GUID         = \"147e80\"\nSTAT_TRACKER_GUID     = \"e598c2\"\nRESOURCE_COUNTER_GUID = \"4406f0\"\nCLUE_COUNTER_GUID     = \"d86b7c\"\nCLUE_CLICKER_GUID     = \"db85d6\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal tokenChecker = require(\"core/token/TokenChecker\")\n\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.625}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.25, -0.58}\n\n-- x-Values for discard buttons\nlocal DISCARD_BUTTON_OFFSETS = {-1.365, -0.91, -0.455, 0, 0.455, 0.91}\n\n-- defined areas for the function \"inArea()\"\"\nlocal MAIN_PLAY_AREA = {\n  upperLeft = {\n    x = 1.98,\n    z = 0.736,\n  },\n  lowerRight = {\n    x = -0.79,\n    z = -0.39,\n  }\n}\nlocal INVESTIGATOR_AREA = {\n  upperLeft = {\n    x = -1.084,\n    z = 0.06517\n  },\n  lowerRight = {\n    x = -1.258,\n    z = -0.0805,\n  }\n}\nlocal THREAT_AREA = {\n  upperLeft = {\n    x = 1.53,\n    z = -0.34\n  },\n  lowerRight = {\n    x = -1.13,\n    z = -0.92,\n  }\n}\n\nlocal DRAW_DECK_POSITION    = { x = -1.82, y = 1, z = 0 }\nlocal DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\nlocal isDrawButtonVisible = false\n\n-- global variable to report \"Dream-Enhancing Serum\" status\nisDES = false\n\nfunction onSave()\n  return JSON.encode({\n    zoneID = zoneID,\n    playerColor = playerColor,\n    activeInvestigatorId = activeInvestigatorId,\n    isDrawButtonVisible = isDrawButtonVisible\n  })\nend\n\nfunction onLoad(save_state)\n  self.interactable = DEBUG\n\n  TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n  STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n  RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n  -- button creation\n  for i = 1, 6 do\n    makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n  end\n\n  self.createButton({\n    click_function = \"drawEncountercard\",\n    function_owner = self,\n    position = {-1.84, 0, -0.65},\n    rotation = {0, 80, 0},\n    width = 265,\n    height = 190\n  })\n\n  self.createButton({\n    click_function = \"drawChaosTokenButton\",\n    function_owner = self,\n    position = {1.85, 0, -0.74},\n    rotation = {0, -45, 0},\n    width = 135,\n    height = 135\n  })\n\n  self.createButton({\n    label = \"Upkeep\",\n    click_function = \"doUpkeep\",\n    function_owner = self,\n    position = {1.84, 0.1, -0.44},\n    scale = {0.12, 0.12, 0.12},\n    width = 800,\n    height = 280,\n    font_size = 180\n  })\n\n  -- save state loading\n  local state = JSON.decode(save_state)\n  if state ~= nil then\n    zoneID = state.zoneID\n    playerColor = state.playerColor\n    activeInvestigatorId = state.activeInvestigatorId\n    isDrawButtonVisible = state.isDrawButtonVisible\n  end\n\n  showDrawButton(isDrawButtonVisible)\n\n  if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n  collisionEnabled = true\n\n  math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction spawnDeckZone()\n  spawnObject({\n    position = self.positionToWorld({-1.4, 0, 0.3 }),\n    scale = {3, 5, 8 },\n    type = 'ScriptingTrigger',\n    callback = function (zone) zoneID = zone.getGUID() end,\n    callback_owner = self,\n    rotation = self.getRotation()\n  })\nend\n\nfunction searchArea(origin, size)\n  return Physics.cast({\n    origin       = origin,\n    direction    = {0, 1, 0},\n    orientation  = self.getRotation(),\n    type         = 3,\n    size         = size,\n    max_distance = 1,\n    debug        = DEBUG\n  })\nend\n\nfunction doNotReady(card)\n  return card.getVar(\"do_not_ready\") or false\nend\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n  return function ()\n    for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n      local obj = hitObj.hit_object\n      if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n        if obj.hasTag(\"PlayerCard\") then\n          obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)\n          obj.setRotation(self.getRotation())\n        else\n          obj.setPositionSmooth(discardPosition, false, true)\n          obj.setRotation({0, -90, 0})\n        end\n      -- put chaos tokens back into bag (e.g. Unrelenting)\n      elseif tokenChecker.isChaosToken(obj) then\n        local chaosBag = Global.call(\"findChaosBag\")\n        chaosBag.putObject(obj)\n      -- don't touch the table or this playmat itself\n      elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n        TRASHCAN.putObject(obj)\n      end\n    end\n  end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(xValue, discardPosition, number)\n  local position = { xValue, 0.1, -0.94}\n  local searchPosition = {-position[1], position[2], position[3] + 0.32}\n  local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n  local handlerName = 'handler' .. number\n  self.setVar(handlerName, handler)\n  self.createButton({\n    label = \"Discard\",\n    click_function = handlerName,\n    function_owner = self,\n    position = position,\n    scale = {0.12, 0.12, 0.12},\n    width = 900,\n    height = 350,\n    font_size = 220\n  })\nend\n\nfunction findObjectsAtPosition(localPos)\n  return Physics.cast({\n    origin       = self.positionToWorld(localPos),\n    direction    = {0, 1, 0},\n    orientation  = {0, self.getRotation().y + 90, 0},\n    type         = 3,\n    size         = {3.2, 1, 2},\n    max_distance = 0,\n    debug        = DEBUG\n  })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\n-- calls the Upkeep function with correct parameter\nfunction doUpkeepFromHotkey(color)\n  doUpkeep(_, color)\nend\n\nfunction doUpkeep(_, clickedByColor, isRightClick)\n  -- right-click allow color changing\n  if isRightClick then\n    changeColor(clickedByColor)\n    return\n  end\n\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or clickedByColor\n\n  -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n  local forcedLearning = false\n  for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n    local obj = v.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n      obj.flip()\n    elseif obj.tag == \"Card\" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then\n      local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n      if not doNotReady(obj) then\n        obj.setRotation(self.getRotation())\n      end\n      if cardMetadata.id == \"08031\" then\n        forcedLearning = true\n      end\n      if cardMetadata.uses ~= nil then\n        -- check for cards with 'replenish' in their metadata\n        local count\n        local replenish\n        -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n        -- a single entry or an array.  TODO: Clean this up when 2.4.0 has been out long\n        -- enough that saved decks don't have old data\n        if cardMetadata.uses.count ~= nil then\n          count = cardMetadata.uses.count\n          replenish = cardMetadata.uses.replenish\n        else\n          count = cardMetadata.uses[1].count\n          replenish = cardMetadata.uses[1].replenish\n        end\n        if count and replenish then\n          replenishTokens(obj, count, replenish)\n        end\n      end\n    end\n  end\n\n  -- flip investigator mini-card and summoned servitor mini-card\n  -- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)\n  if activeInvestigatorId ~= nil then\n    local miniId = string.match(activeInvestigatorId, \".....\") .. \"-m\"\n    for _, obj in ipairs(getObjects()) do\n      if obj.tag == \"Card\" and obj.is_face_down then\n        local notes = JSON.decode(obj.getGMNotes())\n        if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n          obj.flip()\n        end\n      end\n    end\n  end\n\n  -- gain a resource (or two if playing Jenny Barnes)\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n    gainResources(2)\n    printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n  else\n    gainResources(1)\n  end\n\n  -- draw a card (with handling for Patrice and Forced Learning)\n  if activeInvestigatorId == \"06005\" then\n    if forcedLearning then\n      printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n    else\n      local handSize = #Player[playerColor].getHandObjects()\n      if handSize < 5 then\n        local cardsToDraw = 5 - handSize\n        printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n        drawCardsWithReshuffle(cardsToDraw)\n      end\n    end\n  elseif forcedLearning then\n    printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n    drawCardsWithReshuffle(2)\n  else\n    drawCardsWithReshuffle(1)\n  end\nend\n\n-- adds the specified amount of resources to the resource counter\nfunction gainResources(amount)\n  local count = RESOURCE_COUNTER.getVar(\"val\")\n  local add = tonumber(amount) or 0\n  RESOURCE_COUNTER.call(\"updateVal\", count + add)\nend\n\n-- function for \"draw 1 button\" (that can be added via option panel)\nfunction doDrawOne(_, color)\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or color\n  drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n  getDrawDiscardDecks()\n\n  -- Norman Withers handling\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n    local harbinger = false\n    if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n    elseif drawDeck ~= nil and not drawDeck.is_face_down then\n      local cards = drawDeck.getObjects()\n      if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n    end\n\n    if harbinger then\n      printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n      return\n    end\n\n    if topCard ~= nil then\n      topCard.deal(numCards, playerColor)\n      numCards = numCards - 1\n      if numCards == 0 then return end\n    end\n  end\n\n  local deckSize = 1\n  if drawDeck == nil then\n    deckSize = 0\n  elseif drawDeck.tag == \"Deck\" then\n    deckSize = #drawDeck.getObjects()\n  end\n\n  if deckSize >= numCards then\n    drawCards(numCards)\n    return\n  end\n\n  drawCards(deckSize)\n  if discardPile ~= nil then\n    shuffleDiscardIntoDeck()\n    Wait.time(|| drawCards(numCards - deckSize), 1)\n  end\n  printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n  drawDeck = nil\n  discardPile = nil\n  topCard = nil\n\n  local zone = getObjectFromGUID(zoneID)\n  if zone == nil then return end\n\n  for _, object in ipairs(zone.getObjects()) do\n    if object.tag == \"Deck\" or object.tag == \"Card\" then\n      if self.positionToLocal(object.getPosition()).z > 0.5 then\n        discardPile = object\n      -- Norman Withers handling\n      elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n        topCard = object\n      else\n        drawDeck = object\n      end\n    end\n  end\nend\n\nfunction drawCards(numCards)\n  if drawDeck == nil then return end\n  drawDeck.deal(numCards, playerColor)\nend\n\nfunction shuffleDiscardIntoDeck()\n  if not discardPile.is_face_down then discardPile.flip() end\n  discardPile.shuffle()\n  discardPile.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)\n  drawDeck = discardPile\n  discardPile = nil\nend\n\n-- discard a random non-hidden card from hand\nfunction doDiscardOne()\n  local hand = Player[playerColor].getHandObjects()\n  if #hand == 0 then\n    broadcastToAll(\"Cannot discard from empty hand!\", \"Red\")\n  else\n    local choices = {}\n    for i = 1, #hand do\n      local notes = JSON.decode(hand[i].getGMNotes())\n      if notes ~= nil then\n        if notes.hidden ~= true then\n          table.insert(choices, i)\n        end\n      else\n        table.insert(choices, i)\n      end\n    end\n\n    if #choices == 0 then\n      broadcastToAll(\"Hidden cards can't be randomly discarded.\", \"Orange\")\n      return\n    end\n\n    -- get a random non-hidden card (from the \"choices\" table)\n    local num = math.random(1, #choices)\n    hand[choices[num]].setPosition(returnGlobalDiscardPosition())\n    broadcastToAll(playerColor .. \" randomly discarded card \" .. choices[num] .. \"/\" .. #hand .. \".\", \"White\")\n  end\nend\n\n---------------------------------------------------------\n-- color related functions\n---------------------------------------------------------\n\n-- changes the player color\nfunction changeColor(clickedByColor)\n  local colorList = {\n    \"White\",\n    \"Brown\",\n    \"Red\",\n    \"Orange\",\n    \"Yellow\",\n    \"Green\",\n    \"Teal\",\n    \"Blue\",\n    \"Purple\",\n    \"Pink\"\n  }\n\n  -- remove existing colors from the list of choices\n  for _, existingColor in ipairs(Player.getAvailableColors()) do\n    for i, newColor in ipairs(colorList) do\n      if existingColor == newColor then\n        table.remove(colorList, i)\n      end\n    end\n  end\n\n  -- show the option dialog for color selection to the player that triggered this\n  Player[clickedByColor].showOptionsDialog(\"Select a new color:\", colorList, _, function(color)\n    local HAND_ZONE_GUIDS = {\n      \"a70eee\", -- White\n      \"5fe087\", -- Orange\n      \"0285cc\", -- Green\n      \"be2f17\"  -- Red\n    }\n    local index\n    local startPos = self.getPosition()\n\n    -- get respective hand zone by position\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        index = 1\n      else\n        index = 2\n      end\n    else\n      if startPos.z > 0 then\n        index = 3\n      else\n        index = 4\n      end\n    end\n\n    -- update the color of the hand zone\n    local handZone = getObjectFromGUID(HAND_ZONE_GUIDS[index])\n    handZone.setValue(color)\n\n    -- if the seated player clicked this, reseat him to the new color\n    if clickedByColor == playerColor then\n      Player[playerColor].changeColor(color)\n    end\n\n    -- update the internal variable\n    playerColor = color\n  end)\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n  local cardPos = card.getPosition()\n\n  -- don't continue for cards on your deck (Norman) or in your discard pile\n  if self.positionToLocal(cardPos).x < -1 then return end\n\n  -- get current amount of resource tokens on the card\n  local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n  local clickableResourceCounter = nil\n  local foundTokens = 0\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n      foundTokens = foundTokens + math.abs(obj.getQuantity())\n      obj.destruct()\n    elseif obj.getMemo() == \"resourceCounter\" then\n      foundTokens = obj.getVar(\"val\")\n      clickableResourceCounter = obj\n      break\n    end\n  end\n\n  -- handling Runic Axe upgrade sheet for additional replenish\n  if card.getName() == \"Runic Axe\" then\n    for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = v.hit_object\n      if obj.tag == \"Card\" then\n        local notes = JSON.decode(obj.getGMNotes()) or {}\n        if notes ~= nil and notes.id == \"09022-c\" then\n          if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n          break\n        end\n      end\n    end\n  end\n\n  -- this is the theoretical new amount of uses (to be checked below)\n  local newCount = foundTokens + replenish\n  \n  -- if there are already more uses than the replenish amount, keep them\n  if foundTokens > count then\n    newCount = foundTokens\n  -- only replenish up until the replenish amount\n  elseif newCount > count then\n    newCount = count\n  end\n\n  -- update the clickable counter or spawn a group of tokens\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", newCount)\n  else\n    tokenManager.spawnTokenGroup(card, \"resource\", newCount)\n  end\nend\n\nfunction syncCustomizableMetadata(card)\n  local cardMetadata = JSON.decode(card.getGMNotes()) or { }\n  if cardMetadata ~= nil and cardMetadata.customizations ~= nil then\n    for _, collision in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = collision.hit_object\n      if obj.name == \"Card\" or obj.name == \"CardCustom\" then\n        local notes = JSON.decode(obj.getGMNotes()) or { }\n        if notes.id == (cardMetadata.id .. \"-c\") then\n          for i, customization in ipairs(cardMetadata.customizations) do\n            if obj.getVar(\"markedBoxes\")[i] == customization.xp\n                and customization.replaces ~= nil\n                and customization.replaces.uses ~= nil then\n              cardMetadata.uses = customization.replaces.uses\n              card.setGMNotes(JSON.encode(cardMetadata))\n            end\n          end\n        end\n      end\n    end\n  end\nend\n\nfunction spawnTokensFor(object)\n  local extraUses = { }\n  if activeInvestigatorId == \"03004\" then\n    extraUses[\"Charge\"] = 1\n  end\n\n  tokenManager.spawnForCard(object, extraUses)\nend\n\nfunction onCollisionEnter(collision_info)\n  local object = collision_info.collision_object\n\n  -- detect if \"Dream-Enhancing Serum\" is placed\n  if object.getName() == \"Dream-Enhancing Serum\" then isDES = true end\n\n  -- only continue if loading is completed\n  if not collisionEnabled then return end\n\n  -- only continue for cards\n  if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n\n  maybeUpdateActiveInvestigator(object)\n  syncCustomizableMetadata(object)\n\n  if isInDeckZone(object) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(object)\n  elseif shouldSpawnTokens(object) then\n    spawnTokensFor(object)\n  end\nend\n\n-- detect if \"Dream-Enhancing Serum\" is removed\nfunction onCollisionExit(collision_info)\n  if collision_info.collision_object.getName() == \"Dream-Enhancing Serum\" then isDES = false end\nend\n\n-- checks if tokens should be spawned for the provided card\nfunction shouldSpawnTokens(card)\n  if card.is_face_down then\n    return false\n  end\n  \n  local localCardPos = self.positionToLocal(card.getPosition())\n  local metadata = JSON.decode(card.getGMNotes())\n\n  -- If no metadata we don't know the type, so only spawn in the main area\n  if metadata == nil then\n    return inArea(localCardPos, MAIN_PLAY_AREA)\n  end\n\n  -- Spawn tokens for assets and events on the main area\n  if inArea(localCardPos, MAIN_PLAY_AREA)\n      and (metadata.type == \"Asset\"\n      or metadata.type == \"Event\") then\n    return true\n  end\n\n  -- Spawn tokens for all encounter types in the threat area\n  if inArea(localCardPos, THREAT_AREA)\n      and (metadata.type == \"Treachery\"\n      or metadata.type == \"Enemy\"\n      or metadata.weakness) then\n    return true\n  end\n\n  return false\nend\n\nfunction onObjectEnterContainer(container, object)\n  Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)\nend\n\nfunction resetTokensIfInDeckZone(container, object)\n  if isInDeckZone(container) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(container)\n  end\nend\n\n-- checks if an object is in this mats deckzone\nfunction isInDeckZone(checkObject)\n  local deckZone = getObjectFromGUID(zoneID)\n  if deckZone == nil then\n    return false\n  end\n\n  for _, obj in ipairs(deckZone.getObjects()) do\n    if obj == checkObject then\n      return true\n    end\n  end\n\n  return false\nend\n\n-- removes tokens from the provided card/deck\nfunction removeTokensFromObject(object)\n  for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do\n    local obj = v.hit_object\n\n    if obj.getGUID() ~= \"4ee1f2\" and -- table\n        obj ~= self and\n        obj.type ~= \"Deck\" and\n        obj.type ~= \"Card\" and\n        obj.memo ~= nil and\n        obj.getLock() == false and\n        obj.getDescription() ~= \"Action Token\" and\n        not tokenChecker.isChaosToken(obj) then\n      TRASHCAN.putObject(obj)\n    end\n  end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and skill tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n  if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end\n\n  local notes = JSON.decode(card.getGMNotes())\n  local class\n\n  if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= nil then\n    if notes.id == activeInvestigatorId then return end\n    class = notes.class\n    activeInvestigatorId = notes.id\n    STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n  elseif activeInvestigatorId ~= \"00000\" then\n    class = \"Neutral\"\n    activeInvestigatorId = \"00000\"\n    STAT_TRACKER.call(\"updateStats\", {1, 1, 1, 1})\n  else\n    return\n  end\n\n  -- change state of action tokens\n  local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n  local smallToken = nil\n  local STATE_TABLE = {\n    [\"Guardian\"] = 1,\n    [\"Seeker\"]   = 2,\n    [\"Rogue\"]    = 3,\n    [\"Mystic\"]   = 4,\n    [\"Survivor\"] = 5,\n    [\"Neutral\"]  = 6\n  }\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n      if obj.getScale().x < 0.4 then\n        smallToken = obj\n      else\n        setObjectState(obj, STATE_TABLE[class])\n      end\n    end\n  end\n\n  -- update the small token with special action for certain investigators\n  local SPECIAL_ACTIONS = {\n    [\"04002\"]    = 8,  -- Ursula Downs\n    [\"01002\"]    = 9,  -- Daisy Walker\n    [\"01502\"]    = 9,  -- Daisy Walker\n    [\"01002-pb\"] = 9,  -- Daisy Walker\n    [\"06003\"]    = 10, -- Tony Morgan\n    [\"04003\"]    = 11, -- Finn Edwards\n    [\"08016\"]    = 14  -- Bob Jenkins\n  }\n\n  if smallToken ~= nil then\n    setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])\n  end\nend\n\nfunction setObjectState(obj, stateId)\n  if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaosTokenButton(_, _, isRightClick)\n  Global.call(\"drawChaosToken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n  Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction returnGlobalDiscardPosition()\n  return self.positionToWorld(DISCARD_PILE_POSITION)\nend\n\n-- Sets this playermat's draw 1 button to visible\n---@param visible Boolean.  Whether the draw 1 button should be visible\nfunction showDrawButton(visible)\n  isDrawButtonVisible = visible\n\n  -- create the \"Draw 1\" button\n  if isDrawButtonVisible then\n    self.createButton({\n        label = \"Draw 1\",\n        click_function = \"doDrawOne\",\n        function_owner = self,\n        position = { 1.84, 0.1, -0.36 },\n        scale = { 0.12, 0.12, 0.12 },\n        width = 800,\n        height = 280,\n        font_size = 180\n    })\n\n  -- remove the \"Draw 1\" button\n  else\n    local buttons = self.getButtons()\n    for i = 1, #buttons do\n      if buttons[i].label == \"Draw 1\" then\n        self.removeButton(buttons[i].index)\n      end\n    end\n  end\nend\n\n-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues\n---@param showCounter Boolean Whether the clickable clue counter should be present\nfunction clickableClues(showCounter)\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n  local clickerPos = CLUE_CLICKER.getPosition()\n  local clueCount = 0\n\n  if showCounter then\n    -- current clue count\n    clueCount = CLUE_COUNTER.getVar(\"exposedValue\")\n\n    -- remove clues\n    CLUE_COUNTER.call(\"removeAllClues\")\n\n    -- set value for clue clickers\n    CLUE_CLICKER.call(\"updateVal\", clueCount)\n\n    -- move clue counters up\n    clickerPos.y = 1.52\n    CLUE_CLICKER.setPosition(clickerPos)\n  else\n    -- current clue count\n    clueCount = CLUE_CLICKER.getVar(\"val\")\n\n    -- move clue counters down\n    clickerPos.y = 1.3\n    CLUE_CLICKER.setPosition(clickerPos)\n\n    -- spawn clues\n    local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})\n    for i = 1, clueCount do\n      pos.y = pos.y + 0.045 * i\n      tokenManager.spawnToken(pos, \"clue\", self.getRotation())\n    end\n  end\nend\n\n-- removes all clues (moving tokens to the trash and setting counters to 0)\nfunction removeClues()\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n\n  CLUE_COUNTER.call(\"removeAllClues\")\n  CLUE_CLICKER.call(\"updateVal\", 0)\nend\n\n-- reports the clue count\n---@param useClickableCounters Boolean Controls which type of counter is getting checked\nfunction getClueCount(useClickableCounters)\n  local count = 0\n\n  if useClickableCounters then\n    local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n    count = tonumber(CLUE_CLICKER.getVar(\"val\"))\n  else\n    local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n    count = tonumber(CLUE_COUNTER.getVar(\"exposedValue\"))\n  end\n  return count\nend\n\n-- Sets this playermat's snap points to limit snapping to matching card types or not.  If matchTypes\n-- is true, the main card slot snap points will only snap assets, while the investigator area point\n-- will only snap Investigators.  If matchTypes is false, snap points will be reset to snap all\n-- cards.\n---@param matchTypes Boolean.  Whether snap points should only snap for the matching card types.\nfunction setLimitSnapsByType(matchTypes)\n  local snaps = self.getSnapPoints()\n  for i, snap in ipairs(snaps) do\n    local snapPos = snap.position\n    if inArea(snapPos, MAIN_PLAY_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Asset\" }\n        else\n          table.insert(snaps[i].tags, \"Asset\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n    if inArea(snapPos, INVESTIGATOR_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Investigator\" }\n        else\n          table.insert(snaps[i].tags, \"Investigator\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- Simple method to check if the given point is in a specified area.  Local use only,\n---@param point Vector.  Point to check, only x and z values are relevant\n---@param bounds Table.  Defined area to see if the point is within.  See MAIN_PLAY_AREA for sample\n--     bounds definition.\n---@return Boolean.  True if the point is in the area defined by bounds\nfunction inArea(point, bounds)\n  return (point.x < bounds.upperLeft.x\n      and point.x > bounds.lowerRight.x\n      and point.z < bounds.upperLeft.z\n      and point.z > bounds.lowerRight.z)\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n  local customDataHelper = getObjectFromGUID(args[1])\n  local playerCardData = customDataHelper.getTable(\"PLAYER_CARD_DATA\")\n  tokenManager.addPlayerCardData(playerCardData)\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "Name": "Custom_Tile",
      "Transform": {
        "posX": -54.999,
        "posY": 1.45,
        "posZ": -16.098,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
        "scaleX": 6.43,
        "scaleY": 1.0,
        "scaleZ": 6.43
      },
      "Nickname": "Playermat 2: Orange",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2037357630681963618/E7271737B19CE0BFAAA382BEEEF497FE3E06ECC1/",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomTile": {
          "Type": 3,
          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAY_ZONE_POSITION    = { x = -54.5, y = 4, z = -19 }\nPLAY_ZONE_SCALE       = { x = 32, y = 5, z = 12 }\nTRASHCAN_GUID         = \"f7b6c8\"\nSTAT_TRACKER_GUID     = \"b4a5f7\"\nRESOURCE_COUNTER_GUID = \"816d84\"\nCLUE_COUNTER_GUID     = \"1769ed\"\nCLUE_CLICKER_GUID     = \"3f22e5\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal tokenChecker = require(\"core/token/TokenChecker\")\n\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal collisionEnabled = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.625}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.25, -0.58}\n\n-- x-Values for discard buttons\nlocal DISCARD_BUTTON_OFFSETS = {-1.365, -0.91, -0.455, 0, 0.455, 0.91}\n\n-- defined areas for the function \"inArea()\"\"\nlocal MAIN_PLAY_AREA = {\n  upperLeft = {\n    x = 1.98,\n    z = 0.736,\n  },\n  lowerRight = {\n    x = -0.79,\n    z = -0.39,\n  }\n}\nlocal INVESTIGATOR_AREA = {\n  upperLeft = {\n    x = -1.084,\n    z = 0.06517\n  },\n  lowerRight = {\n    x = -1.258,\n    z = -0.0805,\n  }\n}\nlocal THREAT_AREA = {\n  upperLeft = {\n    x = 1.53,\n    z = -0.34\n  },\n  lowerRight = {\n    x = -1.13,\n    z = -0.92,\n  }\n}\n\nlocal DRAW_DECK_POSITION    = { x = -1.82, y = 1, z = 0 }\nlocal DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\nlocal isDrawButtonVisible = false\n\n-- global variable to report \"Dream-Enhancing Serum\" status\nisDES = false\n\nfunction onSave()\n  return JSON.encode({\n    zoneID = zoneID,\n    playerColor = playerColor,\n    activeInvestigatorId = activeInvestigatorId,\n    isDrawButtonVisible = isDrawButtonVisible\n  })\nend\n\nfunction onLoad(save_state)\n  self.interactable = DEBUG\n\n  TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n  STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n  RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n  -- button creation\n  for i = 1, 6 do\n    makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n  end\n\n  self.createButton({\n    click_function = \"drawEncountercard\",\n    function_owner = self,\n    position = {-1.84, 0, -0.65},\n    rotation = {0, 80, 0},\n    width = 265,\n    height = 190\n  })\n\n  self.createButton({\n    click_function = \"drawChaosTokenButton\",\n    function_owner = self,\n    position = {1.85, 0, -0.74},\n    rotation = {0, -45, 0},\n    width = 135,\n    height = 135\n  })\n\n  self.createButton({\n    label = \"Upkeep\",\n    click_function = \"doUpkeep\",\n    function_owner = self,\n    position = {1.84, 0.1, -0.44},\n    scale = {0.12, 0.12, 0.12},\n    width = 800,\n    height = 280,\n    font_size = 180\n  })\n\n  -- save state loading\n  local state = JSON.decode(save_state)\n  if state ~= nil then\n    zoneID = state.zoneID\n    playerColor = state.playerColor\n    activeInvestigatorId = state.activeInvestigatorId\n    isDrawButtonVisible = state.isDrawButtonVisible\n  end\n\n  showDrawButton(isDrawButtonVisible)\n\n  if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n  collisionEnabled = true\n\n  math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction spawnDeckZone()\n  spawnObject({\n    position = self.positionToWorld({-1.4, 0, 0.3 }),\n    scale = {3, 5, 8 },\n    type = 'ScriptingTrigger',\n    callback = function (zone) zoneID = zone.getGUID() end,\n    callback_owner = self,\n    rotation = self.getRotation()\n  })\nend\n\nfunction searchArea(origin, size)\n  return Physics.cast({\n    origin       = origin,\n    direction    = {0, 1, 0},\n    orientation  = self.getRotation(),\n    type         = 3,\n    size         = size,\n    max_distance = 1,\n    debug        = DEBUG\n  })\nend\n\nfunction doNotReady(card)\n  return card.getVar(\"do_not_ready\") or false\nend\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n  return function ()\n    for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n      local obj = hitObj.hit_object\n      if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n        if obj.hasTag(\"PlayerCard\") then\n          obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)\n          obj.setRotation(self.getRotation())\n        else\n          obj.setPositionSmooth(discardPosition, false, true)\n          obj.setRotation({0, -90, 0})\n        end\n      -- put chaos tokens back into bag (e.g. Unrelenting)\n      elseif tokenChecker.isChaosToken(obj) then\n        local chaosBag = Global.call(\"findChaosBag\")\n        chaosBag.putObject(obj)\n      -- don't touch the table or this playmat itself\n      elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n        TRASHCAN.putObject(obj)\n      end\n    end\n  end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(xValue, discardPosition, number)\n  local position = { xValue, 0.1, -0.94}\n  local searchPosition = {-position[1], position[2], position[3] + 0.32}\n  local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n  local handlerName = 'handler' .. number\n  self.setVar(handlerName, handler)\n  self.createButton({\n    label = \"Discard\",\n    click_function = handlerName,\n    function_owner = self,\n    position = position,\n    scale = {0.12, 0.12, 0.12},\n    width = 900,\n    height = 350,\n    font_size = 220\n  })\nend\n\nfunction findObjectsAtPosition(localPos)\n  return Physics.cast({\n    origin       = self.positionToWorld(localPos),\n    direction    = {0, 1, 0},\n    orientation  = {0, self.getRotation().y + 90, 0},\n    type         = 3,\n    size         = {3.2, 1, 2},\n    max_distance = 0,\n    debug        = DEBUG\n  })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\n-- calls the Upkeep function with correct parameter\nfunction doUpkeepFromHotkey(color)\n  doUpkeep(_, color)\nend\n\nfunction doUpkeep(_, clickedByColor, isRightClick)\n  -- right-click allow color changing\n  if isRightClick then\n    changeColor(clickedByColor)\n    return\n  end\n\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or clickedByColor\n\n  -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n  local forcedLearning = false\n  for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n    local obj = v.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n      obj.flip()\n    elseif obj.tag == \"Card\" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then\n      local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n      if not doNotReady(obj) then\n        obj.setRotation(self.getRotation())\n      end\n      if cardMetadata.id == \"08031\" then\n        forcedLearning = true\n      end\n      if cardMetadata.uses ~= nil then\n        -- check for cards with 'replenish' in their metadata\n        local count\n        local replenish\n        -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n        -- a single entry or an array.  TODO: Clean this up when 2.4.0 has been out long\n        -- enough that saved decks don't have old data\n        if cardMetadata.uses.count ~= nil then\n          count = cardMetadata.uses.count\n          replenish = cardMetadata.uses.replenish\n        else\n          count = cardMetadata.uses[1].count\n          replenish = cardMetadata.uses[1].replenish\n        end\n        if count and replenish then\n          replenishTokens(obj, count, replenish)\n        end\n      end\n    end\n  end\n\n  -- flip investigator mini-card and summoned servitor mini-card\n  -- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)\n  if activeInvestigatorId ~= nil then\n    local miniId = string.match(activeInvestigatorId, \".....\") .. \"-m\"\n    for _, obj in ipairs(getObjects()) do\n      if obj.tag == \"Card\" and obj.is_face_down then\n        local notes = JSON.decode(obj.getGMNotes())\n        if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n          obj.flip()\n        end\n      end\n    end\n  end\n\n  -- gain a resource (or two if playing Jenny Barnes)\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n    gainResources(2)\n    printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n  else\n    gainResources(1)\n  end\n\n  -- draw a card (with handling for Patrice and Forced Learning)\n  if activeInvestigatorId == \"06005\" then\n    if forcedLearning then\n      printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n    else\n      local handSize = #Player[playerColor].getHandObjects()\n      if handSize < 5 then\n        local cardsToDraw = 5 - handSize\n        printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n        drawCardsWithReshuffle(cardsToDraw)\n      end\n    end\n  elseif forcedLearning then\n    printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n    drawCardsWithReshuffle(2)\n  else\n    drawCardsWithReshuffle(1)\n  end\nend\n\n-- adds the specified amount of resources to the resource counter\nfunction gainResources(amount)\n  local count = RESOURCE_COUNTER.getVar(\"val\")\n  local add = tonumber(amount) or 0\n  RESOURCE_COUNTER.call(\"updateVal\", count + add)\nend\n\n-- function for \"draw 1 button\" (that can be added via option panel)\nfunction doDrawOne(_, color)\n  -- send messages to player who clicked button if no seated player found\n  messageColor = Player[playerColor].seated and playerColor or color\n  drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n  getDrawDiscardDecks()\n\n  -- Norman Withers handling\n  if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n    local harbinger = false\n    if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n    elseif drawDeck ~= nil and not drawDeck.is_face_down then\n      local cards = drawDeck.getObjects()\n      if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n    end\n\n    if harbinger then\n      printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n      return\n    end\n\n    if topCard ~= nil then\n      topCard.deal(numCards, playerColor)\n      numCards = numCards - 1\n      if numCards == 0 then return end\n    end\n  end\n\n  local deckSize = 1\n  if drawDeck == nil then\n    deckSize = 0\n  elseif drawDeck.tag == \"Deck\" then\n    deckSize = #drawDeck.getObjects()\n  end\n\n  if deckSize >= numCards then\n    drawCards(numCards)\n    return\n  end\n\n  drawCards(deckSize)\n  if discardPile ~= nil then\n    shuffleDiscardIntoDeck()\n    Wait.time(|| drawCards(numCards - deckSize), 1)\n  end\n  printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n  drawDeck = nil\n  discardPile = nil\n  topCard = nil\n\n  local zone = getObjectFromGUID(zoneID)\n  if zone == nil then return end\n\n  for _, object in ipairs(zone.getObjects()) do\n    if object.tag == \"Deck\" or object.tag == \"Card\" then\n      if self.positionToLocal(object.getPosition()).z > 0.5 then\n        discardPile = object\n      -- Norman Withers handling\n      elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n        topCard = object\n      else\n        drawDeck = object\n      end\n    end\n  end\nend\n\nfunction drawCards(numCards)\n  if drawDeck == nil then return end\n  drawDeck.deal(numCards, playerColor)\nend\n\nfunction shuffleDiscardIntoDeck()\n  if not discardPile.is_face_down then discardPile.flip() end\n  discardPile.shuffle()\n  discardPile.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)\n  drawDeck = discardPile\n  discardPile = nil\nend\n\n-- discard a random non-hidden card from hand\nfunction doDiscardOne()\n  local hand = Player[playerColor].getHandObjects()\n  if #hand == 0 then\n    broadcastToAll(\"Cannot discard from empty hand!\", \"Red\")\n  else\n    local choices = {}\n    for i = 1, #hand do\n      local notes = JSON.decode(hand[i].getGMNotes())\n      if notes ~= nil then\n        if notes.hidden ~= true then\n          table.insert(choices, i)\n        end\n      else\n        table.insert(choices, i)\n      end\n    end\n\n    if #choices == 0 then\n      broadcastToAll(\"Hidden cards can't be randomly discarded.\", \"Orange\")\n      return\n    end\n\n    -- get a random non-hidden card (from the \"choices\" table)\n    local num = math.random(1, #choices)\n    hand[choices[num]].setPosition(returnGlobalDiscardPosition())\n    broadcastToAll(playerColor .. \" randomly discarded card \" .. choices[num] .. \"/\" .. #hand .. \".\", \"White\")\n  end\nend\n\n---------------------------------------------------------\n-- color related functions\n---------------------------------------------------------\n\n-- changes the player color\nfunction changeColor(clickedByColor)\n  local colorList = {\n    \"White\",\n    \"Brown\",\n    \"Red\",\n    \"Orange\",\n    \"Yellow\",\n    \"Green\",\n    \"Teal\",\n    \"Blue\",\n    \"Purple\",\n    \"Pink\"\n  }\n\n  -- remove existing colors from the list of choices\n  for _, existingColor in ipairs(Player.getAvailableColors()) do\n    for i, newColor in ipairs(colorList) do\n      if existingColor == newColor then\n        table.remove(colorList, i)\n      end\n    end\n  end\n\n  -- show the option dialog for color selection to the player that triggered this\n  Player[clickedByColor].showOptionsDialog(\"Select a new color:\", colorList, _, function(color)\n    local HAND_ZONE_GUIDS = {\n      \"a70eee\", -- White\n      \"5fe087\", -- Orange\n      \"0285cc\", -- Green\n      \"be2f17\"  -- Red\n    }\n    local index\n    local startPos = self.getPosition()\n\n    -- get respective hand zone by position\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        index = 1\n      else\n        index = 2\n      end\n    else\n      if startPos.z > 0 then\n        index = 3\n      else\n        index = 4\n      end\n    end\n\n    -- update the color of the hand zone\n    local handZone = getObjectFromGUID(HAND_ZONE_GUIDS[index])\n    handZone.setValue(color)\n\n    -- if the seated player clicked this, reseat him to the new color\n    if clickedByColor == playerColor then\n      Player[playerColor].changeColor(color)\n    end\n\n    -- update the internal variable\n    playerColor = color\n  end)\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n  local cardPos = card.getPosition()\n\n  -- don't continue for cards on your deck (Norman) or in your discard pile\n  if self.positionToLocal(cardPos).x < -1 then return end\n\n  -- get current amount of resource tokens on the card\n  local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n  local clickableResourceCounter = nil\n  local foundTokens = 0\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n      foundTokens = foundTokens + math.abs(obj.getQuantity())\n      obj.destruct()\n    elseif obj.getMemo() == \"resourceCounter\" then\n      foundTokens = obj.getVar(\"val\")\n      clickableResourceCounter = obj\n      break\n    end\n  end\n\n  -- handling Runic Axe upgrade sheet for additional replenish\n  if card.getName() == \"Runic Axe\" then\n    for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = v.hit_object\n      if obj.tag == \"Card\" then\n        local notes = JSON.decode(obj.getGMNotes()) or {}\n        if notes ~= nil and notes.id == \"09022-c\" then\n          if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n          break\n        end\n      end\n    end\n  end\n\n  -- this is the theoretical new amount of uses (to be checked below)\n  local newCount = foundTokens + replenish\n  \n  -- if there are already more uses than the replenish amount, keep them\n  if foundTokens > count then\n    newCount = foundTokens\n  -- only replenish up until the replenish amount\n  elseif newCount > count then\n    newCount = count\n  end\n\n  -- update the clickable counter or spawn a group of tokens\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", newCount)\n  else\n    tokenManager.spawnTokenGroup(card, \"resource\", newCount)\n  end\nend\n\nfunction syncCustomizableMetadata(card)\n  local cardMetadata = JSON.decode(card.getGMNotes()) or { }\n  if cardMetadata ~= nil and cardMetadata.customizations ~= nil then\n    for _, collision in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n      local obj = collision.hit_object\n      if obj.name == \"Card\" or obj.name == \"CardCustom\" then\n        local notes = JSON.decode(obj.getGMNotes()) or { }\n        if notes.id == (cardMetadata.id .. \"-c\") then\n          for i, customization in ipairs(cardMetadata.customizations) do\n            if obj.getVar(\"markedBoxes\")[i] == customization.xp\n                and customization.replaces ~= nil\n                and customization.replaces.uses ~= nil then\n              cardMetadata.uses = customization.replaces.uses\n              card.setGMNotes(JSON.encode(cardMetadata))\n            end\n          end\n        end\n      end\n    end\n  end\nend\n\nfunction spawnTokensFor(object)\n  local extraUses = { }\n  if activeInvestigatorId == \"03004\" then\n    extraUses[\"Charge\"] = 1\n  end\n\n  tokenManager.spawnForCard(object, extraUses)\nend\n\nfunction onCollisionEnter(collision_info)\n  local object = collision_info.collision_object\n\n  -- detect if \"Dream-Enhancing Serum\" is placed\n  if object.getName() == \"Dream-Enhancing Serum\" then isDES = true end\n\n  -- only continue if loading is completed\n  if not collisionEnabled then return end\n\n  -- only continue for cards\n  if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n\n  maybeUpdateActiveInvestigator(object)\n  syncCustomizableMetadata(object)\n\n  if isInDeckZone(object) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(object)\n  elseif shouldSpawnTokens(object) then\n    spawnTokensFor(object)\n  end\nend\n\n-- detect if \"Dream-Enhancing Serum\" is removed\nfunction onCollisionExit(collision_info)\n  if collision_info.collision_object.getName() == \"Dream-Enhancing Serum\" then isDES = false end\nend\n\n-- checks if tokens should be spawned for the provided card\nfunction shouldSpawnTokens(card)\n  if card.is_face_down then\n    return false\n  end\n  \n  local localCardPos = self.positionToLocal(card.getPosition())\n  local metadata = JSON.decode(card.getGMNotes())\n\n  -- If no metadata we don't know the type, so only spawn in the main area\n  if metadata == nil then\n    return inArea(localCardPos, MAIN_PLAY_AREA)\n  end\n\n  -- Spawn tokens for assets and events on the main area\n  if inArea(localCardPos, MAIN_PLAY_AREA)\n      and (metadata.type == \"Asset\"\n      or metadata.type == \"Event\") then\n    return true\n  end\n\n  -- Spawn tokens for all encounter types in the threat area\n  if inArea(localCardPos, THREAT_AREA)\n      and (metadata.type == \"Treachery\"\n      or metadata.type == \"Enemy\"\n      or metadata.weakness) then\n    return true\n  end\n\n  return false\nend\n\nfunction onObjectEnterContainer(container, object)\n  Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)\nend\n\nfunction resetTokensIfInDeckZone(container, object)\n  if isInDeckZone(container) then\n    tokenManager.resetTokensSpawned(object)\n    removeTokensFromObject(container)\n  end\nend\n\n-- checks if an object is in this mats deckzone\nfunction isInDeckZone(checkObject)\n  local deckZone = getObjectFromGUID(zoneID)\n  if deckZone == nil then\n    return false\n  end\n\n  for _, obj in ipairs(deckZone.getObjects()) do\n    if obj == checkObject then\n      return true\n    end\n  end\n\n  return false\nend\n\n-- removes tokens from the provided card/deck\nfunction removeTokensFromObject(object)\n  for _, v in ipairs(searchArea(object.getPosition(), { 3, 1, 4 })) do\n    local obj = v.hit_object\n\n    if obj.getGUID() ~= \"4ee1f2\" and -- table\n        obj ~= self and\n        obj.type ~= \"Deck\" and\n        obj.type ~= \"Card\" and\n        obj.memo ~= nil and\n        obj.getLock() == false and\n        obj.getDescription() ~= \"Action Token\" and\n        not tokenChecker.isChaosToken(obj) then\n      TRASHCAN.putObject(obj)\n    end\n  end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and skill tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n  if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end\n\n  local notes = JSON.decode(card.getGMNotes())\n  local class\n\n  if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= nil then\n    if notes.id == activeInvestigatorId then return end\n    class = notes.class\n    activeInvestigatorId = notes.id\n    STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n  elseif activeInvestigatorId ~= \"00000\" then\n    class = \"Neutral\"\n    activeInvestigatorId = \"00000\"\n    STAT_TRACKER.call(\"updateStats\", {1, 1, 1, 1})\n  else\n    return\n  end\n\n  -- change state of action tokens\n  local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n  local smallToken = nil\n  local STATE_TABLE = {\n    [\"Guardian\"] = 1,\n    [\"Seeker\"]   = 2,\n    [\"Rogue\"]    = 3,\n    [\"Mystic\"]   = 4,\n    [\"Survivor\"] = 5,\n    [\"Neutral\"]  = 6\n  }\n\n  for _, obj in ipairs(search) do\n    local obj = obj.hit_object\n    if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n      if obj.getScale().x < 0.4 then\n        smallToken = obj\n      else\n        setObjectState(obj, STATE_TABLE[class])\n      end\n    end\n  end\n\n  -- update the small token with special action for certain investigators\n  local SPECIAL_ACTIONS = {\n    [\"04002\"]    = 8,  -- Ursula Downs\n    [\"01002\"]    = 9,  -- Daisy Walker\n    [\"01502\"]    = 9,  -- Daisy Walker\n    [\"01002-pb\"] = 9,  -- Daisy Walker\n    [\"06003\"]    = 10, -- Tony Morgan\n    [\"04003\"]    = 11, -- Finn Edwards\n    [\"08016\"]    = 14  -- Bob Jenkins\n  }\n\n  if smallToken ~= nil then\n    setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])\n  end\nend\n\nfunction setObjectState(obj, stateId)\n  if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaosTokenButton(_, _, isRightClick)\n  Global.call(\"drawChaosToken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n  Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction returnGlobalDiscardPosition()\n  return self.positionToWorld(DISCARD_PILE_POSITION)\nend\n\n-- Sets this playermat's draw 1 button to visible\n---@param visible Boolean.  Whether the draw 1 button should be visible\nfunction showDrawButton(visible)\n  isDrawButtonVisible = visible\n\n  -- create the \"Draw 1\" button\n  if isDrawButtonVisible then\n    self.createButton({\n        label = \"Draw 1\",\n        click_function = \"doDrawOne\",\n        function_owner = self,\n        position = { 1.84, 0.1, -0.36 },\n        scale = { 0.12, 0.12, 0.12 },\n        width = 800,\n        height = 280,\n        font_size = 180\n    })\n\n  -- remove the \"Draw 1\" button\n  else\n    local buttons = self.getButtons()\n    for i = 1, #buttons do\n      if buttons[i].label == \"Draw 1\" then\n        self.removeButton(buttons[i].index)\n      end\n    end\n  end\nend\n\n-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues\n---@param showCounter Boolean Whether the clickable clue counter should be present\nfunction clickableClues(showCounter)\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n  local clickerPos = CLUE_CLICKER.getPosition()\n  local clueCount = 0\n\n  if showCounter then\n    -- current clue count\n    clueCount = CLUE_COUNTER.getVar(\"exposedValue\")\n\n    -- remove clues\n    CLUE_COUNTER.call(\"removeAllClues\")\n\n    -- set value for clue clickers\n    CLUE_CLICKER.call(\"updateVal\", clueCount)\n\n    -- move clue counters up\n    clickerPos.y = 1.52\n    CLUE_CLICKER.setPosition(clickerPos)\n  else\n    -- current clue count\n    clueCount = CLUE_CLICKER.getVar(\"val\")\n\n    -- move clue counters down\n    clickerPos.y = 1.3\n    CLUE_CLICKER.setPosition(clickerPos)\n\n    -- spawn clues\n    local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})\n    for i = 1, clueCount do\n      pos.y = pos.y + 0.045 * i\n      tokenManager.spawnToken(pos, \"clue\", self.getRotation())\n    end\n  end\nend\n\n-- removes all clues (moving tokens to the trash and setting counters to 0)\nfunction removeClues()\n  local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n  local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n\n  CLUE_COUNTER.call(\"removeAllClues\")\n  CLUE_CLICKER.call(\"updateVal\", 0)\nend\n\n-- reports the clue count\n---@param useClickableCounters Boolean Controls which type of counter is getting checked\nfunction getClueCount(useClickableCounters)\n  local count = 0\n\n  if useClickableCounters then\n    local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)\n    count = tonumber(CLUE_CLICKER.getVar(\"val\"))\n  else\n    local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)\n    count = tonumber(CLUE_COUNTER.getVar(\"exposedValue\"))\n  end\n  return count\nend\n\n-- Sets this playermat's snap points to limit snapping to matching card types or not.  If matchTypes\n-- is true, the main card slot snap points will only snap assets, while the investigator area point\n-- will only snap Investigators.  If matchTypes is false, snap points will be reset to snap all\n-- cards.\n---@param matchTypes Boolean.  Whether snap points should only snap for the matching card types.\nfunction setLimitSnapsByType(matchTypes)\n  local snaps = self.getSnapPoints()\n  for i, snap in ipairs(snaps) do\n    local snapPos = snap.position\n    if inArea(snapPos, MAIN_PLAY_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Asset\" }\n        else\n          table.insert(snaps[i].tags, \"Asset\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n    if inArea(snapPos, INVESTIGATOR_AREA) then\n      local snapTags = snaps[i].tags\n      if matchTypes then\n        if snapTags == nil then\n          snaps[i].tags = { \"Investigator\" }\n        else\n          table.insert(snaps[i].tags, \"Investigator\")\n        end\n      else\n        snaps[i].tags = nil\n      end\n    end\n  end\n  self.setSnapPoints(snaps)\nend\n\n-- Simple method to check if the given point is in a specified area.  Local use only,\n---@param point Vector.  Point to check, only x and z values are relevant\n---@param bounds Table.  Defined area to see if the point is within.  See MAIN_PLAY_AREA for sample\n--     bounds definition.\n---@return Boolean.  True if the point is in the area defined by bounds\nfunction inArea(point, bounds)\n  return (point.x < bounds.upperLeft.x\n      and point.x > bounds.lowerRight.x\n      and point.z < bounds.upperLeft.z\n      and point.z > bounds.lowerRight.z)\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n  local customDataHelper = getObjectFromGUID(args[1])\n  local playerCardData = customDataHelper.getTable(\"PLAYER_CARD_DATA\")\n  tokenManager.addPlayerCardData(playerCardData)\nend\nend)\n__bundle_register(\"core/token/TokenChecker\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local CHAOS_TOKEN_NAMES = {\n    [\"Elder Sign\"] = true,\n    [\"+1\"] = true,\n    [\"0\"] = true,\n    [\"-1\"] = true,\n    [\"-2\"] = true,\n    [\"-3\"] = true,\n    [\"-4\"] = true,\n    [\"-5\"] = true,\n    [\"-6\"] = true,\n    [\"-7\"] = true,\n    [\"-8\"] = true,\n    [\"Skull\"] = true,\n    [\"Cultist\"] = true,\n    [\"Tablet\"] = true,\n    [\"Elder Thing\"] = true,\n    [\"Auto-fail\"] = true,\n    [\"Bless\"] = true,\n    [\"Curse\"] = true,\n    [\"Frost\"] = true\n  }\n\n  local TokenChecker = {}\n\n  -- returns true if the passed object is a chaos token (by name)\n  TokenChecker.isChaosToken = function(obj)\n    if CHAOS_TOKEN_NAMES[obj.getName()] then\n      return true\n    else\n      return false\n    end\n  end\n\n  return TokenChecker\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": false,
      "Snap": false,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "https://i.imgur.com/wDp1Woo.jpg",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomTile": {
          "Type": 3,
          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"arkhamdb/DeckImporterUi\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal INPUT_FIELD_HEIGHT = 340\nlocal INPUT_FIELD_WIDTH = 1500\nlocal FIELD_COLOR = { 0.9, 0.7, 0.5 }\n\nlocal PRIVATE_TOGGLE_LABELS = {}\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\n\nlocal UPGRADED_TOGGLE_LABELS = {}\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\n\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = {}\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\n\nlocal redDeckId = \"\"\nlocal orangeDeckId = \"\"\nlocal whiteDeckId = \"\"\nlocal greenDeckId = \"\"\n\nlocal privateDeck = true\nlocal loadNewestDeck = true\nlocal loadInvestigators = false\n\n-- Returns a table with the full state of the UI, including options and deck IDs.\n-- This can be used to persist via onSave(), or provide values for a load operation\n-- Table values:\n--   redDeck: Deck ID to load for the red player\n--   orangeDeck: Deck ID to load for the orange player\n--   whiteDeck: Deck ID to load for the white player\n--   greenDeck: Deck ID to load for the green player\n--   private: True to load a private deck, false to load a public deck\n--   loadNewest: True if the most upgraded version of the deck should be loaded\n--   investigators: True if investigator cards should be spawned\nfunction getUiState()\n  return {\n    redDeck = redDeckId,\n    orangeDeck = orangeDeckId,\n    whiteDeck = whiteDeckId,\n    greenDeck = greenDeckId,\n    private = privateDeck,\n    loadNewest = loadNewestDeck,\n    investigators = loadInvestigators\n  }\nend\n\n-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()\nfunction initializeUi(savedUiState)\n  if savedUiState ~= nil then\n    redDeckId = savedUiState.redDeck\n    orangeDeckId = savedUiState.orangeDeck\n    whiteDeckId = savedUiState.whiteDeck\n    greenDeckId = savedUiState.greenDeck\n    privateDeck = savedUiState.private\n    loadNewestDeck = savedUiState.loadNewest\n    loadInvestigators = savedUiState.investigators\n  end\n\n  makeOptionToggles()\n  makeDeckIdFields()\n  makeBuildButton()\nend\n\nfunction makeOptionToggles()\n  -- common parameters\n  local checkbox_parameters = {}\n  checkbox_parameters.function_owner = self\n  checkbox_parameters.width = INPUT_FIELD_WIDTH\n  checkbox_parameters.height = INPUT_FIELD_HEIGHT\n  checkbox_parameters.scale = { 0.1, 0.1, 0.1 }\n  checkbox_parameters.font_size = 240\n  checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }\n  checkbox_parameters.color = FIELD_COLOR\n\n  -- public / private deck\n  checkbox_parameters.click_function = \"publicPrivateChanged\"\n  checkbox_parameters.position = { 0.25, 0.1, -0.102 }\n  checkbox_parameters.tooltip = \"Published or private deck?\\n\\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\n  checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\n  self.createButton(checkbox_parameters)\n\n  -- load upgraded?\n  checkbox_parameters.click_function = \"loadUpgradedChanged\"\n  checkbox_parameters.position = { 0.25, 0.1, -0.01 }\n  checkbox_parameters.tooltip = \"Load newest upgrade or exact deck?\"\n  checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\n  self.createButton(checkbox_parameters)\n\n  -- load investigators?\n  checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\n  checkbox_parameters.position = { 0.25, 0.1, 0.081 }\n  checkbox_parameters.tooltip = \"Spawn investigator cards?\"\n  checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\n  self.createButton(checkbox_parameters)\nend\n\n-- Create the four deck ID entry fields\nfunction makeDeckIdFields()\n  local input_parameters = {}\n  -- Parameters common to all entry fields\n  input_parameters.function_owner = self\n  input_parameters.scale = { 0.1, 0.1, 0.1 }\n  input_parameters.width = INPUT_FIELD_WIDTH\n  input_parameters.height = INPUT_FIELD_HEIGHT\n  input_parameters.font_size = 320\n  input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\n  input_parameters.alignment = 3 -- Center\n  input_parameters.color = FIELD_COLOR\n  input_parameters.font_color = { 0, 0, 0 }\n  input_parameters.validation = 2 -- Integer\n\n  -- Green\n  input_parameters.input_function = \"greenDeckChanged\"\n  input_parameters.position = { -0.166, 0.1, 0.385 }\n  input_parameters.value = greenDeckId\n  self.createInput(input_parameters)\n  -- Red\n  input_parameters.input_function = \"redDeckChanged\"\n  input_parameters.position = { 0.171, 0.1, 0.385 }\n  input_parameters.value = redDeckId\n  self.createInput(input_parameters)\n  -- White\n  input_parameters.input_function = \"whiteDeckChanged\"\n  input_parameters.position = { -0.166, 0.1, 0.474 }\n  input_parameters.value = whiteDeckId\n  self.createInput(input_parameters)\n  -- Orange\n  input_parameters.input_function = \"orangeDeckChanged\"\n  input_parameters.position = { 0.171, 0.1, 0.474 }\n  input_parameters.value = orangeDeckId\n  self.createInput(input_parameters)\nend\n\n-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic\nfunction makeBuildButton()\n  local button_parameters = {}\n  button_parameters.click_function = \"loadDecks\"\n  button_parameters.function_owner = self\n  button_parameters.position = { 0, 0.1, 0.71 }\n  button_parameters.width = 320\n  button_parameters.height = 30\n  button_parameters.color = { 0, 0, 0, 0 }\n  button_parameters.tooltip = \"Click to build all four decks!\"\n  self.createButton(button_parameters)\nend\n\n-- Event handlers for deck ID change\nfunction redDeckChanged(_, _, inputValue) redDeckId = inputValue end\n\nfunction orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end\n\nfunction whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end\n\nfunction greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end\n\n-- Event handlers for toggle buttons\nfunction publicPrivateChanged()\n  privateDeck = not privateDeck\n  self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }\nend\n\nfunction loadUpgradedChanged()\n  loadNewestDeck = not loadNewestDeck\n  self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }\nend\n\nfunction loadInvestigatorsChanged()\n  loadInvestigators = not loadInvestigators\n  self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }\nend\n\nfunction loadDecks()\n  -- testLoadLotsOfDecks()\n  -- Method in DeckImporterMain, visible due to inclusion\n\n  -- TODO: Make this use the configuration ID for the all cards bag\n  local allCardsBag = getObjectFromGUID(\"15bb07\")\n  local indexReady = allCardsBag.call(\"isIndexReady\")\n  if (not indexReady) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return\n  end\n  if (redDeckId ~= nil and redDeckId ~= \"\") then\n    buildDeck(\"Red\", redDeckId)\n  end\n  if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\n    buildDeck(\"Orange\", orangeDeckId)\n  end\n  if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\n    buildDeck(\"White\", whiteDeckId)\n  end\n  if (greenDeckId ~= nil and greenDeckId ~= \"\") then\n    buildDeck(\"Green\", greenDeckId)\n  end\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\nlocal SPREAD_X_SHIFT = -3.66\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation.  This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom.  If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local miniCards = { }\n  local standardCards = { }\n  local investigatorCards = { }\n\n  for _, card in ipairs(cardList) do\n    if (card.metadata.type == \"Investigator\") then\n      table.insert(investigatorCards, card)\n    elseif (card.metadata.type == \"Minicard\") then\n      table.insert(miniCards, card)\n    else\n      table.insert(standardCards, card)\n    end\n  end\n  -- Spawn each of the three types individually.  Each Y position shift accounts for the thickness\n  -- of the spawned deck\n  local position = { x = pos.x, y = pos.y, z = pos.z }\n  Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback)\n\n  position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n  Spawner.spawn(standardCards, position, rot, callback)\n\n  position.y = position.y + (#standardCards + #miniCards) * 0.07\n  Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n  -- Special handle the first row if we have less than a full single row, but only if there's a\n  -- reasonable max column count.  Single-row spreads will send a large value for maxCols\n  if maxCols < 100 and #cardList < maxCols then\n    position.z = startPos.z + ((maxCols - #cardList) / 2 * SPREAD_Z_SHIFT)\n  end\n  local cardsInRow = 0\n  local rows = 0\n  for _, card in ipairs(cardList) do\n    Spawner.spawn({ card }, position, rot, callback)\n    position.z = position.z + SPREAD_Z_SHIFT\n    cardsInRow = cardsInRow + 1\n    if cardsInRow >= maxCols then\n      rows = rows + 1\n      local cardsForRow = #cardList - rows * maxCols\n      if cardsForRow > maxCols then\n        cardsForRow = maxCols\n      end\n      position.z = startPos.z + ((maxCols - cardsForRow) / 2 * SPREAD_Z_SHIFT)\n      position.x = position.x + SPREAD_X_SHIFT\n      cardsInRow = 0\n    end\n  end\nend\n\n-- Spawn a specific list of cards.  This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n---@param cardList: A list of Player Card data structures (data/metadata)\n---@param pos table Position where the cards should be spawned (global)\n---@param rot table Rotation for the orientation of the spawned cards (global)\n---@param callback function callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n  if (#cardList == 0) then\n    return\n  end\n  -- Spawn a single card directly\n  if (#cardList == 1) then\n    spawnObjectData({\n      data = cardList[1].data,\n      position = pos,\n      rotation = rot,\n      callback_function = callback,\n    })\n    return\n  end\n  -- For multiple cards, construct a deck and spawn that\n  local deck = Spawner.buildDeckDataTemplate()\n  -- Decks won't inherently scale to the cards in them.  The card list being spawned should be all\n  -- the same type/size by this point, so use the first card to set the size\n  deck.Transform = {\n    scaleX = cardList[1].data.Transform.scaleX,\n    scaleY = 1,\n    scaleZ = cardList[1].data.Transform.scaleZ,\n  }\n  local sidewaysDeck = true\n  for _, spawnCard in ipairs(cardList) do\n    Spawner.addCardToDeck(deck, spawnCard.data)\n    -- set sidewaysDeck to false if any card is not a sideways card\n    sidewaysDeck = (sidewaysDeck and spawnCard.data.SidewaysCard)\n  end\n  -- set the alt view angle for sideway decks\n  if sidewaysDeck then\n    deck.AltLookAngle = { x = 0, y = 180, z = 90 }\n  end\n  spawnObjectData({\n    data = deck,\n    position = pos,\n    rotation = rot,\n    callback_function = callback,\n  })\nend\n\n-- Inserts a card into the given deck.  This does three things:\n--   1. Add the card's data to ContainedObjects\n--   2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n--      ID list.  Note that the deck's ID list is \"DeckIDs\" even though it\n--      contains a list of card Ids\n--   3. Extract the card's CustomDeck table and add it to the deck.  The deck's\n--      \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n--      deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n  for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n    if (deck.CustomDeck[customDeckId] == nil) then\n      -- CustomDeck not added to deck yet, add it\n      deck.CustomDeck[customDeckId] = customDeckData\n    elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n      -- CustomDeck for this card matches the current one for the deck, do nothing\n    else\n      -- CustomDeck data conflict\n      local newDeckId = nil\n      for deckId, customDeck in pairs(deck.CustomDeck) do\n        if (customDeckData.FaceURL == customDeck.FaceURL) then\n          newDeckId = deckId\n        end\n      end\n      if (newDeckId == nil) then\n        -- No non-conflicting custom deck for this card, add a new one\n        newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n        deck.CustomDeck[newDeckId] = customDeckData\n      end\n      -- Update the card with the new CustomDeck info\n      cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n      cardData.CustomDeck[customDeckId] = nil\n      cardData.CustomDeck[newDeckId] = customDeckData\n      break\n    end\n  end\n  table.insert(deck.ContainedObjects, cardData)\n  table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n  local deck = {}\n  deck.Name = \"Deck\"\n\n  -- Card data.  DeckIDs and CustomDeck entries will be built from the cards\n  deck.ContainedObjects = {}\n  deck.DeckIDs = {}\n  deck.CustomDeck = {}\n\n  -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n  deck.Transform = {\n    scaleX = 1,\n    scaleY = 1,\n    scaleZ = 1,\n  }\n\n  return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n  local id = startId\n  while (objectTable[id] ~= nil) do\n    id = tostring(tonumber(id) + 1)\n  end\n\n  return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n--      irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n  if metadata.permanent then\n    return 1\n  elseif metadata.bonded_to ~= nil then\n    return 2\n  else -- Normal card\n    return 3\n  end\nend\n\n-- Comparison function used to sort the cards in a deck.  Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order.  This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n  local pbcn1 = Spawner.getpbcn(card1.metadata)\n  local pbcn2 = Spawner.getpbcn(card2.metadata)\n  if pbcn1 ~= pbcn2 then\n    return pbcn1 > pbcn2\n  end\n  if pbcn1 == 3 then\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname < card2.data.Nickname\n    end\n    return card1.data.Description < card2.data.Description\n  else\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname > card2.data.Nickname\n    end\n    return card1.data.Description > card2.data.Description\n  end\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\n__bundle_register(\"playermat/Zones\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference\n-- and there is no built-in function to copy a table this is relatively brute force.\n--\n-- Positions are all relative to the player mat, and most are consistent. The\n-- exception are the SetAside# zones, which are placed to the left of the mat\n-- for White/Green, and the right of the mat for Orange/Red.\n--\n-- Investigator: Investigator card area.\n-- Minicard: Placement for the investigator's minicard, just above the player mat\n-- Deck, Discard: Standard locations for the deck and discard piles.\n-- BlankTop: used for assets that start in play (e.g. Duke)\n-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.\n-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.\n-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.\n-- SetAside1: Permanent cards\n-- SetAside2: Bonded cards\n-- SetAside3: Ancestral Knowledge / Underworld Market\n-- SetAside4: Upgrade sheets for customizable cards\n-- SetAside5: Hunch Deck for Joe Diamond\n-- SetAside6: currently unused\ndo\n  local Zones = { }\n\n  local playerMatGuids     = {}\n  playerMatGuids[\"Red\"]    = \"0840d5\"\n  playerMatGuids[\"Orange\"] = \"bd0ff4\"\n  playerMatGuids[\"White\"]  = \"8b081b\"\n  playerMatGuids[\"Green\"]  = \"383d8b\"\n\n  local commonZones           = {}\n  commonZones[\"Investigator\"] = { -1.17702, 0, 0.00209 }\n  commonZones[\"Deck\"]         = { -1.822724, 0, -0.02940192 }\n  commonZones[\"Discard\"]      = { -1.822451, 0, 0.6092291 }\n  commonZones[\"Ally\"]         = { -0.6157398, 0, 0.02435675 }\n  commonZones[\"Body\"]         = { -0.6306521, 0, 0.553170 }\n  commonZones[\"Hand1\"]        = { 0.2155387, 0, 0.04257287 }\n  commonZones[\"Hand2\"]        = { -0.1803701, 0, 0.03745948 }\n  commonZones[\"Arcane1\"]      = { 0.2124223, 0, 0.5596902 }\n  commonZones[\"Arcane2\"]      = { -0.1711275, 0, 0.5567944 }\n  commonZones[\"Tarot\"]        = { 0.6016169, 0, 0.03273106 }\n  commonZones[\"Accessory\"]    = { 0.6049907, 0, 0.5546234 }\n  commonZones[\"BlankTop\"]     = { 1.758446, 0, 0.03965336 }\n  commonZones[\"BlankBottom\"]  = { 1.754469, 0, 0.5634764 }\n  commonZones[\"Threat1\"]      = { -0.9116555, 0, -0.6446251 }\n  commonZones[\"Threat2\"]      = { -0.4544126, 0, -0.6428719 }\n  commonZones[\"Threat3\"]      = { 0.002246313, 0, -0.6430681 }\n  commonZones[\"Threat4\"]      = { 0.4590618, 0, -0.6432732 }\n\n  local zoneData                      = {}\n  zoneData[\"White\"]                   = {}\n  zoneData[\"White\"][\"Investigator\"]   = commonZones[\"Investigator\"]\n  zoneData[\"White\"][\"Deck\"]           = commonZones[\"Deck\"]\n  zoneData[\"White\"][\"Discard\"]        = commonZones[\"Discard\"]\n  zoneData[\"White\"][\"Ally\"]           = commonZones[\"Ally\"]\n  zoneData[\"White\"][\"Body\"]           = commonZones[\"Body\"]\n  zoneData[\"White\"][\"Hand1\"]          = commonZones[\"Hand1\"]\n  zoneData[\"White\"][\"Hand2\"]          = commonZones[\"Hand2\"]\n  zoneData[\"White\"][\"Arcane1\"]        = commonZones[\"Arcane1\"]\n  zoneData[\"White\"][\"Arcane2\"]        = commonZones[\"Arcane2\"]\n  zoneData[\"White\"][\"Tarot\"]          = commonZones[\"Tarot\"]\n  zoneData[\"White\"][\"Accessory\"]      = commonZones[\"Accessory\"]\n  zoneData[\"White\"][\"BlankTop\"]       = commonZones[\"BlankTop\"]\n  zoneData[\"White\"][\"BlankBottom\"]    = commonZones[\"BlankBottom\"]\n  zoneData[\"White\"][\"Threat1\"]        = commonZones[\"Threat1\"]\n  zoneData[\"White\"][\"Threat2\"]        = commonZones[\"Threat2\"]\n  zoneData[\"White\"][\"Threat3\"]        = commonZones[\"Threat3\"]\n  zoneData[\"White\"][\"Threat4\"]        = commonZones[\"Threat4\"]\n  zoneData[\"White\"][\"Minicard\"]       = { -1, 0, -1.45 }\n  zoneData[\"White\"][\"SetAside1\"]      = { 2.345893, 0, -0.520315 }\n  zoneData[\"White\"][\"SetAside2\"]      = { 2.345893, 0, 0.042552 }\n  zoneData[\"White\"][\"SetAside3\"]      = { 2.345893, 0, 0.605419 }\n  zoneData[\"White\"][\"UnderSetAside3\"] = { 2.495893, 0, 0.805419 }\n  zoneData[\"White\"][\"SetAside4\"]      = { 2.775893, 0, -0.520315 }\n  zoneData[\"White\"][\"SetAside5\"]      = { 2.775893, 0, 0.042552 }\n  zoneData[\"White\"][\"SetAside6\"]      = { 2.775893, 0, 0.605419 }\n  zoneData[\"White\"][\"UnderSetAside6\"] = { 2.925893, 0, 0.805419 }\n\n  zoneData[\"Orange\"]                   = {}\n  zoneData[\"Orange\"][\"Investigator\"]   = commonZones[\"Investigator\"]\n  zoneData[\"Orange\"][\"Deck\"]           = commonZones[\"Deck\"]\n  zoneData[\"Orange\"][\"Discard\"]        = commonZones[\"Discard\"]\n  zoneData[\"Orange\"][\"Ally\"]           = commonZones[\"Ally\"]\n  zoneData[\"Orange\"][\"Body\"]           = commonZones[\"Body\"]\n  zoneData[\"Orange\"][\"Hand1\"]          = commonZones[\"Hand1\"]\n  zoneData[\"Orange\"][\"Hand2\"]          = commonZones[\"Hand2\"]\n  zoneData[\"Orange\"][\"Arcane1\"]        = commonZones[\"Arcane1\"]\n  zoneData[\"Orange\"][\"Arcane2\"]        = commonZones[\"Arcane2\"]\n  zoneData[\"Orange\"][\"Tarot\"]          = commonZones[\"Tarot\"]\n  zoneData[\"Orange\"][\"Accessory\"]      = commonZones[\"Accessory\"]\n  zoneData[\"Orange\"][\"BlankTop\"]       = commonZones[\"BlankTop\"]\n  zoneData[\"Orange\"][\"BlankBottom\"]    = commonZones[\"BlankBottom\"]\n  zoneData[\"Orange\"][\"Threat1\"]        = commonZones[\"Threat1\"]\n  zoneData[\"Orange\"][\"Threat2\"]        = commonZones[\"Threat2\"]\n  zoneData[\"Orange\"][\"Threat3\"]        = commonZones[\"Threat3\"]\n  zoneData[\"Orange\"][\"Threat4\"]        = commonZones[\"Threat4\"]\n  zoneData[\"Orange\"][\"Minicard\"]       = { 1, 0, -1.45 }\n  zoneData[\"Orange\"][\"SetAside1\"]      = { -2.350362, 0, -0.520315 }\n  zoneData[\"Orange\"][\"SetAside2\"]      = { -2.350362, 0, 0.042552 }\n  zoneData[\"Orange\"][\"SetAside3\"]      = { -2.350362, 0, 0.605419 }\n  zoneData[\"Orange\"][\"UnderSetAside3\"] = { -2.500362, 0, 0.80419 }\n  zoneData[\"Orange\"][\"SetAside4\"]      = { -2.7803627, 0, -0.520315 }\n  zoneData[\"Orange\"][\"SetAside5\"]      = { -2.7803627, 0, 0.042552 }\n  zoneData[\"Orange\"][\"SetAside6\"]      = { -2.7803627, 0, 0.605419 }\n  zoneData[\"Orange\"][\"UnderSetAside6\"] = { -2.9303627, 0, 0.80419 }\n\n  -- Green positions are the same as White and Red the same as Orange\n  zoneData[\"Red\"] = zoneData[\"Orange\"]\n  zoneData[\"Green\"] = zoneData[\"White\"]\n\n  -- Gets the global position for the given zone on the specified player mat.\n  ---@param playerColor: Color name of the player mat to get the zone position for (e.g. \"Red\")\n  ---@param zoneName: Name of the zone to get the position for.  See Zones object documentation for a list of valid zones.\n  ---@return: Global position table, or nil if an invalid player color or zone is specified\n  Zones.getZonePosition = function(playerColor, zoneName)\n    if (playerColor ~= \"Red\"\n        and playerColor ~= \"Orange\"\n        and playerColor ~= \"White\"\n        and playerColor ~= \"Green\") then\n      return nil\n    end\n    return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(zoneData[playerColor][zoneName])\n  end\n\n  -- Return the global rotation for a card on the given player mat, based on its metadata.\n  ---@param playerColor: Color name of the player mat to get the rotation for (e.g. \"Red\")\n  ---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\n  ---@return: Global rotation vector for the given card. This will include the\n  --     Y rotation to orient the card on the given player mat as well as a\n  --     Z rotation to place the card face up or face down.\n  Zones.getDefaultCardRotation = function(playerColor, zone)\n    local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\n\n    if zone == \"Deck\" then\n      deckRotation = deckRotation + Vector(0, 0, 180)\n    end\n\n    return deckRotation\n  end\n\n  return Zones\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"arkhamdb/DeckImporterMain\")\nend)\n__bundle_register(\"arkhamdb/DeckImporterMain\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"arkhamdb/DeckImporterUi\")\nrequire(\"playercards/PlayerCardSpawner\")\n\nlocal playmatApi = require(\"playermat/PlaymatApi\")\nlocal playAreaApi = require(\"core/PlayAreaApi\")\nlocal arkhamDb = require(\"arkhamdb/ArkhamDb\")\nlocal zones = require(\"playermat/Zones\")\n\nlocal DEBUG = false\n\nlocal ALL_CARDS_GUID = \"15bb07\"\n\nlocal customizationRowsWithFields = { }\n-- inputMap maps from (our 1-indexes) customization row index to inputValue table index\n-- The Raven Quill\ncustomizationRowsWithFields[\"09042\"] = {}\ncustomizationRowsWithFields[\"09042\"].inputCount = 2\ncustomizationRowsWithFields[\"09042\"].inputMap = {}\ncustomizationRowsWithFields[\"09042\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09042\"].inputMap[5] = 2\n-- Friends in Low Places\ncustomizationRowsWithFields[\"09060\"] = {}\ncustomizationRowsWithFields[\"09060\"].inputCount = 2\ncustomizationRowsWithFields[\"09060\"].inputMap = {}\ncustomizationRowsWithFields[\"09060\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09060\"].inputMap[3] = 2\n-- Living Ink\ncustomizationRowsWithFields[\"09079\"] = {}\ncustomizationRowsWithFields[\"09079\"].inputCount = 3\ncustomizationRowsWithFields[\"09079\"].inputMap = {}\ncustomizationRowsWithFields[\"09079\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09079\"].inputMap[5] = 2\ncustomizationRowsWithFields[\"09079\"].inputMap[6] = 3\n-- Summoned Servitor\ncustomizationRowsWithFields[\"09080\"] = {}\ncustomizationRowsWithFields[\"09080\"].inputCount = 1\ncustomizationRowsWithFields[\"09080\"].inputMap = {}\ncustomizationRowsWithFields[\"09080\"].inputMap[6] = 1\n-- Grizzled\ncustomizationRowsWithFields[\"09101\"] = {}\ncustomizationRowsWithFields[\"09101\"].inputCount = 3\ncustomizationRowsWithFields[\"09101\"].inputMap = {}\ncustomizationRowsWithFields[\"09101\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09101\"].inputMap[2] = 2\ncustomizationRowsWithFields[\"09101\"].inputMap[3] = 3\n\nfunction onLoad(script_state)\n  initializeUi(JSON.decode(script_state))\n  math.randomseed(os.time())\n  arkhamDb.initialize()\nend\n\nfunction onSave() return JSON.encode(getUiState()) end\n\n-- Returns the zone name where the specified card should be placed, based on its metadata.\n---@param cardMetadata Table of card metadata.\n---@return Zone String Name of the zone such as \"Deck\", \"SetAside1\", etc.\n--     See Zones object documentation for a list of valid zones.\nfunction getDefaultCardZone(cardMetadata, bondedList)\n  if (cardMetadata.id == \"09080-m\") then -- Have to check the Servitor before other minicards\n    return \"SetAside6\"\n  elseif (cardMetadata.id == \"09006\") then -- On The Mend is set aside\n    return \"SetAside2\"\n  elseif cardMetadata.type == \"Investigator\" then\n    return \"Investigator\"\n  elseif cardMetadata.type == \"Minicard\" then\n    return \"Minicard\"\n  elseif cardMetadata.type == \"UpgradeSheet\" then\n    return \"SetAside4\"\n  elseif cardMetadata.startsInPlay then\n    return \"BlankTop\"\n  elseif cardMetadata.permanent then\n    return \"SetAside1\"\n  elseif bondedList[cardMetadata.id] then\n    return \"SetAside2\"\n    -- SetAside3 is used for Ancestral Knowledge / Underworld Market\n  else\n    return \"Deck\"\n  end\nend\n\nfunction buildDeck(playerColor, deckId)\n  local uiState = getUiState()\n  arkhamDb.getDecklist(\n      playerColor,\n      deckId,\n      uiState.private,\n      uiState.loadNewest,\n      uiState.investigators,\n      loadCards)\nend\n\n-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards\n-- at the appropriate zones and report an error to the user if any could not be loaded.\n-- This is a callback function which handles the results of ArkhamDb.getDecklist()\n-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.\n--\n---@param slots Table Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn,\n--     and count is the number which should be spawned\n---@param investigatorId String ArkhamDB ID (code) for this deck's investigator.\n--     Investigator cards should already be added to the slots list if they\n--     should be spawned, but this value is separate to check for special\n--     handling for certain investigators\n---@param bondedList Table A table of cardID keys to meaningless values.  Card IDs in this list were added\n--     from a parent bonded card.\n---@param customizations String ArkhamDB data for customizations on customizable cards\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n---@param loadAltInvestigator String Contains the name of alternative art for the investigator (\"normal\", \"revised\" or \"promo\")\nfunction loadCards(slots, investigatorId, bondedList, customizations, playerColor, loadAltInvestigator)\n  function coinside()\n    local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n    local yPos = {}\n    local cardsToSpawn = {}\n    for cardId, cardCount in pairs(slots) do\n      local card = allCardsBag.call(\"getCardById\", { id = cardId })\n      if card ~= nil then\n        local cardZone = getDefaultCardZone(card.metadata, bondedList)\n        for i = 1, cardCount do\n          table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\n        end\n\n        slots[cardId] = 0\n      end\n    end\n\n    handleAncestralKnowledge(cardsToSpawn)\n    handleUnderworldMarket(cardsToSpawn, playerColor)\n    handleHunchDeck(investigatorId, cardsToSpawn, playerColor)\n    handleCustomizableUpgrades(cardsToSpawn, customizations)\n\n    -- Split the card list into separate lists for each zone\n    local zoneDecks = buildZoneLists(cardsToSpawn)\n    -- Spawn the list for each zone\n    for zone, zoneCards in pairs(zoneDecks) do\n      local deckPos = zones.getZonePosition(playerColor, zone)\n      deckPos.y = 3\n\n      local callback = nil\n      -- If cards are spread too close together TTS groups them weirdly, selecting multiples\n      -- when hovering over a single card.  This distance is the minimum to avoid that\n      local spreadDistance = 1.15\n      if (zone == \"SetAside4\") then\n        -- SetAside4 is reserved for customization cards, and we want them spread on the table\n        -- so their checkboxes are visible\n        if (playerColor == \"White\") then\n          deckPos.z = deckPos.z + (#zoneCards - 1) * spreadDistance\n        elseif (playerColor == \"Green\") then\n          deckPos.x = deckPos.x + (#zoneCards - 1) * spreadDistance\n        end\n        callback = function(deck) deck.spread(spreadDistance) end\n      elseif zone == \"Deck\" then\n        callback = function(deck) deckSpawned(deck, playerColor) end\n      elseif zone == \"Investigator\" or zone == \"Minicard\" then\n        callback = function(card) loadAltArt(card, loadAltInvestigator) end\n      end\n      Spawner.spawnCards(\n          zoneCards,\n          deckPos,\n          zones.getDefaultCardRotation(playerColor, zone),\n          true, -- Sort deck\n          callback)\n\n      coroutine.yield(0)\n    end\n\n    -- Look for any cards which haven't been loaded\n    local hadError = false\n    for cardId, remainingCount in pairs(slots) do\n      if remainingCount > 0 then\n        hadError = true\n        arkhamDb.logCardNotFound(cardId, playerColor)\n      end\n    end\n    if (not hadError) then\n      printToAll(\"Deck loaded successfully!\", playerColor)\n    end\n    return 1\n  end\n\n  startLuaCoroutine(self, \"coinside\")\nend\n\n-- Callback handler for the main deck spawning.  Looks for cards which should start in hand, and\n-- draws them for the appropriate player.\n---@param deck Object Callback-provided spawned deck object\n---@param playerColor String Color of the player to draw the cards to\nfunction deckSpawned(deck, playerColor)\n  local player = Player[playmatApi.getPlayerColor(playerColor)]\n  local handPos = player.getHandTransform(1).position -- Only one hand zone per player\n  local deckCards = deck.getData().ContainedObjects\n  -- Process in reverse order so taking cards out doesn't upset the indexing\n  for i = #deckCards, 1, -1 do\n    local cardMetadata = JSON.decode(deckCards[i].GMNotes) or { }\n    if cardMetadata.startsInHand then\n      deck.takeObject({ index = i - 1, position = handPos, flip = true, smooth = true})\n    end\n  end\nend\n\n-- Conver the Raven Quill's selections from card IDs to card names.  This could be more elegant\n-- but the inputs are very static so we're using some brute force.\n---@param selectionString String provided by ArkhamDB, indicates the customization selections\n--     Should be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY)\nfunction convertRavenQuillSelections(selectionString)\n  if (string.len(selectionString) == 5) then\n    return getCardName(selectionString)\n  elseif (string.len(selectionString) == 11) then\n    return getCardName(string.sub(selectionString, 1, 5)) .. \", \" .. getCardName(string.sub(selectionString, 7))\n  end\nend\n\n-- Returns the simple name of a card given its ID.  This will find the card and strip any trailing\n-- SCED-specific suffixes such as (Taboo) or (Level)\nfunction getCardName(cardId)\n  local allCardsBag = getObjectFromGUID(\"15bb07\")\n  local card = allCardsBag.call(\"getCardById\", { id = cardId })\n  if (card ~= nil) then\n    local name = card.data.Nickname\n    if (string.find(name, \" %(\")) then\n      return string.sub(name, 1, string.find(name, \" %(\") - 1)\n    else\n      return name\n    end\n  end\nend\n\n-- Split a single list of cards into a separate table of lists, keyed by the zone\n---@param cards: Table of {cardData, cardMetadata, zone}\n---@return: Table of {zoneName=card list}\nfunction buildZoneLists(cards)\n  local zoneList = {}\n  for _, card in ipairs(cards) do\n    if zoneList[card.zone] == nil then\n      zoneList[card.zone] = {}\n    end\n    table.insert(zoneList[card.zone], card)\n  end\n\n  return zoneList\nend\n\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3\n---@param cardList Table Deck list being created\nfunction handleAncestralKnowledge(cardList)\n  local hasAncestralKnowledge = false\n  local skillList = {}\n  -- Have to process the entire list to check for Ancestral Knowledge and get all possible skills, so do both in one pass\n  for i, card in ipairs(cardList) do\n    if card.metadata.id == \"07303\" then\n      hasAncestralKnowledge = true\n      card.zone = \"SetAside3\"\n    elseif (card.metadata.type == \"Skill\"\n        and card.zone == \"Deck\"\n        and not card.metadata.weakness) then\n      table.insert(skillList, i)\n    end\n  end\n  if hasAncestralKnowledge then\n    for i = 1, 5 do\n      -- Move 5 random skills to SetAside3\n      local skillListIndex = math.random(#skillList)\n      cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\n      table.remove(skillList, skillListIndex)\n    end\n  end\nend\n\n-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3\n---@param cardList Table Deck list being created\n---@param playerColor String Color this deck is being loaded for\nfunction handleUnderworldMarket(cardList, playerColor)\n  local hasMarket = false\n  local illicitList = {}\n  -- Process the entire list to check for Underworld Market and get all possible skills, doing both in one pass\n  for i, card in ipairs(cardList) do\n    if card.metadata.id == \"09077\" then\n      -- Underworld Market found\n      hasMarket = true\n      card.zone = \"SetAside3\"\n    elseif card.metadata.traits ~= nil and string.find(card.metadata.traits, \"Illicit\", 1, true) and card.zone == \"Deck\" then\n      table.insert(illicitList, i)\n    end\n  end\n\n  if hasMarket then\n    if #illicitList < 10 then\n      printToAll(\"Only \" .. #illicitList ..\n          \" Illicit cards in your deck, you can't trigger Underworld Market's ability.\",\n          playerColor)\n    else\n      -- Process cards to move them to the market deck. This is done in reverse\n      -- order because the sorting needs to be reversed (deck sorts for face down)\n      -- Performance here may be an issue, as table.remove() is an O(n) operation\n      -- which makes the full shift O(n^2). But keep it simple unless it becomes\n      -- a problem\n      for i = #illicitList, 1, -1 do\n        local moving = cardList[illicitList[i]]\n        moving.zone = \"UnderSetAside3\"\n        table.remove(cardList, illicitList[i])\n        table.insert(cardList, moving)\n      end\n\n      if #illicitList > 10 then\n        printToAll(\"Moved all \" .. #illicitList ..\n            \" Illicit cards to the Market deck, reduce it to 10\",\n            playerColor)\n      else\n        printToAll(\"Built the Market deck\", playerColor)\n      end\n    end\n  end\nend\n\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch\n--     Deck.\n---@param investigatorId String ID for the deck's investigator card. Passed separately because the\n---    investigator may not be included in the cardList\n---@param cardList Table Deck list being created\n---@param playerColor String Color this deck is being loaded for\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\n  if investigatorId == \"05002\" then -- Joe Diamond\n    local insightList = {}\n    for i, card in ipairs(cardList) do\n      if (card.metadata.type == \"Event\"\n          and card.metadata.traits ~= nil\n          and string.match(card.metadata.traits, \"Insight\")\n          and card.metadata.bonded_to == nil) then\n        table.insert(insightList, i)\n      end\n    end\n    -- Process insights to move them to the hunch deck. This is done in reverse\n    -- order because the sorting needs to be reversed (deck sorts for face down)\n    -- Performance here may be an issue, as table.remove() is an O(n) operation\n    -- which makes the full shift O(n^2). But keep it simple unless it becomes\n    -- a problem\n    for i = #insightList, 1, -1 do\n      local moving = cardList[insightList[i]]\n      moving.zone = \"SetAside5\"\n      table.remove(cardList, insightList[i])\n      table.insert(cardList, moving)\n    end\n    if #insightList < 11 then\n      printToAll(\"Joe's hunch deck must have 11 cards but the deck only has \" .. #insightList ..\n          \" Insight events.\", playerColor)\n    elseif #insightList > 11 then\n      printToAll(\"Moved all \" .. #insightList ..\n          \" Insight events to the hunch deck, reduce it to 11.\", playerColor)\n    else\n      printToAll(\"Built Joe's hunch deck\", playerColor)\n    end\n  end\nend\n\n-- For any customization upgrade cards in the card list, process the metadata from the deck to\n-- set the save state to show the correct checkboxes/text field values\n---@param cardList Table Deck list being created\n---@param customizations Table Deck's meta table, extracted from ArkhamDB's deck structure\nfunction handleCustomizableUpgrades(cardList, customizations)\n  for _, card in ipairs(cardList) do\n    if card.metadata.type == \"UpgradeSheet\" then\n      local baseId = string.sub(card.metadata.id, 1, 5)\n      local upgrades = customizations[\"cus_\" .. baseId]\n      log(upgrades)\n      log(baseId)\n\n      if upgrades ~= nil then\n        -- initialize tables\n        -- markedBoxes: contains the amount of markedBoxes (left to right) per row (starting at row 1)\n        -- inputValues: contains the amount of inputValues per row (starting at row 0)\n        local markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        local inputValues = {}\n        local index_xp    = {}\n\n        -- get the index and xp values (looks like this: X|X,X|X, ..)\n        for str in string.gmatch(customizations[\"cus_\" .. baseId], \"([^,]+)\") do\n          table.insert(index_xp, str)\n        end\n\n        -- split each pair and assign it to the proper position in markedBoxes\n        if (customizationRowsWithFields[baseId] ~= nil) then\n          for i = 1, customizationRowsWithFields[baseId].inputCount do\n            table.insert(inputValues, \"\")\n          end\n        end\n        for key, value in pairs(inputValues) do\n          log(\"Key \" .. key..\" Value \" .. value)\n        end\n        local inputCount = 0\n        for _, entry in ipairs(index_xp) do\n          local counter = 0\n          local index   = 0\n\n          -- if found number is 0, then only get inputvalue\n          for str in string.gmatch(entry, \"([^|]+)\") do\n            counter = counter + 1\n            if counter == 1 then\n              index = tonumber(str) + 1\n            elseif counter == 2 then\n              markedBoxes[index] = tonumber(str)\n            elseif counter == 3 and str ~= \"\" then\n              if (baseId == \"09042\") then\n                inputValues[customizationRowsWithFields[baseId].inputMap[index]] = convertRavenQuillSelections(str)\n              elseif customizationRowsWithFields[baseId] ~= nil then\n                inputValues[customizationRowsWithFields[baseId].inputMap[index]] = str\n                log(str)\n              end\n            end\n          end\n        end\n\n        -- remove first entry in markedBoxes if row 0 has textbox\n        if customizationRowsWithFields[baseId] ~= nil and customizationRowsWithFields[baseId].inputCount > 0 then\n          if (baseId == \"09080\" and markedBoxes[6] == 2 and inputValues[customizationRowsWithFields[baseId].inputMap[6]] == \"\") then\n            inputValues[customizationRowsWithFields[baseId].inputMap[6]] = \"0\"\n          else\n            table.remove(markedBoxes, 1)\n          end\n        end\n\n        -- write the loaded values to the save_data of the sheets\n        card.data[\"LuaScriptState\"] = JSON.encode({ markedBoxes, inputValues })\n      end\n    end\n  end\nend\n\n-- Callback function for investigator cards and minicards to set the correct state for alt art\n---@param card Object Card which needs to be set the state for\n---@param loadAltInvestigator String Contains the name of alternative art for the investigator (\"normal\", \"revised\" or \"promo\")\nfunction loadAltArt(card, loadAltInvestigator)\n  if loadAltInvestigator == \"normal\" then return end\n\n  -- lookup correct stateId for investigator and alt art state\n  local baseId = string.gsub(JSON.decode(card.getGMNotes()).id, \"-m\", \"\")\n\n  local stateIdTable = {}\n  -- Roland Banks\n  stateIdTable[\"01001\"] = {}\n  stateIdTable[\"01001\"][\"revised\"] = 2\n  stateIdTable[\"01001\"][\"promo\"] = 3\n  -- Daisy Walker\n  stateIdTable[\"01002\"] = {}\n  stateIdTable[\"01002\"][\"revised\"] = 2\n  -- \"Skids\" O'Toole\n  stateIdTable[\"01003\"] = {}\n  stateIdTable[\"01003\"][\"revised\"] = 2\n  -- Agnes Baker\n  stateIdTable[\"01004\"] = {}\n  stateIdTable[\"01004\"][\"revised\"] = 2\n  -- Wendy Adams\n  stateIdTable[\"01005\"] = {}\n  stateIdTable[\"01005\"][\"revised\"] = 2\n  -- Jenny Barnes\n  stateIdTable[\"02003\"] = {}\n  stateIdTable[\"02003\"][\"promo\"] = 2\n  -- Carolyn Fern\n  stateIdTable[\"05001\"] = {}\n  stateIdTable[\"05001\"][\"promo\"] = 2\n  -- Dexter Drake\n  stateIdTable[\"07004\"] = {}\n  stateIdTable[\"07004\"][\"promo\"] = 2\n  -- Silas Marsh\n  stateIdTable[\"07005\"] = {}\n  stateIdTable[\"07005\"][\"promo\"] = 2\n  -- Norman Withers\n  stateIdTable[\"08004\"] = {}\n  stateIdTable[\"08004\"][\"promo\"] = 2\n\n  card.setState(stateIdTable[baseId][loadAltInvestigator])\nend\n\nfunction log(message)\n  if DEBUG then print(message) end\nend\nend)\n__bundle_register(\"arkhamdb/ArkhamDb\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local playAreaApi = require(\"core/PlayAreaApi\")\n  local ArkhamDb = { }\n  local internal = { }\n\n  local RANDOM_WEAKNESS_ID = \"01000\"\n\n  local tabooList = { }\n  --Forward declaration\n  ---@type Request\n  local Request = {}\n  local configuration\n\n  -- Sets up the ArkhamDb interface.  Should be called from the parent object on load.\n  ArkhamDb.initialize = function()\n    configuration = internal.getConfiguration()\n    Request.start({ configuration.api_uri, configuration.taboo }, function(status)\n      local json = JSON.decode(internal.fixUtf16String(status.text))\n      for _, taboo in pairs(json) do\n        ---@type <string, boolean>\n        local cards = {}\n\n        for _, card in pairs(JSON.decode(taboo.cards)) do\n          cards[card.code] = true\n        end\n\n        tabooList[taboo.id] = {\n          date = taboo.date_start,\n          cards = cards\n        }\n      end\n      return true, nil\n    end)\n  end\n\n  -- Start the deck build process for the given player color and deck ID.  This\n  -- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\n  ---@param playerColor String.  Color name of the player mat to place this deck on (e.g. \"Red\").\n  ---@param deckId String.  ArkhamDB deck id to be loaded\n  ---@param isPrivate Boolean.  Whether this deck is published or private on ArkhamDB\n  ---@param loadNewest Boolean.  Whether the newest version of this deck should be loaded\n  ---@param loadInvestigators Boolean.  Whether investigator cards should be loaded as part of this\n  ---    deck\n  ---@param callback Function.  Callback which will be sent the results of this load.  Parameters\n  ---    to the callback will be:\n  ---        slots Table.  A map of card ID to count in the deck\n  ---        investigatorCode String.  ID of the investigator in this deck\n  ---        customizations Table.  The decoded table of customization upgrades in this deck\n  ---        playerColor String.  Color this deck is being loaded for\n  ArkhamDb.getDecklist = function(\n      playerColor,\n      deckId,\n      isPrivate,\n      loadNewest,\n      loadInvestigators,\n      callback)\n    -- Get a simple card to see if the bag indexes are complete. If not, abort\n    -- the deck load. The called method will handle player notification.\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\" })\n    if (checkCard ~= nil and checkCard.data == nil) then\n      return\n    end\n\n    local deckUri = { configuration.api_uri,\n      isPrivate and configuration.private_deck or configuration.public_deck, deckId }\n\n    local deck = Request.start(deckUri, function(status)\n      if string.find(status.text, \"<!DOCTYPE html>\") then\n        internal.maybePrint(\"Private deck ID \" .. deckId .. \" is not shared\", playerColor)\n        return false, table.concat({ \"Private deck \", deckId, \" is not shared\" })\n      end\n      local json = JSON.decode(status.text)\n\n      if not json then\n        internal.maybePrint(\"Deck ID \" .. deckId .. \" not found\", playerColor)\n        return false, \"Deck not found!\"\n      end\n\n      return true, json\n    end)\n\n    deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)\n  end\n\n  -- Logs that a card could not be loaded in the mod by printing it to the console in the given\n  -- color of the player owning the deck.  Attempts to look up the name on ArkhamDB for clarity,\n  -- but prints the card ID if the name cannot be retrieved.\n  ---@param cardId String.  ArkhamDB ID of the card that could not be found\n  ---@param playerColor String.  Color of the player's deck that had the problem\n  ArkhamDb.logCardNotFound = function(cardId, playerColor)\n    local request = Request.start({\n      configuration.api_uri,\n      configuration.cards,\n      cardId\n    },\n      function(result)\n        local adbCardInfo = JSON.decode(internal.fixUtf16String(result.text))\n        local cardName = adbCardInfo.real_name\n        if (cardName ~= nil) then\n          if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\n            cardName = cardName .. \" (\" .. adbCardInfo.xp .. \")\"\n          end\n          internal.maybePrint(\"Card not found: \" .. cardName .. \", ArkhamDB ID \" .. cardId, playerColor)\n        else\n          internal.maybePrint(\"Card not found in ArkhamDB, ID \" .. cardId, playerColor)\n        end\n      end)\n  end\n\n  -- Callback when the deck information is received from ArkhamDB.  Parses the\n  -- response then applies standard transformations to the deck such as adding\n  -- random weaknesses and checking for taboos.  Once the deck is processed,\n  -- passes to loadCards to actually spawn the defined deck.\n  ---@param deck ArkhamImportDeck\n  ---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n  ---@param loadNewest Boolean Whether the newest version of this deck should be loaded\n  ---@param loadInvestigators Boolean Whether investigator cards should be loaded as part of this\n  ---    deck\n  ---@param callback Function Callback which will be sent the results of this load.  Parameters\n  ---    to the callback will be:\n  ---        slots Table.  A map of card ID to count in the deck\n  ---        investigatorCode String.  ID of the investigator in this deck\n  ---        bondedList A table of cardID keys to meaningless values.  Card IDs in this list were\n  ---        added from a parent bonded card.\n  ---        customizations Table.  The decoded table of customization upgrades in this deck\n  ---        playerColor String.  Color this deck is being loaded for\n  internal.onDeckResult = function(deck, playerColor, loadNewest, loadInvestigators, callback)\n    -- Load the next deck in the upgrade path if the option is enabled\n    if (loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\n      buildDeck(playerColor, deck.next_deck)\n      return\n    end\n\n    internal.maybePrint(table.concat({ \"Found decklist: \", deck.name }), playerColor)\n\n    -- Initialize deck slot table and perform common transformations.  The order of these should not\n    -- be changed, as later steps may act on cards added in each.  For example, a random weakness or\n    -- investigator may have bonded cards or taboo entries, and should be present\n    local slots = deck.slots\n    internal.maybeDrawRandomWeakness(slots, playerColor)\n    local loadAltInvestigator = \"normal\"\n    if loadInvestigators then\n      loadAltInvestigator = internal.addInvestigatorCards(deck, slots)\n    end\n    internal.maybeAddCustomizeUpgradeSheets(slots)\n    internal.maybeAddSummonedServitor(slots)\n    internal.maybeAddOnTheMend(slots, playerColor)\n    local bondList = internal.extractBondedCards(slots)\n    internal.checkTaboos(deck.taboo_id, slots, playerColor)\n\n    -- get upgrades for customizable cards\n    local customizations = {}\n    if deck.meta then\n      customizations = JSON.decode(deck.meta)\n    end\n\n    callback(slots, deck.investigator_code, bondList, customizations, playerColor, loadAltInvestigator)\n  end\n\n  -- Checks to see if the slot list includes the random weakness ID. If it does,\n  -- removes it from the deck and replaces it with the ID of a random basic weakness provided by the\n  -- all cards bag\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  ---    of those cards which will be spawned\n  ---@param playerColor String Color of the player this deck is being loaded for. Used for broadcast\n  ---    if a weakness is added.\n  internal.maybeDrawRandomWeakness = function(slots, playerColor)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    local hasRandomWeakness = false\n    for cardId, cardCount in pairs(slots) do\n      if cardId == RANDOM_WEAKNESS_ID then\n        hasRandomWeakness = true\n        break\n      end\n    end\n    if hasRandomWeakness then\n      local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n      slots[weaknessId] = 1\n      slots[RANDOM_WEAKNESS_ID] = nil\n      internal.maybePrint(\"Random basic weakness added to deck\", playerColor)\n    end\n  end\n\n  -- Adds both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\n  ---@param deck Table The processed ArkhamDB deck response\n  ---@param slots Table The slot list for cards in this deck.  Table key is the cardId, value is the\n  ---    number of those cards which will be spawned\n  ---@return string: Contains the name of the art that should be loaded (\"normal\", \"promo\" or \"revised\")\n  internal.addInvestigatorCards = function(deck, slots)\n    local investigatorId = deck.investigator_code\n    slots[investigatorId .. \"-m\"] = 1\n    local deckMeta = JSON.decode(deck.meta)\n    -- handling alternative investigator art and parallel investigators\n    local loadAltInvestigator = \"normal\"\n    if deckMeta ~= nil then\n      local altFrontId = tonumber(deckMeta.alternate_front) or 0\n      local altBackId  = tonumber(deckMeta.alternate_back) or 0\n      local altArt     = { front = \"normal\", back = \"normal\" }\n\n      -- translating front ID\n      if altFrontId > 90000 and altFrontId < 90006 then\n        altArt.front = \"parallel\"\n      elseif altFrontId > 01500 and altFrontId < 01506 then\n        altArt.front = \"revised\"\n      elseif altFrontId > 98000 then\n        altArt.front = \"promo\"\n      end\n\n      -- translating back ID\n      if altBackId > 90000 and altBackId < 90006 then\n        altArt.back = \"parallel\"\n      elseif altBackId > 01500 and altBackId < 01506 then\n        altArt.back = \"revised\"\n      elseif altBackId > 98000 then\n        altArt.back = \"promo\"\n      end\n\n      -- updating investigatorID based on alt investigator selection\n      -- precedence: parallel > promo > revised\n      if altArt.front == \"parallel\" then\n        if altArt.back == \"parallel\" then\n          investigatorId = investigatorId .. \"-p\"\n        else\n          investigatorId = investigatorId .. \"-pf\"\n        end\n      elseif altArt.back == \"parallel\" then\n        investigatorId = investigatorId .. \"-pb\"\n      elseif altArt.front == \"promo\" or altArt.back == \"promo\" then\n        loadAltInvestigator = \"promo\"\n      elseif altArt.front == \"revised\" or altArt.back == \"revised\" then\n        loadAltInvestigator = \"revised\"\n      end\n    end\n    slots[investigatorId] = 1\n    return loadAltInvestigator\n  end\n\n  -- Process the card list looking for the customizable cards, and add their upgrade sheets if needed\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  internal.maybeAddCustomizeUpgradeSheets = function(slots)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    for cardId, _ in pairs(slots) do\n      -- upgrade sheets for customizable cards\n      local upgradesheet = allCardsBag.call(\"getCardById\", { id = cardId .. \"-c\" })\n      if upgradesheet ~= nil then\n        slots[cardId .. \"-c\"] = 1\n      end\n    end\n  end\n\n  -- Process the card list looking for the Summoned Servitor, and add its minicard to the list if\n  -- needed\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  internal.maybeAddSummonedServitor = function(slots)\n    if slots[\"09080\"] ~= nil then\n      slots[\"09080-m\"] = 1\n    end\n  end\n\n  -- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1.  Update\n  -- the count based on the investigator count\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  ---@param playerColor String Color of the player this deck is being loaded for. Used for broadcast if an error occurs\n  internal.maybeAddOnTheMend = function(slots, playerColor)\n    if slots[\"09006\"] ~= nil then\n      local investigatorCount = playAreaApi.getInvestigatorCount()\n      if investigatorCount ~= nil then\n        slots[\"09006\"] = investigatorCount\n      else\n        internal.maybePrint(\"Something went wrong with the load, adding 4 copies of On the Mend\", playerColor)\n        slots[\"09006\"] = 4\n      end\n    end\n  end\n\n  -- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n  internal.extractBondedCards = function(slots)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    -- Create a list of bonded cards first so we don't modify slots while iterating\n    local bondedCards = { }\n    local bondedList = { }\n    for cardId, cardCount in pairs(slots) do\n      local card = allCardsBag.call(\"getCardById\", { id = cardId })\n      if (card ~= nil and card.metadata.bonded ~= nil) then\n        for _, bond in ipairs(card.metadata.bonded) do\n          bondedCards[bond.id] = bond.count\n          -- We need to know which cards are bonded to determine their position, remember them\n          bondedList[bond.id] = true\n          -- Also adding taboo versions of bonded cards to the list\n          bondedList[bond.id .. \"-t\"] = true\n        end\n      end\n    end\n    -- Add any bonded cards to the main slots list\n    for bondedId, bondedCount in pairs(bondedCards) do\n      slots[bondedId] = bondedCount\n    end\n\n    return bondedList\n  end\n\n  -- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\n  ---@param tabooId String The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n  internal.checkTaboos = function(tabooId, slots, playerColor)\n    if tabooId then\n      local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n      for cardId, _ in pairs(tabooList[tabooId].cards) do\n        if slots[cardId] ~= nil then\n          -- Make sure there's a taboo version of the card before we replace it\n          -- SCED only maintains the most recent taboo cards. If a deck is using\n          -- an older taboo list it's possible the card isn't a taboo any more\n          local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId .. \"-t\" })\n          if tabooCard == nil then\n            local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\n            internal.maybePrint(\"Taboo version for \" .. basicCard.data.Nickname .. \" is not available. Using standard version\", playerColor)\n          else\n            slots[cardId .. \"-t\"] = slots[cardId]\n            slots[cardId] = nil\n          end\n        end\n      end\n    end\n  end\n\n  internal.maybePrint = function(message, playerColor)\n    if playerColor ~= \"None\" then\n      printToAll(message, playerColor)\n    end\n  end\n\n  -- Gets the ArkhamDB config info from the configuration object.\n  ---@return Table.  Configuration data\n  internal.getConfiguration = function()\n    local configuration = getObjectsWithTag(\"import_configuration_provider\")[1]:getTable(\"configuration\")\n    printPriority = configuration.priority\n    return configuration\n  end\n\n  internal.fixUtf16String = function(str)\n    return str:gsub(\"\\\\u(%w%w%w%w)\", function(match)\n      return string.char(tonumber(match, 16))\n    end)\n  end\n\n  ---@type Request\n  Request = {\n    is_done = false,\n    is_successful = false\n  }\n\n  -- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\n  ---@param uri string\n  ---@param configure fun(request: Request, status: WebRequestStatus)\n  ---@return Request\n  function Request:new(uri, configure)\n    local this = {}\n\n    setmetatable(this, self)\n    self.__index = self\n\n    if type(uri) == \"table\" then\n      uri = table.concat(uri, \"/\")\n    end\n\n    this.uri = uri\n\n    WebRequest.get(uri, function(status)\n      configure(this, status)\n    end)\n\n    return this\n  end\n\n  -- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\n  -- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\n  ---@param uri string\n  ---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\n  ---@param on_error fun(status: WebRequestStatus)|nil\n  ---@vararg any[]\n  ---@return Request\n  function Request.deferred(uri, on_success, on_error, ...)\n    local parameters = table.pack(...)\n    return Request:new(uri, function(request, status)\n      if (status.is_done) then\n        if (status.is_error) then\n          request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\n          request.is_successful = false\n          request.is_done = true\n        else\n          on_success(request, status)\n        end\n      end\n    end)\n  end\n\n  -- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\n  ---@param uri string\n  ---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\n  ---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\n  ---@vararg any[]\n  ---@return Request\n  function Request.start(uri, on_success, on_error, ...)\n    local parameters = table.pack(...)\n    return Request.deferred(uri, function(request, status)\n      local result, message = on_success(status, table.unpack(parameters))\n      if not result then request.error_message = message else request.content = message end\n      request.is_successful = result\n      request.is_done = true\n    end, on_error, table.unpack(parameters))\n  end\n\n  ---@param requests Request[]\n  ---@param on_success fun(content: any[], vararg any[])\n  ---@param on_error fun(requests: Request[], vararg any[])|nil\n  ---@vararg any\n  function Request.with_all(requests, on_success, on_error, ...)\n    local parameters = table.pack(...)\n\n    Wait.condition(function()\n      ---@type any[]\n      local results = {}\n\n      ---@type Request[]\n      local errors = {}\n\n      for _, request in ipairs(requests) do\n        if request.is_successful then\n          table.insert(results, request.content)\n        else\n          table.insert(errors, request)\n        end\n      end\n\n      if (#errors <= 0) then\n        on_success(results, table.unpack(parameters))\n      elseif on_error == nil then\n        for _, request in ipairs(errors) do\n          internal.maybePrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }))\n        end\n      else\n        on_error(requests, table.unpack(parameters))\n      end\n    end, function()\n      for _, request in ipairs(requests) do\n        if not request.is_done then return false end\n      end\n      return true\n    end)\n  end\n\n  ---@param callback fun(content: any, vararg any)\n  function Request:with(callback, ...)\n    local arguments = table.pack(...)\n    Wait.condition(function()\n      if self.is_successful then\n        callback(self.content, table.unpack(arguments))\n      end\n    end, function() return self.is_done\n    end)\n  end\n\n  return ArkhamDb\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":true,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
      "XmlUI": ""
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    {
      "GUID": "03804b",
      "Name": "Checker_white",
      "Transform": {
        "posX": 78.0,
        "posY": 1.395,
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      "Nickname": "Configuration",
      "Description": "for DeckImporter",
      "GMNotes": "",
      "AltLookAngle": {
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      "ColorDiffuse": {
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      "DragSelectable": true,
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      "GridProjection": false,
      "HideWhenFaceDown": false,
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"arkhamdb/Configuration\")\nend)\n__bundle_register(\"arkhamdb/Configuration\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---@type ArkhamImportConfiguration\nconfiguration = {\n    api_uri = \"https://arkhamdb.com/api/public\",\n    public_deck = \"decklist\",\n    private_deck = \"deck\",\n    cards = \"card\",\n    taboo = \"taboos\",\n    card_bag_guid = \"15bb07\"\n}\nend)\nreturn __bundle_require(\"__root\")",
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      "GUID": "280086",
      "Name": "Custom_Token",
      "Transform": {
        "posX": 78.0,
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      },
      "Nickname": "Drawing Tool",
      "Description": "Enables drawing lines between objects with Numpad 0.\n\nLong press it to only draw the lines to the hovered object.\n\nSee context menu for additional information.",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
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      "ColorDiffuse": {
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      "DragSelectable": true,
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      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1850441528392677845/F9F54E5144735C7DDFFF88E5D706D0750BA08FBA/",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/ConnectionDrawingTool\")\nend)\n__bundle_register(\"util/ConnectionDrawingTool\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal lines = {}\n\n-- save \"lines\" to be able to remove them after loading\nfunction onSave()\n  return JSON.encode(lines)\nend\n\nfunction onLoad(savedData)\n  lines = JSON.decode(savedData) or {}\nend\n\n-- create timer when numpad 0 is pressed\nfunction onScriptingButtonDown(index, player_color)\n  if index ~= 10 then return end\n  TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)\nend\n\n-- called for long press of numpad 0, draws lines from hovered object to selected objects\nfunction draw_from(player)\n  local source = player.getHoverObject()\n  if not source then return end\n\n  for _, item in ipairs(player.getSelectedObjects()) do\n    if item.getGUID() ~= source.getGUID() then\n      if item.getGUID() > source.getGUID() then\n        draw_with_pair(item, source)\n      else\n        draw_with_pair(source, item)\n      end\n    end\n  end\n\n  process_lines()\nend\n\n-- general drawing of all lines between selected objects\nfunction onScriptingButtonUp(index, player_color)\n  if index ~= 10 then return end\n  -- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\n  if not Wait.stop(TimerID) then return end\n\n  local items = Player[player_color].getSelectedObjects()\n  if #items < 2 then\n    broadcastToColor(\"You must have at least two items selected (currently: \" .. #items .. \").\", player_color, \"Red\")\n    return\n  end\n\n  table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)\n\n  for f = 1, #items - 1 do\n    for s = f + 1, #items do\n      draw_with_pair(items[f], items[s])\n    end\n  end\n\n  process_lines()\nend\n\n-- adds two objects to table of vector lines\nfunction draw_with_pair(first, second)\n  local guid_first  = first.getGUID()\n  local guid_second = second.getGUID()\n\n  if Global.getVectorLines() == nil then lines = {} end\n  if not lines[guid_first] then lines[guid_first] = {} end\n\n  if lines[guid_first][guid_second] then\n    lines[guid_first][guid_second] = nil\n  else\n    lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = \"White\" }\n  end\nend\n\n-- updates the global vector lines based on \"lines\"\nfunction process_lines()\n  local drawing = {}\n\n  for _, first in pairs(lines) do\n    for _, data in pairs(first) do\n      table.insert(drawing, data)\n    end\n  end\n\n  Global.setVectorLines(drawing)\nend\nend)\nreturn __bundle_require(\"__root\")",
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      "GUID": "b7b45b",
      "Name": "Custom_Token",
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        "posY": 1.5,
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        "scaleX": 0.5,
        "scaleY": 1.0,
        "scaleZ": 0.5
      },
      "Nickname": "Playmat Image Swapper",
      "Description": "Allows changing of the playmat image. Provide URL to the image or leave empty for default image.",
      "GMNotes": "",
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        "y": 0.0,
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      "CustomImage": {
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"core/PlayAreaSelector\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal controlActive = false\nlocal DEFAULT_URL = \"http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/\"\n\n-- parameters for open/close button for reusing\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.click_function = \"click_toggleControl\"\nbuttonParameters.height         = 1500\nbuttonParameters.width          = 1500\nbuttonParameters.color          = { 1, 1, 1, 0 }\n\nfunction onLoad()\n    createOpenCloseButton()\nend\n\n-- click function for main button\nfunction click_toggleControl()\n    self.clearButtons()\n    self.clearInputs()\n\n    controlActive = not controlActive\n    createOpenCloseButton()\n\n    if not controlActive then return end\n\n    -- creates the label, input box and apply button\n    self.createButton({\n        function_owner = self,\n        label = \"Playmat Image Swapper\",\n        tooltip = \"\",\n        click_function = \"none\",\n        position = { 0, 0.15, 2.2 },\n        height = 0,\n        width = 0,\n        font_size = 300,\n        font_color = { 1, 1, 1 }\n    })\n\n    self.createInput({\n        function_owner = self,\n        label = \"URL\",\n        tooltip = \"Enter URL for playmat image\",\n        input_function = \"none\",\n        alignment = 3,\n        position = { 0, 0.15, 3 },\n        height = 323,\n        width = 4000,\n        font_size = 300\n    })\n\n    self.createButton({\n        function_owner = self,\n        label = \"Apply Image\\nTo Playmat\",\n        tooltip = \"Left-Click: Apply URL\\nRight-Click: Reset to default image\",\n        click_function = \"click_applySurface\",\n        position = { 0, 0.15, 4.1 },\n        height = 460,\n        width = 1400,\n        font_size = 200\n    })\nend\n\n-- click function for apply button\nfunction click_applySurface(_, _, isRightClick)\n    updateSurface(isRightClick and \"\" or self.getInputs()[1].value)\nend\n\n-- input function for the input box\nfunction none() end\n\n-- main function (can be called by other objects)\nfunction updateSurface(newURL)\n    local playArea = getObjectFromGUID(\"721ba2\")\n    local customInfo = playArea.getCustomObject()\n\n    if newURL ~= \"\" and newURL ~= nil and newURL ~= DEFAULT_URL then\n        customInfo.image = newURL\n        broadcastToAll(\"New Playmat Image Applied\", { 0.2, 0.9, 0.2 })\n    else\n        customInfo.image = DEFAULT_URL\n        broadcastToAll(\"Default Playmat Image Applied\", { 0.2, 0.9, 0.2 })\n    end\n\n    playArea.setCustomObject(customInfo)\n\n    -- get custom data helper and call the playarea with it after reloading\n    local customDataHelper = playArea.getVar(\"customDataHelper\")\n    local guid\n\n    if customDataHelper then guid = customDataHelper.getGUID() end\n    playArea = playArea.reload()\n\n    if guid ~= nil then\n        Wait.time(function() playArea.call(\"updateLocations\", { guid }) end, 1)\n    end\nend\n\n-- creates the main button\nfunction createOpenCloseButton()\n    buttonParameters.tooltip = (controlActive and \"Close\" or \"Open\") .. \" Playmat Panel\"\n    self.createButton(buttonParameters)\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/PlayAreaSelector\")\nend)\nreturn __bundle_require(\"__root\")",
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    {
      "GUID": "15bb07",
      "Name": "Bag",
      "Transform": {
        "posX": 78.0,
        "posY": 0.96,
        "posZ": 27.031,
        "rotX": 0.0,
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        "scaleY": 1.0,
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      },
      "Nickname": "All Player Cards",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.7058823,
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      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
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      "DragSelectable": true,
      "Autoraise": true,
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      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "Bag": {
        "Order": 0
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/AllCardsBag\")\nend)\n__bundle_register(\"playercards/AllCardsBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal cardIdIndex = { }\nlocal classAndLevelIndex = { }\nlocal basicWeaknessList = { }\nlocal uniqueWeaknessList = { }\nlocal cycleIndex = { }\n\nlocal indexingDone = false\nlocal allowRemoval = false\n\nfunction onLoad()\n  self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\n  math.randomseed(os.time())\n  Wait.frames(startIndexBuild, 30)\nend\n\n-- Called by Hotfix bags when they load.  If we are still loading indexes, then\n-- the all cards and hotfix bags are being loaded together, and we can ignore\n-- this call as the hotfix will be included in the initial indexing.  If it is\n-- called once indexing is complete it means the hotfix bag has been added\n-- later, and we should rebuild the index to integrate the hotfix bag.\nfunction rebuildIndexForHotfix()\n  if (indexingDone) then\n    startIndexBuild()\n  end\nend\n\n-- Resets all current bag indexes\nfunction clearIndexes()\n  indexingDone = false\n  cardIdIndex = { }\n  classAndLevelIndex = { }\n  classAndLevelIndex[\"Guardian-upgrade\"] = { }\n  classAndLevelIndex[\"Seeker-upgrade\"] = { }\n  classAndLevelIndex[\"Mystic-upgrade\"] = { }\n  classAndLevelIndex[\"Survivor-upgrade\"] = { }\n  classAndLevelIndex[\"Rogue-upgrade\"] = { }\n  classAndLevelIndex[\"Neutral-upgrade\"] = { }\n  classAndLevelIndex[\"Guardian-level0\"] = { }\n  classAndLevelIndex[\"Seeker-level0\"] = { }\n  classAndLevelIndex[\"Mystic-level0\"] = { }\n  classAndLevelIndex[\"Survivor-level0\"] = { }\n  classAndLevelIndex[\"Rogue-level0\"] = { }\n  classAndLevelIndex[\"Neutral-level0\"] = { }\n  cycleIndex = { }\n  basicWeaknessList = { }\n  uniqueWeaknessList = { }\nend\n\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\nfunction startIndexBuild(playerColor)\n  clearIndexes()\n  startLuaCoroutine(self, \"buildIndex\")\nend\n\nfunction onObjectLeaveContainer(container, object)\n  if (container == self and not allowRemoval) then\n    broadcastToAll(\n        \"Removing cards from the All Player Cards bag may break some functions.  Please replace the card.\",\n        {0.9, 0.2, 0.2}\n    )\n  end\nend\n\n-- Debug option to suppress the warning when cards are removed from the bag\nfunction setAllowCardRemoval()\n  allowRemoval = true\nend\n\n-- Create the card indexes by iterating all cards in the bag, parsing their\n-- metadata, and creating the keyed lookup tables for the cards.  This is a\n-- coroutine which will spread the workload by processing 20 cards before\n-- yielding.  Based on the current count of cards this will require\n-- approximately 60 frames to complete.\nfunction buildIndex()\n  indexingDone = false\n  if (self.getData().ContainedObjects == nil) then\n    return 1\n  end\n  for i, cardData in ipairs(self.getData().ContainedObjects) do\n    local cardMetadata = JSON.decode(cardData.GMNotes)\n    if (cardMetadata ~= nil) then\n      addCardToIndex(cardData, cardMetadata)\n    end\n    if (i % 20 == 0) then\n      coroutine.yield(0)\n    end\n  end\n  local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\n  for _, hotfixBag in ipairs(hotfixBags) do\n    if (#hotfixBag.getObjects() > 0) then\n      for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\n        local cardMetadata = JSON.decode(cardData.GMNotes)\n        if (cardMetadata ~= nil) then\n          addCardToIndex(cardData, cardMetadata)\n        end\n      end\n    end\n  end\n  buildSupplementalIndexes()\n  indexingDone = true\n  return 1\nend\n\n-- Adds a card to any indexes it should be a part of, based on its metadata.\n-- Param cardData: TTS object data for the card\n-- Param cardMetadata: SCED metadata for the card\nfunction addCardToIndex(cardData, cardMetadata)\n  cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\n  if (cardMetadata.alternate_ids ~= nil) then\n    for _, alternateId in ipairs(cardMetadata.alternate_ids) do\n      cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\n    end\n  end\nend\n\nfunction buildSupplementalIndexes()\n  for cardId, card in pairs(cardIdIndex) do\n    local cardData = card.data\n    local cardMetadata = card.metadata\n    -- If the ID key and the metadata ID don't match this is a duplicate card created by an\n    -- alternate_id, and we should skip it\n    if cardId == cardMetadata.id then\n      -- Add card to the basic weakness list, if appropriate.  Some weaknesses have\n      -- multiple copies, and are added multiple times\n      if cardMetadata.weakness then\n        table.insert(uniqueWeaknessList, cardMetadata.id)\n        if cardMetadata.basicWeaknessCount ~= nil then\n          for i = 1, cardMetadata.basicWeaknessCount do\n            table.insert(basicWeaknessList, cardMetadata.id)\n          end\n        end\n      end\n\n      -- Add the card to the appropriate class and level indexes\n      local isGuardian = false\n      local isSeeker = false\n      local isMystic = false\n      local isRogue = false\n      local isSurvivor = false\n      local isNeutral = false\n      local upgradeKey\n      -- Excludes signature cards (which have no class or level) and alternate\n      -- ID entries\n      if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\n        isGuardian = string.match(cardMetadata.class, \"Guardian\")\n        isSeeker = string.match(cardMetadata.class, \"Seeker\")\n        isMystic = string.match(cardMetadata.class, \"Mystic\")\n        isRogue = string.match(cardMetadata.class, \"Rogue\")\n        isSurvivor = string.match(cardMetadata.class, \"Survivor\")\n        isNeutral = string.match(cardMetadata.class, \"Neutral\")\n        if (cardMetadata.level > 0) then\n          upgradeKey = \"-upgrade\"\n        else\n          upgradeKey = \"-level0\"\n        end\n        if (isGuardian) then\n          table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\n        end\n        if (isSeeker) then\n          table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\n        end\n        if (isMystic) then\n          table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\n        end\n        if (isRogue) then\n          table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\n        end\n        if (isSurvivor) then\n          table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\n        end\n        if (isNeutral) then\n          table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\n        end\n\n        local cycleName = cardMetadata.cycle\n        if cycleName ~= nil then\n          cycleName = string.lower(cycleName)\n          if string.match(cycleName, \"return\") then\n            cycleName = string.sub(cycleName, 11)\n          end\n          if cycleName == \"the night of the zealot\" then\n            cycleName = \"core\"\n          end\n          if cycleIndex[cycleName] == nil then\n            cycleIndex[cycleName] = { }\n          end\n          table.insert(cycleIndex[cycleName], cardMetadata.id)\n        end\n      end\n    end\n  end\n  for _, indexTable in pairs(classAndLevelIndex) do\n    table.sort(indexTable, cardComparator)\n  end\n  for _, indexTable in pairs(cycleIndex) do\n    table.sort(indexTable)\n  end\n  table.sort(basicWeaknessList, cardComparator)\n  table.sort(uniqueWeaknessList, cardComparator)\nend\n\n-- Comparison function used to sort the class card bag indexes.  Sorts by card\n-- level, then name, then subname.\nfunction cardComparator(id1, id2)\n  local card1 = cardIdIndex[id1]\n  local card2 = cardIdIndex[id2]\n\n  if (card1.metadata.level ~= card2.metadata.level) then\n    return card1.metadata.level < card2.metadata.level\n  end\n  if (card1.data.Nickname ~= card2.data.Nickname) then\n    return card1.data.Nickname < card2.data.Nickname\n  end\n  return card1.data.Description < card2.data.Description\nend\n\nfunction isIndexReady()\n  return indexingDone\nend\n\n-- Returns a specific card from the bag, based on ArkhamDB ID\n-- Params table:\n--     id: String ID of the card to retrieve\n-- Return: If the indexes are still being constructed, an empty table is\n--     returned.  Otherwise, a single table with the following fields\n--       cardData: TTS object data, suitable for spawning the card\n--       cardMetadata: Table of parsed metadata\nfunction getCardById(params)\n  if (not indexingDone) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return { }\n  end\n  return cardIdIndex[params.id]\nend\n\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\n-- Params table:\n--     class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\n--     isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\n-- Return: If the indexes are still being constructed, returns an empty table.\n--     Otherwise, a list of tables, each with the following fields\n--       cardData: TTS object data, suitable for spawning the card\n--       cardMetadata: Table of parsed metadata\nfunction getCardsByClassAndLevel(params)\n  if (not indexingDone) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return { }\n  end\n  local upgradeKey\n  if (params.upgraded) then\n    upgradeKey = \"-upgrade\"\n  else\n    upgradeKey = \"-level0\"\n  end\n  return classAndLevelIndex[params.class..upgradeKey];\nend\n\nfunction getCardsByCycle(cycleName)\n  if (not indexingDone) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return { }\n  end\n  return cycleIndex[string.lower(cycleName)]\nend\n\n-- Searches the bag for cards which match the given name and returns a list.  Note that this is\n-- an O(n) search without index support.  It may be slow.\n-- Parameter array must contain these fields to define the search:\n--   name String or string fragment to search for names\n--   exact Whether the name match should be exact\nfunction getCardsByName(params)\n  local name = params.name\n  local exact = params.exact\n  local results = { }\n  -- Track cards (by ID) that we've added to avoid duplicates that may come from alternate IDs\n  local addedCards = { }\n  for _, cardData in pairs(cardIdIndex) do\n    if (not addedCards[cardData.metadata.id]) then\n      if (exact and (string.lower(cardData.data.Nickname) == string.lower(name)))\n          or (not exact and string.find(string.lower(cardData.data.Nickname), string.lower(name), 1, true)) then\n            table.insert(results, cardData)\n            addedCards[cardData.metadata.id] = true\n      end\n    end\n  end\n  return results\nend\n\n-- Gets a random basic weakness from the bag.  Once a given ID has been returned\n-- it will be removed from the list and cannot be selected again until a reload\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\n-- weaknesses.\n-- Return: String ID of the selected weakness.\nfunction getRandomWeaknessId()\n    local availableWeaknesses = buildAvailableWeaknesses()\n  if (#availableWeaknesses > 0) then\n    return availableWeaknesses[math.random(#availableWeaknesses)]\n  end\nend\n\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\n-- weaknesses then removing any which are currently in the play or deck construction areas\n-- Return: Table array of weakness IDs which are valid to choose from\nfunction buildAvailableWeaknesses()\n  local weaknessesInPlay = { }\n  local allObjects = getAllObjects()\n  for _, object in ipairs(allObjects) do\n    if (object.name == \"Deck\") then\n      for _, cardData in ipairs(object.getData().ContainedObjects) do\n        local cardMetadata = JSON.decode(cardData.GMNotes)\n        incrementWeaknessCount(weaknessesInPlay, cardMetadata)\n      end\n    elseif (object.name == \"Card\") then\n      local cardMetadata = JSON.decode(object.getGMNotes())\n      incrementWeaknessCount(weaknessesInPlay, cardMetadata)\n    end\n  end\n\n  local availableWeaknesses = { }\n  for _, weaknessId in ipairs(basicWeaknessList) do\n    if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\n      weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\n    else\n      table.insert(availableWeaknesses, weaknessId)\n    end\n  end\n  return availableWeaknesses\nend\n\nfunction getBasicWeaknesses()\n  return basicWeaknessList\nend\n\nfunction getUniqueWeaknesses()\n  return uniqueWeaknessList\nend\n\n-- Helper function that adds one to the table entry for the number of weaknesses in play\nfunction incrementWeaknessCount(table, cardMetadata)\n  if (isBasicWeakness(cardMetadata)) then\n    if (table[cardMetadata.id] == nil) then\n      table[cardMetadata.id] = 1\n    else\n      table[cardMetadata.id] = table[cardMetadata.id] + 1\n    end\n  end\nend\n\nfunction isBasicWeakness(cardMetadata)\n  return cardMetadata ~= nil\n    and cardMetadata.weakness\n    and cardMetadata.basicWeaknessCount ~= nil\n    and cardMetadata.basicWeaknessCount > 0\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "",
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          "Name": "Card",
          "Transform": {
            "posX": 14.499,
            "posY": 2.209,
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          "Nickname": "Charlie Kane",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09018-m\",\n  \"type\": \"Minicard\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
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          "ColorDiffuse": {
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            "g": 0.71324,
            "b": 0.71324
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          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": true,
          "CardID": 846105,
          "SidewaysCard": false,
          "CustomDeck": {
            "8461": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119653462/E5CB5A50E22021314BB8963E47516DBE8092D8EF/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119653683/60799F36ADCEBB9027393DBB518B4025D1953FA0/",
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            "rotZ": 0.0,
            "scaleX": 1.15,
            "scaleY": 1.0,
            "scaleZ": 1.15
          },
          "Nickname": "Finn Edwards",
          "Description": "The Bootlegger",
          "GMNotes": "{\n  \"id\": \"04003\",\n  \"type\": \"Investigator\",\n  \"class\": \"Rogue\",\n  \"traits\": \"Criminal.\",\n  \"willpowerIcons\": 1,\n  \"intellectIcons\": 4,\n  \"combatIcons\": 3,\n  \"agilityIcons\": 4,\n  \"cycle\": \"The Forgotten Age\"\n}",
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          "GridProjection": false,
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          "Hands": true,
          "CardID": 271518,
          "SidewaysCard": true,
          "CustomDeck": {
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          "Nickname": "Monterey Jack",
          "Description": "The Archeologist",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/cards/FluteoftheOuterGods4\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Curse\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/FluteoftheOuterGods4\")\nend)\nreturn __bundle_require(\"__root\")",
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          "Description": "Repossess the Past",
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          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 235840,
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          "Description": "Unleash the Timestream",
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          "CardID": 378916,
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/ShardsoftheVoid3\")\nend)\n__bundle_register(\"playercards/cards/ShardsoftheVoid3\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"0\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/CrystallineElderSign3\")\nend)\n__bundle_register(\"playercards/cards/CrystallineElderSign3\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"+1\"] = true,\n  [\"Elder Sign\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/ShieldofFaith2\")\nend)\n__bundle_register(\"playercards/cards/ShieldofFaith2\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/RiteofSanctification\")\nend)\n__bundle_register(\"playercards/cards/RiteofSanctification\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/TheCodexofAges\")\nend)\n__bundle_register(\"playercards/cards/TheCodexofAges\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Elder Sign\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/ProtectiveIncantation1\")\nend)\n__bundle_register(\"playercards/cards/ProtectiveIncantation1\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {}\n\nINVALID_TOKENS = {\n    [\"Auto-fail\"] = true\n}\n\nUPDATE_ON_HOVER = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/FavoroftheMoon1\")\nend)\n__bundle_register(\"playercards/cards/FavoroftheMoon1\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Curse\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/Nephthys4\")\nend)\n__bundle_register(\"playercards/cards/Nephthys4\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nSHOW_MULTI_RELEASE = 3\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/Unrelenting1\")\nend)\n__bundle_register(\"playercards/cards/Unrelenting1\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {}\nINVALID_TOKENS = {}\n\nUPDATE_ON_HOVER = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/TheChthonianStone3\")\nend)\n__bundle_register(\"playercards/cards/TheChthonianStone3\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Skull\"] = true,\n  [\"Cultist\"] = true,\n  [\"Tablet\"] = true,\n  [\"Elder Thing\"] = true,\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/FavoroftheSun1\")\nend)\n__bundle_register(\"playercards/cards/FavoroftheSun1\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/cards/TheChthonianStone\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Skull\"] = true,\n  [\"Cultist\"] = true,\n  [\"Tablet\"] = true,\n  [\"Elder Thing\"] = true,\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/TheChthonianStone\")\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/HolySpear5\")\nend)\n__bundle_register(\"playercards/cards/HolySpear5\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nSHOW_SINGLE_RELEASE = true\nSHOW_MULTI_SEAL = 2\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\nreturn 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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/SerpentsofYig\")\nend)\n__bundle_register(\"playercards/cards/SerpentsofYig\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Elder Sign\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/SealoftheSeventhSign5\")\nend)\n__bundle_register(\"playercards/cards/SealoftheSeventhSign5\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Auto-fail\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/RadiantSmite1\")\nend)\n__bundle_register(\"playercards/cards/RadiantSmite1\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Bless\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/DayofReckoning\")\nend)\n__bundle_register(\"playercards/cards/DayofReckoning\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Elder Sign\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/DarkRitual\")\nend)\n__bundle_register(\"playercards/cards/DarkRitual\", function(require, _LOADED, __bundle_register, __bundle_modules)\nVALID_TOKENS = {\n  [\"Curse\"] = true\n}\n\nrequire(\"playercards/CardsThatSealTokens\")\nend)\n__bundle_register(\"playercards/CardsThatSealTokens\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[ Library for cards that seal tokens\nThis file is used to add sealing option to cards' context menu.\nValid options (set before requiring this file):\n\nUPDATE_ON_HOVER     --@type: boolean\n  - automatically updates the context menu options when the card is hovered\n  - the \"Read Bag\" function reads the content of the chaos bag to update the context menu\n  - example usage: \"Unrelenting\" (to only display valid tokens)\n\nSHOW_SINGLE_RELEASE --@type: boolean\n  - enables an entry in the context menu\n  - this entry allows releasing a single token\n  - example usage: \"Holy Spear\" (to keep the other tokens and just release one)\n\nSHOW_MULTI_RELEASE  --@type: number (amount of tokens to release at once)\n  - enables an entry in the context menu\n  - this enty allows releasing of multiple tokens at once\n  - example usage: \"Nephthys\" (to release 3 bless tokens at once)\n\nSHOW_MULTI_SEAL     --@type: number (amount of tokens to seal at once)\n  - enables an entry in the context menu\n  - this entry allows sealing of multiple tokens at once\n  - example usage: \"Holy Spear\" (to seal two bless tokens at once)\n\nVALID_TOKENS        --@type: table ([tokenName] = true)\n  - this table defines which tokens should be abled to be sealed\n  - needs to be defined for each card -> even if empty\n  - example usage: \"The Chthonian Stone\"\n    > VALID_TOKENS = {\n    >   [\"Skull\"]       = true,\n    >   [\"Cultist\"]     = true,\n    >   [\"Tablet\"]      = true,\n    >   [\"Elder Thing\"] = true,\n    > }\n\nINVALID_TOKENS      --@type: table ([tokenName] = true)\n  - this table defines which tokens are invalid for sealing\n  - only needs to be defined if needed\n  - usually combined with empty \"VALID_TOKENS\" table\n  - example usage: \"Protective Incantation\" (not allowed to seal Auto-fail)\n\n----------------------------------------------------------\nExample 1: Crystalline Elder Sign\nThis card can only seal the \"+1\" or \"Elder Sign\" token,\nit does not need specific options for multi-sealing or releasing.\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"+1\"] = true,\n>   [\"Elder Sign\"] = true\n> }\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------\nExample 2: Holy Spear\nThis card features the following abilities (just listing the relevant parts):\n- releasing a single bless token\n- sealing two bless tokens\nThus it should be implemented like this:\n\n> VALID_TOKENS = {\n>   [\"Bless\"] = true\n> }\n> SHOW_SINGLE_RELEASE = true\n> SHOW_MULTI_SEAL = 2\n> require (\"playercards/CardsThatSealTokens\") -- includes a space after \"require\" to not executing bundling\n----------------------------------------------------------]]\n\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal tokenArrangerApi = require(\"accessories/TokenArrangerApi\")\nlocal sealedTokens = {}\nlocal ID_URL_MAP = {}\nlocal tokensInBag = {}\n\nfunction onSave() return JSON.encode(sealedTokens) end\n\nfunction onLoad(savedData)\n  sealedTokens = JSON.decode(savedData) or {}\n  ID_URL_MAP = Global.getTable(\"ID_URL_MAP\")\n  generateContextMenu()\nend\n\n-- builds the context menu\nfunction generateContextMenu()\n  -- conditional single or multi release options\n  if SHOW_SINGLE_RELEASE then\n    self.addContextMenuItem(\"Release token\", releaseOneToken)\n  elseif SHOW_MULTI_RELEASE then\n    self.addContextMenuItem(\"Release \" .. SHOW_MULTI_RELEASE .. \" token(s)\", releaseMultipleTokens)\n  else\n    self.addContextMenuItem(\"Release token(s)\", releaseAllTokens)\n  end\n\n  -- main context menu options to seal tokens\n  for _, map in pairs(ID_URL_MAP) do\n    if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then\n      if not SHOW_MULTI_SEAL then\n        self.addContextMenuItem(\"Seal \" .. map.name, function(playerColor)\n          sealToken(map.name, playerColor)\n        end)\n      else\n        self.addContextMenuItem(\"Seal \" .. SHOW_MULTI_SEAL .. \" \" .. map.name, function(playerColor)\n          readBag()\n          local allowed = true\n          local notFound\n\n          for name, _ in pairs(VALID_TOKENS) do\n            if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then\n              allowed = false\n              notFound = name\n            end\n          end\n\n          if allowed then\n            for i = 1, SHOW_MULTI_SEAL do\n              sealToken(map.name, playerColor)\n            end\n          else\n            printToColor(\"Not enough \" .. notFound .. \" tokens in the chaos bag.\", playerColor)\n          end\n        end)\n      end\n    end\n  end\nend\n\n-- generates a list of chaos tokens that is in the chaos bag\nfunction readBag()\n  local chaosbag = Global.call(\"findChaosBag\")\n  tokensInBag = {}\n\n  for _, token in ipairs(chaosbag.getObjects()) do\n    tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1\n  end\nend\n\n-- native event from TTS - used to update the context menu for cards like \"Unrelenting\"\nfunction onHover()\n  if UPDATE_ON_HOVER then\n    readBag()\n    self.clearContextMenu()\n    generateContextMenu()\n  end\nend\n\n-- seals the named token on this card\nfunction sealToken(name, playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  local chaosbag = Global.call(\"findChaosBag\")\n  for i, obj in ipairs(chaosbag.getObjects()) do\n    if obj.name == name then\n      chaosbag.takeObject({\n        position = self.getPosition() + Vector(0, 0.5 + 0.1 * #sealedTokens, 0),\n        rotation = self.getRotation(),\n        index = i - 1,\n        smooth = false,\n        callback_function = function(token)\n          local guid = token.getGUID()\n          table.insert(sealedTokens, guid)\n          tokenArrangerApi.layout()\n          if name == \"Bless\" or name == \"Curse\" then\n            blessCurseManagerApi.sealedToken(name, guid)\n          end\n        end\n      })\n      return\n    end\n  end\n  printToColor(name .. \" token not found in chaos bag\", playerColor)\nend\n\n-- release the last sealed token\nfunction releaseOneToken(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token\", playerColor)\n    putTokenAway(table.remove(sealedTokens))\n  end\nend\n\n-- release multiple tokens at once\nfunction releaseMultipleTokens(playerColor)\n  if SHOW_MULTI_RELEASE >= #sealedTokens then\n    for i = 1, SHOW_MULTI_RELEASE do\n      releaseOneToken(playerColor)\n    end\n  else\n    printToColor(\"Not enough \" .. name .. \" tokens sealed.\", playerColor)\n  end\nend\n\n-- releases all sealed tokens\nfunction releaseAllTokens(playerColor)\n  if not Global.call(\"canTouchChaosTokens\") then return end\n  if #sealedTokens == 0 then\n    printToColor(\"No sealed token(s) found\", playerColor)\n  else\n    printToColor(\"Releasing token(s)\", playerColor)\n    for _, guid in ipairs(sealedTokens) do\n      putTokenAway(guid)\n    end\n    sealedTokens = {}\n  end\nend\n\n-- returns the token (referenced by GUID) to the chaos bag\nfunction putTokenAway(guid)\n  local token = getObjectFromGUID(guid)\n  if not token then return end\n\n  local name = token.getName()\n  local chaosbag = Global.call(\"findChaosBag\")\n  chaosbag.putObject(token)\n  tokenArrangerApi.layout()\n  if name == \"Bless\" or name == \"Curse\" then\n    blessCurseManagerApi.releasedToken(name, guid)\n  end\nend\nend)\n__bundle_register(\"accessories/TokenArrangerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenArrangerApi = {}\n\n  -- local function to call the token arranger, if it is on the table\n  ---@param functionName String Name of the function to cal\n  ---@param argument Variant Parameter to pass\n  local function callIfExistent(functionName, argument)\n    local tokenArranger = getObjectsWithTag(\"TokenArranger\")[1]\n    if tokenArranger ~= nil then\n      tokenArranger.call(functionName, argument)\n    end\n  end\n\n  -- updates the token modifiers with the provided data\n  ---@param tokenData Table Contains the chaos token metadata\n  TokenArrangerApi.onTokenDataChanged = function(fullData)\n    callIfExistent(\"onTokenDataChanged\", fullData)\n  end\n\n  -- deletes already laid out tokens\n  TokenArrangerApi.deleteCopiedTokens = function()\n    callIfExistent(\"deleteCopiedTokens\")\n  end\n\n  -- updates the laid out tokens\n  TokenArrangerApi.layout = function()\n    Wait.time(function() callIfExistent(\"layout\") end, 0.1)\n  end\n\n  return TokenArrangerApi\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 368818,
          "SidewaysCard": false,
          "CustomDeck": {
            "3688": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
              "NumWidth": 10,
              "NumHeight": 7,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "8b46b2",
          "Name": "Card",
          "Transform": {
            "posX": 9.173,
            "posY": 2.96,
            "posZ": -16.731,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Keep Faith",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"07034\",\n  \"type\": \"Event\",\n  \"class\": \"Survivor\",\n  \"cost\": 2,\n  \"level\": 0,\n  \"traits\": \"Fortune. Blessed.\",\n  \"willpowerIcons\": 1,\n  \"cycle\": \"The Innsmouth Conspiracy\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 584328,
          "SidewaysCard": false,
          "CustomDeck": {
            "5843": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
              "NumWidth": 10,
              "NumHeight": 7,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "394603",
          "Name": "Card",
          "Transform": {
            "posX": 9.173,
            "posY": 2.956,
            "posZ": -16.731,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Family Inheritance",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"05011\",\n  \"type\": \"Asset\",\n  \"class\": \"Neutral\",\n  \"traits\": \"Boon.\",\n  \"permanent\": true,\n  \"cycle\": \"The Circle Undone\"\n}",
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            "y": 0.0,
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          "ColorDiffuse": {
            "r": 0.71324,
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          "Tags": [
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          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 431557,
          "SidewaysCard": false,
          "CustomDeck": {
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              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
              "NumWidth": 10,
              "NumHeight": 7,
              "BackIsHidden": true,
              "UniqueBack": false,
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          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/FamilyInheritance\")\nend)\n__bundle_register(\"playercards/cards/FamilyInheritance\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal tokenManager = require(\"core/token/TokenManager\")\nlocal playmatApi = require(\"playermat/PlaymatApi\")\n\nlocal clickableResourceCounter = nil\nlocal foundTokens = 0\n\nfunction onLoad()\n  self.addContextMenuItem(\"Add 4 resources\", function(playerColor) add4(playerColor) end)\n  self.addContextMenuItem(\"Take all resources\", function(playerColor) takeAll(playerColor) end)\n  self.addContextMenuItem(\"Discard all resources\", function(playerColor) loseAll(playerColor) end)\nend\n\nfunction searchSelf()\n  clickableResourceCounter = nil\n  foundTokens = 0\n\n  for _, obj in ipairs(searchArea(self.getPosition(), { 2.5, 0.5, 3.5 })) do\n    local obj = obj.hit_object\n    if obj.getCustomObject().image ==\n        \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n      foundTokens = foundTokens + math.abs(obj.getQuantity())\n      obj.destruct()\n    elseif obj.getMemo() == \"resourceCounter\" then\n      foundTokens = obj.getVar(\"val\")\n      clickableResourceCounter = obj\n      return\n    end\n  end\nend\n\nfunction add4(playerColor)\n  searchSelf()\n\n  local newCount = foundTokens + 4\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", newCount)\n  else\n    if newCount > 12 then\n      printToColor(\"Count increased to \" .. newCount .. \" resources. Spawning clickable counter instead.\", playerColor)\n      tokenManager.spawnResourceCounterToken(self, newCount)\n    else\n      tokenManager.spawnTokenGroup(self, \"resource\", newCount)\n    end\n  end\nend\n\nfunction takeAll(playerColor)\n  searchSelf()\n  local matColor = playmatApi.getMatColorByPosition(self.getPosition())\n  playmatApi.gainResources(foundTokens, matColor)\n\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", 0)\n  end\n  printToColor(\"Moved \" .. foundTokens .. \" resource(s) to \" .. matColor .. \"'s resource pool.\", playerColor)\nend\n\nfunction loseAll(playerColor)\n  searchSelf()\n\n  if clickableResourceCounter then\n    clickableResourceCounter.call(\"updateVal\", 0)\n  end\n  printToColor(\"Discarded \" .. foundTokens .. \" resource(s).\", playerColor)\nend\n\nfunction searchArea(origin, size)\n  return Physics.cast({\n    origin       = origin,\n    direction    = { 0, 1, 0 },\n    orientation  = PLAY_ZONE_ROTATION,\n    type         = 3,\n    size         = size,\n    max_distance = 1\n  })\nend\nend)\n__bundle_register(\"core/token/TokenManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local tokenSpawnTracker = require(\"core/token/TokenSpawnTrackerApi\")\n  local playArea = require(\"core/PlayAreaApi\")\n\n  local PLAYER_CARD_TOKEN_OFFSETS = {\n    [1] = {\n      Vector(0, 3, -0.2)\n    },\n    [2] = {\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [3] = {\n      Vector(0, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [4] = {\n      Vector(0.4, 3, -0.9),\n      Vector(-0.4, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [5] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.4, 3, -0.2),\n      Vector(-0.4, 3, -0.2)\n    },\n    [6] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2)\n    },\n    [7] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0, 3, 0.5)\n    },\n    [8] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(-0.35, 3, 0.5),\n      Vector(0.35, 3, 0.5)\n    },\n    [9] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5)\n    },\n    [10] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0, 3, 1.2)\n    },\n    [11] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(-0.35, 3, 1.2),\n      Vector(0.35, 3, 1.2)\n    },\n    [12] = {\n      Vector(0.7, 3, -0.9),\n      Vector(0, 3, -0.9),\n      Vector(-0.7, 3, -0.9),\n      Vector(0.7, 3, -0.2),\n      Vector(0, 3, -0.2),\n      Vector(-0.7, 3, -0.2),\n      Vector(0.7, 3, 0.5),\n      Vector(0, 3, 0.5),\n      Vector(-0.7, 3, 0.5),\n      Vector(0.7, 3, 1.2),\n      Vector(0, 3, 1.2),\n      Vector(-0.7, 3, 1.2)\n    }\n  }\n\n  -- Source for tokens\n  local TOKEN_SOURCE_GUID = \"124381\"\n\n  -- Table of data extracted from the token source bag, keyed by the Memo on each token which\n  -- should match the token type keys (\"resource\", \"clue\", etc)\n  local tokenTemplates\n\n  local DATA_HELPER_GUID = \"708279\"\n\n  local playerCardData\n  local locationData\n\n  local TokenManager = { }\n  local internal = { }\n\n  -- Spawns tokens for the card.  This function is built to just throw a card at it and let it do\n  -- the work once a card has hit an area where it might spawn tokens.  It will check to see if\n  -- the card has already spawned, find appropriate data from either the uses metadata or the Data\n  -- Helper, and spawn the tokens.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  TokenManager.spawnForCard = function(card, extraUses)\n    if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then\n      return\n    end\n    local metadata = JSON.decode(card.getGMNotes())\n    if metadata ~= nil then\n      internal.spawnTokensFromUses(card, extraUses)\n    else\n      internal.spawnTokensFromDataHelper(card)\n    end\n  end\n\n  -- Spawns a set of tokens on the given card.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param tokenCount Number How many tokens to spawn.  For damage or horror this value will be set to the\n  --     spawned state object rather than spawning multiple tokens\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)\n    local optionPanel = Global.getTable(\"optionPanel\")\n\n    if tokenType == \"damage\" or tokenType == \"horror\" then\n      TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)\n    elseif tokenType == \"resource\" and optionPanel[\"useResourceCounters\"] then\n      TokenManager.spawnResourceCounterToken(card, tokenCount)\n    else\n      TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)\n    end\n  end\n\n  -- Spawns a single counter token and sets the value to tokenValue.  Used for damage and horror\n  -- tokens.\n  ---@param card Object Card to spawn tokens on\n  ---@param tokenType String type of token to spawn, valid values are \"damage\" and \"horror\".  Other\n  --     types should use spawnMultipleTokens()\n  ---@param tokenValue Number Value to set the damage/horror to\n  TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)\n    if tokenValue < 1 or tokenValue > 50 then return end\n\n    local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)\n  end\n\n  TokenManager.spawnResourceCounterToken = function(card, tokenCount)\n    local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))\n    local rot = card.getRotation()\n    TokenManager.spawnToken(pos, \"resourceCounter\", rot, function(spawned)\n      spawned.call(\"updateVal\", tokenCount)\n    end)\n  end\n\n  -- Spawns a number of tokens.\n  ---@param tokenType String type of token to spawn, valid values are resource\", \"doom\", or \"clue\".\n  --     Other types should use spawnCounterToken()\n  ---@param tokenCount Number How many tokens to spawn\n  ---@param shiftDown Number An offset for the z-value of this group of tokens\n  TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)\n    if tokenCount < 1 or tokenCount > 12 then\n      return\n    end\n\n    local offsets = {}\n    if tokenType == \"clue\" then\n      offsets = internal.buildClueOffsets(card, tokenCount)\n    else\n      for i = 1, tokenCount do\n        offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])\n        -- Fix the y-position for the spawn, since positionToWorld considers rotation which can\n        -- have bad results for face up/down differences\n        offsets[i].y = card.getPosition().y + 0.15\n      end\n    end\n\n    if shiftDown ~= nil then\n      -- Copy the offsets to make sure we don't change the static values\n      local baseOffsets = offsets\n      offsets = { }\n      for i, baseOffset in ipairs(baseOffsets) do\n        offsets[i] = baseOffset\n        offsets[i][3] = offsets[i][3] + shiftDown\n      end\n    end\n\n    if offsets == nil then\n      error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\n      return\n    end\n\n    for i = 1, tokenCount do\n      TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())\n    end\n  end\n\n  -- Spawns a single token at the given global position by copying it from the template bag.\n  ---@param position Global position to spawn the token\n  ---@param tokenType String type of token to spawn, valid values are \"damage\", \"horror\",\n  --     \"resource\", \"doom\", or \"clue\"\n  ---@param rotation Vector Rotation to be used for the new token.  Only the y-value will be used,\n  --     x and z will use the default rotation from the source bag\n  ---@param callback function A callback function triggered after the new token is spawned\n  TokenManager.spawnToken = function(position, tokenType, rotation, callback)\n    internal.initTokenTemplates()\n    local loadTokenType = tokenType\n    if tokenType == \"clue\" or tokenType == \"doom\" then\n      loadTokenType = \"clueDoom\"\n    end\n    if tokenTemplates[loadTokenType] == nil then\n      error(\"Unknown token type '\" .. tokenType .. \"'\")\n      return\n    end\n    local tokenTemplate = tokenTemplates[loadTokenType]\n\n    -- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag\n    local rot = Vector(tokenTemplate.Transform.rotX,\n        270,\n        tokenTemplate.Transform.rotZ)\n    if rotation ~= nil then\n      rot.y = rotation.y\n    end\n    if tokenType == \"doom\" then\n      rot.z = 180\n    end\n\n    tokenTemplate.Nickname = \"\"\n    return spawnObjectData({\n      data = tokenTemplate,\n      position = position,\n      rotation = rot,\n      callback_function = callback\n    })\n  end\n\n  -- Delegate function to the token spawn tracker.  Exists to avoid circular dependencies in some\n  -- callers.\n  ---@param card Object Card object to reset the tokens for\n  TokenManager.resetTokensSpawned = function(card)\n    tokenSpawnTracker.resetTokensSpawned(card.getGUID())\n  end\n\n  -- Pushes new player card data into the local copy of the Data Helper player data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addPlayerCardData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      playerCardData[k] = v\n    end\n  end\n\n  -- Pushes new location data into the local copy of the Data Helper location data.\n  ---@param dataTable Table Key/Value pairs following the DataHelper style\n  TokenManager.addLocationData = function(dataTable)\n    internal.initDataHelperData()\n    for k, v in pairs(dataTable) do\n      locationData[k] = v\n    end\n  end\n\n  -- Checks to see if the given card has location data in the DataHelper\n  ---@param card Object Card to check for data\n  ---@return Boolean True if this card has data in the helper, false otherwise\n  TokenManager.hasLocationData = function(card)\n    internal.initDataHelperData()\n    return internal.getLocationData(card) ~= nil\n  end\n\n  internal.initTokenTemplates = function()\n    if tokenTemplates ~= nil then\n      return\n    end\n    tokenTemplates = { }\n    local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)\n    for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do\n      local tokenName = tokenTemplate.Memo\n      tokenTemplates[tokenName] = tokenTemplate\n    end\n  end\n\n  -- Copies the data from the DataHelper.  Will only happen once.\n  internal.initDataHelperData = function()\n    if playerCardData ~= nil then\n      return\n    end\n    local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)\n    playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')\n    locationData = dataHelper.getTable('LOCATIONS_DATA')\n  end\n\n  -- Spawn tokens for a card based on the uses metadata.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens\n  ---    spawned for that type.  e.g. Akachi's playmat should pass \"Charge\"=1\n  internal.spawnTokensFromUses = function(card, extraUses)\n    local uses = internal.getUses(card)\n    if uses == nil then\n      return\n    end\n    local type = nil\n    local token = nil\n    local tokenCount = 0\n    -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n    -- a single entry or an array.  This is ugly and duplicated, but impossible to replicate the\n    -- multi-spawn vs. single spawn otherwise.  TODO: Clean this up when 2.4.0 has been out long\n    -- enough that saved decks don't have old data\n    if uses.count != nil then\n      type = cardMetadata.uses.type\n      token = cardMetadata.uses.token\n      tokenCount = cardMetadata.uses.count\n      if extraUses ~= nil and extraUses[type] ~= nil then\n        tokenCount = tokenCount + extraUses[type]\n      end\n      log(\"Spawning single use tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n      TokenManager.spawnTokenGroup(card, token, tokenCount)\n    else\n      for i, useInfo in ipairs(uses) do\n        type = useInfo.type\n        token = useInfo.token\n        tokenCount = (useInfo.count or 0)\n            + (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()\n        if extraUses ~= nil and extraUses[type] ~= nil then\n          tokenCount = tokenCount + extraUses[type]\n        end\n        log(\"Spawning use array tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n        -- Shift each spawned group after the first down so they don't pile on each other\n        TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)\n      end\n    end\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a card based on the data helper data.  This will consider the face up/down state\n  -- of the card for both locations and standard cards.\n  ---@param card Object Card to maybe spawn tokens for\n  internal.spawnTokensFromDataHelper = function(card)\n    internal.initDataHelperData()\n    local playerData = internal.getPlayerCardData(card)\n    if playerData ~= nil then\n      internal.spawnPlayerCardTokensFromDataHelper(card, playerData)\n    end\n    local locationData = internal.getLocationData(card)\n    if locationData ~= nil then\n      internal.spawnLocationTokensFromDataHelper(card, locationData)\n    end\n  end\n\n  -- Spawn tokens for a player card using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Player card data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)\n    token = playerData.tokenType\n    tokenCount = playerData.tokenCount\n    log(\"Spawning data helper tokens for \"..card.getName()..'['..card.getDescription()..']: '..tokenCount..\"x \"..token)\n    TokenManager.spawnTokenGroup(card, token, tokenCount)\n    tokenSpawnTracker.markTokensSpawned(card.getGUID())\n  end\n\n  -- Spawn tokens for a location using data retrieved from the Data Helper.\n  ---@param card Object Card to maybe spawn tokens for\n  ---@param playerData Table Location data structure retrieved from the DataHelper.  Should be\n  --     the right data for this card.\n  internal.spawnLocationTokensFromDataHelper = function(card, locationData)\n    local clueCount = internal.getClueCountFromData(card, locationData)\n    if clueCount > 0 then\n      TokenManager.spawnTokenGroup(card, \"clue\", clueCount)\n      tokenSpawnTracker.markTokensSpawned(card.getGUID())\n    end\n  end\n\n  internal.getPlayerCardData = function(card)\n    return playerCardData[card.getName() .. ':' .. card.getDescription()]\n        or playerCardData[card.getName()]\n  end\n\n  internal.getLocationData = function(card)\n    return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]\n  end\n\n  internal.getClueCountFromData = function(card, locationData)\n    -- Return the number of clues to spawn on this location\n    if locationData == nil then\n      error('attempted to get clue for unexpected object: ' .. card.getName())\n      return 0\n    end\n\n    log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)\n    if ((card.is_face_down and locationData.clueSide == 'back')\n        or (not card.is_face_down and locationData.clueSide == 'front')) then\n      if locationData.type == 'fixed' then\n        return locationData.value\n      elseif locationData.type == 'perPlayer' then\n        return locationData.value * playArea.getInvestigatorCount()\n      end\n      error('unexpected location type: ' .. locationData.type)\n    end\n    return 0\n  end\n\n  -- Gets the right uses structure for this card, based on metadata and face up/down state\n  ---@param card Object Card to pull the uses from\n  internal.getUses = function(card)\n    local metadata = JSON.decode(card.getGMNotes()) or { }\n    if metadata.type == \"Location\" then\n      if card.is_face_down and metadata.locationBack ~= nil then\n        return metadata.locationBack.uses\n      elseif not card.is_face_down and metadata.locationFront ~= nil then\n        return metadata.locationFront.uses\n      end\n    elseif not card.is_face_down then\n      return metadata.uses\n    end\n\n    return nil\n  end\n\n  -- Dynamically create positions for clues on a card.\n  ---@param card Object Card the clues will be placed on\n  ---@param count Integer How many clues?\n  ---@return Table Array of global positions to spawn the clues at\n  internal.buildClueOffsets = function(card, count)\n    local pos = card.getPosition()\n    local cluePositions = { }\n    for i = 1, count do\n      local row = math.floor(1 + (i - 1) / 4)\n      local column = (i - 1) % 4\n      table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))\n    end\n\n    return cluePositions\n  end\n\n  return TokenManager\n\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "102fad",
          "Name": "Card",
          "Transform": {
            "posX": 9.174,
            "posY": 2.934,
            "posZ": -16.731,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/cards/ShortSupply\")\nend)\n__bundle_register(\"playercards/cards/ShortSupply\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal playmatAPI = require(\"playermat/PlaymatApi\")\n\nfunction onLoad()\n  self.addContextMenuItem(\"Discard 10 cards\", shortSupply)\nend\n\n-- called by context menu entry\nfunction shortSupply(color)\n  local matColor = playmatAPI.getMatColorByPosition(self.getPosition())\n\n  -- get draw deck and discard position\n  local drawDeck = playmatAPI.getDrawDeck(matColor)\n  local discardPos = playmatAPI.getDiscardPosition(matColor)\n\n  -- error handling\n  if discardPos == nil then\n    broadcastToColor(\"Couldn't retrieve discard position from playermat!\", color, \"Red\")\n    return\n  end\n\n  if drawDeck == nil then\n    broadcastToColor(\"Deck not found!\", color, \"Yellow\")\n    return\n  elseif drawDeck.tag ~= \"Deck\" then\n    broadcastToColor(\"Deck only contains a single card!\", color, \"Yellow\")\n    return\n  end\n\n  -- discard cards\n  broadcastToColor(\"Discarding top 10 cards for player color '\" .. matColor .. \"'.\", color, \"White\")\n  for i = 1, 10 do\n    drawDeck.takeObject({ flip = true, position = { discardPos.x, 2 + 0.075 * i, discardPos.z } })\n  end\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "LuaScript": "",
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          "Nickname": "Exploit Weakness",
          "Description": "",
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          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 379127,
          "SidewaysCard": false,
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          "Nickname": "Idol of Xanatos",
          "Description": "Watcher Beyond Time",
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          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 379126,
          "SidewaysCard": false,
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        {
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          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 379125,
          "SidewaysCard": false,
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          "Nickname": "Makeshift Trap",
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          "CardID": 379124,
          "SidewaysCard": false,
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        {
          "GUID": "7421ed",
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          "Description": "",
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          "HideWhenFaceDown": true,
          "Hands": true,
          "CardID": 379123,
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          },
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        },
        {
          "GUID": "647c62",
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          "Nickname": "Underworld Market (2)",
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/SummonedServitorUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/SummonedServitorUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Summoned Servitor\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 35\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.068\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.92,\n    -0.625,\n    -0.33,\n    0.055,\n    0.26,\n    0.56,\n    0.765,\n    1.06\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\n\ninputBoxes = {}\n\n-- Locations of the slot selectors\nlocal SLOT_ICON_POSITIONS = {\n    arcane = { x = 0.160, z = 0.65},\n    ally = { x = -0.073, z = 0.65}\n}\n\n-- These match with ArkhamDB's way of storing the data in the dropdown menu\nlocal slotIndices = {arcane = \"1\", ally = \"0\", none = \"\"}\n\nlocal selectedSlot = slotIndices.none\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, {selectedSlot} }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        selectedSlot = loaded_data[2][1]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        selectedSlot = \"\"\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n    updateSlotDisplay()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\n    updateSlotDisplay()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\n\n    makeSlotSelectionButtons()\nend\n\n-- Creates the invisible buttons overlaying the slot words\nfunction makeSlotSelectionButtons()\n    local buttonPositions = { x = -1 * SLOT_ICON_POSITIONS.arcane.x, y = 0.2, z = SLOT_ICON_POSITIONS.arcane.z }\n    local buttonData = {\n          click_function = \"click_arcane\",\n          function_owner = self,\n          position       = buttonPositions,\n          height         = 130,\n          width          = 130,\n          scale          = { 1, 1, 1 },\n          color          = { 0, 0, 0, 0 },\n    }\n    self.createButton(buttonData)\n    buttonData.click_function = \"click_ally\"\n    buttonPositions.x = -1 * SLOT_ICON_POSITIONS.ally.x\n    buttonData.position = buttonPositions\n    self.createButton(buttonData)\nend\n\nfunction click_arcane()\n    if selectedSlot == slotIndices.arcane then\n        selectedSlot = slotIndices.none\n    else\n        selectedSlot = slotIndices.arcane\n    end\n    updateSlotDisplay()\nend\n  \nfunction click_ally()\n    if selectedSlot == slotIndices.ally then\n        selectedSlot = slotIndices.none\n    else\n        selectedSlot = slotIndices.ally\n    end\n    updateSlotDisplay()\nend\n\n-- Refresh the vector circles indicating a slot is selected.\nfunction updateSlotDisplay()\n    local box = {}\n    local center = {}\n    center = SLOT_ICON_POSITIONS[\"arcane\"]\n    local arcaneVecList = {\n        Vector(center.x + 0.12, 0.3, center.z + 0.05),\n        Vector(center.x - 0.12, 0.3, center.z + 0.05),\n        Vector(center.x - 0.12, 0.3, center.z - 0.05),\n        Vector(center.x + 0.12, 0.3, center.z - 0.05),\n        Vector(center.x + 0.12, 0.3, center.z + 0.05),\n    }\n    center = SLOT_ICON_POSITIONS[\"ally\"]\n    local allyVecList = {\n        Vector(center.x + 0.07, 0.3, center.z + 0.05),\n        Vector(center.x - 0.07, 0.3, center.z + 0.05),\n        Vector(center.x - 0.07, 0.3, center.z - 0.05),\n        Vector(center.x + 0.07, 0.3, center.z - 0.05),\n        Vector(center.x + 0.07, 0.3, center.z + 0.05),\n    }\n    local arcaneVecColor = {0.5, 0.5, 0.5, 0.75}\n    local allyVecColor = {0.5, 0.5, 0.5, 0.75}\n    if selectedSlot == slotIndices.arcane then\n        arcaneVecColor = {0.597, 0.195, 0.796}\n    elseif selectedSlot == slotIndices.ally then\n        allyVecColor = {0.597, 0.195, 0.796}\n    end\n\n    self.setVectorLines({\n        {\n            points    = arcaneVecList,\n            color     = arcaneVecColor,\n            thickness = 0.02,\n        },\n        {\n            points    = allyVecList,\n            color     = allyVecColor,\n            thickness = 0.02,\n        },\n        \n    })\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\"]]",
          "XmlUI": ""
        },
        {
          "GUID": "be427d",
          "Name": "CardCustom",
          "Transform": {
            "posX": 77.21,
            "posY": 15.186,
            "posZ": 23.122,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Runic Axe Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09022-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 846500,
          "SidewaysCard": false,
          "CustomDeck": {
            "8465": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001661165/2E6E5A47269C0532815EC1A5B571135EAEAB9BE2/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/RunicAxeUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/RunicAxeUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Runic Axe\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.0705\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.92,\n    -0.715,\n    -0.415,\n    -0.018,\n    0.265,\n    0.66,\n    0.86,\n    1.065\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
          "XmlUI": ""
        },
        {
          "GUID": "0d9481",
          "Name": "CardCustom",
          "Transform": {
            "posX": 75.627,
            "posY": 9.194,
            "posZ": 15.561,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Power Word Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09081-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847500,
          "SidewaysCard": false,
          "CustomDeck": {
            "8475": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/PowerWordUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/PowerWordUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Power Word\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1         = -0.933\nx_offset    = 0.069\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.905,\n    -0.6,\n    -0.32,\n    -0.02,\n    0.28,\n    0.48,\n    0.775,\n    0.975\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
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        },
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          "Name": "CardCustom",
          "Transform": {
            "posX": 76.202,
            "posY": 9.187,
            "posZ": 17.358,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Pocket Multi Tool Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09099-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847600,
          "SidewaysCard": false,
          "CustomDeck": {
            "8476": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/customizable/PocketMultiToolUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Pocket Multi Tool\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1         = -0.933\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.892,\n    -0.560,\n    -0.326,\n    -0.092,\n    0.142,\n    0.376,\n    0.610\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/PocketMultiToolUpgradeSheet\")\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
          "XmlUI": ""
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          "Name": "CardCustom",
          "Transform": {
            "posX": 74.02,
            "posY": 2.549,
            "posZ": 18.185,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Makeshift Trap Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09100-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847700,
          "SidewaysCard": false,
          "CustomDeck": {
            "8477": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
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          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/MakeshiftTrapUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/MakeshiftTrapUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Makeshift Trap\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 39\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.0735\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.889,\n    -0.655,\n    -0.325,\n    -0.085,\n    0.252,\n    0.585,\n    0.927\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
          "XmlUI": ""
        },
        {
          "GUID": "19a05b",
          "Name": "CardCustom",
          "Transform": {
            "posX": -23.264,
            "posY": 3.488,
            "posZ": -44.194,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Living Ink Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09079-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847300,
          "SidewaysCard": false,
          "CustomDeck": {
            "8473": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/LivingInkUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/LivingInkUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Living Ink\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Size information for buttons\nboxSize = 40\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.69,\n    -0.355,\n    0.0855,\n    0.425,\n    0.555,\n    0.685,\n    1.02\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- Locations of the skill selectors\nlocal SKILL_ICON_POSITIONS = {\n  willpower = { x = 0.085, z = -0.88},\n  intellect = { x = -0.183, z = -0.88},\n  combat = { x = -0.473, z = -0.88},\n  agility = { x = -0.74, z = -0.88},\n}\n\nlocal selectedSkills = {\n  willpower = false,\n  intellect = false,\n  combat = false,\n  agility = false\n}\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave()\n  local skillArray = { }\n  for skill, isSelected in pairs(selectedSkills) do\n    if (isSelected) then\n      table.insert(skillArray, skill)\n    end\n  end\n  return JSON.encode({ markedBoxes, skillArray })\nend\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        log(loaded_data[2])\n        for _, skill in ipairs(loaded_data[2]) do\n          if (skill ~= \"\") then\n            log(\"Skill from load \"..skill)\n            selectedSkills[skill] = true\n          end\n        end\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n        local selectedSkills = {\n          willpower = false,\n          intellect = false,\n          combat = false,\n          agility = false\n        }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() updateScale(1) end)\n    self.addContextMenuItem(\"Scale: double\", function() updateScale(2) end)\n    self.addContextMenuItem(\"Scale: triple\", function() updateScale(3) end)\n    updateSkillDisplay()\nend\n\nfunction updateScale(scale)\n  self.setScale({ scale, 1, scale })\n  updateSkillDisplay()\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\n    updateSkillDisplay()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\nfunction click_willpower()\n  selectedSkills.willpower = not selectedSkills.willpower\n  updateSkillDisplay()\nend\n\nfunction click_intellect()\n  selectedSkills.intellect = not selectedSkills.intellect\n  updateSkillDisplay()\nend\n\nfunction click_combat()\n  selectedSkills.combat = not selectedSkills.combat\n  updateSkillDisplay()\nend\n\nfunction click_agility()\n  selectedSkills.agility = not selectedSkills.agility\n  updateSkillDisplay()\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    makeSkillSelectionButtons()\nend\n\n-- Creates the invisible buttons overlaying the skill icons\nfunction makeSkillSelectionButtons()\n  local buttonPositions = { x = -1 * SKILL_ICON_POSITIONS.willpower.x, y = 0.2, z = SKILL_ICON_POSITIONS.willpower.z }\n  local buttonData = {\n        click_function = \"click_willpower\",\n        function_owner = self,\n        position       = buttonPositions,\n        height         = 130,\n        width          = 130,\n        scale          = { 1, 1, 1 },\n        color          = { 0, 0, 0, 0 },\n  }\n  self.createButton(buttonData)\n  buttonData.click_function = \"click_intellect\"\n  buttonPositions.x = -1 * SKILL_ICON_POSITIONS.intellect.x\n  buttonData.position = buttonPositions\n  self.createButton(buttonData)\n  buttonData.click_function = \"click_combat\"\n  buttonPositions.x = -1 * SKILL_ICON_POSITIONS.combat.x\n  buttonData.position = buttonPositions\n  self.createButton(buttonData)\n  buttonData.click_function = \"click_agility\"\n  buttonPositions.x = -1 * SKILL_ICON_POSITIONS.agility.x\n  buttonData.position = buttonPositions\n  self.createButton(buttonData)\nend\n\n-- Refresh the vector circles indicating a skill is selected.  Since we can only have one table of\n-- vectors set, have to refresh all 4 at once\nfunction updateSkillDisplay()\n  local circles = { }\n  for skill, isSelected in pairs(selectedSkills) do\n    if isSelected then\n      local circle = getCircleVector(SKILL_ICON_POSITIONS[skill])\n      if circle ~= nil then\n        table.insert(circles, circle)\n      end\n    end\n  end\n  self.setVectorLines(circles)\nend\n\nfunction getCircleVector(center)\n  local diameter = Vector(0, 0, 0.1)\n  local pointOfOrigin = Vector(center.x, 0.3, center.z)\n\n  -- Declare Results vectors\n  local vec = Vector(0, 0, 0)\n  local vecList = {}\n\n  local arcStep = 5\n  for i = 0, 360, arcStep do\n    diameter:rotateOver('y', arcStep)\n    vec = pointOfOrigin + diameter\n    vec.y = pointOfOrigin.y\n    table.insert(vecList, vec)\n  end\n\n  return {\n      points    = vecList,\n      color     = {0.597, 0.195, 0.796},\n      thickness = 0.02,\n  }\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[]]",
          "XmlUI": ""
        },
        {
          "GUID": "a4eec2",
          "Name": "CardCustom",
          "Transform": {
            "posX": 76.502,
            "posY": 9.188,
            "posZ": 17.475,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09119-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847900,
          "SidewaysCard": false,
          "CustomDeck": {
            "8479": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/HyperphysicalShotcasterUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/HyperphysicalShotcasterUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Hyperphysical Shotcaster\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.069\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.9,\n    -0.615,\n    -0.237,\n    0.232,\n    0.61,\n    0.988,\n    1.185\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Name": "CardCustom",
          "Transform": {
            "posX": 75.359,
            "posY": 15.185,
            "posZ": 24.462,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Hunter's Armor Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09021-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
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            "y": 0.0,
            "z": 0.0
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          "ColorDiffuse": {
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            "b": 0.71324
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          "Tags": [
            "PlayerCard"
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          "Locked": false,
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          "IgnoreFoW": false,
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          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 846400,
          "SidewaysCard": false,
          "CustomDeck": {
            "8464": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/customizable/HuntersArmorUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Hunter's Armor\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1         = -0.933\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.892,\n    -0.560,\n    -0.220,\n    -0.092,\n    0.047,\n    0.376,\n    0.820\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/HuntersArmorUpgradeSheet\")\nend)\nreturn __bundle_require(\"__root\")",
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          "Name": "CardCustom",
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            "posX": 72.993,
            "posY": 2.546,
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            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Honed Instinct Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09061-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
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            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
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          "Locked": false,
          "Grid": true,
          "Snap": true,
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          "HideWhenFaceDown": true,
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          "CardID": 847200,
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              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/HonedInstinctUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/HonedInstinctUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Honed Instinct\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.069\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.905,\n    -0.705,\n    -0.5,\n    -0.29,\n    -0.09,\n    0.12,\n    0.325,\n    0.62\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Name": "CardCustom",
          "Transform": {
            "posX": 75.73,
            "posY": 9.192,
            "posZ": 15.558,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Grizzled Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09101-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
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          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847800,
          "SidewaysCard": false,
          "CustomDeck": {
            "8478": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001639376/3AB82488B75B16FBFC07722963E64E1532572CBD/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/GrizzledUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/GrizzledUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Grizzled\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons and input boxes\nboxSize       = 40\ninputFontsize = 50\n\n-- static values\nx_1         = -0.933\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.71,\n    -0.458,\n    -0.205,\n    0.362,\n    0.82\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 3, 4, 5 }\n\ninputBoxes = { 1, 1, 1 }\ninputWidth = { 600, 875, 875 }\ninputPos   = { { 0.3, 0.25, -0.91 }, { 0.005, 0.25, -0.58 }, { 0.005, 0.25, -0.32 } }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "XmlUI": ""
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          "GUID": "9fb3b9",
          "Name": "CardCustom",
          "Transform": {
            "posX": 76.254,
            "posY": 15.185,
            "posZ": 23.114,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Friends in Low Places Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09060-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.71324,
            "g": 0.71324,
            "b": 0.71324
          },
          "Tags": [
            "PlayerCard"
          ],
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          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": true,
          "Hands": false,
          "CardID": 847100,
          "SidewaysCard": false,
          "CustomDeck": {
            "8471": {
              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
              "NumWidth": 1,
              "NumHeight": 1,
              "BackIsHidden": true,
              "UniqueBack": false,
              "Type": 0
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/FriendsinLowPlacesUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/FriendsinLowPlacesUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Friends in Low Places\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons and input boxes\nboxSize       = 36\ninputFontsize = 50\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.0685\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.725,\n    -0.44,\n    -0.05,\n    0.25,\n    0.545,\n    0.75,\n    0.95\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\n\ninputBoxes = { 1, 1 }\ninputWidth = { 640, 290 }\ninputPos   = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Nickname": "Empirical Hypothesis Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09041-c\",\n  \"type\": \"UpgradeSheet\"\n}",
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          "CustomDeck": {
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/customizable/EmpiricalHypothesisUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Empirical Hypothesis\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 37\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.069\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.905,\n    -0.7,\n    -0.505,\n    -0.3,\n    -0.09,\n    0.3,\n    0.592,\n    0.888\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/EmpiricalHypothesisUpgradeSheet\")\nend)\nreturn __bundle_require(\"__root\")",
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          },
          "Nickname": "Damning Testimony Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09059-c\",\n  \"type\": \"UpgradeSheet\"\n}",
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/DamningTestimonyUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/DamningTestimonyUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Damning Testimony\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.925,\n    -0.475,\n    -0.25,\n    -0.01,\n    0.428,\n    0.772\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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            "rotY": 270.0,
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            "scaleY": 1.0,
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          },
          "Nickname": "Custom Modifications Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09023-c\",\n  \"type\": \"UpgradeSheet\"\n}",
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            "y": 0.0,
            "z": 0.0
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          "CardID": 846600,
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              "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001629811/23FCEFC53D1F2E5A44F6E4B9467C6362459914AA/",
              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/CustomModificationsUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/CustomModificationsUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Custom Modifications\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1         = -0.935\nx_offset    = 0.0735\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.895,\n    -0.455,\n    -0.215,\n    0.115,\n    0.453,\n    0.794\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 1\n    else\n        Data.checkbox[tableIndex].pos.y = y_visible\n        Data.checkbox[tableIndex].state = true\n\n        markedBoxes[row] = markedBoxes[row] + 1\n    end\n\n    self.editButton({\n        index = tableIndex - 1,\n        position = Data.checkbox[tableIndex].pos\n    })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        inputValues[i] = value\n    end\nend\n\nfunction createButtonsAndBoxes()\n    self.clearButtons()\n    self.clearInputs()\n\n    for i, box_data in ipairs(Data.checkbox) do\n        local funcName = \"checkbox\" .. i\n        local func = function() click_checkbox(i) end\n        self.setVar(funcName, func)\n\n        self.createButton({\n            click_function = funcName,\n            function_owner = self,\n            position       = box_data.pos,\n            height         = boxSize,\n            width          = boxSize,\n            font_size      = box_data.size,\n            scale          = { 1, 1, 1 },\n            color          = { 0, 0, 0 },\n            font_color     = { 0, 0, 0 }\n        })\n    end\n\n    for i, box_data in ipairs(Data.textbox) do\n        local funcName = \"textbox\" .. i\n        local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = \"Click to type\",\n            alignment      = 2,\n            position       = box_data.pos,\n            scale          = buttonScale,\n            width          = box_data.width,\n            height         = (inputFontsize * 1) + 24,\n            font_size      = inputFontsize,\n            color          = \"White\",\n            font_color     = buttonFontColor,\n            value          = box_data.value\n        })\n    end\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Nickname": "Alchemical Distillation Upgrade Sheet",
          "Description": "",
          "GMNotes": "{\n  \"id\": \"09040-c\",\n  \"type\": \"UpgradeSheet\"\n}",
          "AltLookAngle": {
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            "g": 0.71324,
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              "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/AlchemicalDistillationUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/AlchemicalDistillationUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Alchemical Distillation\n-- by Chr1Z\ninformation = {\n    version = \"1.7\",\n    last_updated = \"12.10.2022\"\n}\n\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1         = -0.933\nx_offset    = 0.075\ny_visible   = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n    -0.892,\n    -0.665,\n    -0.430,\n    -0.092,\n    0.142,\n    0.376,\n    0.815\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 2, 4, 5 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n    if saved_data ~= \"\" and markDEBUG == \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        markedBoxes = loaded_data[1]\n        inputValues = loaded_data[2]\n    else\n        markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n        inputValues = { \"\", \"\", \"\", \"\", \"\" }\n    end\n\n    makeData()\n    createButtonsAndBoxes()\n\n    self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n    self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n    self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n    self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n    if markedBoxesNew then markedBoxes = markedBoxesNew end\n    makeData()\n    createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n    Data = {}\n    Data.checkbox = {}\n    Data.textbox = {}\n\n    -- repeat this for each entry (= line) in existingBoxes\n    local totalCount = 0\n    for i = 1, #existingBoxes do\n        -- repeat this for each checkbox per line\n        for j = 1, existingBoxes[i] do\n            totalCount                      = totalCount + 1\n            Data.checkbox[totalCount]       = {}\n            Data.checkbox[totalCount].pos   = {}\n            Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n            Data.checkbox[totalCount].pos.z = posZ[i]\n            Data.checkbox[totalCount].row   = i\n\n            if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n                Data.checkbox[totalCount].pos.y = y_visible\n                Data.checkbox[totalCount].state = true\n            else\n                Data.checkbox[totalCount].pos.y = y_invisible\n                Data.checkbox[totalCount].state = false\n            end\n        end\n    end\n\n    -- repeat this for each entry (= line) in inputBoxes\n    local totalCount = 0\n    for i = 1, #inputBoxes do\n        -- repeat this for each textbox per line\n        for j = 1, inputBoxes[i] do\n            totalCount                     = totalCount + 1\n            Data.textbox[totalCount]       = {}\n            Data.textbox[totalCount].pos   = inputPos[totalCount]\n            Data.textbox[totalCount].width = inputWidth[totalCount]\n            Data.textbox[totalCount].value = inputValues[totalCount]\n        end\n    end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n    local row = Data.checkbox[tableIndex].row\n\n    if Data.checkbox[tableIndex].state == true then\n        Data.checkbox[tableIndex].pos.y = y_invisible\n        Data.checkbox[tableIndex].state = false\n\n        markedBoxes[row] = markedBoxes[row] - 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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/InvestigatorSkillTracker\")\nend)\n__bundle_register(\"playermat/InvestigatorSkillTracker\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Stat Tracker\n-- made by:         Chr1Z\n-- description:     helps tracking the stats of your investigator\n\nlocal BUTTON_PARAMETERS          = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.height         = 650\nBUTTON_PARAMETERS.width          = 700\nBUTTON_PARAMETERS.position       = { x = -4.775, y = 0.1, z = -0.03 }\nBUTTON_PARAMETERS.color          = { 0, 0, 0, 0 }\nBUTTON_PARAMETERS.font_color     = { 0, 0, 0, 100 }\nBUTTON_PARAMETERS.font_size      = 450\n\nfunction onSave() return JSON.encode(stats) end\n\n-- load stats and make buttons (left to right)\nfunction onLoad(saved_data)\n    stats = JSON.decode(saved_data) or { 1, 1, 1, 1 }\n\n    for i = 1, 4 do\n        BUTTON_PARAMETERS.label = stats[i] .. \"   \"\n        BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91\n        BUTTON_PARAMETERS.click_function = attachIndex(\"button_click\", i)\n        self.createButton(BUTTON_PARAMETERS)\n    end\n\n    self.addContextMenuItem(\"Reset to 1s\", function() updateStats({ 1, 1, 1, 1 }) end)\nend\n\n-- helper function to carry index\nfunction attachIndex(click_function, index)\n    local fn_name = click_function .. index\n    _G[fn_name] = function(obj, player_color, isRightClick)\n        _G[click_function](obj, player_color, isRightClick, index)\n    end\n    return fn_name\nend\n\nfunction button_click(_, _, isRightClick, index)\n    stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)\n    changeButton(index)\nend\n\nfunction changeButton(index)\n    local font_size = BUTTON_PARAMETERS.font_size\n    local whitespace = \"   \"\n\n    if stats[index] > 9 then\n        font_size = BUTTON_PARAMETERS.font_size * 0.65\n        whitespace = \"     \"\n    end\n\n    self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size })\nend\n\n-- formatting of \"newStats\": {Willpower, Intellect, Fight, Agility}\nfunction updateStats(newStats)\n    if newStats and #newStats == 4 then\n        stats = newStats\n    elseif newStats then\n        printToAll(\"Provided new stats are incomplete or incorrectly formatted.\", \"Red\")\n        return\n    end\n\n    for i = 1, 4 do changeButton(i) end\nend\nend)\nreturn __bundle_require(\"__root\")",
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    {
      "GUID": "300fcc",
      "Name": "Custom_Model",
      "Transform": {
        "posX": 26.0,
        "posY": 1.48553991,
        "posZ": -87.0,
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        "scaleX": 1.0,
        "scaleY": 0.14,
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      },
      "Nickname": "The Scarlet Keys",
      "Description": "",
      "GMNotes": "campaigns/the_scarlet_keys.json",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
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      "Snap": true,
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      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomMesh": {
        "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
        "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1938266093887658515/82415531F346C35CD4DB13C4CF6913E11B2C1651/",
        "NormalURL": "",
        "ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
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      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n  local notes = self.getGMNotes()\n\n  -- default parameters (e.g. scenarios)\n  local buttonParameters = {\n    label = \"Download\",\n    click_function = \"buttonClick_download\",\n    function_owner = self,\n    position = { x = 0, y = 0.1, z = 2.1 },\n    height = 250,\n    width = 800,\n    font_size = 150,\n    color = { 0, 0, 0 },\n    font_color = { 1, 1, 1 }\n  }\n\n  -- return to boxes\n  if string.match(notes, \"................\") == \"campaigns/return\" then\n    buttonParameters.position.z = 2\n\n    -- official campaign boxes\n  elseif string.match(notes, \".........\") == \"campaigns\" or self.hasTag(\"LargeBox\") then\n    buttonParameters.position.z = 6\n    buttonParameters.height = 500\n    buttonParameters.width = 1700\n    buttonParameters.font_size = 350\n\n    -- investigator boxes\n  elseif string.match(notes, \".............\") == \"investigators\" then\n    buttonParameters.position.z = 7\n    buttonParameters.height = 850\n    buttonParameters.width = 3400\n    buttonParameters.font_size = 700\n  end\n\n  self.createButton(buttonParameters)\nend\n\nfunction buttonClick_download()\n  Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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      },
      "Nickname": "Search-A-Card",
      "Description": "Allows searching for card(s) by name. Use the buttons to toggle the spawn / search mode.\n\nSee context menu for additional information.",
      "GMNotes": "",
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        "x": 0.0,
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      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1857193769888710611/7DFDDFD0F0AFB7A31F29843D196BE9E36D89A60F/",
        "ImageSecondaryURL": "",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomToken": {
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          "MergeDistancePixels": 15.0,
          "StandUp": false,
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      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/CardSearch\")\nend)\n__bundle_register(\"playercards/CardSearch\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Search-A-Card\n-- made by:         Chr1Z\n-- description:     spawns the card(s) with the specified name\ninformation = {\n    version = \"1.2\",\n    last_updated = \"12.11.2022\"\n}\n\nrequire(\"playercards/PlayerCardSpawner\")\n\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.height         = 200\nbuttonParameters.width          = 1200\nbuttonParameters.font_size      = 75\n\nlocal BUTTON_LABELS            = {}\nBUTTON_LABELS[\"spawn\"]         = {}\nBUTTON_LABELS[\"spawn\"][true]   = \"Mode: Spawn all matching cards \"\nBUTTON_LABELS[\"spawn\"][false]  = \"Mode: Spawn first matching card\"\nBUTTON_LABELS[\"search\"]        = {}\nBUTTON_LABELS[\"search\"][true]  = \"Mode: Name matches search term\"\nBUTTON_LABELS[\"search\"][false] = \"Mode: Name contains search term\"\n\nlocal inputParameters          = {}\ninputParameters.label          = \"Click to enter card name\"\ninputParameters.input_function = \"input_func\"\ninputParameters.function_owner = self\ninputParameters.alignment      = 2\ninputParameters.position       = { 0, 0.05, -1.6 }\ninputParameters.width          = 1200\ninputParameters.height         = 130\ninputParameters.font_size      = 107\n\nlocal ALL_CARDS_GUID = \"15bb07\"\n\n-- main code\nfunction onSave() return JSON.encode({ spawnAll, searchExact, inputParameters.value }) end\n\nfunction onLoad(saved_data)\n    local loaded_data     = JSON.decode(saved_data)\n    spawnAll              = loaded_data[1] or false\n    searchExact           = loaded_data[2] or false\n    inputParameters.value = loaded_data[3] or \"\"\n\n    -- index 0: button for spawn mode\n    buttonParameters.click_function = \"search\"\n    buttonParameters.label          = \"Spawn matching card(s)!\"\n    buttonParameters.position       = { 0, 0.06, 1.15 }\n    self.createButton(buttonParameters)\n\n    -- index 1: button for spawn mode\n    buttonParameters.click_function = \"spawnMode\"\n    buttonParameters.label          = BUTTON_LABELS[\"spawn\"][spawnAll]\n    buttonParameters.position[3]    = buttonParameters.position[3] + 0.4\n    self.createButton(buttonParameters)\n\n    -- index 2: button for search mode\n    buttonParameters.click_function = \"searchMode\"\n    buttonParameters.label          = BUTTON_LABELS[\"search\"][searchExact]\n    buttonParameters.position[3]    = buttonParameters.position[3] + 0.4\n    self.createButton(buttonParameters)\n\n    self.createInput(inputParameters)\n    self.addContextMenuItem(\"More Information\", function()\n        printToAll(\"------------------------------\", \"White\")\n        printToAll(\"Search-A-Card v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n        printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n    end)\nend\n\nfunction spawnMode()\n    spawnAll = not spawnAll\n    self.editButton({ index = 1, label = BUTTON_LABELS[\"spawn\"][spawnAll] })\nend\n\nfunction searchMode()\n    searchExact = not searchExact\n    self.editButton({ index = 2, label = BUTTON_LABELS[\"search\"][searchExact] })\nend\n\n-- if \"Enter press\" (\\n) is found, start search and recreate input\nfunction input_func(_, _, input, stillEditing)\n    if not stillEditing then\n        inputParameters.value = input\n    elseif string.find(input, \"%\\n\") ~= nil then\n        inputParameters.value = input.gsub(input, \"%\\n\", \"\")\n        search()\n        self.removeInput(0)\n        self.createInput(inputParameters)\n    end\nend\n\nfunction search()\n    if inputParameters.value == nil or string.len(inputParameters.value) == 0 then\n        printToAll(\"Please enter a search string.\", \"Yellow\")\n        return\n    end\n\n    if string.len(inputParameters.value) < 3 then\n        printToAll(\"Please enter a longer search string.\", \"Yellow\")\n        return\n    end\n\n    local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n    if allCardsBag == nil then\n        printToAll(\"Player card bag couldn't be found.\", \"Red\")\n        return\n    end\n\n    -- search all objects in bag\n    local cardList = allCardsBag.call(\"getCardsByName\", { name = inputParameters.value, exact = searchExact })\n    if cardList == nil or #cardList == 0 then\n        printToAll(\"No match found.\", \"Red\")\n        return\n    end\n    if (#cardList > 100) then\n      printToAll(\"Matched more than 100 cards, please try a more specific search.\", \"Yellow\")\n      return\n    end\n\n    -- sort table by name (reverse for multiple results, because bottom card spawns first)\n    table.sort(cardList, function(k1, k2) return spawnAll == (k1.data.Nickname > k2.data.Nickname) end)\n\n    local rot = self.getRotation()\n    local pos = self.positionToWorld(Vector(0, 2, -0.225))\n    Spawner.spawnCards(cardList, pos, rot, true)\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\nlocal SPREAD_X_SHIFT = -3.66\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation.  This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom.  If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local miniCards = { }\n  local standardCards = { }\n  local investigatorCards = { }\n\n  for _, card in ipairs(cardList) do\n    if (card.metadata.type == \"Investigator\") then\n      table.insert(investigatorCards, card)\n    elseif (card.metadata.type == \"Minicard\") then\n      table.insert(miniCards, card)\n    else\n      table.insert(standardCards, card)\n    end\n  end\n  -- Spawn each of the three types individually.  Each Y position shift accounts for the thickness\n  -- of the spawned deck\n  local position = { x = pos.x, y = pos.y, z = pos.z }\n  Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback)\n\n  position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n  Spawner.spawn(standardCards, position, rot, callback)\n\n  position.y = position.y + (#standardCards + #miniCards) * 0.07\n  Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n  -- Special handle the first row if we have less than a full single row, but only if there's a\n  -- reasonable max column count.  Single-row spreads will send a large value for maxCols\n  if maxCols < 100 and #cardList < maxCols then\n    position.z = startPos.z + ((maxCols - #cardList) / 2 * SPREAD_Z_SHIFT)\n  end\n  local cardsInRow = 0\n  local rows = 0\n  for _, card in ipairs(cardList) do\n    Spawner.spawn({ card }, position, rot, callback)\n    position.z = position.z + SPREAD_Z_SHIFT\n    cardsInRow = cardsInRow + 1\n    if cardsInRow >= maxCols then\n      rows = rows + 1\n      local cardsForRow = #cardList - rows * maxCols\n      if cardsForRow > maxCols then\n        cardsForRow = maxCols\n      end\n      position.z = startPos.z + ((maxCols - cardsForRow) / 2 * SPREAD_Z_SHIFT)\n      position.x = position.x + SPREAD_X_SHIFT\n      cardsInRow = 0\n    end\n  end\nend\n\n-- Spawn a specific list of cards.  This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n---@param cardList: A list of Player Card data structures (data/metadata)\n---@param pos table Position where the cards should be spawned (global)\n---@param rot table Rotation for the orientation of the spawned cards (global)\n---@param callback function callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n  if (#cardList == 0) then\n    return\n  end\n  -- Spawn a single card directly\n  if (#cardList == 1) then\n    spawnObjectData({\n      data = cardList[1].data,\n      position = pos,\n      rotation = rot,\n      callback_function = callback,\n    })\n    return\n  end\n  -- For multiple cards, construct a deck and spawn that\n  local deck = Spawner.buildDeckDataTemplate()\n  -- Decks won't inherently scale to the cards in them.  The card list being spawned should be all\n  -- the same type/size by this point, so use the first card to set the size\n  deck.Transform = {\n    scaleX = cardList[1].data.Transform.scaleX,\n    scaleY = 1,\n    scaleZ = cardList[1].data.Transform.scaleZ,\n  }\n  local sidewaysDeck = true\n  for _, spawnCard in ipairs(cardList) do\n    Spawner.addCardToDeck(deck, spawnCard.data)\n    -- set sidewaysDeck to false if any card is not a sideways card\n    sidewaysDeck = (sidewaysDeck and spawnCard.data.SidewaysCard)\n  end\n  -- set the alt view angle for sideway decks\n  if sidewaysDeck then\n    deck.AltLookAngle = { x = 0, y = 180, z = 90 }\n  end\n  spawnObjectData({\n    data = deck,\n    position = pos,\n    rotation = rot,\n    callback_function = callback,\n  })\nend\n\n-- Inserts a card into the given deck.  This does three things:\n--   1. Add the card's data to ContainedObjects\n--   2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n--      ID list.  Note that the deck's ID list is \"DeckIDs\" even though it\n--      contains a list of card Ids\n--   3. Extract the card's CustomDeck table and add it to the deck.  The deck's\n--      \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n--      deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n  for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n    if (deck.CustomDeck[customDeckId] == nil) then\n      -- CustomDeck not added to deck yet, add it\n      deck.CustomDeck[customDeckId] = customDeckData\n    elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n      -- CustomDeck for this card matches the current one for the deck, do nothing\n    else\n      -- CustomDeck data conflict\n      local newDeckId = nil\n      for deckId, customDeck in pairs(deck.CustomDeck) do\n        if (customDeckData.FaceURL == customDeck.FaceURL) then\n          newDeckId = deckId\n        end\n      end\n      if (newDeckId == nil) then\n        -- No non-conflicting custom deck for this card, add a new one\n        newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n        deck.CustomDeck[newDeckId] = customDeckData\n      end\n      -- Update the card with the new CustomDeck info\n      cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n      cardData.CustomDeck[customDeckId] = nil\n      cardData.CustomDeck[newDeckId] = customDeckData\n      break\n    end\n  end\n  table.insert(deck.ContainedObjects, cardData)\n  table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n  local deck = {}\n  deck.Name = \"Deck\"\n\n  -- Card data.  DeckIDs and CustomDeck entries will be built from the cards\n  deck.ContainedObjects = {}\n  deck.DeckIDs = {}\n  deck.CustomDeck = {}\n\n  -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n  deck.Transform = {\n    scaleX = 1,\n    scaleY = 1,\n    scaleZ = 1,\n  }\n\n  return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n  local id = startId\n  while (objectTable[id] ~= nil) do\n    id = tostring(tonumber(id) + 1)\n  end\n\n  return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n--      irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n  if metadata.permanent then\n    return 1\n  elseif metadata.bonded_to ~= nil then\n    return 2\n  else -- Normal card\n    return 3\n  end\nend\n\n-- Comparison function used to sort the cards in a deck.  Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order.  This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n  local pbcn1 = Spawner.getpbcn(card1.metadata)\n  local pbcn2 = Spawner.getpbcn(card2.metadata)\n  if pbcn1 ~= pbcn2 then\n    return pbcn1 > pbcn2\n  end\n  if pbcn1 == 3 then\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname < card2.data.Nickname\n    end\n    return card1.data.Description < card2.data.Description\n  else\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname > card2.data.Nickname\n    end\n    return card1.data.Description > card2.data.Description\n  end\nend\nend)\nreturn __bundle_require(\"__root\")",
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Actual IDs will have _[playerColor] appended\n  local CARD_ID = \"tourCard\"\n  local LEFT_NARRATOR_ID = \"tourNarratorImageLeft\"\n  local RIGHT_NARRATOR_ID = \"tourNarratorImageRight\"\n  local BUBBLE_ID = \"tourSpeechBubble\"\n  local TEXT_ID = \"tourText\"\n  local NEXT_BUTTON_ID = \"tourNext\"\n  local STOP_BUTTON_ID = \"tourStop\"\n\n  -- Table centerpoint for the camera hook object.  Camera handling is a bit erratic so it doesn't\n  -- always land right where you think it's going to, but it's close\n  local HOOK_CAMERA_HOME = {\n    x = -30.2,\n    y = 60,\n    z = 0,\n  }\n\n  -- Default (0) position for the camera, as defined in the mod.  If we don't recreate this position\n  -- EXACTLY when exiting the tour then camera controls get weird\n  local DEFAULT_CAMERA_POS = {\n    position = { x = -22.265, y = -2.5, z = 5.2575},\n    pitch=64.343,\n    yaw=90.333,\n    distance=104.7}\n\n  -- Global XML coordinates where we can present a card\n  local SCREEN_POSITIONS = {\n    center = \"0 0 0\",\n    north = \"0 300 0\",\n    east = \"600 0 0\",\n    west = \"-600 0 0\",\n    south = \"0 -300 0\",\n    -- Northwest is only used by the Mandy card, move it a little right than standard so it's\n    -- closer to the importer\n    northwest = \"-500 300 0\",\n    northeast = \"600 300 0\",\n    southwest = \"-600 -300 0\",\n    -- Used by the Diana and Wini cards referencing the bottom-right global controls, moved a little\n    -- closer to them\n    southeast = \"730 -365 0\"\n  }\n\n  -- Tracks the current state of the tours.  Keyed by player color to keep each player's tour\n  -- separate, will hold the camera hook and current card.\n  local tourState = { }\n\n  -- Kicks off the tour by initializing the card and camera hook.  A callback on the hook creation\n  -- will then show the first card.\n  ---@param playerColor String Player color to start the tour for\n  TourManager.startTour = function(playerColor)\n    tourState[playerColor] = {\n      currentCardIndex = 1\n    }\n    -- Camera gets really screwy when we finalize if we don't start settled in ThirdPerson at the\n    -- default position before attaching to the hook.  Unfortunately there are no callbacks for when\n    -- the movement is done, but the delay seems to handle it\n    Player[playerColor].setCameraMode(\"ThirdPerson\")\n    Player[playerColor].lookAt(DEFAULT_CAMERA_POS)\n    -- Initial camera rotation is painfully slow.  White and Orange players are likely oriented\n    -- correctly, but need a longer start delay for Green and Red\n    local delay = 0.5\n    if playerColor ~= \"White\" and playerColor ~= \"Orange\" then\n      delay = 2\n      broadcastToColor(\"Starting the tour, please wait...\", playerColor)\n    end\n    Wait.time(function()\n      internal.createTourCard(playerColor)\n      -- XML update to add the new card takes a few frames to load, wait for it to finish then\n      -- create the hook\n      Wait.condition(\n          function()\n            internal.createCameraHook(playerColor)\n          end,\n          function()\n            return not Global.UI.loading\n          end\n      )\n    end, delay)\n  end\n\n  -- Shows the next card in the tour script.  This method is exposed (rather than being part of\n  -- internal) because the XMLUI callbacks expect the method to be on the object directly.\n  ---@param player Player object to show the next card for, provided by XMLUI callback\n  function nextCard(player)\n    internal.hideCard(player.color)\n    Wait.time(function()\n      tourState[player.color].currentCardIndex = tourState[player.color].currentCardIndex + 1\n      if tourState[player.color].currentCardIndex > #TOUR_SCRIPT then\n        internal.finalizeTour(player.color)\n      else\n        internal.showCurrentCard(player.color)\n      end\n    end, 0.3)\n  end\n\n  -- Ends the tour and cleans up the camera.  This method is exposed (rather than being part of\n  -- internal) because the XMLUI callbacks expect the method to be on the object directly.\n  ---@param player Player object to end the tour for, provided by XMLUI callback\n  function stopTour(player)\n    internal.hideCard(player.color)\n    Wait.time(function()\n      internal.finalizeTour(player.color)\n    end, 0.3)\n  end\n\n  -- Updates the card UI for the script at the current index, moves the camera to the proper\n  -- position, and shows the card.\n  ---@param playerColor String Player color to show the current card for\n  internal.showCurrentCard = function(playerColor)\n    internal.updateCardDisplay(playerColor)\n    local delay = 0\n    local cardIndex = tourState[playerColor].currentCardIndex\n    local hook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)\n\n    if not TOUR_SCRIPT[cardIndex].skipCentering then\n      hook.setPositionSmooth(HOOK_CAMERA_HOME, false, false)\n      delay = delay + 0.5\n    end\n    local lookPos\n    if TOUR_SCRIPT[cardIndex].showObj ~= nil then\n      local lookAtObj = getObjectFromGUID(TOUR_SCRIPT[cardIndex].showObj)\n      lookPos = lookAtObj.getPosition()\n      lookPos.y = TOUR_SCRIPT[cardIndex].distanceFromObj or 0\n      -- Since camera isn't directly above the hook, changing the Y affects the visual position of\n      -- whatever object we're trying to look at.  This is an approximation, but close enough to\n      -- keep the object more centered\n      lookPos.x = lookPos.x - lookPos.y / 2\n    elseif TOUR_SCRIPT[cardIndex].showPos ~= nil then\n      lookPos = TOUR_SCRIPT[cardIndex].showPos\n    end\n    if lookPos ~= nil then\n      Wait.time(function()\n        hook.setPositionSmooth(lookPos, false, false)\n      end, delay)\n      delay = delay + 0.5\n    end\n    Wait.time(function() Global.UI.show(internal.getUiId(CARD_ID, playerColor)) end, delay)\n  end\n\n  -- Hides the current card being shown to a player.  This can be in preparation for showing the\n  -- next card, or ending the tour.\n  ---@param playerColor String Player color to hide the current card for\n  internal.hideCard = function(playerColor)\n    Global.UI.hide(internal.getUiId(CARD_ID, playerColor))\n  end\n\n  -- Cleans up all the various resources associated with the tour, and (hopefully) resets the\n  -- camera to the default position.  Camera handling is erratic, the final card in the script\n  -- should include instructions for the player to fix it.\n  ---@param playerColor String Player color to clean up\n  internal.finalizeTour = function(playerColor)\n    local cameraHook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)\n    cameraHook.destruct()\n    Player[playerColor].setCameraMode(\"ThirdPerson\")\n    tourState[playerColor] = nil\n    Wait.frames(function()\n      Player[playerColor].lookAt(DEFAULT_CAMERA_POS)\n    end, 3)\n  end\n\n  -- Updates the card UI to show the appropriate card configuration.\n  ---@param playerColor String Player color to update card for\n  internal.updateCardDisplay = function(playerColor)\n    local index = tourState[playerColor].currentCardIndex\n    Global.UI.setAttribute(internal.getUiId(LEFT_NARRATOR_ID, playerColor), \"image\", \"Inv-\" .. TOUR_SCRIPT[index].narrator)\n    Global.UI.setAttribute(internal.getUiId(RIGHT_NARRATOR_ID, playerColor), \"image\", \"Inv-\" .. TOUR_SCRIPT[index].narrator)\n    Global.UI.setAttribute(internal.getUiId(TEXT_ID, playerColor), \"text\", \"\\\"\" .. TOUR_SCRIPT[index].text .. \"\\\"\")\n    local cardPos = TOUR_SCRIPT[index].position or \"north\"\n    Global.UI.setAttribute(internal.getUiId(CARD_ID, playerColor), \"position\", SCREEN_POSITIONS[cardPos])\n    Global.UI.setAttribute(internal.getUiId(NEXT_BUTTON_ID, playerColor), \"active\", index < #TOUR_SCRIPT)\n\n    -- Adjust images so the narrator is on the left or right, as defined by the card\n    if TOUR_SCRIPT[index].speakerSide == \"right\" then\n      Global.UI.setAttribute(internal.getUiId(LEFT_NARRATOR_ID, playerColor), \"active\", false)\n      Global.UI.setAttribute(internal.getUiId(RIGHT_NARRATOR_ID, playerColor), \"active\", true)\n      Global.UI.setAttribute(internal.getUiId(BUBBLE_ID, playerColor), \"rotation\", \"0 180 0\")\n      Global.UI.setAttribute(internal.getUiId(TEXT_ID, playerColor), \"offsetXY\", \"-15 -15\")\n      Global.UI.setAttribute(internal.getUiId(NEXT_BUTTON_ID, playerColor), \"offsetXY\", \"-35 -45\")\n      Global.UI.setAttribute(internal.getUiId(STOP_BUTTON_ID, playerColor), \"offsetXY\", \"5 -45\")\n    else\n      Global.UI.setAttribute(internal.getUiId(LEFT_NARRATOR_ID, playerColor), \"active\", true)\n      Global.UI.setAttribute(internal.getUiId(RIGHT_NARRATOR_ID, playerColor), \"active\", false)\n      Global.UI.setAttribute(internal.getUiId(BUBBLE_ID, playerColor), \"rotation\", \"0 0 0\")\n      Global.UI.setAttribute(internal.getUiId(TEXT_ID, playerColor), \"offsetXY\", \"15 -15\")\n      Global.UI.setAttribute(internal.getUiId(NEXT_BUTTON_ID, playerColor), \"offsetXY\", \"-5 -45\")\n      Global.UI.setAttribute(internal.getUiId(STOP_BUTTON_ID, playerColor), \"offsetXY\", \"35 -45\")\n    end\n  end\n\n  -- Creates a small, transparent object which the camera will be attached to in order to move the\n  -- user's view around the table.  This should be called only at the beginning of the tour. Once\n  -- creation is complete the user's camera will be attached to the hook and the first card will be\n  -- shown.\n  ---@param playerColor String Player color to create the hook for\n  internal.createCameraHook = function(playerColor)\n    local hookData = {\n      Name = \"BlockSquare\",\n      Transform = {\n        posX = HOOK_CAMERA_HOME.x,\n        posY = HOOK_CAMERA_HOME.y,\n        posZ = HOOK_CAMERA_HOME.z,\n        rotX = 0,\n        rotY = 270.0,\n        rotZ = 0,\n        scaleX = 0.1,\n        scaleY = 0.1,\n        scaleZ = 0.1,\n      },\n      ColorDiffuse = {\n        r = 0,\n        g = 0,\n        b = 0,\n        a = 0,\n      },\n      Locked = true,\n      GMNotes = playerColor\n    }\n\n    spawnObjectData({ data = hookData, callback_function = internal.onHookCreated })\n  end\n\n  -- Callback for creation of the camera hook object.  Will attach the camera and show the current\n  -- (presumably first) card.\n  ---@param hook Created object\n  internal.onHookCreated = function(hook)\n    local playerColor = hook.getGMNotes()\n    tourState[playerColor].cameraHookGuid = hook.getGUID()\n    Player[playerColor].attachCameraToObject({\n      object = hook,\n      offset = { x = -20, y = 30, z = 0 }\n    })\n    internal.showCurrentCard(playerColor)\n  end\n\n  -- Creates an XMLUI entry in Global for a player-specific tour card.  Dynamically creating this\n  -- is somewhat complex, but ensures we can properly handle any player color.\n  ---@param playerColor String Player color to create the card for\n  internal.createTourCard = function(playerColor)\n    -- Make sure the card doesn't exist before we create a new one\n    if Global.UI.getAttributes(internal.getUiId(CARD_ID, playerColor)) ~= nil then\n      return\n    end\n    tourCardTemplate.attributes.id = internal.getUiId(CARD_ID, playerColor)\n    tourCardTemplate.children[1].attributes.id = internal.getUiId(LEFT_NARRATOR_ID, playerColor)\n    tourCardTemplate.children[2].attributes.id = internal.getUiId(RIGHT_NARRATOR_ID, playerColor)\n    tourCardTemplate.children[3].attributes.id = internal.getUiId(BUBBLE_ID, playerColor)\n    tourCardTemplate.children[4].attributes.id = internal.getUiId(TEXT_ID, playerColor)\n    tourCardTemplate.children[5].attributes.id = internal.getUiId(NEXT_BUTTON_ID, playerColor)\n    tourCardTemplate.children[5].attributes.onClick = self.getGUID()..\"/nextCard\"\n    tourCardTemplate.children[6].attributes.id = internal.getUiId(STOP_BUTTON_ID, playerColor)\n    tourCardTemplate.children[6].attributes.onClick = self.getGUID()..\"/stopTour\"\n    internal.setDeepVisibility(tourCardTemplate, playerColor)\n\n    local globalXml = Global.UI.getXmlTable()\n    table.insert(globalXml, tourCardTemplate)\n    Global.UI.setXmlTable(globalXml)\n  end\n\n  -- Panels don't cause their children to inherit their visibility value, so this recurses down the\n  -- XML table to set all children to the same visibility.\n  ---@param xmlUi Table.  Lua table describing the XML\n  ---@param playerColor String.  String color of the player to make this visible for\n  internal.setDeepVisibility = function(xmlUi, playerColor)\n    xmlUi.attributes.visibility = \"\" .. playerColor\n    if xmlUi.children ~= nil then\n      for _, child in ipairs(xmlUi.children) do\n        internal.setDeepVisibility(child, playerColor)\n      end\n    end\n  end\n\n  internal.getUiId = function(baseId, playerColor)\n    return baseId .. \"_\" .. playerColor\n  end\n\n  return TourManager\nend\nend)\n__bundle_register(\"core/tour/TourCard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Table definition for the tour card layout.  This is functionally XMLUI in Lua form, but using\n-- this for dynamic creation ensures we can handle any player color without needing 10\n-- near-duplicate definitions in Global.xml\n\ntourCardTemplate = {\n  tag = \"Panel\",\n  attributes = {\n    id = \"tourCard\",\n    height = 215,\n    width = 330,\n    rotation = \"0 0 0\",\n    position = \"0 300 30\",\n    showAnimation = \"FadeIn\",\n    hideAnimation = \"FadeOut\",\n    active=false,\n  },\n  children = {\n    {\n      tag = \"Image\",\n      attributes = {\n        id = \"tourNarratorImageLeft\",\n        height=120,\n        width=80,\n        rectAlignment=\"UpperLeft\",\n        offsetXY = \"-80 0\",\n        -- Image will be set when the card is updated\n      }\n    },\n    {\n      tag = \"Image\",\n      attributes = {\n        id = \"tourNarratorImageRight\",\n        active = false,\n        height=125,\n        width=80,\n        rectAlignment=\"UpperRight\",\n        offsetXY = \"80 0\"\n        -- Image will be set when the card is updated\n      }\n    },\n    {\n      tag = \"Image\",\n      attributes = {\n        id = \"tourSpeechBubble\",\n        color = \"#F5F5DC\",\n        height = 215,\n        width = 330,\n        rectAlignment = \"MiddleCenter\",\n        image = \"SpeechBubble\",\n      },\n    },\n    {\n      tag = \"Text\",\n      attributes = {\n        id = \"tourText\",\n        -- Everything on this is double-sized and scaled down to keep the text sharps\n        height = 370,\n        width = 520,\n        scale = \"0.5 0.5 1\",\n        rectAlignment = \"UpperCenter\",\n        offsetXY = \"15 -15\",\n        resizeTextForBestFit = true,\n        resizeTextMinSize = 20,\n        resizeTextMaxSize = 32,\n        color = \"#050505\",\n        alignment = \"UpperLeft\",\n        horizontalOverflow = \"wrap\",\n      }\n    },\n    {\n      tag = \"Image\",\n      attributes = {\n        id = \"tourNext\",\n        height = 45,\n        width = 45,\n        rectAlignment = \"LowerRight\",\n        offsetXY = \"-5 -45\",\n        image = \"NextArrow\"\n      },\n    },\n    {\n      tag = \"Image\",\n      attributes = {\n        id = \"tourStop\",\n        height = 45,\n        width = 45,\n        rectAlignment = \"LowerLeft\",\n        offsetXY = \"35 -45\",\n        image = \"Exit\"\n      }\n    },\n  }\n}\nend)\n__bundle_register(\"core/tour/TourScript\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Script for the SCED tour.  Documentation and definitions to come.\n\nTOUR_SCRIPT = {\n  {\n    narrator = \"Roland\",\n    text = \"Despite my best efforts, looks like you found us.  You may live to regret that.  As long as you're here though we might as well show you around.\\n\\nUse the arrow to move forward, and if the horrors get to be too much you can quit whenever you like.  Ready to get started?\",\n    position = \"center\"\n  },\n  {\n    narrator = \"Darrell\",\n    text = \"Cameras can be tricky things.  Best you leave handling it to the professionals during the tour.  Don't try to move the camera until the tour is complete.\\n\\nOnce we're done, remember you can use the 'p' key to switch back to third-person mode, and the spacebar to reset the position.\",\n    position = \"center\",\n    speakerSide = \"right\",\n  },\n  {\n    narrator = \"Daisy\",\n    text = \"If you're new to the game, the library here has everything you'll need.  A little research can go a long way, and looking into old newspapers for the weird and unusual can yield some surprisingly helpful information.\\n\\nI put a few right there that might prove enlightening.\",\n    showObj = \"d99993\",\n    distanceFromObj = 20,\n    position = \"west\",\n    speakerSide = \"right\"\n  },\n  {\n    narrator = \"Mandy\",\n    text = \"To survive what's coming you'll need a deck.  If it's safely hidden away on ArkhamDB you can load it here, and even find the newest version after an upgrade without changing the ID.\\n\\nNo need to publish all your decks, use 'Private' and you can see it.  Just make sure to select 'Make your decks public' in ArkhamDB.\",\n    showObj = \"a28140\",\n    distanceFromObj = -5,\n    position = \"northwest\",\n    skipCentering = true,\n  },\n  {\n    narrator = \"Daniela\",\n    text = \"I prefer the hands-on approach to building things, if you do too you can build a deck yourself.\\n\\nAll the cards you could ever need are here, laid out like a disassembled engine.  Place the cards on the table, copy them for your deck, and you'll be ready for anything.\",\n    showObj = \"2d30ee\",\n    distanceFromObj = -7,\n    position = \"south\",\n    speakerSide = \"right\"\n  },\n  {\n    narrator = \"Finn\",\n    text = \"Ready to face the unknown?  We've smuggled shocking revelations and devious enemies from all over the world.  Download the campaign you want to play, then Place it on the table to see the scenarios.\\n\\nJust remember - if it turns out to be too much for you, I was never here.\",\n    showObj = \"aca04c\",\n    distanceFromObj = 20,\n    position = \"northwest\",\n  },\n  {\n    narrator = \"Diana\",\n    text = \"These symbols on the bottom right are a repository of arcane knowledge, containing all the official content to download plus some deviously creative works from fans.  One should beware those who seem too fond of the darkness, but you cannot deny the quality of their efforts.\\n\\nDon't see anything here?  Only promoted players can access these.\",\n    position = \"southeast\",\n  },\n  {\n    narrator = \"Winifred\",\n    text = \"No good aviator would fly a plane she didn't know and hadn't tweaked a bit herself.  The gear icon contains settings to customize your play experience, from alternate ways to track your clues to a variety of helpers to streamline the game.\\n\\nEverything here is optional, but who doesn't want to go as fast as they can?  Just remember that all settings affect all players, so strap in and trust your pilot!\",\n    position = \"southeast\",\n  },\n  {\n    narrator = \"Amina\",\n    text = \"This is the Mythos area.  Encounter cards, acts, and agenda will all be placed here while the large map below is where you will be exploring - be sure to set the number of investigators!\\n\\nYou can count doom on the agenda by clicking the large counter, and the smaller will automatically count doom tokens on the table.  The chaos bag is in that book over on the right, and you can add or remove tokens from it whenever you need.\",\n    showPos = { x = -2.85, y = 0, z = 0.55 },\n    position = \"north\",\n    speakerSide = \"right\"\n  },\n  {\n    narrator = \"Gloria\",\n    text = \"The evils that lurk in this world are out there, creeping ever closer.  When they find you, this will easily draw a card from the encounter deck.  The deck will even reshuffle itself when needed, for the enemies we face are unending.\",\n    showPos = { x = -35, y = -20, z = 28 },\n    position = \"west\",\n  },\n  {\n    narrator = \"Jacqueline\",\n    text = \"When the ire of fate finds you and the chaos looms, this large button will draw a chaos token.  Click it again to return the token to the bag.\\n\\nWhether a vision of the future or a curse from the opponents we face, if you need additional tokens a right-click will draw more.  I wish you luck, but have a vision of red tentacles reaching for you...\",\n    showPos = { x = -35, y = -20, z = 4.25 },\n    position = \"north\",\n    skipCentering = true,\n    speakerSide = \"right\"\n  },\n  {\n    narrator = \"Preston\",\n    text = \"I can afford to buy what I need, but for those less well-off we've provided an endless pool of tokens to track your game.  Simply drag one out of the pools here.\\n\\nResources are my favorite of course, but damage and horror are as inevitable as taxes.  I leave those to my bookkeeper though.  Those tokens can work like counters, use the number keys to change the value.\",\n    showObj = \"9fadf9\",\n    position = \"north\",\n    skipCentering = true,\n    speakerSide = \"right\"\n  },\n  {\n    narrator = \"Norman\",\n    text = \"That's the end of the tour, but there's much more to discover if you look in the right places.  Some cards have helpers on the right-click menu, and every new version adds new content and functions.\\n\\nDon't be afraid to explore, and best of luck out there!  We'll all need it...\",\n    position = \"center\",\n    speakerSide = \"right\"\n  },\n}\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/tour/TourStarter\")\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "2d30ee",
      "Name": "Custom_Tile",
      "Transform": {
        "posX": 60.0,
        "posY": 1.481,
        "posZ": 71.0,
        "rotX": 0.0,
        "rotY": 270.0,
        "rotZ": 0.0,
        "scaleX": 10.0,
        "scaleY": 1.0,
        "scaleZ": 10.0
      },
      "Nickname": "Player Cards",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": false,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "https://i.imgur.com/s5H1THb.jpg",
        "ImageSecondaryURL": "https://i.imgur.com/s5H1THb.jpg",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomTile": {
          "Type": 3,
          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\nlocal SPREAD_X_SHIFT = -3.66\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation.  This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom.  If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local miniCards = { }\n  local standardCards = { }\n  local investigatorCards = { }\n\n  for _, card in ipairs(cardList) do\n    if (card.metadata.type == \"Investigator\") then\n      table.insert(investigatorCards, card)\n    elseif (card.metadata.type == \"Minicard\") then\n      table.insert(miniCards, card)\n    else\n      table.insert(standardCards, card)\n    end\n  end\n  -- Spawn each of the three types individually.  Each Y position shift accounts for the thickness\n  -- of the spawned deck\n  local position = { x = pos.x, y = pos.y, z = pos.z }\n  Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback)\n\n  position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n  Spawner.spawn(standardCards, position, rot, callback)\n\n  position.y = position.y + (#standardCards + #miniCards) * 0.07\n  Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callback)\n  if (sort) then\n    table.sort(cardList, Spawner.cardComparator)\n  end\n\n  local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n  -- Special handle the first row if we have less than a full single row, but only if there's a\n  -- reasonable max column count.  Single-row spreads will send a large value for maxCols\n  if maxCols < 100 and #cardList < maxCols then\n    position.z = startPos.z + ((maxCols - #cardList) / 2 * SPREAD_Z_SHIFT)\n  end\n  local cardsInRow = 0\n  local rows = 0\n  for _, card in ipairs(cardList) do\n    Spawner.spawn({ card }, position, rot, callback)\n    position.z = position.z + SPREAD_Z_SHIFT\n    cardsInRow = cardsInRow + 1\n    if cardsInRow >= maxCols then\n      rows = rows + 1\n      local cardsForRow = #cardList - rows * maxCols\n      if cardsForRow > maxCols then\n        cardsForRow = maxCols\n      end\n      position.z = startPos.z + ((maxCols - cardsForRow) / 2 * SPREAD_Z_SHIFT)\n      position.x = position.x + SPREAD_X_SHIFT\n      cardsInRow = 0\n    end\n  end\nend\n\n-- Spawn a specific list of cards.  This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n---@param cardList: A list of Player Card data structures (data/metadata)\n---@param pos table Position where the cards should be spawned (global)\n---@param rot table Rotation for the orientation of the spawned cards (global)\n---@param callback function callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n  if (#cardList == 0) then\n    return\n  end\n  -- Spawn a single card directly\n  if (#cardList == 1) then\n    spawnObjectData({\n      data = cardList[1].data,\n      position = pos,\n      rotation = rot,\n      callback_function = callback,\n    })\n    return\n  end\n  -- For multiple cards, construct a deck and spawn that\n  local deck = Spawner.buildDeckDataTemplate()\n  -- Decks won't inherently scale to the cards in them.  The card list being spawned should be all\n  -- the same type/size by this point, so use the first card to set the size\n  deck.Transform = {\n    scaleX = cardList[1].data.Transform.scaleX,\n    scaleY = 1,\n    scaleZ = cardList[1].data.Transform.scaleZ,\n  }\n  local sidewaysDeck = true\n  for _, spawnCard in ipairs(cardList) do\n    Spawner.addCardToDeck(deck, spawnCard.data)\n    -- set sidewaysDeck to false if any card is not a sideways card\n    sidewaysDeck = (sidewaysDeck and spawnCard.data.SidewaysCard)\n  end\n  -- set the alt view angle for sideway decks\n  if sidewaysDeck then\n    deck.AltLookAngle = { x = 0, y = 180, z = 90 }\n  end\n  spawnObjectData({\n    data = deck,\n    position = pos,\n    rotation = rot,\n    callback_function = callback,\n  })\nend\n\n-- Inserts a card into the given deck.  This does three things:\n--   1. Add the card's data to ContainedObjects\n--   2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n--      ID list.  Note that the deck's ID list is \"DeckIDs\" even though it\n--      contains a list of card Ids\n--   3. Extract the card's CustomDeck table and add it to the deck.  The deck's\n--      \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n--      deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n  for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n    if (deck.CustomDeck[customDeckId] == nil) then\n      -- CustomDeck not added to deck yet, add it\n      deck.CustomDeck[customDeckId] = customDeckData\n    elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n      -- CustomDeck for this card matches the current one for the deck, do nothing\n    else\n      -- CustomDeck data conflict\n      local newDeckId = nil\n      for deckId, customDeck in pairs(deck.CustomDeck) do\n        if (customDeckData.FaceURL == customDeck.FaceURL) then\n          newDeckId = deckId\n        end\n      end\n      if (newDeckId == nil) then\n        -- No non-conflicting custom deck for this card, add a new one\n        newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n        deck.CustomDeck[newDeckId] = customDeckData\n      end\n      -- Update the card with the new CustomDeck info\n      cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n      cardData.CustomDeck[customDeckId] = nil\n      cardData.CustomDeck[newDeckId] = customDeckData\n      break\n    end\n  end\n  table.insert(deck.ContainedObjects, cardData)\n  table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n  local deck = {}\n  deck.Name = \"Deck\"\n\n  -- Card data.  DeckIDs and CustomDeck entries will be built from the cards\n  deck.ContainedObjects = {}\n  deck.DeckIDs = {}\n  deck.CustomDeck = {}\n\n  -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n  deck.Transform = {\n    scaleX = 1,\n    scaleY = 1,\n    scaleZ = 1,\n  }\n\n  return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n  local id = startId\n  while (objectTable[id] ~= nil) do\n    id = tostring(tonumber(id) + 1)\n  end\n\n  return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n--      irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n  if metadata.permanent then\n    return 1\n  elseif metadata.bonded_to ~= nil then\n    return 2\n  else -- Normal card\n    return 3\n  end\nend\n\n-- Comparison function used to sort the cards in a deck.  Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order.  This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n  local pbcn1 = Spawner.getpbcn(card1.metadata)\n  local pbcn2 = Spawner.getpbcn(card2.metadata)\n  if pbcn1 ~= pbcn2 then\n    return pbcn1 > pbcn2\n  end\n  if pbcn1 == 3 then\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname < card2.data.Nickname\n    end\n    return card1.data.Description < card2.data.Description\n  else\n    if card1.data.Nickname ~= card2.data.Nickname then\n      return card1.data.Nickname > card2.data.Nickname\n    end\n    return card1.data.Description > card2.data.Description\n  end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/PlayerCardPanel\")\nend)\n__bundle_register(\"playercards/PlayerCardPanel\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/PlayerCardPanelData\")\nlocal spawnBag = require(\"playercards/SpawnBag\")\nlocal arkhamDb = require(\"arkhamdb/ArkhamDb\")\n\n-- Size and position information for the three rows of class buttons\nlocal CIRCLE_BUTTON_SIZE = 250\nlocal CLASS_BUTTONS_X_OFFSET = 0.1325\nlocal INVESTIGATOR_ROW_START = Vector(0.125, 0.1, -0.447)\nlocal LEVEL_ZERO_ROW_START = Vector(0.125, 0.1, -0.007)\nlocal UPGRADED_ROW_START = Vector(0.125, 0.1, 0.333)\n\n-- Size and position information for the two blocks of other buttons\nlocal MISC_BUTTONS_X_OFFSET = 0.155\nlocal WEAKNESS_ROW_START = Vector(0.157, 0.1, 0.666)\nlocal OTHER_ROW_START = Vector(0.605, 0.1, 0.666)\n\n-- Size and position information for the Cycle (box) buttons\nlocal CYCLE_BUTTON_SIZE = 468\nlocal CYCLE_BUTTON_START = Vector(-0.716, 0.1, -0.39)\nlocal CYCLE_COLUMN_COUNT = 3\nlocal CYCLE_BUTTONS_X_OFFSET = 0.267\nlocal CYCLE_BUTTONS_Z_OFFSET = 0.2665\n\nlocal ALL_CARDS_BAG_GUID = \"15bb07\"\n\nlocal STARTER_DECK_MODE_SELECTED_COLOR = { 0.2, 0.2, 0.2, 0.8 }\nlocal TRANSPARENT = { 0, 0, 0, 0 }\nlocal STARTER_DECK_MODE_STARTERS = \"starters\"\nlocal STARTER_DECK_MODE_CARDS_ONLY = \"cards\"\n\nlocal FACE_UP_ROTATION = { x = 0, y = 270, z = 0}\nlocal FACE_DOWN_ROTATION = { x = 0, y = 270, z = 180}\n\n-- ----------  IMPORTANT  ----------\n-- Coordinates defined below are in global dimensions relative to the panel - DO NOT USE THESE\n-- DIRECTLY.  Call scalePositions() before use, and reference the variables below\n\n-- Layout width for a single card, in global coordinate space\nlocal CARD_WIDTH = 2.3\n\n-- Coordinates to begin laying out cards.  These vary based on the cards that are being placed by\n-- considering the width of the cards, number of cards, and desired spread intervals.\n-- IMPORTANT!  Because of the mix of global card sizes and relative-to-scale positions, the X and Y\n-- coordinates on these provide global disances while the Z is local.\nlocal START_POSITIONS = {\n  classCards = Vector(CARD_WIDTH * 9.5, 2, 1.4),\n  investigator = Vector(6 * 2.5, 2, 1.3),\n  cycle = Vector(CARD_WIDTH * 9.5, 2, 2.4),\n  other = Vector(CARD_WIDTH * 9.5, 2, 1.4),\n  randomWeakness = Vector(0, 2, 1.4),\n  -- Because the card spread is handled by the SpawnBag, we don't know (programatically) where this\n  -- should be placed.  If more customizable cards are added it will need to be moved.\n  summonedServitor = Vector(CARD_WIDTH * -6.5, 2, 1.7),\n}\n\n-- Shifts to move rows of cards, and groups of rows, as different groupings are laid out\nlocal CARD_ROW_OFFSET = 3.7\nlocal CARD_GROUP_OFFSET = 2\n\n-- Position offsets for investigator decks in investigator mode, defines the spacing for how the\n-- rows and columns are laid out\nlocal INVESTIGATOR_POSITION_SHIFT_ROW = Vector(0, 0, 11)\nlocal INVESTIGATOR_POSITION_SHIFT_COL = Vector(-6, 0, 0)\nlocal INVESTIGATOR_MAX_COLS = 6\n\n-- Positions relative to the minicard to place other stacks.  Both signature card piles and starter\n-- decks use SIGNATURE_OFFSET\nlocal INVESTIGATOR_CARD_OFFSET = Vector(0, 0, 2.55)\nlocal INVESTIGATOR_SIGNATURE_OFFSET = Vector(0, 0, 5.75)\n\n-- USE THESE!  Positions and offset shifts accounting for the scale of the panel\nlocal startPositions\nlocal cardRowOffset\nlocal cardGroupOffset\nlocal investigatorPositionShiftRow\nlocal investigatorPositionShiftCol\nlocal investigatorCardOffset\nlocal investigatorSignatureOffset\n\nlocal CLASS_LIST = { \"Guardian\", \"Seeker\", \"Rogue\", \"Mystic\", \"Survivor\", \"Neutral\" }\nlocal CYCLE_LIST = {\n  \"Core\",\n  \"The Dunwich Legacy\",\n  \"The Path to Carcosa\",\n  \"The Forgotten Age\",\n  \"The Circle Undone\",\n  \"The Dream-Eaters\",\n  \"The Innsmouth Conspiracy\",\n  \"Edge of the Earth\",\n  \"The Scarlet Keys\",\n  \"Investigator Packs\"\n}\n\nlocal excludedNonBasicWeaknesses\n\nlocal starterDeckMode = STARTER_DECK_MODE_CARDS_ONLY\nlocal helpVisibleToPlayers = { }\n\nfunction onSave()\n  local saveState = {\n    spawnBagState = spawnBag.getStateForSave(),\n  }\n  return JSON.encode(saveState)\nend\n\nfunction onLoad(savedData)\n  arkhamDb.initialize()\n  if (savedData ~= nil) then\n    local saveState = JSON.decode(savedData) or { }\n    if (saveState.spawnBagState ~= nil) then\n      spawnBag.loadFromSave(saveState.spawnBagState)\n    end\n  end\n  buildExcludedWeaknessList()\n  createButtons()\nend\n\n-- Build a list of non-basic weaknesses which should be excluded from the last weakness set,\n-- including all signature cards and evolved weaknesses.\nfunction buildExcludedWeaknessList()\n  excludedNonBasicWeaknesses = { }\n  for _, investigator in pairs(INVESTIGATORS) do\n    for _, signatureId in ipairs(investigator.signatures) do\n      excludedNonBasicWeaknesses[signatureId] = true\n    end\n  end\n  for _, weaknessId in ipairs(EVOLVED_WEAKNESSES) do\n    excludedNonBasicWeaknesses[weaknessId] = true\n  end\nend\n\nfunction createButtons()\n  createHelpButton()\n  createInvestigatorButtons()\n  createLevelZeroButtons()\n  createUpgradedButtons()\n  createWeaknessButtons()\n  createOtherButtons()\n  createCycleButtons()\n  createClearButton()\n  -- Create investigator mode buttons last so the indexes are set when we need to update them\n  createInvestigatorModeButtons()\nend\n\nfunction createHelpButton()\n  self.createButton({\n    function_owner = self,\n    click_function = \"toggleHelp\",\n    position = Vector(0.845, 0.1, -0.855),\n    rotation = Vector(0, 0, 0),\n    height = 180,\n    width = 180,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  })\nend\n\nfunction createInvestigatorButtons()\n  local invButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CIRCLE_BUTTON_SIZE,\n    width = CIRCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = INVESTIGATOR_ROW_START:copy()\n  for _, class in ipairs(CLASS_LIST) do\n    invButtonParams.click_function = \"spawnInvestigators\" .. class\n    invButtonParams.position = buttonPos\n    self.createButton(invButtonParams)\n    buttonPos.x = buttonPos.x + CLASS_BUTTONS_X_OFFSET\n    self.setVar(invButtonParams.click_function, function(_, _, _) spawnInvestigatorGroup(class) end)\n  end\nend\n\nfunction createLevelZeroButtons()\n  local l0ButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CIRCLE_BUTTON_SIZE,\n    width = CIRCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = LEVEL_ZERO_ROW_START:copy()\n  for _, class in ipairs(CLASS_LIST) do\n    l0ButtonParams.click_function = \"spawnBasic\" .. class\n    l0ButtonParams.position = buttonPos\n    self.createButton(l0ButtonParams)\n    buttonPos.x = buttonPos.x + CLASS_BUTTONS_X_OFFSET\n    self.setVar(l0ButtonParams.click_function, function(_, _, _) spawnClassCards(class, false) end)\n  end\nend\n\nfunction createUpgradedButtons()\n  local upgradedButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CIRCLE_BUTTON_SIZE,\n    width = CIRCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = UPGRADED_ROW_START:copy()\n  for _, class in ipairs(CLASS_LIST) do\n    upgradedButtonParams.click_function = \"spawnUpgraded\" .. class\n    upgradedButtonParams.position = buttonPos\n    self.createButton(upgradedButtonParams)\n    buttonPos.x = buttonPos.x + CLASS_BUTTONS_X_OFFSET\n    self.setVar(upgradedButtonParams.click_function, function(_, _, _) spawnClassCards(class, true) end)\n  end\nend\n\nfunction createWeaknessButtons()\n  local weaknessButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CIRCLE_BUTTON_SIZE,\n    width = CIRCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = WEAKNESS_ROW_START:copy()\n  weaknessButtonParams.click_function = \"spawnWeaknesses\"\n  weaknessButtonParams.tooltip = \"All Weaknesses\"\n  weaknessButtonParams.position = buttonPos\n  self.createButton(weaknessButtonParams)\n  buttonPos.x = buttonPos.x + MISC_BUTTONS_X_OFFSET\n  weaknessButtonParams.click_function = \"spawnRandomWeakness\"\n  weaknessButtonParams.tooltip = \"Random Basic Weakness\"\n  weaknessButtonParams.position = buttonPos\n  self.createButton(weaknessButtonParams)\nend\n\nfunction createOtherButtons()\n  local otherButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CIRCLE_BUTTON_SIZE,\n    width = CIRCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = OTHER_ROW_START:copy()\n  otherButtonParams.click_function = \"spawnBonded\"\n  otherButtonParams.tooltip = \"Bonded Cards\"\n  otherButtonParams.position = buttonPos\n  self.createButton(otherButtonParams)\n  buttonPos.x = buttonPos.x + MISC_BUTTONS_X_OFFSET\n  otherButtonParams.click_function = \"spawnUpgradeSheets\"\n  otherButtonParams.tooltip = \"Customization Upgrade Sheets\"\n  otherButtonParams.position = buttonPos\n  self.createButton(otherButtonParams)\nend\n\nfunction createCycleButtons()\n  local cycleButtonParams = {\n    function_owner = self,\n    rotation = Vector(0, 0, 0),\n    height = CYCLE_BUTTON_SIZE,\n    width = CYCLE_BUTTON_SIZE,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  }\n  local buttonPos = CYCLE_BUTTON_START:copy()\n  local rowCount = 0\n  local colCount = 0\n  for _, cycle in ipairs(CYCLE_LIST) do\n    cycleButtonParams.click_function = \"spawnCycle\" .. cycle\n    cycleButtonParams.position = buttonPos\n    cycleButtonParams.tooltip = cycle\n    self.createButton(cycleButtonParams)\n    self.setVar(cycleButtonParams.click_function, function(_, _, _) spawnCycle(cycle) end)\n    colCount = colCount + 1\n    -- If we've reached the end of a row, shift down and back to the first column\n    if colCount >= CYCLE_COLUMN_COUNT then\n      buttonPos = CYCLE_BUTTON_START:copy()\n      rowCount = rowCount + 1\n      colCount = 0\n      buttonPos.z = buttonPos.z + CYCLE_BUTTONS_Z_OFFSET * rowCount\n      if rowCount == 3 then\n        -- Account for centered button on the final row\n        buttonPos.x = buttonPos.x + CYCLE_BUTTONS_X_OFFSET\n      end\n    else\n      buttonPos.x = buttonPos.x + CYCLE_BUTTONS_X_OFFSET\n    end\n  end\nend\n\nfunction createClearButton()\n  self.createButton({\n    function_owner = self,\n    click_function = \"deleteAll\",\n    position = Vector(0, 0.1, 0.852),\n    rotation = Vector(0, 0, 0),\n    height = 170,\n    width = 750,\n    scale = Vector(0.25, 1, 0.25),\n    color = TRANSPARENT,\n  })\nend\n\nfunction createInvestigatorModeButtons()\n  local starterMode = starterDeckMode == STARTER_DECK_MODE_STARTERS\n\n  self.createButton({\n    function_owner = self,\n    click_function = \"setCardsOnlyMode\",\n    position = Vector(0.251, 0.1, -0.322),\n    rotation = Vector(0, 0, 0),\n    height = 170,\n    width = 760,\n    scale = Vector(0.25, 1, 0.25),\n    color = starterMode and TRANSPARENT or STARTER_DECK_MODE_SELECTED_COLOR\n  })\n  self.createButton({\n    function_owner = self,\n    click_function = \"setStarterDeckMode\",\n    position = Vector(0.66, 0.1, -0.322),\n    rotation = Vector(0, 0, 0),\n    height = 170,\n    width = 760,\n    scale = Vector(0.25, 1, 0.25),\n    color = starterMode and STARTER_DECK_MODE_SELECTED_COLOR or TRANSPARENT\n  })\n  local checkX = starterMode and 0.52 or 0.11\n  self.createButton({\n    function_owner = self,\n    label = \"✓\",\n    click_function = \"doNothing\",\n    position = Vector(checkX, 0.11, -0.317),\n    rotation = Vector(0, 0, 0),\n    height = 0,\n    width = 0,\n    scale = Vector(0.3, 1, 0.3),\n    font_color = { 0, 0, 0 },\n    color = { 1, 1, 1 }\n  })\nend\n\nfunction toggleHelp(_, playerColor, _)\n  if helpVisibleToPlayers[playerColor] then\n    helpVisibleToPlayers[playerColor] = nil\n  else\n    helpVisibleToPlayers[playerColor] = true\n  end\n  updateHelpVisibility()\nend\n\nfunction updateHelpVisibility()\n  local visibility = \"\"\n  for player, _ in pairs(helpVisibleToPlayers) do\n    if string.len(visibility) > 0 then\n      visibility = visibility .. \"|\" .. player\n    else\n      visibility = player\n    end\n  end\n  self.UI.setAttribute(\"helpText\", \"visibility\", visibility)\n  self.UI.setAttribute(\"helpPanel\", \"visibility\", visibility)\n  self.UI.setAttribute(\"helpPanel\", \"active\", string.len(visibility) > 0)\nend\n\nfunction setStarterDeckMode()\n  starterDeckMode = STARTER_DECK_MODE_STARTERS\n  updateStarterModeButtons()\nend\n\nfunction setCardsOnlyMode()\n  starterDeckMode = STARTER_DECK_MODE_CARDS_ONLY\n  updateStarterModeButtons()\nend\n\nfunction updateStarterModeButtons()\n  local buttonCount = #self.getButtons()\n  -- Buttons are 0-indexed, so the last three are -1, -2, and -3 from the size\n  self.removeButton(buttonCount - 1)\n  self.removeButton(buttonCount - 2)\n  self.removeButton(buttonCount - 3)\n  createInvestigatorModeButtons()\nend\n\n-- Clears the table and updates positions based on scale.  Should be called before ANY card\n-- placement\nfunction prepareToPlaceCards()\n  deleteAll()\n  scalePositions()\nend\n\n-- Updates the positions based on the current object scale to ensure the relative layout functions\n-- properly at different scales.\nfunction scalePositions()\n  -- Assume scaling is consistent in X and Z dimensions\n  local scale = 1 / self.getScale().x\n  startPositions = { }\n  for key, pos in pairs(START_POSITIONS) do\n    -- Because a scaled object means a different global size, using global distance for Z results in\n    -- the cards being closer or farther depending on the scale.  Leave the Z values and only scale\n    -- X and Y\n    startPositions[key] = Vector(pos)\n    startPositions[key].x = startPositions[key].x * scale\n    startPositions[key].y = startPositions[key].y * scale\n  end\n  cardRowOffset = CARD_ROW_OFFSET * scale\n  cardGroupOffset = CARD_GROUP_OFFSET * scale\n  investigatorPositionShiftRow = Vector(INVESTIGATOR_POSITION_SHIFT_ROW):scale(scale)\n  investigatorPositionShiftCol = Vector(INVESTIGATOR_POSITION_SHIFT_COL):scale(scale)\n  investigatorCardOffset = Vector(INVESTIGATOR_CARD_OFFSET):scale(scale)\n  investigatorSignatureOffset = Vector(INVESTIGATOR_SIGNATURE_OFFSET):scale(scale)\nend\n\n-- Deletes all cards currently placed on the table\nfunction deleteAll()\n  spawnBag.recall(true)\nend\n\n-- Spawn an investigator group, based on the current UI setting for either investigators or starter\n-- decks.\n---@param groupName String.  Name of the group to spawn, matching a key in InvestigatorPanelData\nfunction spawnInvestigatorGroup(groupName)\n  local starterMode = starterDeckMode == STARTER_DECK_MODE_STARTERS\n  prepareToPlaceCards()\n  Wait.frames(function()\n    if starterMode then\n      spawnStarters(groupName)\n    else\n      spawnInvestigators(groupName)\n    end\n  end, 2)\nend\n\n-- Spawn cards for all investigators in the given group.  This creates piles for all defined\n-- investigator cards and minicards as well as the signature cards.\n---@param groupName String.  Name of the group to spawn, matching a key in InvestigatorPanelData\nfunction spawnInvestigators(groupName)\n  if INVESTIGATOR_GROUPS[groupName] == nil then\n    printToAll(\"No \" .. groupName .. \" data yet\")\n    return\n  end\n\n  local col = 1\n  local row = 1\n  local investigatorCount = #INVESTIGATOR_GROUPS[groupName]\n  local position = getInvestigatorRowStartPos(investigatorCount, row)\n\n  for i, investigatorName in ipairs(INVESTIGATOR_GROUPS[groupName]) do\n    for _, spawnSpec in ipairs(buildInvestigatorSpawnSpec(\n        investigatorName, INVESTIGATORS[investigatorName], position, false)) do\n      spawnBag.spawn(spawnSpec)\n    end\n    position:add(investigatorPositionShiftCol)\n    col = col + 1\n    if col > INVESTIGATOR_MAX_COLS then\n      col = 1\n      row = row + 1\n      position = getInvestigatorRowStartPos(investigatorCount, row)\n    end\n  end\nend\n\nfunction getInvestigatorRowStartPos(investigatorCount, row)\n  local rowStart = Vector(startPositions.investigator)\n  rowStart:add(Vector(\n      investigatorPositionShiftRow.x * (row - 1),\n      investigatorPositionShiftRow.y * (row - 1),\n      investigatorPositionShiftRow.z * (row - 1)))\n  local investigatorsInRow =\n      math.min(investigatorCount - INVESTIGATOR_MAX_COLS * (row - 1), INVESTIGATOR_MAX_COLS)\n  rowStart:add(Vector(\n      investigatorPositionShiftCol.x * (INVESTIGATOR_MAX_COLS - investigatorsInRow) / 2,\n      investigatorPositionShiftCol.y * (INVESTIGATOR_MAX_COLS - investigatorsInRow) / 2,\n      investigatorPositionShiftCol.z * (INVESTIGATOR_MAX_COLS - investigatorsInRow) / 2))\n\n  return rowStart\nend\n\n-- Creates the spawn spec for the investigator's signature cards.\n---@param investigatorName String.  Name of the investigator, matching a key in\n---    InvestigatorPanelData\n---@param investigatorData Table.  Spawn definition for the investigator, retrieved from\n---    INVESTIGATORS\n---@param position Vector.  Where to spawn the minicard; investigagor cards will be placed below\nfunction buildInvestigatorSpawnSpec(investigatorName, investigatorData, position)\n  local sigPos = Vector(position):add(investigatorSignatureOffset)\n  local spawns = buildCommonSpawnSpec(investigatorName, investigatorData, position)\n  table.insert(spawns, {\n      name = investigatorName..\"signatures\",\n      cards = investigatorData.signatures,\n      globalPos = self.positionToWorld(sigPos),\n      rotation = FACE_UP_ROTATION,\n    })\n\n  return spawns\nend\n\n-- Builds the spawn specs for minicards and investigator cards.  These are common enough to be\n-- shared, and will only differ in whether they spawn the full stack of possible investigator and\n-- minicards, or only the first of each.\n---@param investigatorName String.  Name of the investigator, matching a key in\n---    InvestigatorPanelData\n---@param investigatorData Table.  Spawn definition for the investigator, retrieved from\n---    INVESTIGATORS\n---@param position Vector.  Where to spawn the minicard; investigagor cards will be placed below\n---@param oneCardOnly Boolean.  If true, will spawn only the first card in the investigator card\n---    and minicard lists.  Otherwise, spawn them all in a deck\nfunction buildCommonSpawnSpec(investigatorName, investigatorData, position, oneCardOnly)\n  local cardPos = Vector(position):add(investigatorCardOffset)\n  return {\n      {\n        name = investigatorName..\"minicards\",\n        cards = oneCardOnly and { investigatorData.minicards[1] } or investigatorData.minicards,\n        globalPos = self.positionToWorld(position),\n        rotation = FACE_UP_ROTATION,\n      },\n      {\n        name = investigatorName..\"cards\",\n        cards = oneCardOnly and { investigatorData.cards[1] } or investigatorData.cards,\n        globalPos = self.positionToWorld(cardPos),\n        rotation = FACE_UP_ROTATION,\n      },\n  }\nend\n\n-- Spawns all starter decks (single minicard and investigator card, plus the starter deck) for\n-- investigators in the given group.\n---@param groupName String.  Name of the group to spawn, matching a key in InvestigatorPanelData\nfunction spawnStarters(groupName)\n  local col = 1\n  local row = 1\n  local investigatorCount = #INVESTIGATOR_GROUPS[groupName]\n  local position = getInvestigatorRowStartPos(investigatorCount, row)\n  for _, investigatorName in ipairs(INVESTIGATOR_GROUPS[groupName]) do\n    spawnStarterDeck(investigatorName, INVESTIGATORS[investigatorName], position)\n    position:add(investigatorPositionShiftCol)\n    col = col + 1\n    if col > INVESTIGATOR_MAX_COLS then\n      col = 1\n      row = row + 1\n      position = getInvestigatorRowStartPos(investigatorCount, row)\n    end\n  end\nend\n\n-- Spawns the defined starter deck for the given investigator's.\n---@param investigatorName String.  Name of the investigator, matching a key in\n---    InvestigatorPanelData\nfunction spawnStarterDeck(investigatorName, investigatorData, position)\n  for _, spawnSpec in ipairs(\n      buildCommonSpawnSpec(investigatorName, INVESTIGATORS[investigatorName], position, true)) do\n    spawnBag.spawn(spawnSpec)\n  end\n  local deckPos = Vector(position):add(investigatorSignatureOffset)\n  arkhamDb.getDecklist(\"None\", investigatorData.starterDeck, true, false, false, function(slots)\n    local cardIdList = { }\n    for id, count in pairs(slots) do\n      for i = 1, count do\n        table.insert(cardIdList, id)\n      end\n    end\n    spawnBag.spawn({\n      name = investigatorName..\"starter\",\n      cards = cardIdList,\n      globalPos = self.positionToWorld(deckPos),\n      rotation = FACE_DOWN_ROTATION\n    })\n  end)\nend\n-- Clears the currently placed cards, then places cards for the given class and level spread\n---@param cardClass String.  Class to place (\"Guardian\", \"Seeker\", etc)\n---@param isUpgraded Boolean.  If true, spawn the Level 1-5 cards.  Otherwise, Level 0.\nfunction spawnClassCards(cardClass, isUpgraded)\n  prepareToPlaceCards()\n  Wait.frames(function() placeClassCards(cardClass, isUpgraded) end, 2)\nend\n\n-- Spawn the class cards.\n---@param cardClass String.  Class to place (\"Guardian\", \"Seeker\", etc)\n---@param isUpgraded Boolean.  If true, spawn the Level 1-5 cards.  Otherwise, Level 0.\nfunction placeClassCards(cardClass, isUpgraded)\n  local allCardsBag = getObjectFromGUID(ALL_CARDS_BAG_GUID)\n  local indexReady = allCardsBag.call(\"isIndexReady\")\n  if (not indexReady) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return\n  end\n  local cardIdList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n\n  local skillList = { }\n  local eventList = { }\n  local assetList = { }\n  for _, cardId in ipairs(cardIdList) do\n    local cardMetadata = allCardsBag.call(\"getCardById\", { id = cardId }).metadata\n    if (cardMetadata.type == \"Skill\") then\n      table.insert(skillList, cardId)\n    elseif (cardMetadata.type == \"Event\") then\n      table.insert(eventList, cardId)\n    elseif (cardMetadata.type == \"Asset\") then\n      table.insert(assetList, cardId)\n    end\n  end\n  local groupPos = Vector(startPositions.classCards)\n  if #skillList > 0 then\n    spawnBag.spawn({\n      name = cardClass .. (isUpgraded and \"upgraded\" or \"basic\"),\n      cards = skillList,\n      globalPos = self.positionToWorld(groupPos),\n      rotation = FACE_UP_ROTATION,\n      spread = true,\n      spreadCols = 20\n    })\n    groupPos.z = groupPos.z + math.ceil(#skillList / 20) * cardRowOffset + cardGroupOffset\n  end\n  if #eventList > 0 then\n    spawnBag.spawn({\n      name = cardClass .. \"event\" .. (isUpgraded and \"upgraded\" or \"basic\"),\n      cards = eventList,\n      globalPos = self.positionToWorld(groupPos),\n      rotation = FACE_UP_ROTATION,\n      spread = true,\n      spreadCols = 20\n    })\n    groupPos.z = groupPos.z + math.ceil(#eventList / 20) * cardRowOffset + cardGroupOffset\n  end\n  if #assetList > 0 then\n    spawnBag.spawn({\n      name = cardClass .. \"asset\" .. (isUpgraded and \"upgraded\" or \"basic\"),\n      cards = assetList,\n      globalPos = self.positionToWorld(groupPos),\n      rotation = FACE_UP_ROTATION,\n      spread = true,\n      spreadCols = 20\n    })\n  end\nend\n\n-- Spawns the investigator sets and all cards for the given cycle\n---@param cycle String Name of a cycle, should match the standard used in card metadata\nfunction spawnCycle(cycle)\n  prepareToPlaceCards()\n  spawnInvestigators(cycle)\n  local allCardsBag = getObjectFromGUID(ALL_CARDS_BAG_GUID)\n  local indexReady = allCardsBag.call(\"isIndexReady\")\n  if (not indexReady) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return\n  end\n  local cycleCardList = allCardsBag.call(\"getCardsByCycle\", cycle)\n  local copiedList = { }\n  for i, id in ipairs(cycleCardList) do\n    copiedList[i] = id\n  end\n  spawnBag.spawn({\n    name = \"cycle\"..cycle,\n    cards = copiedList,\n    globalPos = self.positionToWorld(startPositions.cycle),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\nend\n\nfunction spawnBonded()\n  prepareToPlaceCards()\n  spawnBag.spawn({\n    name = \"bonded\",\n    cards = BONDED_CARD_LIST,\n    globalPos = self.positionToWorld(startPositions.classCards),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\nend\n\nfunction spawnUpgradeSheets()\n  prepareToPlaceCards()\n  spawnBag.spawn({\n    name = \"upgradeSheets\",\n    cards = UPGRADE_SHEET_LIST,\n    globalPos = self.positionToWorld(startPositions.classCards),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\n  spawnBag.spawn({\n    name = \"servitor\",\n    cards = { \"09080-m\" },\n    globalPos = self.positionToWorld(startPositions.summonedServitor),\n    rotation = FACE_UP_ROTATION,\n  })\nend\n\n-- Clears the current cards, and places all basic weaknesses on the table.\nfunction spawnWeaknesses()\n  prepareToPlaceCards()\n  local allCardsBag = getObjectFromGUID(ALL_CARDS_BAG_GUID)\n  local indexReady = allCardsBag.call(\"isIndexReady\")\n  if (not indexReady) then\n    broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n    return\n  end\n  local weaknessIdList = allCardsBag.call(\"getUniqueWeaknesses\")\n  local basicWeaknessList = { }\n  local otherWeaknessList = { }\n  for i, id in ipairs(weaknessIdList) do\n    local cardMetadata = allCardsBag.call(\"getCardById\", { id = id }).metadata\n    if cardMetadata.basicWeaknessCount ~= nil and cardMetadata.basicWeaknessCount > 0 then\n      table.insert(basicWeaknessList, id)\n    elseif excludedNonBasicWeaknesses[id] == nil then\n      table.insert(otherWeaknessList, id)\n    end\n  end\n  local groupPos = Vector(startPositions.classCards)\n  spawnBag.spawn({\n    name = \"basicWeaknesses\",\n    cards = basicWeaknessList,\n    globalPos = self.positionToWorld(groupPos),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\n  groupPos.z = groupPos.z + math.ceil(#basicWeaknessList / 20) * cardRowOffset + cardGroupOffset\n  spawnBag.spawn({\n    name = \"evolvedWeaknesses\",\n    cards = EVOLVED_WEAKNESSES,\n    globalPos = self.positionToWorld(groupPos),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\n  groupPos.z = groupPos.z + math.ceil(#EVOLVED_WEAKNESSES / 20) * cardRowOffset + cardGroupOffset\n  spawnBag.spawn({\n    name = \"otherWeaknesses\",\n    cards = otherWeaknessList,\n    globalPos = self.positionToWorld(groupPos),\n    rotation = FACE_UP_ROTATION,\n    spread = true,\n    spreadCols = 20\n  })\nend\n\nfunction spawnRandomWeakness()\n  prepareToPlaceCards()\n  local allCardsBag = getObjectFromGUID(ALL_CARDS_BAG_GUID)\n  local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n  if (weaknessId == nil) then\n    broadcastToAll(\"All basic weaknesses are in play!\", {0.9, 0.2, 0.2})\n    return\n  end\n  spawnBag.spawn({\n    name = \"randomWeakness\",\n    cards = { weaknessId },\n    globalPos = self.positionToWorld(startPositions.randomWeakness),\n    rotation = FACE_UP_ROTATION,\n  })\nend\nend)\n__bundle_register(\"arkhamdb/ArkhamDb\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local playAreaApi = require(\"core/PlayAreaApi\")\n  local ArkhamDb = { }\n  local internal = { }\n\n  local RANDOM_WEAKNESS_ID = \"01000\"\n\n  local tabooList = { }\n  --Forward declaration\n  ---@type Request\n  local Request = {}\n  local configuration\n\n  -- Sets up the ArkhamDb interface.  Should be called from the parent object on load.\n  ArkhamDb.initialize = function()\n    configuration = internal.getConfiguration()\n    Request.start({ configuration.api_uri, configuration.taboo }, function(status)\n      local json = JSON.decode(internal.fixUtf16String(status.text))\n      for _, taboo in pairs(json) do\n        ---@type <string, boolean>\n        local cards = {}\n\n        for _, card in pairs(JSON.decode(taboo.cards)) do\n          cards[card.code] = true\n        end\n\n        tabooList[taboo.id] = {\n          date = taboo.date_start,\n          cards = cards\n        }\n      end\n      return true, nil\n    end)\n  end\n\n  -- Start the deck build process for the given player color and deck ID.  This\n  -- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\n  ---@param playerColor String.  Color name of the player mat to place this deck on (e.g. \"Red\").\n  ---@param deckId String.  ArkhamDB deck id to be loaded\n  ---@param isPrivate Boolean.  Whether this deck is published or private on ArkhamDB\n  ---@param loadNewest Boolean.  Whether the newest version of this deck should be loaded\n  ---@param loadInvestigators Boolean.  Whether investigator cards should be loaded as part of this\n  ---    deck\n  ---@param callback Function.  Callback which will be sent the results of this load.  Parameters\n  ---    to the callback will be:\n  ---        slots Table.  A map of card ID to count in the deck\n  ---        investigatorCode String.  ID of the investigator in this deck\n  ---        customizations Table.  The decoded table of customization upgrades in this deck\n  ---        playerColor String.  Color this deck is being loaded for\n  ArkhamDb.getDecklist = function(\n      playerColor,\n      deckId,\n      isPrivate,\n      loadNewest,\n      loadInvestigators,\n      callback)\n    -- Get a simple card to see if the bag indexes are complete. If not, abort\n    -- the deck load. The called method will handle player notification.\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\" })\n    if (checkCard ~= nil and checkCard.data == nil) then\n      return\n    end\n\n    local deckUri = { configuration.api_uri,\n      isPrivate and configuration.private_deck or configuration.public_deck, deckId }\n\n    local deck = Request.start(deckUri, function(status)\n      if string.find(status.text, \"<!DOCTYPE html>\") then\n        internal.maybePrint(\"Private deck ID \" .. deckId .. \" is not shared\", playerColor)\n        return false, table.concat({ \"Private deck \", deckId, \" is not shared\" })\n      end\n      local json = JSON.decode(status.text)\n\n      if not json then\n        internal.maybePrint(\"Deck ID \" .. deckId .. \" not found\", playerColor)\n        return false, \"Deck not found!\"\n      end\n\n      return true, json\n    end)\n\n    deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)\n  end\n\n  -- Logs that a card could not be loaded in the mod by printing it to the console in the given\n  -- color of the player owning the deck.  Attempts to look up the name on ArkhamDB for clarity,\n  -- but prints the card ID if the name cannot be retrieved.\n  ---@param cardId String.  ArkhamDB ID of the card that could not be found\n  ---@param playerColor String.  Color of the player's deck that had the problem\n  ArkhamDb.logCardNotFound = function(cardId, playerColor)\n    local request = Request.start({\n      configuration.api_uri,\n      configuration.cards,\n      cardId\n    },\n      function(result)\n        local adbCardInfo = JSON.decode(internal.fixUtf16String(result.text))\n        local cardName = adbCardInfo.real_name\n        if (cardName ~= nil) then\n          if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\n            cardName = cardName .. \" (\" .. adbCardInfo.xp .. \")\"\n          end\n          internal.maybePrint(\"Card not found: \" .. cardName .. \", ArkhamDB ID \" .. cardId, playerColor)\n        else\n          internal.maybePrint(\"Card not found in ArkhamDB, ID \" .. cardId, playerColor)\n        end\n      end)\n  end\n\n  -- Callback when the deck information is received from ArkhamDB.  Parses the\n  -- response then applies standard transformations to the deck such as adding\n  -- random weaknesses and checking for taboos.  Once the deck is processed,\n  -- passes to loadCards to actually spawn the defined deck.\n  ---@param deck ArkhamImportDeck\n  ---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n  ---@param loadNewest Boolean Whether the newest version of this deck should be loaded\n  ---@param loadInvestigators Boolean Whether investigator cards should be loaded as part of this\n  ---    deck\n  ---@param callback Function Callback which will be sent the results of this load.  Parameters\n  ---    to the callback will be:\n  ---        slots Table.  A map of card ID to count in the deck\n  ---        investigatorCode String.  ID of the investigator in this deck\n  ---        bondedList A table of cardID keys to meaningless values.  Card IDs in this list were\n  ---        added from a parent bonded card.\n  ---        customizations Table.  The decoded table of customization upgrades in this deck\n  ---        playerColor String.  Color this deck is being loaded for\n  internal.onDeckResult = function(deck, playerColor, loadNewest, loadInvestigators, callback)\n    -- Load the next deck in the upgrade path if the option is enabled\n    if (loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\n      buildDeck(playerColor, deck.next_deck)\n      return\n    end\n\n    internal.maybePrint(table.concat({ \"Found decklist: \", deck.name }), playerColor)\n\n    -- Initialize deck slot table and perform common transformations.  The order of these should not\n    -- be changed, as later steps may act on cards added in each.  For example, a random weakness or\n    -- investigator may have bonded cards or taboo entries, and should be present\n    local slots = deck.slots\n    internal.maybeDrawRandomWeakness(slots, playerColor)\n    local loadAltInvestigator = \"normal\"\n    if loadInvestigators then\n      loadAltInvestigator = internal.addInvestigatorCards(deck, slots)\n    end\n    internal.maybeAddCustomizeUpgradeSheets(slots)\n    internal.maybeAddSummonedServitor(slots)\n    internal.maybeAddOnTheMend(slots, playerColor)\n    local bondList = internal.extractBondedCards(slots)\n    internal.checkTaboos(deck.taboo_id, slots, playerColor)\n\n    -- get upgrades for customizable cards\n    local customizations = {}\n    if deck.meta then\n      customizations = JSON.decode(deck.meta)\n    end\n\n    callback(slots, deck.investigator_code, bondList, customizations, playerColor, loadAltInvestigator)\n  end\n\n  -- Checks to see if the slot list includes the random weakness ID. If it does,\n  -- removes it from the deck and replaces it with the ID of a random basic weakness provided by the\n  -- all cards bag\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  ---    of those cards which will be spawned\n  ---@param playerColor String Color of the player this deck is being loaded for. Used for broadcast\n  ---    if a weakness is added.\n  internal.maybeDrawRandomWeakness = function(slots, playerColor)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    local hasRandomWeakness = false\n    for cardId, cardCount in pairs(slots) do\n      if cardId == RANDOM_WEAKNESS_ID then\n        hasRandomWeakness = true\n        break\n      end\n    end\n    if hasRandomWeakness then\n      local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n      slots[weaknessId] = 1\n      slots[RANDOM_WEAKNESS_ID] = nil\n      internal.maybePrint(\"Random basic weakness added to deck\", playerColor)\n    end\n  end\n\n  -- Adds both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\n  ---@param deck Table The processed ArkhamDB deck response\n  ---@param slots Table The slot list for cards in this deck.  Table key is the cardId, value is the\n  ---    number of those cards which will be spawned\n  ---@return string: Contains the name of the art that should be loaded (\"normal\", \"promo\" or \"revised\")\n  internal.addInvestigatorCards = function(deck, slots)\n    local investigatorId = deck.investigator_code\n    slots[investigatorId .. \"-m\"] = 1\n    local deckMeta = JSON.decode(deck.meta)\n    -- handling alternative investigator art and parallel investigators\n    local loadAltInvestigator = \"normal\"\n    if deckMeta ~= nil then\n      local altFrontId = tonumber(deckMeta.alternate_front) or 0\n      local altBackId  = tonumber(deckMeta.alternate_back) or 0\n      local altArt     = { front = \"normal\", back = \"normal\" }\n\n      -- translating front ID\n      if altFrontId > 90000 and altFrontId < 90006 then\n        altArt.front = \"parallel\"\n      elseif altFrontId > 01500 and altFrontId < 01506 then\n        altArt.front = \"revised\"\n      elseif altFrontId > 98000 then\n        altArt.front = \"promo\"\n      end\n\n      -- translating back ID\n      if altBackId > 90000 and altBackId < 90006 then\n        altArt.back = \"parallel\"\n      elseif altBackId > 01500 and altBackId < 01506 then\n        altArt.back = \"revised\"\n      elseif altBackId > 98000 then\n        altArt.back = \"promo\"\n      end\n\n      -- updating investigatorID based on alt investigator selection\n      -- precedence: parallel > promo > revised\n      if altArt.front == \"parallel\" then\n        if altArt.back == \"parallel\" then\n          investigatorId = investigatorId .. \"-p\"\n        else\n          investigatorId = investigatorId .. \"-pf\"\n        end\n      elseif altArt.back == \"parallel\" then\n        investigatorId = investigatorId .. \"-pb\"\n      elseif altArt.front == \"promo\" or altArt.back == \"promo\" then\n        loadAltInvestigator = \"promo\"\n      elseif altArt.front == \"revised\" or altArt.back == \"revised\" then\n        loadAltInvestigator = \"revised\"\n      end\n    end\n    slots[investigatorId] = 1\n    return loadAltInvestigator\n  end\n\n  -- Process the card list looking for the customizable cards, and add their upgrade sheets if needed\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  internal.maybeAddCustomizeUpgradeSheets = function(slots)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    for cardId, _ in pairs(slots) do\n      -- upgrade sheets for customizable cards\n      local upgradesheet = allCardsBag.call(\"getCardById\", { id = cardId .. \"-c\" })\n      if upgradesheet ~= nil then\n        slots[cardId .. \"-c\"] = 1\n      end\n    end\n  end\n\n  -- Process the card list looking for the Summoned Servitor, and add its minicard to the list if\n  -- needed\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  internal.maybeAddSummonedServitor = function(slots)\n    if slots[\"09080\"] ~= nil then\n      slots[\"09080-m\"] = 1\n    end\n  end\n\n  -- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1.  Update\n  -- the count based on the investigator count\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number\n  --     of those cards which will be spawned\n  ---@param playerColor String Color of the player this deck is being loaded for. Used for broadcast if an error occurs\n  internal.maybeAddOnTheMend = function(slots, playerColor)\n    if slots[\"09006\"] ~= nil then\n      local investigatorCount = playAreaApi.getInvestigatorCount()\n      if investigatorCount ~= nil then\n        slots[\"09006\"] = investigatorCount\n      else\n        internal.maybePrint(\"Something went wrong with the load, adding 4 copies of On the Mend\", playerColor)\n        slots[\"09006\"] = 4\n      end\n    end\n  end\n\n  -- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n  internal.extractBondedCards = function(slots)\n    local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n    -- Create a list of bonded cards first so we don't modify slots while iterating\n    local bondedCards = { }\n    local bondedList = { }\n    for cardId, cardCount in pairs(slots) do\n      local card = allCardsBag.call(\"getCardById\", { id = cardId })\n      if (card ~= nil and card.metadata.bonded ~= nil) then\n        for _, bond in ipairs(card.metadata.bonded) do\n          bondedCards[bond.id] = bond.count\n          -- We need to know which cards are bonded to determine their position, remember them\n          bondedList[bond.id] = true\n          -- Also adding taboo versions of bonded cards to the list\n          bondedList[bond.id .. \"-t\"] = true\n        end\n      end\n    end\n    -- Add any bonded cards to the main slots list\n    for bondedId, bondedCount in pairs(bondedCards) do\n      slots[bondedId] = bondedCount\n    end\n\n    return bondedList\n  end\n\n  -- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\n  ---@param tabooId String The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used\n  ---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n  internal.checkTaboos = function(tabooId, slots, playerColor)\n    if tabooId then\n      local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n      for cardId, _ in pairs(tabooList[tabooId].cards) do\n        if slots[cardId] ~= nil then\n          -- Make sure there's a taboo version of the card before we replace it\n          -- SCED only maintains the most recent taboo cards. If a deck is using\n          -- an older taboo list it's possible the card isn't a taboo any more\n          local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId .. \"-t\" })\n          if tabooCard == nil then\n            local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\n            internal.maybePrint(\"Taboo version for \" .. basicCard.data.Nickname .. \" is not available. Using standard version\", playerColor)\n          else\n            slots[cardId .. \"-t\"] = slots[cardId]\n            slots[cardId] = nil\n          end\n        end\n      end\n    end\n  end\n\n  internal.maybePrint = function(message, playerColor)\n    if playerColor ~= \"None\" then\n      printToAll(message, playerColor)\n    end\n  end\n\n  -- Gets the ArkhamDB config info from the configuration object.\n  ---@return Table.  Configuration data\n  internal.getConfiguration = function()\n    local configuration = getObjectsWithTag(\"import_configuration_provider\")[1]:getTable(\"configuration\")\n    printPriority = configuration.priority\n    return configuration\n  end\n\n  internal.fixUtf16String = function(str)\n    return str:gsub(\"\\\\u(%w%w%w%w)\", function(match)\n      return string.char(tonumber(match, 16))\n    end)\n  end\n\n  ---@type Request\n  Request = {\n    is_done = false,\n    is_successful = false\n  }\n\n  -- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\n  ---@param uri string\n  ---@param configure fun(request: Request, status: WebRequestStatus)\n  ---@return Request\n  function Request:new(uri, configure)\n    local this = {}\n\n    setmetatable(this, self)\n    self.__index = self\n\n    if type(uri) == \"table\" then\n      uri = table.concat(uri, \"/\")\n    end\n\n    this.uri = uri\n\n    WebRequest.get(uri, function(status)\n      configure(this, status)\n    end)\n\n    return this\n  end\n\n  -- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\n  -- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\n  ---@param uri string\n  ---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\n  ---@param on_error fun(status: WebRequestStatus)|nil\n  ---@vararg any[]\n  ---@return Request\n  function Request.deferred(uri, on_success, on_error, ...)\n    local parameters = table.pack(...)\n    return Request:new(uri, function(request, status)\n      if (status.is_done) then\n        if (status.is_error) then\n          request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\n          request.is_successful = false\n          request.is_done = true\n        else\n          on_success(request, status)\n        end\n      end\n    end)\n  end\n\n  -- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\n  ---@param uri string\n  ---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\n  ---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\n  ---@vararg any[]\n  ---@return Request\n  function Request.start(uri, on_success, on_error, ...)\n    local parameters = table.pack(...)\n    return Request.deferred(uri, function(request, status)\n      local result, message = on_success(status, table.unpack(parameters))\n      if not result then request.error_message = message else request.content = message end\n      request.is_successful = result\n      request.is_done = true\n    end, on_error, table.unpack(parameters))\n  end\n\n  ---@param requests Request[]\n  ---@param on_success fun(content: any[], vararg any[])\n  ---@param on_error fun(requests: Request[], vararg any[])|nil\n  ---@vararg any\n  function Request.with_all(requests, on_success, on_error, ...)\n    local parameters = table.pack(...)\n\n    Wait.condition(function()\n      ---@type any[]\n      local results = {}\n\n      ---@type Request[]\n      local errors = {}\n\n      for _, request in ipairs(requests) do\n        if request.is_successful then\n          table.insert(results, request.content)\n        else\n          table.insert(errors, request)\n        end\n      end\n\n      if (#errors <= 0) then\n        on_success(results, table.unpack(parameters))\n      elseif on_error == nil then\n        for _, request in ipairs(errors) do\n          internal.maybePrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }))\n        end\n      else\n        on_error(requests, table.unpack(parameters))\n      end\n    end, function()\n      for _, request in ipairs(requests) do\n        if not request.is_done then return false end\n      end\n      return true\n    end)\n  end\n\n  ---@param callback fun(content: any, vararg any)\n  function Request:with(callback, ...)\n    local arguments = table.pack(...)\n    Wait.condition(function()\n      if self.is_successful then\n        callback(self.content, table.unpack(arguments))\n      end\n    end, function() return self.is_done\n    end)\n  end\n\n  return ArkhamDb\nend\nend)\n__bundle_register(\"playercards/PlayerCardPanelData\", function(require, _LOADED, __bundle_register, __bundle_modules)\nBONDED_CARD_LIST = {\n    \"05314\", -- Soothing Melody\n    \"06277\", -- Wish Eater\n    \"06019\", -- Bloodlust\n    \"06022\", -- Pendant of the Queen\n    \"05317\", -- Blood-rite\n    \"06113\", -- Essence of the Dream\n    \"06028\", -- Stars Are Right\n    \"06025\", -- Guardian of the Crystallizer\n    \"06283\", -- Unbound Beast\n    \"06032\", -- Zeal\n    \"06031\", -- Hope\n    \"06033\", -- Augur\n    \"06331\", -- Dream Parasite\n    \"06015a\", -- Dream-Gate\n}\n\nUPGRADE_SHEET_LIST = {\n  \"09040-c\", -- Alchemical Distillation\n  \"09023-c\", -- Custom Modifications\n  \"09059-c\", -- Damning Testimony\n  \"09041-c\", -- Emperical Hypothesis\n  \"09060-c\", -- Friends in Low Places\n  \"09101-c\", -- Grizzled\n  \"09061-c\", -- Honed Instinct\n  \"09021-c\", -- Hunter's Armor\n  \"09119-c\", -- Hyperphysical Shotcaster\n  \"09079-c\", -- Living Ink\n  \"09100-c\", -- Makeshift Trap\n  \"09099-c\", -- Pocket Multi Tool\n  \"09081-c\", -- Power Word\n  \"09022-c\", -- Runic Axe\n  \"09080-c\", -- Summoned Servitor\n  \"09042-c\", -- Raven's Quill\n}\n\nEVOLVED_WEAKNESSES = {\n  \"04039\",\n  \"04041\",\n  \"04042\",\n  \"53014\",\n  \"53015\",\n}\n\n------------------ START INVESTIGATOR DATA DEFINITION ------------------\nINVESTIGATOR_GROUPS = {\n  [\"Guardian\"] = {\n    \"Roland Banks\",\n  \t\"Zoey Samaras\",\n  \t\"Mark Harrigan\",\n  \t\"Leo Anderson\",\n  \t\"Carolyn Fern\",\n  \t\"Tommy Muldoon\",\n  \t\"Nathaniel Cho\",\n  \t\"Sister Mary\",\n  \t\"Daniela Reyes\",\n  \t\"Carson Sinclair\"\n  },\n  [\"Seeker\"] = {\n    \"Daisy Walker\",\n  \t\"Rex Murphy\",\n  \t\"Minh Thi Phan\",\n  \t\"Ursula Downs\",\n  \t\"Joe Diamond\",\n  \t\"Mandy Thompson\",\n  \t\"Harvey Walters\",\n  \t\"Amanda Sharpe\",\n  \t\"Norman Withers\",\n  \t\"Vincent Lee\"\n  },\n  [\"Rogue\"] = {\n  \t\"\\\"Skids\\\" O'Toole\",\n  \t\"Jenny Barnes\",\n  \t\"Sefina Rousseau\",\n  \t\"Finn Edwards\",\n  \t\"Preston Fairmont\",\n  \t\"Tony Morgan\",\n  \t\"Winifred Habbamock\",\n  \t\"Trish Scarborough\",\n  \t\"Monterey Jack\",\n  \t\"Kymani Jones\"\n  },\n  [\"Mystic\"] = {\n  \t\"Agnes Baker\",\n  \t\"Jim Culver\",\n  \t\"Akachi Onyele\",\n  \t\"Father Mateo\",\n  \t\"Diana Stanley\",\n  \t\"Marie Lambeau\",\n  \t\"Luke Robinson\",\n  \t\"Jacqueline Fine\",\n  \t\"Dexter Drake\",\n  \t\"Lily Chen\",\n  \t\"Amina Zidane\",\n  \t\"Gloria Goldberg\"\n  },\n  [\"Survivor\"] = {\n  \t\"Wendy Adams\",\n  \t\"\\\"Ashcan\\\" Pete\",\n  \t\"William Yorick\",\n  \t\"Calvin Wright\",\n  \t\"Rita Young\",\n  \t\"Patrice Hathaway\",\n  \t\"Stella Clark\",\n  \t\"Silas Marsh\",\n  \t\"Bob Jenkins\",\n  \t\"Darrell Simmons\"\n  },\n  [\"Neutral\"] = {\n  \t\"Lola Hayes\",\n  \t\"Charlie Kane\"\n  },\n  [\"Core\"] = {\n    \"Roland Banks\",\n    \"Daisy Walker\",\n    \"\\\"Skids\\\" O'Toole\",\n    \"Agnes Baker\",\n    \"Wendy Adams\"\n  },\n  [\"The Dunwich Legacy\"] = {\n  \t\"Zoey Samaras\",\n  \t\"Rex Murphy\",\n  \t\"Jenny Barnes\",\n  \t\"Jim Culver\",\n  \t\"\\\"Ashcan\\\" Pete\"\n  },\n  [\"The Path to Carcosa\"] = {\n  \t\"Mark Harrigan\",\n  \t\"Minh Thi Phan\",\n  \t\"Sefina Rousseau\",\n  \t\"Akachi Onyele\",\n  \t\"William Yorick\",\n  \t\"Lola Hayes\"\n  },\n  [\"The Forgotten Age\"] = {\n  \t\"Leo Anderson\",\n  \t\"Ursula Downs\",\n  \t\"Finn Edwards\",\n  \t\"Father Mateo\",\n  \t\"Calvin Wright\"\n  },\n  [\"The Circle Undone\"] = {\n  \t\"Carolyn Fern\",\n  \t\"Joe Diamond\",\n  \t\"Preston Fairmont\",\n  \t\"Diana Stanley\",\n  \t\"Rita Young\",\n  \t\"Marie Lambeau\"\n  },\n  [\"The Dream-Eaters\"] = {\n  \t\"Tommy Muldoon\",\n  \t\"Mandy Thompson\",\n  \t\"Tony Morgan\",\n  \t\"Luke Robinson\",\n  \t\"Patrice Hathaway\"\n  },\n  [\"Investigator Packs\"] = {\n  \t\"Nathaniel Cho\",\n  \t\"Harvey Walters\",\n  \t\"Winifred Habbamock\",\n  \t\"Jacqueline Fine\",\n  \t\"Stella Clark\",\n  \t\"Gloria Goldberg\"\n  },\n  [\"The Innsmouth Conspiracy\"] = {\n  \t\"Sister Mary\",\n  \t\"Amanda Sharpe\",\n  \t\"Trish Scarborough\",\n  \t\"Dexter Drake\",\n  \t\"Silas Marsh\"\n  },\n  [\"Edge of the Earth\"] = {\n  \t\"Daniela Reyes\",\n  \t\"Norman Withers\",\n  \t\"Monterey Jack\",\n  \t\"Lily Chen\",\n  \t\"Bob Jenkins\"\n  },\n  [\"The Scarlet Keys\"] = {\n  \t\"Carson Sinclair\",\n  \t\"Vincent Lee\",\n  \t\"Kymani Jones\",\n  \t\"Amina Zidane\",\n  \t\"Darrell Simmons\",\n  \t\"Charlie Kane\"\n  }\n}\n\nINVESTIGATORS = { }\n--Core--\nINVESTIGATORS[\"Roland Banks\"] = {\n  cards = { \"01001\", \"01001-p\", \"01001-pf\", \"01001-pb\" },\n  minicards = { \"01001-m\" },\n  signatures = { \"01006\", \"01007\", \"90030\", \"90031\", \"98005\", \"98006\" },\n  starterDeck = \"2624931\"\n}\nINVESTIGATORS[\"Daisy Walker\"] = {\n  cards = { \"01002\", \"01002-p\", \"01002-pf\", \"01002-pb\" },\n  minicards = { \"01002-m\" },\n  signatures = { \"01008\", \"01009\", \"90002\", \"90003\" },\n  starterDeck = \"2624938\"\n}\nINVESTIGATORS[\"\\\"Skids\\\" O'Toole\"] = {\n\tcards = { \"01003\", \"01003-p\", \"01003-pf\", \"01003-pb\" },\n\tminicards = { \"01003-m\" },\n\tsignatures = { \"01010\", \"01011\", \"90009\", \"90010\" },\n\tstarterDeck = \"2624940\"\n}\nINVESTIGATORS[\"Agnes Baker\"] = {\n\tcards = { \"01004\", \"01004-p\", \"01004-pf\", \"01004-pb\" },\n\tminicards = { \"01004-m\" },\n\tsignatures = { \"01012\", \"01013\", \"90018\", \"90019\" },\n\tstarterDeck = \"2624944\"\n}\nINVESTIGATORS[\"Wendy Adams\"] = {\n\tcards = { \"01005\", \"01005-p\", \"01005-pf\", \"01005-pb\"},\n\tminicards = { \"01005-m\" },\n\tsignatures = { \"01014\", \"01015\", \"01515\", \"90039\", \"90040\", \"90038\" },\n\tstarterDeck = \"2624949\"\n}\n--Dunwich--\nINVESTIGATORS[\"Zoey Samaras\"] = {\n\tcards = { \"02001\" },\n\tminicards = { \"02001-m\" },\n\tsignatures = { \"02006\", \"02007\" },\n\tstarterDeck = \"2624950\"\n}\nINVESTIGATORS[\"Rex Murphy\"] = {\n\tcards = { \"02002\", \"02002-t\" },\n\tminicards = { \"02002-m\" },\n\tsignatures = { \"02008\", \"02009\" },\n\tstarterDeck = \"2624958\"\n}\nINVESTIGATORS[\"Jenny Barnes\"] = {\n\tcards = { \"02003\" },\n\tminicards = { \"02003-m\" },\n\tsignatures = { \"02010\", \"02011\", \"98002\", \"98003\" },\n\tstarterDeck = \"2624961\"\n}\nINVESTIGATORS[\"Jim Culver\"] = {\n\tcards = { \"02004\" },\n\tminicards = { \"02004-m\" },\n\tsignatures = { \"02012\", \"02013\" },\n\tstarterDeck = \"2624965\"\n}\nINVESTIGATORS[\"\\\"Ashcan\\\" Pete\"] = {\n\tcards = { \"02005\" },\n\tminicards = { \"02005-m\" },\n\tsignatures = { \"02014\", \"02015\" },\n\tstarterDeck = \"2624969\"\n}\n--Carcosa--\nINVESTIGATORS[\"Mark Harrigan\"] = {\n\tcards = { \"03001\" },\n\tminicards = { \"03001-m\" },\n\tsignatures = { \"03007\", \"03008\", \"03009\" },\n\tstarterDeck = \"2624975\"\n}\nINVESTIGATORS[\"Minh Thi Phan\"] = {\n\tcards = { \"03002\" },\n\tminicards = { \"03002-m\" },\n\tsignatures = { \"03010\", \"03011\" },\n\tstarterDeck = \"2624979\"\n}\nINVESTIGATORS[\"Sefina Rousseau\"] = {\n\tcards = { \"03003\" },\n\tminicards = { \"03003-m\" },\n\tsignatures = { \"03012\", \"03012\", \"03012\", \"03013\" },\n\tstarterDeck = \"2624981\"\n}\nINVESTIGATORS[\"Akachi Onyele\"] = {\n\tcards = { \"03004\" },\n\tminicards = { \"03004-m\" },\n\tsignatures = { \"03014\", \"03015\" },\n\tstarterDeck = \"2624984\"\n}\nINVESTIGATORS[\"William Yorick\"] = {\n\tcards = { \"03005\" },\n\tminicards = { \"03005-m\" },\n\tsignatures = { \"03016\", \"03017\" },\n\tstarterDeck = \"2624988\"\n}\nINVESTIGATORS[\"Lola Hayes\"] = {\n\tcards = { \"03006\", \"03006-t\" },\n\tminicards = { \"03006-m\" },\n\tsignatures = { \"03018\", \"03018\", \"03019\", \"03019\", \"03019-t\", \"03019-t\" },\n\tstarterDeck = \"2624990\"\n}\n--Forgotten--\nINVESTIGATORS[\"Leo Anderson\"] = {\n\tcards = { \"04001\" },\n\tminicards = { \"04001-m\" },\n\tsignatures = { \"04006\", \"04007\" },\n\tstarterDeck = \"2624994\"\n}\nINVESTIGATORS[\"Ursula Downs\"] = {\n\tcards = { \"04002\" },\n\tminicards = { \"04002-m\" },\n\tsignatures = { \"04008\", \"04009\" },\n\tstarterDeck = \"2625000\"\n}\nINVESTIGATORS[\"Finn Edwards\"] = {\n\tcards = { \"04003\" },\n\tminicards = { \"04003-m\" },\n\tsignatures = { \"04010\", \"04011\", \"04012\" },\n\tstarterDeck = \"2625003\"\n}\nINVESTIGATORS[\"Father Mateo\"] = {\n\tcards = { \"04004\" },\n\tminicards = { \"04004-m\" },\n\tsignatures = { \"04013\", \"04014\" },\n\tstarterDeck = \"2625005\"\n}\nINVESTIGATORS[\"Calvin Wright\"] = {\n\tcards = { \"04005\" },\n\tminicards = { \"04005-m\" },\n\tsignatures = { \"04015\", \"04016\" },\n\tstarterDeck = \"2625007\"\n}\n--Circle--\nINVESTIGATORS[\"Carolyn Fern\"] = {\n\tcards = { \"05001\" },\n\tminicards = { \"05001-m\" },\n\tsignatures = { \"05007\", \"05008\", \"98011\", \"98012\" },\n\tstarterDeck = \"2626342\"\n}\nINVESTIGATORS[\"Joe Diamond\"] = {\n\tcards = { \"05002\" },\n\tminicards = { \"05002-m\" },\n\tsignatures = { \"05009\", \"05010\" },\n\tstarterDeck = \"2626347\"\n}\nINVESTIGATORS[\"Preston Fairmont\"] = {\n\tcards = { \"05003\" },\n\tminicards = { \"05003-m\" },\n\tsignatures = { \"05011\", \"05012\" },\n\tstarterDeck = \"2626365\"\n}\nINVESTIGATORS[\"Diana Stanley\"] = {\n\tcards = { \"05004\" },\n\tminicards = { \"05004-m\" },\n\tsignatures = { \"05013\", \"05014\", \"05015\" },\n\tstarterDeck = \"2626385\"\n}\nINVESTIGATORS[\"Rita Young\"] = {\n\tcards = { \"05005\" },\n\tminicards = { \"05005-m\" },\n\tsignatures = { \"05016\", \"05017\" },\n\tstarterDeck = \"2626387\"\n}\nINVESTIGATORS[\"Marie Lambeau\"] = {\n\tcards = { \"05006\" },\n\tminicards = { \"05006-m\" },\n\tsignatures = { \"05018\", \"05019\" },\n\tstarterDeck = \"2626395\"\n}\n--Dream--\nINVESTIGATORS[\"Tommy Muldoon\"] = {\n\tcards = { \"06001\" },\n\tminicards = { \"06001-m\" },\n\tsignatures = { \"06006\", \"06007\" },\n\tstarterDeck = \"2626402\"\n}\nINVESTIGATORS[\"Mandy Thompson\"] = {\n\tcards = { \"06002\", \"06002-t\" },\n\tminicards = { \"06002-m\" },\n\tsignatures = { \"06008\", \"06008\", \"06008\", \"06009\" },\n\tstarterDeck = \"2626410\"\n}\nINVESTIGATORS[\"Tony Morgan\"] = {\n\tcards = { \"06003\" },\n\tminicards = { \"06003-m\" },\n\tsignatures = { \"06010\", \"06011\", \"06011\", \"06012\" },\n\tstarterDeck = \"2626446\"\n}\nINVESTIGATORS[\"Luke Robinson\"] = {\n\tcards = { \"06004\" },\n\tminicards = { \"06004-m\" },\n\tsignatures = { \"06013\", \"06014\", \"06015\" },\n\tstarterDeck = \"2626452\"\n}\nINVESTIGATORS[\"Patrice Hathaway\"] = {\n\tcards = { \"06005\" },\n\tminicards = { \"06005-m\" },\n\tsignatures = { \"06016\", \"06017\" },\n\tstarterDeck = \"2626461\"\n}\n--Starter--\nINVESTIGATORS[\"Nathaniel Cho\"] = {\n\tcards = { \"60101\" },\n\tminicards = { \"60101-m\" },\n\tsignatures = { \"60102\", \"60103\" },\n\tstarterDeck = \"2643925\"\n}\nINVESTIGATORS[\"Harvey Walters\"] = {\n\tcards = { \"60201\" },\n\tminicards = { \"60201-m\" },\n\tsignatures = { \"60202\", \"60203\" },\n\tstarterDeck = \"2643928\"\n}\nINVESTIGATORS[\"Winifred Habbamock\"] = {\n\tcards = { \"60301\" },\n\tminicards = { \"60301-m\" },\n\tsignatures = { \"60302\", \"60303\" },\n\tstarterDeck = \"2643931\"\n}\nINVESTIGATORS[\"Jacqueline Fine\"] = {\n\tcards = { \"60401\" },\n\tminicards = { \"60401-m\" },\n\tsignatures = { \"60402\", \"60403\" },\n\tstarterDeck = \"2643932\"\n}\nINVESTIGATORS[\"Stella Clark\"] = {\n\tcards = { \"60501\" },\n\tminicards = { \"60501-m\" },\n\tsignatures = { \"60502\", \"60502\", \"60502\", \"60503\" },\n\tstarterDeck = \"2643934\"\n}\n--Innsmouth--\nINVESTIGATORS[\"Sister Mary\"] = {\n\tcards = { \"07001\" },\n\tminicards = { \"07001-m\" },\n\tsignatures = { \"07006\", \"07007\" },\n\tstarterDeck = \"2626464\"\n}\nINVESTIGATORS[\"Amanda Sharpe\"] = {\n\tcards = { \"07002\" },\n\tminicards = { \"07002-m\" },\n\tsignatures = { \"07008\", \"07009\" },\n\tstarterDeck = \"2626469\"\n}\nINVESTIGATORS[\"Trish Scarborough\"] = {\n\tcards = { \"07003\" },\n\tminicards = { \"07003-m\" },\n\tsignatures = { \"07010\", \"07011\" },\n\tstarterDeck = \"2626479\"\n}\nINVESTIGATORS[\"Dexter Drake\"] = {\n\tcards = { \"07004\" },\n\tminicards = { \"07004-m\" },\n\tsignatures = { \"07012\", \"07013\", \"98017\", \"98018\" },\n\tstarterDeck = \"2626672\"\n}\nINVESTIGATORS[\"Silas Marsh\"] = {\n\tcards = { \"07005\" },\n\tminicards = { \"07005-m\" },\n\tsignatures = { \"07014\", \"07015\", \"07016\", \"98014\", \"98015\" },\n\tstarterDeck = \"2626685\"\n}\n--Edge--\nINVESTIGATORS[\"Daniela Reyes\"] = {\n\tcards = { \"08001\" },\n\tminicards = { \"08001-m\" },\n\tsignatures = {\"08002\", \"08003\" },\n\tstarterDeck = \"2634588\"\n}\nINVESTIGATORS[\"Norman Withers\"] = {\n\tcards = { \"08004\" },\n\tminicards = { \"08004-m\" },\n\tsignatures = { \"08005\", \"08006\", \"98008\", \"98009\" },\n\tstarterDeck = \"2634603\"\n}\nINVESTIGATORS[\"Monterey Jack\"] = {\n\tcards = { \"08007\" },\n\tminicards = { \"08007-m\" },\n\tsignatures = { \"08008\", \"08009\" },\n\tstarterDeck = \"2634652\"\n}\nINVESTIGATORS[\"Lily Chen\"] = {\n\tcards = { \"08010\" },\n\tminicards = { \"08010-m\" },\n\tsignatures = { \"08011a\", \"08012a\", \"08013a\", \"08014a\", \"08015\", \"08015\", \"08015\", \"08015\" },\n\tstarterDeck = \"2634658\"\n}\nINVESTIGATORS[\"Bob Jenkins\"] = {\n\tcards = { \"08016\" },\n\tminicards = { \"08016-m\" },\n\tsignatures = { \"08017\", \"08018\" },\n\tstarterDeck = \"2634643\"\n}\n--Scarlet--\nINVESTIGATORS[\"Carson Sinclair\"] = {\n\tcards = { \"09001\" },\n\tminicards = { \"09001-m\" },\n\tsignatures = { \"09002\", \"09002\", \"09003\" },\n\tstarterDeck = \"2634667\t\"\n}\nINVESTIGATORS[\"Vincent Lee\"] = {\n\tcards = { \"09004\" },\n\tminicards = { \"09004-m\" },\n\tsignatures = { \"09005\", \"09006\", \"09006\", \"09006\", \"09006\", \"09007\" },\n\tstarterDeck = \"2634675\"\n}\nINVESTIGATORS[\"Kymani Jones\"] = {\n\tcards = { \"09008\" },\n\tminicards = { \"09008-m\" },\n\tsignatures = { \"09009\", \"09010\" },\n\tstarterDeck = \"2634701\"\n}\nINVESTIGATORS[\"Amina Zidane\"] = {\n\tcards = { \"09011\" },\n\tminicards = { \"09011-m\" },\n\tsignatures = { \"09012\", \"09013\", \"09014\" },\n\tstarterDeck = \"2634697\"\n}\nINVESTIGATORS[\"Darrell Simmons\"] = {\n\tcards = { \"09015\" },\n\tminicards = { \"09015-m\" },\n\tsignatures = { \"09016\", \"09017\" },\n\tstarterDeck = \"2634757\"\n}\nINVESTIGATORS[\"Charlie Kane\"] = {\n\tcards = { \"09018\" },\n\tminicards = { \"09018-m\" },\n\tsignatures = { \"09019\", \"09020\" },\n\tstarterDeck = \"2634706\"\n}\n--Promo--\nINVESTIGATORS[\"Gloria Goldberg\"] = {\n\tcards = { \"98019\" },\n\tminicards = { \"98019-m\" },\n\tsignatures = { \"98020\", \"98021\" },\n\tstarterDeck = \"2636199\"\n}\n------------------ END INVESTIGATOR DATA DEFINITION ------------------\nend)\n__bundle_register(\"playercards/SpawnBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/PlayerCardSpawner\")\n\n-- Allows spawning of defined lists of cards which will be created from the template in the All\n-- Player Cards bag.  SpawnBag.spawn will create objects based on a table definition, while\n-- SpawnBag.recall will clean them all up.  Recall will be limited to a small area around the\n-- spawned objects.  Objects moved out of this area will not be cleaned up.\n--\n-- SpawnSpec: Spawning requires a spawn specification with the following structure:\n-- {\n--   name: Name of this spawn content, used for internal tracking.  Multiple specs can be spawned,\n--       but each requires a separate name\n--   cards: A list of card IDs to be spawned\n--   globalPos: Where the spawned objects should be placed, in global coordinates.  This should be\n--       a valid Vector with x, y, and z defined, e.g. { x = 5, y = 1, z = 15 }\n--   rotation: Rotation for the spawned objects.  X=180 should be used for face down items.  As with\n--       globalPos, this should be a valid Vector with x, y, and z defined\n--   spread: Optional Boolean.  If present and true, cards will be spawned next to each other in a\n--       spread moving to the right.  globalPos will define the location of the first card, each\n--       after that will be moved a predefined distance\n--   spreadCols: Optional integer.  If spread is true, specifies the maximum columns cards will be\n--       laid out in before starting a new row.  If spread is true but spreadCols is not set, all\n--       cards will be in a single row (however long that may be)\n-- }\n-- See BondedBag.ttslua for an example\ndo\n  local SpawnBag = { }\n  local internal = { }\n\n  -- To assist debugging, will draw a box around the recall zone when it's set up\n  local SHOW_RECALL_ZONE = false\n\n  local ALL_CARDS_GUID = \"15bb07\"\n\n  -- Distance to expand the recall zone around any added object.\n  local RECALL_BUFFER_X = 0.9\n  local RECALL_BUFFER_Z = 0.5\n\n  -- In order to mimic the behavior of the previous memory buttons we use a temporary bag when\n  -- recalling objects.  This bag is tiny and transparent, and will be placed at the same location as\n  -- this object.  Once all placed cards are recalled bag to this bag, it will be destroyed\n  local RECALL_BAG = {\n    Name = \"Bag\",\n    Transform = {\n      scaleX = 0.01,\n      scaleY = 0.01,\n      scaleZ = 0.01,\n    },\n    ColorDiffuse = {\n      r = 0,\n      g = 0,\n      b = 0,\n      a = 0,\n    },\n    Locked = true,\n    Grid = true,\n    Snap = false,\n    Tooltip = false,\n  }\n\n  -- Tracks what has been placed by this \"bag\" so they can be recalled\n  local placedSpecs = { }\n  local placedObjectGuids = { }\n  local recallZone = nil\n\n  -- Loads a table of saved state, extracted during the parent object's onLoad\n  SpawnBag.loadFromSave = function(saveTable)\n    placedSpecs = saveTable.placed\n    placedObjectGuids = saveTable.placedObjects\n    recallZone = saveTable.recall\n  end\n\n  -- Generates a table of save state that can be included in the parent object's onSave\n  SpawnBag.getStateForSave = function()\n    return {\n      placed = placedSpecs,\n      placedObjects = placedObjectGuids,\n      recall = recallZone,\n    }\n  end\n\n  -- Places the given spawnSpec on the table.  See SpawnBag.ttslua header for spawnSpec table data and\n  -- examples\n  SpawnBag.spawn = function(spawnSpec)\n    -- Limit to one placement at a time\n    if (placedSpecs[spawnSpec.name]) then\n      return\n    end\n    if (spawnSpec == nil) then\n      -- TODO: error here\n      return\n    end\n    local cardsToSpawn = { }\n    local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n    local cardList = spawnSpec.cards\n    for _, cardId in ipairs(cardList) do\n      local cardData = allCardsBag.call(\"getCardById\", { id = cardId })\n      if (cardData ~= nil) then\n        table.insert(cardsToSpawn, cardData)\n      else\n        -- TODO: error here\n      end\n    end\n    if (spawnSpec.spread) then\n      Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.spreadCols or 9999, spawnSpec.rotation, false, internal.recordPlacedObject)\n    else\n      -- TTS decks come out in reverse order of the cards, reverse the list so the input order stays\n      -- This only applies for decks; spreads are spawned by us in the order given\n      if spawnSpec.rotation.z != 180 then\n        cardsToSpawn = internal.reverseList(cardsToSpawn)\n      end\n      Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, internal.recordPlacedObject)\n    end\n    placedSpecs[spawnSpec.name] = true\n  end\n\n  -- Recalls all spawned objects to the bag, and clears the placedObjectGuids list\n  ---@param fast Boolean.  If true, cards will be deleted directly without faking the bag recall.\n  SpawnBag.recall = function(fast)\n    if fast then\n      internal.deleteSpawned()\n    else\n      internal.recallSpawned()\n    end\n\n    -- We've recalled everything we can, some cards may have been moved out of the\n    -- card area.  Just reset at this point.\n    placedSpecs = { }\n    placedObjectGuids = { }\n    recallZone = nil\n  end\n\n  -- Deleted all spawned cards.\n  internal.deleteSpawned = function()\n    for guid, _ in pairs(placedObjectGuids) do\n      local obj = getObjectFromGUID(guid)\n      if (obj ~= nil) then\n        if (internal.isInRecallZone(obj)) then\n          obj.destruct()\n        end\n        placedObjectGuids[guid] = nil\n      end\n    end\n  end\n\n  -- Recalls spawned cards with a fake bag that replicates the memory bag recall style.\n  internal.recallSpawned = function()\n    local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})\n    for guid, _ in pairs(placedObjectGuids) do\n      local obj = getObjectFromGUID(guid)\n      if (obj ~= nil) then\n        if (internal.isInRecallZone(obj)) then\n          trash.putObject(obj)\n        end\n        placedObjectGuids[guid] = nil\n      end\n    end\n\n    trash.destruct()\n  end\n\n\n  -- Callback for when an object has been spawned.  Tracks the object for later recall and updates the\n  -- recall zone.\n  internal.recordPlacedObject = function(spawned)\n    placedObjectGuids[spawned.getGUID()] = true\n    internal.expandRecallZone(spawned)\n  end\n\n  -- Expands the current recall zone based on the position of the given object.  The recall zone will\n  -- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer\n  internal.expandRecallZone = function(spawnedCard)\n    local pos = spawnedCard.getPosition()\n    if (recallZone == nil) then\n      -- First card out of the bag, initialize surrounding that\n      recallZone = { }\n      recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }\n      recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }\n      return\n    else\n      if (pos.x > recallZone.upperLeft.x) then\n        recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X\n      end\n      if (pos.x < recallZone.lowerRight.x) then\n        recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X\n      end\n      if (pos.z > recallZone.upperLeft.z) then\n        recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z\n      end\n      if (pos.z < recallZone.lowerRight.z) then\n        recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z\n      end\n    end\n    if (SHOW_RECALL_ZONE) then\n      local y = 1.5\n      local thick = 0.05\n      Global.setVectorLines({\n        {\n            points    = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },\n            color     = {1,0,0},\n            thickness = thick,\n            rotation  = {0,0,0},\n        },\n        {\n            points    = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },\n            color     = {1,0,0},\n            thickness = thick,\n            rotation  = {0,0,0},\n        },\n        {\n            points    = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },\n            color     = {1,0,0},\n            thickness = thick,\n            rotation  = {0,0,0},\n        },\n        {\n            points    = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },\n            color     = {1,0,0},\n            thickness = thick,\n            rotation  = {0,0,0},\n        },\n        })\n    end\n  end\n\n  -- Checks to see if the given object is in the current recall zone.  If there isn't a recall zone,\n  -- will return true so that everything can be easily cleaned up.\n  internal.isInRecallZone = function(obj)\n    if (recallZone == nil) then\n      return true\n    end\n    local pos = obj.getPosition()\n    return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x\n        and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)\n  end\n\n  internal.reverseList = function(list)\n    local reversed = { }\n    for i = 1, #list do\n      reversed[i] = list[#list - i + 1]\n    end\n\n    return reversed\n  end\n\n  return SpawnBag\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "{\"spawnBagState\":{\"placed\":[],\"placedObjects\":[]}}",
      "XmlUI": "<!-- include playercards/PlayerCardPanel.xml -->\n<Panel\n  active=\"false\"\n  id=\"helpPanel\"\n  position=\"-165 -60 -2\"\n  rotation=\"0 0 180\"\n  height=\"55\"\n  width=\"107\"\n  color=\"#00000099\">\n  <Text\n    id=\"helpText\"\n    rectAlignment=\"MiddleCenter\"\n    height=\"490\"\n    width=\"1000\"\n    scale=\"0.1 0.1 1\"\n    fontSize=\"66\"\n    color=\"#F5F5F5\"\n    backgroundColor=\"#FF0000\"\n    alignment=\"UpperLeft\"\n    horizontalOverflow=\"wrap\">\n• Select a group to place cards\n• Copy the cards you want for your deck\n• Select a new group to clear the placed cards and see new ones\n• Clear to remove all cards</Text>\n</Panel>\n<!-- include playercards/PlayerCardPanel.xml -->"
    },
    {
      "GUID": "39b175",
      "Name": "Custom_Tile",
      "Transform": {
        "posX": -45.299,
        "posY": 1.481,
        "posZ": -30.309,
        "rotX": 0.0,
        "rotY": 180.0,
        "rotZ": 0.0,
        "scaleX": 0.8,
        "scaleY": 1.0,
        "scaleZ": 0.8
      },
      "Nickname": "Token Remover",
      "Description": "See Notebook for details.",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "Tags": [
        "CleanUpHelper_ignore"
      ],
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomImage": {
        "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1767069252728651946/04A700179A71859B828E30D2877D802749B8223C/",
        "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1767069252728653004/7BD6E4B8763FE70DB6ADB22B62504361D3778309/",
        "ImageScalar": 1.0,
        "WidthScale": 0.0,
        "CustomTile": {
          "Type": 0,
          "Thickness": 0.1,
          "Stackable": false,
          "Stretch": true
        }
      },
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"core/token/TokenChecker\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local CHAOS_TOKEN_NAMES = {\n    [\"Elder Sign\"] = true,\n    [\"+1\"] = true,\n    [\"0\"] = true,\n    [\"-1\"] = true,\n    [\"-2\"] = true,\n    [\"-3\"] = true,\n    [\"-4\"] = true,\n    [\"-5\"] = true,\n    [\"-6\"] = true,\n    [\"-7\"] = true,\n    [\"-8\"] = true,\n    [\"Skull\"] = true,\n    [\"Cultist\"] = true,\n    [\"Tablet\"] = true,\n    [\"Elder Thing\"] = true,\n    [\"Auto-fail\"] = true,\n    [\"Bless\"] = true,\n    [\"Curse\"] = true,\n    [\"Frost\"] = true\n  }\n\n  local TokenChecker = {}\n\n  -- returns true if the passed object is a chaos token (by name)\n  TokenChecker.isChaosToken = function(obj)\n    if CHAOS_TOKEN_NAMES[obj.getName()] then\n      return true\n    else\n      return false\n    end\n  end\n\n  return TokenChecker\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/TokenRemover\")\nend)\n__bundle_register(\"util/TokenRemover\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal zone = nil\nlocal tokenChecker = require(\"core/token/TokenChecker\")\n\n-- general code\nfunction onSave()\n  return JSON.encode(zone and zone.getGUID() or nil)\nend\n\nfunction onLoad(savedData)\n  if savedData ~= \"\" and savedData ~= nil then\n    zone = getObjectFromGUID(JSON.decode(savedData))\n  end\n  setMenu(zone == nil)\nend\n\n-- context menu functions\nfunction enable()\n  local scale = self.getScale()\n  zone = spawnObject({\n    type = \"ScriptingTrigger\",\n    position = self.getPosition() + Vector(0, 2.5 + 0.11, 0),\n    rotation = self.getRotation(),\n    scale = { scale.x * 2, 5, scale.z * 2 }\n  })\n  setMenu(false)\nend\n\nfunction disable()\n  if zone ~= nil then zone.destruct() end\n  setMenu(true)\nend\n\n-- core functions\nfunction setMenu(isEnabled)\n  self.clearContextMenu()\n  if isEnabled then\n    self.addContextMenuItem(\"Enable\", enable)\n  else\n    self.addContextMenuItem(\"Disable\", disable)\n  end\nend\n\nfunction onObjectEnterScriptingZone(entering, object)\n  if zone ~= entering then return end\n  if object == self or object.type == \"Deck\" or object.type == \"Card\" then return end\n  if tokenChecker.isChaosToken(object) then return end\n  object.destruct()\nend\n\nfunction onPickUp()\n  disable()\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "null",
      "XmlUI": ""
    },
    {
      "GUID": "2ba7a5",
      "Name": "Custom_Tile",
      "Transform": {
        "posX": -45.3,
        "posY": 1.481,
        "posZ": 29.735,
        "rotX": 0.0,
        "rotY": 0.0,
        "rotZ": 0.0,
        "scaleX": 0.8,
        "scaleY": 1.0,
        "scaleZ": 0.8
      },
      "Nickname": "Token Remover",
      "Description": "See Notebook for details.",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "Tags": [
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          "GMNotes": "fancreations/investigators_artifact.json",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0,
            "a": 0.27451
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": true,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1799728983834465397/5B8C8FFC332DCC1F09FEA1617F0F3446F06821DB/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 0,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "LuaScript": "function onload(saved_data)\n    createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n    self.createButton({\n        label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n        position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n        font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n    local params = { url = self.getGMNotes(), replace = self.guid }\n    Global.call('placeholder_download', params)\nend",
          "LuaScriptState": "{\"ml\":{\"0cd655\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3065,\"z\":-74.3312},\"rot\":{\"x\":0.0208,\"y\":270.0001,\"z\":0.0168}},\"1370f5\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3098,\"z\":-63.0812},\"rot\":{\"x\":0.0208,\"y\":270.0001,\"z\":0.0168}},\"9887f9\":{\"lock\":false,\"pos\":{\"x\":37.0815,\"y\":1.4527,\"z\":-38.1001},\"rot\":{\"x\":359.9181,\"y\":269.9817,\"z\":0.017}},\"bc9bc6\":{\"lock\":false,\"pos\":{\"x\":6.6076,\"y\":1.3136,\"z\":-50.0096},\"rot\":{\"x\":0.0208,\"y\":270.0268,\"z\":0.0168}},\"defb26\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3082,\"z\":-68.7062},\"rot\":{\"x\":0.0208,\"y\":270.0002,\"z\":0.0168}},\"ec74df\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3115,\"z\":-57.4562},\"rot\":{\"x\":0.0208,\"y\":270.0008,\"z\":0.0168}}}}",
          "XmlUI": "",
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
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        },
        {
          "GUID": "ec74df",
          "Name": "Custom_Model",
          "Transform": {
            "posX": -19.774,
            "posY": 1.916,
            "posZ": -106.215,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Aespa Investigators",
          "Description": "Mint Tea Fan",
          "GMNotes": "fancreations/investigators_aespa.json",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
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          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": true,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1862816781492027399/65707471C1DAF2E107F9ACDD28B5D65FDABBCE79/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 0,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "LuaScript": "function onload(saved_data)\n    createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n    self.createButton({\n        label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n        position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n        font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n    local params = { url = self.getGMNotes(), replace = self.guid }\n    Global.call('placeholder_download', params)\nend",
          "LuaScriptState": "{\"ml\":{\"1696fd\":{\"lock\":false,\"pos\":{\"x\":-19.3,\"y\":1.3168,\"z\":-53.4358},\"rot\":{\"x\":0.0208,\"y\":269.9742,\"z\":0.0168}},\"19cce5\":{\"lock\":false,\"pos\":{\"x\":-22.6169,\"y\":1.3064,\"z\":-84.8185},\"rot\":{\"x\":0.0208,\"y\":269.9992,\"z\":0.0168}},\"3635a2\":{\"lock\":false,\"pos\":{\"x\":-22.6169,\"y\":1.3133,\"z\":-61.2414},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"3db376\":{\"lock\":false,\"pos\":{\"x\":-26.3,\"y\":1.3312,\"z\":-53.4368},\"rot\":{\"x\":0.0208,\"y\":269.9723,\"z\":0.0168}},\"6a6f2c\":{\"lock\":false,\"pos\":{\"x\":-19.2959,\"y\":1.3122,\"z\":-69.0607},\"rot\":{\"x\":0.0208,\"y\":269.9791,\"z\":0.0168}},\"8ecf25\":{\"lock\":false,\"pos\":{\"x\":-19.3001,\"y\":1.3145,\"z\":-61.2332},\"rot\":{\"x\":0.0208,\"y\":269.9789,\"z\":0.0168}},\"ab694b\":{\"lock\":false,\"pos\":{\"x\":-26.3002,\"y\":1.3243,\"z\":-76.9456},\"rot\":{\"x\":0.0208,\"y\":269.9892,\"z\":0.0168}},\"b0e5f7\":{\"lock\":false,\"pos\":{\"x\":-26.2996,\"y\":1.3268,\"z\":-84.818},\"rot\":{\"x\":0.0208,\"y\":269.9915,\"z\":0.0168}},\"b1e673\":{\"lock\":false,\"pos\":{\"x\":-19.2936,\"y\":1.3099,\"z\":-76.9415},\"rot\":{\"x\":0.0208,\"y\":269.9791,\"z\":0.0168}},\"b5eb52\":{\"lock\":false,\"pos\":{\"x\":-22.6139,\"y\":1.3156,\"z\":-53.4381},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"b86f9a\":{\"lock\":false,\"pos\":{\"x\":-26.2996,\"y\":1.3268,\"z\":-84.818},\"rot\":{\"x\":0.0208,\"y\":269.9919,\"z\":0.0168}},\"c8a9be\":{\"lock\":false,\"pos\":{\"x\":-19.2998,\"y\":1.3076,\"z\":-84.8182},\"rot\":{\"x\":0.0208,\"y\":269.979,\"z\":0.0168}},\"e27b65\":{\"lock\":false,\"pos\":{\"x\":-22.6157,\"y\":1.3087,\"z\":-76.946},\"rot\":{\"x\":0.0208,\"y\":269.9992,\"z\":0.0168}},\"f32428\":{\"lock\":false,\"pos\":{\"x\":-22.6157,\"y\":1.311,\"z\":-69.0756},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"f971bf\":{\"lock\":false,\"pos\":{\"x\":-26.3002,\"y\":1.3314,\"z\":-69.0606},\"rot\":{\"x\":0.0208,\"y\":269.9661,\"z\":0.0168}},\"fcb70f\":{\"lock\":false,\"pos\":{\"x\":-26.3001,\"y\":1.3674,\"z\":-61.241},\"rot\":{\"x\":0.0208,\"y\":269.9671,\"z\":0.0168}}}}",
          "XmlUI": "",
          "AttachedDecals": [
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              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
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            }
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    },
    {
      "GUID": "66e97c",
      "Name": "Custom_Model_Bag",
      "Transform": {
        "posX": 1.57002972E-07,
        "posY": 1.86649919,
        "posZ": -55.0,
        "rotX": 7.29488869E-09,
        "rotY": 270.0,
        "rotZ": -5.408291E-08,
        "scaleX": 1.76,
        "scaleY": 0.11,
        "scaleZ": 1.49
      },
      "Nickname": "Fan-Made Scenarios/Campaigns/Miscellany",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 0.9921699,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "CustomMesh": {
        "MeshURL": "http://pastebin.com/raw.php?i=uWAmuNZ2",
        "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1758068588410888435/EDEEC5792F4161A1F125EF7F65AB1C1DC8FDBC27/",
        "NormalURL": "",
        "ColliderURL": "",
        "Convex": true,
        "MaterialIndex": 3,
        "TypeIndex": 6,
        "CustomShader": {
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            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "SpecularIntensity": 0.0,
          "SpecularSharpness": 2.0,
          "FresnelStrength": 0.0
        },
        "CastShadows": true
      },
      "Bag": {
        "Order": 0
      },
      "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 4\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,1,-2}, rotation={0,0,0}, height=240, width=550,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-1.2,1,-2}, rotation={0,0,0}, height=240, width=570,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={-1.2,1,2}, rotation={0,0,0}, height=240, width=550,\n            font_size=150, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n              label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n              position={0,1,2}, rotation={0,0,0}, height=240, width=600,\n                font_size=150, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={1.3,1,2}, rotation={0,0,0}, height=240, width=600,\n                  font_size=150, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={1.2,1,-2}, rotation={0,0,0}, height=240, width=500,\n          font_size=150, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n 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0.15, 0.15, 0.15 }\n  buttonParameters.width          = 0\n  buttonParameters.height         = 0\n  buttonParameters.font_size      = 600\n  buttonParameters.font_color     = { 1, 1, 1 }\n  buttonParameters.position       = { x = -0.72, y = 0.06, z = -0.69 }\n  self.createButton(buttonParameters)\n\n  -- index 1: VP - \"Play Area\"\n  buttonParameters.position.x = 0.65\n  self.createButton(buttonParameters)\n\n  -- index 2: VP - \"Total\"\n  buttonParameters.position.x = 1.69\n  self.createButton(buttonParameters)\n\n  -- index 3: highlighting button (missing data)\n  self.createButton({\n    label          = \"!\",\n    click_function = \"highlightMissingData\",\n    tooltip        = \"Enable highlighting of cards without metadata (VP on these is not counted).\",\n    function_owner = self,\n    scale          = { 0.15, 0.15, 0.15 },\n    color          = { 1, 0, 0 },\n    width          = 700,\n    height         = 800,\n    font_size      = 700,\n    font_color     = { 1, 1, 1 },\n    position       = { x = 1.82, y = 0.06, z = -1.32 }\n  })\n\n  -- index 4: highlighting button (counted VP)\n  self.createButton({\n    label          = \"?\",\n    click_function = \"highlightCountedVP\",\n    tooltip        = \"Enable highlighting of cards with VP.\",\n    function_owner = self,\n    scale          = { 0.15, 0.15, 0.15 },\n    color          = { 0, 1, 0 },\n    width          = 700,\n    height         = 800,\n    font_size      = 700,\n    font_color     = { 1, 1, 1 },\n    position       = { x = 1.5, y = 0.06, z = -1.32 }\n  })\n\n  -- update the display label once\n  Wait.time(updateCount, 1)\nend\n\n---------------------------------------------------------\n-- events with descriptions\n---------------------------------------------------------\n\n-- dropping an object on the victory display\nfunction onCollisionEnter()\n  -- stop if there is already an update call running\n  if pendingCall then return end\n  pendingCall = true\n  Wait.time(updateCount, 0.2)\nend\n\n-- removing an object from the victory display\nfunction onCollisionExit()\n  -- stop if there is already an update call running\n  if pendingCall then return end\n  pendingCall = true\n  Wait.time(updateCount, 0.2)\nend\n\n-- picking a clue or location up\nfunction onObjectPickUp(_, obj)\n  maybeUpdate(obj)\nend\n\n-- dropping a clue or location\nfunction onObjectDrop(_, obj)\n  maybeUpdate(obj, 1)\nend\n\n-- flipping a clue/doom or location\nfunction onObjectRotate(obj, _, flip, _, _, oldFlip)\n  if flip == oldFlip then return end\n  maybeUpdate(obj, 1, true)\nend\n\n-- destroying a clue or location\nfunction onObjectDestroy(obj)\n  maybeUpdate(obj)\nend\n\n---------------------------------------------------------\n-- main functionality\n---------------------------------------------------------\n\nfunction maybeUpdate(obj, delay, flipped)\n  -- stop if there is already an update call running\n  if pendingCall then return end\n\n  -- stop if obj is nil (by e.g. dropping a clue onto another and making a stack)\n  if obj == nil then return end\n\n  -- only continue for clues / doom tokens or locations\n  if obj.hasTag(\"Location\") then\n  elseif obj.memo == \"clueDoom\" then\n    -- only continue if the clue side is up or a doom token is being flipped\n    if obj.is_face_down == true and flipped ~= true then return end\n  else\n    return\n  end\n\n  -- only continue if the obj in in the play area\n  if not playAreaApi.isInPlayArea(obj) then return end\n\n  -- set this flag to limit function calls (will be reset by \"updateCount\")\n  pendingCall = true\n\n  -- update the count with delay (or 0 if no delay is provided)\n  -- this is needed to let tokens drop on the card\n  delay = tonumber(delay) or 0\n  Wait.time(updateCount, delay + 0.2)\nend\n\n-- counts the VP in the victory display and request the VP count from the play area\nfunction updateCount()\n  missingData            = {}\n  countedVP              = {}\n  local victoryPoints    = {}\n  victoryPoints.display  = 0\n  victoryPoints.playArea = playAreaApi.countVP()\n\n  -- count cards in victory display\n  for _, v in ipairs(searchOnObj(self)) do\n    local obj = v.hit_object\n\n    -- check metadata for VP\n    if obj.tag == \"Card\" then\n      local VP = getCardVP(obj, JSON.decode(obj.getGMNotes()))\n      victoryPoints.display = victoryPoints.display + VP\n      if VP > 0 then\n        table.insert(countedVP, obj)\n      end\n\n    -- handling for stacked cards\n    elseif obj.tag == \"Deck\" then\n      local VP = 0\n      for _, deepObj in ipairs(obj.getObjects()) do\n        local deepVP = getCardVP(obj, JSON.decode(deepObj.gm_notes))\n        victoryPoints.display = victoryPoints.display + deepVP\n        if deepVP > 0 then\n          VP = VP + 1\n        end\n      end\n      if VP > 0 then\n        table.insert(countedVP, obj)\n      end\n    end\n  end\n\n  -- update the buttons that are used as labels\n  self.editButton({ index = 0, label = victoryPoints.display })\n  self.editButton({ index = 1, label = victoryPoints.playArea })\n  self.editButton({ index = 2, label = victoryPoints.display + victoryPoints.playArea })\n\n  -- allow new update calls\n  pendingCall = false\nend\n\n-- gets the VP count from the notes\nfunction getCardVP(obj, notes)\n  local cardVP\n  if notes ~= nil then\n    -- enemy, treachery etc.\n    cardVP = tonumber(notes.victory)\n\n    -- location\n    if not cardVP then\n      -- check the correct side of the location\n      if not obj.is_face_down and notes.locationFront ~= nil then\n        cardVP = tonumber(notes.locationFront.victory)\n      elseif notes.locationBack ~= nil then\n        cardVP = tonumber(notes.locationBack.victory)\n      end\n    end\n    if (cardVP or 0) > 0 then\n      table.insert(countedVP, obj)\n    end\n  else\n    table.insert(missingData, obj)\n  end\n  return cardVP or 0\nend\n\n-- toggles the highlight for objects with missing metadata\nfunction highlightMissingData()\n  self.editButton({\n    index = 3,\n    tooltip = (highlightMissing and \"Enable\" or \"Disable\") ..\n        \" highlighting of cards without metadata (VP on these is not counted).\"\n  })\n  for _, obj in pairs(missingData) do\n    if obj ~= nil then\n      if highlightMissing then\n        obj.highlightOff(\"Red\")\n      else\n        obj.highlightOn(\"Red\")\n      end\n    end\n  end\n  playAreaApi.highlightMissingData(highlightMissing)\n  highlightMissing = not highlightMissing\nend\n\n-- toggles the highlight for objects that were counted\nfunction highlightCountedVP()\n  self.editButton({\n    index = 4,\n    tooltip = (highlightCounted and \"Enable\" or \"Disable\") ..\n    \" highlighting of cards with VP.\"\n  })\n  for _, obj in pairs(countedVP) do\n    if obj ~= nil then\n      if highlightCounted then\n        obj.highlightOff(\"Green\")\n      else\n        obj.highlightOn(\"Green\")\n      end\n    end\n  end\n  playAreaApi.highlightCountedVP(highlightCounted)\n  highlightCounted = not highlightCounted\nend\n\n-- places the provided card in the first empty spot\nfunction placeCard(card)\n  -- check snap point states\n  local snaps = self.getSnapPoints()\n  table.sort(snaps, function(a, b) return a.position.x > b.position.x end)\n  table.sort(snaps, function(a, b) return a.position.z < b.position.z end)\n\n  -- get first empty slot\n  local fullSlots = {}\n  local positions = {}\n  for i, snap in ipairs(snaps) do\n    positions[i] = self.positionToWorld(snap.position)\n    local hits = checkSnapPointState(positions[i])\n\n    -- first hit is self, additional hits must be cards / decks\n    if #hits > 1 then\n      fullSlots[i] = true\n    end\n  end\n\n  -- place the card\n  local name = card.getName() or \"Unnamed card\"\n  for i = 1, 10 do\n    if fullSlots[i] ~= true then\n      card.setPositionSmooth(positions[i], false, true)\n      broadcastToAll(\"Victory Display: \" .. name .. \" placed into slot \" .. i .. \".\", \"Green\")\n      return\n    end\n  end\n\n  broadcastToAll(\"Victory Display is full! \" .. name .. \" placed into slot 1.\", \"Orange\")\n  card.setPositionSmooth(positions[1], false, true)\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\n-- searches on an object\nfunction searchOnObj(obj)\n  return Physics.cast({\n    direction    = { 0, 1, 0 },\n    max_distance = 0.5,\n    type         = 3,\n    size         = obj.getBounds().size,\n    origin       = obj.getPosition()\n  })\nend\n\nfunction checkSnapPointState(pos)\n  return Physics.cast({\n    direction    = { 0, 1, 0 },\n    max_distance = 0.1,\n    type         = 3,\n    size         = { 0.1, 0.1, 0.1 },\n    origin       = pos\n  })\nend\n\n-- search a table for a value, return true if found (else returns false)\nfunction tableContains(table, value)\n  for _, v in ipairs(table) do\n    if v == value then\n      return true\n    end\n  end\n  return false\nend\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/VictoryDisplay\")\nend)\nreturn __bundle_require(\"__root\")",
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      "LuaScript": "",
      "LuaScriptState": "",
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    {
      "GUID": "830bd0",
      "Name": "Bag",
      "Transform": {
        "posX": 78.0,
        "posY": 1.006,
        "posZ": -4.596,
        "rotX": 0.0,
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        "scaleX": 0.75,
        "scaleY": 0.75,
        "scaleZ": 0.75
      },
      "Nickname": "OptionPanel Source",
      "Description": "Contains the objects that are spawnable via option panel",
      "GMNotes": "",
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        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
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      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "Bag": {
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      "ContainedObjects": [
        {
          "GUID": "023240",
          "Name": "Custom_Token",
          "Transform": {
            "posX": 22.215,
            "posY": 5.651,
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            "rotZ": 0.0,
            "scaleX": 2.5,
            "scaleY": 1.0,
            "scaleZ": 2.5
          },
          "Nickname": "Chaos Bag Manager",
          "Description": "Adds/removes the desired token from the chaos bag.\n\nSee context menu for additional information.",
          "GMNotes": "",
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            "x": 0.0,
            "y": 0.0,
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          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/ChaosBagManager\")\nend)\n__bundle_register(\"accessories/ChaosBagManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal TOKEN_IDS                 = {\n  -- first row\n  \"p1\", \"0\", \"m1\", \"m2\", \"m3\", \"m4\",\n  -- second row\n  \"m5\", \"m6\", \"m7\", \"m8\", \"frost\",\n  -- third row\n  \"blue\", \"skull\", \"cultist\", \"tablet\", \"elder\", \"red\"\n}\n\nlocal BUTTON_TOOLTIP = {\n  -- first row\n  \"+1\", \"0\", \"-1\", \"-2\", \"-3\", \"-4\",\n  -- second row\n  \"-5\", \"-6\", \"-7\", \"-8\", \"Frost\",\n  -- third row\n  \"Elder Sign\", \"Skull\", \"Cultist\", \"Tablet\", \"Elder Thing\", \"Auto-fail\"\n}\n\nlocal BUTTON_POSITION = {\n  -- first row\n  -1.90, -1.14, -0.38, 0.38, 1.14, 1.90,\n  -- second row\n  -1.90, -1.14, -0.38, 0.38, 1.90,\n  -- third row\n  -1.90, -1.14, -0.38, 0.38, 1.14, 1.90\n}\n\n-- common button parameters\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.color          = { 0, 0, 0, 0 }\nbuttonParameters.width          = 300\nbuttonParameters.height         = 300\n\nlocal name\nlocal tokens = {}\n\nfunction onLoad()\n  -- create buttons for tokens\n  for i = 1, #BUTTON_POSITION do\n    local funcName = \"buttonClick\" .. i\n    self.setVar(funcName, function(_, _, isRightClick) buttonClick(i, isRightClick) end)\n\n    buttonParameters.click_function = funcName\n    buttonParameters.tooltip        = BUTTON_TOOLTIP[i]\n    buttonParameters.position       = { x = BUTTON_POSITION[i], y = 0, z = 0 }\n\n    if i < 7 then\n      buttonParameters.position.z = -0.778\n    elseif i > 11 then\n      buttonParameters.position.z = 0.755\n    end\n\n    self.createButton(buttonParameters)\n  end\nend\n\n-- click function for buttons\nfunction buttonClick(index, isRightClick)\n  local tokenId = TOKEN_IDS[index]\n\n  if isRightClick then\n    Global.call(\"removeChaosToken\", tokenId)\n  else\n    local tokens = {}\n    local name = BUTTON_TOOLTIP[index]\n    local chaosbag = Global.call(\"findChaosBag\")\n\n    for _, v in ipairs(chaosbag.getObjects()) do\n      if v.name == name then table.insert(tokens, v.guid) end\n    end\n\n    -- spawn token (only 8 frost tokens allowed)\n    if tokenId == \"frost\" and #tokens == 8 then\n      printToAll(\"The maximum of 8 Frost tokens is already in the bag.\", \"Yellow\")\n      return\n    end\n\n    Global.call(\"spawnChaosToken\", tokenId)\n    printToAll(\"Adding \" .. name .. \" token (in bag: \" .. #tokens + 1 .. \")\", \"White\")\n  end\nend\nend)\nreturn __bundle_require(\"__root\")",
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        },
        {
          "GUID": "022907",
          "Name": "Custom_Token",
          "Transform": {
            "posX": -42.3,
            "posY": 1.53,
            "posZ": -46.5,
            "rotX": 0.0,
            "rotY": 270.0,
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            "scaleX": 2.0,
            "scaleY": 1.0,
            "scaleZ": 2.0
          },
          "Nickname": "Token Arranger",
          "Description": "Displays the content of the chaos bag in tabular fashion.\n\nSee context menu for additional information.",
          "GMNotes": "",
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            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "TokenArranger"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838054223124059668/0BF8F541309E717BA84987BD554675A2FD06AF9F/",
            "ImageSecondaryURL": "",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomToken": {
              "Thickness": 0.100000009,
              "MergeDistancePixels": 15.0,
              "StandUp": false,
              "Stackable": false
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/TokenArranger\")\nend)\n__bundle_register(\"accessories/TokenArranger\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal mythosAreaApi             = require(\"core/MythosAreaApi\")\n\n-- common parameters\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.label          = \"\"\nbuttonParameters.tooltip        = \"Increase / Decrease\"\nbuttonParameters.color          = { 0, 0, 0, 0 }\nbuttonParameters.width          = 325\nbuttonParameters.height         = 325\n\nlocal inputParameters           = {}\ninputParameters.function_owner  = self\ninputParameters.font_size       = 100\ninputParameters.width           = 250\ninputParameters.height          = inputParameters.font_size + 23\ninputParameters.alignment       = 3\ninputParameters.validation      = 2\ninputParameters.tab             = 2\n\n-- variables with save function\nlocal tokenPrecedence = {}\nlocal latestLoad      = \"XXX\"\nlocal percentage      = false\n\n-- variables without save function\nlocal updating        = false\nlocal TOKEN_NAMES     = {\n  \"Elder Sign\",\n  \"Skull\",\n  \"Cultist\",\n  \"Tablet\",\n  \"Elder Thing\",\n  \"Auto-fail\",\n  \"Bless\",\n  \"Curse\",\n  \"Frost\",\n  \"\"\n}\n\n-- saving the precedence settings and information on the most recently loaded data\nfunction onSave()\n  return JSON.encode({\n    tokenPrecedence = tokenPrecedence,\n    latestLoad      = latestLoad,\n    percentage      = percentage\n  })\nend\n\n-- loading data, button creation and initial layouting\nfunction onLoad(saveState)\n  if saveState ~= nil and saveState ~= \"\" then\n    local loadedData = JSON.decode(saveState)\n    tokenPrecedence  = loadedData.tokenPrecedence\n    latestLoad       = loadedData.latestLoad or \"XXX\"\n    percentage       = loadedData.percentage\n  else\n    loadDefaultValues()\n  end\n\n  createButtonsAndInputs(true)\n  layout()\n\n  -- context menu items\n  self.addContextMenuItem(\"Load default values\", function()\n    latestLoad = \"XXX\"\n    loadDefaultValues()\n    updateUI()\n    layout()\n  end)\n\n  self.addContextMenuItem(\"Toggle percentages\", function() \n    if percentage then\n      percentage = false\n    else\n      percentage = \"basic\"\n      broadcastToAll(\"Percentages are unreliable when using tokens that draw other tokens (bless or curse for example).\",\n      \"Yellow\")\n    end\n    layout()\n  end)\n\n  self.addContextMenuItem(\"Toggle cumulative\", function() \n    if percentage == \"cumulative\" then\n      percentage = \"basic\"\n    else\n      percentage = \"cumulative\"\n    end\n    broadcastToAll(\"Percentages are unreliable when using tokens that draw other tokens (bless or curse for example).\",\n    \"Yellow\")\n    layout()\n  end)\n\n  -- grab token metadata from mythos area\n  Wait.time(function() onTokenDataChanged(mythosAreaApi.returnTokenData()) end, 0.2)\nend\n\n-- delete temporary tokens when destroyed\nfunction onDestroy() deleteCopiedTokens() end\n\n-- layout tokens when dropped (after 1.5 seconds)\nfunction onDrop() Wait.time(layout, 1.5) end\n\n-- delete temporary tokens when picked up\nfunction onPickUp() deleteCopiedTokens() end\n\n-- helper functions to carry index\nfunction attachIndex(click_function, index)\n  local fn_name = click_function .. index\n  _G[fn_name] = function(_, _, isRightClick)\n    _G[click_function](isRightClick, index)\n  end\n  return fn_name\nend\n\nfunction attachIndex2(input_function, index)\n  local fn_name = input_function .. index\n  _G[fn_name] = function(_, _, input, selected)\n    _G[input_function](input, selected, index)\n  end\n  return fn_name\nend\n\n-- click_function for buttons on chaos tokens\nfunction tokenClick(isRightClick, index)\n  local change = tonumber(isRightClick and \"-1\" or \"1\")\n  tokenPrecedence[TOKEN_NAMES[index]][1] = tokenPrecedence[TOKEN_NAMES[index]][1] + change\n  self.editInput({\n    index = index - 1,\n    value = tokenPrecedence[TOKEN_NAMES[index]][1]\n  })\n  layout()\nend\n\n-- input_function for input_boxes\nfunction tokenInput(input, selected, index)\n  if selected == false then\n    local num = tonumber(input)\n    if num ~= nil then\n      tokenPrecedence[TOKEN_NAMES[index]][1] = num\n    end\n    layout()\n  end\nend\n\n-- loads the default precedence table\nfunction loadDefaultValues()\n  -- 1st value: token modifiers for sorting\n  -- 2nd value: order for equivalent tokens (starts at 2 because of \"+1\" token)\n  tokenPrecedence = {\n    [\"Elder Sign\"]  = { 100,  2},\n    [\"Skull\"]       = { -1,   3},\n    [\"Cultist\"]     = { -2,   4},\n    [\"Tablet\"]      = { -3,   5},\n    [\"Elder Thing\"] = { -4,   6},\n    [\"Auto-fail\"]   = { -100, 7},\n    [\"Bless\"]       = { 101,  8},\n    [\"Curse\"]       = { -101, 9},\n    [\"Frost\"]       = { -99, 10},\n    [\"\"]            = { 0,   11}\n  }\nend\n\n-- creates buttons and inputs (if argument is true)\nfunction createButtonsAndInputs(loadInputs)\n  local offset = 0.725\n  local pos    = { x = { -1.067, 0.377 }, z = -2.175 }\n\n  -- button and inputs index 0-9\n  for i = 1, 10 do\n    if i < 6 then\n      buttonParameters.position = { pos.x[1], 0, pos.z + i * offset }\n      inputParameters.position  = { pos.x[1] + offset, 0.1, pos.z + i * offset }\n    else\n      buttonParameters.position = { pos.x[2], 0, pos.z + (i - 5) * offset }\n      inputParameters.position  = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }  \n    end\n\n    buttonParameters.click_function  = attachIndex(\"tokenClick\", i)\n    self.createButton(buttonParameters)\n\n    -- only create inputs on initial load\n    if loadInputs then\n      inputParameters.input_function = attachIndex2(\"tokenInput\", i)\n      inputParameters.value          = tokenPrecedence[TOKEN_NAMES[i]][1]\n      self.createInput(inputParameters)\n    end\n  end\n\n  -- index 10: \"Update / Hide\" button\n  self.createButton({\n    function_owner = self,\n    label          = \"Update / Hide\",\n    click_function = \"layout\",\n    tooltip        = \"Left-Click: Update!\\nRight-Click: Hide Tokens!\",\n    position       = { 0.725, 0.1, 2.025 },\n    color          = { 1, 1, 1 },\n    width          = 675,\n    height         = 175\n  })\nend\n\n-- update input fields\nfunction updateUI()\n  for i = 1, 10 do\n    self.editInput({\n      index = i - 1,\n      value = tokenPrecedence[TOKEN_NAMES[i]][1]\n    })\n  end\nend\n\n-- order function for data sorting\nfunction tokenValueComparator(left, right)\n  if (left.value ~= right.value) then\n    return left.value > right.value\n  elseif left.order ~= right.order then\n    return left.order < right.order\n  else\n    return false\n  end\nend\n\n-- deletes previously placed tokens\nfunction deleteCopiedTokens()\n  for _, token in ipairs(getObjectsWithTag(\"tempToken\")) do\n    token.destruct()\n  end\n\n  -- this removes the percentage buttons\n  self.clearButtons()\n  createButtonsAndInputs()\nend\n\n-- creates percentage representation buttons\nfunction createPercentageButton(basePercentage, valueCount, tokenName, cumulativePercentage)\n  local buttonScale, offset, textColor, labelString\n\n  if percentage == \"cumulative\" then\n    buttonScale = {1.5, 1.5, 1.5}\n    offset = -2.85\n  else\n    buttonScale = {2, 2, 2}\n    offset = -2.675\n  end\n\n  -- if this is a cumulative button (bottom one of the two created buttons)\n  if cumulativePercentage then\n    offset = -2.45\n    textColor = {1, 1, 1}\n    \n    -- only display one digit for 100%\n    if cumulativePercentage == 100 then\n      labelString = string.format(\"%s\", string.format(\"%05.1f\", cumulativePercentage) .. \"%\")\n    else\n      labelString = string.format(\"%s\", string.format(\"%05.2f\", cumulativePercentage) .. \"%\")\n    end\n  else\n    labelString = string.format(\"%s\", string.format(\"%05.2f\", basePercentage) .. \"%\")\n    if tokenName == \"Elder Sign\" then\n      textColor = {0.35, 0.71, 0.85}\n    elseif tokenName == \"Auto-fail\" then\n      textColor = {0.86, 0.1, 0.1}\n    elseif tokenName then\n      textColor = {0.68, 0.53, 0.86}\n    else\n      textColor = {0.85, 0.67, 0.33}\n    end\n  end\n\n  self.createButton({\n    label = labelString,\n    click_function = \"none\",\n    width = 0,\n    height = 0,\n    scale = buttonScale,\n    font_color = textColor,\n    position = Vector(2.3, -0.05, offset + 0.875 * valueCount)\n  })\nend\n\n-- main function (delete old tokens, clone chaos bag content, sort it and position it)\nfunction layout(_, _, isRightClick)\n  if updating then return end\n  updating = true\n  deleteCopiedTokens()\n\n  -- stop here if right-clicked\n  if isRightClick then\n    updating = false\n    return\n  end\n\n  local chaosBag = Global.call(\"findChaosBag\")\n  local data = {}\n\n  -- clone tokens from chaos bag (default position above trash can)\n  for i, obj in ipairs(chaosBag.getData().ContainedObjects) do\n    obj[\"Tags\"] = { \"tempToken\" }\n    local spawnedObj = spawnObjectData({\n      data = obj,\n      position = { 0.49, 3, 0 }\n    })\n\n    local value = tonumber(obj.Nickname)\n    local precedence = tokenPrecedence[obj.Nickname]\n\n    data[i] = {\n      token = spawnedObj,\n      value = value or precedence[1]\n    }\n\n    -- order for comparator function\n    if precedence ~= nil then\n      data[i].order = precedence[2]\n    else\n      data[i].order = value\n    end\n  end\n\n  -- sort table by value (symbols last if same value)\n  table.sort(data, tokenValueComparator)\n\n  -- laying out the tokens\n  local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)\n  if percentage then pos.z = pos.z - 3.05 end\n\n  local location = { x = pos.x, y = pos.y, z = pos.z }\n  local currentValue = data[1].value\n  local tokenCount = 0\n\tlocal valueCount = 1\n\tlocal cumulativePercentage = 0\n  local tokenName = false\n\n  for _, item in ipairs(data) do\n    if item.value ~= currentValue then\n      if percentage then\n        local basePercentage = math.floor((tokenCount / #data) * 10000) / 100\n        createPercentageButton(basePercentage, valueCount, tokenName)\n        if percentage == \"cumulative\" then\n          cumulativePercentage = cumulativePercentage + basePercentage\n          createPercentageButton(basePercentage, valueCount, tokenName, cumulativePercentage)\n        end\n      end\n\n      location.x   = location.x - 1.75\n      location.z   = pos.z\n      currentValue = item.value\n      valueCount   = valueCount + 1\n      tokenCount   = 0\n    end\n    \n    item.token.setPosition(location)\n    item.token.setRotation(self.getRotation())\n    location.z = location.z - 1.75\n    tokenCount = tokenCount + 1\n    tokenName  = item.token.getName()\n\n    -- set tokenName to false if it does not contain letters\n    -- tokenName is used by `createPercentageButton()` to determine the textcolor for percentages\n    if string.match(tokenName, \"%a\") == nil then\n      tokenName = false\n    end\n  end\n\n  -- this is repeated to create the button for the last token\n  if percentage then\n    local basePercentage = math.floor((tokenCount / #data) * 10000) / 100\n    createPercentageButton(basePercentage, valueCount, tokenName)\n    if percentage == \"cumulative\" then\n      cumulativePercentage = cumulativePercentage + basePercentage\n      createPercentageButton(basePercentage, valueCount, tokenName, cumulativePercentage)\n    end\n  end\n\n  -- introducing a small delay to limit update calls\n  Wait.time(function() updating = false end, 0.1)\nend\n\n-- called from outside to set default values for tokens\nfunction onTokenDataChanged(parameters)\n  local tokenData = parameters.tokenData or {}\n  local currentScenario = parameters.currentScenario or \"\"\n  local useFrontData = parameters.useFrontData\n\n  -- only update if this data is new\n  local info = currentScenario .. tostring(useFrontData)\n  if latestLoad == info then return end\n  latestLoad = info\n\n  -- update token precedence\n  for key, table in pairs(tokenData) do\n    local modifier = table.modifier\n    if modifier == -999 then modifier = 0 end\n    tokenPrecedence[key][1] = modifier\n  end\n\n  updateUI()\n  layout()\nend\nend)\n__bundle_register(\"core/MythosAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local MythosAreaApi = {}\n  local MYTHOS_AREA_GUID = \"9f334f\"\n\n  -- returns the chaos token metadata (if provided through scenario reference card)\n  MythosAreaApi.returnTokenData = function()\n    return getObjectFromGUID(\"9f334f\").call(\"returnTokenData\")\n  end\n\n  return MythosAreaApi\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "e87ea2",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 21.012,
            "posY": 3.161,
            "posZ": -26.838,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "CYOA Campaign Guides",
          "Description": "Antimarkovnikov",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/Book%20Model.obj?raw=true",
            "DiffuseURL": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/00%20CYOA.jpg?raw=true",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- CYOA Campaign Guides by Antimarkovnikov, scripted by Chr1Z\n-- Utility memory bag by Directsun\n-- Version 2.7.0\n-- Fork of Memory Bag 2.0 by MrStump\n\nCONFIG = {\n    MEMORY_GROUP = {\n        -- This determines how many frames to wait before actually placing objects onto the table when the \"Place\" button is clicked.\n        -- This gives the other bags time to recall their objects.\n        -- The delay ONLY occurs if other bags have objects out.\n        FRAME_DELAY_BEFORE_PLACING_OBJECTS = 30,\n    },\n}\n\n--[[ Memory Bag Groups ]] -------------------------------------------------------\n--[[\nUtility Memory Bags may be added to a named group, called a \"memory group\".\nYou can add a bag to a group through the bag's UI: \"Setup\" > \"Group Name\" (to the left of the bag).\nOnly one bag from a group may have it's contents placed on the table at a time.\nWhen \"Place\" is clicked on a bag, the other bags in it's memory group are recalled.\nBy default a memory bag is not in any group. It's memory group is \"nil\".\n--]]\n\nmemoryGroupName = { memoryBag = self }\nfunction memoryGroupName:get()\n    return self._name\nend\n\nfunction memoryGroupName:set(newName)\n    GlobalMemoryGroups:unregisterBagInGroup(self:get(), self.memoryBag.getGUID())\n    GlobalMemoryGroups:registerBagInGroup(newName, self.memoryBag.getGUID())\n\n    if newName == \"\" then\n        self._name = nil\n    else\n        self._name = newName\n    end\nend\n\n-- Click the \"Recall\" button on all other bags in my memory group.\nfunction recallOtherBagsInMyGroup()\n    for _, bag in ipairs(getOtherBagsInMyGroup()) do\n        bag.call('buttonClick_recall')\n    end\nend\n\n-- Return \"true\" if another bag in my memory group has any objects out on the table.\nfunction anyOtherBagsInMyGroupArePlaced()\n    for _, bag in ipairs(getOtherBagsInMyGroup()) do\n        local state = bag.call('areAnyOfMyObjectsPlaced')\n        if state then return true end\n    end\n\n    return false\nend\n\n-- Return \"true\" if at least one object from this memory bag is out on the table.\nfunction areAnyOfMyObjectsPlaced()\n    for guid, _ in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then\n            return true\n        end\n    end\n    return false\nend\n\nfunction getOtherBagsInMyGroup()\n    local bags = {}\n    for bagGuid, _ in pairs(GlobalMemoryGroups:getGroup(memoryGroupName:get())) do\n        if bagGuid ~= self.getGUID() then\n            bag = getObjectFromGUID(bagGuid)\n            -- \"bag\" is nill if it has been deleted since the last time onLoad() was called.\n            if bag ~= nil then\n                table.insert(bags, bag)\n            end\n        end\n    end\n    return bags\nend\n\n--[[\nThis object provides access to a variable stored on the \"Global script\".\nThe variable holds the names & guids of all memory bag groups.\nThe global variable is a table and holds data like this:\n{\n    'My First Group Name' = {\n        '805ebd' = {},\n        '35cc21' = {},\n        'fc8886' = {},\n    },\n    'My Second Group Name' = {\n        'f50264' = {},\n        '5f5f63' = {},\n    },\n}\n--]]\nGlobalMemoryGroups = {\n    NAME_OF_GLOBAL_VARIABLE = '_GlobalUtilityMemoryBagGroups',\n}\n\n-- Call me inside this script's \"onLoad()\" method!\nfunction GlobalMemoryGroups:onLoad(myGuid)\n    -- Create and initialize the global variable if it doesn't already exist:\n    if self:_getGroups() == nil then\n        self:_setGroups({})\n    end\nend\n\n-- Return the GUIDs of all bags in the \"groupName\". The return value is a dictionary that maps [GUID -> empty table].\nfunction GlobalMemoryGroups:getGroup(groupName)\n    guids = self:_getGroups()[groupName] or {}\n    return guids\nend\n\n-- Registers a bag in a memory group. Creates a new group if one doesn't exist.\nfunction GlobalMemoryGroups:registerBagInGroup(groupName, bagGuid)\n    if groupName == nil or groupName == \"\" then\n        return\n    end\n\n    self:_tryCreateNewGroup(groupName)\n    local groups = self:_getGroups()\n    groups[groupName][bagGuid] = {}\n    self:_setGroups(groups)\nend\n\n-- Removes this bag from the memory group.\nfunction GlobalMemoryGroups:unregisterBagInGroup(groupName, bagGuid)\n    local groups = self:_getGroups()\n    local group = groups[groupName]\n    if group ~= nil then\n        group[bagGuid] = nil\n        self:_setGroups(groups)\n    end\nend\n\n-- Return the global variable, which is a table holding all memory group names & guids.\nfunction GlobalMemoryGroups:_getGroups()\n    return Global.getTable(self.NAME_OF_GLOBAL_VARIABLE)\nend\n\n-- Override the global variable (i.e. the entire table).\nfunction GlobalMemoryGroups:_setGroups(newTable)\n    Global.setTable(self.NAME_OF_GLOBAL_VARIABLE, newTable)\nend\n\n-- Add a new memory group named \"groupName\" to the global variable, if one doesn't already exist.\nfunction GlobalMemoryGroups:_tryCreateNewGroup(groupName)\n    local groups = self:_getGroups()\n    if groups[groupName] == nil then\n        groups[groupName] = {}\n        self:_setGroups(groups)\n    end\nend\n\n-- This object controls the \"Group Name\" input text field that is part of the bag's ingame UI.\ngroupNameInput = {\n    greyedOutText = \"Group Name\",\n    widthPerCharacter = 100,\n    padding = 4,\n    memoryBag = self,\n}\nfunction groupNameInput:create(optionalStartingValue)\n    local effectiveText = optionalStartingValue or self.greyedOutText\n    local width = self:computeWidth(effectiveText)\n\n    self.memoryBag.createInput({\n        label = self.greyedOutText,\n        value = optionalStartingValue or nil,\n        alignment = 3, -- Center aligned\n        input_function = \"groupNameInput_onCharacterTyped\", function_owner = self.memoryBag,\n        position = { 2.1, 0.3, 0 }, rotation = { 0, 270, 0 }, width = width, height = 350,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 },\n    })\nend\n\nfunction groupNameInput:computeWidth(text)\n    return (string.len(text) + self.padding) * self.widthPerCharacter\nend\n\nfunction groupNameInput:updatedWidth(text)\n    self.memoryBag.editInput({\n        index = 0,\n        width = self:computeWidth(text)\n    })\nend\n\nfunction groupNameInput:onCharacterTyped(text, stillEditing)\n    if stillEditing then\n        self:updatedWidth(text)\n    else\n        if text == \"\" then\n            self:updatedWidth(self.greyedOutText)\n        end\n    end\nend\n\nfunction groupNameInput_onCharacterTyped(memoryBag, playerColor, text, stillEditing)\n    groupNameInput:onCharacterTyped(text, stillEditing)\nend\n\nfunction groupNameInput:setGroupNameToInputField()\n    local inputFields = self.memoryBag.getInputs()\n    if inputFields ~= nil then\n        -- Get input field 0, which corresponds to the groupNameInput.\n        -- Unfortunately \"self.getInputs()\" doesn't return the inputs in a guaranteed order.\n        local nameField = nil\n        for _, field in ipairs(inputFields) do\n            if field.index == 0 then\n                nameField = field\n            end\n        end\n\n        memoryGroupName:set(nameField.value)\n    end\nend\n\n--//////////////////////////////////////////////////////////////////////////////\n\n\nfunction updateSave()\n    local data_to_save = { [\"ml\"] = memoryList, [\"groupName\"] = memoryGroupName:get() }\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n    local bagObjList = self.getObjects()\n    for _, bagObj in ipairs(bagObjList) do\n        local data = bagObj.lua_script_state\n        if data ~= nil then\n            local j = JSON.decode(data)\n            if j ~= nil and j.ml ~= nil then\n                for guid, entry in pairs(j.ml) do\n                    memoryList[guid] = entry\n                end\n            end\n        end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    GlobalMemoryGroups:onLoad(self.getGUID())\n    AllMemoryBagsInScene:add(self.getGUID())\n\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n        memoryGroupName:set(loaded_data.groupName)\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n        memoryGroupName:set(nil)\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label = \"Setup\", click_function = \"buttonClick_setup\", function_owner = self,\n        position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", { 0.75, 0.75, 1 })\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    self.clearInputs()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    self.clearInputs()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n    local objTable = {}\n    local curObj = {}\n\n    for guid in pairs(memoryListBackup) do\n        curObj = getObjectFromGUID(guid)\n        table.insert(objTable, curObj)\n    end\n\n    return objTable\n    -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    buttonIndexMap = {}\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n        objsToHaveButtons = getAllObjectsInMemory()\n    else\n        objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 / self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Workaround for custom PDFs\n            if obj.Book then\n                objPos.y = objPos.y + 0.5\n            end\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(obj, move) end\n            local color = { 0.75, 0.25, 0.25, 0.6 }\n            local colorMove = { 0, 0, 1, 0.6 }\n            if move == true then\n                color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function = funcName, function_owner = self,\n                position = objPos, rotation = rot, height = 1000, width = 1000,\n                color = color,\n            })\n            buttonIndexMap[obj.getGUID()] = howManyButtons\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label = \"Cancel\", click_function = \"buttonClick_cancel\", function_owner = self,\n        position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\n\n    self.createButton({\n        label = \"Submit\", click_function = \"buttonClick_submit\", function_owner = self,\n        position = { 0, 0.3, 5.3 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\n\n    if move == false then\n        self.createButton({\n            label = \"Add\", click_function = \"buttonClick_add\", function_owner = self,\n            position = { 0, 0.3, 6.1 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n            font_size = 250, color = { 0, 0, 0 }, font_color = { 0.25, 1, 0.25 }\n        })\n\n        self.createButton({\n            label = \"Selection\", click_function = \"editDragSelection\", function_owner = self,\n            position = { 0, 0.3, -4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n            font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n        })\n        groupNameInput:create(memoryGroupName:get())\n\n        if fresh == false then\n            self.createButton({\n                label = \"Set New\", click_function = \"buttonClick_setNew\", function_owner = self,\n                position = { 0, 0.3, 6.9 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n                font_size = 250, color = { 0, 0, 0 }, font_color = { 0.75, 0.75, 1 }\n            })\n            self.createButton({\n                label = \"Remove\", click_function = \"buttonClick_remove\", function_owner = self,\n                position = { 0, 0.3, 7.7 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n                font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 0.25, 0.25 }\n            })\n        end\n    end\n\n    self.createButton({\n        label = \"Reset\", click_function = \"buttonClick_reset\", function_owner = self,\n        position = { 3, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\nend\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(obj, move)\n    local index = buttonIndexMap[obj.getGUID()]\n    local colorMove = { 0, 0, 1, 0.6 }\n    local color = { 0, 1, 0, 0.6 }\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n        theList = moveList\n        if previousGuid ~= nil and previousGuid ~= selectedGuid then\n            local prevObj = getObjectFromGUID(previousGuid)\n            prevObj.highlightOff()\n            self.editButton({ index = previousIndex, color = colorMove })\n            theList[previousGuid] = nil\n        end\n        previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({ index = index, color = color })\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\n            rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\n            lock = obj.getLock(),\n            tint = obj.getColorTint()\n        }\n        obj.highlightOn({ 0, 1, 0 })\n    else\n        color = { 0.75, 0.25, 0.25, 0.6 }\n        if move == true then\n            color = colorMove\n        end\n        self.editButton({ index = index, color = color })\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\nfunction editDragSelection(bagObj, player, remove)\n    local selectedObjs = Player[player].getSelectedObjects()\n    if not remove then\n        for _, obj in ipairs(selectedObjs) do\n            local index = buttonIndexMap[obj.getGUID()]\n            --Ignore if already in the memory list, or does not have a button\n            if index and not memoryList[obj.getGUID()] then\n                self.editButton({ index = index, color = { 0, 1, 0, 0.6 } })\n                --Adding pos/rot to memory table\n                local pos, rot = obj.getPosition(), obj.getRotation()\n                --I need to add it like this or it won't save due to indexing issue\n                memoryList[obj.getGUID()] = {\n                    pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\n                    rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\n                    lock = obj.getLock(),\n                    tint = obj.getColorTint()\n                }\n                obj.highlightOn({ 0, 1, 0 })\n            end\n        end\n    else\n        for _, obj in ipairs(selectedObjs) do\n            local index = buttonIndexMap[obj.getGUID()]\n            if index and memoryList[obj.getGUID()] then\n                color = { 0.75, 0.25, 0.25, 0.6 }\n                self.editButton({ index = index, color = color })\n                memoryList[obj.getGUID()] = nil\n                obj.highlightOff()\n            end\n        end\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    self.clearInputs()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", { 1, 1, 1 })\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", { 1, 0.25, 0.25 })\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", { 0.75, 0.75, 1 })\n            self.clearButtons()\n            self.clearInputs()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n        memoryList = memoryListBackup\n        broadcastToAll(\"No selections made.\", { 0.75, 0.25, 0.25 })\n    end\n    combineMemoryFromBagsWithin()\n    groupNameInput:setGroupNameToInputField()\n    self.clearButtons()\n    self.clearInputs()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n    for k, v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", { 0.25, 0.75, 0.25 })\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    self.clearInputs()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n    updateSave()\nend\n\nfunction buttonClick_remove()\n    broadcastToAll(\"Removing Selected Entries From Memory\", { 1.0, 0.25, 0.25 })\n    self.clearButtons()\n    self.clearInputs()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        memoryListBackup[guid] = nil\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count .. \" Objects Removed\", { 1, 1, 1 })\n    memoryList = memoryListBackup\n    updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", { 0.75, 0.75, 1 })\n    self.clearButtons()\n    self.clearInputs()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n            memoryListBackup[guid].tint = obj.getColorTint()\n        end\n    end\n    broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    memoryGroupName:set(nil)\n    self.clearButtons()\n    self.clearInputs()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", { 1, 1, 1 })\n    updateSave()\nend\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label = \"Place\", click_function = \"buttonClick_place\", function_owner = self,\n        position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\n    self.createButton({\n        label = \"Recall\", click_function = \"buttonClick_recall\", function_owner = self,\n        position = { 0, 0.3, 5.3 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\n    self.createButton({\n        label = \"Setup\", click_function = \"buttonClick_setup\", function_owner = self,\n        position = { 3, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n    })\n    self.createButton({\n        label = \"Move\", click_function = \"buttonClick_transpose\", function_owner = self,\n        position = { 3.8, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n        font_size = 250, color = { 0, 0, 0 }, font_color = { 0.75, 0.75, 1 }\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    if anyOtherBagsInMyGroupArePlaced() then\n        recallOtherBagsInMyGroup()\n        Wait.frames(_placeObjects, CONFIG.MEMORY_GROUP.FRAME_DELAY_BEFORE_PLACING_OBJECTS)\n    else\n        _placeObjects()\n    end\nend\n\nfunction _placeObjects()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n            obj.setColorTint(entry.tint)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid = guid, position = entry.pos, rotation = entry.rot, smooth = false\n                    })\n                    item.setLock(entry.lock)\n                    item.setColorTint(entry.tint)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", { 1, 1, 1 })\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", { 1, 1, 1 })\nend\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x - p1.x)\n    deltaPos.y = (p2.y - p1.y) + yOffset\n    deltaPos.z = (p2.z - p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n    local objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n    local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n    local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n    --return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return { x = x, y = desiredPos.y, z = z }\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n    local angle = math.rad(obj.getRotation().y)\n    local x = desiredPos.x * math.sin(angle)\n    local z = desiredPos.z * math.cos(angle)\n    return { x = x, y = desiredPos.y, z = z }\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n    local mult = 10 ^ (dec or 0)\n    return math.floor(num * mult + 0.5) / mult\nend\n\n--[[\nThis object provides access to a variable stored on the \"Global script\".\nThe variable holds the GUIDs for every Utility Memory Bag in the scene.\nExample:\n{'805ebd', '35cc21', 'fc8886', 'f50264', '5f5f63'}\n--]]\nAllMemoryBagsInScene = {\n    NAME_OF_GLOBAL_VARIABLE = \"_UtilityMemoryBag_AllMemoryBagsInScene\"\n}\n\nfunction AllMemoryBagsInScene:add(guid)\n    local guids = Global.getTable(self.NAME_OF_GLOBAL_VARIABLE) or {}\n    table.insert(guids, guid)\n    Global.setTable(self.NAME_OF_GLOBAL_VARIABLE, guids)\nend\n\nfunction AllMemoryBagsInScene:getGuidList()\n    return Global.getTable(self.NAME_OF_GLOBAL_VARIABLE) or {}\nend\n",
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', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"accessories/AttachmentHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal fontColor\nlocal BACKGROUNDS = {\n  {\n    title     = \"Ancestral Knowledge\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Astronomical Atlas\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Backpack\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/2018212896278691928/F55BEFFC2540109C6333179532F583B367FF2EBC/\",\n    fontcolor = { 0, 0, 0 }\n  },\n  {\n    title     = \"Crystallizer of Dreams\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Diana Stanley\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Gloria Goldberg\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Sefina Rousseau\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n    fontcolor = { 0, 0, 0 }\n  },\n  {\n    title     = \"Stick to the Plan\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/2018214163838897493/8E38B96C5A8D703A59009A932432CBE21ABE63A2/\",\n    fontcolor = { 1, 1, 1 }\n  },\n  {\n    title     = \"Wooden Sledge\",\n    url       = \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\",\n    fontcolor = { 0, 0, 0 }\n  }\n}\n\n-- save state and options to restore onLoad\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\n\n-- load variables and create context menu\nfunction onLoad(savedData)\n  local loadedData = JSON.decode(savedData)\n  cardsInBag       = loadedData[1] or {}\n  showCost         = loadedData[2] or true\n  showIcons        = loadedData[3] or true\n  fontColor        = getFontColor()\n  recreateButtons()\n\n  self.addContextMenuItem(\"Select image\", selectImage)\n  self.addContextMenuItem(\"Toggle cost\", function(color)\n    showCost = not showCost\n    printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\n    refresh()\n  end)\n\n  self.addContextMenuItem(\"Toggle skill icons\", function(color)\n    showIcons = not showIcons\n    printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n    refresh()\n  end)\nend\n\n-- gets the font color based on background url\nfunction getFontColor()\n  local customInfo = self.getCustomObject()\n  for i = 1, #BACKGROUNDS do\n    if BACKGROUNDS[i].url == customInfo.diffuse then\n      return BACKGROUNDS[i].fontcolor\n    end\n  end\n  return { 1, 1, 1 }\nend\n\n-- called by context menu to change background image\nfunction selectImage(color)\n  -- generate list of options\n  local options = {}\n  for i = 1, #BACKGROUNDS do\n    options[i] = BACKGROUNDS[i].title\n  end\n\n  -- prompt user to select option\n  Player[color].showOptionsDialog(\"Select image:\", options, 1, function(_, optionIndex)\n    local customInfo = self.getCustomObject()\n    customInfo.diffuse = BACKGROUNDS[optionIndex].url\n    self.setCustomObject(customInfo)\n    self.reload()\n  end)\nend\n\n-- only allow cards to enter, split decks and reject other objects\nfunction onObjectEnterContainer(container, object)\n  if container ~= self then return end\n  if object.tag == \"Deck\" then\n    takeDeckOut(object.getGUID(), self.getPosition() + Vector(0, 0.1, 0))\n  elseif object.tag ~= \"Card\" then\n    broadcastToAll(\"The 'Attachment Helper' is meant to be used for cards.\", \"White\")\n  else\n    findCard(object.getGUID(), object.getName(), object.getGMNotes())\n    recreateButtons()\n  end\nend\n\n-- takes the deck out and splits in into single cards\nfunction takeDeckOut(guid, pos)\n  local deck = self.takeObject({ guid = guid, position = pos, smooth = false })\n  for i = 1, #deck.getObjects() do\n    self.putObject(deck.takeObject({ position = pos + Vector(0, 0.1 * i, 0), smooth = false }))\n  end\nend\n\n-- removes leaving cards from the \"cardInBag\" table\nfunction onObjectLeaveContainer(container, object)\n  if container == self then\n    local guid = object.getGUID()\n    local found = false\n    for i, card in ipairs(cardsInBag) do\n      if card.id == guid then\n        table.remove(cardsInBag, i)\n        found = true\n        break\n      end\n    end\n\n    if found ~= true then\n      local name = object.getName()\n      for i, card in ipairs(cardsInBag) do\n        if card.name == name then\n          table.remove(cardsInBag, i)\n          break\n        end\n      end\n    end\n    recreateButtons()\n  end\nend\n\n-- refreshes displayed buttons based on contained cards\nfunction refresh()\n  cardsInBag = {}\n  for _, object in ipairs(self.getObjects()) do\n    findCard(object.guid, object.name, object.gm_notes)\n  end\n  recreateButtons()\nend\n\n-- gets cost and icons for a card\nfunction findCard(guid, name, GMNotes)\n  local cost = \"\"\n  local icons = {}\n  local metadata = {}\n  local displayName = name\n\n  if displayName == nil or displayName == \"\" then displayName = \"unnamed\" end\n  if showCost or showIcons then metadata = JSON.decode(GMNotes) end\n\n  if showCost then\n    if GMNotes ~= \"\" then cost = metadata.cost end\n    if cost == nil or cost == \"\" then cost = \"–\" end\n    displayName = \"[\" .. cost .. \"] \" .. displayName\n  end\n\n  if showIcons then\n    if GMNotes ~= \"\" then\n      icons[1] = metadata.wildIcons\n      icons[2] = metadata.willpowerIcons\n      icons[3] = metadata.intellectIcons\n      icons[4] = metadata.combatIcons\n      icons[5] = metadata.agilityIcons\n    end\n\n    local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Combat\", \"Agility\" }\n    local found = false\n    for i = 1, 5 do\n      if icons[i] ~= nil and icons[i] ~= \"\" then\n        if found == false then\n          displayName = displayName .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\n          found = true\n        else\n          displayName = displayName .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\n        end\n      end\n    end\n  end\n  table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })\nend\n\n-- recreates buttons with up-to-date labels\nfunction recreateButtons()\n  self.clearButtons()\n  local verticalPosition = 1.65\n\n  for _, card in ipairs(cardsInBag) do\n    local id = card.id\n    local funcName = \"removeCard\" .. id\n    self.setVar(funcName, function() removeCard(id) end)\n    self.createButton({\n      label          = card.displayName,\n      click_function = funcName,\n      function_owner = self,\n      position       = { 0, -0.1, verticalPosition },\n      height         = 200,\n      width          = 1200,\n      font_size      = string.len(card.displayName) > 20 and 75 or 100\n    })\n    verticalPosition = verticalPosition - 0.5\n  end\n\n  local countLabel = #cardsInBag\n  local fontSize = 250\n  if #cardsInBag == 0 then\n    countLabel = \"Attachment Helper\"\n    fontSize   = 150\n  end\n\n  self.createButton({\n    label          = countLabel,\n    click_function = \"none\",\n    function_owner = self,\n    position       = { 0, -0.1, -1.7 },\n    height         = 0,\n    width          = 0,\n    font_size      = fontSize,\n    font_color     = fontColor\n  })\nend\n\n-- click-function for buttons to take a card out of the bag\nfunction removeCard(cardGUID)\n  self.takeObject({\n    guid = cardGUID,\n    rotation = self.getRotation(),\n    position = self.getPosition() + Vector(0, 0.25, 0),\n    callback_function = function(obj) obj.resting = true end\n  })\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/AttachmentHelper\")\nend)\nreturn __bundle_require(\"__root\")",
              "LuaScriptState": "[[],true,true]",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "a8affa",
          "Name": "Bag",
          "Transform": {
            "posX": 76.955,
            "posY": 36.39,
            "posZ": 4.123,
            "rotX": 0.0,
            "rotY": 180.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "jaqenZann's Navigation Overlay",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.70588,
            "g": 0.36652,
            "b": 0.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "Bag": {
            "Order": 0
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "e5803c",
              "Name": "Notecard",
              "Transform": {
                "posX": -37.692,
                "posY": 3.67,
                "posZ": 9.23,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 0.7,
                "scaleY": 1.0,
                "scaleZ": 0.7
              },
              "Nickname": "Navigation Overlay",
              "Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "States": {
                "2": {
                  "GUID": "3051f2",
                  "Name": "Notecard",
                  "Transform": {
                    "posX": -69.47138,
                    "posY": 1.551499,
                    "posZ": -50.97995,
                    "rotX": -6.706855E-08,
                    "rotY": 90.00628,
                    "rotZ": 3.98763333E-09,
                    "scaleX": 0.7,
                    "scaleY": 1.0,
                    "scaleZ": 0.7
                  },
                  "Nickname": "Navigation Overlay",
                  "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                "3": {
                  "GUID": "579a11",
                  "Name": "Notecard",
                  "Transform": {
                    "posX": -69.47138,
                    "posY": 1.55149889,
                    "posZ": -50.97995,
                    "rotX": -4.66551136E-08,
                    "rotY": 90.00628,
                    "rotZ": 9.637148E-09,
                    "scaleX": 0.7,
                    "scaleY": 1.0,
                    "scaleZ": 0.7
                  },
                  "Nickname": "Navigation Overlay: Edit Camera (1/2)",
                  "Description": "Edit Camera:  TTS does not make accessing camera settings easy, so this is done using a modified version of MrStump's Camera Placement Helper.\n\nTo use the Helper, place it in the position you want the camera to look, with the desired rotation.  Set the Pitch and Distance values.  Click \"Set camera to this angle\".",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                "4": {
                  "GUID": "045a3e",
                  "Name": "Notecard",
                  "Transform": {
                    "posX": -69.47138,
                    "posY": 1.55149889,
                    "posZ": -50.97995,
                    "rotX": -1.21061817E-07,
                    "rotY": 90.00628,
                    "rotZ": 9.462388E-08,
                    "scaleX": 0.7,
                    "scaleY": 1.0,
                    "scaleZ": 0.7
                  },
                  "Nickname": "Navigation Overlay: Edit Camera (2/2)",
                  "Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                "5": {
                  "GUID": "516664",
                  "Name": "Notecard",
                  "Transform": {
                    "posX": -38.4611664,
                    "posY": 1.59,
                    "posZ": -1.54776835,
                    "rotX": 5.3783765E-08,
                    "rotY": 90.00012,
                    "rotZ": 8.552772E-08,
                    "scaleX": 0.7,
                    "scaleY": 1.0,
                    "scaleZ": 0.7
                  },
                  "Nickname": "Navigation Overlay: Claim Colors",
                  "Description": "Claim Color: This is useful if you are running a game where one person controls 2 colors, and one controls the other two, and you wish to have your player color switch when you click White or Red, but not if you click Green or Orange.\n\nWhen you click Claim Color, the playmat areas of the overlay will turn white.  Clicking one will allow you to switch to that color with the overlay. ",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              }
            },
            {
              "GUID": "cecc3e",
              "Name": "Custom_Assetbundle",
              "Transform": {
                "posX": -12.658,
                "posY": 3.538,
                "posZ": 28.573,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 0.58,
                "scaleY": 0.58,
                "scaleZ": 0.58
              },
              "Nickname": "Camera Placement Helper",
              "Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.18382,
                "g": 0.18382,
                "b": 0.18382
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": false,
              "Snap": false,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomAssetbundle": {
                "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/880873968289806692/67F62868DF65CD9CC43F3CDCDED7BACA0F075422/",
                "AssetbundleSecondaryURL": "",
                "MaterialIndex": 2,
                "TypeIndex": 4,
                "LoopingEffectIndex": 0
              },
              "LuaScript": "--Data tables used in button creation\nref_modifyPitchButtons = {\n  { offset = -0.37, func = function() click_modify(-1, 0) end },\n  { offset = -1.11, func = function() click_modify(-5, 0) end },\n  { offset = 0.37,  func = function() click_modify(1, 0) end },\n  { offset = 1.11,  func = function() click_modify(5, 0) end },\n}\nref_modifyDistanceButtons = {\n  { offset = -0.37, func = function() click_modify(-1, 1) end },\n  { offset = -1.11, func = function() click_modify(-5, 1) end },\n  { offset = 0.37,  func = function() click_modify(1, 1) end },\n  { offset = 1.11,  func = function() click_modify(5, 1) end },\n}\n\n--On-demand save function, remembers pitch and distance values\nfunction updateSave()\n  self.script_state = JSON.encode({ pitch = pitch, distance = distance })\nend\n\n--Startup, loading memory\nfunction onload(saved_data)\n  --Loads the tracking for if the game has started yet\n  if saved_data ~= \"\" then\n    local loaded_data = JSON.decode(saved_data)\n    pitch = loaded_data.pitch\n    distance = loaded_data.distance\n  else\n    pitch = 45\n    distance = 30\n  end\n\n  createInputs()\n  createButtons()\nend\n\n--Activated by finishing writing in the input box, updates save info\nfunction input_entered(inputString, stillEditing, typeIndex)\n  if stillEditing == false then\n    --Check to avoid empty input strings\n    if tonumber(inputString) == nil then inputString = 0 end\n    --Update save data\n    if typeIndex == 0 then\n      pitch = inputString\n    else\n      distance = inputString\n    end\n    updateSave()\n  end\nend\n\n--Activated by button, the -5 -1 +1 +5 buttons\nfunction click_modify(amount, typeIndex)\n  if typeIndex == 0 then\n    pitch = pitch + amount\n    self.editInput({ index = typeIndex, value = pitch })\n  else\n    distance = distance + amount\n    self.editInput({ index = typeIndex, value = distance })\n  end\n  updateSave()\nend\n\n--Activated by button, uses the data to move the camera\nfunction click_setCamera(_, color)\n  --Check if there is another object to use instead of self\n  local targetObj = self\n  local nameGUID = string.sub(self.getName(), 1, 6)\n  if getObjectFromGUID(nameGUID) ~= nil then\n    targetObj = getObjectFromGUID(nameGUID)\n  end\n\n  --Check if there is an offset to use instead of 180\n  local offsetY = 180\n  local offsetString = string.sub(self.getName(), 7)\n  if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\n    offsetY = tonumber(string.match(offsetString, \"%d+\"))\n  end\n\n  --Move camera into position around object\n  local pos = targetObj.getPosition()\n  local rot = targetObj.getRotation()\n  rot.y = rot.y + offsetY\n  Player[color].lookAt({ position = pos, pitch = pitch, yaw = rot.y, distance = distance })\n\n  --Send values to main tile\n  for _, v in ipairs(getObjects()) do\n    if v.getName() == \"jaqenZann's Navigation Overlay Tile\" then\n      v.call('updateEditCamera', { { pos.x, pos.y, pos.z }, tonumber(pitch), rot.y, tonumber(distance) })\n      break\n    end\n  end\nend\n\n--Button/Input creation\n--Text boxes for number input\nfunction createInputs()\n  local funcName = \"inputFuncNamePitch\"\n  local func = function(_, _, x, z) input_entered(x, z, 0) end\n  self.setVar(funcName, func)\n  self.createInput({\n    input_function = funcName,\n    function_owner = self,\n    label = \"input\",\n    alignment = 2,\n    position = { -3.4, 0.35, -0.21 },\n    rotation = { 0, 0, 0 },\n    height = 420,\n    width = 1400,\n    font_size = 400,\n    color = { 57 / 255, 46 / 255, 40 / 255 },\n    font_color = { 1, 1, 1 },\n    value = pitch,\n    validation = 3\n  })\n  local funcName = \"inputFuncNameDistance\"\n  local func = function(_, _, x, z) input_entered(x, z, 1) end\n  self.setVar(funcName, func)\n  self.createInput({\n    input_function = funcName,\n    function_owner = self,\n    label = \"input\",\n    alignment = 4,\n    position = { 3.4, 0.35, -0.21 },\n    rotation = { 0, 0, 0 },\n    height = 420,\n    width = 1400,\n    font_size = 400,\n    color = { 57 / 255, 46 / 255, 40 / 255 },\n    font_color = { 1, 1, 1 },\n    value = distance,\n    validation = 3\n  })\nend\n\n--Center button and -5 - +5 buttons\nfunction createButtons()\n  self.createButton({\n    click_function = \"click_setCamera\",\n    function_owner = self,\n    position = { 0, 0.4, 0 },\n    height = 900,\n    width = 900,\n    color = { 1, 1, 1, 0 },\n    tooltip = \"Set camera to this angle\"\n  })\n\n  for i, ref in ipairs(ref_modifyPitchButtons) do\n    local funcName = \"pitchModifyFunction_\" .. i\n    self.setVar(funcName, ref.func)\n    local pos = { -3.4 + ref.offset, 0.3, 0.6 }\n    self.createButton({\n      click_function = funcName,\n      function_owner = self,\n      position = pos,\n      height = 240,\n      width = 320,\n      color = { 1, 1, 1, 0 }\n    })\n  end\n\n  for i, ref in ipairs(ref_modifyDistanceButtons) do\n    local funcName = \"distanceModifyFunction_\" .. i\n    self.setVar(funcName, ref.func)\n    local pos = { 3.4 + ref.offset, 0.3, 0.6 }\n    self.createButton({\n      click_function = funcName,\n      function_owner = self,\n      position = pos,\n      height = 240,\n      width = 320,\n      color = { 1, 1, 1, 0 }\n    })\n  end\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "9f2481",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -12.93,
                "posY": 3.562,
                "posZ": 28.568,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 1.0,
                "scaleX": 3.0,
                "scaleY": 1.0,
                "scaleZ": 3.0
              },
              "Nickname": "jaqenZann's Navigation Overlay Tile",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": false,
              "Snap": false,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
                "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 0,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "local buttonCount = 20\nlocal cameraCount = 18\n\nfunction onLoad(saved_data)\n  self.createButton({\n    label = \"\",\n    tooltip = \"Display full overlay\",\n    click_function = \"displayFull\",\n    function_owner = self,\n    position = { 0.0, 0.1, -0.63 },\n    height = 70,\n    width = 700,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Display only play area\",\n    click_function = \"displayPlayArea\",\n    function_owner = self,\n    position = { 0.0, 0.1, -0.39 },\n    height = 70,\n    width = 700,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Close overlay\",\n    click_function = \"closeOverlay\",\n    function_owner = self,\n    position = { 0.0, 0.1, -0.16 },\n    height = 70,\n    width = 700,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Modify a camera position\",\n    click_function = \"beginSetCamera\",\n    function_owner = self,\n    position = { 0.0, 0.1, 0.19 },\n    height = 70,\n    width = 700,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Claim a color (you will switch to this color when clicking in the overlay)\",\n    click_function = \"beginClaimColor\",\n    function_owner = self,\n    position = { -0.22, 0.1, 0.42 },\n    height = 70,\n    width = 475,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Reset all color claims\",\n    click_function = \"resetClaimColors\",\n    function_owner = self,\n    position = { 0.48, 0.1, 0.42 },\n    height = 70,\n    width = 230,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n  self.createButton({\n    label = \"\",\n    tooltip = \"Reset camera positions to default\",\n    click_function = \"resetCameras\",\n    function_owner = self,\n    position = { 0.0, 0.1, 0.78 },\n    height = 70,\n    width = 700,\n    scale = { x = 1, y = 1, z = 1 },\n    color = { 1, 0, 0, 0 }\n  })\n\n  defaultCameraParams = {\n    { position = { -1.626, -2.5, 0 },         pitch = 74, yaw = 90,  distance = 17.844 }, --  1. ActAgenda\n    { position = { -27.822, -2.5, 0.424 },    pitch = 74, yaw = 90,  distance = -1 },     --  2. Map\n    { position = { -31.592, -2.5, 26.392 },   pitch = 74, yaw = 180, distance = -1 },     --  3. Green playmat\n    { position = { -55.026, -2.5, 12.052 },   pitch = 74, yaw = 90,  distance = -1 },     --  4. White playmat\n    { position = { -55.026, -2.5, -11.479 },  pitch = 74, yaw = 90,  distance = -1 },     --  5. Orange playmat\n    { position = { -31.592, -2.5, -26.392 },  pitch = 74, yaw = 0,   distance = -1 },     --  6. Red playmat\n    { position = { -3.029, 1.652, 24.296 },   pitch = 74, yaw = 90,  distance = 16 },     --  7. Victory / SetAside\n    { position = { -2.936, 1.552, -26.757 },  pitch = 74, yaw = 90,  distance = 16 },     --  8. Guide\n    { position = { -11.833, 1.491, -0.145 },  pitch = 74, yaw = 90,  distance = 10 },     --  9. Player count\n    { position = { -48.352, 1.552, -0.055 },  pitch = 74, yaw = 90,  distance = 10 },     -- 10. Bless/Curse\n    { position = { 12.560, 1.912, 0.458 },    pitch = 74, yaw = 90,  distance = 35 },     -- 11. Scenarios\n    { position = { 57.835, 1.552, 75.385 },   pitch = 74, yaw = 90,  distance = 22 },     -- 12. Player card panel\n    { position = { 60.377, 1.552, 55.941 },   pitch = 74, yaw = 90,  distance = 10 },     -- 13. Card search panel\n    { position = { 27.482, 1.480, 71.057 },   pitch = 74, yaw = 90,  distance = 35 },     -- 14. Player card area\n    { position = { -19.481, 1.552, 70.880 },  pitch = 74, yaw = 90,  distance = 22 },     -- 15. Deck builder\n    { position = { -52.918, 1.478, 70.899 },  pitch = 74, yaw = 90,  distance = 42 },     -- 16. Rules area\n    { position = { 24.551, 2.222, -71.284 },  pitch = 60, yaw = 90,  distance = 60 },     -- 17. Cycle area\n    { position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90,  distance = 27 }      -- 18. Additions\n  }\n\n  fullButtonData = {\n    { id = \"1\",  width = \"84\",  height = \"33\",  offsetX = \"1\",    offsetY = \"2\" },    -- Act/Agenda\n    { id = \"2\",  width = \"78\",  height = \"69\",  offsetX = \"1\",    offsetY = \"-62\" },  -- Map\n    { id = \"3\",  width = \"36\",  height = \"70\",  offsetX = \"-62\",  offsetY = \"-66\" },  -- Green\n    { id = \"4\",  width = \"70\",  height = \"36\",  offsetX = \"-36\",  offsetY = \"-126\" }, -- White\n    { id = \"5\",  width = \"70\",  height = \"36\",  offsetX = \"39\",   offsetY = \"-126\" }, -- Orange\n    { id = \"6\",  width = \"36\",  height = \"70\",  offsetX = \"64\",   offsetY = \"-66\" },  -- Red\n    { id = \"7\",  width = \"38\",  height = \"38\",  offsetX = \"-64\",  offsetY = \"-3\" },   -- Victory\n    { id = \"8\",  width = \"40\",  height = \"40\",  offsetX = \"66\",   offsetY = \"-3\" },   -- Guide\n    { id = \"9\",  width = \"56\",  height = \"16\",  offsetX = \"1\",    offsetY = \"-20\" },  -- Player count\n    { id = \"10\", width = \"36\",  height = \"16\",  offsetX = \"1\",    offsetY = \"-102\" }, -- Bless/Curse\n    { id = \"11\", width = \"168\", height = \"56\",  offsetX = \"1\",    offsetY = \"47\" },   -- Scenarios\n    { id = \"12\", width = \"52\",  height = \"53\",  offsetX = \"-154\", offsetY = \"134\" },  -- Player card panel\n    { id = \"13\", width = \"22\",  height = \"22\",  offsetX = \"-116\", offsetY = \"132\" },  -- Search card panel\n    { id = \"14\", width = \"120\", height = \"75\",  offsetX = \"-152\", offsetY = \"70\" },   -- Player card display\n    { id = \"15\", width = \"40\",  height = \"54\",  offsetX = \"-150\", offsetY = \"-38\" },  -- Deck builder\n    { id = \"16\", width = \"104\", height = \"84\",  offsetX = \"-154\", offsetY = \"-114\" }, -- Rules area\n    { id = \"17\", width = \"100\", height = \"170\", offsetX = \"152\",  offsetY = \"72\" },   -- Cycle area\n    { id = \"18\", width = \"56\",  height = \"60\",  offsetX = \"182\",  offsetY = \"-124\" }, -- Additions\n    { id = \"19\", width = \"20\",  height = \"20\",  offsetX = \"-8\",   offsetY = \"150\" },  -- Shrink\n    { id = \"20\", width = \"20\",  height = \"20\",  offsetX = \"12\",   offsetY = \"150\" }   -- Close\n  }\n\n  playButtonData = {\n    { id = \"1\",  width = \"80\", height = \"33\", offsetX = \"0\",   offsetY = \"55\" },\n    { id = \"2\",  width = \"78\", height = \"70\", offsetX = \"0\",   offsetY = \"-8\" },\n    { id = \"3\",  width = \"35\", height = \"66\", offsetX = \"-65\", offsetY = \"-10\" },\n    { id = \"4\",  width = \"68\", height = \"32\", offsetX = \"-36\", offsetY = \"-71\" },\n    { id = \"5\",  width = \"68\", height = \"32\", offsetX = \"36\",  offsetY = \"-71\" },\n    { id = \"6\",  width = \"35\", height = \"66\", offsetX = \"65\",  offsetY = \"-10\" },\n    { id = \"7\",  width = \"38\", height = \"38\", offsetX = \"-66\", offsetY = \"52\" },\n    { id = \"8\",  width = \"38\", height = \"38\", offsetX = \"66\",  offsetY = \"52\" },\n    { id = \"9\",  width = \"50\", height = \"12\", offsetX = \"0\",   offsetY = \"33\" },\n    { id = \"10\", width = \"32\", height = \"12\", offsetX = \"0\",   offsetY = \"-48\" },\n    { id = \"19\", width = \"20\", height = \"20\", offsetX = \"-10\", offsetY = \"80\" },\n    { id = \"20\", width = \"20\", height = \"20\", offsetX = \"10\",  offsetY = \"80\" }\n  }\n\n  playermatData = {\n    {\n      guid = '383d8b',\n      origin = { x = -25.00, y = 0, z = 26.20 },\n      scale = { x = 31.5, y = 5.10, z = 14.59 },\n      orientation = { x = 0, y = 0, z = 0 },\n      minX = -44.43,\n      maxX = -17.44,\n      minZ = 20.17,\n      maxZ = 32.97,\n      xOffset = -0.07,\n      zOffset = 0.00,\n      claims = { true, false, false, false }\n    },\n    {\n      guid = '8b081b',\n      origin = { x = -54.42, y = 0, z = 20.96 },\n      scale = { x = 36.63, y = 5.10, z = 14.59 },\n      orientation = { x = 0, y = 270, z = 0 },\n      minX = -61.4,\n      maxX = -48.6,\n      minZ = -2.39,\n      maxZ = 24.53,\n      xOffset = 0.07,\n      zOffset = 0.03,\n      claims = { false, true, false, false }\n    },\n    {\n      guid = 'bd0ff4',\n      origin = { x = -54.42, y = 0, z = -20.96 },\n      scale = { x = 36.63, y = 5.10, z = 14.59 },\n      orientation = { x = 0, y = 270, z = 0 },\n      minX = -61.4,\n      maxX = -48.6,\n      minZ = -24.53,\n      maxZ = 2.39,\n      xOffset = 0.07,\n      zOffset = 0.02,\n      claims = { false, false, true, false }\n    },\n    {\n      guid = '0840d5',\n      origin = { x = -25.00, y = 0, z = -26.60 },\n      scale = { x = 31.5, y = 5.10, z = 14.59 },\n      orientation = { x = 0, y = 180, z = 0 },\n      minX = -44.43,\n      maxX = -17.44,\n      minZ = -32.97,\n      maxZ = -20.17,\n      xOffset = 0.07,\n      zOffset = -0.06,\n      claims = { false, false, false, true }\n    }\n  }\n\n  editing = false\n  claiming = false\n  selectedEditButton = -1\n  editPos = { 0, 0, 0 }\n  editPitch = 0\n  editYaw = 0\n  editDistance = 0\n\n  if saved_data ~= \"\" then\n    local loaded_data = JSON.decode(saved_data)\n    cameraParams = loaded_data.cameras\n    fullVisibility = loaded_data.fullVis\n    playVisibility = loaded_data.playVis\n\n    for i = 1, 4 do\n      playermatData[i].claims = loaded_data.claims[i]\n    end\n  else\n    cameraParams = { {}, {}, {}, {} }\n\n    for cam = 1, 4 do\n      cameraParams[cam] = {}\n\n      for i = 1, cameraCount do\n        cameraParams[cam][i] = {}\n        cameraParams[cam][i].position = defaultCameraParams[i].position\n        cameraParams[cam][i].pitch = defaultCameraParams[i].pitch\n        cameraParams[cam][i].yaw = defaultCameraParams[i].yaw\n        cameraParams[cam][i].distance = defaultCameraParams[i].distance\n      end\n    end\n\n    fullVisibility = { false, false, false, false }\n    playVisibility = { false, false, false, false }\n  end\n\n  resetOverlay()\nend\n\nfunction onSave()\n  local allclaims = {}\n\n  for i = 1, 4 do\n    table.insert(allclaims, playermatData[i].claims)\n  end\n\n  return JSON.encode({\n    cameras = cameraParams,\n    fullVis = fullVisibility,\n    playVis = playVisibility,\n    claims = allclaims\n  })\nend\n\nfunction displayFull(object, color)\n  local playerCount = getPlayerCount()\n  local colors\n\n  if playerCount == 0 then\n    return\n  elseif playerCount == 1 then\n    colors = { 1, 2, 3, 4 }\n  else\n    colors = { getIndexForPlayerColor(color) }\n  end\n\n  for i, v in ipairs(colors) do\n    if v > 0 then\n      fullVisibility[v] = true\n      playVisibility[v] = false\n    end\n  end\n\n  resetOverlay()\nend\n\nfunction displayPlayArea(object, color)\n  local playerCount = getPlayerCount()\n  local colors\n\n  if playerCount == 0 then\n    return\n  elseif playerCount == 1 then\n    colors = { 1, 2, 3, 4 }\n  else\n    colors = { getIndexForPlayerColor(color) }\n  end\n\n  for _, v in ipairs(colors) do\n    if v > 0 then\n      fullVisibility[v] = false\n      playVisibility[v] = true\n    end\n  end\n\n  resetOverlay()\nend\n\nfunction resetCameras(object, color)\n  local playerCount = getPlayerCount()\n  local colors\n\n  if playerCount == 0 then\n    return\n  elseif playerCount == 1 then\n    colors = { 1, 2, 3, 4 }\n  else\n    colors = { getIndexForPlayerColor(color) }\n  end\n\n  for iv, v in ipairs(colors) do\n    if v > 0 then\n      for i = 1, cameraCount do\n        cameraParams[v][i].position = defaultCameraParams[i].position\n        cameraParams[v][i].pitch = defaultCameraParams[i].pitch\n        cameraParams[v][i].yaw = defaultCameraParams[i].yaw\n        cameraParams[v][i].distance = defaultCameraParams[i].distance\n      end\n    end\n  end\nend\n\nfunction closeOverlay(object, color)\n  local playerCount = getPlayerCount()\n  local colors\n\n  editing = false\n  claiming = false\n\n  if playerCount == 0 then\n    return\n  elseif playerCount == 1 then\n    colors = { 1, 2, 3, 4 }\n  else\n    colors = { getIndexForPlayerColor(color) }\n  end\n\n  for _, v in ipairs(colors) do\n    if v > 0 then\n      fullVisibility[v] = false\n      playVisibility[v] = false\n    end\n  end\n\n  resetOverlay()\nend\n\nfunction resizeOverlay(object, color)\n  local playerCount = getPlayerCount()\n  local colors\n\n  if playerCount == 0 then\n    return\n  elseif playerCount == 1 then\n    colors = { 1, 2, 3, 4 }\n  else\n    colors = { getIndexForPlayerColor(color) }\n  end\n\n  for _, v in ipairs(colors) do\n    if v > 0 then\n      local full = fullVisibility[v]\n      fullVisibility[v] = not full\n      playVisibility[v] = full\n    end\n  end\n\n  resetOverlay()\nend\n\nfunction resetOverlay()\n  local guid = self.getGUID()\n  local color\n  local panel\n  local existingXml = UI.getXml()\n  local openingXml = ''\n\n  -- try to only remove our panels\n  for p = 1, 2 do\n    i, j = string.find(existingXml, '<Panel id=\"navPanel')\n\n    if i and i > 1 and string.len(openingXml) == 0 then\n      openingXml = string.sub(existingXml, 1, i - 1)\n    end\n\n    if i then\n      local panelXml = string.sub(existingXml, i)\n      k, m = string.find(panelXml, '</Panel>')\n\n      existingXml = string.sub(panelXml, m + 1)\n    else\n      break\n    end\n  end\n\n  local xml = openingXml .. [[\n    ]] .. existingXml\n\n  local fullColors = ''\n  local playColors = ''\n\n  for i, v in pairs(fullVisibility) do\n    if v == true then\n      local matColor = getPlayerColorForIndex(i)\n      if string.len(fullColors) > 0 and matColor ~= nil then\n        fullColors = fullColors .. '|' .. matColor\n      elseif matColor ~= nil then\n        fullColors = matColor\n      end\n    end\n  end\n\n  for i, v in pairs(playVisibility) do\n    if v == true then\n      local matColor = getPlayerColorForIndex(i)\n      if string.len(playColors) > 0 and matColor ~= nil then\n        playColors = playColors .. '|' .. matColor\n      elseif matColor ~= nil then\n        playColors = matColor\n      end\n    end\n  end\n\n  if string.len(fullColors) > 0 then\n    data = fullButtonData\n\n    xml = xml ..\n        [[<Panel id=\"navPanelFull\" height=\"358\" width=\"455\" visibility=\"]] ..\n        fullColors ..\n        [[\" allowDragging=\"true\" returnToOriginalPositionWhenReleased=\"false\" rectAlignment=\"LowerRight\" offsetXY=\"-40 0\">\n            <image id=\"backgroundImage\" image=\"OverlayLarge\" />]]\n\n    for _, d in ipairs(data) do\n      local buttonID = tonumber(d.id)\n\n      if editing and buttonID < 19 then\n        if selectedEditButton < 0 then\n          color = \"rgba(1,1,1,1)\"\n        elseif buttonID == selectedEditButton then\n          color = \"rgba(0,1,0,1)\"\n        else\n          color = \"rgba(1,0,0,1)\"\n        end\n      elseif claiming and buttonID < 19 then\n        if buttonID >= 3 and buttonID <= 6 then\n          color = \"rgba(1,1,1,1)\"\n        else\n          color = \"rgba(1,0,0,1)\"\n        end\n      else\n        color = \"rgba(0,1,0,0)\"\n      end\n\n      xml = xml .. [[<button\n                onClick=\"]] .. guid .. [[/buttonClicked\"\n                id=\"]] .. d.id .. [[\"\n                height=\"]] .. d.height .. [[\"\n                width=\"]] .. d.width .. [[\"\n                offsetXY=\"]] .. d.offsetX .. \" \" .. d.offsetY .. [[\"\n                color=\"]] .. color .. [[\"\n            >\n            </button>\n            ]]\n    end\n\n    xml = xml .. [[    </Panel>]]\n  end\n\n  if string.len(playColors) > 0 then\n    data = playButtonData\n\n    xml = xml .. [[\n        <Panel id=\"navPanelPlay\" height=\"208\" width=\"205\" visibility=\"]] ..\n        playColors ..\n        [[\" allowDragging=\"true\" returnToOriginalPositionWhenReleased=\"false\" rectAlignment=\"LowerRight\" offsetXY=\"-40 0\">\n            <image id=\"backgroundImage\" image=\"OverlaySmall\" />]]\n\n    for _, d in ipairs(data) do\n      local buttonID = tonumber(d.id)\n\n      if editing and buttonID < 19 then\n        if selectedEditButton < 0 then\n          color = \"rgba(1,1,1,1)\"\n        elseif buttonID == selectedEditButton then\n          color = \"rgba(0,1,0,1)\"\n        else\n          color = \"rgba(1,0,0,1)\"\n        end\n      elseif claiming and buttonID < 19 then\n        if buttonID >= 3 and buttonID <= 6 then\n          color = \"rgba(1,1,1,1)\"\n        else\n          color = \"rgba(1,0,0,1)\"\n        end\n      else\n        color = \"rgba(0,1,0,0)\"\n      end\n\n      xml = xml .. [[<button\n                onClick=\"]] .. guid .. [[/buttonClicked\"\n                id=\"]] .. d.id .. [[\"\n                height=\"]] .. d.height .. [[\"\n                width=\"]] .. d.width .. [[\"\n                offsetXY=\"]] .. d.offsetX .. \" \" .. d.offsetY .. [[\"\n                color=\"]] .. color .. [[\"\n            >\n            </button>\n            ]]\n    end\n\n    xml = xml .. [[    </Panel>]]\n  end\n\n  local existingAssets = UI.getCustomAssets()\n  local largeOverlay = nil\n  local smallOverlay = nil\n\n  for _, v in pairs(existingAssets) do\n    for _, vv in pairs(v) do\n      if vv == 'OverlayLarge' then\n        largeOverlay = v\n      end\n      if vv == 'OverlaySmall' then\n        smallOverlay = v\n      end\n    end\n  end\n\n  local largeURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/'\n  local smallURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/'\n\n  if largeOverlay == nil then\n    largeOverlay = { name = 'OverlayLarge', url = largeURL }\n    table.insert(existingAssets, largeOverlay)\n  else\n    largeOverlay.url = largeURL\n  end\n\n  if smallOverlay == nil then\n    smallOverlay = { name = 'OverlaySmall', url = smallURL }\n    table.insert(existingAssets, smallOverlay)\n  else\n    smallOverlay.url = smallURL\n  end\n\n  UI.setXml(xml, existingAssets)\nend\n\nfunction buttonClicked(player, _, idValue)\n  local buttonID = tonumber(idValue)\n\n  if buttonID == 19 then\n    resizeOverlay(nil, player.color)\n    return\n  elseif buttonID == 20 then\n    closeOverlay(nil, player.color)\n    return\n  end\n\n  if editing then\n    if selectedEditButton < 0 then\n      selectedEditButton = buttonID\n    else\n      if buttonID == selectedEditButton and editDistance > 0 then\n        local playerCount = getPlayerCount()\n        local colors\n\n        if playerCount == 1 then\n          colors = { 1, 2, 3, 4 }\n        else\n          colors = { getIndexForPlayerColor(player.color) }\n        end\n\n        for i, v in ipairs(colors) do\n          cameraParams[v][selectedEditButton].position = editPos\n          cameraParams[v][selectedEditButton].pitch = editPitch\n          cameraParams[v][selectedEditButton].yaw = editYaw\n          cameraParams[v][selectedEditButton].distance = editDistance\n        end\n      end\n\n      editing = false\n      selectedEditButton = -1\n    end\n\n    resetOverlay()\n  elseif claiming then\n    if buttonID >= 3 and buttonID <= 6 then\n      local colorID = buttonID - 2\n      local playerIndex = getIndexForPlayerColor(player.color)\n\n      -- if we haven't claimed it, break all earlier claims\n      if playermatData[playerIndex].claims[colorID] == false then\n        for i = 1, 4 do\n          if i ~= colorID then\n            playermatData[i].claims[colorID] = false\n            playermatData[colorID].claims[i] = false\n          end\n        end\n      end\n\n      for i = 1, 4 do\n        if playermatData[playerIndex].claims[i] then\n          playermatData[i].claims[colorID] = true\n          playermatData[colorID].claims[i] = true\n        end\n      end\n\n      fullVisibility[colorID] = fullVisibility[playerIndex]\n      playVisibility[colorID] = playVisibility[playerIndex]\n    end\n\n    claiming = false\n    resetOverlay()\n  else\n    loadCamera(player, _, idValue)\n  end\nend\n\nfunction loadCamera(player, _, idValue)\n  local index = tonumber(idValue)\n  local playerColor = player.color\n  local playerIndex = getIndexForPlayerColor(playerColor)\n\n  -- only do map zooming if the camera hasn't been specially set by user\n  if index == 2 and cameraParams[playerIndex][index].distance <= 0.0 then\n    local mapObjects = Physics.cast({\n      origin = { x = -29.2, y = 0, z = 0.0 },\n      direction = { x = 0, y = 1, z = 0 },\n      type = 3,\n      size = { x = 36, y = 5, z = 31.4 },\n      orientation = { x = 0, y = 90, z = 0 }\n    })\n\n    local minX = 100\n    local maxX = -100\n    local minZ = 100\n    local maxZ = -100\n\n    for _, v in pairs(mapObjects) do\n      local obj = v.hit_object\n\n      if obj.type == 'Card' or obj.type == 'Infinite' then\n        local bounds = obj.getBounds()\n        local x1 = bounds['center'][1] - bounds['size'][1] / 2\n        local x2 = bounds['center'][1] + bounds['size'][1] / 2\n        local z1 = bounds['center'][3] - bounds['size'][3] / 2\n        local z2 = bounds['center'][3] + bounds['size'][3] / 2\n\n        minX = math.min(x1, minX)\n        maxX = math.max(x2, maxX)\n        minZ = math.min(z1, minZ)\n        maxZ = math.max(z2, maxZ)\n      end\n    end\n\n    if minX < 100 then\n      local dx = maxX - minX\n      local dz = (maxZ - minZ) / (1.6)  -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\n      local centerX = (minX + maxX) / 2 -- offset is to move it a bit up, so the cards don't block anything\n      local centerZ = (minZ + maxZ) / 2\n      local scale = math.max(dx, dz)\n\n      -- regression line from the following data points, seems linear\n      -- rows 1 scale 4.5   d 12\n      -- rows 2 scale 11    d 16\n      -- rows 3 scale 14.5  d 19.6\n      -- rows 4 scale 19.6  d 25\n      -- rows 5 scale 23.25 d 28\n      -- rows 6 scale 30.8  d 34\n\n      -- modified by testing\n      local d = 0.96 * scale + 5\n      player.lookAt({ position = { centerX, 0, centerZ }, pitch = 74, yaw = 90, distance = d })\n    else\n      player.lookAt({ position = { -30.667, 0, 0 }, pitch = 74, yaw = 90, distance = 32 })\n    end\n  elseif index >= 3 and index <= 6 then\n    local newMatIndex = index - 2 -- mat index 1 - 4\n    local newMatColor = getPlayerColorForIndex(newMatIndex)\n\n    if newMatColor ~= nil then\n      local playerCount = getPlayerCount()\n\n      if playerCount <= 1 or playermatData[playerIndex].claims[newMatIndex] then\n        player.changeColor(newMatColor)\n      end\n    end\n\n    if cameraParams[newMatIndex][index].distance <= 0.0 then\n      local matObjects = Physics.cast({\n        origin = playermatData[newMatIndex].origin,\n        direction = { x = 0, y = 1, z = 0 },\n        type = 3,\n        size = playermatData[newMatIndex].scale,\n        orientation = playermatData[newMatIndex].orientation\n      })\n\n      local minX = playermatData[newMatIndex].minX\n      local maxX = playermatData[newMatIndex].maxX\n      local minZ = playermatData[newMatIndex].minZ\n      local maxZ = playermatData[newMatIndex].maxZ\n\n      for _, v in pairs(matObjects) do\n        local obj = v.hit_object\n        if obj.type == 'Card' or obj.type == 'Infinite' then\n          local bounds = obj.getBounds()\n          local x1 = bounds['center'][1] - bounds['size'][1] / 2\n          local x2 = bounds['center'][1] + bounds['size'][1] / 2\n          local z1 = bounds['center'][3] - bounds['size'][3] / 2\n          local z2 = bounds['center'][3] + bounds['size'][3] / 2\n\n          minX = math.min(x1, minX)\n          maxX = math.max(x2, maxX)\n          minZ = math.min(z1, minZ)\n          maxZ = math.max(z2, maxZ)\n        end\n      end\n\n      local dx, dz, centerX, centerZ, yaw\n\n      -- White/Orange\n      if index > 3 and index < 6 then\n        dx = maxX - minX\n        dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\n        yaw = 90\n\n        -- offset is to move it a bit up and right, so the cards/toolbar don't block anything\n        centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset\n        centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset\n      -- Green/Red\n      else                       \n        dx = (maxX - minX) / 1.6\n        dz = maxZ - minZ\n        yaw = playermatData[newMatIndex].orientation.y + 180\n        centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset\n        centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset\n      end\n\n      local scale = math.max(dx, dz)\n      local d = 0.64 * scale + 7\n\n      -- need to wait if the player color changed\n      Wait.frames(function()\n        player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d })\n      end, 2)\n    else\n      Wait.frames(function()\n        player.lookAt(cameraParams[newMatIndex][index])\n      end, 2)\n    end\n  else\n    player.lookAt(cameraParams[playerIndex][index])\n  end\nend\n\nfunction beginSetCamera(object, color)\n  if getPlayerCount() == 0 then\n    return\n  elseif getIndexForPlayerColor(color) < 0 then\n    return\n  end\n\n  editing = true\n  resetOverlay()\nend\n\nfunction updateEditCamera(params)\n  editPos = params[1]\n  editPitch = params[2]\n  editYaw = params[3]\n  editDistance = params[4]\nend\n\nfunction beginClaimColor(object, color)\n  if getPlayerCount() == 0 then\n    return\n  elseif getIndexForPlayerColor(color) < 0 then\n    return\n  end\n\n  claiming = true\n  resetOverlay()\nend\n\nfunction resetClaimColors(object, color)\n  if getPlayerCount() == 0 then\n    return\n  elseif getIndexForPlayerColor(color) < 0 then\n    return\n  end\n\n  for c1 = 1, 4 do\n    for c2 = 1, 4 do\n      if c1 == c2 then\n        playermatData[c1].claims[c2] = true\n      else\n        playermatData[c1].claims[c2] = false\n      end\n    end\n  end\nend\n\nfunction getPlayerCount()\n  local playerCount = 0\n  local playerColors = {}\n\n  for i = 1, 4 do\n    local guid = playermatData[i].guid\n    local mat = getObjectFromGUID(guid)\n    local color = mat.getVar('playerColor')\n    playerColors[i] = color\n  end\n\n  for _, v in ipairs(getSeatedPlayers()) do\n    for _, vv in ipairs(playerColors) do\n      if v == vv then\n        playerCount = playerCount + 1\n      end\n    end\n  end\n\n  return playerCount\nend\n\nfunction getPlayerColorForIndex(index)\n  if index < 0 or index > 4 then\n    return nil\n  end\n\n  local guid = playermatData[index]['guid']\n  if guid ~= nil then\n    local mat = getObjectFromGUID(guid)\n    return mat.getVar(\"playerColor\")\n  end\nend\n\nfunction getIndexForPlayerColor(color)\n  for i = 1, 4 do\n    local mat = getObjectFromGUID(playermatData[i].guid)\n    if mat ~= nil then\n      if mat.getVar('playerColor') == color then\n        return i\n      end\n    end\n  end\n\n  return -1\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "17aed0",
          "Name": "Custom_Tile",
          "Transform": {
            "posX": 29.245,
            "posY": 8.402,
            "posZ": -27.089,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Search Assistant",
          "Description": "Searches the top X cards of the nearest playmat by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "CleanUpHelper_ignore",
            "displacement_excluded"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
            "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomTile": {
              "Type": 3,
              "Thickness": 0.1,
              "Stackable": false,
              "Stretch": true
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/SearchAssistant\")\nend)\n__bundle_register(\"accessories/SearchAssistant\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal playmatApi                = require(\"playermat/PlaymatApi\")\n\n-- forward declaration of variables that are used across functions\nlocal matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition\n\nlocal quickParameters          = {}\nquickParameters.function_owner = self\nquickParameters.font_size      = 165\nquickParameters.width          = 275\nquickParameters.height         = 275\nquickParameters.color          = \"White\"\n\n-- common parameters\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.font_size      = 125\nbuttonParameters.width          = 650\nbuttonParameters.height         = 225\nbuttonParameters.color          = \"White\"\n\nlocal inputParameters          = {}\ninputParameters.function_owner = self\ninputParameters.input_function = \"updateSearchNumber\"\ninputParameters.tooltip        = \"custom search amount\"\ninputParameters.label          = \"#\"\ninputParameters.font_size      = 175\ninputParameters.width          = 400\ninputParameters.height         = inputParameters.font_size + 23\ninputParameters.position       = { 0, 0.11, 0 }\ninputParameters.alignment      = 3\ninputParameters.validation     = 2\n\nfunction onLoad()\n  normalView()\nend\n\n-- regular view with search box\nfunction normalView()\n  self.clearButtons()\n  self.clearInputs()\n  self.createInput(inputParameters)\n\n  -- create custom search button\n  buttonParameters.click_function = \"searchCustom\"\n  buttonParameters.tooltip        = \"Search the entered number of cards\"\n  buttonParameters.position       = { 0, 0.11, 0.65 }\n  buttonParameters.label          = \"Search\"\n  self.createButton(buttonParameters)\n\n  -- create buttons to search 3, 6 or 9 cards\n  quickParameters.click_function = \"search3\"\n  quickParameters.label          = \"3\"\n  quickParameters.position       = { -0.65, 0.11, -0.65 }\n  self.createButton(quickParameters)\n\n  quickParameters.click_function = \"search6\"\n  quickParameters.label          = \"6\"\n  quickParameters.position       = { 0, 0.11, -0.65 }\n  self.createButton(quickParameters)\n\n  quickParameters.click_function = \"search9\"\n  quickParameters.label          = \"9\"\n  quickParameters.position       = { 0.65, 0.11, -0.65 }\n  self.createButton(quickParameters)\nend\n\n-- click functions\nfunction search3(_, playerColor) startSearch(playerColor, 3) end\nfunction search6(_, playerColor) startSearch(playerColor, 6) end\nfunction search9(_, playerColor) startSearch(playerColor, 9) end\n\n-- view during a search with \"done\" buttons\nfunction searchView()\n  self.clearButtons()\n  self.clearInputs()\n\n  -- create the \"End Search\" button\n  buttonParameters.click_function = \"endSearch\"\n  buttonParameters.tooltip        = \"Left-click: Return cards and shuffle\\nRight-click: Return cards without shuffling\"\n  buttonParameters.position       = { 0, 0.11, 0 }\n  buttonParameters.label          = \"End Search\"\n  self.createButton(buttonParameters)\nend\n\n-- input_function to get number of cards to search\nfunction updateSearchNumber(_, _, input)\n  inputParameters.value = tonumber(input)\nend\n\n-- starts the search with the number from the input field\nfunction searchCustom(_, messageColor)\n  local number = inputParameters.value\n  if number ~= nil then\n    startSearch(messageColor, number)\n  else\n    printToColor(\"Enter the number of cards to search in the textbox.\", messageColor, \"Orange\")\n  end\nend\n\n-- start the search (change UI, set handCards aside, draw cards)\nfunction startSearch(messageColor, number)\n  matColor = playmatApi.getMatColorByPosition(self.getPosition())\n  handColor = playmatApi.getPlayerColor(matColor)\n\n  -- get draw deck\n  local drawDeck = playmatApi.getDrawDeck(matColor)\n  if drawDeck == nil then\n    printToColor(matColor .. \" draw deck could not be found!\", messageColor, \"Red\")\n    return\n  end\n\n  drawDeckPosition = drawDeck.getPosition()\n  printToColor(\"Place target(s) of search on set aside hand.\", messageColor, \"Green\")\n\n  -- get playmat orientation\n  local offset = -15\n  if matColor == \"Orange\" or matColor == \"Red\" then\n    offset = 15\n  end\n\n  -- get position and rotation for set aside cards\n  local handData   = Player[handColor].getHandTransform()\n  local handCards  = Player[handColor].getHandObjects()\n  setAsidePosition = handData.position + offset * handData.right\n  setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }\n\n  for i = #handCards, 1, -1 do\n    handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))\n    handCards[i].setRotation(setAsideRotation)\n  end\n\n  -- handling for Norman Withers\n  for _, v in ipairs(searchArea(drawDeckPosition)) do\n    local object = v.hit_object\n    if object.tag == \"Card\" and not object.is_face_down then\n      object.flip()\n      Wait.time(function() drawDeck = playmatApi.getDrawDeck(matColor) end, 1)\n      break\n    end\n  end\n\n  Wait.time(function() drawDeck.deal(number, handColor) end, 1)\n  searchView()\nend\n\n-- place handCards back into deck and optionally shuffle\nfunction endSearch(_, _, isRightClick)\n  local handCards = Player[handColor].getHandObjects()\n\n  for i = #handCards, 1, -1 do\n    handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))\n    handCards[i].setRotation(setAsideRotation)\n  end\n\n  if not isRightClick then\n    Wait.time(function()\n      local deck = playmatApi.getDrawDeck(matColor)\n      if deck ~= nil then\n        deck.shuffle()\n      end\n    end, 2)\n  end\n\n  -- draw set aside cards (from the ground!)\n  for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do\n    local obj = v.hit_object\n    if obj.tag == \"Deck\" then\n      Wait.time(function()\n        obj.deal(#obj.getObjects(), handColor)\n      end, 1)\n      break\n    elseif obj.tag == \"Card\" then\n      obj.setPosition(Player[handColor].getHandTransform().position)\n      obj.flip()\n      break\n    end\n  end\n\n  normalView()\nend\n\n-- utility function\nfunction searchArea(position)\n  return Physics.cast({\n    origin = position,\n    direction = { 0, 1, 0 },\n    type = 3,\n    size = { 2, 2, 2 },\n    max_distance = 0\n  })\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "450688",
          "Name": "Custom_Tile",
          "Transform": {
            "posX": 37.613,
            "posY": 2.213,
            "posZ": -51.965,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Hand Helper",
          "Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method.\n\nAllows you to randomly discard a card from your hand.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "CleanUpHelper_ignore",
            "displacement_excluded"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
            "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomTile": {
              "Type": 0,
              "Thickness": 0.1,
              "Stackable": false,
              "Stretch": true
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/HandHelper\")\nend)\n__bundle_register(\"accessories/HandHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal playmatApi = require(\"playermat/PlaymatApi\")\n\n-- forward declaration of variables that are used across functions\nlocal matColor, handColor, loopId, hovering\n\nfunction onLoad()\n  local buttonParamaters          = {}\n  buttonParamaters.function_owner = self\n\n  -- index 0: button as hand size label\n  buttonParamaters.hover_color    = \"White\"\n  buttonParamaters.click_function = \"none\"\n  buttonParamaters.position       = { 0, 0.11, -0.4 }\n  buttonParamaters.height         = 0\n  buttonParamaters.width          = 0\n  buttonParamaters.font_size      = 500\n  buttonParamaters.font_color     = \"White\"\n  self.createButton(buttonParamaters)\n\n  -- index 1: button to toggle \"des\"\n  buttonParamaters.label          = \"DES: ✗\"\n  buttonParamaters.click_function = \"none\"\n  buttonParamaters.position       = { 0, 0.11, 0.25 }\n  buttonParamaters.height         = 0\n  buttonParamaters.width          = 0\n  buttonParamaters.font_size      = 120\n  self.createButton(buttonParamaters)\n\n  -- index 2: button to discard a card\n  buttonParamaters.label          = \"discard random card\"\n  buttonParamaters.click_function = \"discardRandom\"\n  buttonParamaters.position       = { 0, 0.11, 0.7 }\n  buttonParamaters.height         = 175\n  buttonParamaters.width          = 900\n  buttonParamaters.font_size      = 90\n  buttonParamaters.font_color     = \"Black\"\n  self.createButton(buttonParamaters)\n\n  updateColors()\n\n  -- start loop to update card count\n  loopId = Wait.time(updateValue, 1, -1)\nend\n\n-- updates colors when object is dropped somewhere\nfunction onDrop() updateColors() end\n\n-- toggles counting method briefly\nfunction onObjectHover(hover_color, obj)\n  -- only continue if correct player hovers over \"self\"\n  if obj ~= self or hover_color ~= handColor or hovering then return end\n\n  -- toggle this flag so this doesn't get executed multiple times during the delay\n  hovering = true\n\n  -- stop loop, toggle \"des\" and displayed value briefly, then start new loop after 2s\n  Wait.stop(loopId)\n  updateValue(true)\n  Wait.time(function()\n    loopId = Wait.time(updateValue, 1, -1)\n    hovering = false\n  end, 1)\nend\n\n-- updates the matcolor and handcolor variable\nfunction updateColors()\n  matColor = playmatApi.getMatColorByPosition(self.getPosition())\n  handColor = playmatApi.getPlayerColor(matColor)\n  self.setName(handColor .. \" Hand Helper\")\nend\n\n-- count cards in hand (by name for DES)\nfunction updateValue(toggle)\n  -- update colors if handColor doesn't own a handzone\n  if Player[handColor].getHandCount() == 0 then\n    updateColors()\n  end\n\n  -- if there is still no handzone, then end here\n  if Player[handColor].getHandCount() == 0 then return end\n\n  -- get state of \"Dream-Enhancing Serum\" from playermat and update button label\n  local des = playmatApi.isDES(matColor)\n  if toggle then des = not des end\n  self.editButton({ index = 1, label = \"DES: \" .. (des and \"✓\" or \"✗\") })\n\n  -- count cards in hand\n  local hand = Player[handColor].getHandObjects()\n  local size = 0\n\n  if des then\n    local cardHash = {}\n    for _, obj in pairs(hand) do\n      if obj.tag == \"Card\" then\n        local name = obj.getName()\n        local title = string.match(name, '(.+)(%s%(%d+%))') or name\n        cardHash[title] = true\n      end\n    end\n    for _, title in pairs(cardHash) do\n      size = size + 1\n    end\n  else\n    for _, obj in pairs(hand) do\n      if obj.tag == \"Card\" then size = size + 1 end\n    end\n  end\n\n  -- update button label and color\n  self.editButton({ index = 0, font_color = des and \"Green\" or \"White\", label = size })\nend\n\n-- discards a random non-hidden card from hand\nfunction discardRandom()\n  playmatApi.doDiscardOne(matColor)\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\nreturn __bundle_require(\"__root\")",
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          "Name": "Custom_Token",
          "Transform": {
            "posX": 31.478,
            "posY": 4.204,
            "posZ": -20.335,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.5,
            "scaleY": 1.0,
            "scaleZ": 1.5
          },
          "Nickname": "Displacement Tool",
          "Description": "Moves all objects on the playmat in the chosen direction.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "CleanUpHelper_ignore",
            "displacement_excluded"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1915746489209870095/5F6A6F2946DBEB81667C15B112F9E35943E61A97/",
            "ImageSecondaryURL": "",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomToken": {
              "Thickness": 0.2,
              "MergeDistancePixels": 15.0,
              "StandUp": false,
              "Stackable": false
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/DisplacementTool\")\nend)\n__bundle_register(\"accessories/DisplacementTool\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal playAreaApi = require(\"core/PlayAreaApi\")\n\nlocal UI_offset = 1.15\n\nlocal buttonParamaters          = {}\nbuttonParamaters.function_owner = self\nbuttonParamaters.label          = \"\"\nbuttonParamaters.height         = 500\nbuttonParamaters.width          = 500\nbuttonParamaters.color          = { 0, 0, 0, 0 }\n\nfunction onLoad()\n  -- index 0: left\n  buttonParamaters.click_function = \"shift_left\"\n  buttonParamaters.tooltip        = \"Move left\"\n  buttonParamaters.position       = { -UI_offset, 0, 0 }\n  self.createButton(buttonParamaters)\n\n  -- index 1: right\n  buttonParamaters.click_function = \"shift_right\"\n  buttonParamaters.tooltip        = \"Move right\"\n  buttonParamaters.position       = { UI_offset, 0, 0 }\n  self.createButton(buttonParamaters)\n\n  -- index 2: up\n  buttonParamaters.click_function = \"shift_up\"\n  buttonParamaters.tooltip        = \"Move up\"\n  buttonParamaters.position       = { 0, 0, -UI_offset }\n  self.createButton(buttonParamaters)\n\n  -- index 3: down\n  buttonParamaters.click_function = \"shift_down\"\n  buttonParamaters.tooltip        = \"Move down\"\n  buttonParamaters.position       = { 0, 0, UI_offset }\n  self.createButton(buttonParamaters)\nend\n\nfunction shift_left(color) playAreaApi.shiftContentsLeft(color) end\n\nfunction shift_right(color) playAreaApi.shiftContentsRight(color) end\n\nfunction shift_up(color) playAreaApi.shiftContentsUp(color) end\n\nfunction shift_down(color) playAreaApi.shiftContentsDown(color) end\nend)\n__bundle_register(\"core/PlayAreaApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlayAreaApi = { }\n\n  local PLAY_AREA_GUID = \"721ba2\"\n\n  -- Returns the current value of the investigator counter from the playmat\n  ---@return Integer.  Number of investigators currently set on the counter\n  PlayAreaApi.getInvestigatorCount = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"getInvestigatorCount\")\n  end\n\n  -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction.  Certain\n  -- fixed objects will be ignored, as will anything the player has tagged with\n  -- 'displacement_excluded'\n  ---@param playerColor Color of the player requesting the shift.  Used solely to send an error\n  ---    message in the unlikely case that the scripting zone has been deleted\n  PlayAreaApi.shiftContentsUp = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsUp\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsDown = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsDown\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsLeft = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsLeft\", playerColor)\n  end\n\n  PlayAreaApi.shiftContentsRight = function(playerColor)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"shiftContentsRight\", playerColor)\n  end\n\n  -- Reset the play area's tracking of which cards have had tokens spawned.\n  PlayAreaApi.resetSpawnedCards = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"resetSpawnedCards\")\n  end\n\n  -- Event to be called when the current scenario has changed.\n  ---@param scenarioName Name of the new scenario\n  PlayAreaApi.onScenarioChanged = function(scenarioName)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"onScenarioChanged\", scenarioName)\n  end\n\n  -- Sets this playmat's snap points to limit snapping to locations or not.\n  -- If matchTypes is false, snap points will be reset to snap all cards.\n  ---@param matchTypes Boolean  Whether snap points should only snap for the matching card types.\n  PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"setLimitSnapsByType\", matchCardTypes)\n  end\n\n  -- Receiver for the Global tryObjectEnterContainer event.  Used to clear vector lines from dragged\n  -- cards before they're destroyed by entering the container\n  PlayAreaApi.tryObjectEnterContainer = function(container, object)\n    getObjectFromGUID(PLAY_AREA_GUID).call(\"tryObjectEnterContainer\",\n        { container = container, object = object })\n  end\n\n  -- counts the VP on locations in the play area\n  PlayAreaApi.countVP = function()\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"countVP\")\n  end\n\n  -- highlights all locations in the play area without metadata\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightMissingData = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightMissingData\", state)\n  end\n  \n  -- highlights all locations in the play area with VP\n  ---@param state Boolean True if highlighting should be enabled\n  PlayAreaApi.highlightCountedVP = function(state)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"highlightCountedVP\", state)\n  end\n\n  -- Checks if an object is in the play area (returns true or false)\n  PlayAreaApi.isInPlayArea = function(object)\n    return getObjectFromGUID(PLAY_AREA_GUID).call(\"isInPlayArea\", object)\n  end\n\n  return PlayAreaApi\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "26cf4b",
          "Name": "Custom_Token",
          "Transform": {
            "posX": 30.964,
            "posY": 4.132,
            "posZ": -20.814,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.5,
            "scaleY": 1.0,
            "scaleZ": 1.5
          },
          "Nickname": "Clean Up Helper",
          "Description": "Cleans up the table for the next scenario during campaign play.\n\nThis includes moving cards and tokens into the trashcans, resetting counters and removing bless/curse tokens from the chaos bag.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "CleanUpHelper_ignore"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1850441528393599634/FA79B99F5544D16D38DCC8A26F1CEB3E7D9FED17/",
            "ImageSecondaryURL": "",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomToken": {
              "Thickness": 0.1,
              "MergeDistancePixels": 15.0,
              "StandUp": false,
              "Stackable": false
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"core/SoundCubeApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local SoundCubeApi = {}\n\n  -- this table links the name of a trigger effect to its index\n  local soundIndices = {\n    [\"Vacuum\"] = 0,\n    [\"Deep Bell\"] = 1,\n    [\"Dark Souls\"] = 2\n  }\n\n  function playTriggerEffect(index)\n    getObjectsWithTag(\"SoundCube\")[1].AssetBundle.playTriggerEffect(index)\n  end\n\n  -- plays the by name requested sound\n  ---@param soundName String Name of the sound to play\n  SoundCubeApi.playSoundByName = function(soundName)\n    playTriggerEffect(soundIndices[soundName])\n  end\n\n  return SoundCubeApi\nend\nend)\n__bundle_register(\"core/token/TokenSpawnTrackerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local TokenSpawnTracker = { }\n\n  local SPAWN_TRACKER_GUID = \"e3ffc9\"\n\n  TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"hasSpawnedTokens\", cardGuid)\n  end\n\n  TokenSpawnTracker.markTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"markTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetTokensSpawned = function(cardGuid)\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetTokensSpawned\", cardGuid)\n  end\n\n  TokenSpawnTracker.resetAllAssetAndEvents = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllAssetAndEvents\")\n  end\n\n  TokenSpawnTracker.resetAllLocations = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAllLocations\")\n  end\n\n  TokenSpawnTracker.resetAll = function()\n    return getObjectFromGUID(SPAWN_TRACKER_GUID).call(\"resetAll\")\n  end\n\n  return TokenSpawnTracker\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/CleanUpHelper\")\nend)\n__bundle_register(\"accessories/CleanUpHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--[[\nCleans up the table for the next scenario in a campaign:\n- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log\n- puts everything on playmats and hands into respective trashcans\n- use the IGNORE_TAG to exclude objects from tidying (default: \"CleanUpHelper_Ignore\")]]\nlocal tokenSpawnTrackerApi      = require(\"core/token/TokenSpawnTrackerApi\")\nlocal soundCubeApi              = require(\"core/SoundCubeApi\")\nlocal playmatApi                = require(\"playermat/PlaymatApi\")\n\n-- these objects will be ignored\nlocal IGNORE_GUIDS              = {\n  -- big playmat, change image panel and investigator counter\n  \"b7b45b\", \"f182ee\", \"721ba2\",\n  -- bless/curse manager\n  \"afa06b\", \"bd0253\", \"5933fb\",\n  -- stuff on agenda/act playmat\n  \"85c4c6\", \"4a3aa4\", \"fea079\", \"b015d8\", \"11e0cf\", \"9f334f\", \"70b9f6\", \"0a5a29\",\n  -- doom/location token bag\n  \"47ffc3\", \"170f10\",\n  -- table\n  \"4ee1f2\"\n}\n\n-- objects with this tag will be ignored\nlocal IGNORE_TAG                = \"CleanUpHelper_ignore\"\n\n-- colors and order for following tables\nlocal COLORS                    = { \"White\", \"Orange\", \"Green\", \"Red\", \"Agenda\" }\n\n-- counter GUIDS (4x damage and 4x horror)\nlocal DAMAGE_HORROR_GUIDS       = {\n  \"eb08d6\", \"e64eec\", \"1f5a0a\", \"591a45\",\n  \"468e88\", \"0257d9\", \"7b5729\", \"beb964\",\n}\n\nlocal RESET_VALUES              = {}\n\n-- GUIDS of objects (in order of ownership relating to 'COLORS')\nlocal PLAYERMAT_GUIDS           = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\nlocal RESOURCE_GUIDS            = { \"4406f0\", \"816d84\", \"cd15ac\", \"a4b60d\" }\nlocal TRACKER_GUIDS             = { \"e598c2\", \"b4a5f7\", \"af7ed7\", \"e74881\" }\nlocal CLUE_GUIDS                = { \"d86b7c\", \"1769ed\", \"032300\", \"37be78\" }\nlocal CLUE_CLICKER_GUIDS        = { \"db85d6\", \"3f22e5\", \"891403\", \"4111de\" }\nlocal TRASHCAN_GUIDS            = { \"147e80\", \"f7b6c8\", \"5f896a\", \"4b8594\", \"70b9f6\" }\n\n-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)\nlocal PHYSICS_POSITION          = {\n  { -54.5, 2, 21 },\n  { -54.5, 2, -21 },\n  { -27.0, 2, 26 },\n  { -27.0, 2, -26 },\n  { -02.0, 2, 10 },\n  { -00.0, 2, -27 }\n}\n\nlocal PHYSICS_ROTATION          = { 270, 270, 0, 180, 270, 0 }\n\nlocal PHYSICS_SCALE             = {\n  { 36.6, 1, 14.5 },\n  { 36.6, 1, 14.5 },\n  { 34.0, 1, 14.5 },\n  { 34.0, 1, 14.5 },\n  { 55.0, 1, 13.5 },\n  { 05.0, 1, 05.0 }\n}\n\nlocal optionsVisible            = false\nlocal options                   = {}\noptions[\"importTrauma\"]         = true\noptions[\"tidyPlayermats\"]       = true\noptions[\"removeDrawnLines\"]     = false\n\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\n\n---------------------------------------------------------\n-- option loading and GUI setup\n---------------------------------------------------------\n\nfunction onSave()\n  return JSON.encode({ options = options })\nend\n\nfunction onLoad(savedData)\n  if savedData ~= nil then\n    local loadedData = JSON.decode(savedData)\n    options = loadedData.options\n    -- update UI to match saved state\n    for id, state in pairs(options) do\n      self.UI.setAttribute(id, \"image\", state and \"option_on\" or \"option_off\")\n    end\n  end\n\n  -- index 0: button as label\n  buttonParameters.label          = \"Clean Up Helper\"\n  buttonParameters.click_function = \"none\"\n  buttonParameters.position       = { x = 0, y = 0.1, z = -1.3 }\n  buttonParameters.height         = 0\n  buttonParameters.width          = 0\n  buttonParameters.font_size      = 230\n  buttonParameters.font_color     = Color(0, 0, 0)\n  self.createButton(buttonParameters)\n\n  -- index 1: option button\n  buttonParameters.label          = \"Settings\"\n  buttonParameters.click_function = \"showOrHideOptions\"\n  buttonParameters.color          = { 0, 0, 0, 0.96 }\n  buttonParameters.position.z     = -0.1\n  buttonParameters.height         = 350\n  buttonParameters.width          = 1000\n  buttonParameters.font_size      = 190\n  buttonParameters.font_color     = \"White\"\n  self.createButton(buttonParameters)\n\n  -- index 2: start button\n  buttonParameters.label          = \"Reset play areas\"\n  buttonParameters.click_function = \"cleanUp\"\n  buttonParameters.position.z     = 1.1\n  buttonParameters.width          = 1550\n  self.createButton(buttonParameters)\n\n  -- create single table for ignoring\n  for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n  for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n  for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n  for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n  for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n  for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end\nend\n\n---------------------------------------------------------\n-- click functions for option buttons\n---------------------------------------------------------\n\n-- changes the UI state and the internal variable for the togglebuttons\nfunction optionButtonClick(_, id)\n  local currentState = options[id]\n  local newState = (currentState and \"option_off\" or \"option_on\")\n  options[id] = not currentState\n  self.UI.setAttribute(id, \"image\", newState)\nend\n\n-- shows or hides the option panel\nfunction showOrHideOptions()\n  optionsVisible = not optionsVisible\n\n  if optionsVisible then\n    self.UI.show(\"options\")\n  else\n    self.UI.hide(\"options\")\n  end\nend\n\n---------------------------------------------------------\n-- main function\n---------------------------------------------------------\n\nfunction cleanUp(_, color)\n  printToAll(\"------------------------------\", \"White\")\n  printToAll(\"Clean up started!\", \"Orange\")\n  printToAll(\"Resetting counters...\", \"White\")\n\n  soundCubeApi.playSoundByName(\"Vacuum\")\n  ignoreCustomDataHelper()\n  getTrauma()\n  updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, \"Damage / Horror\")\n  updateCounters(RESOURCE_GUIDS, 5, \"Resources\")\n  updateCounters(CLUE_CLICKER_GUIDS, 0, \"Clue clickers\")\n  resetSkillTrackers()\n  resetDoomCounter()\n  removeBlessCurse(color)\n  removeLines()\n  discardHands()\n  tokenSpawnTrackerApi.resetAll()\n\n  printToAll(\"Tidying main play area...\", \"White\")\n  startLuaCoroutine(self, \"tidyPlayareaCoroutine\")\nend\n\n---------------------------------------------------------\n-- modular functions, called by other functions\n---------------------------------------------------------\nfunction updateCounters(tableOfGUIDs, tableOfNewValues, info)\n  if tonumber(tableOfNewValues) then\n    local value = tableOfNewValues\n    tableOfNewValues = {}\n    for i = 1, #tableOfGUIDs do\n      table.insert(tableOfNewValues, value)\n    end\n  end\n\n  for i, guid in ipairs(tableOfGUIDs) do\n    local TOKEN = getObjectFromGUID(guid)\n\n    if TOKEN ~= nil then\n      TOKEN.call(\"updateVal\", tableOfNewValues[i])\n    else\n      printToAll(info .. \": No. \" .. i .. \" could not be found.\", \"Yellow\")\n    end\n  end\nend\n\n-- set investigator skill trackers to \"1, 1, 1, 1\"\nfunction resetSkillTrackers()\n  for i, guid in ipairs(TRACKER_GUIDS) do\n    local obj = getObjectFromGUID(guid)\n\n    if obj ~= nil then\n      obj.call(\"updateStats\", { 1, 1, 1, 1 })\n    else\n      printToAll(\"Skill tracker for \" .. COLORS[i] .. \" playmat could not be found.\", \"Yellow\")\n    end\n  end\nend\n\n-- reset doom on agenda\nfunction resetDoomCounter()\n  local doomcounter = getObjectFromGUID(\"85c4c6\")\n\n  if doomcounter ~= nil then\n    doomcounter.call(\"updateVal\")\n  else\n    printToAll(\"Doom counter could not be found.\", \"Yellow\")\n  end\nend\n\n-- gets the GUID of a custom data helper (if present) and adds it to the ignore list\nfunction ignoreCustomDataHelper()\n  local playArea = getObjectFromGUID(\"721ba2\")\n  local customDataHelper = playArea.getVar(\"customDataHelper\")\n  if customDataHelper then table.insert(IGNORE_GUIDS, customDataHelper.getGUID()) end\nend\n\n-- read values for trauma from campaign log if enabled\nfunction getTrauma()\n  RESET_VALUES = {\n    0, 0, 0, 0,\n    0, 0, 0, 0\n  }\n\n  -- stop here if trauma import is disabled\n  if not options[\"importTrauma\"] then\n    printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n    return\n  end\n\n  -- get campaign log\n  local campaignLog = findObjects(6)[1]\n  if campaignLog == nil then\n    printToAll(\"Campaign log not found in standard position!\", \"Yellow\")\n    printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n    return\n  end\n\n  -- get data from campaign log if possible\n  local counterData = campaignLog.hit_object.getVar(\"ref_buttonData\")\n  if counterData ~= nil then\n    printToAll(\"Trauma values found in campaign log!\", \"Green\")\n    for i = 1, 10, 3 do\n      RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value\n      RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value\n    end\n  else\n    printToAll(\"Trauma values could not be found in campaign log!\", \"Yellow\")\n    printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n  end\nend\n\n-- get rid of bless/curse tokens via bless/curse manager\nfunction removeBlessCurse(color)\n  local BlessCurseManager = getObjectFromGUID(\"5933fb\")\n\n  if BlessCurseManager ~= nil then\n    BlessCurseManager.call(\"doRemove\", color)\n  else\n    printToAll(\"Bless / Curse manager could not be found and thus bless/curse tokens were skipped.\", \"Yellow\")\n  end\nend\n\n-- remove drawn lines\nfunction removeLines()\n  if options[\"removeDrawnLines\"] then\n    printToAll(\"Removing vector lines...\", \"White\")\n    Global.setVectorLines({})\n  end\nend\n\n-- discard all hand objects\nfunction discardHands()\n  if not options[\"tidyPlayermats\"] then return end\n  for i = 1, 4 do\n    local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\n    if trashcan == nil then return end\n    local hand = Player[playmatApi.getPlayerColor(COLORS[i])].getHandObjects()\n    for j = #hand, 1, -1 do\n      trashcan.putObject(hand[j])\n    end\n  end\nend\n\n-- clean up for play area\nfunction tidyPlayareaCoroutine()\n  local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])\n  local PLAYMATZONE = getObjectFromGUID(\"a2f932\")\n\n  if PLAYMATZONE == nil then\n    printToAll(\"Scripting zone for main play area could not be found!\", \"Red\")\n  elseif trashcan == nil then\n    printToAll(\"Trashcan for main play area could not be found!\", \"Red\")\n  else\n    for _, obj in ipairs(PLAYMATZONE.getObjects()) do\n      -- ignore these elements\n      if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then\n        coroutine.yield(0)\n        trashcan.putObject(obj)\n      end\n    end\n  end\n\n  printToAll(\"Tidying playermats and agenda mat...\", \"White\")\n  startLuaCoroutine(self, \"tidyPlayerMatCoroutine\")\n  return 1\nend\n\n-- clean up for the four playermats and the agenda/act playmat\nfunction tidyPlayerMatCoroutine()\n  for i = 1, 5 do\n    -- only continue for playermat (1-4) if option enabled\n    if options[\"tidyPlayermats\"] or i == 5 then\n      -- delay for animation purpose\n      for k = 1, 30 do coroutine.yield(0) end\n\n      -- get respective trashcan\n      local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\n      if trashcan == nil then\n        printToAll(\"Trashcan for \" .. COLORS[i] .. \" playmat could not be found!\", \"Red\")\n        return 1\n      end\n\n      for _, entry in ipairs(findObjects(i)) do\n        local obj = entry.hit_object\n        local desc_low = string.lower(obj.getDescription())\n\n        -- ignore these elements\n        if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and\n            desc_low ~= \"chaos bag\" and desc_low ~= \"action token\" then\n          coroutine.yield(0)\n          trashcan.putObject(obj)\n\n          -- flip action tokens back to ready\n        elseif desc_low == \"action token\" and obj.is_face_down then\n          obj.flip()\n        end\n      end\n\n      -- reset \"activeInvestigatorId\"\n      if i < 5 then\n        local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])\n        if playermat then\n          playermat.setVar(\"activeInvestigatorId\", \"00000\")\n        end\n      end\n    end\n  end\n\n  local datahelper = getObjectFromGUID(\"708279\")\n  if datahelper then\n    datahelper.setTable(\"SPAWNED_PLAYER_CARD_GUIDS\", {})\n  end\n\n  printToAll(\"Clean up completed!\", \"Green\")\n  return 1\nend\n\n---------------------------------------------------------\n-- helper functions\n---------------------------------------------------------\n\n-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)\nfunction findObjects(num)\n  return Physics.cast({\n    direction    = { 0, 1, 0 },\n    max_distance = 1,\n    type         = 3,\n    size         = PHYSICS_SCALE[num],\n    origin       = PHYSICS_POSITION[num],\n    orientation  = { 0, PHYSICS_ROTATION[num], 0 },\n    debug        = false\n  })\nend\n\n-- search a table for a value, return true if found (else returns false)\nfunction tableContains(table, value)\n  for _, v in ipairs(table) do\n    if v == value then\n      return true\n    end\n  end\n  return false\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "{\"options\":{\"importTrauma\":true,\"removeDrawnLines\":false,\"tidyPlayermats\":true}}",
          "XmlUI": "<!-- Default formatting -->\n<Defaults>\n  <Text color=\"black\" alignment=\"MiddleLeft\"/>\n  <Text class=\"h1\" fontSize=\"160\" font=\"font_teutonic-arkham\"/>\n  <Text class=\"h2\" fontSize=\"120\" font=\"font_teutonic-arkham\"/>\n  <Text class=\"p\" fontSize=\"60\" alignment=\"UpperLeft\"/>\n\n  <Panel rotation=\"0 0 180\"/>\n  <Panel class=\"window\" width=\"1500\" height=\"1500\" color=\"white\" outline=\"white\" outlineSize=\"10 10\"/>\n\n  <Row dontUseTableRowBackground=\"true\"/>\n  <Row class=\"header\" color=\"#707070\"/>\n  <Row class=\"option\" preferredHeight=\"200\" color=\"#9e9e9e\"/>\n\n  <!-- row heights: 70 x lines + 50 -->\n  <Row class=\"description\" color=\"#cfcfcf\"/>\n\n  <Button class=\"optionToggle\" rectAlignment=\"MiddleRight\" offsetXY=\"-30 0\" colors=\"#FFFFFF|#dfdfdf\" height=\"160\" width=\"288\" ignoreLayout=\"True\" fontSize=\"60\"/>\n</Defaults>\n\n<!-- Option window -->\n<Panel id=\"options\" class=\"window\" offsetXY=\"-580 200\" scale=\"0.5 0.5\" active=\"false\" showAnimation=\"FadeIn\" hideAnimation=\"FadeOut\">\n  <TableLayout cellPadding=\"25 25 15 15\">\n    <!-- Header -->\n    <Row class=\"header\">\n      <Cell>\n        <Text class=\"h1\">Clean up Helper - Options</Text>\n      </Cell>\n    </Row>\n\n    <!-- Option -->\n    <Row class=\"option\">\n      <Cell>\n        <Text class=\"h2\">Import trauma</Text>\n        <Button class=\"optionToggle\" id=\"importTrauma\" onClick=\"optionButtonClick(importTrauma)\" image=\"option_on\"/>\n      </Cell>\n    </Row>\n    <Row class=\"description\" preferredHeight=\"330\">\n      <Cell>\n        <Text class=\"p\">Enables importing trauma values from the campaign log (custom content might give wrong values!).&#xA;Enter players in the campaign log in this order:&#xA;White, Orange, Green, Red.</Text>\n      </Cell>\n    </Row>\n\n    <!-- Option -->\n    <Row class=\"option\">\n      <Cell>\n        <Text class=\"h2\">Tidy playermats</Text>\n        <Button class=\"optionToggle\" id=\"tidyPlayermats\" onClick=\"optionButtonClick(tidyPlayermats)\" image=\"option_on\"/>\n      </Cell>\n    </Row>\n    <Row class=\"description\" preferredHeight=\"190\">\n      <Cell>\n        <Text class=\"p\">Controls whether the playermats should get tidied (removal of all cards and tokens).</Text>\n      </Cell>\n    </Row>\n\n    <!-- Option -->\n    <Row class=\"option\">\n      <Cell>\n        <Text class=\"h2\">Remove drawn lines</Text>\n        <Button class=\"optionToggle\" id=\"removeDrawnLines\" onClick=\"optionButtonClick(removeDrawnLines)\" image=\"option_off\"/>\n      </Cell>\n    </Row>\n    <Row class=\"description\" preferredHeight=\"120\">\n      <Cell>\n        <Text class=\"p\">Controls whether all drawn lines should be removed.</Text>\n      </Cell>\n    </Row>\n  </TableLayout>\n</Panel>",
          "CustomUIAssets": [
            {
              "Type": 1,
              "Name": "font_teutonic-arkham",
              "URL": "http://cloud-3.steamusercontent.com/ugc/2027213118467703445/89328E273B4C5180BF491516CE998DE3C604E162/"
            },
            {
              "Type": 0,
              "Name": "option_on",
              "URL": "http://cloud-3.steamusercontent.com/ugc/2024962321889555728/22ABD35CBB49A001F3A5318E4AFCFB22D24FEA39/"
            },
            {
              "Type": 0,
              "Name": "option_off",
              "URL": "http://cloud-3.steamusercontent.com/ugc/2024962321889555661/6643E5CC9160FF4624672C255D0DF7B313DA00A5/"
            }
          ]
        },
        {
          "GUID": "004fe7",
          "Name": "Custom_Token",
          "Transform": {
            "posX": 44.323,
            "posY": 2.29,
            "posZ": -60.49,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 1.33,
            "scaleY": 1.0,
            "scaleZ": 1.33
          },
          "Nickname": "Custom Playmat Images",
          "Description": "Change playmat image to a custom one made by Mint Tea Fan.",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2026086584367391757/2E37A1020563AA528471DA7425B8E58343E2BAF7/",
            "ImageSecondaryURL": "",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomToken": {
              "Thickness": 0.1,
              "MergeDistancePixels": 15.0,
              "StandUp": false,
              "Stackable": false
            }
          },
          "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/CustomPlaymatImages\")\nend)\n__bundle_register(\"accessories/CustomPlaymatImages\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal DATA = {\n  [\"Arkham Locations\"] = { {\n    Name = \"Downtown 1\",\n    URL = \"https://i.ibb.co/FzRk98n/Arkham-Downtown-Cristi-Balanescu.jpg\"\n  }, {\n    Name = \"Downtown 2\",\n    URL = \"https://i.ibb.co/W2yJ5QZ/Arkham-Downtown-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Eastside 1\",\n    URL = \"https://i.ibb.co/W3QvdZW/Arkham-Eastside-Cristi-Balanescu.jpg\"\n  }, {\n    Name = \"Eastside 2\",\n    URL = \"https://i.ibb.co/xfn1Fp8/Arkham-Eastside-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"French Hill\",\n    URL = \"https://i.ibb.co/N7Lk7jc/Arkham-French-Hill-Cristi-Balanescu.jpg\"\n  }, {\n    Name = \"Merchant District\",\n    URL = \"https://i.ibb.co/HTNCCq4/Arkham-Merchant-District-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Generic 1\",\n    URL = \"https://i.ibb.co/hswfZD6/Arkham-Guillem-H-Pongiluppi.jpg\"\n  }, {\n    Name = \"Generic 2\",\n    URL = \"https://i.ibb.co/5h5cMyF/Arkham-Guillem-H-Pongiluppi-2.jpg\"\n  }, {\n    Name = \"Generic 3\",\n    URL = \"https://i.ibb.co/ZBdVsWt/Arkham-Guillem-H-Pongiluppi-3.jpg\"\n  }, {\n    Name = \"Generic 4\",\n    URL = \"https://i.ibb.co/6NwbM59/Arkham-Michele-Botticelli.jpg\"\n  }, {\n    Name = \"Generic 5\",\n    URL = \"https://i.ibb.co/N6sxyq5/Arkham-Mihail-Bila.jpg\"\n  }, {\n    Name = \"Generic 6\",\n    URL = \"https://i.ibb.co/B393zxv/Arkham-Tomasz-Jedruszek.jpg\"\n  }, {\n    Name = \"Generic 7\",\n    URL = \"https://i.ibb.co/2WQ2Vt6/Arkham-Tomasz-Jedruszek-2.jpg\"\n  }, {\n    Name = \"Generic 8\",\n    URL = \"https://i.ibb.co/R7pQ9Y7/Arkham-Tomasz-Jedruszek-3.jpg\"\n  }, {\n    Name = \"Miskatonic University\",\n    URL = \"https://i.ibb.co/ncz9xjP/Arkham-Miskatonic-University-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Northside\",\n    URL = \"https://i.ibb.co/sVWx1R3/Arkham-Northside-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Rivertown\",\n    URL = \"https://i.ibb.co/RyJnHmz/Arkham-Rivertown-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Southside\",\n    URL = \"https://i.ibb.co/5GW5jg5/Arkham-Southside-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"Uptown\",\n    URL = \"https://i.ibb.co/YXjvkMn/Arkham-Uptown-Jokubas-Uogintas.jpg\"\n  } },\n  [\"Side Scenarios\"] = { {\n    Name = \"Blob That Ate Everything 1\",\n    URL = \"https://i.ibb.co/JxFV4ZN/Blob-That-Ate-Everything-Emilio-Rodriguez.jpg\"\n  }, {\n    Name = \"Blob That Ate Everything 2\",\n    URL = \"https://i.ibb.co/qJzstWF/Blob-That-Ate-Everything-Emilio-Rodriguez.jpg\"\n  }, {\n    Name = \"Carnevale of Horrors 1\",\n    URL = \"https://i.ibb.co/ZchJBpz/Carnevale-of-Horrors.jpg\"\n  }, {\n    Name = \"Curse of the Rougarou 1\",\n    URL = \"https://i.ibb.co/Qf7Sr7P/Curse-of-the-Rougarou.jpg\"\n  }, {\n    Name = \"Curse of the Rougarou 2\",\n    URL = \"https://i.ibb.co/hs1Qjp0/Curse-of-the-Rougarou-Ann-Kovaleva.jpg\"\n  }, {\n    Name = \"Curse of the Rougarou 3\",\n    URL = \"https://i.ibb.co/BK7rmJ9/Curse-of-the-Rougarou-Karine-Villette.jpg\"\n  }, {\n    Name = \"Curse of the Rougarou 4\",\n    URL = \"https://i.ibb.co/ZxGTC1w/Curse-of-the-Rougarou-Lachlan-Page.jpg\"\n  }, {\n    Name = \"Curse of the Rougarou 5\",\n    URL = \"https://i.ibb.co/HgNXJhW/Curse-of-the-Rougarou-Vladimir-Manyukhin.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 1\",\n    URL = \"https://i.ibb.co/gD3R6cw/Guardians-of-the-Abyss-Jake-Murray.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 2\",\n    URL = \"https://i.ibb.co/jMHPcvz/Guardians-of-the-Abyss-Jose-Vega.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 3\",\n    URL = \"https://i.ibb.co/99pqXQP/Guardians-of-the-Abyss-Koke-Nunez.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 4\",\n    URL = \"https://i.ibb.co/QbMvjbx/Guardians-of-the-Abyss-Mike-Szabados.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 5\",\n    URL = \"https://i.ibb.co/zFDt9Q8/Guardians-of-the-Abyss-Nele-Diel.jpg\"\n  }, {\n    Name = \"Guardians of the Abyss 6\",\n    URL = \"https://i.ibb.co/Vpzptmt/Guardians-of-the-Abyss-Yujin-Choo.jpg\"\n  }, {\n    Name = \"Kingsport\",\n    URL = \"https://i.ibb.co/rbkk7ys/Kingsport-Tomasz-Jedruszek.jpg\"\n  }, {\n    Name = \"Labyrinths of Lunacy 1\",\n    URL = \"https://i.ibb.co/f17PMCC/Labyrinths-of-Lunacy-Cordelia-Wolf.jpg\"\n  }, {\n    Name = \"Labyrinths of Lunacy 2\",\n    URL = \"https://i.ibb.co/44DXfWw/Labyrinths-of-Lunacy-Richard-Wright.jpg\"\n  }, {\n    Name = \"Labyrinths of Lunacy 3\",\n    URL = \"https://i.ibb.co/jMQhs68/Labyrinths-of-Lunacy-Robert-Berg.jpg\"\n  }, {\n    Name = \"Murder at Excelsior Hotel 1\",\n    URL = \"https://i.ibb.co/5cQ6LvN/Murder-at-Excelsior-Hotel-Alistair-Mitchell.jpg\"\n  }, {\n    Name = \"Murder at Excelsior Hotel 2\",\n    URL = \"https://i.ibb.co/vBQRHNS/Murder-at-Excelsior-Hotel-Romain-Bayle.jpg\"\n  }, {\n    Name = \"War of the Outer Gods\",\n    URL = \"https://i.ibb.co/wLNGFTG/War-of-the-Outer-Gods-Joshua-Cairos.jpg\"\n  } },\n  [\"The Path to Carcosa\"] = { {\n    Name = \"I - Curtain Call\",\n    URL = \"https://i.ibb.co/TcnKXJD/Carcosa-1-Curtain-Call-Mark-Molnar.jpg\"\n  }, {\n    Name = \"II - Last King 1\",\n    URL = \"https://i.ibb.co/JRQJKR8/Carcosa-2-Last-King-Cristi-Balanescu.jpg\"\n  }, {\n    Name = \"II - Last King 2\",\n    URL = \"https://i.ibb.co/NZzBwgv/Carcosa-2-Last-King-Cristi-Balanescu-2.jpg\"\n  }, {\n    Name = \"II - Last King 3\",\n    URL = \"https://i.ibb.co/x56ZHt7/Carcosa-2-Last-King-Wu-Mengjia.jpg\"\n  }, {\n    Name = \"III - Echoes of the Past\",\n    URL = \"https://i.ibb.co/R6gSm0D/Carcosa-3-Echoes-of-the-Past-Heather-Savage.jpg\"\n  }, {\n    Name = \"IV - Unspeakable Oath 1\",\n    URL = \"https://i.ibb.co/DzzDQQQ/Carcosa-4-Unspeakable-Oath.jpg\"\n  }, {\n    Name = \"IV - Unspeakable Oath 2\",\n    URL = \"https://i.ibb.co/9gqBzXr/Carcosa-4-Unspeakable-Oath-2-Mark-Molnar.jpg\"\n  }, {\n    Name = \"IV - Unspeakable Oath 3\",\n    URL = \"https://i.ibb.co/wWL73c9/Carcosa-4-Unspeakable-Oath-Paul-Fairbairn.jpg\"\n  }, {\n    Name = \"V - Phantom of Truth 1\",\n    URL = \"https://i.ibb.co/mzpz1Dd/Carcosa-5-Phantom-of-Truth-Lucas-Staniec.jpg\"\n  }, {\n    Name = \"V - Phantom of Truth 2\",\n    URL = \"https://i.ibb.co/Vp1wNbT/Carcosa-5-Phantom-of-Truth-Tomasz-Jedruszek.jpg\"\n  }, {\n    Name = \"VI - Pallid Mask 1\",\n    URL = \"https://i.ibb.co/Bf5LByY/Carcosa-6-Pallid-Mask-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"VI - Pallid Mask 2\",\n    URL = \"https://i.ibb.co/1v1J9Xx/Carcosa-6-Pallid-Mask-Rafal-Pyra.jpg\"\n  }, {\n    Name = \"VII - Black Star Rises 1\",\n    URL = \"https://i.ibb.co/TB451t7/Carcosa-7-Black-Star-Rises-Audric-Gatoux.jpg\"\n  }, {\n    Name = \"VII - Black Star Rises 2\",\n    URL = \"https://i.ibb.co/nC8Ncxx/Carcosa-7-Black-Star-Rises-Chris-Kintner.jpg\"\n  }, {\n    Name = \"VIII - Dim Carcosa 1\",\n    URL = \"https://i.ibb.co/QvS4y3D/Carcosa-8-Dim-Carcosa-Alexandr-Elichev.jpg\"\n  }, {\n    Name = \"VIII - Dim Carcosa 2\",\n    URL = \"https://i.ibb.co/hR95x7k/Carcosa-8-Dim-Carcosa-Yuri-Shepherd.jpg\"\n  } },\n  [\"The Circle Undone\"] = { {\n    Name = \"0 - Prologue\",\n    URL = \"https://i.ibb.co/gm4C6yy/Circle-Undone-0-Prologue-Ted-Galaday.jpg\"\n  }, {\n    Name = \"I - Witching Hour\",\n    URL = \"https://i.ibb.co/kgJ34WS/Circle-Undone-1-Witching-Hour-Nele-Diel.jpg\"\n  }, {\n    Name = \"II - At Death's Doorstep 1\",\n    URL = \"https://i.ibb.co/qNWzH0Y/Circle-Undone-2-At-Death-039-s-Doorstep-Emilio-Rodriguez.jpg\"\n  }, {\n    Name = \"II - At Death's Doorstep 2\",\n    URL = \"https://i.ibb.co/T1zp1QN/Circle-Undone-2-At-Death-039-s-Doorstep-Emilio-Rodriguez-2.jpg\"\n  }, {\n    Name = \"II - At Death's Doorstep 3\",\n    URL = \"https://i.ibb.co/ZJfYZ1w/Circle-Undone-2-At-Death-039-s-Doorstep-Majid-Azim.jpg\"\n  }, {\n    Name = \"III - The Secret Name 1\",\n    URL = \"https://i.ibb.co/hsBw4JQ/Circle-Undone-3-Secret-Name-Jeff-Jumper.jpg\"\n  }, {\n    Name = \"III - The Secret Name 2\",\n    URL = \"https://i.ibb.co/MpcPXR5/Circle-Undone-3-Secret-Name-Pierre-Santamaria.jpg\"\n  }, {\n    Name = \"III - The Secret Name 3\",\n    URL = \"https://i.ibb.co/LQ8rdKs/Circle-Undone-3-The-Secret-Name-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"III - The Secret Name 4\",\n    URL = \"https://i.ibb.co/0D7LzxV/Circle-Undone-3-The-Secret-Name-Robert-Laskey.jpg\"\n  }, {\n    Name = \"IV - Wages of Sin 1\",\n    URL = \"https://i.ibb.co/fDMqH1C/Circle-Undone-4-Wages-of-Sin-Emilio-Rodriguez.jpg\"\n  }, {\n    Name = \"IV - Wages of Sin 2\",\n    URL = \"https://i.ibb.co/HDrKkZF/Circle-Undone-4-Wages-of-Sin-Emilio-Rodriguez-2.jpg\"\n  }, {\n    Name = \"IV - Wages of Sin 3\",\n    URL = \"https://i.ibb.co/vkpG8cM/Circle-Undone-4-Wages-of-Sin-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"IV - Wages of Sin 4\",\n    URL = \"https://i.ibb.co/CMj007q/Circle-Undone-4-Wages-of-Sin-Mateusz-Michalski.jpg\"\n  }, {\n    Name = \"IV - Wages of Sin 5\",\n    URL = \"https://i.ibb.co/sj1bS5x/Circle-Undone-4-Wages-of-Sin-Serge-Da-Silva-Dias.jpg\"\n  }, {\n    Name = \"V - For the Greater Good 1\",\n    URL = \"https://i.ibb.co/LDyqjbj/Circle-Undone-5-For-the-Greater-Good.jpg\"\n  }, {\n    Name = \"V - For the Greater Good 2\",\n    URL = \"https://i.ibb.co/pPzXNd1/Circle-Undone-5-For-the-Greater-Good-2.jpg\"\n  }, {\n    Name = \"V - For the Greater Good 3\",\n    URL = \"https://i.ibb.co/8rMLvJH/Circle-Undone-5-For-the-Greater-Good-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"V - For the Greater Good 4\",\n    URL = \"https://i.ibb.co/vj1q4Cm/Circle-Undone-5-For-the-Greater-Good-Robert-Laskey.jpg\"\n  }, {\n    Name = \"VI - Union and Disillusioned\",\n    URL = \"https://i.ibb.co/n7SD1tB/Circle-Undone-6-Union-amp-Disillusioned-Andreas-Rocha.jpg\"\n  }, {\n    Name = \"VII - In the Clutches of Chaos 1\",\n    URL = \"https://i.ibb.co/bFXBNh7/Circle-Undone-7-In-the-Clutches-of-Chaos.jpg\"\n  }, {\n    Name = \"VII - In the Clutches of Chaos 2\",\n    URL = \"https://i.ibb.co/m6DshNg/Circle-Undone-7-In-the-Clutches-of-Chaos-Alexandr-Elichev.jpg\"\n  }, {\n    Name = \"VII - In the Clutches of Chaos 3\",\n    URL = \"https://i.ibb.co/k2p4yfG/Circle-Undone-7-In-the-Clutches-of-Chaos-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"VIII - Before the Black Throne 1\",\n    URL = \"https://i.ibb.co/9TPwvP6/Circle-Undone-8-Before-the-Black-Throne-Aaron-Luke-Wilson.jpg\"\n  }, {\n    Name = \"VIII - Before the Black Throne 2\",\n    URL = \"https://i.ibb.co/VNtgH4v/Circle-Undone-8-Before-the-Black-Throne-Greg-Bobrowski.jpg\"\n  } },\n  [\"Side Scenarios (FM)\"] = { {\n    Name = \"Consternation on the Constellation\",\n    URL = \"https://i.ibb.co/Tw2xBP1/Consternation-Constellation.jpg\"\n  }, {\n    Name = \"Symphony of Erich Zann\",\n    URL = \"https://i.ibb.co/SNr8tqN/Symphony-of-Erich-Zann-Hazel-Yingling.jpg\"\n  } },\n  [\"Cyclopean Foundations (FM)\"] = { {\n    Name = \"I - Lost Moorings 1\",\n    URL = \"https://i.ibb.co/DQ76z3c/Cyclopean-1-Lost-Moorings-Care-Line-Art.png\"\n  }, {\n    Name = \"I - Lost Moorings 2\",\n    URL = \"https://i.ibb.co/c6LJNfr/Cyclopean-1-Lost-Moorings-Jake-Murray.png\"\n  }, {\n    Name = \"II - Going Twice\",\n    URL = \"https://i.ibb.co/P6h3vbm/Cyclopean-2-Going-Twice-Quentin-Bouilloud.png\"\n  }, {\n    Name = \"III - Private Lives\",\n    URL = \"https://i.ibb.co/9qK9Fzd/Cyclopean-3-Private-Lives-Christian-Bravery.png\"\n  }, {\n    Name = \"IV - Crumbling Masonry 1\",\n    URL = \"https://i.ibb.co/pdrGK6p/Cyclopean-4-Crumbling-Masonry-Pete-Amachree.png\"\n  }, {\n    Name = \"IV - Crumbling Masonry 2\",\n    URL = \"https://i.ibb.co/5RFcGyP/Cyclopean-4-Crumbling-Masonry-Simon-Craghead.png\"\n  }, {\n    Name = \"V - Across Dreadful Waters\",\n    URL = \"https://i.ibb.co/3mYfFNB/Cyclopean-5-Across-Dreadful-Waters-Ev-Shipard.png\"\n  }, {\n    Name = \"VI - Blood From Stones\",\n    URL = \"https://i.ibb.co/ynmQNSB/Cyclopean-6-Blood-From-Stones-Marc-Simonetti.png\"\n  }, {\n    Name = \"VII - Pyroclastic Flow 1\",\n    URL = \"https://i.ibb.co/s1JDkFv/Cyclopean-7-Pyroclastic-Flow-Bastien-Grivet.png\"\n  }, {\n    Name = \"VII - Pyroclastic Flow 2\",\n    URL = \"https://i.ibb.co/qs8Sk2N/Cyclopean-7-Pyroclastic-Flow-Rachid-Lotf.png\"\n  }, {\n    Name = \"VIII - Tomb of Dead Dreams 1\",\n    URL = \"https://i.ibb.co/0MwX460/Cyclopean-8-Tomb-of-Dead-Dreams-Guillem-H-Pongiluppi.png\"\n  }, {\n    Name = \"VIII - Tomb of Dead Dreams 2\",\n    URL = \"https://i.ibb.co/mGnKNcy/Cyclopean-8-Tomb-of-Dead-Dreams-Richard-Benning.png\"\n  }, {\n    Name = \"VIII - Tomb of Dead Dreams 3\",\n    URL = \"https://i.ibb.co/vmBM8x2/Cyclopean-8-Tomb-of-Dead-Dreams-Walter-Brocca.png\"\n  } },\n  [\"Dark Matter (FM)\"] = { {\n    Name = \"I - Tatterdemalion 1\",\n    URL = \"https://i.ibb.co/DRMPGVt/Dark-Matter-1-Tatterdemalion-Andrey-Vozny.jpg\"\n  }, {\n    Name = \"I - Tatterdemalion 2\",\n    URL = \"https://i.ibb.co/1JzrrX2/Dark-Matter-1-Tatterdemalion-Brian-Taylor.jpg\"\n  }, {\n    Name = \"I - Tatterdemalion 3\",\n    URL = \"https://i.ibb.co/DzvvgGf/Dark-Matter-1-Tatterdemalion-John-Wallin-Liberto.jpg\"\n  }, {\n    Name = \"I - Tatterdemalion 4\",\n    URL = \"https://i.ibb.co/sQf85b8/Dark-Matter-1-Tatterdemalion-Paul-Pepera.jpg\"\n  }, {\n    Name = \"II - Electric Nightmares 1\",\n    URL = \"https://i.ibb.co/hLGVBt7/Dark-Matter-2-Electric-Nightmares-Dean-Lawrence.jpg\"\n  }, {\n    Name = \"II - Electric Nightmares 2\",\n    URL = \"https://i.ibb.co/cTKZQ61/Dark-Matter-2-Electric-Nightmares-Robert-Thoma.jpg\"\n  }, {\n    Name = \"IIIa - Lost Quantum\",\n    URL = \"https://i.ibb.co/6vyXv90/Dark-Matter-3-Lost-Quantum-Michael-Rajecki.jpg\"\n  }, {\n    Name = \"IIIb - In the Shadow of Earth 1\",\n    URL = \"https://i.ibb.co/DfbTKHP/Dark-Matter-4-In-the-Shadow-of-Earth-Jihoo-Kim.jpg\"\n  }, {\n    Name = \"IIIb - In the Shadow of Earth 2\",\n    URL = \"https://i.ibb.co/MCvPmCb/Dark-Matter-4-In-the-Shadow-of-Earth-N5-Luckybuuncle.jpg\"\n  }, {\n    Name = \"IIIc - Strange Moons\",\n    URL = \"https://i.ibb.co/b2d8qvg/Dark-Matter-5-Strange-Moons-Hongyu-Yin.jpg\"\n  }, {\n    Name = \"V - Fragment of Carcosa 1\",\n    URL = \"https://i.ibb.co/7WnTyYT/Dark-Matter-7-Fragment-of-Carcosa-Colin-Moore.jpg\"\n  }, {\n    Name = \"V - Fragment of Carcosa 2\",\n    URL = \"https://i.ibb.co/mG2Brrd/Dark-Matter-7-Fragments-of-Carcosa-Matthieu-Rebuffat.jpg\"\n  }, {\n    Name = \"VI - Starfall 1\",\n    URL = \"https://i.ibb.co/CJ3LKL7/Dark-Matter-8-Starfall-Vadim-Sadovski.jpg\"\n  }, {\n    Name = \"VI - Starfall 2\",\n    URL = \"https://i.ibb.co/Njd1FcB/Dark-Matter-8-Starfall-Vadim-Sadovski-2.jpg\"\n  }, {\n    Name = \"VI - Starfall 3\",\n    URL = \"https://i.ibb.co/W0Cx7bb/Dark-Matter-8-Starfall-Vadim-Sadovski-3.jpg\"\n  } },\n  [\"The Dream Eaters\"] = { {\n    Name = \"I-A - Beyond the Gates of Sleep 1\",\n    URL = \"https://i.ibb.co/HGvnxdX/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Jason-Scheier.jpg\"\n  }, {\n    Name = \"I-A - Beyond the Gates of Sleep 2\",\n    URL = \"https://i.ibb.co/S6sCy7G/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Phoebe-Herring.jpg\"\n  }, {\n    Name = \"I-A - Beyond the Gates of Sleep 3\",\n    URL = \"https://i.ibb.co/kBfW9SC/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Regina-Kurnya.jpg\"\n  }, {\n    Name = \"I-B - Waking Nightmare\",\n    URL = \"https://i.ibb.co/sWsZCv8/Dream-Eaters-1-B-Waking-Nightmare-Josh-Gould-jpg.jpg\"\n  }, {\n    Name = \"II-A - Search for Kadath 1\",\n    URL = \"https://i.ibb.co/4SwzCD8/Dream-Eaters-2-A-Search-for-Kadath-Andrei-Khrutskii.jpg\"\n  }, {\n    Name = \"II-A - Search for Kadath 2\",\n    URL = \"https://i.ibb.co/WpZ4fMc/Dream-Eaters-2-A-Search-for-Kadath-Dan-Iorgulescu.jpg\"\n  }, {\n    Name = \"II-A - Search for Kadath 3\",\n    URL = \"https://i.ibb.co/jwsn0jf/Dream-Eaters-2-A-Search-for-Kadath-Diana-Tsareva.jpg\"\n  }, {\n    Name = \"II-A - Search for Kadath 4\",\n    URL = \"https://i.ibb.co/pd9vxmL/Dream-Eaters-2-A-Search-for-Kadath-Helen-Ilnytska.jpg\"\n  }, {\n    Name = \"II-A - Search for Kadath 5\",\n    URL = \"https://i.ibb.co/MZ7Qtcc/Dream-Eaters-2-A-Search-for-Kadath-Nele-Diel.jpg\"\n  }, {\n    Name = \"II-B - Thousand Shapes of Horror 1\",\n    URL = \"https://i.ibb.co/VJFQVYd/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"II-B - Thousand Shapes of Horror 2\",\n    URL = \"https://i.ibb.co/T4Pqx0H/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Nele-Diel.jpg\"\n  }, {\n    Name = \"II-B - Thousand Shapes of Horror 3\",\n    URL = \"https://i.ibb.co/9s7M0PP/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Nele-Diel-2.jpg\"\n  }, {\n    Name = \"III-A - Dark Side of the Moon 1\",\n    URL = \"https://i.ibb.co/B2DfXLZ/Dream-Eaters-3-A-Dark-Side-of-the-Moon-Dabanli.jpg\"\n  }, {\n    Name = \"III-A - Dark Side of the Moon 2\",\n    URL = \"https://i.ibb.co/c27JRvv/Dream-Eaters-3-A-Dark-Side-of-the-Moon-Frej-Agelii.jpg\"\n  }, {\n    Name = \"III-B - Point of No Return 1\",\n    URL = \"https://i.ibb.co/dMGNB9Y/Dream-Eaters-3-B-Point-of-No-Return-Daria-Khlebnikova.jpg\"\n  }, {\n    Name = \"III-B - Point of No Return 2\",\n    URL = \"https://i.ibb.co/dpXxPmz/Dream-Eaters-3-B-Point-of-No-Return-Karine-Villette.jpg\"\n  }, {\n    Name = \"IV-A - Where the Gods Dwell\",\n    URL = \"https://i.ibb.co/v4nqw6G/Dream-Eaters-4-A-Where-the-Gods-Dwell-Samantha-Franco.jpg\"\n  }, {\n    Name = \"IV-B - Weaver of the Cosmos 1\",\n    URL = \"https://i.ibb.co/7btNBS1/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Diana-Franco.jpg\"\n  }, {\n    Name = \"IV-B - Weaver of the Cosmos 2\",\n    URL = \"https://i.ibb.co/RY7y22b/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Leanna-Crossan.jpg\"\n  }, {\n    Name = \"IV-B - Weaver of the Cosmos 3\",\n    URL = \"https://i.ibb.co/f8LBbFW/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Nele-Diel.jpg\"\n  } },\n  [\"The Dunwich Legacy\"] = { {\n    Name = \"I-A - Extracurricular Activity 1\",\n    URL = \"https://i.ibb.co/tDxX8KS/Dunwich-1-Extracurricular-Activity-Igor-Kirdeika.jpg\"\n  }, {\n    Name = \"I-A - Extracurricular Activity 2\",\n    URL = \"https://i.ibb.co/RQ6z0pj/Dunwich-1-Extracurricular-Activity-Joseph-Diaz.jpg\"\n  }, {\n    Name = \"I-A - Extracurricular Activity 3\",\n    URL = \"https://i.ibb.co/nnJdwL2/Dunwich-1-Extracurricular-Activity-Tomasz-Jedruszek.jpg\"\n  }, {\n    Name = \"I-B - House Always Wins 1\",\n    URL = \"https://i.ibb.co/8XPLdr9/Dunwich-2-House-Always-Wins-Jonny-Klein.jpg\"\n  }, {\n    Name = \"I-B - House Always Wins 2\",\n    URL = \"https://i.ibb.co/HtX95GK/Dunwich-2-House-Always-Wins-Robert-Laskey.jpg\"\n  }, {\n    Name = \"I-B - House Always Wins 3\",\n    URL = \"https://i.ibb.co/MCLP3Sz/Dunwich-2-House-Always-Wins-XX-l.jpg\"\n  }, {\n    Name = \"I-B - House Always Wins 4\",\n    URL = \"https://i.ibb.co/w7Pf5sd/Dunwich-2-House-Always-Wins-XX-l-2.jpg\"\n  }, {\n    Name = \"II - Miskatonic Museum 1\",\n    URL = \"https://i.ibb.co/x1Kf7qG/Dunwich-3-Miskatonic-Museum-Emre-Aktuna.jpg\"\n  }, {\n    Name = \"II - Miskatonic Museum 2\",\n    URL = \"https://i.ibb.co/yWXVPcN/Dunwich-3-Miskatonic-Museum-Richard-Wright.jpg\"\n  }, {\n    Name = \"III - Essex County Express\",\n    URL = \"https://i.ibb.co/602CMZb/Dunwich-4-Essex-County-Express-David-Alvarez.jpg\"\n  }, {\n    Name = \"IV - Blood on the Altar 1\",\n    URL = \"https://i.ibb.co/3CYHDhf/Dunwich-5-Blood-on-the-Altar.jpg\"\n  }, {\n    Name = \"IV - Blood on the Altar 2\",\n    URL = \"https://i.ibb.co/FbxcCY2/Dunwich-5-Blood-on-the-Altar-Chris-Ostrowski.jpg\"\n  }, {\n    Name = \"IV - Blood on the Altar 3\",\n    URL = \"https://i.ibb.co/sJf6YsZ/Dunwich-5-Blood-on-the-Altar-Lucas-Staniec.jpg\"\n  }, {\n    Name = \"IV - Blood on the Altar 4\",\n    URL = \"https://i.ibb.co/kBPNGBd/Dunwich-5-Blood-on-the-Altar-Mark-Molnar.jpg\"\n  }, {\n    Name = \"V - Undimensioned and Unseen 1\",\n    URL = \"https://i.ibb.co/QvfhjDv/Dunwich-6-Undimensioned-and-Unseen-Frej-Agelii.jpg\"\n  }, {\n    Name = \"V - Undimensioned and Unseen 2\",\n    URL = \"https://i.ibb.co/4VL9gSK/Dunwich-6-Undimensioned-and-Unseen-Lucas-Staniec.jpg\"\n  }, {\n    Name = \"V - Undimensioned and Unseen 3\",\n    URL = \"https://i.ibb.co/wBFsS8P/Dunwich-6-Undimensioned-and-Unseen-Michal-Teliga-jpg.jpg\"\n  }, {\n    Name = \"V - Undimensioned and Unseen 4\",\n    URL = \"https://i.ibb.co/wwGDcq6/Dunwich-6-Undimensioned-and-Unseen-Tomasz-Jedruszek.jpg\"\n  }, {\n    Name = \"VI - Where Doom Awaits 1\",\n    URL = \"https://i.ibb.co/TvMwqj4/Dunwich-7-Where-Doom-Awaits.jpg\"\n  }, {\n    Name = \"VI - Where Doom Awaits 2\",\n    URL = \"https://i.ibb.co/S6cSLH9/Dunwich-7-Where-Doom-Awaits-3.jpg\"\n  }, {\n    Name = \"VI - Where Doom Awaits 3\",\n    URL = \"https://i.ibb.co/khBX32g/Dunwich-7-Where-Doom-Awaits-4.jpg\"\n  }, {\n    Name = \"VI - Where Doom Awaits 4\",\n    URL = \"https://i.ibb.co/S0hcwN8/Dunwich-7-Where-Doom-Awaits-5.jpg\"\n  }, {\n    Name = \"VI - Where Doom Awaits 5\",\n    URL = \"https://i.ibb.co/Lxv1Bjp/Dunwich-7-Where-Doom-Awaits-Luca-Trentin.jpg\"\n  }, {\n    Name = \"VII - Lost in Time and Space 1\",\n    URL = \"https://i.ibb.co/rtTpbDx/Dunwich-8-Lost-in-Time-amp-Space.jpg\"\n  }, {\n    Name = \"VII - Lost in Time and Space 2\",\n    URL = \"https://i.ibb.co/dBXP0GL/Dunwich-8-Lost-in-Time-amp-Space-Chris-Ostrowski.jpg\"\n  }, {\n    Name = \"VII - Lost in Time and Space 3\",\n    URL = \"https://i.ibb.co/0XcnxFD/Dunwich-8-Lost-in-Time-amp-Space-Lino-Drieghe.jpg\"\n  } },\n  [\"Edge of the Earth\"] = { {\n    Name = \"I - Ice and Death 1\",\n    URL = \"https://i.ibb.co/FWZMWtW/Edge-1-Ice-and-Death-David-Frasheski.png\"\n  }, {\n    Name = \"I - Ice and Death 2\",\n    URL = \"https://i.ibb.co/QDGV0jQ/Edge-1-Ice-and-Death-Felix-Riano.png\"\n  }, {\n    Name = \"I - Ice and Death 3\",\n    URL = \"https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png\"\n  }, {\n    Name = \"??? - Fatal Mirage\",\n    URL = \"https://i.ibb.co/KzwvjJN/Edge-2-Fatal-Mirage-David-Frasheski.png\"\n  }, {\n    Name = \"II - Forbidden Peaks 1\",\n    URL = \"https://i.ibb.co/C2SLByt/Edge-2-Forbidden-Peaks-David-Frasheski-2.png\"\n  }, {\n    Name = \"II - Forbidden Peaks 2\",\n    URL = \"https://i.ibb.co/0cGkkBL/Edge-3-Forbidden-Peaks-David-Frasheski.png\"\n  }, {\n    Name = \"III - City of Elder Things 1\",\n    URL = \"https://i.ibb.co/FbpgBD3/Edge-4-City-Francois-Baranger.png\"\n  }, {\n    Name = \"III - City of Elder Things 2\",\n    URL = \"https://i.ibb.co/ncRvHr3/Edge-4-City-Francois-Baranger-2.png\"\n  }, {\n    Name = \"IV - Heart of Madness 1\",\n    URL = \"https://i.ibb.co/rk0qR4z/Edge-5-Heart-of-Madness-Karol-Sollich.png\"\n  }, {\n    Name = \"IV - Heart of Madness 2\",\n    URL = \"https://i.ibb.co/NVFjx6N/Edge-5-Heart-of-Madness-Miguel-Coimbra.png\"\n  } },\n  [\"The Forgotten Age\"] = { {\n    Name = \"I - Untamed Wilds 1\",\n    URL = \"https://i.ibb.co/BLhwCG1/Forgotten-Age-1-Untamed-Wilds-David-Frasheski.jpg\"\n  }, {\n    Name = \"I - Untamed Wilds 2\",\n    URL = \"https://i.ibb.co/SnJfsNy/Forgotten-Age-1-Untamed-Wilds-David-Frasheski-2.jpg\"\n  }, {\n    Name = \"I - Untamed Wilds 3\",\n    URL = \"https://i.ibb.co/kcx1tvp/Forgotten-Age-1-Untamed-Wilds-Ethan-Patrick-Harris.jpg\"\n  }, {\n    Name = \"I - Untamed Wilds 4\",\n    URL = \"https://i.ibb.co/HPbJwXk/Forgotten-Age-1-Untamed-Wilds-Lucas-Staniec.jpg\"\n  }, {\n    Name = \"I - Untamed Wilds 5\",\n    URL = \"https://i.ibb.co/bbq1ZrK/Forgotten-Age-1-Untamed-Wilds-Nele-Diel.jpg\"\n  }, {\n    Name = \"II - Doom of Etzli 1\",\n    URL = \"https://i.ibb.co/Pw4by4q/Forgotten-Age-2-Doom-of-Eztli-Cristi-Balanescu.jpg\"\n  }, {\n    Name = \"II - Doom of Etzli 2\",\n    URL = \"https://i.ibb.co/xqW6cXR/Forgotten-Age-2-Doom-of-Eztli-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"II - Doom of Etzli 3\",\n    URL = \"https://i.ibb.co/kgsC3pb/Forgotten-Age-2-Doom-of-Eztli-Nele-Diel.jpg\"\n  }, {\n    Name = \"III - Threads of Fate\",\n    URL = \"https://i.ibb.co/Bn0Pjng/Forgotten-Age-3-Threads-of-Fate-Jokubas-Uogintas.jpg\"\n  }, {\n    Name = \"IV - Boundary Beyond 1\",\n    URL = \"https://i.ibb.co/yPZ9v2X/Forgotten-Age-4-Boundary-Beyond-Greg-Bobrowski-2-jpg.jpg\"\n  }, {\n    Name = \"IV - Boundary Beyond 2\",\n    URL = \"https://i.ibb.co/vm0JgFs/Forgotten-Age-4-Boundary-Beyond-Greg-Bobrowski-jpg.jpg\"\n  }, {\n    Name = \"IV - Boundary Beyond 3\",\n    URL = \"https://i.ibb.co/D1rh9Ry/Forgotten-Age-4-Boundary-Beyond-Nele-Diel.jpg\"\n  }, {\n    Name = \"V - Heart of the Elders I-1\",\n    URL = \"https://i.ibb.co/jzKvv6P/Forgotten-Age-5-Heart-of-the-Elders-I-Lucas-Staniec.jpg\"\n  }, {\n    Name = \"V - Heart of the Elders I-2\",\n    URL = \"https://i.ibb.co/mR79MX4/Forgotten-Age-5-Heart-of-the-Elders-I-Lucas-Staniec-2.jpg\"\n  }, {\n    Name = \"V - Heart of the Elders II\",\n    URL = \"https://i.ibb.co/pQSbL0t/Forgotten-Age-5-Heart-of-the-Elders-II-Nele-Diel.jpg\"\n  }, {\n    Name = \"VI - City of Archives 1\",\n    URL = \"https://i.ibb.co/f04DSPb/Forgotten-Age-6-City-of-Archives.jpg\"\n  }, {\n    Name = \"VI - City of Archives 2\",\n    URL = \"https://i.ibb.co/WsSBrYj/Forgotten-Age-6-City-of-Archives-2.jpg\"\n  }, {\n    Name = \"VI - City of Archives 3\",\n    URL = \"https://i.ibb.co/qdPbSZ8/Forgotten-Age-6-City-of-Archives-Chris-Ostrowski.jpg\"\n  }, {\n    Name = \"VII - Depths of Yoth  1\",\n    URL = \"https://i.ibb.co/dbLKgGv/Forgotten-Age-7-Depths-of-Yoth-Diego-Arbetta.jpg\"\n  }, {\n    Name = \"VII - Depths of Yoth  2\",\n    URL = \"https://i.ibb.co/NW7Wp98/Forgotten-Age-7-Depths-of-Yoth-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"VII - Depths of Yoth  3\",\n    URL = \"https://i.ibb.co/257zr7c/Forgotten-Age-7-Depths-of-Yoth-Greg-Bobrowski-2-jpg.jpg\"\n  }, {\n    Name = \"VIII - Shattered Aeons 1\",\n    URL = \"https://i.ibb.co/KwnWTGR/Forgotten-Age-8-Shattered-Aeons.jpg\"\n  }, {\n    Name = \"VIII - Shattered Aeons 2\",\n    URL = \"https://i.ibb.co/b7kVd4F/Forgotten-Age-8-Shattered-Aeons-Alexandr-Elichev.jpg\"\n  } },\n  [\"The Innsmouth Conspiracy\"] = { {\n    Name = \"I - Pit of Despair 1\",\n    URL = \"https://i.ibb.co/2sc0F61/Innsmouth-1-Pit-of-Despair-Amanda-Castrillo.jpg\"\n  }, {\n    Name = \"I - Pit of Despair 2\",\n    URL = \"https://i.ibb.co/Nj9JLBQ/Innsmouth-1-Pit-of-Despair-J-Mill.jpg\"\n  }, {\n    Name = \"II - Vanishing of Elina Harper 1\",\n    URL = \"https://i.ibb.co/2j74cVn/Innsmouth-2-Vanishing-of-Elina-Harper-Konstantin-Vohwinkel.jpg\"\n  }, {\n    Name = \"II - Vanishing of Elina Harper 2\",\n    URL = \"https://i.ibb.co/r2VqHSn/Innsmouth-2-Vanishing-of-Elina-Harper-Mihail-Bila.jpg\"\n  }, {\n    Name = \"II - Vanishing of Elina Harper 3\",\n    URL = \"https://i.ibb.co/hFQMm7N/Innsmouth-2-Vanishing-of-Elina-Harper-Richard-Wright.jpg\"\n  }, {\n    Name = \"II - Vanishing of Elina Harper 4\",\n    URL = \"https://i.ibb.co/2nZKGN6/Innsmouth-2-Vanishing-of-Elina-Harper-Tomasz-Jedruszek-1.jpg\"\n  }, {\n    Name = \"II - Vanishing of Elina Harper 5\",\n    URL = \"https://i.ibb.co/WxLpKrM/Innsmouth-2-Vanishing-of-Elina-Harper-Tomasz-Jedruszek-2.jpg\"\n  }, {\n    Name = \"III - In Too Deep 1\",\n    URL = \"https://i.ibb.co/SsQ3my4/Innsmouth-3-In-Too-Deep-David-Frasheski.jpg\"\n  }, {\n    Name = \"III - In Too Deep 2\",\n    URL = \"https://i.ibb.co/jgQ8zQN/Innsmouth-3-In-Too-Deep-Klaudia-Bezak.jpg\"\n  }, {\n    Name = \"III - In Too Deep 3\",\n    URL = \"https://i.ibb.co/VVgtNM1/Innsmouth-3-In-Too-Deep-Patrik-Antonescu.jpg\"\n  }, {\n    Name = \"IV - Devil Reef 1\",\n    URL = \"https://i.ibb.co/Jrf6CJ0/Innsmouth-4-Devil-Reef-Ludovic-Sanson.jpg\"\n  }, {\n    Name = \"IV - Devil Reef 2\",\n    URL = \"https://i.ibb.co/4jfwDZR/Innsmouth-4-Devil-Reef-Marc-Stewart.jpg\"\n  }, {\n    Name = \"V - Horror in High Gear 1\",\n    URL = \"https://i.ibb.co/vqYJjYJ/Innsmouth-5-Horror-in-High-Gear-Greg-Bobrowski.jpg\"\n  }, {\n    Name = \"V - Horror in High Gear 2\",\n    URL = \"https://i.ibb.co/yYrzbYS/Innsmouth-5-Horror-in-High-Gear-Greg-Bobrowski-2.jpg\"\n  }, {\n    Name = \"V - Horror in High Gear 3\",\n    URL = \"https://i.ibb.co/fpKWhGY/Innsmouth-5-Horror-in-High-Gear-Guillem-H-Pongiluppi.jpg\"\n  }, {\n    Name = \"V - Horror in High Gear 4\",\n    URL = \"https://i.ibb.co/YkLFy7y/Innsmouth-5-Horror-in-High-Gear-Rostyslav-Zagornov.jpg\"\n  }, {\n    Name = \"VI - Light in the Fog 1\",\n    URL = \"https://i.ibb.co/v1rhgqJ/Innsmouth-6-Light-in-the-Fog-Florian-Aupetit.jpg\"\n  }, {\n    Name = \"VI - Light in the Fog 2\",\n    URL = \"https://i.ibb.co/Db2pRd6/Innsmouth-6-Light-in-the-Fog-JB-Caillet.jpg\"\n  }, {\n    Name = \"VII - Lair of Dagon 1\",\n    URL = \"https://i.ibb.co/QPwzQL5/Innsmouth-7-Lair-of-Dagon-Daria-Khlebnikova.jpg\"\n  }, {\n    Name = \"VII - Lair of Dagon 2\",\n    URL = \"https://i.ibb.co/MZBpCbs/Innsmouth-7-Lair-of-Dagon-Guillem-H-Pongiluppi.jpg\"\n  }, {\n    Name = \"VIII - Into the Maelstrom 1\",\n    URL = \"https://i.ibb.co/fkSXDgs/Innsmouth-8-Into-the-Maelstrom-Dimitri-Bielak.jpg\"\n  }, {\n    Name = \"VIII - Into the Maelstrom 2\",\n    URL = \"https://i.ibb.co/k56Dn9q/Innsmouth-8-Into-the-Maelstrom-Mateusz-Michalski.jpg\"\n  } },\n  [\"Night of the Zealot\"] = { {\n    Name = \"I - The Gathering 1\",\n    URL = \"https://i.ibb.co/6NWqg1K/Zealot-Gathering.jpg\"\n  }, {\n    Name = \"III - Devourer Below 1\",\n    URL = \"https://i.ibb.co/x5QFzrx/Zealot-3-Devourer-Below-Helen-Castelow.png\"\n  }, {\n    Name = \"III - Devourer Below 2\",\n    URL = \"https://i.ibb.co/6r6LFGz/Zealot-3-Devourer-Below-Sarah-Miller.png\"\n  } }\n}\n\nlocal verticalOffset = 0.5\n\nlocal buttonParameters          = {}\nbuttonParameters.function_owner = self\nbuttonParameters.width          = 1200\nbuttonParameters.height         = 300\nbuttonParameters.position       = { x = -0.2, y = 0.06, z = -verticalOffset }\n\nlocal CycleIndex = 1\nlocal CycleList = {\n  \"Arkham Locations\",\n  \"Night of the Zealot\",\n  \"The Dunwich Legacy\",\n  \"The Path to Carcosa\",\n  \"The Forgotten Age\",\n  \"The Circle Undone\",\n  \"The Dream Eaters\",\n  \"The Innsmouth Conspiracy\",\n  \"Edge of the Earth\",\n  \"Side Scenarios\",\n  \"Cyclopean Foundations (FM)\",\n  \"Dark Matter (FM)\",\n  \"Side Scenarios (FM)\"\n}\n\n-- save the index of selected cycle and table with spawnData\nfunction onSave() return JSON.encode({ CycleIndex, spawnData }) end\n\nfunction onLoad(savedData)\n  if savedData == nil then\n    print(\"Error: Saved Data was not found.\")\n  else\n    local loadedData = JSON.decode(savedData)\n    CycleIndex       = loadedData[1]\n    spawnData        = loadedData[2]\n  end\n\n  --spawnData = getObjectFromGUID(\"f4a462\").getData()\n\n  -- index 0: cycle selection button\n  buttonParameters.click_function = \"selectCycle\"\n  buttonParameters.tooltip        = \"Select a cycle\"\n  buttonParameters.label          = CycleList[CycleIndex]\n  buttonParameters.font_size      = 90\n  self.createButton(buttonParameters)\n\n  -- index 1: display button\n  buttonParameters.click_function = \"showImages\"\n  buttonParameters.tooltip        = \"Right-Click to remove displayed tiles\"\n  buttonParameters.label          = \"Display available images\"\n  buttonParameters.position.z     = buttonParameters.position.z + 2 * verticalOffset\n  self.createButton(buttonParameters)\nend\n\n-- open option dialog to select cycle\nfunction selectCycle(_, color)\n  Player[color].showOptionsDialog(\"Select cycle:\", CycleList, CycleIndex, optionCallback)\nend\n\n-- update CycleIndex based on selection in the option dialog\nfunction optionCallback(_, optionIndex)\n  CycleIndex = optionIndex\n  self.editButton({\n    index = 0,\n    label = CycleList[CycleIndex]\n  })\nend\n\n-- triggered by clicking the \"display\" button\nfunction showImages(_, _, isRightClick)\n  removeImages()\n\n  -- don't display new tiles when right-clicked\n  if isRightClick then return end\n\n  local pos = self.getPosition()\n  local offset = 4.5\n  pos.x = pos.x - offset\n\n  -- loop over respective entries in DATA\n  for i, entry in ipairs(DATA[CycleList[CycleIndex]]) do\n    spawnData.CustomImage.ImageURL = entry.URL\n    spawnData.Nickname = entry.Name\n\n    spawnObjectData({\n      data     = spawnData,\n      position = pos,\n      rotation = self.getRotation(),\n      scale    = { 1, 1, 1 }\n    })\n\n    -- display 10 tiles in a row, move then to next row\n    if i % 10 == 0 then\n      pos.x = pos.x - offset\n      pos.z = self.getPosition().z\n    else\n      pos.z = pos.z - offset\n    end\n  end\nend\n\n-- remove already laid out image tiles by tag\nfunction removeImages()\n  for _, tile in ipairs(getObjectsWithTag(\"ImageSwapperTile\")) do\n    tile.destruct()\n  end\nend\nend)\nreturn __bundle_require(\"__root\")",
          "LuaScriptState": "[1,{\"AltLookAngle\":{\"x\":0,\"y\":0,\"z\":0},\"Autoraise\":true,\"ColorDiffuse\":{\"a\":1,\"b\":1,\"g\":1,\"r\":1},\"CustomImage\":{\"CustomToken\":{\"MergeDistancePixels\":15,\"Stackable\":false,\"StandUp\":false,\"Thickness\":0.1},\"ImageScalar\":1,\"ImageSecondaryURL\":\"\",\"ImageURL\":\"https://i.ibb.co/YXjvkMn/Arkham-Uptown-Jokubas-Uogintas.jpg\",\"WidthScale\":0},\"Description\":\"Click the 'Apply' button to load this image.\",\"DragSelectable\":true,\"GMNotes\":\"\",\"Grid\":true,\"GridProjection\":false,\"GUID\":\"f4a462\",\"Hands\":true,\"HideWhenFaceDown\":false,\"IgnoreFoW\":false,\"LayoutGroupSortIndex\":0,\"Locked\":false,\"LuaScript\":\"function onLoad()\\n   local params          = {}\\n   params.click_function = 'updatePlayarea'\\n   params.function_owner = self\\n   params.label          = 'Apply'\\n   params.tooltip        = 'Left-Click: Apply image\\\\nRight-Click: Revert to default'\\n   params.position       = { 0, 0.06, -1.45 }\\n   params.height         = 300\\n   params.width          = 675\\n   params.color          = { 0, 0, 0 }\\n   params.font_size      = 200\\n   params.font_color     = { 1, 1, 1 }\\n   self.createButton(params)\\nend\\n\\nfunction updatePlayarea(_, _, isRightClick)\\n   local imageswapper = getObjectFromGUID(\\\"b7b45b\\\")\\n\\n   -- error handling\\n   if imageswapper == nil then\\n      printToAll(\\\"Image swapper could not be found!\\\", \\\"Orange\\\")\\n      return\\n   end\\n\\n   -- get default image when right-clicked, else load its own image\\n   if isRightClick then\\n      imageswapper.call(\\\"updateSurface\\\")\\n   else\\n      imageswapper.call(\\\"updateSurface\\\", self.getCustomObject().image)\\n   end\\nend\\n\",\"LuaScriptState\":\"\",\"MeasureMovement\":false,\"Name\":\"Custom_Token\",\"Nickname\":\"Uptown\",\"Snap\":true,\"Sticky\":true,\"Tags\":[\"ImageSwapperTile\"],\"Tooltip\":true,\"Transform\":{\"posX\":0,\"posY\":2,\"posZ\":0,\"rotX\":0,\"rotY\":270,\"rotZ\":0,\"scaleX\":1,\"scaleY\":1,\"scaleZ\":1},\"Value\":0,\"XmlUI\":\"\"}]",
          "XmlUI": ""
        }
      ]
    },
    {
      "GUID": "3c988f",
      "Name": "Custom_Assetbundle",
      "Transform": {
        "posX": 78.0,
        "posY": 1.64500117,
        "posZ": -27.0000057,
        "rotX": -4.17279334E-05,
        "rotY": -8.989947E-05,
        "rotZ": 4.647605E-06,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "SoundCube",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 0.86837,
        "b": 0.0
      },
      "Tags": [
        "SoundCube"
      ],
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/2037357792047851922/4D45FF1CA6F765ED1BCE935567BE88DED2AC5710/",
        "AssetbundleSecondaryURL": "",
        "MaterialIndex": 2,
        "TypeIndex": 0,
        "LoopingEffectIndex": 0
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "fce69c",
      "Name": "go_game_piece_white",
      "Transform": {
        "posX": 78.0,
        "posY": 1.32799947,
        "posZ": -10.0000029,
        "rotX": 3.542517E-09,
        "rotY": -1.19317456E-05,
        "rotZ": -4.21045E-07,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "Game Key Handler",
      "Description": "This object contains \"Game Keys\" that can be assigned via Options --> Game Keys.",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 0.6617647,
        "g": 0.6617647,
        "b": 0.6617647
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/GameKeyHandler\")\nend)\n__bundle_register(\"core/GameKeyHandler\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal blessCurseManagerApi = require(\"chaosbag/BlessCurseManagerApi\")\nlocal playmatApi = require(\"playermat/PlaymatApi\")\n\nfunction onLoad()\n  addHotkey(\"Upkeep\", triggerUpkeep)\n  addHotkey(\"Upkeep (Multi-handed)\", triggerUpkeepMultihanded)\n  addHotkey(\"Add Doom to Agenda\", addDoomToAgenda)\n  addHotkey(\"Move card to Victory Display\", moveCardToVictoryDisplay)\n  addHotkey(\"Bless/Curse Status\", showBlessCurseStatus)\n  addHotkey(\"Wendy's Menu\", addWendysMenu)\nend\n\n-- triggers the \"Upkeep\" function of the calling player's playmat\nfunction triggerUpkeep(playerColor)\n  if playerColor == \"Black\" then\n    broadcastToColor(\"Triggering 'Upkeep (Multihanded)' instead\", playerColor, \"Yellow\")\n    triggerUpkeepMultihanded(playerColor)\n    return\n  end\n  local matColor = playmatApi.getMatColor(playerColor)\n  playmatApi.doUpkeepFromHotkey(matColor, playerColor)\nend\n\n-- triggers the \"Upkeep\" function of the calling player's playmat AND\n-- for all playmats that don't have a seated player, but a investigator card\nfunction triggerUpkeepMultihanded(playerColor)\n  if playerColor ~= \"Black\" then\n    triggerUpkeep(playerColor)\n  end\n  local colors = Player.getAvailableColors()\n  for _, handColor in ipairs(colors) do\n    local matColor = playmatApi.getMatColor(handColor)\n    if playmatApi.returnInvestigatorId(matColor) ~= \"00000\" and Player[handColor].seated == false then\n      playmatApi.doUpkeepFromHotkey(matColor, playerColor)\n    end\n  end\nend\n\n-- adds 1 doom to the agenda\nfunction addDoomToAgenda()\n  getObjectFromGUID(\"85c4c6\").call(\"addVal\", 1)\nend\n\n-- moves the hovered card to the victory display\nfunction moveCardToVictoryDisplay(playerColor, hoveredObject)\n  -- check if the provided object is a card\n  if hoveredObject == nil or hoveredObject.tag ~= \"Card\" then return end\n  getObjectFromGUID(\"6ccd6d\").call(\"placeCard\", hoveredObject)\nend\n\n-- broadcasts the bless/curse status to the calling player\nfunction showBlessCurseStatus(playerColor)\n  blessCurseManagerApi.broadcastStatus(playerColor)\nend\n\n-- adds Wendy's menu to the hovered card\nfunction addWendysMenu(playerColor, hoveredObject)\n  blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)\nend\nend)\n__bundle_register(\"chaosbag/BlessCurseManagerApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local BlessCurseManagerApi = {}\n  local MANAGER_GUID = \"5933fb\"\n\n  -- removes all taken tokens and resets the counts\n  BlessCurseManagerApi.removeTakenTokensAndReset = function()\n    local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Bless\") end, 0.05)\n    Wait.time(function() BlessCurseManager.call(\"removeTakenTokens\", \"Curse\") end, 0.10)\n    Wait.time(function() BlessCurseManager.call(\"doReset\", \"White\") end, 0.15)\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.sealedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"sealedToken\", { type = type, guid = guid })\n  end\n\n  -- updates the internal count (called by cards that seal bless/curse tokens)\n  BlessCurseManagerApi.releasedToken = function(type, guid)\n    getObjectFromGUID(MANAGER_GUID).call(\"releasedToken\", { type = type, guid = guid })\n  end\n\n  -- broadcasts the current status for bless/curse tokens\n  ---@param playerColor String Color of the player to show the broadcast to\n  BlessCurseManagerApi.broadcastStatus = function(playerColor)\n    getObjectFromGUID(MANAGER_GUID).call(\"broadcastStatus\", playerColor)\n  end\n\n  -- adds Wendy's menu to the hovered card (allows sealing of tokens)\n  ---@param color String Color of the player to show the broadcast to\n  BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)\n    getObjectFromGUID(MANAGER_GUID).call(\"addMenuOptions\", { playerColor = playerColor, hoveredObject = hoveredObject })\n  end\n  \n  return BlessCurseManagerApi\nend\nend)\n__bundle_register(\"playermat/PlaymatApi\", function(require, _LOADED, __bundle_register, __bundle_modules)\ndo\n  local PlaymatApi = { }\n  local internal = { }\n\n  local MAT_IDS = {\n    White  = \"8b081b\",\n    Orange = \"bd0ff4\",\n    Green  = \"383d8b\",\n    Red    = \"0840d5\"\n  }\n\n  local CLUE_COUNTER_GUIDS = {\n    White  = \"37be78\",\n    Orange = \"1769ed\",\n    Green  = \"032300\",\n    Red    = \"d86b7c\"\n  }\n\n  local CLUE_CLICKER_GUIDS = {\n    White  = \"db85d6\",\n    Orange = \"3f22e5\",\n    Green  = \"891403\",\n    Red    = \"4111de\"\n  }\n\n  -- Returns the color of the by position requested playermat as string\n  ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat\n  PlaymatApi.getMatColorByPosition = function(startPos)\n    if startPos.x < -42 then\n      if startPos.z > 0 then\n        return \"White\"\n      else\n        return \"Orange\"\n      end\n    else\n      if startPos.z > 0 then\n        return \"Green\"\n      else\n        return \"Red\"\n      end\n    end\n  end\n\n  -- Returns the color of the player's hand that is seated next to the playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getPlayerColor = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"playerColor\")\n  end\n\n  -- Returns the color of the playermat that owns the playercolor's hand\n  ---@param handColor String Color of the playermat\n  PlaymatApi.getMatColor = function(handColor)\n    local matColors = {\"White\", \"Orange\", \"Green\", \"Red\"}\n    for i, mat in ipairs(internal.getMatForColor(\"All\")) do\n      local color = mat.getVar(\"playerColor\")\n      if color == handColor then return matColors[i] end\n    end\n    return \"NOT_FOUND\"\n  end\n\n  -- Returns if there is the card \"Dream-Enhancing Serum\" on the requested playermat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.isDES = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"isDES\")\n  end\n\n  -- Returns the draw deck of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDrawDeck = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    mat.call(\"getDrawDiscardDecks\")\n    return mat.getVar(\"drawDeck\")\n  end\n\n  -- Returns the position of the discard pile of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.getDiscardPosition = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"returnGlobalDiscardPosition\")\n  end\n\n  -- Transforms a local position into a global position\n  ---@param localPos Table Local position to be transformed\n  ---@param matColor String Color of the playermat\n  PlaymatApi.transformLocalPosition = function(localPos, matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.positionToWorld(localPos)\n  end\n\n  -- Returns the rotation of the requested playmat\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnRotation = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getRotation()\n  end\n\n  -- Triggers the Upkeep for the requested playmat\n  ---@param matColor String Color of the playermat\n  ---@param playerColor String Color of the calling player (for messages)\n  PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.call(\"doUpkeepFromHotkey\", playerColor)\n  end\n\n  -- Returns the active investigator id\n  ---@param matColor String Color of the playermat\n  PlaymatApi.returnInvestigatorId = function(matColor)\n    local mat = getObjectFromGUID(MAT_IDS[matColor])\n    return mat.getVar(\"activeInvestigatorId\")\n  end\n\n  -- Sets the requested playermat's snap points to limit snapping to matching card types or not.  If\n  -- matchTypes is true, the main card slot snap points will only snap assets, while the\n  -- investigator area point will only snap Investigators.  If matchTypes is false, snap points will\n  -- be reset to snap all cards.\n  ---@param matchCardTypes Boolean.  Whether snap points should only snap for the matching card\n  --     types.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"setLimitSnapsByType\", matchCardTypes)\n    end\n  end\n\n  -- Sets the requested playermat's draw 1 button to visible\n  ---@param isDrawButtonVisible Boolean.  Whether the draw 1 button should be visible or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"showDrawButton\", isDrawButtonVisible)\n    end\n  end\n\n  -- Shows or hides the clickable clue counter for the requested playermat\n  ---@param showCounter Boolean.  Whether the clickable counter should be present or not\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.clickableClues = function(showCounter, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"clickableClues\", showCounter)\n    end\n  end\n\n  -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will apply the setting to all four mats.\n  PlaymatApi.removeClues = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"removeClues\")\n    end\n  end\n\n  -- Reports the clue count for the requested playermat\n  ---@param useClickableCounters Boolean Controls which type of counter is getting checked\n  PlaymatApi.getClueCount = function(useClickableCounters, matColor)\n    local count = 0\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      count = count + tonumber(mat.call(\"getClueCount\", useClickableCounters))\n    end\n    return count\n  end\n\n  -- Adds the specified amount of resources to the requested playermat's resource counter\n  PlaymatApi.gainResources = function(amount, matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"gainResources\", amount)\n    end\n  end\n\n  -- Discard a non-hidden card from the corresponding player's hand\n  PlaymatApi.doDiscardOne = function(matColor)\n    for _, mat in ipairs(internal.getMatForColor(matColor)) do\n      mat.call(\"doDiscardOne\")\n    end\n  end\n\n  -- Convenience function to look up a mat's object by color, or get all mats.\n  ---@param matColor String for one of the active player colors - White, Orange, Green, Red.  Also\n  --     accepts \"All\" as a special value which will return all four mats.\n  ---@return: Array of playermat objects.  If a single mat is requested, will return a single-element\n  --     array to simplify processing by consumers.\n  internal.getMatForColor = function(matColor)\n    local targetMatGuid = MAT_IDS[matColor]\n    if targetMatGuid != nil then\n      return { getObjectFromGUID(targetMatGuid) }\n    end\n    if matColor == \"All\" then\n      return {\n        getObjectFromGUID(MAT_IDS.White),\n        getObjectFromGUID(MAT_IDS.Orange),\n        getObjectFromGUID(MAT_IDS.Green),\n        getObjectFromGUID(MAT_IDS.Red),\n      }\n    end\n  end\n\n  return PlaymatApi\nend\nend)\nreturn __bundle_require(\"__root\")",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "d628cc",
      "Name": "3DText",
      "Transform": {
        "posX": -19.5669937,
        "posY": 1.69699907,
        "posZ": -83.38709,
        "rotX": 90.0,
        "rotY": 90.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "Text": {
        "Text": "Featured Fan Content",
        "colorstate": {
          "r": 1.0,
          "g": 1.0,
          "b": 1.0
        },
        "fontSize": 84
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "XmlUI": ""
    },
    {
      "GUID": "be7d21",
      "Name": "Custom_Model_Bag",
      "Transform": {
        "posX": -26.997,
        "posY": 1.4814992,
        "posZ": -78.904,
        "rotX": -6.010983E-08,
        "rotY": 270.0,
        "rotZ": -1.0859771E-07,
        "scaleX": 2.21,
        "scaleY": 0.46,
        "scaleZ": 2.42
      },
      "Nickname": "The Colour Out of Oz",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "CustomMesh": {
        "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
        "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032948791/D32BECDAF5C9309577EE0CE585E980F62EFBCEF3/",
        "NormalURL": "",
        "ColliderURL": "",
        "Convex": true,
        "MaterialIndex": 3,
        "TypeIndex": 6,
        "CustomShader": {
          "SpecularColor": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "SpecularIntensity": 0.0,
          "SpecularSharpness": 2.0,
          "FresnelStrength": 0.0
        },
        "CastShadows": true
      },
      "Bag": {
        "Order": 0
      },
      "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
      "LuaScriptState": "{\"ml\":{\"01b4e2\":{\"lock\":false,\"pos\":{\"x\":12.2499,\"y\":1.4815,\"z\":-12.0141},\"rot\":{\"x\":0,\"y\":269.998,\"z\":0}},\"29323f\":{\"lock\":false,\"pos\":{\"x\":21.0747,\"y\":1.2966,\"z\":18.8571},\"rot\":{\"x\":0,\"y\":89.9899,\"z\":0}},\"3514ba\":{\"lock\":false,\"pos\":{\"x\":-8.992,\"y\":1.5664,\"z\":-8.9012},\"rot\":{\"x\":0.6885,\"y\":315.0036,\"z\":0.6885}},\"38b75a\":{\"lock\":false,\"pos\":{\"x\":25.1287,\"y\":1.2965,\"z\":15.8295},\"rot\":{\"x\":0,\"y\":0,\"z\":0}},\"3f12e3\":{\"lock\":false,\"pos\":{\"x\":-8.931,\"y\":1.5672,\"z\":1.7397},\"rot\":{\"x\":0.6995,\"y\":315.0558,\"z\":0.7007}},\"40a16b\":{\"lock\":false,\"pos\":{\"x\":12.2492,\"y\":1.4815,\"z\":-4.0138},\"rot\":{\"x\":0,\"y\":270.0192,\"z\":0}},\"4c8ea9\":{\"lock\":false,\"pos\":{\"x\":4.6605,\"y\":1.398,\"z\":-0.0201},\"rot\":{\"x\":0,\"y\":0.0006,\"z\":0}},\"4d94e0\":{\"lock\":false,\"pos\":{\"x\":12.2498,\"y\":1.4815,\"z\":19.9855},\"rot\":{\"x\":0,\"y\":270.0798,\"z\":0}},\"5b7222\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4815,\"z\":27.9861},\"rot\":{\"x\":0,\"y\":270.0053,\"z\":0}},\"5e108b\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4815,\"z\":-28.0144},\"rot\":{\"x\":0,\"y\":270.0106,\"z\":0}},\"603c82\":{\"lock\":false,\"pos\":{\"x\":21.1432,\"y\":1.2965,\"z\":13.9041},\"rot\":{\"x\":0,\"y\":89.9942,\"z\":0}},\"635e4c\":{\"lock\":false,\"pos\":{\"x\":-3.6758,\"y\":1.398,\"z\":-16.2501},\"rot\":{\"x\":0,\"y\":359.3283,\"z\":0}},\"65476a\":{\"lock\":false,\"pos\":{\"x\":2.5504,\"y\":1.5217,\"z\":19.3437},\"rot\":{\"x\":0,\"y\":270.0018,\"z\":0}},\"6cef52\":{\"lock\":false,\"pos\":{\"x\":12.2358,\"y\":1.4815,\"z\":3.7678},\"rot\":{\"x\":0,\"y\":270.1978,\"z\":0}},\"92e6ea\":{\"lock\":false,\"pos\":{\"x\":-1.3845,\"y\":1.4815,\"z\":28.7152},\"rot\":{\"x\":0,\"y\":269.9815,\"z\":0}},\"b1e463\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4815,\"z\":-20.0144},\"rot\":{\"x\":0,\"y\":270.0184,\"z\":0}},\"bb082d\":{\"lock\":false,\"pos\":{\"x\":-1.3716,\"y\":1.5602,\"z\":19.2932},\"rot\":{\"x\":0,\"y\":270.004,\"z\":0}},\"cb019a\":{\"lock\":false,\"pos\":{\"x\":-9.0208,\"y\":1.5661,\"z\":-3.7501},\"rot\":{\"x\":0.6833,\"y\":314.999,\"z\":0.6831}},\"d14543\":{\"lock\":false,\"pos\":{\"x\":21.2095,\"y\":1.2965,\"z\":24.2704},\"rot\":{\"x\":0,\"y\":89.8358,\"z\":0}},\"d51e15\":{\"lock\":false,\"pos\":{\"x\":4.0933,\"y\":1.5563,\"z\":-39.222},\"rot\":{\"x\":0,\"y\":89.9752,\"z\":0.0798}},\"ed243f\":{\"lock\":false,\"pos\":{\"x\":21.113,\"y\":1.2965,\"z\":8.7023},\"rot\":{\"x\":0,\"y\":89.997,\"z\":0}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.353,\"y\":1.5815,\"z\":-26.6051},\"rot\":{\"x\":0,\"y\":269.9756,\"z\":0}},\"ef0435\":{\"lock\":false,\"pos\":{\"x\":-8.9543,\"y\":1.5669,\"z\":7.1054},\"rot\":{\"x\":0.6955,\"y\":315.0099,\"z\":0.6956}},\"f0290c\":{\"lock\":false,\"pos\":{\"x\":12.2518,\"y\":1.4815,\"z\":11.9861},\"rot\":{\"x\":0,\"y\":270.0179,\"z\":0}}}}",
      "XmlUI": "",
      "ContainedObjects": [
        {
          "GUID": "01b4e2",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.25,
            "posY": 1.481,
            "posZ": -12.014,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Hall of the Mountain King",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032952612/9E986A109799E3E2CC20F8CE92B245FA7019F807/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "Hands": true,
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              "SidewaysCard": false,
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buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth 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              "LuaScriptState": "",
              "XmlUI": ""
            },
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              "Name": "Custom_Tile",
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                "posX": -9.6,
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              },
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              "Description": "",
              "GMNotes": "",
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              },
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              "LuaScriptState": "",
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              },
              "Nickname": "Elder Thing",
              "Description": "",
              "GMNotes": "",
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                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
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              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.61,
                "posY": 4.064,
                "posZ": 1.116,
                "rotX": 358.0,
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                "rotZ": 234.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "Skull",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
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              "Locked": false,
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              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/stbBxtx.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "e62df3",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.572,
                "posY": 3.303,
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                "rotX": 1.0,
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                "rotZ": 241.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "-1",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
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              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/w3XbrCC.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "fce35e",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.628,
                "posY": 3.184,
                "posZ": 2.075,
                "rotX": 8.0,
                "rotY": 266.0,
                "rotZ": 63.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "0",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/btEtVfd.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "91336d",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.543,
                "posY": 3.102,
                "posZ": 1.897,
                "rotX": 2.0,
                "rotY": 269.0,
                "rotZ": 61.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "0",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/btEtVfd.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "c0e664",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.534,
                "posY": 3.692,
                "posZ": 1.286,
                "rotX": 2.0,
                "rotY": 267.0,
                "rotZ": 235.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "-3",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/yfs8gHq.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "2a8b8c",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.612,
                "posY": 4.136,
                "posZ": 0.885,
                "rotX": 356.0,
                "rotY": 273.0,
                "rotZ": 231.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "Auto-fail",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
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              },
              "LayoutGroupSortIndex": 0,
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              "Locked": false,
              "Grid": true,
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              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/lns4fhz.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "b0f8d8",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.646,
                "posY": 3.948,
                "posZ": 1.325,
                "rotX": 350.0,
                "rotY": 276.0,
                "rotZ": 235.0,
                "scaleX": 0.81,
                "scaleY": 1.0,
                "scaleZ": 0.81
              },
              "Nickname": "-4",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/qrgGQRD.png",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "40a16b",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.249,
            "posY": 1.481,
            "posZ": -4.014,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Misery Loves Company",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032952137/296257A5CECFC228C9029B7A3E487BB3D3DCAC8E/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "Name": "Card",
              "Transform": {
                "posX": 5.973,
                "posY": 3.67,
                "posZ": -0.028,
                "rotX": 359.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chromatic Infection",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1b34fc1e-1318-4189-a47d-f133b53be87f\",\"type\":\"Treachery\",\"traits\":\"Power. Colour\",\"weakness\":true}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "PlayerCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 529100,
              "SidewaysCard": false,
              "CustomDeck": {
                "5291": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963924143/2A6D92DE7EEC7F957930393B60B0A6031F3F36B4/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "49b9a3",
              "Name": "Card",
              "Transform": {
                "posX": 4.488,
                "posY": 3.673,
                "posZ": -0.693,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 1.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chromatic Infection",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1b34fc1e-1318-4189-a47d-f133b53be87f\",\"type\":\"Treachery\",\"traits\":\"Power. Colour\",\"weakness\":true}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "PlayerCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 529101,
              "SidewaysCard": false,
              "CustomDeck": {
                "5291": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963924143/2A6D92DE7EEC7F957930393B60B0A6031F3F36B4/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "6ddc26",
              "Name": "Card",
              "Transform": {
                "posX": 4.132,
                "posY": 3.673,
                "posZ": -0.604,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 1.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chromatic Infection",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1b34fc1e-1318-4189-a47d-f133b53be87f\",\"type\":\"Treachery\",\"traits\":\"Power. Colour\",\"weakness\":true}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "PlayerCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 529102,
              "SidewaysCard": false,
              "CustomDeck": {
                "5291": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963924143/2A6D92DE7EEC7F957930393B60B0A6031F3F36B4/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "faf786",
              "Name": "Card",
              "Transform": {
                "posX": 4.728,
                "posY": 3.68,
                "posZ": -0.367,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 1.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chromatic Infection",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1b34fc1e-1318-4189-a47d-f133b53be87f\",\"type\":\"Treachery\",\"traits\":\"Power. Colour\",\"weakness\":true}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "PlayerCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 529103,
              "SidewaysCard": false,
              "CustomDeck": {
                "5291": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963924143/2A6D92DE7EEC7F957930393B60B0A6031F3F36B4/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "4d94e0",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.25,
            "posY": 1.481,
            "posZ": 19.986,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Deep Impact",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032950301/856451DA40BCA7111BC79D6466072B730E86D88D/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, 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              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 527801,
              "SidewaysCard": false,
              "CustomDeck": {
                "5278": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963899448/DF96D4048CDD702D11964FC6D5FCDDACFB9685BC/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963899691/7945B91AD4C0A7E72A9FBE09DC659452011899A1/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "5b7222",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.251,
            "posY": 1.481,
            "posZ": 27.986,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "The Road to Oz",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032949656/840FB7FE7BF8B05AE83E19E8D646AC54D8674B94/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
          "LuaScriptState": "{\"ml\":{\"4bc524\":{\"lock\":false,\"pos\":{\"x\":-3.85,\"y\":1.5966,\"z\":-10.388},\"rot\":{\"x\":0,\"y\":269.9872,\"z\":0}},\"4dbfe1\":{\"lock\":false,\"pos\":{\"x\":-36.7504,\"y\":1.5336,\"z\":15.2233},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":180}},\"6730e7\":{\"lock\":false,\"pos\":{\"x\":-43.3864,\"y\":1.5336,\"z\":7.6053},\"rot\":{\"x\":0,\"y\":270,\"z\":180}},\"6c5f62\":{\"lock\":false,\"pos\":{\"x\":-3.9285,\"y\":1.7339,\"z\":5.7201},\"rot\":{\"x\":0,\"y\":270,\"z\":180}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.6991,\"y\":1.558,\"z\":14.2879},\"rot\":{\"x\":0,\"y\":224.7327,\"z\":0}},\"8528e1\":{\"lock\":false,\"pos\":{\"x\":-43.3908,\"y\":1.5336,\"z\":15.2558},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":180}},\"856a56\":{\"lock\":false,\"pos\":{\"x\":-13.2041,\"y\":1.5336,\"z\":2.4903},\"rot\":{\"x\":0,\"y\":270.001,\"z\":0}},\"8c624f\":{\"lock\":false,\"pos\":{\"x\":-2.94,\"y\":1.5966,\"z\":0.393},\"rot\":{\"x\":0,\"y\":180.0001,\"z\":0}},\"93aad4\":{\"lock\":false,\"pos\":{\"x\":-5.9103,\"y\":1.398,\"z\":16.3536},\"rot\":{\"x\":0,\"y\":89.9889,\"z\":0}},\"ba7d41\":{\"lock\":false,\"pos\":{\"x\":-36.7195,\"y\":1.5336,\"z\":7.6278},\"rot\":{\"x\":0,\"y\":270.0005,\"z\":180}},\"d43dab\":{\"lock\":false,\"pos\":{\"x\":-5.9288,\"y\":1.398,\"z\":13.5325},\"rot\":{\"x\":0,\"y\":89.9878,\"z\":0}},\"eb2294\":{\"lock\":false,\"pos\":{\"x\":-43.4002,\"y\":1.5336,\"z\":0.0506},\"rot\":{\"x\":0,\"y\":270,\"z\":180}},\"f1f96c\":{\"lock\":false,\"pos\":{\"x\":-2.94,\"y\":1.6184,\"z\":-5.104},\"rot\":{\"x\":0,\"y\":180,\"z\":0}}}}",
          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "7a167a",
              "Name": "Custom_Model_Bag",
              "Transform": {
                "posX": 1.699,
                "posY": 1.558,
                "posZ": 14.288,
                "rotX": 0.0,
                "rotY": 225.0,
                "rotZ": 0.0,
                "scaleX": 2.0,
                "scaleY": 2.0,
                "scaleZ": 2.0
              },
              "Nickname": "Set-aside",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.02149,
                "g": 0.00101,
                "b": 0.02149
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "CustomMesh": {
                "MeshURL": "http://cloud-3.steamusercontent.com/ugc/764975951334964971/3078F312706FC974833ECD2A359B87FD4F283509/",
                "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960553/C518D80E31E27DB23EEAC8CF9253E59798865790/",
                "NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/",
                "ColliderURL": "",
                "Convex": true,
                "MaterialIndex": 1,
                "TypeIndex": 6,
                "CastShadows": true
              },
              "Bag": {
                "Order": 0
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "PhysicsMaterial": {
                "StaticFriction": 0.6,
                "DynamicFriction": 0.6,
                "Bounciness": 0.0,
                "FrictionCombine": 0,
                "BounceCombine": 0
              },
              "Rigidbody": {
                "Mass": 1.375,
                "Drag": 5.0,
                "AngularDrag": 5.0,
                "UseGravity": true
              },
              "ContainedObjects": [
                {
                  "GUID": "99a383",
                  "Name": "CardCustom",
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                    "posX": 32.025,
                    "posY": 2.505,
                    "posZ": -42.087,
                    "rotX": 0.0,
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                    "scaleX": 1.0,
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                  },
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                    }
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                  "LuaScriptState": "",
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              ]
            },
            {
              "GUID": "93aad4",
              "Name": "Bag",
              "Transform": {
                "posX": -5.91,
                "posY": 1.398,
                "posZ": 16.354,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
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              },
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              "Description": "",
              "GMNotes": "",
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              },
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              "MaterialIndex": -1,
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "CardID": 527509,
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                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": false,
                      "Hands": true,
                      "CardID": 527507,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "5275": {
                          "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892387/7C1525576F56DF2B6186E90793870F89A2C09DE2/",
                          "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892859/AEC852C226CC65E8EE5D5D611B556F6ECB767773/",
                          "NumWidth": 4,
                          "NumHeight": 4,
                          "BackIsHidden": false,
                          "UniqueBack": true,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "7bce23",
                      "Name": "Card",
                      "Transform": {
                        "posX": -36.752,
                        "posY": 1.534,
                        "posZ": -0.149,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 180.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Invisible Valley",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"1a578327-28f1-4732-887e-e05d16ca4ba4\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Valley of Voe\",\"locationFront\":{\"icons\":\"TAlt\",\"connections\":\"TAlt|MoonAlt|SquareAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":\"TAlt\",\"connections\":\"TAlt|MoonAlt|SquareAlt\"}}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard",
                        "Location"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": false,
                      "Hands": true,
                      "CardID": 527506,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "5275": {
                          "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892387/7C1525576F56DF2B6186E90793870F89A2C09DE2/",
                          "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892859/AEC852C226CC65E8EE5D5D611B556F6ECB767773/",
                          "NumWidth": 4,
                          "NumHeight": 4,
                          "BackIsHidden": false,
                          "UniqueBack": true,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  ]
                },
                {
                  "GUID": "7f6cd1",
                  "Name": "Card",
                  "Transform": {
                    "posX": -13.181,
                    "posY": 1.534,
                    "posZ": -0.186,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Invisible Bears",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"85291f9a-5c6c-49f7-b082-d69ce88e5ebe\",\"type\":\"Enemy\",\"victory\":1,\"class\":\"Mythos\",\"traits\":\"Creature. Elite\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 527609,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5276": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963895069/1E1F39081912A5C12CE651D6BF5DC948712CDCB2/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 4,
                      "NumHeight": 3,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "d43dab",
              "Name": "Bag",
              "Transform": {
                "posX": -5.929,
                "posY": 1.398,
                "posZ": 13.533,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Act 3 Setup",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.22126,
                "g": 0.82578,
                "b": 0.13379
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "XmlUI": "",
              "ContainedObjects": [
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                  "Tooltip": true,
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                  "Hands": true,
                  "CardID": 527610,
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                  "CustomDeck": {
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                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531700,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5af4f8",
                  "Name": "Card",
                  "Transform": {
                    "posX": 65.871,
                    "posY": 1.495,
                    "posZ": 9.162,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Prismatic Evil",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"87d428b9-e438-4b84-bc03-c99ab1a3d682\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Omen. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531200,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5312": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963966484/55C1C30FD09F07C3F5A8BE136D77779B6BBE94FE/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 2,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "6efed5",
                  "Name": "Card",
                  "Transform": {
                    "posX": 65.843,
                    "posY": 1.537,
                    "posZ": 9.271,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Prismatic Evil",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"87d428b9-e438-4b84-bc03-c99ab1a3d682\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Omen. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531201,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5312": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963966484/55C1C30FD09F07C3F5A8BE136D77779B6BBE94FE/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 2,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "57b35f",
                  "Name": "Card",
                  "Transform": {
                    "posX": 66.085,
                    "posY": 1.571,
                    "posZ": 8.775,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Prismatic Evil",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"87d428b9-e438-4b84-bc03-c99ab1a3d682\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Omen. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531202,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5312": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963966484/55C1C30FD09F07C3F5A8BE136D77779B6BBE94FE/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 2,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "13d104",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.469,
                    "posY": 1.495,
                    "posZ": 5.416,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531400,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bfe5dc",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.338,
                    "posY": 1.537,
                    "posZ": 5.614,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531401,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "c76621",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.647,
                    "posY": 1.571,
                    "posZ": 5.849,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531402,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "d1e949",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.817,
                    "posY": 1.58,
                    "posZ": 5.354,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531403,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5c2052",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.433,
                    "posY": 1.59,
                    "posZ": 5.706,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531404,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "80a838",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.777,
                    "posY": 1.6,
                    "posZ": 5.625,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892387/7C1525576F56DF2B6186E90793870F89A2C09DE2/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892859/AEC852C226CC65E8EE5D5D611B556F6ECB767773/",
                  "NumWidth": 4,
                  "NumHeight": 4,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "eb2294",
              "Name": "Card",
              "Transform": {
                "posX": -43.4,
                "posY": 1.534,
                "posZ": 0.051,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Glass Mountains",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"421a938a-6086-4b2f-ac32-4f84eff14ba0\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Land of the Mangaboos\",\"locationFront\":{\"icons\":\"MoonAlt\",\"connections\":\"StarAlt|TAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"count\":0}]},\"locationBack\":{\"icons\":\"MoonAlt\",\"connections\":\"StarAlt|TAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 527504,
              "SidewaysCard": false,
              "CustomDeck": {
                "5275": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892387/7C1525576F56DF2B6186E90793870F89A2C09DE2/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963892859/AEC852C226CC65E8EE5D5D611B556F6ECB767773/",
                  "NumWidth": 4,
                  "NumHeight": 4,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "5e108b",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.25,
            "posY": 1.481,
            "posZ": -28.014,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "True Colours",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032953591/93F110F92A6CDA8748580824DB35F9358B400FF1/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963921498/72650190F7EDEF67AE5285DC92F3501E8C439E8C/",
                  "NumWidth": 4,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "ff0f38",
              "Name": "Card",
              "Transform": {
                "posX": -24.222,
                "posY": 1.561,
                "posZ": -8.535,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chromatic Copse",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"4d89daeb-b7cf-43d8-b30d-2fbbba9b990c\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Colour\",\"locationFront\":{\"icons\":\"DoubleSlashAlt\",\"connections\":\"HeartAlt|TAlt|MoonAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"DoubleSlashAlt\",\"connections\":\"HeartAlt|TAlt|MoonAlt\"}}",
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              },
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                "r": 0.71324,
                "g": 0.71324,
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              "Tags": [
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              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 558206,
              "SidewaysCard": false,
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                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
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          ],
          "AttachedDecals": [
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        {
          "GUID": "603c82",
          "Name": "Bag",
          "Transform": {
            "posX": 21.143,
            "posY": 1.296,
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          },
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          "Hands": false,
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          "MeshIndex": -1,
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          "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth 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                "posZ": -8.076,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Boon Companions",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"ce1f4687-09c2-45cc-8336-048984011d99\",\"type\":\"Asset\",\"permanent\":true,\"class\":\"Neutral\",\"traits\":\"Favor\"}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "PlayerCard",
                "Asset"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 529200,
              "SidewaysCard": false,
              "CustomDeck": {
                "5292": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963927323/0B87FEB728E5EACEBC5148D8F88472B99DD55189/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                  "NumWidth": 4,
                  "NumHeight": 4,
                  "BackIsHidden": false,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "6cef52",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.236,
            "posY": 1.481,
            "posZ": 3.768,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Chasing Rainbows",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032951589/24104FD200BCF8BED82DC240F03A85AFA2E0FF44/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
          "LuaScriptState": "{\"ml\":{\"05db25\":{\"lock\":false,\"pos\":{\"x\":-3.85,\"y\":1.5966,\"z\":-10.388},\"rot\":{\"x\":0,\"y\":270,\"z\":0}},\"2c6aa4\":{\"lock\":false,\"pos\":{\"x\":-13.4243,\"y\":1.5336,\"z\":-1.7494},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":0}},\"6fffd6\":{\"lock\":false,\"pos\":{\"x\":0.5404,\"y\":1.6136,\"z\":5.7247},\"rot\":{\"x\":0,\"y\":270,\"z\":0}},\"7888b0\":{\"lock\":false,\"pos\":{\"x\":-3.9285,\"y\":1.7628,\"z\":5.72},\"rot\":{\"x\":0,\"y\":270,\"z\":180}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.6991,\"y\":1.558,\"z\":14.2879},\"rot\":{\"x\":0,\"y\":224.7326,\"z\":0}},\"d9b4c5\":{\"lock\":false,\"pos\":{\"x\":-2.94,\"y\":1.6136,\"z\":0.393},\"rot\":{\"x\":0,\"y\":180,\"z\":0}},\"d9ed85\":{\"lock\":false,\"pos\":{\"x\":-2.94,\"y\":1.6136,\"z\":-5.104},\"rot\":{\"x\":0,\"y\":180,\"z\":0}},\"da01ed\":{\"lock\":false,\"pos\":{\"x\":-13.6479,\"y\":1.5336,\"z\":1.1649},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":0}}}}",
          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "05db25",
              "Name": "Card",
              "Transform": {
                "posX": -3.85,
                "posY": 1.597,
                "posZ": -10.388,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Scenario",
              "Description": "Chasing Rainbows",
              "GMNotes": "{\"TtsZoopGuid\":\"bbdd6a2a-2cc0-4863-9e50-45fd114a063f\"}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 528001,
              "SidewaysCard": false,
              "CustomDeck": {
                "5280": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963902432/8930500BAC3F596C090373617B827F9F4301F099/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963902655/3916A6BF14BE743A39463384AAD9168D7D9A27B9/",
                  "NumWidth": 2,
                  "NumHeight": 2,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "2c6aa4",
              "Name": "Card",
              "Transform": {
                "posX": -13.424,
                "posY": 1.534,
                "posZ": -1.749,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
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                  "ColorDiffuse": {
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                    "b": 0.71324
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                  "Tags": [
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                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
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                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530801,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5308": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963959332/48F4A68D0C059A5EC27286865C3714EAE3F87F73/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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                      "NumHeight": 2,
                      "BackIsHidden": true,
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                      "Type": 0
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                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5b94e5",
                  "Name": "Card",
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                    "posX": 62.521,
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                    "rotX": 0.0,
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                    "scaleZ": 1.0
                  },
                  "Nickname": "Kalidah",
                  "Description": "",
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                  },
                  "ColorDiffuse": {
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                  "Tags": [
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                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
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                  "Sticky": true,
                  "Tooltip": true,
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                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530802,
                  "SidewaysCard": false,
                  "CustomDeck": {
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                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "04a9b2",
                  "Name": "Card",
                  "Transform": {
                    "posX": 62.307,
                    "posY": 1.58,
                    "posZ": 18.385,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Wild Wolf",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"4e7998a7-a937-46f7-ae8d-eaf6d6082646\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Creature\"}",
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                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
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                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530803,
                  "SidewaysCard": false,
                  "CustomDeck": {
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                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963959332/48F4A68D0C059A5EC27286865C3714EAE3F87F73/",
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                      "NumHeight": 2,
                      "BackIsHidden": true,
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                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "3446d4",
                  "Name": "Card",
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                    "posX": 62.208,
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                    "rotY": 270.0,
                    "rotZ": 0.0,
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                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
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                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"4e7998a7-a937-46f7-ae8d-eaf6d6082646\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Creature\"}",
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                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
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                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530804,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5308": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963959332/48F4A68D0C059A5EC27286865C3714EAE3F87F73/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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                      "NumHeight": 2,
                      "BackIsHidden": true,
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                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "57a5fd",
                  "Name": "Card",
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                    "rotX": 0.0,
                    "rotY": 270.0,
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                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Contaminated Citizen",
                  "Description": "",
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                    "z": 0.0
                  },
                  "ColorDiffuse": {
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                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531001,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bff2a1",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.495,
                    "posY": 1.537,
                    "posZ": 16.022,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Contaminated Citizen",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"5f7f35d0-ed9a-410c-84a0-d62b6fb97133\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Humanoid. Bystander. Colour\"}",
                  "AltLookAngle": {
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                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "4f9158",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.568,
                    "posY": 1.571,
                    "posZ": 15.714,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Seeped In",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"d80fdee9-50fa-4813-95ea-a526dbc4fefc\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Poison. Colour\"}",
                  "AltLookAngle": {
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                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531002,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "b6d25f",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.482,
                    "posY": 1.58,
                    "posZ": 15.812,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Seeped In",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"d80fdee9-50fa-4813-95ea-a526dbc4fefc\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Poison. Colour\"}",
                  "AltLookAngle": {
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                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531003,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "2f1956",
                  "Name": "Card",
                  "Transform": {
                    "posX": 64.264,
                    "posY": 1.59,
                    "posZ": 15.426,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Tainted Supplies",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"54b35e6e-6563-42df-9d47-568f9b26527c\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531004,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "67e455",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.899,
                    "posY": 1.6,
                    "posZ": 15.556,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Tainted Supplies",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"54b35e6e-6563-42df-9d47-568f9b26527c\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531005,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "13d104",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.469,
                    "posY": 1.495,
                    "posZ": 5.416,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531400,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bfe5dc",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.338,
                    "posY": 1.537,
                    "posZ": 5.614,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531401,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "c76621",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.647,
                    "posY": 1.571,
                    "posZ": 5.849,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531402,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "d1e949",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.817,
                    "posY": 1.58,
                    "posZ": 5.354,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531403,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5c2052",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.433,
                    "posY": 1.59,
                    "posZ": 5.706,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531404,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "80a838",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.777,
                    "posY": 1.6,
                    "posZ": 5.625,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Chromophobia",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"b62d1e31-a89d-4d6c-962c-053fb6e94104\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Madness. Terror\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531405,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "7a167a",
              "Name": "Custom_Model_Bag",
              "Transform": {
                "posX": 1.699,
                "posY": 1.558,
                "posZ": 14.288,
                "rotX": 0.0,
                "rotY": 225.0,
                "rotZ": 0.0,
                "scaleX": 2.0,
                "scaleY": 2.0,
                "scaleZ": 2.0
              },
              "Nickname": "Set-aside",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.02149,
                "g": 0.00101,
                "b": 0.02149
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "CustomMesh": {
                "MeshURL": "http://cloud-3.steamusercontent.com/ugc/764975951334964971/3078F312706FC974833ECD2A359B87FD4F283509/",
                "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960553/C518D80E31E27DB23EEAC8CF9253E59798865790/",
                "NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/",
                "ColliderURL": "",
                "Convex": true,
                "MaterialIndex": 1,
                "TypeIndex": 6,
                "CastShadows": true
              },
              "Bag": {
                "Order": 0
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "PhysicsMaterial": {
                "StaticFriction": 0.6,
                "DynamicFriction": 0.6,
                "Bounciness": 0.0,
                "FrictionCombine": 0,
                "BounceCombine": 0
              },
              "Rigidbody": {
                "Mass": 1.375,
                "Drag": 5.0,
                "AngularDrag": 5.0,
                "UseGravity": true
              },
              "ContainedObjects": [
                {
                  "GUID": "7d14ec",
                  "Name": "CardCustom",
                  "Transform": {
                    "posX": 34.694,
                    "posY": 2.505,
                    "posZ": -62.03,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Polychrome",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"2d732131-69a9-4789-bcd0-6b232180e73f\",\"type\":\"Asset\",\"class\":\"Neutral\",\"traits\":\"Ally. Fairy. Oz\",\"agilityIcons\":1,\"willpowerIcons\":1,\"wildIcons\":1,\"cost\":2}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "PlayerCard",
                    "Asset"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 558100,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5581": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062964244046/C4C14426EF102161DA85A76FB85E0BD725DC3A8A/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5396bc",
                  "Name": "Card",
                  "Transform": {
                    "posX": 53.302,
                    "posY": 3.205,
                    "posZ": -53.308,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 180.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Isolated Peak",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"12c619bf-81a9-47f4-be00-1fe1dd817a15\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz\",\"locationFront\":{\"icons\":\"CrossAlt\",\"connections\":\"MoonAlt|CircleAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"CrossAlt\",\"connections\":\"MoonAlt|CircleAlt\"}}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard",
                    "Location"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": true,
                  "CardID": 528000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5280": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963902432/8930500BAC3F596C090373617B827F9F4301F099/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963902655/3916A6BF14BE743A39463384AAD9168D7D9A27B9/",
                      "NumWidth": 2,
                      "NumHeight": 2,
                      "BackIsHidden": false,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "d9b4c5",
              "Name": "Deck",
              "Transform": {
                "posX": -2.94,
                "posY": 1.614,
                "posZ": 0.393,
                "rotX": 0.0,
                "rotY": 180.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Agenda Deck",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "LayoutGroupSortIndex": 0,
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              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "SidewaysCard": true,
              "DeckIDs": [
                266427,
                266428
              ],
              "CustomDeck": {
                "2664": {
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                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                  "NumWidth": 7,
                  "NumHeight": 6,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "ContainedObjects": [
                {
                  "GUID": "b47a43",
                  "Name": "Card",
                  "Transform": {
                    "posX": 57.478,
                    "posY": 1.495,
                    "posZ": -35.92,
                    "rotX": 0.0,
                    "rotY": 180.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Agenda 2 - Bleached Away",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"19cc87b4-8a95-4acb-89c3-a6211de618c0\",\"type\":\"Agenda\",\"class\":\"Mythos\",\"doomThreshold\":8}",
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                  },
                  "ColorDiffuse": {
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                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
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                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
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                  "HideWhenFaceDown": false,
                  "Hands": true,
                  "CardID": 266427,
                  "SidewaysCard": true,
                  "CustomDeck": {
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                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                      "NumWidth": 7,
                      "NumHeight": 6,
                      "BackIsHidden": false,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "9af120",
                  "Name": "Card",
                  "Transform": {
                    "posX": 57.547,
                    "posY": 1.537,
                    "posZ": -35.475,
                    "rotX": 0.0,
                    "rotY": 180.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Agenda 1 - Fading Fast",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"171442af-086f-4acf-9f75-dac2c9b46b61\",\"type\":\"Agenda\",\"class\":\"Mythos\",\"doomThreshold\":8}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": true,
                  "CardID": 266428,
                  "SidewaysCard": true,
                  "CustomDeck": {
                    "2664": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963861885/1401E7A4FB2C6CD5891F7F45B89E3A531F46C475/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                      "NumWidth": 7,
                      "NumHeight": 6,
                      "BackIsHidden": false,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "d9ed85",
              "Name": "Deck",
              "Transform": {
                "posX": -2.94,
                "posY": 1.614,
                "posZ": -5.104,
                "rotX": 0.0,
                "rotY": 180.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "'a' Act Deck",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "SidewaysCard": true,
              "DeckIDs": [
                266425,
                266426
              ],
              "CustomDeck": {
                "2664": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963861885/1401E7A4FB2C6CD5891F7F45B89E3A531F46C475/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                  "NumWidth": 7,
                  "NumHeight": 6,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "ContainedObjects": [
                {
                  "GUID": "4ff006",
                  "Name": "Card",
                  "Transform": {
                    "posX": 57.589,
                    "posY": 1.495,
                    "posZ": -37.23,
                    "rotX": 0.0,
                    "rotY": 180.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Act 2 - Mounting a Rescue",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"a5fd3f57-66a8-475a-bc68-2c97b3776ad5\",\"type\":\"Act\",\"class\":\"Mythos\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": true,
                  "CardID": 266425,
                  "SidewaysCard": true,
                  "CustomDeck": {
                    "2664": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963861885/1401E7A4FB2C6CD5891F7F45B89E3A531F46C475/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                      "NumWidth": 7,
                      "NumHeight": 6,
                      "BackIsHidden": false,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "a35f66",
                  "Name": "Card",
                  "Transform": {
                    "posX": 57.706,
                    "posY": 1.537,
                    "posZ": -37.282,
                    "rotX": 0.0,
                    "rotY": 180.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Act 1 - Somewhere Over the Rainbow",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"dbf48d2b-8bfd-4cb1-a0bb-872f6dc42c85\",\"type\":\"Act\",\"class\":\"Mythos\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": true,
                  "CardID": 266426,
                  "SidewaysCard": true,
                  "CustomDeck": {
                    "2664": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963861885/1401E7A4FB2C6CD5891F7F45B89E3A531F46C475/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963862695/7B19F3084DF2A903EF879DA6F26D9A80E9825F68/",
                      "NumWidth": 7,
                      "NumHeight": 6,
                      "BackIsHidden": false,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "da01ed",
              "Name": "Card",
              "Transform": {
                "posX": -13.648,
                "posY": 1.534,
                "posZ": 1.165,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Localized Storm",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"7a914fe7-6f2b-4668-9683-08fb6d0b0a39\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard\"}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 528310,
              "SidewaysCard": false,
              "CustomDeck": {
                "5283": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963908334/102A36A88C292BF706214E90256D4DE88650981C/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                  "NumWidth": 4,
                  "NumHeight": 3,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "92e6ea",
          "Name": "Custom_PDF",
          "Transform": {
            "posX": -1.385,
            "posY": 1.481,
            "posZ": 28.715,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 3.45,
            "scaleY": 1.0,
            "scaleZ": 3.45
          },
          "Nickname": "",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomPDF": {
            "PDFUrl": "http://cloud-3.steamusercontent.com/ugc/1997946233026306491/85AD0B9808A30260345AFFA6589103924D0A5A59/",
            "PDFPassword": "",
            "PDFPage": 0,
            "PDFPageOffset": 0
          },
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "b1e463",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 12.25,
            "posY": 1.481,
            "posZ": -20.014,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "Defense of the Realm",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032953131/B557B264C98862ECFC56C4281052A58C1174855C/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Crumbling City",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"eaa72257-b2d6-4e05-b0da-cf71a649eba5\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 528800,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5288": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963917718/B938E4A922D8A8AE390CC668E839295FF698CD87/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 6,
                      "NumHeight": 3,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "57a5fd",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.669,
                    "posY": 1.495,
                    "posZ": 15.688,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Contaminated Citizen",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"5f7f35d0-ed9a-410c-84a0-d62b6fb97133\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Humanoid. Bystander. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531001,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bff2a1",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.495,
                    "posY": 1.537,
                    "posZ": 16.022,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Contaminated Citizen",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"5f7f35d0-ed9a-410c-84a0-d62b6fb97133\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Humanoid. Bystander. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "4f9158",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.568,
                    "posY": 1.571,
                    "posZ": 15.714,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Seeped In",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"d80fdee9-50fa-4813-95ea-a526dbc4fefc\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Poison. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531002,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "b6d25f",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.482,
                    "posY": 1.58,
                    "posZ": 15.812,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Seeped In",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"d80fdee9-50fa-4813-95ea-a526dbc4fefc\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Poison. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531003,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "2f1956",
                  "Name": "Card",
                  "Transform": {
                    "posX": 64.264,
                    "posY": 1.59,
                    "posZ": 15.426,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Tainted Supplies",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"54b35e6e-6563-42df-9d47-568f9b26527c\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531004,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "67e455",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.899,
                    "posY": 1.6,
                    "posZ": 15.556,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Tainted Supplies",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"54b35e6e-6563-42df-9d47-568f9b26527c\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hazard. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531005,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5310": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963961432/41DB4250155D31DE6776AABA716CE33EC9FC68B4/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "13d104",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.469,
                    "posY": 1.495,
                    "posZ": 5.416,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531400,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bfe5dc",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.338,
                    "posY": 1.537,
                    "posZ": 5.614,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531401,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "c76621",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.647,
                    "posY": 1.571,
                    "posZ": 5.849,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531402,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
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                  "XmlUI": ""
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                  "Hands": true,
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                  "LuaScriptState": "",
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                },
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                },
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        {
          "GUID": "d14543",
          "Name": "Bag",
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            "posX": 21.21,
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          "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction 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              "GMNotes": "{\"TtsZoopGuid\":\"a7e0b1b4-a172-4a97-af33-fa20b4370ea9\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"SquareAlt\",\"connections\":\"DiamondAlt|HourglassAlt|DoubleSlashAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}],\"victory\":1},\"locationBack\":{\"icons\":\"SquareAlt\",\"connections\":\"DiamondAlt|HourglassAlt|DoubleSlashAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529407,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "503349",
              "Name": "Card",
              "Transform": {
                "posX": -23.65,
                "posY": 1.534,
                "posZ": -15.344,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
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                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Mount Munch",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"ccd4dc64-2da4-45da-b6c7-ce3b85d5ac14\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"DoubleSlashAlt\",\"connections\":\"SquareAlt|CircleAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"DoubleSlashAlt\",\"connections\":\"SquareAlt|CircleAlt\"}}",
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                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
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              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529408,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "74179d",
              "Name": "Card",
              "Transform": {
                "posX": -30.266,
                "posY": 1.534,
                "posZ": -7.736,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Old Farmhouse",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"b247de76-b8a6-4c5e-9c3b-62b5c3b9f863\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"CircleAlt\",\"connections\":\"DiamondAlt|MoonAlt|DoubleSlashAlt|CrossAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"CircleAlt\",\"connections\":\"DiamondAlt|MoonAlt|DoubleSlashAlt|CrossAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529406,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "5fb121",
              "Name": "Card",
              "Transform": {
                "posX": -30.314,
                "posY": 1.534,
                "posZ": -0.033,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Blue Forest",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"f8fbd229-960e-47ab-8b98-72f11a1db0bb\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"DiamondAlt\",\"connections\":\"TriangleAlt|MoonAlt|HourglassAlt|SquareAlt|CircleAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":\"DiamondAlt\",\"connections\":\"TriangleAlt|MoonAlt|HourglassAlt|SquareAlt|CircleAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529404,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "ad71ba",
              "Name": "Card",
              "Transform": {
                "posX": -36.849,
                "posY": 1.534,
                "posZ": -0.076,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Poppy Field",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"59e9d245-4416-4cef-95d0-2a02e1edcc72\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"MoonAlt\",\"connections\":\"TriangleAlt|DiamondAlt|CircleAlt|CrossAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"MoonAlt\",\"connections\":\"TriangleAlt|DiamondAlt|CircleAlt|CrossAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529405,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "bea6f3",
              "Name": "Card",
              "Transform": {
                "posX": -36.854,
                "posY": 1.534,
                "posZ": 7.599,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "College of Athletic Arts",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"9992db3c-aaa7-4149-9646-86d1dcfcfe93\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Munchkin Country\",\"locationFront\":{\"icons\":\"TAlt\",\"connections\":\"StarAlt|TriangleAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"TAlt\",\"connections\":\"StarAlt|TriangleAlt\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard",
                "Location"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529401,
              "SidewaysCard": false,
              "CustomDeck": {
                "5294": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963934665/D687D4F0CD71D4F854952BBCA451F6CB713D4A4A/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963935007/39756E4578EAED14BDF0733F7732EBAC1D1CB681/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ]
        },
        {
          "GUID": "d51e15",
          "Name": "Notecard",
          "Transform": {
            "posX": 4.093,
            "posY": 1.556,
            "posZ": -39.222,
            "rotX": 0.0,
            "rotY": 90.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "The Colour Out of Oz Campaign Log",
          "Description": "Page 1 - Investigators and General Notes\nPage 2 - Preparations and Advantages\nPage 3 - Scenario Checklist, Companions of Oz, and Order of Events\n\nUse Page Up/Page Down to tab through",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "LuaScript": "",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "ed243f",
          "Name": "Bag",
          "Transform": {
            "posX": 21.113,
            "posY": 1.296,
            "posZ": 8.702,
            "rotX": 0.0,
            "rotY": 90.0,
            "rotZ": 0.0,
            "scaleX": 1.0,
            "scaleY": 1.0,
            "scaleZ": 1.0
          },
          "Nickname": "Gillikin Country",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 0.62097,
            "g": 0.31536,
            "b": 0.94774
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "Bag": {
            "Order": 0
          },
          "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction 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              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
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              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529303,
              "SidewaysCard": false,
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933038/234E2885863F75FFE936FAD10A9EF58C8C699C50/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933343/3B9B289110E147EE16B0483C00DE2EBF5A212C66/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "e77ac5",
              "Name": "Card",
              "Transform": {
                "posX": -30.216,
                "posY": 1.534,
                "posZ": -0.048,
                "rotX": 0.0,
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              "Nickname": "Mist Valley",
              "Description": "",
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                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
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              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
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              "GUID": "051647",
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              "Nickname": "Winged Monkeys' Forest",
              "Description": "",
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              "Tags": [
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              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529305,
              "SidewaysCard": false,
              "CustomDeck": {
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933038/234E2885863F75FFE936FAD10A9EF58C8C699C50/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933343/3B9B289110E147EE16B0483C00DE2EBF5A212C66/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "068c0a",
              "Name": "Card",
              "Transform": {
                "posX": -23.668,
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                "posZ": -15.312,
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                "scaleX": 1.0,
                "scaleY": 1.0,
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              },
              "Nickname": "Magic Isle",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"3fa5905f-da07-4ed0-867d-7db1e10bdce6\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Gillikin Country\",\"locationFront\":{\"icons\":\"SquareAlt\",\"connections\":\"TriangleAlt|CircleAlt|MoonAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"SquareAlt\",\"connections\":\"TriangleAlt|CircleAlt|MoonAlt\"}}",
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              },
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              },
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              "Locked": false,
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              "Snap": true,
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              "Sticky": true,
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              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529304,
              "SidewaysCard": false,
              "CustomDeck": {
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933038/234E2885863F75FFE936FAD10A9EF58C8C699C50/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933343/3B9B289110E147EE16B0483C00DE2EBF5A212C66/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "78aa79",
              "Name": "Card",
              "Transform": {
                "posX": -23.677,
                "posY": 1.534,
                "posZ": -7.704,
                "rotX": 0.0,
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                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Gillikin Mountains",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1d0da6cf-4e3d-45b3-a5bf-3d23dd8971e9\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Gillikin Country\",\"locationFront\":{\"icons\":\"CircleAlt\",\"connections\":\"TAlt|TriangleAlt|DoubleSlashAlt|HourglassAlt|MoonAlt|CrossAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":\"CircleAlt\",\"connections\":\"TAlt|TriangleAlt|DoubleSlashAlt|HourglassAlt|MoonAlt|CrossAlt\"}}",
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                "z": 0.0
              },
              "ColorDiffuse": {
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                "g": 0.71324,
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              },
              "Tags": [
                "ScenarioCard",
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              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529302,
              "SidewaysCard": false,
              "CustomDeck": {
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933038/234E2885863F75FFE936FAD10A9EF58C8C699C50/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933343/3B9B289110E147EE16B0483C00DE2EBF5A212C66/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "a993dc",
              "Name": "Card",
              "Transform": {
                "posX": -30.224,
                "posY": 1.534,
                "posZ": -7.679,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 180.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Yoop Castle",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"d1bf633c-5abc-419f-ab98-1c8e8f00f65e\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz. Gillikin Country\",\"locationFront\":{\"icons\":\"TriangleAlt\",\"connections\":\"StarAlt|TAlt|CircleAlt|SquareAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"TriangleAlt\",\"connections\":\"StarAlt|TAlt|CircleAlt|SquareAlt\"}}",
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              },
              "ColorDiffuse": {
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              },
              "Tags": [
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              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": true,
              "CardID": 529301,
              "SidewaysCard": false,
              "CustomDeck": {
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                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933038/234E2885863F75FFE936FAD10A9EF58C8C699C50/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963933343/3B9B289110E147EE16B0483C00DE2EBF5A212C66/",
                  "NumWidth": 3,
                  "NumHeight": 3,
                  "BackIsHidden": false,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "7ad993",
              "Name": "CardCustom",
              "Transform": {
                "posX": -36.84,
                "posY": 1.534,
                "posZ": -7.702,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Emerald City",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"1f6d294e-047b-425a-8035-45272c09f5f6\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Oz\",\"locationFront\":{\"icons\":\"StarAlt\",\"connections\":\"TriangleAlt|TAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}],\"victory\":1},\"locationBack\":{\"icons\":\"StarAlt\",\"connections\":\"TriangleAlt|TAlt\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"count\":0}]}}",
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              },
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                "g": 0.71324,
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              },
              "Tags": [
                "ScenarioCard",
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              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 530900,
              "SidewaysCard": false,
              "CustomDeck": {
                "5309": {
                  "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963960316/A75AF5FCB138F80E254B1DCFDE37E46C22D75BFB/",
                  "BackURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963960496/01F74057805412448C0E4B074B1D1869ED89CC72/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
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            }
          ]
        },
        {
          "GUID": "eda22b",
          "Name": "Custom_Token",
          "Transform": {
            "posX": -1.353,
            "posY": 1.581,
            "posZ": -26.605,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 4.04,
            "scaleY": 1.0,
            "scaleZ": 4.04
          },
          "Nickname": "The Colour Out of Oz Campaign Log 1",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
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            "y": 0.0,
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          },
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          "Sticky": true,
          "Tooltip": true,
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          "HideWhenFaceDown": false,
          "Hands": false,
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            "WidthScale": 0.0,
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          },
          "LuaScript": "--[[    Character Sheet Template    by: MrStump\n\nYou can set up your own character sheet if you follow these steps.\n\nStep 1) Change the character sheet image\n    -Right click on the character sheet, click Custom\n    -Replace the image URL with one for your character sheet\n    -Click import, make sure your sheet loads\n    -SAVE THE GAME (the table setup)\n    -LOAD FROM THAT SAVE YOU JUST MADE\n\nStep 2) Edit script to fit your character sheet\n    -Below you will see some general options, and then the big data table\n    -The data table is what determines how many of which buttons are made\n        -Checkboxes\n        -Counters\n        -Textboxes\n    -By default, there are 3 of each. You can add more or remove entries\n    -If you intend to add/remove, be sure only to add/remove ENTRIES\n        -This is what an entry looks like:\n            {\n                pos   = {-0.977,0.1,-0.589},\n                size  = 800,\n                state = false\n            },\n        -Deleting the whole thing would remove that specific item on the sheet\n        -Copy and pasting it after another entry would create another\n    -Each entry type has unique data points (pos, size, state, etc)\n        -Do not try to add in your own data points or remove them individually\n        -There is a summary of what each point does at the top of its category\n\nStep 3) Save and check script changes\n    -Hit Save & Apply in the script window to save your code\n    -You can edit your code as needed and Save+Apply as often as needed\n    -When you are finished, make disableSave = false below then Save+apply\n        -This enables saving, so your sheet will remember whats on it.\n\nBonus) Finding/Editing Positions for elements\n    I have included a tool to get positions for buttons in {x,y,z} form\n    Place it where you want the center of your element to be\n    Then copy the table from the notes (lower right of screen)\n        You can highlight it and CTRL+C\n    Paste it into the data table where needed (pos=)\n    If you want to manually tweek the values:\n        {0,0,0} is the center of the character sheet\n        {1,0,0} is right, {-1,0,0} is left\n        {0,0,-1} is up, {0,0,1} is down\n        0.1 for Y is the height off of the page.\n            If it was 0, it would be down inside the model of the sheet\n\nBegin editing below:    ]]\n\n--Set this to true while editing and false when you have finished\ndisableSave = false\n--Remember to set this to false once you are done making changes\n--Then, after you save & apply it, save your game too\n\n--Color information for button text (r,g,b, values of 0-1)\nbuttonFontColor = {0,0,0}\n--Color information for button background\nbuttonColor = {1,1,1}\n--Change scale of button (Avoid changing if possible)\nbuttonScale = {0.1,0.1,0.1}\n\n--This is the button placement information\ndefaultButtonData = {\n    --Add checkboxes\n    checkbox = {\n        --[[\n        pos   = the position (pasted from the helper tool)\n        size  = height/width/font_size for checkbox\n        state = default starting value for checkbox (true=checked, false=not)\n        ]]\n        --End of checkboxes\n    },\n    --Add counters that have a + and - button\n    counter = {\n        --[[\n        pos    = the position (pasted from the helper tool)\n        size   = height/width/font_size for counter\n        value  = default starting value for counter\n        hideBG = if background of counter is hidden (true=hidden, false=not)\n        ]]\n        --1st Player Experience\n        {\n            pos    = {-1.080,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --1st Player Physical Trauma\n        {\n            pos    = {-1.270,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --1st Player Mental Trauma\n        {\n            pos    = {-1.000,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Experience\n        {\n            pos    = {-0.251,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Physical Trauma\n        {\n            pos    = {-0.441,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Mental Trauma\n        {\n            pos    = {-0.171,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Experience\n        {\n            pos    = {0.579,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Physical Trauma\n        {\n            pos    = {0.389,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Mental Trauma\n        {\n            pos    = {0.659,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Experience\n        {\n            pos    = {1.407,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Physical Trauma\n        {\n            pos    = {1.217,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Mental Trauma\n        {\n            pos    = {1.487,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n       --End of counters\n    },\n    --Add editable text boxes\n    textbox = {\n        --[[\n        pos       = the position (pasted from the helper tool)\n        rows      = how many lines of text you want for this box\n        width     = how wide the text box is\n        font_size = size of text. This and \"rows\" effect overall height\n        label     = what is shown when there is no text. \"\" = nothing\n        value     = text entered into box. \"\" = nothing\n        alignment = Number to indicate how you want text aligned\n                    (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\n        ]]\n        --1st Player Name\n        {\n            pos       = {-1.265,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --1st Player Investigator\n        {\n            pos       = {-1.265,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --1st Player Story Assets/Weaknesses\n        {\n            pos       = {-1.265,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Name\n        {\n            pos       = {-0.436,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Investigator\n        {\n            pos       = {-0.436,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Story Assets/Weaknesses\n        {\n            pos       = {-0.436,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Name\n        {\n            pos       = {0.394,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Investigator\n        {\n            pos       = {0.394,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Story Assets/Weaknesses\n        {\n            pos       = {0.394,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Name\n        {\n            pos       = {1.222,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Investigator\n        {\n            pos       = {1.222,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Story Assets/Weaknesses\n        {\n            pos       = {1.222,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Campaign Notes 1\n        {\n            pos       = {-0.930,0.1,0.930},\n            rows      = 27,\n            width     = 7800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Campaign Notes 2\n        {\n            pos       = {0.820,0.1,0.707},\n            rows      = 20,\n            width     = 7800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Killed and Insane Investigators\n        {\n            pos       = {1.010,0.1,1.700},\n            rows      = 5,\n            width     = 7400,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --End of textboxes\n    }\n}\n\n\n\n--Lua beyond this point, I recommend doing something more fun with your life\n\n\n\n--Save function\nfunction updateSave()\n    saved_data = JSON.encode(ref_buttonData)\n    if disableSave==true then saved_data=\"\" end\n    self.script_state = saved_data\nend\n\n--Startup procedure\nfunction onload(saved_data)\n    if disableSave==true then saved_data=\"\" end\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        ref_buttonData = loaded_data\n    else\n        ref_buttonData = defaultButtonData\n    end\n\n    spawnedButtonCount = 0\n    createCheckbox()\n    createCounter()\n    createTextbox()\nend\n\n\n\n--Click functions for buttons\n\n\n\n--Checks or unchecks the given box\nfunction click_checkbox(tableIndex, buttonIndex)\n    if ref_buttonData.checkbox[tableIndex].state == true then\n        ref_buttonData.checkbox[tableIndex].state = false\n        self.editButton({index=buttonIndex, label=\"\"})\n    else\n        ref_buttonData.checkbox[tableIndex].state = true\n        self.editButton({index=buttonIndex, label=string.char(10008)})\n    end\n    updateSave()\nend\n\n--Applies value to given counter display\nfunction click_counter(tableIndex, buttonIndex, amount)\n    ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\n    self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\n    updateSave()\nend\n\n--Updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        ref_buttonData.textbox[i].value = value\n        updateSave()\n    end\nend\n\n--Dud function for if you have a background on a counter\nfunction click_none() end\n\n\n\n--Button creation\n\n\n\n--Makes checkboxes\nfunction createCheckbox()\n    for i, data in ipairs(ref_buttonData.checkbox) do\n        --Sets up reference function\n        local buttonNumber = spawnedButtonCount\n        local funcName = \"checkbox\"..i\n        local func = function() click_checkbox(i, buttonNumber) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"\"\n        if data.state==true then label=string.char(10008) end\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=data.pos, height=data.size, width=data.size,\n            font_size=data.size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n    end\nend\n\n--Makes counters\nfunction createCounter()\n    for i, data in ipairs(ref_buttonData.counter) do\n        --Sets up display\n        local displayNumber = spawnedButtonCount\n        --Sets up label\n        local label = data.value\n        --Sets height/width for display\n        local size = data.size\n        if data.hideBG == true then size = 0 end\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=\"click_none\", function_owner=self,\n            position=data.pos, height=size, width=size,\n            font_size=data.size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n\n        --Sets up add 1\n        local funcName = \"counterAdd\"..i\n        local func = function() click_counter(i, displayNumber, 1) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"+\"\n        --Sets up position\n        local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\n        local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\n        --Sets up size\n        local size = data.size / 2\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=pos, height=size, width=size,\n            font_size=size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n\n        --Sets up subtract 1\n        local funcName = \"counterSub\"..i\n        local func = function() click_counter(i, displayNumber, -1) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"-\"\n        --Set up position\n        local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=pos, height=size, width=size,\n            font_size=size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n    end\nend\n\nfunction createTextbox()\n    for i, data in ipairs(ref_buttonData.textbox) do\n        --Sets up reference function\n        local funcName = \"textbox\"..i\n        local func = function(_,_,val,sel) click_textbox(i,val,sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = data.label,\n            alignment      = data.alignment,\n            position       = data.pos,\n            scale          = buttonScale,\n            width          = data.width,\n            height         = (data.font_size*data.rows)+24,\n            font_size      = data.font_size,\n            color          = buttonColor,\n            font_color     = buttonFontColor,\n            value          = data.value,\n        })\n    end\nend\n",
          "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":0}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}",
          "XmlUI": "",
          "States": {
            "2": {
              "GUID": "f8dd62",
              "Name": "Custom_Token",
              "Transform": {
                "posX": -1.46572852,
                "posY": 1.581499,
                "posZ": -26.9305687,
                "rotX": -5.83260622E-08,
                "rotY": 270.015381,
                "rotZ": 2.45958034E-07,
                "scaleX": 3.98522162,
                "scaleY": 1.0,
                "scaleZ": 3.98522162
              },
              "Nickname": "The Colour Out of Oz Campaign Log 2",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1972044023029161519/42C9A219F8AA692EF52C393F73DE20EDBD50DBFC/",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomToken": {
                  "Thickness": 0.2,
                  "MergeDistancePixels": 15.0,
                  "StandUp": false,
                  "Stackable": false
                }
              },
              "LuaScript": "--[[    Character Sheet Template    by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n    -Right click on the character sheet, click Custom\r\n    -Replace the image URL with one for your character sheet\r\n    -Click import, make sure your sheet loads\r\n    -SAVE THE GAME (the table setup)\r\n    -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n    -Below you will see some general options, and then the big data table\r\n    -The data table is what determines how many of which buttons are made\r\n        -Checkboxes\r\n        -Counters\r\n        -Textboxes\r\n    -By default, there are 3 of each. You can add more or remove entries\r\n    -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n        -This is what an entry looks like:\r\n            {\r\n                pos   = {-0.977,0.1,-0.589},\r\n                size  = 800,\r\n                state = false\r\n            },\r\n        -Deleting the whole thing would remove that specific item on the sheet\r\n        -Copy and pasting it after another entry would create another\r\n    -Each entry type has unique data points (pos, size, state, etc)\r\n        -Do not try to add in your own data points or remove them individually\r\n        -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n    -Hit Save & Apply in the script window to save your code\r\n    -You can edit your code as needed and Save+Apply as often as needed\r\n    -When you are finished, make disableSave = false below then Save+apply\r\n        -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n    I have included a tool to get positions for buttons in {x,y,z} form\r\n    Place it where you want the center of your element to be\r\n    Then copy the table from the notes (lower right of screen)\r\n        You can highlight it and CTRL+C\r\n    Paste it into the data table where needed (pos=)\r\n    If you want to manually tweek the values:\r\n        {0,0,0} is the center of the character sheet\r\n        {1,0,0} is right, {-1,0,0} is left\r\n        {0,0,-1} is up, {0,0,1} is down\r\n        0.1 for Y is the height off of the page.\r\n            If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below:    ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n    --Add checkboxes\r\n    checkbox = {\r\n        --[[\r\n        pos   = the position (pasted from the helper tool)\r\n        size  = height/width/font_size for checkbox\r\n        state = default starting value for checkbox (true=checked, false=not)\r\n        ]]\r\n        --1A\r\n        {\r\n            pos   = {-0.152,0.1,-0.756},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --1B\r\n        {\r\n            pos   = {0.074,0.1,-0.754},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --1C\r\n        {\r\n            pos   = {0.298,0.1,-0.752},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --1D\r\n        {\r\n            pos   = {0.522,0.1,-0.75},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --2A\r\n        {\r\n            pos   = {-0.155,0.1,-0.63},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --2B\r\n        {\r\n            pos   = {0.071,0.1,-0.628},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --2C\r\n        {\r\n            pos   = {0.295,0.1,-0.626},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --2D\r\n        {\r\n            pos   = {0.519,0.1,-0.624},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --3A\r\n        {\r\n            pos   = {-0.157,0.1,-0.504},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --3B\r\n        {\r\n            pos   = {0.069,0.1,-0.502},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --3C\r\n        {\r\n            pos   = {0.293,0.1,-0.5},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --3D\r\n        {\r\n            pos   = {0.517,0.1,-0.498},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --4A\r\n        {\r\n            pos   = {-0.16,0.1,-0.378},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --4B\r\n        {\r\n            pos   = {0.066,0.1,-0.376},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --4C\r\n        {\r\n            pos   = {0.29,0.1,-0.374},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --4D\r\n        {\r\n            pos   = {0.514,0.1,-0.372},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --5A\r\n        {\r\n            pos   = {-0.162,0.1,-0.252},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --5B\r\n        {\r\n            pos   = {0.064,0.1,-0.25},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --5C\r\n        {\r\n            pos   = {0.288,0.1,-0.248},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --5D\r\n        {\r\n            pos   = {0.512,0.1,-0.244},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --6A\r\n        {\r\n            pos   = {-0.164,0.1,-0.126},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --6B\r\n        {\r\n            pos   = {0.062,0.1,-0.124},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --6C\r\n        {\r\n            pos   = {0.286,0.1,-0.122},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --6D\r\n        {\r\n            pos   = {0.51,0.1,-0.12},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --7A\r\n        {\r\n            pos   = {-0.166,0.1,0},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --7B\r\n        {\r\n            pos   = {0.06,0.1,0.002},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --7C\r\n        {\r\n            pos   = {0.284,0.1,0.004},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --7D\r\n        {\r\n            pos   = {0.508,0.1,0.006},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --8A\r\n        {\r\n            pos   = {-0.168,0.1,0.126},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --8B\r\n        {\r\n            pos   = {0.058,0.1,0.128},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --8C\r\n        {\r\n            pos   = {0.282,0.1,0.13},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --8D\r\n        {\r\n            pos   = {0.506,0.1,0.132},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --End of checkboxes\r\n    },\r\n    --Add counters that have a + and - button\r\n    counter = {\r\n        --[[\r\n        pos    = the position (pasted from the helper tool)\r\n        size   = height/width/font_size for counter\r\n        value  = default starting value for counter\r\n        hideBG = if background of counter is hidden (true=hidden, false=not)\r\n        ]]\r\n        --End of counters\r\n    },\r\n    --Add editable text boxes\r\n    textbox = {\r\n        --[[\r\n        pos       = the position (pasted from the helper tool)\r\n        rows      = how many lines of text you want for this box\r\n        width     = how wide the text box is\r\n        font_size = size of text. This and \"rows\" effect overall height\r\n        label     = what is shown when there is no text. \"\" = nothing\r\n        value     = text entered into box. \"\" = nothing\r\n        alignment = Number to indicate how you want text aligned\r\n                    (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n        ]]\r\n        --Advantages\r\n        {\r\n            pos       = {1.177,0.1,1.303},\r\n            rows      = 6,\r\n            width     = 6200,\r\n            font_size = 700,\r\n            label     = \"Advantages\",\r\n            value     = \"\",\r\n            alignment = 2\r\n        },\r\n        --End of textboxes\r\n    }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n    saved_data = JSON.encode(ref_buttonData)\r\n    if disableSave==true then saved_data=\"\" end\r\n    self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n    if disableSave==true then saved_data=\"\" end\r\n    if saved_data ~= \"\" then\r\n        local loaded_data = JSON.decode(saved_data)\r\n        ref_buttonData = loaded_data\r\n    else\r\n        ref_buttonData = defaultButtonData\r\n    end\r\n\r\n    spawnedButtonCount = 0\r\n    createCheckbox()\r\n    createCounter()\r\n    createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n    if ref_buttonData.checkbox[tableIndex].state == true then\r\n        ref_buttonData.checkbox[tableIndex].state = false\r\n        self.editButton({index=buttonIndex, label=\"\"})\r\n    else\r\n        ref_buttonData.checkbox[tableIndex].state = true\r\n        self.editButton({index=buttonIndex, label=string.char(10008)})\r\n    end\r\n    updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n    ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n    self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n    updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n    if selected == false then\r\n        ref_buttonData.textbox[i].value = value\r\n        updateSave()\r\n    end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n    for i, data in ipairs(ref_buttonData.checkbox) do\r\n        --Sets up reference function\r\n        local buttonNumber = spawnedButtonCount\r\n        local funcName = \"checkbox\"..i\r\n        local func = function() click_checkbox(i, buttonNumber) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"\"\r\n        if data.state==true then label=string.char(10008) end\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=data.pos, height=data.size, width=data.size,\r\n            font_size=data.size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n    end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n    for i, data in ipairs(ref_buttonData.counter) do\r\n        --Sets up display\r\n        local displayNumber = spawnedButtonCount\r\n        --Sets up label\r\n        local label = data.value\r\n        --Sets height/width for display\r\n        local size = data.size\r\n        if data.hideBG == true then size = 0 end\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=\"click_none\", function_owner=self,\r\n            position=data.pos, height=size, width=size,\r\n            font_size=data.size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n        --Sets up add 1\r\n        local funcName = \"counterAdd\"..i\r\n        local func = function() click_counter(i, displayNumber, 1) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"+\"\r\n        --Sets up position\r\n        local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n        local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n        --Sets up size\r\n        local size = data.size / 2\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=pos, height=size, width=size,\r\n            font_size=size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n        --Sets up subtract 1\r\n        local funcName = \"counterSub\"..i\r\n        local func = function() click_counter(i, displayNumber, -1) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"-\"\r\n        --Set up position\r\n        local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=pos, height=size, width=size,\r\n            font_size=size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n    end\r\nend\r\n\r\nfunction createTextbox()\r\n    for i, data in ipairs(ref_buttonData.textbox) do\r\n        --Sets up reference function\r\n        local funcName = \"textbox\"..i\r\n        local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n        self.setVar(funcName, func)\r\n\r\n        self.createInput({\r\n            input_function = funcName,\r\n            function_owner = self,\r\n            label          = data.label,\r\n            alignment      = data.alignment,\r\n            position       = data.pos,\r\n            scale          = buttonScale,\r\n            width          = data.width,\r\n            height         = (data.font_size*data.rows)+24,\r\n            font_size      = data.font_size,\r\n            color          = buttonColor,\r\n            font_color     = buttonFontColor,\r\n            value          = data.value,\r\n        })\r\n    end\r\nend\r\n",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            "3": {
              "GUID": "fc2c05",
              "Name": "Custom_Token",
              "Transform": {
                "posX": -1.46572852,
                "posY": 1.581499,
                "posZ": -26.9305687,
                "rotX": -2.648407E-07,
                "rotY": 270.015381,
                "rotZ": -1.90774131E-07,
                "scaleX": 3.98515677,
                "scaleY": 1.0,
                "scaleZ": 3.98515677
              },
              "Nickname": "The Colour Out of Oz Campaign Log 3",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1972044023029291824/9EB949236CBC3CD9C73EF3F766E4FB3DB8B946FA/",
                "ImageSecondaryURL": "",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomToken": {
                  "Thickness": 0.2,
                  "MergeDistancePixels": 15.0,
                  "StandUp": false,
                  "Stackable": false
                }
              },
              "LuaScript": "--[[    Character Sheet Template    by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n    -Right click on the character sheet, click Custom\r\n    -Replace the image URL with one for your character sheet\r\n    -Click import, make sure your sheet loads\r\n    -SAVE THE GAME (the table setup)\r\n    -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n    -Below you will see some general options, and then the big data table\r\n    -The data table is what determines how many of which buttons are made\r\n        -Checkboxes\r\n        -Counters\r\n        -Textboxes\r\n    -By default, there are 3 of each. You can add more or remove entries\r\n    -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n        -This is what an entry looks like:\r\n            {\r\n                pos   = {-0.977,0.1,-0.589},\r\n                size  = 800,\r\n                state = false\r\n            },\r\n        -Deleting the whole thing would remove that specific item on the sheet\r\n        -Copy and pasting it after another entry would create another\r\n    -Each entry type has unique data points (pos, size, state, etc)\r\n        -Do not try to add in your own data points or remove them individually\r\n        -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n    -Hit Save & Apply in the script window to save your code\r\n    -You can edit your code as needed and Save+Apply as often as needed\r\n    -When you are finished, make disableSave = false below then Save+apply\r\n        -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n    I have included a tool to get positions for buttons in {x,y,z} form\r\n    Place it where you want the center of your element to be\r\n    Then copy the table from the notes (lower right of screen)\r\n        You can highlight it and CTRL+C\r\n    Paste it into the data table where needed (pos=)\r\n    If you want to manually tweek the values:\r\n        {0,0,0} is the center of the character sheet\r\n        {1,0,0} is right, {-1,0,0} is left\r\n        {0,0,-1} is up, {0,0,1} is down\r\n        0.1 for Y is the height off of the page.\r\n            If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below:    ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n    --Add checkboxes\r\n    checkbox = {\r\n        --[[\r\n        pos   = the position (pasted from the helper tool)\r\n        size  = height/width/font_size for checkbox\r\n        state = default starting value for checkbox (true=checked, false=not)\r\n        ]]\r\n        --The Road to Oz\r\n        {\r\n            pos   = {-1.807,0.1,-1.363},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Royal Audience\r\n        {\r\n            pos   = {-1.604,0.1,-1.164},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Deep Impact\r\n        {\r\n            pos   = {-1.799,0.1,-0.947},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Double Whammy\r\n        {\r\n            pos   = {-1.795,0.1,-0.741},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Desaturation\r\n        {\r\n            pos   = {-1.592,0.1,-0.542},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Chasing Rainbows\r\n        {\r\n            pos   = {-1.787,0.1,-0.332},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Misery Loves Company\r\n        {\r\n            pos   = {0.023,0.1,-1.402},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --War Council\r\n        {\r\n            pos   = {0.204,0.1,-1.195},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Hall of the Mountain King\r\n        {\r\n            pos   = {0.003,0.1,-0.996},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Defense of the Realm\r\n        {\r\n            pos   = {-0.007,0.1,-0.788},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Illumination\r\n        {\r\n            pos   = {0.182,0.1,-0.576},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Defense of the Realm\r\n        {\r\n            pos   = {-0.027,0.1,-0.38},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Wizard 1\r\n        {\r\n            pos   = {-1.458,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Wizard 2\r\n        {\r\n            pos   = {-1.319,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Wizard 3\r\n        {\r\n            pos   = {-1.183,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Wizard 4\r\n        {\r\n            pos   = {-1.04,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Wizard 5\r\n        {\r\n            pos   = {-0.904,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Scarecrow 1\r\n        {\r\n            pos   = {-1.458,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Scarecrow 2\r\n        {\r\n            pos   = {-1.319,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Scarecrow 3\r\n        {\r\n            pos   = {-1.183,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Scarecrow 4\r\n        {\r\n            pos   = {-1.04,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Scarecrow 5\r\n        {\r\n            pos   = {-0.904,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tin Woodman 1\r\n        {\r\n            pos   = {-1.458,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tin Woodman 2\r\n        {\r\n            pos   = {-1.319,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tin Woodman 3\r\n        {\r\n            pos   = {-1.183,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tin Woodman 4\r\n        {\r\n            pos   = {-1.04,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tin Woodman 5\r\n        {\r\n            pos   = {-0.904,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tik-Tok 1\r\n        {\r\n            pos   = {-1.458,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tik-Tok 2\r\n        {\r\n            pos   = {-1.319,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tik-Tok 3\r\n        {\r\n            pos   = {-1.183,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tik-Tok 4\r\n        {\r\n            pos   = {-1.04,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Tik-Tok 5\r\n        {\r\n            pos   = {-0.904,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Jack Pumpkinhead 1\r\n        {\r\n            pos   = {-1.458,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Jack Pumpkinhead 2\r\n        {\r\n            pos   = {-1.319,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Jack Pumpkinhead 3\r\n        {\r\n            pos   = {-1.183,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Jack Pumpkinhead 4\r\n        {\r\n            pos   = {-1.04,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Jack Pumpkinhead 5\r\n        {\r\n            pos   = {-0.904,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Patchwork Girl 1\r\n        {\r\n            pos   = {-1.458,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Patchwork Girl 2\r\n        {\r\n            pos   = {-1.319,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Patchwork Girl 3\r\n        {\r\n            pos   = {-1.183,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Patchwork Girl 4\r\n        {\r\n            pos   = {-1.04,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Patchwork Girl 5\r\n        {\r\n            pos   = {-0.904,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Frogman 1\r\n        {\r\n            pos   = {-0.342,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Frogman 2\r\n        {\r\n            pos   = {-0.204,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Frogman 3\r\n        {\r\n            pos   = {-0.063,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Frogman 4\r\n        {\r\n            pos   = {0.075,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Frogman 5\r\n        {\r\n            pos   = {0.213,0.1,0.319},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cap'n Bill 1\r\n        {\r\n            pos   = {-0.342,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cap'n Bill 2\r\n        {\r\n            pos   = {-0.204,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cap'n Bill 3\r\n        {\r\n            pos   = {-0.063,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cap'n Bill 4\r\n        {\r\n            pos   = {0.075,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cap'n Bill 5\r\n        {\r\n            pos   = {0.213,0.1,0.6},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Shaggy Man 1\r\n        {\r\n            pos   = {-0.342,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Shaggy Man 2\r\n        {\r\n            pos   = {-0.204,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Shaggy Man 3\r\n        {\r\n            pos   = {-0.063,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Shaggy Man 4\r\n        {\r\n            pos   = {0.075,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Shaggy Man 5\r\n        {\r\n            pos   = {0.213,0.1,0.885},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cowardly Lion 1\r\n        {\r\n            pos   = {-0.342,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cowardly Lion 2\r\n        {\r\n            pos   = {-0.204,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cowardly Lion 3\r\n        {\r\n            pos   = {-0.063,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cowardly Lion 4\r\n        {\r\n            pos   = {0.075,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Cowardly Lion 5\r\n        {\r\n            pos   = {0.213,0.1,1.169},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Hungry Tiger 1\r\n        {\r\n            pos   = {-0.342,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Hungry Tiger 2\r\n        {\r\n            pos   = {-0.204,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Hungry Tiger 3\r\n        {\r\n            pos   = {-0.063,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Hungry Tiger 4\r\n        {\r\n            pos   = {0.075,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Hungry Tiger 5\r\n        {\r\n            pos   = {0.213,0.1,1.451},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Sawhorse 1\r\n        {\r\n            pos   = {-0.342,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Sawhorse 2\r\n        {\r\n            pos   = {-0.204,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Sawhorse 3\r\n        {\r\n            pos   = {-0.063,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Sawhorse 4\r\n        {\r\n            pos   = {0.075,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Sawhorse 5\r\n        {\r\n            pos   = {0.213,0.1,1.736},\r\n            size  = 400,\r\n            state = false\r\n        },\r\n        --Skull 1\r\n        {\r\n            pos   = {0.603,0.1,1.026},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Cultist 1\r\n        {\r\n            pos   = {0.777,0.1,1.038},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Tablet 1\r\n        {\r\n            pos   = {0.934,0.1,1.041},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Monster 1\r\n        {\r\n            pos   = {1.086,0.1,1.05},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Skull 2\r\n        {\r\n            pos   = {0.592,0.1,1.231},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Cultist 2\r\n        {\r\n            pos   = {0.761,0.1,1.242},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Tablet 2\r\n        {\r\n            pos   = {0.922,0.1,1.243},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Monster 2\r\n        {\r\n            pos   = {1.082,0.1,1.254},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Skull 3\r\n        {\r\n            pos   = {0.58,0.1,1.436},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Cultist 3\r\n        {\r\n            pos   = {0.742,0.1,1.445},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Tablet 3\r\n        {\r\n            pos   = {0.907,0.1,1.453},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Monster 3\r\n        {\r\n            pos   = {1.069,0.1,1.465},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Skull 4\r\n        {\r\n            pos   = {0.579,0.1,1.638},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Cultist 4\r\n        {\r\n            pos   = {0.733,0.1,1.648},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Tablet 4\r\n        {\r\n            pos   = {0.9,0.1,1.659},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --Monster 4\r\n        {\r\n            pos   = {1.058,0.1,1.663},\r\n            size  = 500,\r\n            state = false\r\n        },\r\n        --End of checkboxes\r\n    },\r\n    --Add counters that have a + and - button\r\n    counter = {\r\n        --[[\r\n        pos    = the position (pasted from the helper tool)\r\n        size   = height/width/font_size for counter\r\n        value  = default starting value for counter\r\n        hideBG = if background of counter is hidden (true=hidden, false=not)\r\n        ]]\r\n        --End of counters\r\n    },\r\n    --Add editable text boxes\r\n    textbox = {\r\n        --[[\r\n        pos       = the position (pasted from the helper tool)\r\n        rows      = how many lines of text you want for this box\r\n        width     = how wide the text box is\r\n        font_size = size of text. This and \"rows\" effect overall height\r\n        label     = what is shown when there is no text. \"\" = nothing\r\n        value     = text entered into box. \"\" = nothing\r\n        alignment = Number to indicate how you want text aligned\r\n                    (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n        ]]\r\n        --First country\r\n        {\r\n            pos       = {1.503,0.1,1.052},\r\n            rows      = 1,\r\n            width     = 3000,\r\n            font_size = 300,\r\n            label     = \"First Country\",\r\n            value     = \"\",\r\n            alignment = 2\r\n        },\r\n        --Second country\r\n        {\r\n            pos       = {1.498,0.1,1.260},\r\n            rows      = 1,\r\n            width     = 3000,\r\n            font_size = 300,\r\n            label     = \"Second Country\",\r\n            value     = \"\",\r\n            alignment = 2\r\n        },\r\n        --Third country\r\n        {\r\n            pos       = {1.493,0.1,1.468},\r\n            rows      = 1,\r\n            width     = 3000,\r\n            font_size = 300,\r\n            label     = \"Third Country\",\r\n            value     = \"\",\r\n            alignment = 2\r\n        },\r\n        --Fourth country\r\n        {\r\n            pos       = {1.488,0.1,1.676},\r\n            rows      = 1,\r\n            width     = 3000,\r\n            font_size = 300,\r\n            label     = \"Fourth Country\",\r\n            value     = \"\",\r\n            alignment = 2\r\n        },\r\n        --End of textboxes\r\n    }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n    saved_data = JSON.encode(ref_buttonData)\r\n    if disableSave==true then saved_data=\"\" end\r\n    self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n    if disableSave==true then saved_data=\"\" end\r\n    if saved_data ~= \"\" then\r\n        local loaded_data = JSON.decode(saved_data)\r\n        ref_buttonData = loaded_data\r\n    else\r\n        ref_buttonData = defaultButtonData\r\n    end\r\n\r\n    spawnedButtonCount = 0\r\n    createCheckbox()\r\n    createCounter()\r\n    createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n    if ref_buttonData.checkbox[tableIndex].state == true then\r\n        ref_buttonData.checkbox[tableIndex].state = false\r\n        self.editButton({index=buttonIndex, label=\"\"})\r\n    else\r\n        ref_buttonData.checkbox[tableIndex].state = true\r\n        self.editButton({index=buttonIndex, label=string.char(10008)})\r\n    end\r\n    updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n    ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n    self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n    updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n    if selected == false then\r\n        ref_buttonData.textbox[i].value = value\r\n        updateSave()\r\n    end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n    for i, data in ipairs(ref_buttonData.checkbox) do\r\n        --Sets up reference function\r\n        local buttonNumber = spawnedButtonCount\r\n        local funcName = \"checkbox\"..i\r\n        local func = function() click_checkbox(i, buttonNumber) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"\"\r\n        if data.state==true then label=string.char(10008) end\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=data.pos, height=data.size, width=data.size,\r\n            font_size=data.size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n    end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n    for i, data in ipairs(ref_buttonData.counter) do\r\n        --Sets up display\r\n        local displayNumber = spawnedButtonCount\r\n        --Sets up label\r\n        local label = data.value\r\n        --Sets height/width for display\r\n        local size = data.size\r\n        if data.hideBG == true then size = 0 end\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=\"click_none\", function_owner=self,\r\n            position=data.pos, height=size, width=size,\r\n            font_size=data.size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n        --Sets up add 1\r\n        local funcName = \"counterAdd\"..i\r\n        local func = function() click_counter(i, displayNumber, 1) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"+\"\r\n        --Sets up position\r\n        local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n        local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n        --Sets up size\r\n        local size = data.size / 2\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=pos, height=size, width=size,\r\n            font_size=size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n        --Sets up subtract 1\r\n        local funcName = \"counterSub\"..i\r\n        local func = function() click_counter(i, displayNumber, -1) end\r\n        self.setVar(funcName, func)\r\n        --Sets up label\r\n        local label = \"-\"\r\n        --Set up position\r\n        local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n        --Creates button and counts it\r\n        self.createButton({\r\n            label=label, click_function=funcName, function_owner=self,\r\n            position=pos, height=size, width=size,\r\n            font_size=size, scale=buttonScale,\r\n            color=buttonColor, font_color=buttonFontColor\r\n        })\r\n        spawnedButtonCount = spawnedButtonCount + 1\r\n    end\r\nend\r\n\r\nfunction createTextbox()\r\n    for i, data in ipairs(ref_buttonData.textbox) do\r\n        --Sets up reference function\r\n        local funcName = \"textbox\"..i\r\n        local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n        self.setVar(funcName, func)\r\n\r\n        self.createInput({\r\n            input_function = funcName,\r\n            function_owner = self,\r\n            label          = data.label,\r\n            alignment      = data.alignment,\r\n            position       = data.pos,\r\n            scale          = buttonScale,\r\n            width          = data.width,\r\n            height         = (data.font_size*data.rows)+24,\r\n            font_size      = data.font_size,\r\n            color          = buttonColor,\r\n            font_color     = buttonFontColor,\r\n            value          = data.value,\r\n        })\r\n    end\r\nend\r\n",
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              "XmlUI": ""
            }
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        },
        {
          "GUID": "ef0435",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": -8.954,
            "posY": 1.567,
            "posZ": 7.105,
            "rotX": 1.0,
            "rotY": 315.0,
            "rotZ": 1.0,
            "scaleX": 3.0,
            "scaleY": 3.0,
            "scaleZ": 3.0
          },
          "Nickname": "Easy",
          "Description": "Chaos Bag",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "Tags": [
            "chaos_bag"
          ],
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "http://cloud-3.steamusercontent.com/ugc/87098596225685535/6C95EB6308A0A9E89367DD67D5C65D09EB3C06A0/",
            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/959719855127933035/B199A5F515A8F3ED7E06780D3723285C02ADE085/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "function filterObjectEnter(obj)\n    local props = obj.getCustomObject()\n    if props ~= nil and props.image ~= nil then\n        obj.setName(Global.call(\"getTokenName\", { url=props.image }))\n    end\n    return true\nend\n\nfunction onCollisionEnter(collision_info)\n    self.shuffle()\n    self.shuffle()\n    self.shuffle()\nend",
          "LuaScriptState": "",
          "XmlUI": "",
          "ContainedObjects": [
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              "GUID": "6633aa",
              "Name": "Custom_Tile",
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                "rotZ": 180.0,
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                  "Thickness": 0.1,
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              "LuaScript": "",
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              "XmlUI": ""
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              "LuaScriptState": "",
              "XmlUI": ""
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                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
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              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
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              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.995,
                "posY": 4.244,
                "posZ": 6.168,
                "rotX": 8.0,
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              "GMNotes": "",
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              "Snap": true,
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              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/bfTg2hb.png",
                "ImageSecondaryURL": "",
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                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 2,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
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              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
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              "Name": "Custom_Tile",
              "Transform": {
                "posX": -9.894,
                "posY": 3.183,
                "posZ": 5.997,
                "rotX": 4.0,
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                "rotZ": 80.0,
                "scaleX": 0.81,
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                "scaleZ": 0.81
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              "Description": "",
              "GMNotes": "",
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                "z": 0.0
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                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
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              "LuaScript": "",
              "LuaScriptState": "",
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        {
          "GUID": "f0290c",
          "Name": "Custom_Model_Bag",
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            "posX": 12.252,
            "posY": 1.481,
            "posZ": 11.986,
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          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
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            "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1972044023032951003/716957B41AB8607FC01F945CB49A39FC44769745/",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
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                "r": 1.0,
                "g": 1.0,
                "b": 1.0
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              "SpecularIntensity": 0.0,
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          },
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          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530603,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5306": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963955657/73642C7BE922CE192766D3408962D47CBC0ACA85/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "8a7de2",
                  "Name": "Card",
                  "Transform": {
                    "posX": 65.118,
                    "posY": 1.59,
                    "posZ": 15.842,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Vivid Beast",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"38a44f80-7fbf-4965-85b2-38f24e2559f1\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Creature. Abomination. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530604,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5306": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963955657/73642C7BE922CE192766D3408962D47CBC0ACA85/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "efad6a",
                  "Name": "Card",
                  "Transform": {
                    "posX": 65.283,
                    "posY": 1.6,
                    "posZ": 15.874,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Vivid Beast",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"38a44f80-7fbf-4965-85b2-38f24e2559f1\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Creature. Abomination. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 530605,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5306": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963955657/73642C7BE922CE192766D3408962D47CBC0ACA85/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "40ce52",
                  "Name": "Card",
                  "Transform": {
                    "posX": 68.59,
                    "posY": 1.495,
                    "posZ": 6.43,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Renegade Witch",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"c5de6a66-9a0b-4492-9cab-c1c4d83e9a74\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Humanoid. Witch\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531704,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "f67df2",
                  "Name": "Card",
                  "Transform": {
                    "posX": 68.335,
                    "posY": 1.537,
                    "posZ": 6.398,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Renegade Witch",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"c5de6a66-9a0b-4492-9cab-c1c4d83e9a74\",\"type\":\"Enemy\",\"class\":\"Mythos\",\"traits\":\"Humanoid. Witch\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531703,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "ec5f1f",
                  "Name": "Card",
                  "Transform": {
                    "posX": 68.164,
                    "posY": 1.571,
                    "posZ": 6.887,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Powder and Smoke",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"0f35ac39-79c6-4e9a-b463-318f4faa7977\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hex\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531702,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "5ff105",
                  "Name": "Card",
                  "Transform": {
                    "posX": 68.292,
                    "posY": 1.58,
                    "posZ": 6.41,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Powder and Smoke",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"0f35ac39-79c6-4e9a-b463-318f4faa7977\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Hex\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531701,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "ad0f82",
                  "Name": "Card",
                  "Transform": {
                    "posX": 68.1,
                    "posY": 1.59,
                    "posZ": 6.47,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Curse of the Frozen Heart",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"58e90dbe-6ff1-4641-baa4-8bc4308709e5\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Curse\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531700,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5317": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963974986/6B96196E7E99D2415732C2619787E14C87FC9216/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "13d104",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.469,
                    "posY": 1.495,
                    "posZ": 5.416,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531400,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "bfe5dc",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.338,
                    "posY": 1.537,
                    "posZ": 5.614,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531401,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "5314": {
                      "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1997946062963969897/91E54BFB026E7779404E25E107B2735EADE784DF/",
                      "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
                      "NumWidth": 3,
                      "NumHeight": 2,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "local sealedToken\n\nfunction onSave()\n  if sealedToken then\n    return JSON.encode(sealedToken.getGUID())\n  end\n  return nil\nend\n\nfunction onLoad(savedData)\n  if savedData then\n    sealedToken = getObjectFromGUID(JSON.decode(savedData))\n  end\n  updateMenu()\nend\n\nfunction updateMenu()\n  self.clearContextMenu()\n  if sealedToken then\n    self.addContextMenuItem(\"Release token\", function(playerColor) releaseToken(playerColor) end)\n  else\n    self.addContextMenuItem(\"Seal token\", function(playerColor) sealToken(playerColor) end)\n  end\nend\n\nfunction sealToken(name, playerColor)\n  local chaosbag = getChaosBag()\n  local chaosbagObjects = chaosbag.getObjects()\n  for j = 1, 10 do\n    local name = tostring(2 - j)\n    if j == 1 then name = \"+1\" end\n\n    for i, obj in ipairs(chaosbagObjects) do\n      if obj.name == name then\n        sealedToken = chaosbag.takeObject({\n          position = self.getPosition() + Vector(0, 0.2, 0),\n          rotation = self.getRotation(),\n          index = i - 1,\n          smooth = true\n        })\n        Wait.time(function() updateMenu() end, 0.1)\n        return\n      end\n    end\n  end\n  printToColor(\"No number token not found in bag\", playerColor)\nend\n\nfunction releaseToken(playerColor)\n  local chaosbag = getChaosBag()\n  \n  if sealedToken == nil then return end\n  chaosbag.putObject(sealedToken)\n  sealedToken = nil\n  updateMenu()\nend\n\nfunction getChaosBag()\n  local items = getObjectFromGUID(\"83ef06\").getObjects()\n  local chaosbag = nil\n  for i, v in ipairs(items) do\n    if v.getDescription() == \"Chaos Bag\" then\n      chaosbag = getObjectFromGUID(v.getGUID())\n      break\n    end\n  end\n  if chaosbag == nil then printToAll(\"No chaos bag found\") end\n  return chaosbag\nend\n",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "c76621",
                  "Name": "Card",
                  "Transform": {
                    "posX": 63.647,
                    "posY": 1.571,
                    "posZ": 5.849,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Alien Aurora",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"af345be4-3330-4856-ad89-4643d5fadb73\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery. Colour\"}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 531402,
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                  "XmlUI": ""
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                    "scaleY": 1.0,
                    "scaleZ": 1.0
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                  "Description": "",
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                  "Tooltip": true,
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                  "LuaScriptState": "",
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                },
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                },
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            }
          ]
        }
      ],
      "AttachedDecals": [
        {
          "Transform": {
            "posX": -0.0021877822,
            "posY": -0.08963572,
            "posZ": -0.00288731651,
            "rotX": 270.0,
            "rotY": 359.869568,
            "rotZ": 0.0,
            "scaleX": 2.00000215,
            "scaleY": 2.00000238,
            "scaleZ": 2.00000262
          },
          "CustomDecal": {
            "Name": "dunwich_back",
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
            "Size": 7.4
          }
        }
      ]
    },
    {
      "GUID": "81651b",
      "Name": "Custom_Model_Bag",
      "Transform": {
        "posX": -27.0,
        "posY": 1.48496258,
        "posZ": -87.876,
        "rotX": 3.84973021E-07,
        "rotY": 270.000031,
        "rotZ": 1.92644656E-08,
        "scaleX": 0.89,
        "scaleY": 0.12,
        "scaleZ": 0.89
      },
      "Nickname": "Bloodborne - City of the Unseen 0.175",
      "Description": "",
      "GMNotes": "",
      "AltLookAngle": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "LayoutGroupSortIndex": 0,
      "Value": 0,
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "IgnoreFoW": false,
      "MeasureMovement": false,
      "DragSelectable": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "HideWhenFaceDown": false,
      "Hands": false,
      "MaterialIndex": -1,
      "MeshIndex": -1,
      "CustomMesh": {
        "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
        "DiffuseURL": "https://i.imgur.com/WtioCq1.jpg",
        "NormalURL": "",
        "ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
        "Convex": true,
        "MaterialIndex": 3,
        "TypeIndex": 6,
        "CustomShader": {
          "SpecularColor": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "SpecularIntensity": 0.0,
          "SpecularSharpness": 2.0,
          "FresnelStrength": 0.0
        },
        "CastShadows": true
      },
      "Bag": {
        "Order": 0
      },
      "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 4\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\n          font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n                font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n                font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n        font_size=350, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend",
      "LuaScriptState": "{\"ml\":{\"022ddf\":{\"lock\":false,\"pos\":{\"x\":15.7169742584229,\"y\":1.48149907588959,\"z\":21.2904376983643},\"rot\":{\"x\":-5.2979416409471E-08,\"y\":270,\"z\":-3.22966599242136E-07}},\"3e1dd7\":{\"lock\":false,\"pos\":{\"x\":-2.91630053520203,\"y\":1.63292264938354,\"z\":-15.1114053726196},\"rot\":{\"x\":-2.96886923933926E-07,\"y\":269.995788574219,\"z\":1.26109523534979E-06}},\"4117f5\":{\"lock\":false,\"pos\":{\"x\":15.7379760742188,\"y\":1.48149907588959,\"z\":4.49971151351929},\"rot\":{\"x\":1.48999617977097E-07,\"y\":269.998046875,\"z\":-2.72232512088522E-07}},\"5c4cb0\":{\"lock\":false,\"pos\":{\"x\":15.6802940368652,\"y\":1.48149919509888,\"z\":12.7662420272827},\"rot\":{\"x\":-8.87630093870939E-08,\"y\":269.998413085938,\"z\":-1.19237753892776E-07}},\"8f6217\":{\"lock\":false,\"pos\":{\"x\":-3.33288478851318,\"y\":1.63292276859283,\"z\":-14.3457317352295},\"rot\":{\"x\":-6.63845048620715E-06,\"y\":269.995880126953,\"z\":-4.41622978542E-06}},\"9b4b47\":{\"lock\":false,\"pos\":{\"x\":15.6301212310791,\"y\":1.48149907588959,\"z\":-3.92243099212646},\"rot\":{\"x\":-8.54166088970487E-08,\"y\":270.00390625,\"z\":-1.37598135552253E-07}},\"b25aaf\":{\"lock\":false,\"pos\":{\"x\":5.4363,\"y\":1.2647,\"z\":53.8483},\"rot\":{\"x\":0.0315,\"y\":270.0007,\"z\":0.0168}},\"c09838\":{\"lock\":false,\"pos\":{\"x\":15.5783252716064,\"y\":1.4814989566803,\"z\":-11.751425743103},\"rot\":{\"x\":3.31483448690051E-07,\"y\":270.015075683594,\"z\":2.14096615991366E-08}},\"dc507f\":{\"lock\":false,\"pos\":{\"x\":15.6832981109619,\"y\":1.48149919509888,\"z\":29.4188995361328},\"rot\":{\"x\":-4.61894416048381E-08,\"y\":270.000030517578,\"z\":-5.33786419509852E-07}},\"ddd5dd\":{\"lock\":false,\"pos\":{\"x\":15.6398334503174,\"y\":1.48149907588959,\"z\":-19.8568859100342},\"rot\":{\"x\":1.44437620974713E-07,\"y\":270.00830078125,\"z\":9.74452404989279E-07}},\"e5283d\":{\"lock\":false,\"pos\":{\"x\":15.70823097229,\"y\":1.48149919509888,\"z\":-28.1495018005371},\"rot\":{\"x\":1.33962146264821E-07,\"y\":270.018798828125,\"z\":-8.9481960685589E-07}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":35.2372741699219,\"y\":1.58149898052216,\"z\":-14.4016141891479},\"rot\":{\"x\":3.23336344365543E-08,\"y\":269.984985351563,\"z\":2.46333769382545E-07}},\"ee98ef\":{\"lock\":false,\"pos\":{\"x\":36.8274078369141,\"y\":1.48149931430817,\"z\":13.9191246032715},\"rot\":{\"x\":-9.27476762058177E-09,\"y\":269.972564697266,\"z\":2.38507293914836E-08}}}}",
      "XmlUI": "",
      "ContainedObjects": [
        {
          "GUID": "022ddf",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.717,
            "posY": 1.481,
            "posZ": 21.29,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "2: Fear the Old Blood",
          "Description": "Bloodborne: City of the Unseen",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/cd8W2sl.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "1e2db6",
              "Name": "Card",
              "Transform": {
                "posX": -22.085,
                "posY": 1.534,
                "posZ": 14.293,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 2.3,
                "scaleY": 1.0,
                "scaleZ": 2.3
              },
              "Nickname": "Safeguarding the Enclave",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"e17759c4-cab0-42b2-a041-6994f88065e6\"}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 322100,
              "SidewaysCard": false,
              "CustomDeck": {
                "3221": {
                  "FaceURL": "https://i.imgur.com/ZGf0OBB.jpg",
                  "BackURL": "https://i.imgur.com/NVSNvpT.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "8cf744",
              "Name": "Card",
              "Transform": {
                "posX": -3.85,
                "posY": 1.597,
                "posZ": -10.388,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Fear the Old Blood",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"e72cb2c6-a4d4-4802-bf41-0ff42dcee899\"}",
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              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
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              "Tags": [
                "ScenarioCard"
              ],
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              "Locked": false,
              "Grid": true,
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              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 322000,
              "SidewaysCard": false,
              "CustomDeck": {
                "3220": {
                  "FaceURL": "https://i.imgur.com/hLm8SYD.jpg",
                  "BackURL": "https://i.imgur.com/4LZ8fH1.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "06973a",
              "Name": "Card",
              "Transform": {
                "posX": -30.241,
                "posY": 1.533,
                "posZ": 7.65,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chapel Transept",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"5fb1984d-b6c4-4f93-bb4b-2d865a6d5054\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Chapel\",\"locationFront\":{\"icons\":\"T\",\"connections\":\"Square|Cross\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"T\",\"connections\":\"Square|Cross\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 100700,
              "SidewaysCard": false,
              "CustomDeck": {
                "1007": {
                  "FaceURL": "https://i.imgur.com/uG8mPua.jpg",
                  "BackURL": "https://i.imgur.com/lNMmmKU.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "05db43",
              "Name": "Bag",
              "Transform": {
                "posX": -14.686,
                "posY": 1.335,
                "posZ": 12.467,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "1 Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
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              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "XmlUI": "",
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                  "Transform": {
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                  "LuaScriptState": "",
                  "XmlUI": "",
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                    },
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                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"79ffd116-b64a-4884-92fc-4397f03c12fb\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Terror\"}",
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                      },
                      "ColorDiffuse": {
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                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303000,
                      "SidewaysCard": false,
                      "CustomDeck": {
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                          "FaceURL": "https://i.imgur.com/flvCgd8.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
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                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "b5faf7",
                      "Name": "Card",
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                      },
                      "Nickname": "Fury Upon Sin",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"79ffd116-b64a-4884-92fc-4397f03c12fb\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Terror\"}",
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                      "ColorDiffuse": {
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                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303000,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3030": {
                          "FaceURL": "https://i.imgur.com/flvCgd8.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
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                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "c4d484",
                      "Name": "Card",
                      "Transform": {
                        "posX": -10.086,
                        "posY": 1.59,
                        "posZ": 25.231,
                        "rotX": 0.0,
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                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Blessed are the Meek",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"6b786afb-da81-4143-a881-67f7f4ccf8ef\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
                      "AltLookAngle": {
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                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
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                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
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                      "Locked": false,
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                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303200,
                      "SidewaysCard": false,
                      "CustomDeck": {
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                          "FaceURL": "https://i.imgur.com/XXJqao0.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "653c53",
                      "Name": "Card",
                      "Transform": {
                        "posX": -9.979,
                        "posY": 1.6,
                        "posZ": 24.354,
                        "rotX": 0.0,
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                      },
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                      "GMNotes": "{\"TtsZoopGuid\":\"6b786afb-da81-4143-a881-67f7f4ccf8ef\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
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                      },
                      "ColorDiffuse": {
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                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
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                      "Locked": false,
                      "Grid": true,
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                      "IgnoreFoW": false,
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                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303200,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3032": {
                          "FaceURL": "https://i.imgur.com/XXJqao0.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "9da34b",
                      "Name": "Card",
                      "Transform": {
                        "posX": -9.723,
                        "posY": 1.609,
                        "posZ": 25.26,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Blessed are the Meek",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"6b786afb-da81-4143-a881-67f7f4ccf8ef\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
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                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
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                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303200,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3032": {
                          "FaceURL": "https://i.imgur.com/XXJqao0.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "ae7929",
                      "Name": "Card",
                      "Transform": {
                        "posX": -9.652,
                        "posY": 1.619,
                        "posZ": 24.796,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Blessed are the Meek",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"6b786afb-da81-4143-a881-67f7f4ccf8ef\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 303200,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3032": {
                          "FaceURL": "https://i.imgur.com/XXJqao0.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  ]
                }
              ]
            },
            {
              "GUID": "3e465b",
              "Name": "Bag",
              "Transform": {
                "posX": -14.43,
                "posY": 1.335,
                "posZ": 7.706,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "2+ Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction 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                    "posY": 1.682,
                    "posZ": 14.844,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "*Robert Henley",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 303800,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "3038": {
                      "FaceURL": "https://i.imgur.com/eO1s3j7.png",
                      "BackURL": "https://i.imgur.com/7F4G7cv.png",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "118b0d",
                  "Name": "CardCustom",
                  "Transform": {
                    "posX": -5.77,
                    "posY": 1.691,
                    "posZ": 14.842,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "*Sister Amelia",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 303600,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "3036": {
                      "FaceURL": "https://i.imgur.com/pwcgN96.png",
                      "BackURL": "https://i.imgur.com/xUi4IGY.png",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "7116a6",
              "Name": "Card",
              "Transform": {
                "posX": -30.24,
                "posY": 1.533,
                "posZ": 0.0,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chapel Sanctuary",
              "Description": "Decadent Altar",
              "GMNotes": "{\"TtsZoopGuid\":\"7fad3346-4335-4287-99a9-21bb6efed69c\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Chapel\",\"locationFront\":{\"icons\":\"Cross\",\"connections\":\"Diamond|Slash|T|Hourglass\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"Cross\",\"connections\":\"Diamond|Slash|T|Hourglass\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]}}",
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                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 305000,
              "SidewaysCard": false,
              "CustomDeck": {
                "3050": {
                  "FaceURL": "https://i.imgur.com/Ucn37bI.jpg",
                  "BackURL": "https://i.imgur.com/8vBAJyv.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "7a9f33",
              "Name": "Card",
              "Transform": {
                "posX": -30.24,
                "posY": 1.533,
                "posZ": -7.65,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Chapel Rectory",
              "Description": "Fr. Michael's Quarters",
              "GMNotes": "{\"TtsZoopGuid\":\"1e29217e-896d-48fe-9302-db9db6465893\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Chapel\",\"locationFront\":{\"icons\":\"Slash\",\"connections\":\"Triangle|Cross\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]},\"locationBack\":{\"icons\":\"Slash\",\"connections\":\"Triangle|Cross\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 100500,
              "SidewaysCard": false,
              "CustomDeck": {
                "1005": {
                  "FaceURL": "https://i.imgur.com/TUcdL3Z.jpg",
                  "BackURL": "https://i.imgur.com/uiCRNS0.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "9a0c9d",
              "Name": "Card",
              "Transform": {
                "posX": -30.24,
                "posY": 1.534,
                "posZ": 15.3,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "West Graveyard",
              "Description": "",
              "GMNotes": "{\"TtsZoopGuid\":\"f35b0ddc-f605-4a0f-ae4d-6955e99408e0\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Graveyard\",\"locationFront\":{\"icons\":\"Square\",\"connections\":\"T|Diamond|Circle\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"count\":0}]},\"locationBack\":{\"icons\":\"Square\",\"connections\":\"T|Diamond|Circle\"}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 304900,
              "SidewaysCard": false,
              "CustomDeck": {
                "3049": {
                  "FaceURL": "https://i.imgur.com/nKibMrL.jpg",
                  "BackURL": "https://i.imgur.com/DBTqMB8.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "aeb9c6",
              "Name": "Deck",
              "Transform": {
                "posX": -2.725,
                "posY": 1.618,
                "posZ": 0.373,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": false,
              "SidewaysCard": false,
              "DeckIDs": [
                298000,
                297900,
                100000
              ],
              "CustomDeck": {
                "1000": {
                  "FaceURL": "https://i.imgur.com/FHA8ZpQ.jpg",
                  "BackURL": "https://i.imgur.com/OLdMNiR.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                },
                "2979": {
                  "FaceURL": "https://i.imgur.com/2rWifBz.jpg",
                  "BackURL": "https://i.imgur.com/EWjPn2c.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                },
                "2980": {
                  "FaceURL": "https://i.imgur.com/4xtMeD1.jpg",
                  "BackURL": "https://i.imgur.com/6QpGwJf.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "ContainedObjects": [
                {
                  "GUID": "1d6b37",
                  "Name": "Card",
                  "Transform": {
                    "posX": -2.725,
                    "posY": 1.597,
                    "posZ": 0.373,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Lex Sanguinis",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"fa8a0e62-d2e8-4a02-ab40-e6b94a9e3dc4\",\"type\":\"Agenda\",\"class\":\"Mythos\",\"doomThreshold\":6}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 298000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "2980": {
                      "FaceURL": "https://i.imgur.com/4xtMeD1.jpg",
                      "BackURL": "https://i.imgur.com/6QpGwJf.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "51eebf",
                  "Name": "Card",
                  "Transform": {
                    "posX": -2.725,
                    "posY": 1.642,
                    "posZ": 0.373,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Lex Talionis",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"8816ac5f-6921-4b0d-bc4e-d46d006c99aa\",\"type\":\"Agenda\",\"class\":\"Mythos\",\"doomThreshold\":5}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 297900,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "2979": {
                      "FaceURL": "https://i.imgur.com/2rWifBz.jpg",
                      "BackURL": "https://i.imgur.com/EWjPn2c.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e00001",
                  "Name": "Card",
                  "Transform": {
                    "posX": -2.725,
                    "posY": 1.676,
                    "posZ": 0.373,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Lex Ecclesiae",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"5d32e38f-0c55-441c-bb39-9c21ad99c4d2\",\"type\":\"Agenda\",\"class\":\"Mythos\",\"doomThreshold\":5}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 100000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1000": {
                      "FaceURL": "https://i.imgur.com/FHA8ZpQ.jpg",
                      "BackURL": "https://i.imgur.com/OLdMNiR.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "d14543",
              "Name": "Bag",
              "Transform": {
                "posX": -14.457,
                "posY": 1.335,
                "posZ": 16.21,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "0 Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth 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                  "UniqueBack": true,
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                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
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              "Nickname": "Dr. Cecily Jossef",
              "Description": "Right as Rain",
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              "Autoraise": true,
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              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 101000,
              "SidewaysCard": false,
              "CustomDeck": {
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                  "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
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              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
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            {
              "GUID": "e00026",
              "Name": "Card",
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                "posY": 1.534,
                "posZ": -11.511,
                "rotX": 0.0,
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                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
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              "Nickname": "Sgt. Walter Garnett",
              "Description": "Proud Confederate",
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              "HideWhenFaceDown": true,
              "Hands": true,
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                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
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              },
              "LuaScript": "",
              "LuaScriptState": "",
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              "Nickname": "Yamamura Isao",
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                  "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
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              },
              "LuaScript": "",
              "LuaScriptState": "",
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                "rotX": 0.0,
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                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
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                "y": 0.0,
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              "DragSelectable": true,
              "Autoraise": true,
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              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
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            "scaleX": 0.5,
            "scaleY": 0.5,
            "scaleZ": 0.5
          },
          "Nickname": "Bloodborne Custom Data Helper",
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            "z": 0.0
          },
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          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
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          "HideWhenFaceDown": false,
          "Hands": false,
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            "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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{\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\n  \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\n  \"Under the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Somber Memorial\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ominous Pyre\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Ominous Pyre \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Narrow Alleyway\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Central Yharnam Promenade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Hospital Courtyard\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_adcfac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"City Center Plaza\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Atop the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Deserted Manor_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"1st Floor Sickroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"1st Floor Examination Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Transept\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Sanctuary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Rectory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Nave\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Attic_0e64f5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": 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\"clueSide\": \"front\"},\n  \"Derelict Coachhouse\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Burial Grove\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Abandoned Mill\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Private Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Research Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Annex\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Astronomy Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lecture Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"University Foyer\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"*The Portrait of the First Vicar\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Headmaster\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Governess\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"Audience Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Cathedral Steps\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Cathedral Ward Cemetery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Grand Cathedral of Yharnam\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Bridge of Saints\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Grand Cathedral Sanctuary\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"front\"},\n  \"The Lumenflower Garden\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Steps of Penance\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber  \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Branching Corridors\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yale University\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Cimmerian Descent\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The College of Mensis\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Ritual Cloister\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lair of the Brain\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Hypogean Gaol\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Featured Exhibit\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Depths of the Loft\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Byrgenwerth\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Apostle's Gallery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Wet Nurse's Lunarium\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Spire of Mensis\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Aeonian Sickbeds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Decaying Fishing Hamlet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lumenwood Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Forgotten Coast\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Advent Plaza\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sacrificial Pits\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Yahar'gul Chapel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yahar'gul Commons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Defiled Pthumerian Shrine\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Pthumeru Ihyll Labyrinth\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Tomb of Oedon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Moonside Lake\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ailing Loran Frontier\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Bloodstained Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Eastern Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mergo's Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sanguine River\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Underground Corpse Pile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Western Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Gates of the Dream\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Grave-Marked Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Misty Garden Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moon-Kissed Meadow\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Burning Workshop\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Dream Aflame\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Messengers' Bath\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_1566a5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Research Hall_e00007\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e0008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lecture Hall_e00004\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar_e00007\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Lumenflower Gardens_1a433f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Blood Healing Laboratory_998d8c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_10edc3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_31e857\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Audience Chamber_e00001\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber  _e00003\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber _e00001\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber_e00004\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   _e00002\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells_49d503\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Depths of the Loft_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lair of the Brain_e0000b\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ritual Cloister_e00013\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory_e0000e\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft_e00009\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"}\n\n}\n]]\n\n\nPLAYER_CARD_DATA_JSON = [[\n{\n  \"Tool Belt (0)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 2\n  },\n  \"Tool Belt (3)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 4\n  },\n  \"Yithian Rifle\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  },\n  \"xxx\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  }\n}\n]]\n\nHIDDEN_CARD_DATA = {\n  \"Unpleasant Card (Doom)\",\n  \"Unpleasant Card (Gloom)\",\n  \"The Case of the Scarlet DOOOOOM!\"\n}\n\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n  local playArea = getObjectFromGUID('721ba2')\n  playArea.call(\"updateLocations\", {self.getGUID()})\n  local playerMatWhite = getObjectFromGUID('8b081b')\n  playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatOrange = getObjectFromGUID('bd0ff4')\n  playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatGreen = getObjectFromGUID('383d8b')\n  playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatRed = getObjectFromGUID('0840d5')\n  playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\n  local dataHelper = getObjectFromGUID('708279')\n  dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\nend-- set true to enable debug logging\nDEBUG = false\n\nfunction log(message)\n  if DEBUG then\n    print(message)\n  end\nend\n\n--[[\nKnown locations and clues. We check this to determine if we should\natttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if\nwe find nothing we look for <LOCATION_NAME>\nformat is [location_guid -> clueCount]\n]]\nLOCATIONS_DATA_JSON = [[\n{\n  \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n  \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n  \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\n  \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n  \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\n  \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n  \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\n  \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\n  \"Under the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Somber Memorial\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ominous Pyre\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Ominous Pyre \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Narrow Alleyway\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Central Yharnam Promenade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Hospital Courtyard\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_adcfac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"City Center Plaza\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Atop the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Deserted Manor_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"1st Floor Sickroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"1st Floor Examination Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Transept\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Sanctuary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Rectory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Nave\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Attic_0e64f5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Untended Graves\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Tomb of the Queen\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Shadowed Woods\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rotting Thicket\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Oedon Chapel Subterrane\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Misty Weald\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Hemwick Charnel Lane\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Gibbeting Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Gates of Byrgenwerth\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Trapping Village\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Derelict Coachhouse\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Burial Grove\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Abandoned Mill\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Private Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Research Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Annex\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Astronomy Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lecture Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"University Foyer\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"*The Portrait of the First Vicar\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Headmaster\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Governess\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"Audience Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Cathedral Steps\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Cathedral Ward Cemetery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Grand Cathedral of Yharnam\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Bridge of Saints\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Grand Cathedral Sanctuary\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"front\"},\n  \"The Lumenflower Garden\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Steps of Penance\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber  \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Branching Corridors\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yale University\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Cimmerian Descent\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The College of Mensis\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Ritual Cloister\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lair of the Brain\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Hypogean Gaol\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Featured Exhibit\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Depths of the Loft\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Byrgenwerth\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Apostle's Gallery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Wet Nurse's Lunarium\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Spire of Mensis\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Aeonian Sickbeds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Decaying Fishing Hamlet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lumenwood Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Forgotten Coast\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Advent Plaza\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sacrificial Pits\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Yahar'gul Chapel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yahar'gul Commons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Defiled Pthumerian Shrine\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Pthumeru Ihyll Labyrinth\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Tomb of Oedon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Moonside Lake\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ailing Loran Frontier\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Bloodstained Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Eastern Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mergo's Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sanguine River\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Underground Corpse Pile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Western Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Gates of the Dream\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Grave-Marked Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Misty Garden Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moon-Kissed Meadow\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Burning Workshop\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Dream Aflame\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Messengers' Bath\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_1566a5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Research Hall_e00007\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e0008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lecture Hall_e00004\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar_e00007\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Lumenflower Gardens_1a433f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Blood Healing Laboratory_998d8c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_10edc3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_31e857\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Audience Chamber_e00001\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber  _e00003\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber _e00001\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber_e00004\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   _e00002\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells_49d503\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Depths of the Loft_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lair of the Brain_e0000b\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ritual Cloister_e00013\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory_e0000e\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft_e00009\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"}\n}\n]]\n\n\nPLAYER_CARD_DATA_JSON = [[\n{\n  \"Tool Belt (0)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 2\n  },\n  \"Tool Belt (3)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 4\n  },\n  \"Yithian Rifle\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  },\n  \"xxx\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  }\n}\n]]\n\nHIDDEN_CARD_DATA = {\n  \"Unpleasant Card (Doom)\",\n  \"Unpleasant Card (Gloom)\",\n  \"The Case of the Scarlet DOOOOOM!\"\n}\n\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n  local playArea = getObjectFromGUID('721ba2')\n  playArea.call(\"updateLocations\", {self.getGUID()})\n  local playerMatWhite = getObjectFromGUID('8b081b')\n  playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatOrange = getObjectFromGUID('bd0ff4')\n  playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatGreen = getObjectFromGUID('383d8b')\n  playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatRed = getObjectFromGUID('0840d5')\n  playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\n  local dataHelper = getObjectFromGUID('708279')\n  dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\nend",
          "LuaScriptState": "",
          "XmlUI": ""
        },
        {
          "GUID": "4117f5",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.738,
            "posY": 1.481,
            "posZ": 4.5,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "4: The Frailty of Men",
          "Description": "Bloodborne: City of the Unseen",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/khApOat.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
          "LuaScriptState": "{\"ml\":{\"08fc24\":{\"lock\":false,\"pos\":{\"x\":-12.3099,\"y\":1.59,\"z\":11.2244},\"rot\":{\"x\":0,\"y\":90.0001,\"z\":0}},\"158464\":{\"lock\":false,\"pos\":{\"x\":-23.7002,\"y\":1.5337,\"z\":15.2661},\"rot\":{\"x\":0.001,\"y\":270.4788,\"z\":179.9987}},\"24c32b\":{\"lock\":false,\"pos\":{\"x\":-17.1193,\"y\":1.5987,\"z\":-0.03},\"rot\":{\"x\":0,\"y\":269.998,\"z\":0}},\"2be975\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.335,\"z\":11.46},\"rot\":{\"x\":0,\"y\":90.0112,\"z\":0}},\"2c2534\":{\"lock\":false,\"pos\":{\"x\":-23.6682,\"y\":1.5326,\"z\":0.034},\"rot\":{\"x\":0.0105,\"y\":269.9998,\"z\":359.9302}},\"36c3bb\":{\"lock\":false,\"pos\":{\"x\":-36.84,\"y\":1.5333,\"z\":0},\"rot\":{\"x\":0.0039,\"y\":269.9989,\"z\":359.9765}},\"508c12\":{\"lock\":false,\"pos\":{\"x\":-17.1172,\"y\":1.335,\"z\":15.1883},\"rot\":{\"x\":0,\"y\":89.9999,\"z\":0}},\"528c9e\":{\"lock\":false,\"pos\":{\"x\":-30.2411,\"y\":1.5332,\"z\":7.65},\"rot\":{\"x\":0.0042,\"y\":269.9992,\"z\":359.9745}},\"542eaf\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.5966,\"z\":-5.0488},\"rot\":{\"x\":0,\"y\":270.0001,\"z\":0}},\"75101d\":{\"lock\":false,\"pos\":{\"x\":-3.9369,\"y\":1.6424,\"z\":14.9507},\"rot\":{\"x\":0,\"y\":270.0004,\"z\":180}},\"8bc352\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.5966,\"z\":-10.4413},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":0}},\"a2291f\":{\"lock\":false,\"pos\":{\"x\":-23.6761,\"y\":1.5941,\"z\":-7.6376},\"rot\":{\"x\":-0.0035,\"y\":270.5295,\"z\":356.8365}},\"cde486\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":1.558,\"z\":14.2789},\"rot\":{\"x\":0,\"y\":224.9918,\"z\":0}},\"e00002\":{\"lock\":false,\"pos\":{\"x\":-23.6399,\"y\":1.5336,\"z\":-15.302},\"rot\":{\"x\":0,\"y\":269.9995,\"z\":0}},\"e00003\":{\"lock\":false,\"pos\":{\"x\":-30.24,\"y\":1.5332,\"z\":-7.6501},\"rot\":{\"x\":0.0044,\"y\":270.0008,\"z\":359.9727}},\"e00005\":{\"lock\":false,\"pos\":{\"x\":-2.725,\"y\":1.6184,\"z\":0.373},\"rot\":{\"x\":0,\"y\":270,\"z\":0}},\"e00009\":{\"lock\":false,\"pos\":{\"x\":-23.64,\"y\":1.5336,\"z\":7.65},\"rot\":{\"x\":0,\"y\":270.0083,\"z\":0}},\"fc5261\":{\"lock\":false,\"pos\":{\"x\":-17.1195,\"y\":1.5602,\"z\":3.8602},\"rot\":{\"x\":0,\"y\":269.9899,\"z\":0}}}}",
          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "e0000f",
              "Name": "Deck",
              "Transform": {
                "posX": -17.12,
                "posY": 1.684,
                "posZ": -0.03,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Hunters of Yharnam (Enemy Hunters)",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "SidewaysCard": false,
              "DeckIDs": [
                100200,
                100300,
                100400,
                100500,
                100600,
                285900,
                100800,
                100900,
                101000,
                101100,
                101200,
                101300
              ],
              "CustomDeck": {
                "1002": {
                  "FaceURL": "https://i.imgur.com/EeaEJdB.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1003": {
                  "FaceURL": "https://i.ibb.co/58Vc0Vx/ba4b5923fc7e.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1004": {
                  "FaceURL": "https://i.ibb.co/4jnj7Kc/9ead8c002381.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1005": {
                  "FaceURL": "https://i.imgur.com/BDAuOZG.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1006": {
                  "FaceURL": "https://i.ibb.co/7gGB31m/a4936c112299.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1008": {
                  "FaceURL": "https://i.ibb.co/VpRNRCg/2b41eae0ae85.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1009": {
                  "FaceURL": "https://i.ibb.co/VwF1BDL/16413c15ef3b.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1010": {
                  "FaceURL": "https://i.imgur.com/yCLC7or.jpg",
                  "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": false,
                  "Type": 0
                },
                "1011": {
                  "FaceURL": "https://i.imgur.com/GGgyNcv.jpg",
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                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101100,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1011": {
                      "FaceURL": "https://i.imgur.com/GGgyNcv.jpg",
                      "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000d",
                  "Name": "Card",
                  "Transform": {
                    "posX": 2.939,
                    "posY": 1.65,
                    "posZ": -28.875,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Vileblood Knight",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"82baaac1-ae4f-4cbc-ac8f-34da27161ff3\",\"type\":\"Enemy\",\"victory\":0,\"class\":\"Mythos\",\"traits\":\"Humanoid. Hunter of Yharnam. Elite\"}",
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                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101200,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1012": {
                      "FaceURL": "https://i.imgur.com/hLRXku8.jpg",
                      "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000e",
                  "Name": "Card",
                  "Transform": {
                    "posX": 1.574,
                    "posY": 1.657,
                    "posZ": -29.055,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Yahar'gul Hunter",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"7d8901c5-d475-4e5e-995e-055e9b707186\",\"type\":\"Enemy\",\"victory\":0,\"class\":\"Mythos\",\"traits\":\"Humanoid. Servitor. Hunter of Yharnam. Elite\"}",
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                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "Tags": [
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 309200,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "3092": {
                      "FaceURL": "https://i.imgur.com/OSGZbtr.jpg",
                      "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": false,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "2be975",
              "Name": "Bag",
              "Transform": {
                "posX": 15.738,
                "posY": 1.481,
                "posZ": 4.5,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "6+ Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "XmlUI": "",
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                        "z": 0.0
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 319700,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "1005": {
                          "FaceURL": "https://i.imgur.com/i8i4fKT.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e00007",
                      "Name": "Card",
                      "Transform": {
                        "posX": 0.0,
                        "posY": 0.0,
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                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
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                      },
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                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"ba959a72-7ab7-452f-8468-28d0df036568\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Omen. \"}",
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                      },
                      "Tags": [
                        "ScenarioCard"
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                      "LayoutGroupSortIndex": 0,
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                      "Grid": true,
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                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 349500,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "1006": {
                          "FaceURL": "https://i.imgur.com/i8i4fKT.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
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                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "9ac884",
                      "Name": "Card",
                      "Transform": {
                        "posX": -28.097,
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                      },
                      "Nickname": "Uncertainty",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"1de21c1a-29cd-4944-a1bb-2a8dd486b045\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery\"}",
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                      },
                      "ColorDiffuse": {
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                      "Tags": [
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                      "Locked": false,
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                      "DragSelectable": true,
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                      "Sticky": true,
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                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 337900,
                      "SidewaysCard": false,
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                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
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                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
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                      "ColorDiffuse": {
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                      "Tags": [
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                      "LayoutGroupSortIndex": 0,
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                      "CardID": 338200,
                      "SidewaysCard": false,
                      "CustomDeck": {
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                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e00004",
                      "Name": "Card",
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                      },
                      "Nickname": "The Burden of Knowledge",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"eabcb06c-33d9-456e-af73-b146114577bb\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery\"}",
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                      },
                      "ColorDiffuse": {
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                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
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                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 338300,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3383": {
                          "FaceURL": "https://i.imgur.com/45h3n8a.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "447e7b",
                      "Name": "Card",
                      "Transform": {
                        "posX": -27.188,
                        "posY": 2.505,
                        "posZ": -47.33,
                        "rotX": 0.0,
                        "rotY": 182.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "The Burden of Knowledge",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"eabcb06c-33d9-456e-af73-b146114577bb\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Mystery\"}",
                      "AltLookAngle": {
                        "x": 0.0,
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                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 338000,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3380": {
                          "FaceURL": "https://i.imgur.com/45h3n8a.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e00001",
                      "Name": "Card",
                      "Transform": {
                        "posX": 0.0,
                        "posY": 0.0,
                        "posZ": 0.0,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Blessing of Eyes",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"71d1193c-92c4-46c5-9a05-62c1d9662f19\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
                      "AltLookAngle": {
                        "x": 0.0,
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                        "z": 0.0
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 337800,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "1000": {
                          "FaceURL": "https://i.imgur.com/IHvVmb8.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e00002",
                      "Name": "Card",
                      "Transform": {
                        "posX": 0.0,
                        "posY": 0.0,
                        "posZ": 0.0,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Blessing of Eyes",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"71d1193c-92c4-46c5-9a05-62c1d9662f19\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Power\"}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 338100,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "1001": {
                          "FaceURL": "https://i.imgur.com/IHvVmb8.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  ]
                }
              ]
            },
            {
              "GUID": "2c2534",
              "Name": "Card",
              "Transform": {
                "posX": 15.738,
                "posY": 1.481,
                "posZ": 4.5,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Rooftops",
              "Description": "Moon-Viewing Terrace",
              "GMNotes": "{\"TtsZoopGuid\":\"81d72f5a-e6f0-4e69-901a-97804c58bd2d\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Byrgenwerth\",\"locationFront\":{\"icons\":\"Moon\",\"connections\":\"Cross|T\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":\"Moon\",\"connections\":\"Cross|T\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":1}]}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 348300,
              "SidewaysCard": false,
              "CustomDeck": {
                "3483": {
                  "FaceURL": "https://i.imgur.com/Uacf4iI.jpg",
                  "BackURL": "https://i.imgur.com/dygGxA1.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "36c3bb",
              "Name": "Card",
              "Transform": {
                "posX": 15.738,
                "posY": 1.481,
                "posZ": 4.5,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "University Foyer",
              "Description": "The Grand Staircase",
              "GMNotes": "{\"TtsZoopGuid\":\"f22b48f7-3152-497a-916e-535e8c8a305e\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Byrgenwerth. \",\"locationFront\":{\"icons\":\"Circle\",\"connections\":\"Square|Triangle\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":\"Circle\",\"connections\":\"Square|Triangle\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 100600,
              "SidewaysCard": false,
              "CustomDeck": {
                "1006": {
                  "FaceURL": "https://i.imgur.com/hECSg3i.jpg",
                  "BackURL": "https://i.imgur.com/uunRG0s.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "508c12",
              "Name": "Bag",
              "Transform": {
                "posX": 15.738,
                "posY": 1.481,
                "posZ": 4.5,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "5 Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid 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              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "5c4cb0",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.68,
            "posY": 1.481,
            "posZ": 12.766,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "3: Night Unending",
          "Description": "Bloodborne: City of the Unseen",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/tkFiDJ5.jpghttps://i.imgur.com/tkFiDJ5.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
          "LuaScriptState": "{\"ml\":{\"080cfd\":{\"lock\":false,\"pos\":{\"x\":-43.44,\"y\":1.5333,\"z\":0},\"rot\":{\"x\":0.0039,\"y\":270,\"z\":359.9763}},\"126df4\":{\"lock\":false,\"pos\":{\"x\":-17.1197,\"y\":1.5987,\"z\":-0.03},\"rot\":{\"x\":0,\"y\":269.998,\"z\":0}},\"24dd2a\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.5602,\"z\":3.86},\"rot\":{\"x\":0,\"y\":269.9933,\"z\":0}},\"36bf73\":{\"lock\":false,\"pos\":{\"x\":-17.0713,\"y\":1.6131,\"z\":-11.4333},\"rot\":{\"x\":0,\"y\":270,\"z\":0}},\"3b7680\":{\"lock\":false,\"pos\":{\"x\":-12.0847,\"y\":1.59,\"z\":-13.5534},\"rot\":{\"x\":0,\"y\":90.0012,\"z\":0}},\"48ba6c\":{\"lock\":false,\"pos\":{\"x\":-17.1209,\"y\":1.335,\"z\":11.4601},\"rot\":{\"x\":0,\"y\":90.0002,\"z\":0}},\"60490e\":{\"lock\":false,\"pos\":{\"x\":-12.4137,\"y\":1.59,\"z\":11.2938},\"rot\":{\"x\":0,\"y\":90.0011,\"z\":0}},\"cc6fb0\":{\"lock\":false,\"pos\":{\"x\":1.694,\"y\":1.558,\"z\":14.2415},\"rot\":{\"x\":0,\"y\":45,\"z\":0}},\"d14543\":{\"lock\":false,\"pos\":{\"x\":-17.1185,\"y\":1.335,\"z\":15.1886},\"rot\":{\"x\":0,\"y\":90.001,\"z\":0}},\"d58c7f\":{\"lock\":false,\"pos\":{\"x\":-2.7248,\"y\":1.6232,\"z\":0.3734},\"rot\":{\"x\":0,\"y\":269.9958,\"z\":0}},\"e00001\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.5966,\"z\":-5.0485},\"rot\":{\"x\":0,\"y\":269.9999,\"z\":0}},\"e00015\":{\"lock\":false,\"pos\":{\"x\":-17.1203,\"y\":1.5554,\"z\":-15.28},\"rot\":{\"x\":0,\"y\":270.0006,\"z\":0}},\"e00113\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.5966,\"z\":-10.4412},\"rot\":{\"x\":0,\"y\":269.9996,\"z\":0}},\"e00119\":{\"lock\":false,\"pos\":{\"x\":-17.1143,\"y\":1.335,\"z\":7.5615},\"rot\":{\"x\":0,\"y\":270.0281,\"z\":0}}}}",
          "XmlUI": "",
          "ContainedObjects": [
            {
              "GUID": "080cfd",
              "Name": "Card",
              "Transform": {
                "posX": -43.44,
                "posY": 1.533,
                "posZ": 0.0,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Oedon Chapel Subterrane",
              "Description": "Passage to the Forbidden Woods",
              "GMNotes": "{\"TtsZoopGuid\":\"3b1fcac6-4198-4674-a161-f75a8184aad9\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Crypt. Cave\",\"locationFront\":{\"icons\":null,\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}]},\"locationBack\":{\"icons\":null}}",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
                "g": 0.71324,
                "b": 0.71324
              },
              "Tags": [
                "Location",
                "ScenarioCard"
              ],
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": true,
              "Hands": true,
              "CardID": 342400,
              "SidewaysCard": false,
              "CustomDeck": {
                "3424": {
                  "FaceURL": "https://i.imgur.com/al6ItI5.jpg",
                  "BackURL": "https://i.imgur.com/8PgVwpq.jpg",
                  "NumWidth": 1,
                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "126df4",
              "Name": "Deck",
              "Transform": {
                "posX": -17.12,
                "posY": 1.599,
                "posZ": -0.03,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Hunters of Yharnam",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.71324,
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                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101500,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1015": {
                      "FaceURL": "https://i.ibb.co/M18jt18/18fc5c48fe5e.jpg",
                      "BackURL": "https://i.ibb.co/R2YTymw/f86c8e2770cc.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "3b7680",
              "Name": "Notecard",
              "Transform": {
                "posX": -12.085,
                "posY": 1.59,
                "posZ": -13.553,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Forbidden Woods Deck Setup",
              "Description": "1. Randomly select 1 Gates of Byrgenwerth\n2. Shuffle it with 4 other Forbidden Woods locations to create the bottom 5 cards of the deck\n3. Shuffle the remaining cards and place them on top",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "48ba6c",
              "Name": "Bag",
              "Transform": {
                "posX": -17.121,
                "posY": 1.335,
                "posZ": 11.46,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "5 or More Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
              "LuaScriptState": "{\"ml\":[]}",
              "XmlUI": "",
              "ContainedObjects": [
                {
                  "GUID": "6673a2",
                  "Name": "Deck",
                  "Transform": {
                    "posX": -16.778,
                    "posY": 3.868,
                    "posZ": 11.699,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 180.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
                    "b": 0.71324
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": false,
                  "SidewaysCard": false,
                  "DeckIDs": [
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                  ],
                  "CustomDeck": {
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                      "FaceURL": "https://i.ibb.co/G3z407D/51f8fc6e2a2a.jpg",
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                              "Type": 0
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                          "CardID": 100600,
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                            "scaleX": 1.0,
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                          "Nickname": "Rosmarinus",
                          "Description": "Sacred Aria",
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                          "Locked": false,
                          "Grid": true,
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                          "IgnoreFoW": false,
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                          "Tooltip": true,
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                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 315400,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1007": {
                              "FaceURL": "https://i.imgur.com/iY9tmyP.jpg",
                              "BackURL": "https://i.imgur.com/R6nTlVN.jpg",
                              "NumWidth": 1,
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                              "BackIsHidden": true,
                              "UniqueBack": true,
                              "Type": 0
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                          "LuaScript": "",
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                          "GUID": "e00009",
                          "Name": "Card",
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                            "posZ": 0.0,
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                            "scaleX": 1.0,
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                          "Nickname": "Saw Hunter Badge",
                          "Description": "Useless Memento",
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                          "Tags": [
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                            "PlayerCard"
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                          "LayoutGroupSortIndex": 0,
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                          "Locked": false,
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                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 100800,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1008": {
                              "FaceURL": "https://i.imgur.com/ZyDWXxL.jpg",
                              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
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                          "GUID": "e0000a",
                          "Name": "Card",
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                            "posX": 0.0,
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                            "scaleX": 1.0,
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                            "scaleZ": 1.0
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                          "Nickname": "Threaded Cane",
                          "Description": "For the Gentleman Hunter",
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                          "Tags": [
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                            "PlayerCard"
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                          "LayoutGroupSortIndex": 0,
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                          "Tooltip": true,
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                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 315700,
                          "SidewaysCard": false,
                          "CustomDeck": {
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                              "FaceURL": "https://i.imgur.com/NmPvmKH.jpg",
                              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
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                          },
                          "LuaScript": "",
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                          "GUID": "e0000b",
                          "Name": "Card",
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                            "posY": 0.0,
                            "posZ": 0.0,
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                            "scaleX": 1.0,
                            "scaleY": 1.0,
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                          "Nickname": "Whirligig Saw",
                          "Description": "\"If your weapon ain't got kick...\"",
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                            "PlayerCard"
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                          "LayoutGroupSortIndex": 0,
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                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
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                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 315500,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1010": {
                              "FaceURL": "https://i.imgur.com/EsVypo5.jpg",
                              "BackURL": "https://i.imgur.com/AUtNKgd.jpg",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": true,
                              "Type": 0
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                          "Name": "Card",
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                            "posY": 1.902,
                            "posZ": 41.881,
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                            "scaleX": 1.0,
                            "scaleY": 1.0,
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                          "Nickname": "Evelyn",
                          "Description": "Cainhurst's Grace",
                          "GMNotes": "{\"TtsZoopGuid\":\"6e4d7936-b2f1-4cc3-a1b5-6453243bc200\",\"type\":\"Asset\",\"class\":\"Neutral\",\"traits\":\"Item. Firearm. Weapon\",\"fightIcons\":1,\"wildIcons\":2,\"cost\":5}",
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                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "Tags": [
                            "Asset",
                            "PlayerCard"
                          ],
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 316000,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "3160": {
                              "FaceURL": "https://i.imgur.com/iajVyjP.jpg",
                              "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
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                          "LuaScript": "",
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            {
              "GUID": "d14543",
              "Name": "Bag",
              "Transform": {
                "posX": -17.118,
                "posY": 1.335,
                "posZ": 15.189,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "4 or Less Recognition",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth 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                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 122500,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "1225": {
                          "FaceURL": "https://i.ibb.co/d7hVTpP/24dfc6d27453.jpg",
                          "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": false,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  ]
                }
              ]
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "9b4b47",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.63,
            "posY": 1.481,
            "posZ": -3.922,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "5: The Altar of Despair",
          "Description": "Bloodborne: City of the Unseen",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/dCdcjI6.jpghttps://i.imgur.com/dCdcjI6.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Ashen Affliction",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"438dde80-35d8-4035-957c-2b7099e5464d\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 286600,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1001": {
                              "FaceURL": "https://i.ibb.co/WczXLXN/d7eb63c8f3c7.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "e00004",
                          "Name": "Card",
                          "Transform": {
                            "posX": 0.0,
                            "posY": 0.0,
                            "posZ": 0.0,
                            "rotX": 0.0,
                            "rotY": 270.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Dreadful Effigy",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"0d847aa7-553d-4d75-a0c6-2fc3ab1cfa50\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 286700,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1003": {
                              "FaceURL": "https://i.ibb.co/GdLvSf5/e7160883f03e.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "e00006",
                          "Name": "Card",
                          "Transform": {
                            "posX": 0.0,
                            "posY": 0.0,
                            "posZ": 0.0,
                            "rotX": 0.0,
                            "rotY": 270.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Yharnam Hospitality",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"be3ec7a9-e02f-485b-a105-223ef523baeb\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 286800,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "1005": {
                              "FaceURL": "https://i.ibb.co/16KQVVc/895e9e38867b.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "92be41",
                          "Name": "Card",
                          "Transform": {
                            "posX": -21.968,
                            "posY": 3.51,
                            "posZ": -34.011,
                            "rotX": 0.0,
                            "rotY": 180.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Penitence",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"449945d2-1153-4f36-8a8d-af899bb98487\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 287300,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "2873": {
                              "FaceURL": "https://i.imgur.com/aO0xfC1.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "e00005",
                          "Name": "Card",
                          "Transform": {
                            "posX": -21.955,
                            "posY": 3.51,
                            "posZ": -36.975,
                            "rotX": 0.0,
                            "rotY": 180.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Penitence",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"449945d2-1153-4f36-8a8d-af899bb98487\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 287300,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "2873": {
                              "FaceURL": "https://i.imgur.com/aO0xfC1.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "04f733",
                          "Name": "Card",
                          "Transform": {
                            "posX": -10.205,
                            "posY": 2.505,
                            "posZ": -30.911,
                            "rotX": 0.0,
                            "rotY": 270.0,
                            "rotZ": 180.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Yharnam Hospitality",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"be3ec7a9-e02f-485b-a105-223ef523baeb\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 278000,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "2780": {
                              "FaceURL": "https://i.ibb.co/16KQVVc/895e9e38867b.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "e00005",
                          "Name": "Card",
                          "Transform": {
                            "posX": -11.913,
                            "posY": 2.574,
                            "posZ": -27.25,
                            "rotX": 0.0,
                            "rotY": 270.0,
                            "rotZ": 180.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "Yharnam Hospitality",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"be3ec7a9-e02f-485b-a105-223ef523baeb\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 278000,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "2780": {
                              "FaceURL": "https://i.ibb.co/16KQVVc/895e9e38867b.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "4cb070",
                          "Name": "Card",
                          "Transform": {
                            "posX": -42.679,
                            "posY": 2.505,
                            "posZ": -76.029,
                            "rotX": 0.0,
                            "rotY": 179.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "A Polite Exchange",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"32dc122f-fcf7-454a-81fe-f5e2c78f6722\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Scheme\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "Tags": [
                            "ScenarioCard"
                          ],
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 339700,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "3397": {
                              "FaceURL": "https://i.imgur.com/01JUbXd.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        },
                        {
                          "GUID": "4ba1cf",
                          "Name": "Card",
                          "Transform": {
                            "posX": -44.098,
                            "posY": 2.505,
                            "posZ": -81.506,
                            "rotX": 0.0,
                            "rotY": 179.0,
                            "rotZ": 0.0,
                            "scaleX": 1.0,
                            "scaleY": 1.0,
                            "scaleZ": 1.0
                          },
                          "Nickname": "A Polite Exchange",
                          "Description": "",
                          "GMNotes": "{\"TtsZoopGuid\":\"32dc122f-fcf7-454a-81fe-f5e2c78f6722\",\"type\":\"Treachery\",\"class\":\"Mythos\",\"traits\":\"Scheme\"}",
                          "AltLookAngle": {
                            "x": 0.0,
                            "y": 0.0,
                            "z": 0.0
                          },
                          "ColorDiffuse": {
                            "r": 0.71324,
                            "g": 0.71324,
                            "b": 0.71324
                          },
                          "Tags": [
                            "ScenarioCard"
                          ],
                          "LayoutGroupSortIndex": 0,
                          "Value": 0,
                          "Locked": false,
                          "Grid": true,
                          "Snap": true,
                          "IgnoreFoW": false,
                          "MeasureMovement": false,
                          "DragSelectable": true,
                          "Autoraise": true,
                          "Sticky": true,
                          "Tooltip": true,
                          "GridProjection": false,
                          "HideWhenFaceDown": true,
                          "Hands": true,
                          "CardID": 339700,
                          "SidewaysCard": false,
                          "CustomDeck": {
                            "3397": {
                              "FaceURL": "https://i.imgur.com/01JUbXd.jpg",
                              "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
                              "NumWidth": 1,
                              "NumHeight": 1,
                              "BackIsHidden": true,
                              "UniqueBack": false,
                              "Type": 0
                            }
                          },
                          "LuaScript": "",
                          "LuaScriptState": "",
                          "XmlUI": ""
                        }
                      ]
                    }
                  ]
                }
              ]
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "c09838",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.578,
            "posY": 1.481,
            "posZ": -11.751,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "6 A Call Beyond",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/1Q5d7w0.jpghttps://i.imgur.com/1Q5d7w0.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "The Cimmerian Descent",
                  "Description": "",
                  "GMNotes": "{\"TtsZoopGuid\":\"3f238e5e-1fad-4024-be82-cfb24b56d555\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Caspian Sea. Nightmare\",\"locationFront\":{\"icons\":null,\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"count\":1}]},\"locationBack\":{\"icons\":null}}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "Tags": [
                    "Location",
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 331100,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1012": {
                      "FaceURL": "https://i.imgur.com/BNa0Nh6.jpg",
                      "BackURL": "https://i.imgur.com/s8BF9uq.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000e",
                  "Name": "Card",
                  "Transform": {
                    "posX": 0.0,
                    "posY": 0.0,
                    "posZ": 0.0,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "The College of Mensis",
                  "Description": "University Gates",
                  "GMNotes": "{\"TtsZoopGuid\":\"9484a6cf-c653-45ad-a187-17ffcb80a7e0\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"College of Mensis. Nightmare\",\"locationFront\":{\"icons\":null,\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}],\"victory\":1},\"locationBack\":{\"icons\":null}}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "Tags": [
                    "Location",
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 331000,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1013": {
                      "FaceURL": "https://i.imgur.com/vfK1mJy.jpg",
                      "BackURL": "https://i.imgur.com/81WUVWA.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000f",
                  "Name": "Card",
                  "Transform": {
                    "posX": 0.0,
                    "posY": 0.0,
                    "posZ": 0.0,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Yale University",
                  "Description": "New Haven, Connecticut",
                  "GMNotes": "{\"TtsZoopGuid\":\"2d08ec99-ede8-4323-82f1-630b8bf19f78\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Yale. Nightmare\",\"locationFront\":{\"icons\":null,\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"count\":1}]},\"locationBack\":{\"icons\":null}}",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "Tags": [
                    "Location",
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101400,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1014": {
                      "FaceURL": "https://i.imgur.com/PISs6uc.jpg",
                      "BackURL": "https://i.imgur.com/hZlty2a.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            },
            {
              "GUID": "f9b461",
              "Name": "Notecard",
              "Transform": {
                "posX": -12.336,
                "posY": 1.59,
                "posZ": -13.716,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Empty Space setup instructions",
              "Description": " After drawing your opening hands, have the Lead Investigator construct the Nightmare of Mensis by putting facedown player cards from the top of their deck as depicted in “Location Placement for Setup.” (p43)",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "dc507f",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.683,
            "posY": 1.481,
            "posZ": 29.419,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "1: The Hunt Begins",
          "Description": "Bloodborne: City of the Unseen",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/k8xq6L9.jpghttps://i.imgur.com/k8xq6L9.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, 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                  },
                  "Nickname": "",
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                  "GMNotes": "",
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                  "ColorDiffuse": {
                    "r": 1.0,
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                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": false,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/",
                    "ImageSecondaryURL": "",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomToken": {
                      "Thickness": 0.3,
                      "MergeDistancePixels": 5.0,
                      "StandUp": false,
                      "Stackable": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000c",
                  "Name": "Card",
                  "Transform": {
                    "posX": -17.12,
                    "posY": 1.534,
                    "posZ": 7.57,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 180.0,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "Narrow Alleyway",
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                  "GMNotes": "{\"TtsZoopGuid\":\"0a8b9e24-1f35-4141-a852-c8a7dc445d6e\",\"type\":\"Location\",\"class\":\"Mythos\",\"traits\":\"Yharnam\",\"locationFront\":{\"icons\":\"DoubleSlash\",\"connections\":\"T|Star\",\"uses\":[{\"token\":\"clue\",\"type\":\"Clue\",\"countPerInvestigator\":2}],\"victory\":1},\"locationBack\":{\"icons\":\"DoubleSlash\",\"connections\":\"T|Star\"}}",
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                    "x": 0.0,
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                  },
                  "ColorDiffuse": {
                    "r": 0.71324,
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                  },
                  "Tags": [
                    "Location",
                    "ScenarioCard"
                  ],
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101100,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "1011": {
                      "FaceURL": "https://i.ibb.co/3SV6tRw/663e0cef0466.jpg",
                      "BackURL": "https://i.ibb.co/V24XMqz/9dcf3f346cec.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
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                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e0000f",
                  "Name": "Card",
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                    "posZ": 15.19,
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                    "scaleX": 1.0,
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                  },
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                  "MeasureMovement": false,
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                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 101400,
                  "SidewaysCard": false,
                  "CustomDeck": {
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                      "FaceURL": "https://i.imgur.com/tshU524.jpg",
                      "BackURL": "https://i.imgur.com/v9gzPxK.jpg",
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                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
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            },
            {
              "GUID": "1536ba",
              "Name": "Bag",
              "Transform": {
                "posX": 8.631,
                "posY": 1.296,
                "posZ": 8.868,
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                "rotY": 90.0,
                "rotZ": 0.0,
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              },
              "Nickname": "Act 2 Locations",
              "Description": "",
              "GMNotes": "",
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              "MaterialIndex": -1,
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "BackIsHidden": true,
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                  "NumHeight": 1,
                  "BackIsHidden": true,
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                "scaleX": 0.5,
                "scaleY": 0.5,
                "scaleZ": 0.5
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\"clueSide\": \"front\"},\n  \"Derelict Coachhouse\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Burial Grove\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Abandoned Mill\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Private Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Research Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Annex\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Astronomy Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lecture Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"University Foyer\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": 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\"value\": 2, \"clueSide\": \"front\"},\n  \"The Wet Nurse's Lunarium\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Spire of Mensis\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Aeonian Sickbeds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Decaying Fishing Hamlet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lumenwood Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Forgotten Coast\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Advent Plaza\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sacrificial Pits\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Yahar'gul Chapel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yahar'gul Commons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Defiled Pthumerian Shrine\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Pthumeru Ihyll Labyrinth\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Tomb of Oedon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Moonside Lake\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ailing Loran Frontier\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Bloodstained Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Eastern Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mergo's Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sanguine River\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Underground Corpse Pile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Western Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Gates of the Dream\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Grave-Marked Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Misty Garden Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moon-Kissed Meadow\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Burning Workshop\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Dream Aflame\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Messengers' Bath\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_1566a5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Research Hall_e00007\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e0008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lecture Hall_e00004\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar_e00007\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Lumenflower Gardens_1a433f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Blood Healing Laboratory_998d8c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_10edc3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_31e857\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Audience Chamber_e00001\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber  _e00003\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber _e00001\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber_e00004\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   _e00002\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells_49d503\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Depths of the Loft_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lair of the Brain_e0000b\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ritual Cloister_e00013\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory_e0000e\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft_e00009\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"}\n\n}\n]]\n\n\nPLAYER_CARD_DATA_JSON = [[\n{\n  \"Tool Belt (0)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 2\n  },\n  \"Tool Belt (3)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 4\n  },\n  \"Yithian Rifle\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  },\n  \"xxx\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  }\n}\n]]\n\nHIDDEN_CARD_DATA = {\n  \"Unpleasant Card (Doom)\",\n  \"Unpleasant Card (Gloom)\",\n  \"The Case of the Scarlet DOOOOOM!\"\n}\n\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n  local playArea = getObjectFromGUID('721ba2')\n  playArea.call(\"updateLocations\", {self.getGUID()})\n  local playerMatWhite = getObjectFromGUID('8b081b')\n  playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatOrange = getObjectFromGUID('bd0ff4')\n  playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatGreen = getObjectFromGUID('383d8b')\n  playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatRed = getObjectFromGUID('0840d5')\n  playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\n  local dataHelper = getObjectFromGUID('708279')\n  dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\nend-- set true to enable debug logging\nDEBUG = false\n\nfunction log(message)\n  if DEBUG then\n    print(message)\n  end\nend\n\n--[[\nKnown locations and clues. We check this to determine if we should\natttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if\nwe find nothing we look for <LOCATION_NAME>\nformat is [location_guid -> clueCount]\n]]\nLOCATIONS_DATA_JSON = [[\n{\n  \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n  \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n  \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\n  \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n  \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\n  \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n  \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\n  \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\n  \"Under the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Somber Memorial\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ominous Pyre\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Ominous Pyre \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Narrow Alleyway\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Moonlit Backstreet \": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Central Yharnam Promenade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Hospital Courtyard\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_adcfac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"City Center Plaza\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Atop the Great Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Deserted Manor_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"1st Floor Sickroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"1st Floor Examination Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Transept\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Sanctuary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Rectory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chapel Nave\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Chapel Attic_0e64f5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Untended Graves\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Tomb of the Queen\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Shadowed Woods\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rotting Thicket\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Oedon Chapel Subterrane\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Misty Weald\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Hemwick Charnel Lane\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Gibbeting Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Gates of Byrgenwerth\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Trapping Village\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Derelict Coachhouse\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Burial Grove\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Abandoned Mill\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Private Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Research Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Annex\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Astronomy Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lecture Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"University Foyer\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"*The Portrait of the First Vicar\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"*The Portrait of the Holy Blade\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Headmaster\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"*The Portrait of the Governess\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n  \"Audience Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Cathedral Steps\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Cathedral Ward Cemetery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Grand Cathedral of Yharnam\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Bridge of Saints\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Grand Cathedral Sanctuary\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"front\"},\n  \"The Lumenflower Garden\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Steps of Penance\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber  \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   \": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Branching Corridors\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yale University\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Cimmerian Descent\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The College of Mensis\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Ritual Cloister\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lair of the Brain\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Hypogean Gaol\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Featured Exhibit\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Depths of the Loft\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Byrgenwerth\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Apostle's Gallery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Wet Nurse's Lunarium\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Spire of Mensis\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n  \"Aeonian Sickbeds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Decaying Fishing Hamlet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lumenwood Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Forgotten Coast\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Advent Plaza\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sacrificial Pits\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Yahar'gul Chapel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Yahar'gul Commons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Defiled Pthumerian Shrine\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Pthumeru Ihyll Labyrinth\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Tomb of Oedon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Moonside Lake\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ailing Loran Frontier\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Bloodstained Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Eastern Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mergo's Loft\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Sanguine River\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Underground Corpse Pile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Western Cathedral\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Gates of the Dream\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Chalice Headstones\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Grave-Marked Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Misty Garden Path\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moon-Kissed Meadow\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Burning Workshop\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"The Dream Aflame\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Messengers' Bath\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Deserted Manor_1566a5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Moonlit Clearing_e00008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Research Hall_e00007\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Rooftops_e0008\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Lecture Hall_e00004\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"The Surgery Altar_e00007\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"The Lumenflower Gardens_1a433f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Blood Healing Laboratory_998d8c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_10edc3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Contact Chamber_31e857\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Audience Chamber_e00001\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mirror Chamber  _e00003\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber _e00001\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber_e00004\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Mirror Chamber   _e00002\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Dangling Cells_49d503\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Depths of the Loft_e00007\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n  \"Lair of the Brain_e0000b\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n  \"Ritual Cloister_e00013\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Mensis Refectory_e0000e\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n  \"Spires of the Loft_e00009\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"}\n}\n]]\n\n\nPLAYER_CARD_DATA_JSON = [[\n{\n  \"Tool Belt (0)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 2\n  },\n  \"Tool Belt (3)\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 4\n  },\n  \"Yithian Rifle\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  },\n  \"xxx\": {\n    \"tokenType\": \"resource\",\n    \"tokenCount\": 3\n  }\n}\n]]\n\nHIDDEN_CARD_DATA = {\n  \"Unpleasant Card (Doom)\",\n  \"Unpleasant Card (Gloom)\",\n  \"The Case of the Scarlet DOOOOOM!\"\n}\n\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n  local playArea = getObjectFromGUID('721ba2')\n  playArea.call(\"updateLocations\", {self.getGUID()})\n  local playerMatWhite = getObjectFromGUID('8b081b')\n  playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatOrange = getObjectFromGUID('bd0ff4')\n  playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatGreen = getObjectFromGUID('383d8b')\n  playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n  local playerMatRed = getObjectFromGUID('0840d5')\n  playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\n  local dataHelper = getObjectFromGUID('708279')\n  dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\nend",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "948eb7",
              "Name": "Bag",
              "Transform": {
                "posX": 8.625,
                "posY": 1.296,
                "posZ": 4.239,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Act 3 Locations",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
              },
              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth 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                      "CustomDeck": {
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                          "FaceURL": "https://i.imgur.com/2ljBjUY.jpg",
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                      "SidewaysCard": false,
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                          "FaceURL": "https://i.imgur.com/2ljBjUY.jpg",
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                      },
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                    },
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                      "GUID": "e00008",
                      "Name": "Card",
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                        "posX": -4.415,
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                      },
                      "ColorDiffuse": {
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                      "Tags": [
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                          "FaceURL": "https://i.imgur.com/2ljBjUY.jpg",
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                          "BackIsHidden": true,
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                          "Type": 0
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                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
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                    },
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                      "GUID": "594b7e",
                      "Name": "Card",
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                      "GUID": "3bbdca",
                      "Name": "Card",
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                        "posX": -7.89,
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                      "SidewaysCard": false,
                      "CustomDeck": {
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                          "FaceURL": "https://i.imgur.com/s8rQxMN.jpg",
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            },
            {
              "GUID": "dde0e5",
              "Name": "Bag",
              "Transform": {
                "posX": 0.964,
                "posY": 1.398,
                "posZ": -5.06,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "2 Randomized Act Decks",
              "Description": "Shuffle and choose 1",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
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              "LayoutGroupSortIndex": 0,
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              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/yfs8gHq.png",
                    "ImageSecondaryURL": "",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 2,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "4c0d07",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": 0.0,
                    "posY": 8.712,
                    "posZ": 0.0,
                    "rotX": 0.0,
                    "rotY": 315.0,
                    "rotZ": 0.0,
                    "scaleX": 0.81,
                    "scaleY": 1.0,
                    "scaleZ": 0.81
                  },
                  "Nickname": "Tablet",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/1plY463.png",
                    "ImageSecondaryURL": "",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 2,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "fb1afd",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": -11.551,
                    "posY": -0.356,
                    "posZ": -23.562,
                    "rotX": 0.0,
                    "rotY": 315.0,
                    "rotZ": 0.0,
                    "scaleX": 0.81,
                    "scaleY": 1.0,
                    "scaleZ": 0.81
                  },
                  "Nickname": "-1",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 1.0,
                    "g": 1.0,
                    "b": 1.0
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/w3XbrCC.png",
                    "ImageSecondaryURL": "",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 2,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "afaab0",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": -52.102,
                    "posY": 1.638,
                    "posZ": 5.833,
                    "rotX": 0.0,
                    "rotY": 270.0,
                    "rotZ": 0.0,
                    "scaleX": 0.81,
                    "scaleY": 1.0,
                    "scaleZ": 0.81
                  },
                  "Nickname": "",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.37456,
                    "g": 0.32859,
                    "b": 0.04894
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/lKV3fGU.png",
                    "ImageSecondaryURL": "",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 2,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              ]
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "ddd5dd",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.64,
            "posY": 1.481,
            "posZ": -19.857,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "7: Communion",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/IeL73tF.jpghttps://i.imgur.com/IeL73tF.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~= nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, 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                  "NumHeight": 1,
                  "BackIsHidden": true,
                  "UniqueBack": true,
                  "Type": 0
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            },
            {
              "GUID": "ea5a8d",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -33.589,
                "posY": 1.52,
                "posZ": -7.75,
                "rotX": 0.0,
                "rotY": 270.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.60453,
                "g": 0.60453,
                "b": 0.60453
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/vppt2my.png",
                "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 3,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "States": {
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                  "GUID": "44b0c5",
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                  },
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                  "AltLookAngle": {
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                  },
                  "ColorDiffuse": {
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                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/HyfE8m8.png",
                    "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
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                      "Type": 3,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                "3": {
                  "GUID": "5b38c6",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": -38.8217163,
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                    "scaleX": 0.8,
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                    "scaleZ": 0.8
                  },
                  "Nickname": "",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.6045295,
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                  "LayoutGroupSortIndex": 0,
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                  "Locked": false,
                  "Grid": true,
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                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
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                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/dHKBLoD.png",
                    "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 3,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              }
            },
            {
              "GUID": "fd4ea3",
              "Name": "Custom_Tile",
              "Transform": {
                "posX": -23.676,
                "posY": 1.52,
                "posZ": -3.83,
                "rotX": 0.0,
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                "scaleX": 1.0,
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                "scaleZ": 1.0
              },
              "Nickname": "",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.60453,
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              },
              "LayoutGroupSortIndex": 0,
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              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "CustomImage": {
                "ImageURL": "https://i.imgur.com/vppt2my.png",
                "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
                "ImageScalar": 1.0,
                "WidthScale": 0.0,
                "CustomTile": {
                  "Type": 3,
                  "Thickness": 0.1,
                  "Stackable": false,
                  "Stretch": true
                }
              },
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": "",
              "States": {
                "2": {
                  "GUID": "44b0c5",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": -39.7933121,
                    "posY": 1.63758957,
                    "posZ": 2.038383,
                    "rotX": 359.9201,
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                    "rotZ": 0.0168742146,
                    "scaleX": 1.0,
                    "scaleY": 1.0,
                    "scaleZ": 1.0
                  },
                  "Nickname": "",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.6045295,
                    "g": 0.6045295,
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                  },
                  "LayoutGroupSortIndex": 0,
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                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
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                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/HyfE8m8.png",
                    "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 3,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                "3": {
                  "GUID": "5b38c6",
                  "Name": "Custom_Tile",
                  "Transform": {
                    "posX": -38.8217163,
                    "posY": 1.99356019,
                    "posZ": 0.4159239,
                    "rotX": 359.9201,
                    "rotY": 272.9828,
                    "rotZ": 0.01687373,
                    "scaleX": 0.8,
                    "scaleY": 1.0,
                    "scaleZ": 0.8
                  },
                  "Nickname": "",
                  "Description": "",
                  "GMNotes": "",
                  "AltLookAngle": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
                  },
                  "ColorDiffuse": {
                    "r": 0.6045295,
                    "g": 0.6045295,
                    "b": 0.6045295
                  },
                  "LayoutGroupSortIndex": 0,
                  "Value": 0,
                  "Locked": false,
                  "Grid": true,
                  "Snap": true,
                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": false,
                  "Hands": false,
                  "CustomImage": {
                    "ImageURL": "https://i.imgur.com/dHKBLoD.png",
                    "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
                    "ImageScalar": 1.0,
                    "WidthScale": 0.0,
                    "CustomTile": {
                      "Type": 3,
                      "Thickness": 0.1,
                      "Stackable": false,
                      "Stretch": true
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                }
              }
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "e5283d",
          "Name": "Custom_Model_Bag",
          "Transform": {
            "posX": 15.708,
            "posY": 1.481,
            "posZ": -28.15,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 2.21,
            "scaleY": 0.46,
            "scaleZ": 2.42
          },
          "Nickname": "8: Arkham Sunrise",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "MaterialIndex": -1,
          "MeshIndex": -1,
          "CustomMesh": {
            "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
            "DiffuseURL": "https://i.imgur.com/ug1L3VY.jpghttps://i.imgur.com/ug1L3VY.jpg",
            "NormalURL": "",
            "ColliderURL": "",
            "Convex": true,
            "MaterialIndex": 3,
            "TypeIndex": 6,
            "CustomShader": {
              "SpecularColor": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "SpecularIntensity": 0.0,
              "SpecularSharpness": 2.0,
              "FresnelStrength": 0.0
            },
            "CastShadows": true
          },
          "Bag": {
            "Order": 0
          },
          "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml) do\n            memoryList[guid] = entry\n          end\n        end\n      end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList) do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n    end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        fresh = false\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n    moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj, move) end\n            local color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n            if move == true then\n              color = colorMove\n            end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\n    if move == false then\n      self.createButton({\n          label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n            self.createButton({\n                label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n            })\n            self.createButton({\n                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n            })\n        end\n    end\n\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move == true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n         prevObj.highlightOff()\n         self.editButton({index=previousIndex, color=colorMove})\n         theList[previousGuid] = nil\n       end\n       previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n        color = colorMove\n      end\n        self.editButton({index=index, color=color})\n        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList) do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid] == nil then\n            broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n            self.clearButtons()\n            createMemoryActionButtons()\n            local count = 0\n            for guid in pairs(moveList) do\n                moveGuid = guid\n                count = count + 1\n                local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff() end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n            buttonClick_place()\n        end\n    elseif next(memoryList) == nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for guid in pairs(memoryList) do\n        count = count + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid] = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n        updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects()) do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    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            {
              "GUID": "6ae08e",
              "Name": "Bag",
              "Transform": {
                "posX": -12.188,
                "posY": 1.335,
                "posZ": -13.607,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Blood Rapture Location Setup",
              "Description": "",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 0.70588,
                "g": 0.36652,
                "b": 0.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
              "Bag": {
                "Order": 0
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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                  "IgnoreFoW": false,
                  "MeasureMovement": false,
                  "DragSelectable": true,
                  "Autoraise": true,
                  "Sticky": true,
                  "Tooltip": true,
                  "GridProjection": false,
                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 351900,
                  "SidewaysCard": false,
                  "CustomDeck": {
                    "3413": {
                      "FaceURL": "https://i.imgur.com/yC6PRG8.jpg",
                      "BackURL": "https://i.imgur.com/TVg1Eu9.jpg",
                      "NumWidth": 1,
                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
                    }
                  },
                  "LuaScript": "",
                  "LuaScriptState": "",
                  "XmlUI": ""
                },
                {
                  "GUID": "e00003",
                  "Name": "Card",
                  "Transform": {
                    "posX": -2.725,
                    "posY": 1.701,
                    "posZ": 0.373,
                    "rotX": 359.0,
                    "rotY": 270.0,
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                    "scaleX": 1.0,
                    "scaleY": 1.0,
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                  "Nickname": "The Kingdom of the Great Ones",
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                  "ColorDiffuse": {
                    "r": 0.71324,
                    "g": 0.71324,
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                  "Tags": [
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                  "Locked": false,
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                  "MeasureMovement": false,
                  "DragSelectable": true,
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                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 352000,
                  "SidewaysCard": false,
                  "CustomDeck": {
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                      "FaceURL": "https://i.imgur.com/DC5bZF2.jpg",
                      "BackURL": "https://i.imgur.com/gltFOAx.jpg",
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                      "NumHeight": 1,
                      "BackIsHidden": true,
                      "UniqueBack": true,
                      "Type": 0
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                  "LuaScript": "",
                  "LuaScriptState": "",
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                },
                {
                  "GUID": "e00002",
                  "Name": "Card",
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                  "HideWhenFaceDown": true,
                  "Hands": true,
                  "CardID": 352100,
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                  "CustomDeck": {
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                      "NumHeight": 1,
                      "BackIsHidden": true,
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            {
              "GUID": "d14543",
              "Name": "Bag",
              "Transform": {
                "posX": -12.138,
                "posY": 1.335,
                "posZ": -9.604,
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                "rotY": 90.0,
                "rotZ": 0.0,
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              },
              "Nickname": "Arkham Sunrise Location Setup",
              "Description": "",
              "GMNotes": "",
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              },
              "ColorDiffuse": {
                "r": 0.70588,
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              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "MaterialIndex": -1,
              "MeshIndex": -1,
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              "LuaScript": "function updateSave()\n    local data_to_save = {[\"ml\"]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        --Set up information off of loaded_data\n        memoryList = loaded_data.ml\n    else\n        --Set up information for if there is no saved saved data\n        memoryList = {}\n    end\n\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n    createButtonsOnAllObjects()\n    createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n    local howManyButtons = 0\n    for _, obj in ipairs(getAllObjects()) do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n            --On a normal bag, the button positions aren't the same size as the bag.\n            globalScaleFactor = 1.25 * 1/self.getScale().x\n            --Super sweet math to set button positions\n            local selfPos = self.getPosition()\n            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y = objPos.y * globalScaleFactor\n            objPos.z = objPos.z * globalScaleFactor\n            --Offset rotation of bag\n            local rot = self.getRotation()\n            rot.y = -rot.y + 180\n            --Create function\n            local funcName = \"selectButton_\" .. howManyButtons\n            local func = function() buttonClick_selection(dummyIndex, obj) end\n            self.setVar(funcName, func)\n            self.createButton({\n                click_function=funcName, function_owner=self,\n                position=objPos, rotation=rot, height=1000, width=1000,\n                color={0.75,0.25,0.25,0.6},\n            })\n            howManyButtons = howManyButtons + 1\n        end\n    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n    local color = {0,1,0,0.6}\n    if memoryList[obj.getGUID()] == nil then\n        self.editButton({index=index, color=color})\n        --Adding pos/rot to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n        --I need to add it like this or it won't save due to indexing issue\n        memoryList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n    else\n        color = {0.75,0.25,0.25,0.6}\n        self.editButton({index=index, color=color})\n        memoryList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList = memoryListBackup\n    self.clearButtons()\n    if next(memoryList) == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\", {1,1,1})\nend\n\n--Saves selections\nfunction buttonClick_submit()\n    if next(memoryList) == nil then\n        broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\n    else\n        self.clearButtons()\n        createMemoryActionButtons()\n        local count = 0\n        for guid in pairs(memoryList) do\n            count = count + 1\n            local obj = getObjectFromGUID(guid)\n            if obj ~= nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\" Objects Saved\", {1,1,1})\n        updateSave()\n    end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n        position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n        position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\n    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n        position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\n        font_size=250, color={0,0,0}, font_color={1,1,1}\n    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n    local bagObjList = self.getObjects()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        --If obj is out on the table, move it to the saved pos/rot\n        if obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n            obj.setLock(entry.lock)\n        else\n            --If obj is inside of the bag\n            for _, bagObj in ipairs(bagObjList) do\n                if bagObj.guid == guid then\n                    local item = self.takeObject({\n                        guid=guid, position=entry.pos, rotation=entry.rot,\n                    })\n                    item.setLock(entry.lock)\n                    break\n                end\n            end\n        end\n    end\n    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n    local deltaPos = {}\n    local bounds = obj.getBounds()\n    deltaPos.x = (p2.x-p1.x)\n    deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\n    deltaPos.z = (p2.z-p1.z)\n    return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k] = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects()) do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n  return math.floor(num * mult + 0.5) / mult\nend\n",
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              "XmlUI": "",
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                      "Name": "Card",
                      "Transform": {
                        "posX": -9.349,
                        "posY": 1.571,
                        "posZ": -24.312,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "The Nameless Moon",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"3eacf15b-0532-464c-a1e1-0b7e2237feef\",\"type\":\"Act\",\"class\":\"Mythos\"}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 337000,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3370": {
                          "FaceURL": "https://i.imgur.com/BbSVWzu.jpg",
                          "BackURL": "https://i.imgur.com/MpwHwEg.jpg",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": true,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e0000a",
                      "Name": "Card",
                      "Transform": {
                        "posX": -9.587,
                        "posY": 1.58,
                        "posZ": -23.903,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Dirge of the First Hunter (v.I)\n",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"fbf046ca-0a4f-4899-bcd9-66090f98ddf9\",\"type\":\"Act\",\"class\":\"Mythos\"}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 336800,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3368": {
                          "FaceURL": "https://i.imgur.com/llUVgwo.jpg",
                          "BackURL": "https://i.imgur.com/eWXupVd.jpg",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": true,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    },
                    {
                      "GUID": "e00009",
                      "Name": "Card",
                      "Transform": {
                        "posX": -8.923,
                        "posY": 1.59,
                        "posZ": -24.418,
                        "rotX": 0.0,
                        "rotY": 270.0,
                        "rotZ": 0.0,
                        "scaleX": 1.0,
                        "scaleY": 1.0,
                        "scaleZ": 1.0
                      },
                      "Nickname": "Requiem for the Dream",
                      "Description": "",
                      "GMNotes": "{\"TtsZoopGuid\":\"1dd17e3a-cb9c-43ed-950c-613aabbc2dc8\",\"type\":\"Act\",\"class\":\"Mythos\",\"clueThresholdPerInvestigator\":2}",
                      "AltLookAngle": {
                        "x": 0.0,
                        "y": 0.0,
                        "z": 0.0
                      },
                      "ColorDiffuse": {
                        "r": 0.71324,
                        "g": 0.71324,
                        "b": 0.71324
                      },
                      "Tags": [
                        "ScenarioCard"
                      ],
                      "LayoutGroupSortIndex": 0,
                      "Value": 0,
                      "Locked": false,
                      "Grid": true,
                      "Snap": true,
                      "IgnoreFoW": false,
                      "MeasureMovement": false,
                      "DragSelectable": true,
                      "Autoraise": true,
                      "Sticky": true,
                      "Tooltip": true,
                      "GridProjection": false,
                      "HideWhenFaceDown": true,
                      "Hands": true,
                      "CardID": 336900,
                      "SidewaysCard": false,
                      "CustomDeck": {
                        "3369": {
                          "FaceURL": "https://i.imgur.com/MI2P5mQ.jpg",
                          "BackURL": "https://i.imgur.com/QoFBR3u.jpg",
                          "NumWidth": 1,
                          "NumHeight": 1,
                          "BackIsHidden": true,
                          "UniqueBack": true,
                          "Type": 0
                        }
                      },
                      "LuaScript": "",
                      "LuaScriptState": "",
                      "XmlUI": ""
                    }
                  ]
                }
              ]
            },
            {
              "GUID": "fe1652",
              "Name": "Notecard",
              "Transform": {
                "posX": -17.08,
                "posY": 1.59,
                "posZ": 11.461,
                "rotX": 0.0,
                "rotY": 90.0,
                "rotZ": 0.0,
                "scaleX": 1.0,
                "scaleY": 1.0,
                "scaleZ": 1.0
              },
              "Nickname": "Encounter Deck Setup",
              "Description": "1. Determine if you are playing the Arkham Sunrise or Blood Rapture version of the scenario\n2. Add the cards from the Hanged Man set corresponding to your deceased allies",
              "GMNotes": "",
              "AltLookAngle": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
              },
              "ColorDiffuse": {
                "r": 1.0,
                "g": 1.0,
                "b": 1.0
              },
              "LayoutGroupSortIndex": 0,
              "Value": 0,
              "Locked": false,
              "Grid": true,
              "Snap": true,
              "IgnoreFoW": false,
              "MeasureMovement": false,
              "DragSelectable": true,
              "Autoraise": true,
              "Sticky": true,
              "Tooltip": true,
              "GridProjection": false,
              "HideWhenFaceDown": false,
              "Hands": false,
              "LuaScript": "",
              "LuaScriptState": "",
              "XmlUI": ""
            }
          ],
          "AttachedDecals": [
            {
              "Transform": {
                "posX": -0.0021877822,
                "posY": -0.08963572,
                "posZ": -0.00288731651,
                "rotX": 270.0,
                "rotY": 359.869568,
                "rotZ": 0.0,
                "scaleX": 2.00000215,
                "scaleY": 2.00000238,
                "scaleZ": 2.00000262
              },
              "CustomDecal": {
                "Name": "dunwich_back",
                "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
                "Size": 7.4
              }
            }
          ]
        },
        {
          "GUID": "eda22b",
          "Name": "Custom_Token",
          "Transform": {
            "posX": 35.237,
            "posY": 1.581,
            "posZ": -14.402,
            "rotX": 0.0,
            "rotY": 270.0,
            "rotZ": 0.0,
            "scaleX": 5.19,
            "scaleY": 1.0,
            "scaleZ": 5.19
          },
          "Nickname": "Generic Campaign Log",
          "Description": "",
          "GMNotes": "",
          "AltLookAngle": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "ColorDiffuse": {
            "r": 1.0,
            "g": 1.0,
            "b": 1.0
          },
          "LayoutGroupSortIndex": 0,
          "Value": 0,
          "Locked": false,
          "Grid": true,
          "Snap": true,
          "IgnoreFoW": false,
          "MeasureMovement": false,
          "DragSelectable": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "HideWhenFaceDown": false,
          "Hands": false,
          "CustomImage": {
            "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1461933996971313209/41F80D2AA21C2C7CFBA74D3F7025C987637BCC16/",
            "ImageSecondaryURL": "",
            "ImageScalar": 1.0,
            "WidthScale": 0.0,
            "CustomToken": {
              "Thickness": 0.2,
              "MergeDistancePixels": 15.0,
              "StandUp": false,
              "Stackable": false
            }
          },
          "LuaScript": "--[[    Character Sheet Template    by: MrStump\n\nYou can set up your own character sheet if you follow these steps.\n\nStep 1) Change the character sheet image\n    -Right click on the character sheet, click Custom\n    -Replace the image URL with one for your character sheet\n    -Click import, make sure your sheet loads\n    -SAVE THE GAME (the table setup)\n    -LOAD FROM THAT SAVE YOU JUST MADE\n\nStep 2) Edit script to fit your character sheet\n    -Below you will see some general options, and then the big data table\n    -The data table is what determines how many of which buttons are made\n        -Checkboxes\n        -Counters\n        -Textboxes\n    -By default, there are 3 of each. You can add more or remove entries\n    -If you intend to add/remove, be sure only to add/remove ENTRIES\n        -This is what an entry looks like:\n            {\n                pos   = {-0.977,0.1,-0.589},\n                size  = 800,\n                state = false\n            },\n        -Deleting the whole thing would remove that specific item on the sheet\n        -Copy and pasting it after another entry would create another\n    -Each entry type has unique data points (pos, size, state, etc)\n        -Do not try to add in your own data points or remove them individually\n        -There is a summary of what each point does at the top of its category\n\nStep 3) Save and check script changes\n    -Hit Save & Apply in the script window to save your code\n    -You can edit your code as needed and Save+Apply as often as needed\n    -When you are finished, make disableSave = false below then Save+apply\n        -This enables saving, so your sheet will remember whats on it.\n\nBonus) Finding/Editing Positions for elements\n    I have included a tool to get positions for buttons in {x,y,z} form\n    Place it where you want the center of your element to be\n    Then copy the table from the notes (lower right of screen)\n        You can highlight it and CTRL+C\n    Paste it into the data table where needed (pos=)\n    If you want to manually tweek the values:\n        {0,0,0} is the center of the character sheet\n        {1,0,0} is right, {-1,0,0} is left\n        {0,0,-1} is up, {0,0,1} is down\n        0.1 for Y is the height off of the page.\n            If it was 0, it would be down inside the model of the sheet\n\nBegin editing below:    ]]\n\n--Set this to true while editing and false when you have finished\ndisableSave = false\n--Remember to set this to false once you are done making changes\n--Then, after you save & apply it, save your game too\n\n--Color information for button text (r,g,b, values of 0-1)\nbuttonFontColor = {0,0,0}\n--Color information for button background\nbuttonColor = {1,1,1}\n--Change scale of button (Avoid changing if possible)\nbuttonScale = {0.1,0.1,0.1}\n\n--This is the button placement information\ndefaultButtonData = {\n    --Add checkboxes\n    checkbox = {\n        --[[\n        pos   = the position (pasted from the helper tool)\n        size  = height/width/font_size for checkbox\n        state = default starting value for checkbox (true=checked, false=not)\n        ]]\n        --End of checkboxes\n    },\n    --Add counters that have a + and - button\n    counter = {\n        --[[\n        pos    = the position (pasted from the helper tool)\n        size   = height/width/font_size for counter\n        value  = default starting value for counter\n        hideBG = if background of counter is hidden (true=hidden, false=not)\n        ]]\n        --1st Player Experience\n        {\n            pos    = {-1.080,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --1st Player Physical Trauma\n        {\n            pos    = {-1.270,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --1st Player Mental Trauma\n        {\n            pos    = {-1.000,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Experience\n        {\n            pos    = {-0.251,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Physical Trauma\n        {\n            pos    = {-0.441,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --2nd Player Mental Trauma\n        {\n            pos    = {-0.171,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Experience\n        {\n            pos    = {0.579,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Physical Trauma\n        {\n            pos    = {0.389,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --3rd Player Mental Trauma\n        {\n            pos    = {0.659,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Experience\n        {\n            pos    = {1.407,0.1,-1.010},\n            size   = 800,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Physical Trauma\n        {\n            pos    = {1.217,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n        --4th Player Mental Trauma\n        {\n            pos    = {1.487,0.1,-0.790},\n            size   = 600,\n            value  = 0,\n            hideBG = true\n        },\n       --End of counters\n    },\n    --Add editable text boxes\n    textbox = {\n        --[[\n        pos       = the position (pasted from the helper tool)\n        rows      = how many lines of text you want for this box\n        width     = how wide the text box is\n        font_size = size of text. This and \"rows\" effect overall height\n        label     = what is shown when there is no text. \"\" = nothing\n        value     = text entered into box. \"\" = nothing\n        alignment = Number to indicate how you want text aligned\n                    (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\n        ]]\n        --1st Player Name\n        {\n            pos       = {-1.265,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --1st Player Investigator\n        {\n            pos       = {-1.265,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --1st Player Story Assets/Weaknesses\n        {\n            pos       = {-1.265,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Name\n        {\n            pos       = {-0.436,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Investigator\n        {\n            pos       = {-0.436,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --2nd Player Story Assets/Weaknesses\n        {\n            pos       = {-0.436,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Name\n        {\n            pos       = {0.394,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Investigator\n        {\n            pos       = {0.394,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --3rd Player Story Assets/Weaknesses\n        {\n            pos       = {0.394,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Name\n        {\n            pos       = {1.222,0.1,-1.390},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Investigator\n        {\n            pos       = {1.222,0.1,-1.195},\n            rows      = 1,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --4th Player Story Assets/Weaknesses\n        {\n            pos       = {1.222,0.1,-0.420},\n            rows      = 7,\n            width     = 3800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Campaign Notes 1\n        {\n            pos       = {-0.930,0.1,0.930},\n            rows      = 27,\n            width     = 7800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Campaign Notes 2\n        {\n            pos       = {0.820,0.1,0.707},\n            rows      = 20,\n            width     = 7800,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --Killed and Insane Investigators\n        {\n            pos       = {1.010,0.1,1.700},\n            rows      = 5,\n            width     = 7400,\n            font_size = 300,\n            label     = \"Empty\",\n            value     = \"\",\n            alignment = 2\n        },\n        --End of textboxes\n    }\n}\n\n\n\n--Lua beyond this point, I recommend doing something more fun with your life\n\n\n\n--Save function\nfunction updateSave()\n    saved_data = JSON.encode(ref_buttonData)\n    if disableSave==true then saved_data=\"\" end\n    self.script_state = saved_data\nend\n\n--Startup procedure\nfunction onload(saved_data)\n    if disableSave==true then saved_data=\"\" end\n    if saved_data ~= \"\" then\n        local loaded_data = JSON.decode(saved_data)\n        ref_buttonData = loaded_data\n    else\n        ref_buttonData = defaultButtonData\n    end\n\n    spawnedButtonCount = 0\n    createCheckbox()\n    createCounter()\n    createTextbox()\nend\n\n\n\n--Click functions for buttons\n\n\n\n--Checks or unchecks the given box\nfunction click_checkbox(tableIndex, buttonIndex)\n    if ref_buttonData.checkbox[tableIndex].state == true then\n        ref_buttonData.checkbox[tableIndex].state = false\n        self.editButton({index=buttonIndex, label=\"\"})\n    else\n        ref_buttonData.checkbox[tableIndex].state = true\n        self.editButton({index=buttonIndex, label=string.char(10008)})\n    end\n    updateSave()\nend\n\n--Applies value to given counter display\nfunction click_counter(tableIndex, buttonIndex, amount)\n    ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\n    self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\n    updateSave()\nend\n\n--Updates saved value for given text box\nfunction click_textbox(i, value, selected)\n    if selected == false then\n        ref_buttonData.textbox[i].value = value\n        updateSave()\n    end\nend\n\n--Dud function for if you have a background on a counter\nfunction click_none() end\n\n\n\n--Button creation\n\n\n\n--Makes checkboxes\nfunction createCheckbox()\n    for i, data in ipairs(ref_buttonData.checkbox) do\n        --Sets up reference function\n        local buttonNumber = spawnedButtonCount\n        local funcName = \"checkbox\"..i\n        local func = function() click_checkbox(i, buttonNumber) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"\"\n        if data.state==true then label=string.char(10008) end\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=data.pos, height=data.size, width=data.size,\n            font_size=data.size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n    end\nend\n\n--Makes counters\nfunction createCounter()\n    for i, data in ipairs(ref_buttonData.counter) do\n        --Sets up display\n        local displayNumber = spawnedButtonCount\n        --Sets up label\n        local label = data.value\n        --Sets height/width for display\n        local size = data.size\n        if data.hideBG == true then size = 0 end\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=\"click_none\", function_owner=self,\n            position=data.pos, height=size, width=size,\n            font_size=data.size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n\n        --Sets up add 1\n        local funcName = \"counterAdd\"..i\n        local func = function() click_counter(i, displayNumber, 1) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"+\"\n        --Sets up position\n        local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\n        local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\n        --Sets up size\n        local size = data.size / 2\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=pos, height=size, width=size,\n            font_size=size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n\n        --Sets up subtract 1\n        local funcName = \"counterSub\"..i\n        local func = function() click_counter(i, displayNumber, -1) end\n        self.setVar(funcName, func)\n        --Sets up label\n        local label = \"-\"\n        --Set up position\n        local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\n        --Creates button and counts it\n        self.createButton({\n            label=label, click_function=funcName, function_owner=self,\n            position=pos, height=size, width=size,\n            font_size=size, scale=buttonScale,\n            color=buttonColor, font_color=buttonFontColor\n        })\n        spawnedButtonCount = spawnedButtonCount + 1\n    end\nend\n\nfunction createTextbox()\n    for i, data in ipairs(ref_buttonData.textbox) do\n        --Sets up reference function\n        local funcName = \"textbox\"..i\n        local func = function(_,_,val,sel) click_textbox(i,val,sel) end\n        self.setVar(funcName, func)\n\n        self.createInput({\n            input_function = funcName,\n            function_owner = self,\n            label          = data.label,\n            alignment      = data.alignment,\n            position       = data.pos,\n            scale          = buttonScale,\n            width          = data.width,\n            height         = (data.font_size*data.rows)+24,\n            font_size      = data.font_size,\n            color          = buttonColor,\n            font_color     = buttonFontColor,\n            value          = data.value,\n        })\n    end\nend\n",
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