From 0e5239734a94b24c45f99f64f57039239a6f2069 Mon Sep 17 00:00:00 2001 From: Adam Goldsmith Date: Thu, 12 Oct 2017 23:28:54 -0400 Subject: [PATCH] Add evaluations --- evaluations.org | 89 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 evaluations.org diff --git a/evaluations.org b/evaluations.org new file mode 100644 index 0000000..09594b0 --- /dev/null +++ b/evaluations.org @@ -0,0 +1,89 @@ +* Evals: +** eval 1 Keith +*** Controls +**** need a way to show non-intuitive controls (anything other than drag, really) + +*** Piles/Decks +**** TODO hiding or drag to/from edges of screen? +**** DONE modifier key for placing at bottom of pile? +**** Keith says make it harder to shuffle: context menu? modifier? +***** actually: added a shake animation +**** easy to drop into wrong pile: weird cursor position and restriction interaction + +*** Hand +**** TODO hiding? at least for environments and villains +**** TODO scrolling or stacking or something +***** maybe make the cards actually go into a container and lose their transforms, so they sit together (in a row) + +** eval 2 Jeffery +*** TODO taking cards out of the deck: should autodraw + +** eval 3 Jeffery +*** TODO discard issues: cursor position weirdness +*** hand: +**** TODO need more space/structure +**** TODO maybe smaller cards in hand +**** TODO double tap to modal (fullscreen) +**** TODO maybe stack: like tabletop or mac bar thing + +** eval 4 kevin +*** damage tokens/trackers +*** remove card from game +*** change to pinch to zoom + dbltap to restor size +*** swap deck and discard + +** eval 5ish me +*** touch navigation for all stuff +*** update pile counts when taking out from list +**** allow dragging out of list, not just tap to add +*** context menu: long press on pile +**** switch listing to tap, shuffle to doubletap or in context menu +**** allow swap deck and discard +*** hand should be bigger, with larger snap size +**** dragging slightly wierd in snap area +*** dark background + +** eval 6 priscilla +*** drag and drop still sucks: especially into/out of piles +*** UI is still unintuitive + +** eval 7 +*** shuffle is too easy: suggestion: top to draw, bottom to shuffle + +* Notes: +** Controls +*** TODO need a way to show non-intuitive controls (anything other than drag, really) +*** TODO touch navigation for all stuff +**** context menu: long press on pile +**** change to pinch to zoom + dbltap to restore size + +** Piles/Decks +*** TODO hiding or drag to/from edges of screen? +*** DONE modifier key for placing at bottom of pile? +*** TODO Keith says make it harder to shuffle: context menu? modifier? +**** DONE added a shake animation +*** TODO easy to drop into wrong pile: weird cursor position and restriction interaction +*** TODO taking cards out of the deck: should autodraw +*** TODO discard issues: cursor position weirdness +*** TODO allow swap deck and discard (ie reshuffle discard into deck) +*** TODO switch listing to tap, shuffle to doubletap or in context menu +*** TODO allow dragging out of list, not just tap to add +*** TODO update pile counts when taking out from list + +** Hand +*** TODO hiding? at least for environments and villains +*** TODO need more space/structure: scrolling or stacking or something +**** like tabletop or mac bar thing +**** maybe make the cards actually go into a container and lose their transforms, so they sit together (in a row) +**** double tap to modal (fullscreen) +*** TODO hand should be bigger, with larger snap size +**** TODO dragging slightly wierd in snap area +*** TODO maybe smaller cards in hand + + +** Other +*** damage tokens/trackers +*** remove card from game +*** dark background + +