Partially fix server side deck generation for heros/villains

This commit is contained in:
Adam Goldsmith 2017-10-12 03:13:01 -04:00
parent 25ab1118bf
commit 08e5a8f376

View File

@ -93,7 +93,7 @@ const server = http.createServer((req, res) => {
sendFile(res, `decks/${deckName}.input.json`, 'application/json');
break;
case 'upload':
handleUpload(res, req, deckName);
handleUpload(res, req);
break;
default:
send404(res, uri);
@ -174,23 +174,41 @@ function handleUpload(res, req) {
let deckOut = JSON.parse(fs.readFileSync('template/deck.json'));
deckOut.ObjectStates[0].Nickname = deckJSON.name;
let template = JSON.parse(fs.readFileSync(`template/${deckJSON.type}/input.json`));
let cardCount = Object.entries(template.cardTypes)
.map(ct => deckJSON[ct[0]].length * (ct[1].back ? 2 : 1))
.reduce((sum, current) => sum + current, 0);
Object.assign(deckOut.ObjectStates[0].CustomDeck['1'],
{NumWidth: Math.ceil(Math.sqrt(deckJSON.deck.length)),
NumHeight: Math.ceil(Math.sqrt(deckJSON.deck.length)),
FaceURL: "deck.png",
{NumWidth: Math.ceil(Math.sqrt(cardCount)),
NumHeight: Math.ceil(Math.sqrt(cardCount)),
FaceURL: `http://${req.headers.host}/deck/${deckJSON.name}/deck.png`,
BackURL: "http://cloud-3.steamusercontent.com/ugc/156906385556221451/CE2C3AFE1759790CB0B532FFD636D05A99EC91F4/"});
deckOut.ObjectStates[0].CustomDeck['1'].ContainedObjects =
deckJSON.deck.map((cardIn, index) => {
let index = 100;
deckOut.ObjectStates[0].ContainedObjects =
Object.entries(template.cardTypes).map(
cardType => deckJSON[cardType[0]].map(cardIn => {
let cardOut = JSON.parse(cardTemplate);
Object.assign(cardOut, {Nickname: cardIn.name,
Description: cardIn.keywords,
CardID: 100 + index});
for (let ii=0; ii<(cardIn.count || 1); ii++) {
deckOut.ObjectStates[0].DeckIDs.push(100 + index);
CardID: index});
if(cardType[1].back) {
let cardBack = JSON.parse(cardTemplate);
Object.assign(cardBack, {Nickname: cardIn.back.name,
Description: cardIn.back.keywords,
CardID: index});
cardOut.States = {"2": cardBack};
index++;
}
for (let ii=0; ii<(cardIn.count || 1); ii++) {
deckOut.ObjectStates[0].DeckIDs.push(index);
}
index++;
return cardOut;
});
}));
fs.writeFileSync(`decks/${deckJSON.name}.json`, JSON.stringify(deckOut));
fs.writeFileSync(`decks/${deckJSON.name}.input.json`, JSON.stringify(deckJSON));