207 lines
7.2 KiB
Python
Executable File
207 lines
7.2 KiB
Python
Executable File
#!/usr/bin/env python3
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# Note: SVG templates are heavily based on these:
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# https://boardgamegeek.com/thread/813176/card-templates/page/1
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import json
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import math
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import os
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import subprocess
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import sys
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from lxml import etree
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if getattr(sys, 'frozen', False): # we are running in a bundle
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bundle_dir = sys._MEIPASS
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else: # we are running in a normal Python environment
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bundle_dir = os.path.dirname(os.path.abspath(__file__))
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CARD_WIDTH = 181
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CARD_HEIGHT = 253
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with open(bundle_dir + "/templates/card.json") as f:
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CARD_JSON_TEMPLATE = json.load(f)
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def setText(tree, id, text):
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element = tree.find('.//*[@id="' + id + '"]')
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if element is None:
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print("id", id, "not found")
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return
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elif element.tag == "{http://www.w3.org/2000/svg}flowRoot":
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for e in element.findall("{http://www.w3.org/2000/svg}flowPara"):
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element.remove(e) # clear child paragraphs
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lines = str(text).splitlines()
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for line in lines:
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etree.SubElement(element,
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"{http://www.w3.org/2000/svg}flowPara").text=line
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else:
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element.text = str(text)
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def removeElement(tree, id):
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mark = tree.find('.//*[@id="' + id + '"]')
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if mark is not None:
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mark.getparent().remove(mark)
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def makeSVG(base, properties):
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tree = etree.parse(base)
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for id, text in properties.items():
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if id not in ["count", "art"]:
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setText(tree, id, text)
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# remove HP mark if there is no hp
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if "hp" not in properties:
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removeElement(tree, "hpMark")
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# remove setup box if there is no setup
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if "setup" not in properties:
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removeElement(tree, "setupBox")
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if "art" in properties:
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art = tree.find('.//*[@id="art"]')
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if art is not None:
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art.set("{http://www.w3.org/1999/xlink}href",
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"file://" + bundle_dir + "/" + properties["art"])
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return tree
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def addCardToBase(svg, baseImg, baseX, cardNum):
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for e in svg.findall('{http://www.w3.org/2000/svg}g'):
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e.set("transform",
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"{} translate({} {})".format(
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e.get("transform", ""),
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str((cardNum % baseX) * CARD_WIDTH),
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str(int(cardNum / baseX) * CARD_HEIGHT)))
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baseImg.getroot().append(svg.getroot())
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def makeFace(baseImage, baseX, cardNum, deckType, cardFile, card):
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path = os.path.join(bundle_dir, "images", deckType, cardFile)
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fig = makeSVG(path, card)
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addCardToBase(fig, baseImage, baseX, cardNum)
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def makeFaces(deckJson, outfile):
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baseX = math.ceil(math.sqrt(len(deckJson['deck']) + len(deckJson['character']) * 2))
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baseImage = etree.ElementTree(
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etree.Element('svg', attrib={'width': str(baseX * CARD_WIDTH) + "pt",
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'height': str(baseX * CARD_HEIGHT) + "pt",
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'version': "1.2",
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'xmlns': "http://www.w3.org/2000/svg"}))
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deckType = deckJson["type"]
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cardNum = 0
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# Make a card for each hero character card
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if deckType == "hero":
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for card in deckJson['character']:
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makeFace(baseImage, baseX, cardNum, deckType, "charFront.svg", card)
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cardNum += 1
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makeFace(baseImage, baseX, cardNum, deckType, "charBack.svg", card)
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cardNum += 1
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# Make a character and instructions card for each villain card
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elif deckType == "villain":
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for card in deckJson['character']:
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front = card["front"]
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front["name"] = card["name"]
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back = card["back"]
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back["name"] = card["name"]
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makeFace(baseImage, baseX, cardNum, deckType, "character.svg", front)
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cardNum += 1
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makeFace(baseImage, baseX, cardNum, deckType, "character.svg", back)
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cardNum += 1
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makeFace(baseImage, baseX, cardNum, deckType, "instructions.svg", front)
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cardNum += 1
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makeFace(baseImage, baseX, cardNum, deckType, "instructions.svg", back)
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cardNum += 1
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# Make a card for each card
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for card in deckJson['deck']:
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makeFace(baseImage, baseX, cardNum, deckType, "card.svg", card)
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cardNum += 1
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baseImage.write(outfile + ".svg")
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command = ["inkscape", "-z",
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"-f", outfile + ".svg",
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"-w", str(baseX * CARD_WIDTH * 5),
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"-e", outfile + ".png"]
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print("To regenerate PNG after editing SVG, run:\n " + " ".join(command))
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subprocess.run(command)
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return baseX
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def makeCardJson(nickname, description, cardID, outJson=None):
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card = CARD_JSON_TEMPLATE.copy()
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card.update({"Nickname": nickname,
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"Description": description,
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"CardID": cardID})
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if outJson is not None:
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outJson['ObjectStates'][0]['DeckIDs'].append(cardID)
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outJson['ObjectStates'][0]['ContainedObjects'].append(card)
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return card
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def makeDoubleSidedCardJson(nickname, descriptionFront,
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descriptionBack, cardID, outJson):
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cardBack = makeCardJson(nickname, descriptionBack, cardID + 1)
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card = makeCardJson(nickname, descriptionFront, cardID, outJson)
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card.update({ "States": {"2": cardBack}})
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return card
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def makeJson(deckJson, imgWidth, outfile):
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with open(bundle_dir + "/templates/deck.json") as f:
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outJson = json.load(f)
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# number of cards in x and y direction
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outJson['ObjectStates'][0]['CustomDeck']['1'].update(
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{"NumWidth": imgWidth,
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"NumHeight": imgWidth,
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#"FaceURL": "http://adam-desktop.dyn.wpi.edu:8000/" + outfile + ".png",
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"FaceURL": "file://" + os.getcwd() + "/" + outfile + ".png",
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"BackURL": "http://cloud-3.steamusercontent.com/ugc/156906385556221451/CE2C3AFE1759790CB0B532FFD636D05A99EC91F4/"})
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# decks start at (10 * deck id)
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cardNum = 100
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if deckJson["type"] == "hero":
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for card in deckJson['character']:
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# character card
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makeDoubleSidedCardJson(card['name'], "Active",
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"Incapacitated", cardNum, outJson)
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cardNum += 2
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elif deckJson["type"] == "villain":
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for card in deckJson['character']:
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# character card
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makeDoubleSidedCardJson(card['name'], "Front", "Back",
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cardNum, outJson)
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cardNum += 2
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# instructions card
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makeDoubleSidedCardJson(card['name'] + " instructions",
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"Front", "Back", cardNum, outJson)
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cardNum += 2
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for card in deckJson['deck']:
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for i in range(0, card.get('count', 1)):
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# normal cards
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makeCardJson(card['name'], card.get('keywords', ""),
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cardNum, outJson)
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cardNum += 1
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with open(outfile + ".json", "w") as f:
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json.dump(outJson, f)
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if __name__ == '__main__':
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if len(sys.argv) < 3:
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print("not enough arguments!")
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inputJson = input("Input file: ")
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outfile = input("Output file (no suffix): ")
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else:
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inputJson = sys.argv[1]
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outfile = sys.argv[2]
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with open(inputJson) as f:
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deckJson = json.load(f)
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imgWidth = makeFaces(deckJson, outfile)
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makeJson(deckJson, imgWidth, outfile)
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