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SotMDeckBuilder/SotMDeckBuilder.py

191 lines
7.1 KiB
Python
Executable File

#!/usr/bin/env python3
# Note: SVG templates are heavily based on these:
# https://boardgamegeek.com/thread/813176/card-templates/page/1
import json
import math
import os
import subprocess
import sys
from lxml import etree
if getattr(sys, 'frozen', False): # we are running in a bundle
bundle_dir = sys._MEIPASS
else: # we are running in a normal Python environment
bundle_dir = os.path.dirname(os.path.abspath(__file__))
CARD_WIDTH = 181
CARD_HEIGHT = 253
with open(bundle_dir + "/templates/card.json") as f:
CARD_JSON_TEMPLATE = json.load(f)
def setText(tree, id, text):
element = tree.find('.//*[@id="' + id + '"]')
if element is None:
print("id", id, "not found")
return
elif element.tag == "{http://www.w3.org/2000/svg}flowRoot":
for e in element.findall("{http://www.w3.org/2000/svg}flowPara"):
element.remove(e) # clear child paragraphs
lines = str(text).splitlines()
for line in lines:
etree.SubElement(element,
"{http://www.w3.org/2000/svg}flowPara").text=line
else:
element.text = str(text)
def removeElement(tree, id):
mark = tree.find('.//*[@id="' + id + '"]')
if mark is not None:
mark.getparent().remove(mark)
def makeSVG(base, properties):
tree = etree.parse(base)
for id, text in properties.items():
if id not in ["count", "art"]:
setText(tree, id, text)
# remove HP mark if there is no hp
if "hp" not in properties:
removeElement(tree, "hpMark")
# remove setup box if there is no setup
if "setup" not in properties:
removeElement(tree, "setupBox")
if "art" in properties:
art = tree.find('.//*[@id="art"]')
if art is not None:
art.set("{http://www.w3.org/1999/xlink}href",
"file://" + bundle_dir + "/" + properties["art"])
return tree
def makeCardJson(nickname, description, cardID, outJson=None):
card = CARD_JSON_TEMPLATE.copy()
card.update({"Nickname": nickname,
"Description": description,
"CardID": 100 + cardID})
if outJson is not None:
outJson['ObjectStates'][0]['DeckIDs'].append(100 + cardID)
outJson['ObjectStates'][0]['ContainedObjects'].append(card)
return card
def makeDoubleSidedCardJson(nickname, descriptionFront,
descriptionBack, cardID, outJson):
cardBack = makeCardJson(nickname, descriptionBack, cardID + 1)
card = makeCardJson(nickname, descriptionFront, cardID, outJson)
card.update({"States": {"2": cardBack}})
return card
def addCardToBase(svg, baseImg, cardsPerRow, cardNum):
for e in svg.findall('{http://www.w3.org/2000/svg}g'):
e.set("transform",
"{} translate({} {})".format(
e.get("transform", ""),
str((cardNum % cardsPerRow) * CARD_WIDTH),
str(int(cardNum / cardsPerRow) * CARD_HEIGHT)))
baseImg.getroot().append(svg.getroot())
def makeFace(outSVG, cardsPerRow, cardNum, deckType, cardFile, card):
path = os.path.join(bundle_dir, "images", deckType, cardFile)
fig = makeSVG(path, card)
addCardToBase(fig, outSVG, cardsPerRow, cardNum)
def makeDoubleSidedFace(outSVG, cardsPerRow, cardNum, deckType, cardFile,
cardFront, cardBack):
makeFace(outSVG, cardsPerRow, cardNum, deckType, cardFile, cardFront)
makeFace(outSVG, cardsPerRow, cardNum + 1, deckType, cardFile, cardBack)
def makeCards(deckJson, outfile, outdir, host):
# number of cards in x and y direction
deckType = deckJson["type"]
if deckType in ["hero", "villain"]:
cardsPerRow = math.ceil(math.sqrt(len(deckJson['deck']) + len(deckJson['character']) * 2))
else:
cardsPerRow = math.ceil(math.sqrt(len(deckJson['deck']) * 2))
outSVG = etree.ElementTree(
etree.Element('svg', attrib={'width': str(cardsPerRow * CARD_WIDTH) + "pt",
'height': str(cardsPerRow * CARD_HEIGHT) + "pt",
'version': "1.2",
'xmlns': "http://www.w3.org/2000/svg"}))
with open(bundle_dir + "/templates/deck.json") as f:
outJson = json.load(f)
outJson['ObjectStates'][0]['CustomDeck']['1'].update(
{"NumWidth": cardsPerRow,
"NumHeight": cardsPerRow,
"FaceURL": host + outfile + ".png",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/156906385556221451/CE2C3AFE1759790CB0B532FFD636D05A99EC91F4/"})
cardNum = 0
# Make a card for each hero character card
if deckType == "hero":
for card in deckJson['character']:
makeDoubleSidedCardJson(card['name'], "Active",
"Incapacitated", cardNum, outJson)
makeFace(outSVG, cardsPerRow, cardNum, deckType, "charFront.svg", card)
cardNum += 1
makeFace(outSVG, cardsPerRow, cardNum, deckType, "charBack.svg", card)
cardNum += 1
# Make a character and instructions card for each villain card
elif deckType == "villain":
for card in deckJson['character']:
front = card["front"]
front["name"] = card["name"]
back = card["back"]
back["name"] = card["name"]
# character card
makeDoubleSidedCardJson(card['name'], "Front", "Back",
cardNum, outJson)
makeDoubleSidedFace(outSVG, cardsPerRow, cardNum, deckType,
"character.svg", front, back)
cardNum += 2
# instructions card
makeDoubleSidedCardJson(card['name'] + " instructions",
"Front", "Back", cardNum, outJson)
makeDoubleSidedFace(outSVG, cardsPerRow, cardNum, deckType,
"instructions.svg", front, back)
cardNum += 2
# Make a card for each normal card
for card in deckJson['deck']:
for i in range(0, card.get('count', 1)):
makeCardJson(card['name'], card.get('keywords', ""),
cardNum, outJson)
makeFace(outSVG, cardsPerRow, cardNum, deckType, "card.svg", card)
cardNum += 1
# write SVG and convert to PNG
outSVG.write(os.path.join(outdir, outfile) + ".svg")
command = ["inkscape", "-z",
"-f", os.path.join(outdir, outfile) + ".svg",
"-w", str(cardsPerRow * CARD_WIDTH * 5),
"-e", os.path.join(outdir, outfile) + ".png"]
print("To regenerate PNG after editing SVG, run:\n " + " ".join(command))
subprocess.run(command)
# Write TTS deck json
with open(os.path.join(outdir, outfile) + ".json", "w") as f:
json.dump(outJson, f)
if __name__ == '__main__':
if len(sys.argv) < 3:
print("not enough arguments!")
inputJson = input("Input file: ")
outfile = input("Output file (no suffix): ")
else:
inputJson = sys.argv[1]
outfile = sys.argv[2]
with open(inputJson) as f:
deckJson = json.load(f)
makeCards(deckJson, outfile, os.getcwd(), "file://" + os.getcwd() + "/")