Also export a JSON for a TTS Saved Object
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@ -2,6 +2,6 @@
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# TTSDeck Root File
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#
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id = CATALOGUEID{b601af40-5e79-4dd3-b920-0d8b215b7d77:2021-8-16-19-11-59-378}
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id = CATALOGUEID{b601af40-5e79-4dd3-b920-0d8b215b7d77:2021-8-16-20-36-2-56}
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res://TTSDeck.js
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@ -33,6 +33,92 @@ function unload() {
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unregisterAll();
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}
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function makeCardJSON(card_id, nickname, description) {
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return {
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Name: "Card",
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Transform: {
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posX: 0,
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posY: 0,
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posZ: 0,
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rotX: 0,
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rotY: 0,
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rotZ: 0,
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scaleX: 1.0,
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scaleY: 1.0,
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scaleZ: 1.0,
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},
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Nickname: String(nickname),
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CardID: card_id,
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Description: String(description || ""),
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ColorDiffuse: {
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r: 0.713235259,
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g: 0.713235259,
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b: 0.713235259,
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},
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Locked: false,
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Grid: true,
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Snap: true,
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Autoraise: true,
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Sticky: true,
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Tooltip: true,
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SidewaysCard: false,
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};
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}
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function makeDeckJSON(face_url, back_url, num_width, num_height, cards, nickname, description) {
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const deck_ids = cards.map(function (card) {
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return card.CardID;
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});
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return {
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Name: "DeckCustom",
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Transform: {
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posX: 0,
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posY: 0,
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posZ: 0,
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rotX: 0,
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rotY: 0.0,
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rotZ: 0.0,
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scaleX: 1.0,
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scaleY: 1.0,
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scaleZ: 1.0,
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},
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Nickname: String(nickname || ""),
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Description: String(description || ""),
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ColorDiffuse: {
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r: 0.713239133,
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g: 0.713239133,
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b: 0.713239133,
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},
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Grid: true,
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Locked: false,
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SidewaysCard: false,
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DeckIDs: deck_ids,
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CustomDeck: {
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"1": {
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FaceURL: String(face_url),
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BackURL: String(back_url),
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NumWidth: num_width,
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NumHeight: num_height,
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}
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},
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ContainedObjects: cards,
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};
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}
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function makeSavedObjectJSON(objects, save_name) {
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return {
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SaveName: String(save_name || ""),
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GameMode: "",
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Date: "",
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Table: "",
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Sky: "",
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Note: "",
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Rules: "",
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PlayerTurn: "",
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ObjectStates: objects,
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};
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}
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function run() {
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const ttsDeckAction = JavaAdapter(TaskAction, {
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getLabel: function getLabel() {
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@ -77,16 +163,21 @@ function run() {
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const columns = Math.ceil(Math.sqrt(cards.length));
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const rows = Math.ceil(cards.length / columns);
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let deck_image;
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let card_jsons = [];
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for (let row = 0; row < rows; row++) {
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let row_image;
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for (let col = 0; col < columns && row * columns + col < cards.length; col++) {
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let card = cards[row * columns + col];
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let index = row * columns + col;
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let card = cards[index];
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println("Processing Card ", card);
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try {
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let component = ResourceKit.getGameComponentFromFile(card.file);
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let sheets = component.createDefaultSheets();
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card_jsons.push(makeCardJSON(100 + index, component.getName()));
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// export front face
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// TODO: handle two-sided cards
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let card_image = sheets[0].paint(arkham.sheet.RenderTarget.EXPORT, RESOLUTION);
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@ -109,8 +200,15 @@ function run() {
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}
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}
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const target_file = new File(member.file, 'tts.png');
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ImageUtils.write(deck_image, target_file, FORMAT, -1, false, RESOLUTION);
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const deck_json = makeDeckJSON('TODO', 'TODO', columns, rows, card_jsons);
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const saved_object = makeSavedObjectJSON([deck_json], member.getName());
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println("Writing output files");
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const json_file = new File(member.file, member.getName() + '.json');
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ProjectUtilities.writeTextFile(json_file, JSON.stringify(saved_object, null, 4));
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const image_file = new File(member.file, member.getName() + '.png');
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ImageUtils.write(deck_image, image_file, FORMAT, -1, false, RESOLUTION);
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member.synchronize();
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}
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