Provide feedback via a busy window

This commit is contained in:
Adam Goldsmith 2021-09-30 03:00:32 -04:00
parent 416d39eb58
commit 49cd5e7fc6

View File

@ -7,6 +7,7 @@
useLibrary('project');
useLibrary('imageutils');
useLibrary('threads');
useLibrary('uilayout');
importClass(arkham.project.CopiesList);
@ -66,7 +67,7 @@ function makeCardImage(card) {
}
}
function TTSDeckPage(page_num, page_cards, copies_list) {
function TTSDeckPage(busy_props, page_num, page_cards, copies_list) {
this.rows = Math.min(Math.ceil(Math.sqrt(page_cards.length)), TTS_MAX_ROWS);
this.columns = Math.ceil(page_cards.length / this.rows);
this.deck_image = null;
@ -75,9 +76,11 @@ function TTSDeckPage(page_num, page_cards, copies_list) {
this.card_jsons = [];
for (let row = 0; row < this.rows; row++) {
for (let col = 0; col < this.columns && row * this.columns + col < page_cards.length; col++) {
if (busy_props.cancelled) return;
let index = row * this.columns + col;
let card = page_cards[index];
println("Processing Card ", card);
busy_props.status = "Processing Card " + card;
busy_props.currentProgress = (page_num - 1) * TTS_CARDS_PER_IMAGE + index;
try {
let component = ResourceKit.getGameComponentFromFile(card.file);
@ -108,13 +111,17 @@ function TTSDeckPage(page_num, page_cards, copies_list) {
this.back_url = "TODO";
}
function makeTTSDeck(cards, copies_list) {
function makeTTSDeck(busy_props, cards, copies_list) {
const pages = [];
busy_props.title = "Processing Cards";
busy_props.maximumProgress = cards.length;
for (let page_num = 0; page_num * TTS_CARDS_PER_IMAGE < cards.length; page_num++) {
let page_cards = cards.slice(page_num * TTS_CARDS_PER_IMAGE, (page_num + 1) * TTS_CARDS_PER_IMAGE);
printf("Making page %d, with %d cards:\n", page_num + 1, page_cards.length);
pages.push(new TTSDeckPage(page_num + 1, page_cards, copies_list));
pages.push(new TTSDeckPage(busy_props, page_num + 1, page_cards, copies_list));
if (busy_props.cancelled) return [,];
}
const deck_json = TTSJson.makeDeckJSON(pages);
@ -141,14 +148,17 @@ function run() {
member = ProjectUtilities.simplify(project, task, member);
Eons.setWaitCursor(true);
try {
this.performImpl(member);
Thread.busyWindow(
(busy_props) => this.performImpl(busy_props, member),
'Setting up...',
true);
} catch (ex) {
Error.handleUncaught(ex);
} finally {
Eons.setWaitCursor(false);
}
},
performImpl: function performImpl(member) {
performImpl: function performImpl(busy_props, member) {
let copies_list;
try {
copies_list = new CopiesList(member);
@ -167,15 +177,20 @@ function run() {
}
});
const [deck_json, deck_images] = makeTTSDeck(page_cards, copies_list);
const [deck_json, deck_images] = makeTTSDeck(busy_props, page_cards, copies_list);
if (busy_props.cancelled) return;
const saved_object = TTSJson.makeSavedObjectJSON([deck_json], member.getName());
println("Writing deck JSON");
busy_props.status = "";
busy_props.maximumProgress = -1;
busy_props.title = "Writing JSON";
const json_file = new File(member.file, member.getName() + '.json');
ProjectUtilities.writeTextFile(json_file, JSON.stringify(saved_object, null, 4));
busy_props.title = "Writing Images";
busy_props.maximumProgress = deck_images.length;
deck_images.forEach((deck_image, index) => {
printf("Writing image %d/%d\n", index + 1, deck_images.length);
busy_props.currentProgress = index;
const image_file = new File(member.file, member.getName() + '_' + (index + 1) + '.' + FORMAT);
ImageUtils.write(deck_image, image_file, FORMAT, -1, false, RESOLUTION);
});