2021-09-29 18:05:58 -04:00
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// Helper functions for Tabletop Simulator JSON output
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exports.makeCardJSON = function makeCardJSON(card_id, nickname, description) {
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return {
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Name: "Card",
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Transform: {
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posX: 0,
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posY: 0,
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posZ: 0,
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rotX: 0,
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rotY: 0,
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rotZ: 0,
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scaleX: 1.0,
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scaleY: 1.0,
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scaleZ: 1.0,
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},
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Nickname: String(nickname),
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CardID: card_id,
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Description: String(description || ""),
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ColorDiffuse: {
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r: 0.713235259,
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g: 0.713235259,
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b: 0.713235259,
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},
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Locked: false,
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Grid: true,
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Snap: true,
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Autoraise: true,
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Sticky: true,
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Tooltip: true,
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SidewaysCard: false,
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};
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};
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exports.makeDeckJSON = function makeDeckJSON(
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face_url, back_url, num_width, num_height, cards, nickname, description) {
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2021-09-30 00:29:27 -04:00
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const deck_ids = cards.map(card => card.CardID);
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2021-09-29 18:05:58 -04:00
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return {
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Name: "DeckCustom",
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Transform: {
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posX: 0,
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posY: 0,
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posZ: 0,
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rotX: 0,
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rotY: 0.0,
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rotZ: 0.0,
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scaleX: 1.0,
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scaleY: 1.0,
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scaleZ: 1.0,
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},
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Nickname: String(nickname || ""),
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Description: String(description || ""),
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ColorDiffuse: {
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r: 0.713239133,
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g: 0.713239133,
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b: 0.713239133,
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},
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Grid: true,
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Locked: false,
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SidewaysCard: false,
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DeckIDs: deck_ids,
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CustomDeck: {
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"1": {
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FaceURL: String(face_url),
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BackURL: String(back_url),
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NumWidth: num_width,
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NumHeight: num_height,
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}
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},
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ContainedObjects: cards,
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};
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};
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exports.makeSavedObjectJSON = function makeSavedObjectJSON(objects, save_name) {
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return {
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SaveName: String(save_name || ""),
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GameMode: "",
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Date: "",
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Table: "",
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Sky: "",
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Note: "",
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Rules: "",
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PlayerTurn: "",
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ObjectStates: objects,
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};
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};
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