SE3-TTSDeck/resources/TTSJson.js

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// Helper functions for Tabletop Simulator JSON output
exports.makeCardJSON = function makeCardJSON(card_id, nickname, description) {
return {
Name: "Card",
Transform: {
posX: 0,
posY: 0,
posZ: 0,
rotX: 0,
rotY: 0,
rotZ: 0,
scaleX: 1.0,
scaleY: 1.0,
scaleZ: 1.0,
},
Nickname: String(nickname),
CardID: card_id,
Description: String(description || ""),
ColorDiffuse: {
r: 0.713235259,
g: 0.713235259,
b: 0.713235259,
},
Locked: false,
Grid: true,
Snap: true,
Autoraise: true,
Sticky: true,
Tooltip: true,
SidewaysCard: false,
};
};
exports.makeDeckJSON = function makeDeckJSON(
face_url, back_url, num_width, num_height, cards, nickname, description) {
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const deck_ids = cards.map(card => card.CardID);
return {
Name: "DeckCustom",
Transform: {
posX: 0,
posY: 0,
posZ: 0,
rotX: 0,
rotY: 0.0,
rotZ: 0.0,
scaleX: 1.0,
scaleY: 1.0,
scaleZ: 1.0,
},
Nickname: String(nickname || ""),
Description: String(description || ""),
ColorDiffuse: {
r: 0.713239133,
g: 0.713239133,
b: 0.713239133,
},
Grid: true,
Locked: false,
SidewaysCard: false,
DeckIDs: deck_ids,
CustomDeck: {
"1": {
FaceURL: String(face_url),
BackURL: String(back_url),
NumWidth: num_width,
NumHeight: num_height,
}
},
ContainedObjects: cards,
};
};
exports.makeSavedObjectJSON = function makeSavedObjectJSON(objects, save_name) {
return {
SaveName: String(save_name || ""),
GameMode: "",
Date: "",
Table: "",
Sky: "",
Note: "",
Rules: "",
PlayerTurn: "",
ObjectStates: objects,
};
};