SE3-ArkhamDBExporter/strange_eons_to_arkhamdb.js

138 lines
3.8 KiB
JavaScript

// TODO: should be defined in strange eons somewhere
const pack_code = "420";
var code = pack_code + Component.settings.get('CollectionNumber');
var skills = {
Agility: 0,
Intellect: 0,
Combat: 0,
Willpower: 0,
Wild: 0,
None: 0,
};
for (var i = 1; i<=6; i++) {
skills[Component.settings.get('Skill' + i)] += 1;
}
function renameSlot(slot) {
if (slot.startsWith('1 ')) {
return slot.slice(2);
}
else if (slot.startsWith('2 ')) {
return slot.slice(2) + ' x2';
}
else {
return slot;
}
}
var slot = renameSlot(Component.settings.get('Slot'));
if (Component.settings.get('Slot2') != 'None') {
slot += '. ' + renameSlot(Component.settings.get('Slot2'));
}
var card_name = Component.getName();
if (Component.settings.get('Subtitle') != '') {
card_name += ': ' + Component.settings.get('Subtitle');
}
const tag_replacements = {
"<fullname>": String(Component.getName()),
"<gua>": "[guardian]",
"<see>": "[seeker]",
"<rog>": "[rogue]",
"<mys>": "[mystic]",
"<sur>": "[survivor]",
"<wil>": "[will]",
"<int>": "[lore]",
"<com>": "[strength]",
"<agi>": "[agility]",
"<wild>": "[wild]",
"<sku>": "[skull]",
"<cul>": "[cultist]",
"<tab>": "[tablet]",
"<mon>": "[elder_thing]",
"<ble>": "[bless]",
"<cur>": "[curse]",
"<eld>": "[eldersign]",
"<ten>": "[auto_fail]",
"<act>": "[action]",
"<fre>": "[free]",
"<rea>": "[reaction]",
"<for>": "<b>forced</b>",
"<hau>": "<b>Haunted</b>",
"<obj>": "<b>Objective</b>",
"<pat>": "Patrol",
"<rev>": "<b>Revelation</b>",
"<uni>": "{Unique}", // TODO
"<per>": "[per_investigator]",
"<bul>": "- ",
"<squ>": "{Square}", // TODO
// TODO
"<bultab>": "", // Tab spacing for bullet sections
"<t>": "<b><i>", // Trait
"</t>": "</i></b>",
"<hs>": "", // Horizontal spacer
"<lvs>": "", // Large vertical spacer
"<vs>": "", // Vertical spacer
"<svs>": "", // Small vertical spacer
};
function substitute_tags(str) {
for (tag in tag_replacements) {
str = str.replace(tag, tag_replacements[tag]);
}
return str;
}
// TODO: handle investigator cards
const card_types = {
"AHLCG-Event-Default": "event",
"AHLCG-Skill-Default": "skill",
"AHLCG-Asset-Default": "asset",
// TODO: actually handle enemy weaknesses
"AHLCG-WeaknessEnemy-Default": "enemy",
"AHLCG-WeaknessTreachery-Default": "treachery",
};
var card_data = {
agility: skills["Agility"],
code: String(code),
// TODO: handle None/X
cost: parseInt(Component.settings.get('ResourceCost')) || null,
deck_limit: 2, // TODO: could be derived?
faction_code: String(Component.settings.get('CardClass')).toLowerCase(),
flavor: substitute_tags(String(Component.settings.get('Flavor'))),
health: parseInt(Component.settings.get('Stamina')) || null,
illustrator: String(Component.settings.get('Artist')),
is_unique: Component.settings.getBoolean('Unique'),
lore: skills["Intellect"],
name: substitute_tags(String(card_name)),
pack_code: pack_code,
position: parseInt(Component.settings.get('CollectionNumber')) || null,
quantity: 2, // TODO
//restrictions: null, // TODO
sanity: parseInt(Component.settings.get('Sanity')) || null,
slot: String(slot),
strength: skills["Combat"],
text: substitute_tags(String(
Component.settings.get('Keywords') + '\n' + Component.settings.get('Rules'))),
traits: substitute_tags(String(Component.settings.get('Traits'))),
type_code: card_types[Component.getFrontTemplateKey()],
wild: skills["Wild"],
will: skills["Willpower"],
};
if (Component.settings.get('CardClass2') != 'None') {
card_data.faction2_code = String(Component.settings.get('CardClass2')).toLowerCase();
}
if (card_types[Component.getFrontTemplateKey()] == 'enemy') {
// TODO: "weakness" or "basicweakness"
card_data.subtype_code = "basicweakness";
}
// TODO: parse out some keywords into their own fields
println(JSON.stringify(card_data, null, 4));