140 lines
4.0 KiB
JavaScript
140 lines
4.0 KiB
JavaScript
// TODO: should be defined in strange eons somewhere
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const pack_code = "420";
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var code = pack_code + Component.settings.get('CollectionNumber');
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var skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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None: 0,
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};
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for (var i = 1; i<=6; i++) {
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skills[Component.settings.get('Skill' + i)] += 1;
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}
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function renameSlot(slot) {
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if (slot.startsWith('1 ')) {
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return slot.slice(2);
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}
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else if (slot.startsWith('2 ')) {
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return slot.slice(2) + ' x2';
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}
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else {
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return slot;
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}
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}
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var slot = renameSlot(Component.settings.get('Slot'));
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if (Component.settings.get('Slot2') != 'None') {
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slot += '. ' + renameSlot(Component.settings.get('Slot2'));
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}
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const tag_replacements = {
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"<fullname>": String(Component.getName()),
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"<gua>": "[guardian]",
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"<see>": "[seeker]",
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"<rog>": "[rogue]",
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"<mys>": "[mystic]",
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"<sur>": "[survivor]",
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"<wil>": "[willpower]",
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"<int>": "[intellect]",
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"<com>": "[combat]",
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"<agi>": "[agility]",
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"<wild>": "[wild]",
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"<sku>": "[skull]",
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"<cul>": "[cultist]",
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"<tab>": "[tablet]",
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"<mon>": "[elder_thing]",
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"<ble>": "[bless]",
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"<cur>": "[curse]",
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"<eld>": "[eldersign]",
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"<ten>": "[auto_fail]",
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"<act>": "[action]",
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"<fre>": "[free]",
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"<rea>": "[reaction]",
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"<for>": "<b>forced</b>",
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"<hau>": "<b>Haunted</b>",
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"<obj>": "<b>Objective</b>",
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"<pat>": "Patrol",
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"<rev>": "<b>Revelation</b>",
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"<uni>": "{Unique}", // TODO
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"<per>": "[per_investigator]",
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"<bul>": "- ",
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"<squ>": "{Square}", // TODO
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// TODO
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"<bultab>": "", // Tab spacing for bullet sections
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"<t>": "<b><i>", // Trait
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"</t>": "</i></b>",
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"<hs>": "", // Horizontal spacer
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"<lvs>": "", // Large vertical spacer
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"<vs>": "", // Vertical spacer
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"<svs>": "", // Small vertical spacer
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};
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function substitute_tags(str) {
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for (tag in tag_replacements) {
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str = str.replace(tag, tag_replacements[tag]);
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}
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return str;
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}
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// TODO: handle investigator cards
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const card_types = {
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"AHLCG-Event-Default": "event",
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"AHLCG-Skill-Default": "skill",
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"AHLCG-Asset-Default": "asset",
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// TODO: actually handle enemy weaknesses
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"AHLCG-WeaknessEnemy-Default": "enemy",
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"AHLCG-WeaknessTreachery-Default": "treachery",
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};
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var card_data = {
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code: String(code),
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// TODO: handle None/X
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cost: parseInt(Component.settings.get('ResourceCost')) || null,
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deck_limit: 2, // TODO: could be derived?
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faction_code: String(Component.settings.get('CardClass')).toLowerCase(),
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flavor: substitute_tags(String(Component.settings.get('Flavor'))),
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health: parseInt(Component.settings.get('Stamina')) || null,
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illustrator: String(Component.settings.get('Artist')),
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is_unique: Component.settings.getBoolean('Unique'),
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name: substitute_tags(String(Component.getName())),
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pack_code: pack_code,
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position: parseInt(Component.settings.get('CollectionNumber')) || null,
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quantity: 2, // TODO
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//restrictions: null, // TODO
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sanity: parseInt(Component.settings.get('Sanity')) || null,
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skill_agility: skills["Agility"],
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skill_combat: skills["Combat"],
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skill_intellect: skills["Intellect"],
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skill_wild: skills["Wild"],
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skill_willpower: skills["Willpower"],
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slot: String(slot),
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// TODO: should also handle "Victory" field
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text: substitute_tags(String(
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Component.settings.get('Keywords') + '\n' + Component.settings.get('Rules'))),
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traits: substitute_tags(String(Component.settings.get('Traits'))),
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type_code: card_types[Component.getFrontTemplateKey()],
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xp: parseInt(Component.settings.get('Level')) || null,
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};
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var subtitle = Component.settings.get('Subtitle');
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if (subtitle && subtitle != '') {
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card_data.subname = subtitle;
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}
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if (Component.settings.get('CardClass2') != 'None') {
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card_data.faction2_code = String(Component.settings.get('CardClass2')).toLowerCase();
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}
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if (card_types[Component.getFrontTemplateKey()] == 'enemy') {
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// TODO: "weakness" or "basicweakness"
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card_data.subtype_code = "basicweakness";
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}
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// TODO: parse out some keywords into their own fields
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println(JSON.stringify(card_data, null, 4));
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