Switch from var to let/const, as appropriate
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642cdeb40a
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@ -90,15 +90,15 @@ function build_card(component) {
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str = str.trim();
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str = replaceAll(str, "<fullname>", String(component.getName()));
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for (var tag in tag_replacements) {
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for (let tag in tag_replacements) {
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str = replaceAll(str, tag, tag_replacements[tag]);
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}
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return str;
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}
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var code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
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const code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
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var card_data = {
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const card_data = {
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code: String(code),
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deck_limit: 2, // TODO: could be derived?
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flavor: substitute_tags(String(component.settings.get('Flavor'))),
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@ -117,54 +117,54 @@ function build_card(component) {
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xp: int_or_null(component.settings.get('Level')),
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};
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var raw_health = component.settings.get('Stamina');
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const raw_health = component.settings.get('Stamina');
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if (raw_health && raw_health != 'None' && raw_health != '-') {
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card_data.health = int_or_null(raw_health);
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}
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var raw_sanity = component.settings.get('Sanity');
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const raw_sanity = component.settings.get('Sanity');
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if (raw_sanity && raw_sanity != 'None' && raw_sanity != '-') {
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card_data.sanity = int_or_null(raw_sanity);
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}
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var skills = {
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const skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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};
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for (var i = 1; i<=6; i++) {
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var skill_icon = component.settings.get('Skill' + i);
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for (let i = 1; i<=6; i++) {
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const skill_icon = component.settings.get('Skill' + i);
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if (skill_icon in skills) {
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skills[skill_icon] += 1;
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}
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}
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for (var skill in skills) {
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for (let skill in skills) {
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if (skills[skill] > 0) {
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card_data["skill_" + skill.toLowerCase()] = skills[skill];
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}
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}
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var raw_cost = component.settings.get('ResourceCost');
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const raw_cost = component.settings.get('ResourceCost');
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if (raw_cost) {
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card_data.cost = int_or_null(raw_cost);
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}
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var raw_slot = component.settings.get('Slot');
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const raw_slot = component.settings.get('Slot');
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if (raw_slot && raw_slot != 'None') {
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card_data.slot = renameSlot(String(raw_slot));
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var raw_slot2 = component.settings.get('Slot2');
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const raw_slot2 = component.settings.get('Slot2');
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if (raw_slot2 && raw_slot2 != 'None') {
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card_data.slot += '. ' + renameSlot(String(raw_slot2));
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}
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}
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var subtitle = component.settings.get('Subtitle');
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const subtitle = component.settings.get('Subtitle');
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if (subtitle && subtitle != '') {
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card_data.subname = String(subtitle);
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}
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var faction = component.settings.get('CardClass');
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const faction = component.settings.get('CardClass');
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if (faction) {
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if (faction == 'Weakness') {
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card_data.subtype_code = "weakness";
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@ -174,7 +174,7 @@ function build_card(component) {
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}
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else {
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card_data.faction_code = String(faction).toLowerCase();
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var faction2 = component.settings.get('CardClass2');
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const faction2 = component.settings.get('CardClass2');
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if (faction2 && faction2 != 'None') {
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card_data.faction2_code = String(faction2).toLowerCase();
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}
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@ -200,13 +200,13 @@ function build_card(component) {
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return ordered_card_data;
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}
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var cards = [];
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var member_iter = Eons.getOpenProject().iterator();
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const cards = [];
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const member_iter = Eons.getOpenProject().iterator();
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while (member_iter.hasNext()) {
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var member = member_iter.next();
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const member = member_iter.next();
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printf("Generating JSON for '%s'...\n", member);
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var component = ResourceKit.getGameComponentFromFile(member.getFile());
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var card_data = build_card(component);
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const component = ResourceKit.getGameComponentFromFile(member.getFile());
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const card_data = build_card(component);
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cards.push(card_data);
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}
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