Switch from var to let/const, as appropriate

This commit is contained in:
Adam Goldsmith 2021-09-13 17:39:11 -04:00
parent 642cdeb40a
commit fff366770a
1 changed files with 20 additions and 20 deletions

View File

@ -90,15 +90,15 @@ function build_card(component) {
str = str.trim();
str = replaceAll(str, "<fullname>", String(component.getName()));
for (var tag in tag_replacements) {
for (let tag in tag_replacements) {
str = replaceAll(str, tag, tag_replacements[tag]);
}
return str;
}
var code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
const code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
var card_data = {
const card_data = {
code: String(code),
deck_limit: 2, // TODO: could be derived?
flavor: substitute_tags(String(component.settings.get('Flavor'))),
@ -117,54 +117,54 @@ function build_card(component) {
xp: int_or_null(component.settings.get('Level')),
};
var raw_health = component.settings.get('Stamina');
const raw_health = component.settings.get('Stamina');
if (raw_health && raw_health != 'None' && raw_health != '-') {
card_data.health = int_or_null(raw_health);
}
var raw_sanity = component.settings.get('Sanity');
const raw_sanity = component.settings.get('Sanity');
if (raw_sanity && raw_sanity != 'None' && raw_sanity != '-') {
card_data.sanity = int_or_null(raw_sanity);
}
var skills = {
const skills = {
Agility: 0,
Intellect: 0,
Combat: 0,
Willpower: 0,
Wild: 0,
};
for (var i = 1; i<=6; i++) {
var skill_icon = component.settings.get('Skill' + i);
for (let i = 1; i<=6; i++) {
const skill_icon = component.settings.get('Skill' + i);
if (skill_icon in skills) {
skills[skill_icon] += 1;
}
}
for (var skill in skills) {
for (let skill in skills) {
if (skills[skill] > 0) {
card_data["skill_" + skill.toLowerCase()] = skills[skill];
}
}
var raw_cost = component.settings.get('ResourceCost');
const raw_cost = component.settings.get('ResourceCost');
if (raw_cost) {
card_data.cost = int_or_null(raw_cost);
}
var raw_slot = component.settings.get('Slot');
const raw_slot = component.settings.get('Slot');
if (raw_slot && raw_slot != 'None') {
card_data.slot = renameSlot(String(raw_slot));
var raw_slot2 = component.settings.get('Slot2');
const raw_slot2 = component.settings.get('Slot2');
if (raw_slot2 && raw_slot2 != 'None') {
card_data.slot += '. ' + renameSlot(String(raw_slot2));
}
}
var subtitle = component.settings.get('Subtitle');
const subtitle = component.settings.get('Subtitle');
if (subtitle && subtitle != '') {
card_data.subname = String(subtitle);
}
var faction = component.settings.get('CardClass');
const faction = component.settings.get('CardClass');
if (faction) {
if (faction == 'Weakness') {
card_data.subtype_code = "weakness";
@ -174,7 +174,7 @@ function build_card(component) {
}
else {
card_data.faction_code = String(faction).toLowerCase();
var faction2 = component.settings.get('CardClass2');
const faction2 = component.settings.get('CardClass2');
if (faction2 && faction2 != 'None') {
card_data.faction2_code = String(faction2).toLowerCase();
}
@ -200,13 +200,13 @@ function build_card(component) {
return ordered_card_data;
}
var cards = [];
var member_iter = Eons.getOpenProject().iterator();
const cards = [];
const member_iter = Eons.getOpenProject().iterator();
while (member_iter.hasNext()) {
var member = member_iter.next();
const member = member_iter.next();
printf("Generating JSON for '%s'...\n", member);
var component = ResourceKit.getGameComponentFromFile(member.getFile());
var card_data = build_card(component);
const component = ResourceKit.getGameComponentFromFile(member.getFile());
const card_data = build_card(component);
cards.push(card_data);
}