Refactor JSON card generation to allow for more card types
Rather than trying all settings and using what exists, declare what should exist (via calling appropriate functions), per card type
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@ -88,16 +88,6 @@ const tag_replacements = {
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"<svs>": "", // Small vertical spacer
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};
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// TODO: handle investigator cards
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const card_types = {
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"AHLCG-Event-Default": "event",
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"AHLCG-Skill-Default": "skill",
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"AHLCG-Asset-Default": "asset",
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// TODO: actually handle enemy weaknesses
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"AHLCG-WeaknessEnemy-Default": "enemy",
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"AHLCG-WeaknessTreachery-Default": "treachery",
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};
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function int_or_null(inp) {
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if (inp == 'None') {
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return null;
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@ -118,6 +108,8 @@ function replaceAll(str, search, replace) {
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return str.split(search).join(replace);
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}
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function UnsupportedComponentError() {}
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function build_card(component, pack_code, cycle_prefix, copies) {
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function substitute_tags(str) {
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str = str.trim();
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@ -129,108 +121,233 @@ function build_card(component, pack_code, cycle_prefix, copies) {
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return str;
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}
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const code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
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function common_data() {
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const code = cycle_prefix + leftPad(String(component.settings.get('CollectionNumber')), 3, '0');
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const card_data = {
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code: String(code),
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deck_limit: 2, // TODO: could be derived?
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flavor: substitute_tags(String(component.settings.get('Flavor'))),
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illustrator: String(component.settings.get('Artist')),
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is_unique: component.settings.getBoolean('Unique'),
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name: substitute_tags(String(component.getName())),
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pack_code: String(pack_code),
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position: int_or_null(component.settings.get('CollectionNumber')),
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quantity: copies,
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//restrictions: null, // TODO
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// TODO: should also handle "Victory" field
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text: substitute_tags(String(
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component.settings.get('Keywords') + '\n' + component.settings.get('Rules'))),
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traits: substitute_tags(String(component.settings.get('Traits'))),
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type_code: card_types[component.getFrontTemplateKey()],
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xp: int_or_null(component.settings.get('Level')),
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};
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return {
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name: substitute_tags(String(component.getName())),
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pack_code: String(pack_code),
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quantity: copies,
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const raw_health = component.settings.get('Stamina');
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if (raw_health && raw_health != 'None' && raw_health != '-') {
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card_data.health = int_or_null(raw_health);
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}
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const raw_sanity = component.settings.get('Sanity');
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if (raw_sanity && raw_sanity != 'None' && raw_sanity != '-') {
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card_data.sanity = int_or_null(raw_sanity);
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// "Game Text" tab
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traits: substitute_tags(String(component.settings.get('Traits'))),
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text: substitute_tags(String(
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component.settings.get('Keywords') + '\n' + component.settings.get('Rules'))),
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flavor: substitute_tags(String(component.settings.get('Flavor'))),
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// TODO: "Victory" field
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// "Collection" tab
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code: String(code),
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position: int_or_null(component.settings.get('CollectionNumber')),
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// "Portraits" tab
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illustrator: String(component.settings.get('Artist')),
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//restrictions: null, // TODO
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};
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}
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const skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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};
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for (let i = 1; i<=6; i++) {
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let skill_icon = component.settings.get('Skill' + i);
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if (skill_icon in skills) {
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skills[skill_icon] += 1;
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}
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}
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for (let skill in skills) {
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if (skills[skill] > 0) {
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card_data["skill_" + skill.toLowerCase()] = skills[skill];
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function is_unique() {
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if (component.settings.getBoolean('Unique')) {
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return { is_unique: true };
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} else {
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return {};
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}
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}
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const raw_cost = component.settings.get('ResourceCost');
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if (raw_cost) {
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card_data.cost = int_or_null(raw_cost);
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}
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const raw_slot = component.settings.get('Slot');
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if (raw_slot && raw_slot != 'None') {
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card_data.slot = renameSlot(String(raw_slot));
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const raw_slot2 = component.settings.get('Slot2');
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if (raw_slot2 && raw_slot2 != 'None') {
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card_data.slot += '. ' + renameSlot(String(raw_slot2));
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function health_and_sanity() {
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const card_data = {};
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const raw_health = component.settings.get('Stamina');
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if (raw_health != 'None' && raw_health != '-') {
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card_data.health = int_or_null(raw_health);
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}
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const raw_sanity = component.settings.get('Sanity');
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if (raw_sanity != 'None' && raw_sanity != '-') {
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card_data.sanity = int_or_null(raw_sanity);
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}
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return card_data;
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}
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const subtitle = component.settings.get('Subtitle');
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if (subtitle && subtitle != '') {
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card_data.subname = String(subtitle);
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function skill_icons() {
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const card_data = {};
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const skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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};
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for (let i = 1; i <= 6; i++) {
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let skill_icon = component.settings.get('Skill' + i);
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if (skill_icon in skills) {
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skills[skill_icon] += 1;
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}
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}
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for (let skill in skills) {
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if (skills[skill] > 0) {
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card_data["skill_" + skill.toLowerCase()] = skills[skill];
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}
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}
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return card_data;
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}
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const faction = component.settings.get('CardClass');
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if (faction) {
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function faction() {
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const faction = component.settings.get('CardClass');
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if (faction == 'Weakness') {
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card_data.subtype_code = "weakness";
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}
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else if (faction == 'Basic Weakness') {
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card_data.subtype_code = "basicweakness";
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}
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else {
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card_data.faction_code = String(faction).toLowerCase();
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return {
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faction_code: "neutral",
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subtype_code: "weakness",
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};
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} else if (faction == 'BasicWeakness') {
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return {
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faction_code: "neutral",
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subtype_code: "basicweakness",
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};
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} else {
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const card_data = { faction_code: String(faction).toLowerCase() };
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const faction2 = component.settings.get('CardClass2');
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if (faction2 && faction2 != 'None') {
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card_data.faction2_code = String(faction2).toLowerCase();
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}
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return card_data;
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}
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}
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if (card_types[component.getFrontTemplateKey()] == 'enemy') {
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// TODO: "weakness" or "basicweakness"
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card_data.subtype_code = "basicweakness";
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function player_card_common() {
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return Object.assign(
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{
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deck_limit: 2, // TODO: could be derived?
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xp: int_or_null(component.settings.get('Level')),
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},
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skill_icons(),
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faction()
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);
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}
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function cost() {
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return { cost: int_or_null(component.settings.get('ResourceCost')) };
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}
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function slots() {
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const card_data = {};
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const raw_slot = component.settings.get('Slot');
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if (raw_slot != 'None') {
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card_data.slot = renameSlot(String(raw_slot));
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const raw_slot2 = component.settings.get('Slot2');
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if (raw_slot2 != 'None') {
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card_data.slot += '. ' + renameSlot(String(raw_slot2));
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}
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}
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return card_data;
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}
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function subtitle() {
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const subtitle = component.settings.get('Subtitle');
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if (subtitle != '') {
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return { subname: String(subtitle) };
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} else {
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return {};
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}
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}
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function treachery_subtype() {
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switch (String(component.settings.get('Subtype'))) {
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// TODO: should "StoryWeakness" be different?
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case 'StoryWeakness':
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case 'Weakness':
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return { subtype_code: "weakness" };
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case 'BasicWeakness':
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return { subtype_code: "basicweakness" };
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default:
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throw "Unknown Treachery Subtype:" + String(component.settings.get('Subtype'));
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}
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}
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function enemy() {
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let subtype;
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switch (component.settings.get('Subtype')) {
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case "Basic Weakness":
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subtype = "basicweakness";
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break;
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case "Weakness":
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// TODO: should these be different?
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case "Investigator Weakness":
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case "Story Weakness":
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subtype = "weakness";
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break;
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}
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return {
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subtype_code: subtype,
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// TODO: "per investigator" health
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health: int_or_null(component.settings.get('Health')),
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horror: int_or_null(component.settings.get('Horror')),
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attack: int_or_null(component.settings.get('Attack')),
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damage: int_or_null(component.settings.get('Damage')),
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damage: int_or_null(component.settings.get('Damage')),
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evade: int_or_null(component.settings.get('Evade')),
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};
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}
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function order_by_keys(card_data) {
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return Object.keys(card_data).sort().reduce(
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function(obj, key) {
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obj[key] = card_data[key];
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return obj;
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},
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{}
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);
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}
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// TODO: parse out some keywords into their own fields
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// order by keys
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const ordered_card_data = Object.keys(card_data).sort().reduce(
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function(obj, key) {
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obj[key] = card_data[key];
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return obj;
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},
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{}
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);
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return ordered_card_data;
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println(String(component.getFrontTemplateKey()));
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switch (String(component.getFrontTemplateKey())) {
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case "AHLCG-Event-Default":
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return order_by_keys(Object.assign(
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{ type_code: "event" },
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common_data(),
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player_card_common(),
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cost()
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));
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case "AHLCG-Skill-Default":
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return order_by_keys(Object.assign(
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{ type_code: "skill" },
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common_data(),
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player_card_common()
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));
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case "AHLCG-Asset-Default":
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println("asdf");
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return order_by_keys(Object.assign(
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{ type_code: "asset" },
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common_data(),
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player_card_common(),
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cost(),
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subtitle(),
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is_unique(),
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health_and_sanity(),
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slots()
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));
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case "AHLCG-WeaknessEnemy-Default":
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return order_by_keys(Object.assign(
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{ type_code: "enemy", },
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common_data(),
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is_unique(),
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enemy()
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));
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case "AHLCG-WeaknessTreachery-Default":
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return order_by_keys(Object.assign(
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{ type_code: "treachery", },
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common_data(),
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treachery_subtype()
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));
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default:
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println("asdfasdfasdf");
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throw new UnsupportedComponentError();
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}
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}
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function exportCard(component, file) {
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@ -332,23 +449,32 @@ function run() {
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const cards = [];
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for (let child of children) {
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try {
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let component = ResourceKit.getGameComponentFromFile(child.file);
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if (component.getFrontTemplateKey() in card_types) {
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printf("Generating JSON/PNG for '%s'...\n", child);
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let copies = copyCount(copies_list, child.baseName);
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let card_data = build_card(component, pack_code, cycle_prefix, copies);
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cards.push(card_data);
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for (let child of children) {
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try {
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let component = ResourceKit.getGameComponentFromFile(child.file);
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let copies = copyCount(copies_list, child.baseName);
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let card_data;
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try {
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card_data = build_card(component, pack_code, cycle_prefix, copies);
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} catch (ex) {
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println(ex);
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if (ex instanceof UnsupportedComponentError) {
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println("Skipping unsupported component: " + component.getName());
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continue;
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} else {
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throw ex;
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}
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}
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printf("Generating JSON/PNG for '%s'...\n", child);
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cards.push(card_data);
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let export_dir = new File(deck_task.file, 'export');
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let target_file = new File(export_dir, card_data.code + '.' + FORMAT);
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if (!target_file.exists() || child.file.lastModified() > target_file.lastModified()) {
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printf("Image for '%s' is out of date, rebuilding...\n", child);
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export_dir.mkdir();
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exportCard(component, target_file);
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}
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}
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let export_dir = new File(deck_task.file, 'export');
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let target_file = new File(export_dir, card_data.code + '.' + FORMAT);
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if (!target_file.exists() || child.file.lastModified() > target_file.lastModified()) {
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printf("Image for '%s' is out of date, rebuilding...\n", child);
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export_dir.mkdir();
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exportCard(component, target_file);
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}
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} catch (ex) {
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println(ex);
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println('Error while processing ' + child.name + ', skipping file');
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