Improve handling of integers, including values of 'X'

This commit is contained in:
Adam Goldsmith 2021-09-08 13:16:38 -04:00
parent 5e25b42e2a
commit 25b4628348

View File

@ -85,22 +85,33 @@ const card_types = {
"AHLCG-WeaknessTreachery-Default": "treachery",
};
function int_or_null(inp) {
if (inp == 'None') {
return null;
}
else if (inp == 'X') {
return -2;
}
else {
return parseInt(inp);
}
}
var card_data = {
code: String(code),
// TODO: handle None/X
cost: parseInt(Component.settings.get('ResourceCost')) || null,
cost: int_or_null(Component.settings.get('ResourceCost')),
deck_limit: 2, // TODO: could be derived?
faction_code: String(Component.settings.get('CardClass')).toLowerCase(),
flavor: substitute_tags(String(Component.settings.get('Flavor'))),
health: parseInt(Component.settings.get('Stamina')) || null,
health: int_or_null(Component.settings.get('Stamina')),
illustrator: String(Component.settings.get('Artist')),
is_unique: Component.settings.getBoolean('Unique'),
name: substitute_tags(String(Component.getName())),
pack_code: pack_code,
position: parseInt(Component.settings.get('CollectionNumber')) || null,
position: int_or_null(Component.settings.get('CollectionNumber')),
quantity: 2, // TODO
//restrictions: null, // TODO
sanity: parseInt(Component.settings.get('Sanity')) || null,
sanity: int_or_null(Component.settings.get('Sanity')),
skill_agility: skills["Agility"],
skill_combat: skills["Combat"],
skill_intellect: skills["Intellect"],
@ -111,7 +122,7 @@ var card_data = {
Component.settings.get('Keywords') + '\n' + Component.settings.get('Rules'))),
traits: substitute_tags(String(Component.settings.get('Traits'))),
type_code: card_types[Component.getFrontTemplateKey()],
xp: parseInt(Component.settings.get('Level')) || null,
xp: int_or_null(Component.settings.get('Level')),
};
var raw_slot = Component.settings.get('Slot');