Generate JSONs for all cards in project
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@ -1,18 +1,5 @@
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// TODO: should be defined in strange eons somewhere
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// TODO: should be defined in strange eons somewhere
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const pack_code = "420";
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const pack_code = "420";
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var code = pack_code + Component.settings.get('CollectionNumber');
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var skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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None: 0,
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};
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for (var i = 1; i<=6; i++) {
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skills[Component.settings.get('Skill' + i)] += 1;
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}
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function renameSlot(slot) {
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function renameSlot(slot) {
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if (slot.startsWith('1 ')) {
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if (slot.startsWith('1 ')) {
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@ -27,7 +14,6 @@ function renameSlot(slot) {
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}
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}
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const tag_replacements = {
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const tag_replacements = {
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"<fullname>": String(Component.getName()),
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"<gua>": "[guardian]",
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"<gua>": "[guardian]",
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"<see>": "[seeker]",
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"<see>": "[seeker]",
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"<rog>": "[rogue]",
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"<rog>": "[rogue]",
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@ -68,13 +54,6 @@ const tag_replacements = {
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"<svs>": "", // Small vertical spacer
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"<svs>": "", // Small vertical spacer
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};
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};
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function substitute_tags(str) {
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for (tag in tag_replacements) {
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str = str.replace(tag, tag_replacements[tag]);
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}
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return str;
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}
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// TODO: handle investigator cards
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// TODO: handle investigator cards
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const card_types = {
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const card_types = {
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"AHLCG-Event-Default": "event",
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"AHLCG-Event-Default": "event",
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@ -97,62 +76,97 @@ function int_or_null(inp) {
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}
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}
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}
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}
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var card_data = {
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function build_card(component) {
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code: String(code),
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function substitute_tags(str) {
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deck_limit: 2, // TODO: could be derived?
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str = str.replace("<fullname>", String(component.getName()));
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faction_code: String(Component.settings.get('CardClass')).toLowerCase(),
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flavor: substitute_tags(String(Component.settings.get('Flavor'))),
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health: int_or_null(Component.settings.get('Stamina')),
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illustrator: String(Component.settings.get('Artist')),
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is_unique: Component.settings.getBoolean('Unique'),
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name: substitute_tags(String(Component.getName())),
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pack_code: pack_code,
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position: int_or_null(Component.settings.get('CollectionNumber')),
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quantity: 2, // TODO
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//restrictions: null, // TODO
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sanity: int_or_null(Component.settings.get('Sanity')),
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skill_agility: skills["Agility"],
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skill_combat: skills["Combat"],
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skill_intellect: skills["Intellect"],
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skill_wild: skills["Wild"],
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skill_willpower: skills["Willpower"],
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// TODO: should also handle "Victory" field
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text: substitute_tags(String(
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Component.settings.get('Keywords') + '\n' + Component.settings.get('Rules'))),
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traits: substitute_tags(String(Component.settings.get('Traits'))),
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type_code: card_types[Component.getFrontTemplateKey()],
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xp: int_or_null(Component.settings.get('Level')),
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};
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var raw_cost = Component.settings.get('ResourceCost');
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for (tag in tag_replacements) {
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if (raw_cost) {
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str = str.replace(tag, tag_replacements[tag]);
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card_data.cost = int_or_null(raw_cost);
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}
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}
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return str;
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var raw_slot = Component.settings.get('Slot');
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if (raw_slot) {
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card_data.slot = renameSlot(String(raw_slot));
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var raw_slot2 = Component.settings.get('Slot2');
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if (raw_slot2 && raw_slot2 != 'None') {
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card_data.slot += '. ' + renameSlot(raw_slot2);
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}
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}
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var code = pack_code + component.settings.get('CollectionNumber');
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var skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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None: 0,
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};
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for (var i = 1; i<=6; i++) {
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skills[component.settings.get('Skill' + i)] += 1;
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}
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var card_data = {
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code: String(code),
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deck_limit: 2, // TODO: could be derived?
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faction_code: String(component.settings.get('CardClass')).toLowerCase(),
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flavor: substitute_tags(String(component.settings.get('Flavor'))),
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health: int_or_null(component.settings.get('Stamina')),
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illustrator: String(component.settings.get('Artist')),
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is_unique: component.settings.getBoolean('Unique'),
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name: substitute_tags(String(component.getName())),
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pack_code: pack_code,
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position: int_or_null(component.settings.get('CollectionNumber')),
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quantity: 2, // TODO
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//restrictions: null, // TODO
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sanity: int_or_null(component.settings.get('Sanity')),
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skill_agility: skills["Agility"],
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skill_combat: skills["Combat"],
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skill_intellect: skills["Intellect"],
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skill_wild: skills["Wild"],
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skill_willpower: skills["Willpower"],
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// TODO: should also handle "Victory" field
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text: substitute_tags(String(
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component.settings.get('Keywords') + '\n' + component.settings.get('Rules'))),
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traits: substitute_tags(String(component.settings.get('Traits'))),
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type_code: card_types[component.getFrontTemplateKey()],
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xp: int_or_null(component.settings.get('Level')),
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};
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var raw_cost = component.settings.get('ResourceCost');
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if (raw_cost) {
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card_data.cost = int_or_null(raw_cost);
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}
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var raw_slot = component.settings.get('Slot');
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if (raw_slot) {
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card_data.slot = renameSlot(String(raw_slot));
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var raw_slot2 = component.settings.get('Slot2');
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if (raw_slot2 && raw_slot2 != 'None') {
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card_data.slot += '. ' + renameSlot(raw_slot2);
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}
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}
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var subtitle = component.settings.get('Subtitle');
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if (subtitle && subtitle != '') {
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card_data.subname = subtitle;
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}
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var faction2 = component.settings.get('CardClass2');
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if (faction2 && faction2 != 'None') {
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card_data.faction2_code = String(component.settings.get('CardClass2')).toLowerCase();
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}
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if (card_types[component.getFrontTemplateKey()] == 'enemy') {
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// TODO: "weakness" or "basicweakness"
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card_data.subtype_code = "basicweakness";
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}
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// TODO: parse out some keywords into their own fields
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return card_data;
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}
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}
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var subtitle = Component.settings.get('Subtitle');
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var cards = [];
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if (subtitle && subtitle != '') {
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var member_iter = Eons.getOpenProject().iterator();
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card_data.subname = subtitle;
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while (member_iter.hasNext()) {
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var member = member_iter.next();
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var component = ResourceKit.getGameComponentFromFile(member.getFile());
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var card_data = build_card(component);
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cards.push(card_data);
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}
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}
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println(JSON.stringify(cards, null, 4));
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var faction2 = Component.settings.get('CardClass2');
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if (faction2 && faction2 != 'None') {
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card_data.faction2_code = String(Component.settings.get('CardClass2')).toLowerCase();
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}
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if (card_types[Component.getFrontTemplateKey()] == 'enemy') {
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// TODO: "weakness" or "basicweakness"
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card_data.subtype_code = "basicweakness";
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}
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// TODO: parse out some keywords into their own fields
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println(JSON.stringify(card_data, null, 4));
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