86 lines
2.4 KiB
JavaScript
86 lines
2.4 KiB
JavaScript
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// TODO: should be defined in strange eons somewhere
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const pack_code = "420";
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var code = pack_code + Component.settings.get('CollectionNumber');
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var skills = {
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Agility: 0,
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Intellect: 0,
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Combat: 0,
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Willpower: 0,
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Wild: 0,
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None: 0,
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};
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for (var i = 1; i<=6; i++) {
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skills[Component.settings.get('Skill' + i)] += 1;
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}
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function renameSlot(slot) {
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if (slot.startsWith('1 ')) {
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return slot.slice(2);
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}
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else if (slot.startsWith('2 ')) {
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return slot.slice(2) + ' x2';
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}
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else {
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return slot;
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}
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}
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var slot = renameSlot(Component.settings.get('Slot'));
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if (Component.settings.get('Slot2') != 'None') {
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slot += '. ' + renameSlot(Component.settings.get('Slot2'));
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}
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var card_name = Component.getName();
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if (Component.settings.get('Subtitle') != '') {
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card_name += ': ' + Component.settings.get('Subtitle');
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}
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// TODO: handle investigator cards
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const card_types = {
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"AHLCG-Event-Default": "event",
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"AHLCG-Skill-Default": "skill",
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"AHLCG-Asset-Default": "asset",
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// TODO: actually handle enemy weaknesses
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"AHLCG-WeaknessEnemy-Default": "enemy",
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"AHLCG-WeaknessTreachery-Default": "treachery",
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};
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var card_data = {
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agility: skills["Agility"],
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code: String(code),
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cost: String(Component.settings.get('ResourceCost')),
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// TODO: could be derived?
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deck_limit: 2,
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faction_code: String(Component.settings.get('CardClass')).toLowerCase(),
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faction2_code: String(Component.settings.get('CardClass2')).toLowerCase(),
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flavor: String(Component.settings.get('Flavor')),
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health: parseInt(Component.settings.get('Stamina')) || null,
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illustrator: String(Component.settings.get('Artist')),
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is_unique: Component.settings.getBoolean('Unique'),
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lore: skills["Intellect"],
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name: String(card_name),
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pack_code: pack_code,
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position: parseInt(Component.settings.get('CollectionNumber')) || null,
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// TODO
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quantity: 2,
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// TODO
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restrictions: null,
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sanity: parseInt(Component.settings.get('Sanity')) || null,
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slot: String(slot),
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strength: skills["Combat"],
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text: String(Component.settings.get('Rules')),
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traits: String(Component.settings.get('Traits')),
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type_code: card_types[Component.getFrontTemplateKey()],
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wild: skills["Wild"],
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will: skills["Willpower"],
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};
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if (card_types[Component.getFrontTemplateKey()] == 'enemy') {
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// TODO: "weakness" or "basicweakness"
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card_data.subtype_code = "basicweakness";
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}
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println(JSON.stringify(card_data, null, 4));
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