SCED/content/curated/en/campaign_kaimonogatari.json
2023-06-26 10:13:37 +02:00

51271 lines
1.9 MiB

{
"GUID": "2df25a",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 0.269880623,
"posY": 1.48960686,
"posZ": 28.7769985,
"rotX": 359.920135,
"rotY": 269.9999,
"rotZ": 0.016874088,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "Kaimonogatari",
"Description": "version 1.41",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1673610640345018565/0AFEB7913AD4F24AA04D2CB7DCD97106F58D33D9/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"Bag": {
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
"LuaScriptState": "{\"ml\":{\"2a9a02\":{\"lock\":false,\"pos\":{\"x\":3.5083,\"y\":1.6247,\"z\":-6.1625},\"rot\":{\"x\":359.9197,\"y\":269.9857,\"z\":0.0168}},\"4076cd\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4727,\"z\":27.9864},\"rot\":{\"x\":359.9201,\"y\":269.9268,\"z\":0.017}},\"486b0b\":{\"lock\":false,\"pos\":{\"x\":3.5252,\"y\":1.6251,\"z\":-4.553},\"rot\":{\"x\":359.9197,\"y\":270.0142,\"z\":0.0168}},\"64ad17\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4562,\"z\":-28.0137},\"rot\":{\"x\":359.9201,\"y\":269.9981,\"z\":0.0169}},\"8221db\":{\"lock\":false,\"pos\":{\"x\":12.2519,\"y\":1.468,\"z\":11.9864},\"rot\":{\"x\":359.9201,\"y\":269.9924,\"z\":0.0169}},\"8f297e\":{\"lock\":false,\"pos\":{\"x\":12.2494,\"y\":1.4633,\"z\":-4.0136},\"rot\":{\"x\":359.9201,\"y\":269.9989,\"z\":0.0169}},\"9a39d8\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4585,\"z\":-20.0137},\"rot\":{\"x\":359.9202,\"y\":269.7147,\"z\":0.0173}},\"ad56f2\":{\"lock\":false,\"pos\":{\"x\":12.2499,\"y\":1.4703,\"z\":19.9864},\"rot\":{\"x\":359.9201,\"y\":269.9645,\"z\":0.0169}},\"b34bec\":{\"lock\":false,\"pos\":{\"x\":12.1371,\"y\":1.3166,\"z\":-46.4024},\"rot\":{\"x\":0.0208,\"y\":270.0001,\"z\":0.0168}},\"b86938\":{\"lock\":false,\"pos\":{\"x\":12.2499,\"y\":1.4609,\"z\":-12.0136},\"rot\":{\"x\":359.9202,\"y\":269.7146,\"z\":0.0173}},\"b987fc\":{\"lock\":false,\"pos\":{\"x\":12.2492,\"y\":1.475,\"z\":35.9864},\"rot\":{\"x\":359.9201,\"y\":269.9995,\"z\":0.0169}},\"b99de3\":{\"lock\":false,\"pos\":{\"x\":12.2498,\"y\":1.4656,\"z\":3.9864},\"rot\":{\"x\":359.9201,\"y\":269.9216,\"z\":0.017}},\"c644be\":{\"lock\":false,\"pos\":{\"x\":-3.4418,\"y\":1.4948,\"z\":28.9615},\"rot\":{\"x\":359.9201,\"y\":269.9807,\"z\":0.0169}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.4655,\"y\":1.5756,\"z\":-26.9304},\"rot\":{\"x\":359.9201,\"y\":270.0008,\"z\":0.0169}},\"f051fc\":{\"lock\":false,\"pos\":{\"x\":12.2492,\"y\":1.475,\"z\":35.9864},\"rot\":{\"x\":359.9201,\"y\":270.0026,\"z\":0.0169}},\"f5db25\":{\"lock\":false,\"pos\":{\"x\":-3.4942,\"y\":1.5821,\"z\":-14.5172},\"rot\":{\"x\":359.9197,\"y\":269.9996,\"z\":0.0168}},\"fba392\":{\"lock\":false,\"pos\":{\"x\":12.2504,\"y\":1.4538,\"z\":-36.0139},\"rot\":{\"x\":359.9201,\"y\":269.998,\"z\":0.0169}},\"fcfa07\":{\"lock\":false,\"pos\":{\"x\":-11.9064,\"y\":1.5066,\"z\":28.8153},\"rot\":{\"x\":359.9201,\"y\":269.9953,\"z\":0.0169}}}}",
"XmlUI": "",
"ContainedObjects": [
{
"GUID": "2a9a02",
"Name": "Custom_Model",
"Transform": {
"posX": 3.50829053,
"posY": 1.62465906,
"posZ": -6.162529,
"rotX": 359.919739,
"rotY": 269.985748,
"rotZ": 0.01684486,
"scaleX": 0.5000004,
"scaleY": 0.5000004,
"scaleZ": 0.5000004
},
"Nickname": "Kaimonogatari: Player card token spawner",
"Description": "When using these player cards, include this data helper!",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"CustomMesh": {
"MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
"NormalURL": "",
"ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
"Convex": true,
"MaterialIndex": 2,
"TypeIndex": 0,
"CustomShader": {
"SpecularColor": {
"r": 0.7222887,
"g": 0.507659256,
"b": 0.339915335
},
"SpecularIntensity": 0.4,
"SpecularSharpness": 7.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\n\t--[[\r\n\tPlayer cards with token counts and types\r\n\t]]\n\r\r\nPLAYER_CARD_DATA_JSON = [[\r\n\t{\n \"Yumewatari (2)\": {\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\r\n\t \"Iron-Blooded (2)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\r\n\t },\n \"Book of Warding\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\r\n\t },\r\n\t \"Round Up (3)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\r\n\t },\n\t \"Mathematical Proof (4):Associativity\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\n\t \"Mathematical Proof (4):Recursion\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\n\t \"Rouka Numachi (2)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\r\n\t \"Swiftness (3)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\t\t\n\t \"Astral Projection\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\n\t \"Astral Projection (3)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 5\n },\n\t \"Deceive Reality (3)\": {\r\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\n \"Strange Spraycan\": {\n\t\t \"tokenType\": \"resource\",\r\n\t\t \"tokenCount\": 3\n },\n \"Another World\": {\n\t\t \"tokenType\": \"clue\",\r\n\t\t \"tokenCount\": 1\n } \n}\r\n\t]]\r\n\t\r\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\r\nfunction onload(save_state)\r\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\nend\r\r\n",
"LuaScriptState": "[]",
"XmlUI": ""
},
{
"GUID": "4076cd",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2501011,
"posY": 1.47267234,
"posZ": 27.9864044,
"rotX": 359.920135,
"rotY": 269.9268,
"rotZ": 0.0169761647,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "2A - Toshimonogatari",
"Description": "version 1.4",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263581669/9FE2C1F12D726FE17B9E200604A2EB72F510C107/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"Bag": {
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"Nickname": "",
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"GMNotes": "",
"ColorDiffuse": {
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"IgnoreFoW": false,
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"DragSelectable": true,
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"Tooltip": true,
"GridProjection": false,
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"CustomImage": {
"ImageURL": "https://i.imgur.com/vppt2my.png",
"ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
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"CustomTile": {
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}
},
"LuaScript": "",
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"XmlUI": "",
"States": {
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"Name": "Custom_Tile",
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"Tooltip": true,
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"CustomImage": {
"ImageURL": "https://i.imgur.com/HyfE8m8.png",
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
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"Name": "Custom_Tile",
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"IgnoreFoW": false,
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"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
"ImageURL": "https://i.imgur.com/dHKBLoD.png",
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageScalar": 1.0,
"WidthScale": 0.0,
"CustomTile": {
"Type": 3,
"Thickness": 0.1,
"Stackable": false,
"Stretch": true
}
},
"LuaScript": "",
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}
}
}
],
"AttachedDecals": [
{
"Transform": {
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"posY": -0.08963572,
"posZ": -0.00288731651,
"rotX": 270.0,
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"rotZ": 0.0,
"scaleX": 2.00000215,
"scaleY": 2.00000238,
"scaleZ": 2.00000262
},
"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
"Size": 7.4
}
}
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},
{
"GUID": "486b0b",
"Name": "Custom_Model",
"Transform": {
"posX": 3.52519035,
"posY": 1.62510836,
"posZ": -4.55302954,
"rotX": 359.919739,
"rotY": 270.014221,
"rotZ": 0.0168095753,
"scaleX": 0.5000004,
"scaleY": 0.5000004,
"scaleZ": 0.5000004
},
"Nickname": "Kaimonogatari: Clue spawner",
"Description": "Include this to autospawn clues on locations!",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"CustomMesh": {
"MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
"NormalURL": "",
"ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
"Convex": true,
"MaterialIndex": 2,
"TypeIndex": 0,
"CustomShader": {
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"g": 0.507659256,
"b": 0.339915335
},
"SpecularIntensity": 0.4,
"SpecularSharpness": 7.0,
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"CastShadows": true
},
"LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if\r\nwe find nothing we look for <LOCATION_NAME>\r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"Namishiro Park\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Northwest Residential Area\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Northeast Residential Area\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Southwest Residential Area\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Southeast Residential Area\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Eikou Cram School\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Naoetsu High School (Entrance)\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"North Shirahebi Shrine\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Shinagawa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Suidobashi\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Shinjuku\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Shibuya\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Ikebukuro\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Ueno\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Akihabara\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\r\n \"Tokyo Skytree\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Fushimi-Inari Shrine\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arashiyama Bamboo Forest\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arashiyama Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Nijo Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Sanjo Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Kiyomizu-Gojo Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Inari Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\r\n \"Kyoto Central Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Aokigahara Forest Entrance\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n \"Unknown Forest Section\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Altered Forest\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\n \"Outer Residential Area_ea63c4\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"Outer Residential Area\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"North Shirahebi Shrine_978bb2\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Cloak Room\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Drawing Room\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Unknown Worlds_dc9598\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Unknown Worlds_690277\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Unknown Worlds_698bf1\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Unknown Worlds_672d89\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Unknown Worlds_93db60\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Unknown Worlds_5a3beb\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Unknown Worlds_1f3dee\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"back\"},\n \"Unknown Worlds_a7a14d\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"back\"},\n \"Unknown Worlds_411a62\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Mysterious Layers_397a53\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Mysterious Layers_2592f8\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Mysterious Layers_a47936\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Mysterious Layers_98178f\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Mysterious Layers_22a34a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Mysterious Layers_01a398\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Mysterious Layers_102e39\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Mysterious Layers_e4e74a\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"North Shirahebi Shrine_805445\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"}\n\n}\r\n]]\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\nend\r\n",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "64ad17",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2496033,
"posY": 1.45618284,
"posZ": -28.0137043,
"rotX": 359.920135,
"rotY": 269.9981,
"rotZ": 0.0168763716,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "Player Cards",
"Description": "version 1.41",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793265681039/FD6A85925D62077C37F89B6AD082D15D90244D13/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
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},
"SpecularIntensity": 0.0,
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"FresnelStrength": 0.0
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"Bag": {
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},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273060,
"SidewaysCard": false,
"CustomDeck": {
"2730": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527344036/8EFD3B1B8783EEF3E796BDBB6A2B967C820B9919/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1536247897972802691/7CD35870F8BB62440A3D121823CEF9B43FB979C4/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "cf6fdb",
"Name": "Card",
"Transform": {
"posX": -24.60513,
"posY": 1.27010334,
"posZ": 69.6,
"rotX": 0.0182336178,
"rotY": 270.078522,
"rotZ": 0.0192745775,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Ataxia",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273067,
"SidewaysCard": false,
"CustomDeck": {
"2730": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527344036/8EFD3B1B8783EEF3E796BDBB6A2B967C820B9919/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1536247897972802691/7CD35870F8BB62440A3D121823CEF9B43FB979C4/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "da20fa",
"Name": "Card",
"Transform": {
"posX": -24.6823864,
"posY": 1.27011442,
"posZ": 69.60261,
"rotX": 0.0199095067,
"rotY": 270.1421,
"rotZ": 0.02851736,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Ataxia",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273066,
"SidewaysCard": false,
"CustomDeck": {
"2730": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527344036/8EFD3B1B8783EEF3E796BDBB6A2B967C820B9919/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1536247897972802691/7CD35870F8BB62440A3D121823CEF9B43FB979C4/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
}
]
}
],
"AttachedDecals": [
{
"Transform": {
"posX": -0.0021877822,
"posY": -0.08963572,
"posZ": -0.00288731651,
"rotX": 270.0,
"rotY": 359.869568,
"rotZ": 0.0,
"scaleX": 2.00000215,
"scaleY": 2.00000238,
"scaleZ": 2.00000262
},
"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
"Size": 7.4
}
}
]
},
{
"GUID": "8221db",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2519007,
"posY": 1.46795845,
"posZ": 11.9864016,
"rotX": 359.920135,
"rotY": 269.9924,
"rotZ": 0.0168841667,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "2S - Shinkansenmonogatari",
"Description": "version 1.4",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263584559/0E789A5FB3273DE7922845125A2D61E525AC9A0B/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"Bag": {
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},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"LuaScript": " -- Utility memory bag by Directsun\r\n-- Version 2.6.0\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n buttonIndexMap = {}\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Workaround for custom PDFs\r\n if obj.Book then\r\n objPos.y = objPos.y + 0.5\r\n end\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n buttonIndexMap[obj.getGUID()] = howManyButtons\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0,0.3,-3.6}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n self.createButton({\r\n label=\"Selection\", click_function=\"editDragSelection\", function_owner=self,\r\n position={0,0.3,2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0,0.3,-4.4}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0,0.3,-5.2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(obj, move)\r\n local index = buttonIndexMap[obj.getGUID()]\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\nfunction editDragSelection(bagObj, player, remove)\r\n local selectedObjs = Player[player].getSelectedObjects()\r\n if not remove then\r\n for _, obj in ipairs(selectedObjs) do\r\n local index = buttonIndexMap[obj.getGUID()]\r\n --Ignore if already in the memory list, or does not have a button\r\n if index and not memoryList[obj.getGUID()] then\r\n self.editButton({index=index, color={0,1,0,0.6}})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n end\r\n end\r\n else\r\n for _, obj in ipairs(selectedObjs) do\r\n local index = buttonIndexMap[obj.getGUID()]\r\n if index and memoryList[obj.getGUID()] then\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\n end\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n position={-2.8,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n local objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n --return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n local angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n local z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"GMNotes": "",
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},
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"CardID": 272943,
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"2729": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527350464/3DC6022AFFCA2923C3FFA2CC6253EEB475A1C4F0/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 10,
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}
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}
]
}
]
},
{
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"Hands": false,
"CustomImage": {
"ImageURL": "https://i.imgur.com/vppt2my.png",
"ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
"ImageScalar": 1.0,
"WidthScale": 0.0,
"CustomTile": {
"Type": 3,
"Thickness": 0.1,
"Stackable": false,
"Stretch": true
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": "",
"States": {
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"GUID": "44b0c5",
"Name": "Custom_Tile",
"Transform": {
"posX": -39.7933121,
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"CustomImage": {
"ImageURL": "https://i.imgur.com/HyfE8m8.png",
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageScalar": 1.0,
"WidthScale": 0.0,
"CustomTile": {
"Type": 3,
"Thickness": 0.1,
"Stackable": false,
"Stretch": true
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
"3": {
"GUID": "5b38c6",
"Name": "Custom_Tile",
"Transform": {
"posX": -38.8217163,
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"Nickname": "",
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"ColorDiffuse": {
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"GridProjection": false,
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"Hands": false,
"CustomImage": {
"ImageURL": "https://i.imgur.com/dHKBLoD.png",
"ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageScalar": 1.0,
"WidthScale": 0.0,
"CustomTile": {
"Type": 3,
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"Stretch": true
}
},
"LuaScript": "",
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}
}
},
{
"GUID": "7d09c3",
"Name": "Deck",
"Transform": {
"posX": -23.6765,
"posY": 1.64983439,
"posZ": -0.0300004147,
"rotX": 359.9201,
"rotY": 270.0024,
"rotZ": 0.01683773,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Choose 2 out of 3",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": false,
"SidewaysCard": false,
"DeckIDs": [
274050,
274048,
274049
],
"CustomDeck": {
"2740": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527356010/69D7BAA2F3A1B911CA14F60232A62E8F5B589E47/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527355029/8CC571D6FB157578E31BC01AF3A7ED320E2EAA40/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": "",
"ContainedObjects": [
{
"GUID": "58b22c",
"Name": "Card",
"Transform": {
"posX": -17.1200256,
"posY": 1.62115753,
"posZ": 7.56991529,
"rotX": 359.9201,
"rotY": 270.002441,
"rotZ": 0.0168370046,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Non-Reserved Train Car",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 274050,
"SidewaysCard": false,
"CustomDeck": {
"2740": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527356010/69D7BAA2F3A1B911CA14F60232A62E8F5B589E47/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527355029/8CC571D6FB157578E31BC01AF3A7ED320E2EAA40/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
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},
{
"GUID": "1be893",
"Name": "Card",
"Transform": {
"posX": -17.11998,
"posY": 1.6189239,
"posZ": -0.0300051291,
"rotX": 359.9201,
"rotY": 269.9999,
"rotZ": 0.0168403331,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Non-Reserved Train Car",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 274048,
"SidewaysCard": false,
"CustomDeck": {
"2740": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527356010/69D7BAA2F3A1B911CA14F60232A62E8F5B589E47/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527355029/8CC571D6FB157578E31BC01AF3A7ED320E2EAA40/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "04a7b9",
"Name": "Card",
"Transform": {
"posX": -17.1199,
"posY": 1.620067,
"posZ": 3.86001873,
"rotX": 359.9201,
"rotY": 270.000763,
"rotZ": 0.0168385189,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Non-Reserved Train Car",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 274049,
"SidewaysCard": false,
"CustomDeck": {
"2740": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527356010/69D7BAA2F3A1B911CA14F60232A62E8F5B589E47/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527355029/8CC571D6FB157578E31BC01AF3A7ED320E2EAA40/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
"LuaScript": "",
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}
]
},
{
"GUID": "8e9c11",
"Name": "Card",
"Transform": {
"posX": -3.95400071,
"posY": 1.59752846,
"posZ": -10.4410028,
"rotX": 359.9199,
"rotY": 269.9679,
"rotZ": 180.017471,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Scenario Reference",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 274046,
"SidewaysCard": false,
"CustomDeck": {
"2740": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527356010/69D7BAA2F3A1B911CA14F60232A62E8F5B589E47/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527355029/8CC571D6FB157578E31BC01AF3A7ED320E2EAA40/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
"LuaScript": "",
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},
{
"GUID": "91392f",
"Name": "Bag",
"Transform": {
"posX": 1.28010035,
"posY": 1.39522374,
"posZ": 2.00759959,
"rotX": 0.08034304,
"rotY": 89.99941,
"rotZ": 359.983124,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "If you completed Toshimonogatari first, choose this bag",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 0.0,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"Bag": {
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},
"LuaScript": " -- Utility memory bag by Directsun\r\n-- Version 2.6.0\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n buttonIndexMap = {}\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Workaround for custom PDFs\r\n if obj.Book then\r\n objPos.y = objPos.y + 0.5\r\n end\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n buttonIndexMap[obj.getGUID()] = howManyButtons\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0,0.3,-3.6}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n self.createButton({\r\n label=\"Selection\", click_function=\"editDragSelection\", function_owner=self,\r\n position={0,0.3,2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0,0.3,-4.4}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0,0.3,-5.2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(obj, move)\r\n local index = buttonIndexMap[obj.getGUID()]\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\nfunction editDragSelection(bagObj, player, remove)\r\n local selectedObjs = Player[player].getSelectedObjects()\r\n if not remove then\r\n for _, obj in ipairs(selectedObjs) do\r\n local index = buttonIndexMap[obj.getGUID()]\r\n --Ignore if already in the memory list, or does not have a button\r\n if index and not memoryList[obj.getGUID()] then\r\n self.editButton({index=index, color={0,1,0,0.6}})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n end\r\n end\r\n else\r\n for _, obj in ipairs(selectedObjs) do\r\n local index = buttonIndexMap[obj.getGUID()]\r\n if index and memoryList[obj.getGUID()] then\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\n end\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n position={-2.8,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n local objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n --return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n local angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n local z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"Transform": {
"posX": -0.0021877822,
"posY": -0.08963572,
"posZ": -0.00288731651,
"rotX": 270.0,
"rotY": 359.869568,
"rotZ": 0.0,
"scaleX": 2.00000215,
"scaleY": 2.00000238,
"scaleZ": 2.00000262
},
"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
"Size": 7.4
}
}
]
},
{
"GUID": "8f297e",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.249403,
"posY": 1.4632504,
"posZ": -4.01360035,
"rotX": 359.920135,
"rotY": 269.998871,
"rotZ": 0.0168753918,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "4 - Houkaimonogatari",
"Description": "version 1.4",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263595689/B3D421457B3FC30DC790EA58CAEE5B6D829A4949/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"Bag": {
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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{
"GUID": "e4e74a",
"Name": "Card",
"Transform": {
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"Nickname": "Mysterious Layers",
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 273958,
"SidewaysCard": false,
"CustomDeck": {
"2739": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527364258/CB9168B16B1A33A7F3DA5319B9BF26951E80F07A/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527363955/6F4DC0459CF0E06144653BD60E01BC6FCF460710/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
},
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{
"GUID": "6485e5",
"Name": "Card",
"Transform": {
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"scaleX": 1.0,
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"scaleZ": 1.0
},
"Nickname": "Izanami",
"Description": "",
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},
"LayoutGroupSortIndex": 0,
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"Locked": false,
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"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 273959,
"SidewaysCard": false,
"CustomDeck": {
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"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527364258/CB9168B16B1A33A7F3DA5319B9BF26951E80F07A/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527363955/6F4DC0459CF0E06144653BD60E01BC6FCF460710/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
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],
"AttachedDecals": [
{
"Transform": {
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"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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{
"GUID": "ad56f2",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2499018,
"posY": 1.47031713,
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},
"Nickname": "2B - Inarimonogatari",
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},
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"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263583484/145421981882A4F61858CED7E81C52CB66357A55/",
"NormalURL": "",
"ColliderURL": "",
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"MaterialIndex": 3,
"TypeIndex": 6,
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"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n 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"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"XmlUI": "",
"ContainedObjects": [
{
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"Name": "Card",
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"Nickname": "Futakuchi-Onna",
"Description": "Two-mouthed woman",
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{
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"Nickname": "Hone-Onna",
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"GMNotes": "",
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{
"GUID": "9620a6",
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"Nickname": "Osakabe-Hime",
"Description": "The Lady of the Walls",
"GMNotes": "",
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"CustomDeck": {
"2737": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "e53c54",
"Name": "Card",
"Transform": {
"posX": 15.0863323,
"posY": 1.315276,
"posZ": -57.8377075,
"rotX": 359.132263,
"rotY": 270.000183,
"rotZ": 0.01669519,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Jorougumo",
"Description": "Woman-spider",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273702,
"SidewaysCard": false,
"CustomDeck": {
"2737": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "99b80c",
"Name": "Card",
"Transform": {
"posX": 11.42067,
"posY": 1.32866514,
"posZ": -50.92621,
"rotX": 0.0208091512,
"rotY": 269.9982,
"rotZ": 0.0167700388,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Zashiki-Warashi",
"Description": "Parlor Child",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273704,
"SidewaysCard": false,
"CustomDeck": {
"2737": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "8c15d3",
"Name": "Card",
"Transform": {
"posX": 11.4206676,
"posY": 1.327992,
"posZ": -53.22621,
"rotX": 0.0208183564,
"rotY": 269.966644,
"rotZ": 0.0167588927,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Yuki-Onna",
"Description": "Snow Woman",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273805,
"SidewaysCard": false,
"CustomDeck": {
"2738": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "fdfdac",
"Name": "Card",
"Transform": {
"posX": 11.4206867,
"posY": 1.32731867,
"posZ": -55.5262032,
"rotX": 0.0208086874,
"rotY": 270.0,
"rotZ": 0.01677094,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Yama Uba",
"Description": "Mountain Crone",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273706,
"SidewaysCard": false,
"CustomDeck": {
"2737": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "99775c",
"Name": "Card",
"Transform": {
"posX": 11.4206638,
"posY": 1.32664537,
"posZ": -57.8262138,
"rotX": 0.0208083261,
"rotY": 270.001251,
"rotZ": 0.01677148,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "Yamata-no-Orochi",
"Description": "Eight-Headed Serpent",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
"b": 0.713235259
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
"CardID": 273707,
"SidewaysCard": false,
"CustomDeck": {
"2737": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527503719/5EB8875023ECDD4F309309C2242162A4DC2A0A72/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1616187564963099544/3F406323E94D279B7AE3768CC6A9034AB1DFEB20/",
"NumWidth": 3,
"NumHeight": 3,
"BackIsHidden": false,
"UniqueBack": false,
"Type": 0
}
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
}
],
"AttachedDecals": [
{
"Transform": {
"posX": -0.0021877822,
"posY": -0.08963572,
"posZ": -0.00288731651,
"rotX": 270.0,
"rotY": 359.869568,
"rotZ": 0.0,
"scaleX": 2.00000215,
"scaleY": 2.00000238,
"scaleZ": 2.00000262
},
"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
"Size": 7.4
}
}
]
},
{
"GUID": "b86938",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2499018,
"posY": 1.46089411,
"posZ": -12.0136013,
"rotX": 359.9202,
"rotY": 269.7146,
"rotZ": 0.01727156,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "5 - Fumeimonogatari",
"Description": "version 1.4",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263592869/0922478D2EE1158EB7CB94A789E1B3ACB26DBB35/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
},
"Bag": {
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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"HideWhenFaceDown": false,
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"CustomImage": {
"ImageURL": "https://i.imgur.com/vppt2my.png",
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"ImageURL": "https://i.imgur.com/HyfE8m8.png",
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"3": {
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"Name": "Custom_Tile",
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"ImageURL": "https://i.imgur.com/dHKBLoD.png",
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},
{
"GUID": "60272c",
"Name": "Card",
"Transform": {
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"posY": 1.65552783,
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},
"Nickname": "Vestibule",
"Description": "",
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},
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"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": true,
"CardID": 273931,
"SidewaysCard": false,
"CustomDeck": {
"2739": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527364258/CB9168B16B1A33A7F3DA5319B9BF26951E80F07A/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/1752434256527363955/6F4DC0459CF0E06144653BD60E01BC6FCF460710/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": false,
"UniqueBack": true,
"Type": 0
}
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],
"AttachedDecals": [
{
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"CustomDecal": {
"Name": "dunwich_back",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
"Size": 7.4
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{
"GUID": "b987fc",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2492,
"posY": 1.47502911,
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},
"Nickname": "1 - Modorimonogatari",
"Description": "version 1.4",
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"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793263580338/66E1299B369CE83BB1DA8F2CD3C824187DE23362/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
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"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"XmlUI": "",
"ContainedObjects": [
{
"GUID": "abafbe",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 1.69640112,
"posY": 1.55831671,
"posZ": 14.2789021,
"rotX": 359.955139,
"rotY": 224.99968,
"rotZ": 0.06867015,
"scaleX": 2.0,
"scaleY": 2.0,
"scaleZ": 2.0
},
"Nickname": "Set-aside",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 0.02148666,
"g": 0.00100758043,
"b": 0.02148666
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "http://cloud-3.steamusercontent.com/ugc/764975951334964971/3078F312706FC974833ECD2A359B87FD4F283509/",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960553/C518D80E31E27DB23EEAC8CF9253E59798865790/",
"NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 1,
"TypeIndex": 6,
"CastShadows": true
},
"Bag": {
"Order": 0
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": "",
"PhysicsMaterial": {
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You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\n --Prologue\n {\n pos = {0.863,0.1,-1.536},\n size = 260,\n state = false\n },\n --Modori\n {\n pos = {0.748,0.1,-1.437},\n size = 260,\n state = false\n },\n --Two Cities\n {\n pos = {0.849,0.1,-1.326},\n size = 260,\n state = false\n },\n --Toshi\n {\n pos = {0.51,0.1,-1.237},\n size = 260,\n state = false\n },\n --Inari\n {\n pos = {1.079,0.1,-1.234},\n size = 260,\n state = false\n },\n --Shinkansen\n {\n pos = {0.746,0.1,-1.05},\n size = 260,\n state = false\n },\n --Yama\n {\n pos = {0.783,0.1,-0.895},\n size = 260,\n state = false\n },\n --Izuko Gaen\n {\n pos = {0.847,0.1,-0.76},\n size = 260,\n state = false\n },\n --Houkai\n {\n pos = {0.749,0.1,-0.625},\n size = 260,\n state = false\n },\n --Respite\n {\n pos = {0.879,0.1,-0.517},\n size = 260,\n state = false\n },\n --Fumei1\n {\n pos = {0.656,0.1,-0.417},\n size = 260,\n state = false\n },\n --Denouement\n {\n pos = {0.841,0.1,-0.34},\n size = 260,\n state = false\n },\n --Fumei2\n {\n pos = {0.654,0.1,-0.254},\n size = 260,\n state = false\n },\n --Zenmetsu\n {\n pos = {0.718,0.1,-0.171},\n size = 260,\n state = false\n },\n --Epilogue\n {\n pos = {0.87,0.1,-0.092},\n size = 260,\n state = false\n },\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.205,0.1,-1.115},\r\n size = 700,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.418,0.1,-0.962},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.165,0.1,-0.962},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.513,0.1,-1.115},\r\n size = 700,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.73,0.1,-0.962},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.48,0.1,-0.962},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {-1.205,0.1,-0.045},\r\n size = 700,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {-1.418,0.1,0.12},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {-1.165,0.1,0.12},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {-0.513,0.1,-0.045},\r\n size = 700,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {-0.73,0.1,0.12},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {-0.48,0.1,0.12},\r\n size = 500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.42,0.1,-1.381},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.42,0.1,-1.245},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.42,0.1,-0.63},\r\n rows = 6,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.73,0.1,-1.381},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.73,0.1,-1.245},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.73,0.1,-0.63},\r\n rows = 6,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {-1.42,0.1,-0.31},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {-1.42,0.1,-0.17},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.42,0.1,0.38},\r\n rows = 4,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {-0.73,0.1,-0.31},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {-0.73,0.1,-0.17},\r\n rows = 1,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.73,0.1,0.38},\r\n rows = 4,\r\n width = 2800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {0.41,0.1,0.52},\r\n rows = 12,\r\n width = 5800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\r\n --Killed and Insane Investigators\r\n {\r\n pos = {-1.26,0.1,0.837},\r\n rows = 4,\r\n width = 5600,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nlocal alreadySaving = false -- Copy this too!\r\nfunction updateSave()\r\n\r\n function string.replaceText(text, old, new)\r\n local b,e = text:find(old,1,true)\r\n if b==nil then\r\n return text\r\n else\r\n return text:sub(1,b-1) .. new .. text:sub(e+1)\r\n end\r\n end\r\n\r\n function wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\n end\r\n\r\n function deepcopy(orig)\r\n local orig_type = type(orig)\r\n local copy\r\n if orig_type == 'table' then\r\n copy = {}\r\n for orig_key, orig_value in next, orig, nil do\r\n copy[deepcopy(orig_key)] = deepcopy(orig_value)\r\n end\r\n setmetatable(copy, deepcopy(getmetatable(orig)))\r\n else -- number, string, boolean, etc\r\n copy = orig\r\n end\r\n return copy\r\n end\r\n\r\n function startSaving()\r\n while alreadySaving do\r\n wait(0.01)\r\n end\r\n alreadySaving = true\r\n local ref_buttonData = deepcopy(ref_buttonData)\r\n local input_values = {}\r\n local checkbox_values = {}\r\n local counter_values = {}\r\n\r\n local GUID = self.getGUID()\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n input_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n input_values[counter] = val.label\r\n val.label = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n checkbox_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":bv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n counter_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n counter_values[counter] = val2.value\r\n val2.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n counter_values[counter] = val2.change_value\r\n val2.change_value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n\r\n saved_data = JSON.encode(ref_buttonData)\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.value = input_values[counter]\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.label = input_values[counter]\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n val.value = checkbox_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":bv:\"..counter..\"u\", string.gsub(checkbox_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n val.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n val2.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n val2.change_value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\n\r\n alreadySaving = false\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"startSaving\")\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
"LuaScriptState": "{\"checkbox\":[{\"pos\":[0.863,0.1,-1.536],\"size\":260,\"state\":false},{\"pos\":[0.748,0.1,-1.437],\"size\":260,\"state\":false},{\"pos\":[0.849,0.1,-1.326],\"size\":260,\"state\":false},{\"pos\":[0.51,0.1,-1.237],\"size\":260,\"state\":false},{\"pos\":[1.079,0.1,-1.234],\"size\":260,\"state\":false},{\"pos\":[0.746,0.1,-1.05],\"size\":260,\"state\":false},{\"pos\":[0.783,0.1,-0.895],\"size\":260,\"state\":false},{\"pos\":[0.847,0.1,-0.76],\"size\":260,\"state\":false},{\"pos\":[0.749,0.1,-0.625],\"size\":260,\"state\":false},{\"pos\":[0.879,0.1,-0.517],\"size\":260,\"state\":false},{\"pos\":[0.656,0.1,-0.417],\"size\":260,\"state\":false},{\"pos\":[0.841,0.1,-0.34],\"size\":260,\"state\":false},{\"pos\":[0.654,0.1,-0.254],\"size\":260,\"state\":false},{\"pos\":[0.718,0.1,-0.171],\"size\":260,\"state\":false},{\"pos\":[0.87,0.1,-0.092],\"size\":260,\"state\":false}],\"counter\":[{\"hideBG\":true,\"pos\":[-1.205,0.1,-1.115],\"size\":700,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.418,0.1,-0.962],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.165,0.1,-0.962],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.513,0.1,-1.115],\"size\":700,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.73,0.1,-0.962],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.48,0.1,-0.962],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.205,0.1,-0.045],\"size\":700,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.418,0.1,0.12],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.165,0.1,0.12],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.513,0.1,-0.045],\"size\":700,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.73,0.1,0.12],\"size\":500,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.48,0.1,0.12],\"size\":500,\"value\":\"0\"}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,-1.381],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,-1.245],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,-0.63],\"rows\":6,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,-1.381],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,-1.245],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,-0.63],\"rows\":6,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,-0.31],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,-0.17],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.42,0.1,0.38],\"rows\":4,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,-0.31],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,-0.17],\"rows\":1,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.73,0.1,0.38],\"rows\":4,\"value\":\"\",\"width\":2800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.41,0.1,0.52],\"rows\":12,\"value\":\"\",\"width\":5800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.26,0.1,0.837],\"rows\":4,\"value\":\"\",\"width\":5600}]}",
"XmlUI": ""
},
{
"GUID": "f5db25",
"Name": "Custom_Tile",
"Transform": {
"posX": -3.494201,
"posY": 1.58209014,
"posZ": -14.5172033,
"rotX": 359.919739,
"rotY": 269.999573,
"rotZ": 0.01683845,
"scaleX": 2.2,
"scaleY": 1.0,
"scaleZ": 2.2
},
"Nickname": "Kaimonogatari",
"Description": "click to set chaos token difficulty",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/",
"ImageSecondaryURL": "https://i.imgur.com/EcbhVuh.jpg/",
"ImageScalar": 1.0,
"WidthScale": 0.0,
"CustomTile": {
"Type": 3,
"Thickness": 0.1,
"Stackable": false,
"Stretch": true
}
},
"LuaScript": "name = 'Kaimonogatari'\r\n\r\nfunction onLoad()\r\n Global.call('createSetupButtons', {object=self, key=name})\r\nend\r\n\r\nfunction easyClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='easy'})\r\nend\r\n\r\nfunction normalClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\r\nend\r\n\r\nfunction hardClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='hard'})\r\nend\r\n\r\nfunction expertClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='expert'})\r\nend\r\n",
"LuaScriptState": "",
"XmlUI": ""
},
{
"GUID": "fba392",
"Name": "Custom_Model_Bag",
"Transform": {
"posX": 12.2504005,
"posY": 1.45382607,
"posZ": -36.0139046,
"rotX": 359.920135,
"rotY": 269.998,
"rotZ": 0.0168766081,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
"Nickname": "Investigators",
"Description": "version 1.4",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1644335793265681998/9B1A92B2FD761757050833DF99A15DDDD7B9B573/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
"TypeIndex": 6,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0
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"SpecularIntensity": 0.0,
"SpecularSharpness": 2.0,
"FresnelStrength": 0.0
},
"CastShadows": true
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"Bag": {
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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"XmlUI": "",
"ContainedObjects": [
{
"GUID": "b69d80",
"Name": "Custom_Tile",
"Transform": {
"posX": -16.6401,
"posY": 1.30414808,
"posZ": -53.3904,
"rotX": 0.02080939,
"rotY": 270.0,
"rotZ": 0.0167703126,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
"Nickname": "",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
"MeasureMovement": false,
"DragSelectable": true,
"Autoraise": true,
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