1114 lines
36 KiB
Plaintext
1114 lines
36 KiB
Plaintext
---------------------------------------------------------
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-- general setup
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---------------------------------------------------------
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ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
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ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}
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-- optionPanel data
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optionPanel = {}
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-- GUID of data helper
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DATA_HELPER_GUID = "708279"
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-- GUIDs that will not be interactable (e.g. parts of the table)
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local NOT_INTERACTABLE = {
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"6161b4", -- Decoration-Map
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"721ba2", -- PlayArea
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"9f334f", -- MythosArea
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"463022", -- Panel behind tentacle stand
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"f182ee", -- InvestigatorCount
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"7bff34", -- Tentacle stand
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"8646eb", -- horizontal border left
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"75937e", -- horizontal border right
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"612072", -- vertical border left
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"975c39", -- vertical border right
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}
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local chaosTokens = {}
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local chaosTokensLastMat = nil
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local IS_RESHUFFLING = false
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local bagSearchers = {}
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local MAT_COLORS = {"White", "Orange", "Green", "Red"}
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local hideTitleSplashWaitFunctionId = nil
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local playmatApi = require("playermat/PlaymatApi")
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local tokenManager = require("core/token/TokenManager")
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local playAreaAPI = require("core/PlayAreaApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local navigationOverlayApi = require("core/NavigationOverlayApi")
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-- online functionality related variables
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local MOD_VERSION = "3.1.0"
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local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
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local library, requestObj, modMeta, notificationVisible
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local acknowledgedUpgradeVersions = {}
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---------------------------------------------------------
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-- data for tokens
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---------------------------------------------------------
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TOKEN_DATA = {
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damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
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horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
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resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
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doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
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clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
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}
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ID_URL_MAP = {
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['blue'] = {name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png'},
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['p1'] = {name = "+1", url = 'https://i.imgur.com/uIx8jbY.png'},
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['0'] = {name = "0", url = 'https://i.imgur.com/btEtVfd.png'},
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['m1'] = {name = "-1", url = 'https://i.imgur.com/w3XbrCC.png'},
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['m2'] = {name = "-2", url = 'https://i.imgur.com/bfTg2hb.png'},
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['m3'] = {name = "-3", url = 'https://i.imgur.com/yfs8gHq.png'},
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['m4'] = {name = "-4", url = 'https://i.imgur.com/qrgGQRD.png'},
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['m5'] = {name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png'},
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['m6'] = {name = "-6", url = 'https://i.imgur.com/c9qdSzS.png'},
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['m7'] = {name = "-7", url = 'https://i.imgur.com/4WRD42n.png'},
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['m8'] = {name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png'},
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['skull'] = {name = "Skull", url = 'https://i.imgur.com/stbBxtx.png'},
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['cultist'] = {name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png'},
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['tablet'] = {name = "Tablet", url = 'https://i.imgur.com/1plY463.png'},
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['elder'] = {name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png'},
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['red'] = {name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png'},
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['bless'] = {name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'},
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['curse'] = {name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'},
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['frost'] = {name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'}
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}
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---------------------------------------------------------
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-- data for chaos token stat tracker
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---------------------------------------------------------
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local MAT_GUID_TO_COLOR = {
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["Overall"] = "Overall",
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["8b081b"] = "White",
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["bd0ff4"] = "Orange",
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["383d8b"] = "Green",
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["0840d5"] = "Red"
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}
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local tokenDrawingStats = {
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["Overall"] = {},
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["8b081b"] = {},
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["bd0ff4"] = {},
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["383d8b"] = {},
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["0840d5"] = {}
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}
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---------------------------------------------------------
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-- general code
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---------------------------------------------------------
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-- saving state of optionPanel to restore later
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function onSave() return JSON.encode({ optionPanel = optionPanel, acknowledgedUpgradeVersions = acknowledgedUpgradeVersions }) end
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function onLoad(savedData)
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if savedData then
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loadedData = JSON.decode(savedData)
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optionPanel = loadedData.optionPanel
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acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions
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updateOptionPanelState()
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else
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print("Saved state could not be found!")
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end
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for _, guid in ipairs(NOT_INTERACTABLE) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.interactable = false end
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end
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getModVersion()
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math.randomseed(os.time())
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end
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---------------------------------------------------------
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-- encounter card drawing
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---------------------------------------------------------
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function isDeck(x) return x.tag == 'Deck' end
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function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchStart(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = true
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end
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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function onObjectSearchEnd(object, playerColor)
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chaosbag = findChaosBag()
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if object == chaosbag then
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bagSearchers[playerColor] = nil
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end
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end
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-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.
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-- This requires the try method as cards won't exist any more after they enter a deck, so the lines
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-- can't be cleared.
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function tryObjectEnterContainer(container, object)
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playAreaAPI.tryObjectEnterContainer(container, object)
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return true
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end
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function drawEncountercard(params)
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local position = params[1]
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local rotation = params[2]
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local alwaysFaceUp = params[3]
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local card
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local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
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if #items > 0 then
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for _, v in ipairs(items) do
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if v.tag == 'Deck' then
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card = v.takeObject({index = 0})
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break
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end
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end
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-- we didn't find the deck so just pull the first thing we did find
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if card == nil then card = items[1] end
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actualEncounterCardDraw(card, params)
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else
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-- nothing here, time to reshuffle
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reshuffleEncounterDeck(params)
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end
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end
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function actualEncounterCardDraw(card, params)
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local position = params[1]
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local rotation = params[2]
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local alwaysFaceUp = params[3]
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local faceUpRotation = 0
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if not alwaysFaceUp then
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local metadata = JSON.decode(card.getGMNotes()) or {}
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if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
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faceUpRotation = 180
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end
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end
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card.setPositionSmooth(position, false, false)
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card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)
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end
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function reshuffleEncounterDeck(params)
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-- finishes moving the deck back and draws a card
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local function move(deck)
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deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)
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actualEncounterCardDraw(deck.takeObject({index=0}), params)
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Wait.time(function() IS_RESHUFFLING = false end, 1)
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end
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-- bail out if we're mid reshuffle
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if IS_RESHUFFLING then return end
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local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
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if #discarded > 0 then
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IS_RESHUFFLING = true
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local deck = discarded[1]
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if not deck.is_face_down then deck.flip() end
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deck.shuffle()
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Wait.time(|| move(deck), 0.3)
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else
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printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0})
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end
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end
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function findInRadiusBy(pos, radius, filter)
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local objList = Physics.cast({
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origin = pos,
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direction = {0, 1, 0},
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type = 2,
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size = {radius, radius, radius},
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max_distance = 0
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})
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local filteredList = {}
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for _, obj in ipairs(objList) do
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if filter and filter(obj.hit_object) then
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table.insert(filteredList, obj.hit_object)
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end
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end
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return filteredList
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end
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---------------------------------------------------------
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-- chaos token drawing
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---------------------------------------------------------
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-- checks scripting zone for chaos bag (also called by a lot of objects!)
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function findChaosBag()
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local chaosbag_zone = getObjectFromGUID("83ef06")
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-- error handling: scripting zone not found
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if chaosbag_zone == nil then
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printToAll("Zone for chaos bag detection couldn't be found.", "Red")
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return
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end
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for _, item in ipairs(chaosbag_zone.getObjects()) do
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if item.getDescription() == "Chaos Bag" then
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return item
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end
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end
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-- error handling: chaos bag not found
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printToAll("Chaos bag couldn't be found.", "Red")
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end
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function returnChaosTokens()
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for _, token in pairs(chaosTokens) do
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if token ~= nil then chaosbag.putObject(token) end
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end
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chaosTokens = {}
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end
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-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
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-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
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-- contents of the bag should check this method before doing so.
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-- This method will broadcast a message to all players if the bag is being searched.
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---@return Boolean. True if the bag is manipulated, false if it should be blocked.
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function canTouchChaosTokens()
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for color, searching in pairs(bagSearchers) do
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if searching then
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broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red")
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return false
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end
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end
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return true
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end
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-- called by playermats (by the "Draw chaos token" button)
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function drawChaosToken(params)
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if not canTouchChaosTokens() then return end
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local mat = params[1]
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local tokenOffset = params[2]
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local isRightClick = params[3]
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chaosbag = findChaosBag()
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-- return token(s) on other playmat first
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if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
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returnChaosTokens()
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chaosTokensLastMat = nil
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return
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end
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chaosTokensLastMat = mat
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-- if we have left clicked and have no tokens OR if we have right clicked
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if isRightClick or #chaosTokens == 0 then
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if #chaosbag.getObjects() == 0 then return end
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chaosbag.shuffle()
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-- add the token to the list, compute new position based on list length
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tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
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local token = chaosbag.takeObject({
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index = 0,
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position = mat.positionToWorld(tokenOffset),
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rotation = mat.getRotation()
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})
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-- get data for token description
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local name = token.getName()
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local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
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local specificData = tokenData[name] or {}
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token.setDescription(specificData.description or "")
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-- track the chaos token (for stat tracker and future returning)
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trackChaosToken(name, mat.getGUID())
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chaosTokens[#chaosTokens + 1] = token
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return
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else
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returnChaosTokens()
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end
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end
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---------------------------------------------------------
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-- token spawning
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---------------------------------------------------------
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-- DEPRECATED. Use TokenManager instead.
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-- Spawns a single token.
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---@param params Table. Array with arguments to the method. 1 = position, 2 = type, 3 = rotation
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function spawnToken(params)
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return tokenManager.spawnToken(params[1], params[2], params[3])
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end
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---------------------------------------------------------
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-- chaos token stat tracker
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---------------------------------------------------------
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function trackChaosToken(tokenName, matGUID)
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tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + 1
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tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + 1
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end
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-- Left-click: print stats, Right-click: reset stats
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function handleStatTrackerClick(_, _, isRightClick)
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if isRightClick then
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for key, _ in pairs(tokenDrawingStats) do
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tokenDrawingStats[key] = {}
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end
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else
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local squidKing = "Nobody"
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local maxSquid = 0
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local playerColor, playerName
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for key, personalStats in pairs(tokenDrawingStats) do
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if personalStats ~= {} then
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if key == "Overall" then
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playerColor = "White"
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playerName = "Overall"
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else
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playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key])
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playerName = Player[playerColor].steam_name or playerColor
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local playerSquidCount = personalStats["Auto-fail"] or 0
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if playerSquidCount > maxSquid then
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squidKing = playerName
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maxSquid = playerSquidCount
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end
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end
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printToAll("------------------------------")
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printToAll(playerName .. " Stats", playerColor)
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for tokenName, value in pairs(personalStats) do
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if value then
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printToAll(tokenName .. ': ' .. tostring(value))
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end
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end
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end
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end
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printToAll("------------------------------")
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printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
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end
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end
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---------------------------------------------------------
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-- Difficulty selector script
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---------------------------------------------------------
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-- called for button creation on the difficulty selectors
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---@param object object Usually "self"
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---@param key string Name of the scenario
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function createSetupButtons(args)
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local data = getDataValue('modeData', args.key)
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if data ~= nil then
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local buttonParameters = {}
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buttonParameters.function_owner = args.object
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buttonParameters.position = {0, 0.1, -0.15}
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buttonParameters.scale = {0.47, 1, 0.47}
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buttonParameters.height = 200
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buttonParameters.width = 1150
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buttonParameters.color = {0.87, 0.8, 0.7}
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if data.easy ~= nil then
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buttonParameters.label = "Easy"
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buttonParameters.click_function = "easyClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.normal ~= nil then
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buttonParameters.label = "Standard"
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buttonParameters.click_function = "normalClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.hard ~= nil then
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buttonParameters.label = "Hard"
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buttonParameters.click_function = "hardClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.expert ~= nil then
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buttonParameters.label = "Expert"
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buttonParameters.click_function = "expertClick"
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args.object.createButton(buttonParameters)
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buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.standalone ~= nil then
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buttonParameters.label = "Standalone"
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buttonParameters.click_function = "standaloneClick"
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args.object.createButton(buttonParameters)
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end
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end
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end
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-- called for adding chaos tokens
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---@param object object Usually "self"
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---@param key string Name of the scenario
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---@param mode string difficulty (e.g. "hard" or "expert")
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function fillContainer(args)
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local data = getDataValue('modeData', args.key)
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if data == nil then return end
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local value = data[args.mode]
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if value == nil or value.token == nil then return end
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local tokenList = {}
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for _, tokenId in ipairs(value.token) do
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table.insert(tokenList, tokenId)
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end
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if value.append ~= nil then
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for _, tokenId in ipairs(value.append) do
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table.insert(tokenList, tokenId)
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end
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end
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-- randomly choose tokens for specific Carcosa scenarios in standalone
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if value.random then
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local n = #value.random
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if n > 0 then
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for _, tokenId in ipairs(value.random[math.random(1, n)]) do
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table.insert(tokenList, tokenId)
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end
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end
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end
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|
|
setChaosBagState(tokenList)
|
|
|
|
if value.message then
|
|
broadcastToAll(value.message)
|
|
end
|
|
|
|
if value.warning then
|
|
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
|
|
end
|
|
end
|
|
|
|
function getDataValue(storage, key)
|
|
local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
|
|
if data ~= nil then
|
|
local value = data[key]
|
|
if value ~= nil then
|
|
local res = {}
|
|
for m, v in pairs(value) do
|
|
res[m] = v
|
|
if res[m].parent ~= nil then
|
|
local parentData = getDataValue(storage, res[m].parent)
|
|
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
|
|
res[m].token = parentData[m].token
|
|
end
|
|
res[m].parent = nil
|
|
end
|
|
end
|
|
return res
|
|
end
|
|
end
|
|
end
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
function setChaosBagState(tokenList)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
local chaosbagData = chaosbag.getData()
|
|
local reserveData = getObjectFromGUID("106418").getData()
|
|
local tokenCache = {}
|
|
local containedObjects = {}
|
|
|
|
-- create a temporary copy of the data for each chaos token
|
|
for _, objData in ipairs(reserveData.ContainedObjects) do
|
|
tokenCache[objData.Nickname] = objData
|
|
end
|
|
|
|
-- iterate over tokenlist and insert specified tokens into new table
|
|
for _, tokenId in ipairs(tokenList) do
|
|
local tokenName = ID_URL_MAP[tokenId].name
|
|
table.insert(containedObjects, tokenCache[tokenName])
|
|
end
|
|
|
|
-- overwrite chaos bag content and respawn it
|
|
chaosbagData.ContainedObjects = containedObjects
|
|
chaosbag.destruct()
|
|
spawnObjectData({data = chaosbagData})
|
|
|
|
-- remove tokens that are still in play
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then token.destruct() end
|
|
end
|
|
chaosTokens = {}
|
|
chaosTokensLastMat = nil
|
|
|
|
-- reset bless / curse manager
|
|
blessCurseManagerApi.removeTakenTokensAndReset()
|
|
|
|
printToAll("Chaos bag set to chosen difficulty.", "Green")
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function spawnChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
id = id:lower()
|
|
local chaosbag = findChaosBag()
|
|
local url = ID_URL_MAP[id].url or ""
|
|
|
|
if url ~= "" then
|
|
return spawnObject({
|
|
type = 'Custom_Tile',
|
|
position = { 0.49, 3, 0 },
|
|
scale = { 0.81, 1.0, 0.81 },
|
|
rotation = {0, 270, 0},
|
|
callback_function = function(obj)
|
|
obj.setName(ID_URL_MAP[id].name)
|
|
chaosbag.putObject(obj)
|
|
tokenArrangerApi.layout()
|
|
end
|
|
}).setCustomObject({
|
|
type = 2,
|
|
image = url,
|
|
thickness = 0.1
|
|
})
|
|
end
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
function removeChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local tokens = {}
|
|
local chaosbag = findChaosBag()
|
|
local name = ID_URL_MAP[id].name
|
|
|
|
for _, v in ipairs(chaosbag.getObjects()) do
|
|
if v.name == name then table.insert(tokens, v.guid) end
|
|
end
|
|
|
|
-- error handling: no matching token found
|
|
if #tokens == 0 then
|
|
printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
|
|
return
|
|
end
|
|
|
|
chaosbag.takeObject({
|
|
guid = tokens[1],
|
|
smooth = false,
|
|
callback_function = function(obj)
|
|
obj.destruct()
|
|
tokenArrangerApi.layout()
|
|
end
|
|
})
|
|
printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
|
|
end
|
|
|
|
-- empty the chaos bag
|
|
function emptyChaosBag()
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosbag = findChaosBag()
|
|
for _, object in ipairs(chaosbag.getObjects()) do
|
|
chaosbag.takeObject({callback_function = function(item) item.destruct() end})
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Content Importing and XML functions
|
|
---------------------------------------------------------
|
|
|
|
function onClick_refreshList()
|
|
local request = WebRequest.get(SOURCE_REPO .. '/library.json', completed_list_update)
|
|
requestObj = request
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
function onClick_select(player, params)
|
|
params = JSON.decode(urldecode(params))
|
|
local url = SOURCE_REPO .. '/' .. params.url
|
|
local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )
|
|
requestObj = request
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
function onClick_load()
|
|
UI.show('progress_display')
|
|
UI.hide('load_button')
|
|
end
|
|
|
|
function onClick_toggleUi(player, title)
|
|
if title == "Navigation Overlay" then
|
|
navigationOverlayApi.cycleVisibility(player.color)
|
|
return
|
|
end
|
|
|
|
UI.hide('optionPanel')
|
|
UI.hide('load_ui')
|
|
|
|
-- when same button is clicked or close window button is pressed, don't open UI
|
|
if UI.getValue('title') ~= title and title ~= 'Hidden' then
|
|
UI.setValue('title', title)
|
|
|
|
if title == "Options" then
|
|
UI.show('optionPanel')
|
|
else
|
|
update_window_content(title)
|
|
UI.show('load_ui')
|
|
end
|
|
else
|
|
UI.setValue('title', "Hidden")
|
|
end
|
|
end
|
|
|
|
function downloadCoroutine()
|
|
while requestObj do
|
|
UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)
|
|
coroutine.yield(0)
|
|
end
|
|
return 1
|
|
end
|
|
|
|
function update_list(objects)
|
|
local ui = UI.getXmlTable()
|
|
local update_height = find_tag_with_id(ui, 'ui_update_height')
|
|
local update_children = find_tag_with_id(update_height.children, 'ui_update_point')
|
|
|
|
update_children.children = {}
|
|
|
|
for _, v in ipairs(objects) do
|
|
local s = JSON.encode(v);
|
|
table.insert(update_children.children,
|
|
{ tag = 'Text',
|
|
value = v.name,
|
|
attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }
|
|
})
|
|
end
|
|
|
|
update_height.attributes.height = #(update_children.children) * 24
|
|
UI.setXmlTable(ui)
|
|
end
|
|
|
|
function update_window_content(new_title)
|
|
if not library then return end
|
|
|
|
if new_title == 'Campaigns' then
|
|
update_list(library.campaigns)
|
|
elseif new_title == 'Standalone Scenarios' then
|
|
update_list(library.scenarios)
|
|
elseif new_title == 'Investigators' then
|
|
update_list(library.investigators)
|
|
elseif new_title == 'Community Content' then
|
|
update_list(library.community)
|
|
elseif new_title == 'Extras' then
|
|
update_list(library.extras)
|
|
else
|
|
update_list({})
|
|
end
|
|
end
|
|
|
|
function complete_obj_download(request, params)
|
|
assert(request.is_done)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
else
|
|
if pcall(function()
|
|
local replaced_object
|
|
pcall(function()
|
|
if params.replace then
|
|
replaced_object = getObjectFromGUID(params.replace)
|
|
end
|
|
end)
|
|
local json = request.text
|
|
if replaced_object then
|
|
local pos = replaced_object.getPosition()
|
|
local rot = replaced_object.getRotation()
|
|
destroyObject(replaced_object)
|
|
Wait.frames(function()
|
|
spawnObjectJSON({json = json, position = pos, rotation = rot})
|
|
end, 1)
|
|
else
|
|
spawnObjectJSON({json = json})
|
|
end
|
|
end) then
|
|
print('Object loaded.')
|
|
else
|
|
print('Error loading object.')
|
|
end
|
|
end
|
|
|
|
requestObj = nil
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
end
|
|
|
|
-- the download button on the placeholder objects calls this to directly initiate a download
|
|
-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants
|
|
function placeholder_download(params)
|
|
onClick_select(nil, JSON.encode(params))
|
|
end
|
|
|
|
function completed_list_update(request)
|
|
assert(request.is_done)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
else
|
|
local json_response = nil
|
|
if pcall(function () json_response = JSON.decode(request.text) end) then
|
|
library = json_response
|
|
update_window_content(UI.getValue('title'))
|
|
else
|
|
print('error parsing downloaded library')
|
|
end
|
|
end
|
|
|
|
requestObj = nil
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
end
|
|
|
|
function find_tag_with_id(ui, id)
|
|
for _, obj in ipairs(ui) do
|
|
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
|
|
if obj.children then
|
|
local result = find_tag_with_id(obj.children, id)
|
|
if result then return result end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function urlencode(str)
|
|
local str = string.gsub(str, "([^A-Za-z0-9-_.~])",
|
|
function (c) return string.format("%%%02X", string.byte(c)) end)
|
|
return str
|
|
end
|
|
|
|
function urldecode(str)
|
|
local str = string.gsub(str, "%%(%x%x)",
|
|
function (h) return string.char(tonumber(h, 16)) end)
|
|
return str
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Option Panel related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- called by toggling an option
|
|
function onClick_toggleOption(_, id)
|
|
local state = self.UI.getAttribute(id, "isOn")
|
|
|
|
-- flip state (and handle stupid "False" value)
|
|
if state == "False" then
|
|
state = true
|
|
else
|
|
state = false
|
|
end
|
|
|
|
self.UI.setAttribute(id, "isOn", state)
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- sets the option panel to the correct state (corresponding to 'optionPanel')
|
|
function updateOptionPanelState()
|
|
for id, enabled in pairs(optionPanel) do
|
|
if (type(enabled) == "boolean" and enabled)
|
|
or (type(enabled) == "string" and enabled)
|
|
or (type(enabled) == "table" and #enabled ~= 0) then
|
|
self.UI.setAttribute(id, "isOn", true)
|
|
else
|
|
self.UI.setAttribute(id, "isOn", "False")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- handles the applying of option selections and calls the respective functions based
|
|
---@param id String ID of the option that was selected or deselected
|
|
---@param state Boolean State of the option (true = enabled)
|
|
function applyOptionPanelChange(id, state)
|
|
-- option: Snap tags
|
|
if id == "useSnapTags" then
|
|
playmatApi.setLimitSnapsByType(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Draw 1 button
|
|
elseif id == "showDrawButton" then
|
|
playmatApi.showDrawButton(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- option: Clickable clue counters
|
|
elseif id == "useClueClickers" then
|
|
playmatApi.clickableClues(state, "All")
|
|
optionPanel[id] = state
|
|
|
|
-- update master clue counter
|
|
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
|
|
|
-- option: Clickable resource counters
|
|
elseif id == "useResourceCounters" then
|
|
optionPanel[id] = state
|
|
|
|
-- option: Play area snap tags
|
|
elseif id == "playAreaSnapTags" then
|
|
playAreaAPI.setLimitSnapsByType(state)
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show Title on placing scenarios
|
|
elseif id == "showTitleSplash" then
|
|
optionPanel[id] = state
|
|
|
|
-- option: Show token arranger
|
|
elseif id == "showTokenArranger" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5})
|
|
|
|
-- option: Show clean up helper
|
|
elseif id == "showCleanUpHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Clean Up Helper", {-66, 1.6, 46})
|
|
|
|
-- option: Show hand helper for each player
|
|
elseif id == "showHandHelper" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
|
|
end
|
|
|
|
-- option: Show search assistant for each player
|
|
elseif id == "showSearchAssistant" then
|
|
for i, color in ipairs(MAT_COLORS) do
|
|
local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
|
|
local rot = playmatApi.returnRotation(color)
|
|
optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
|
|
end
|
|
|
|
-- option: Show chaos bag manager
|
|
elseif id == "showChaosBagManager" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-66, 1.6, -49.5})
|
|
|
|
-- option: Show attachment helper
|
|
elseif id == "showAttachmentHelper" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0})
|
|
|
|
-- option: Show CYOA campaign guides
|
|
elseif id == "showCYOA" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {65, 1.6, -11})
|
|
|
|
-- option: Show custom playmat images
|
|
elseif id == "showCustomPlaymatImages" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Custom Playmat Images", {67.5, 1.6, 37})
|
|
|
|
-- option: Show displacement tool
|
|
elseif id == "showDisplacementTool" then
|
|
optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-57, 1.6, 46})
|
|
end
|
|
end
|
|
|
|
-- handler for spawn / remove functions of helper objects
|
|
---@param state Boolean Contains the state of the option: true = spawn it, false = remove it
|
|
---@param name String Name of the helper object
|
|
---@param position Vector Position of the object (where it will spawn)
|
|
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
|
|
---@return. GUID of the spawnedObj (or nil if object was removed)
|
|
function spawnOrRemoveHelper(state, name, position, rotation)
|
|
if state then
|
|
Player.getPlayers()[1].pingTable(position)
|
|
return spawnHelperObject(name, position, rotation).getGUID()
|
|
else
|
|
return removeHelperObject(name)
|
|
end
|
|
end
|
|
|
|
-- copies the specified tool (by name) from the option panel source bag
|
|
---@param name String Name of the object that should be copied
|
|
---@param position Table Desired position of the object
|
|
function spawnHelperObject(name, position, rotation)
|
|
local sourceBag = getObjectFromGUID("830bd0")
|
|
|
|
-- error handling for missing sourceBag
|
|
if not sourceBag then
|
|
broadcastToAll("Option panel source bag could not be found!", "Red")
|
|
return
|
|
end
|
|
|
|
local spawnTable = {position = position}
|
|
|
|
-- only overrride rotation if there is one provided (object's rotation used instead)
|
|
if rotation then
|
|
spawnTable.rotation = rotation
|
|
end
|
|
|
|
for _, obj in ipairs(sourceBag.getData().ContainedObjects) do
|
|
if obj["Nickname"] == name then
|
|
spawnTable.data = obj
|
|
spawnTable.callback_function = function(spawnedObj)
|
|
Wait.time(function() spawnedObj.setLock(true) end, 2)
|
|
end
|
|
return spawnObjectData(spawnTable)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes the specified tool (by name)
|
|
---@param name String Object that should be removed
|
|
function removeHelperObject(name)
|
|
-- links objects name to the respective option name (to grab the GUID for removal)
|
|
local referenceTable = {
|
|
["Token Arranger"] = "showTokenArranger",
|
|
["Clean Up Helper"] = "showCleanUpHelper",
|
|
["Hand Helper"] = "showHandHelper",
|
|
["Search Assistant"] = "showSearchAssistant",
|
|
["Chaos Bag Manager"] = "showChaosBagManager",
|
|
["Displacement Tool"] = "showDisplacementTool",
|
|
["Custom Playmat Images"] = "showCustomPlaymatImages",
|
|
["Attachment Helper"] = "showAttachmentHelper",
|
|
["CYOA Campaign Guides"] = "showCYOA"
|
|
}
|
|
|
|
local data = optionPanel[referenceTable[name]]
|
|
|
|
-- if there is a GUID stored, remove that object
|
|
if type(data) == "string" then
|
|
local obj = getObjectFromGUID(data)
|
|
if obj then obj.destruct() end
|
|
|
|
-- if it is a table (e.g. for the "Hand Helper", remove all of them)
|
|
elseif type(data) == "table" then
|
|
for _, guid in pairs(data) do
|
|
local obj = getObjectFromGUID(guid)
|
|
if obj then obj.destruct() end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- loads the default options
|
|
function onClick_defaultSettings()
|
|
for id, _ in pairs(optionPanel) do
|
|
local state = false
|
|
-- override for settings that are enabled by default
|
|
if id == "useSnapTags" or id == "showTitleSplash" then
|
|
state = true
|
|
end
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- clean reset of variable
|
|
optionPanel = {
|
|
playAreaSnapTags = true,
|
|
showAttachmentHelper = false,
|
|
showCleanUpHelper = false,
|
|
showChaosBagManager = false,
|
|
showCustomPlaymatImages = false,
|
|
showCYOA = false,
|
|
showDisplacementTool = false,
|
|
showDrawButton = false,
|
|
showHandHelper = {},
|
|
showSearchAssistant = {},
|
|
showTitleSplash = true,
|
|
showTokenArranger = false,
|
|
useClueClickers = false,
|
|
useSnapTags = true
|
|
}
|
|
|
|
-- update UI
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
-- splash scenario title on setup
|
|
function titleSplash(scenarioName)
|
|
if optionPanel['showTitleSplash'] then
|
|
|
|
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
|
if hideTitleSplashWaitFunctionId then
|
|
Wait.stop(hideTitleSplashWaitFunctionId)
|
|
hideTitleSplashWaitFunctionId = nil
|
|
UI.setAttribute('title_splash', 'active', false)
|
|
end
|
|
|
|
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
|
|
-- wait timer to hide the scenario name
|
|
UI.setValue('title_splash_text', scenarioName)
|
|
UI.show('title_splash')
|
|
hideTitleSplashWaitFunctionId = Wait.time(function()
|
|
UI.hide('title_splash')
|
|
hideTitleSplashWaitFunctionId = nil
|
|
end, 4)
|
|
|
|
soundCubeApi.playSoundByName("Deep Bell")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Update notification related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- grabs the latest mod version and release notes from GitHub (called onLoad())
|
|
function getModVersion()
|
|
WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)
|
|
end
|
|
|
|
-- compares the modversion with GitHub and possibly shows the update notification
|
|
function compareVersion(request)
|
|
if request.is_error then
|
|
log(request.error)
|
|
return
|
|
end
|
|
|
|
-- global variable to make it accessible for other functions
|
|
modMeta = JSON.decode(request.text)
|
|
|
|
-- stop here if on latest version
|
|
if MOD_VERSION == modMeta["latestVersion"] then return end
|
|
|
|
-- stop here if "don't show again" was clicked for this version before
|
|
if acknowledgedUpgradeVersions[modMeta["latestVersion"]] then return end
|
|
|
|
updateNotificationLoading()
|
|
|
|
-- delay to avoid lagging during onLoad()
|
|
Wait.time(function() UI.show("FinnIcon") end, 1)
|
|
end
|
|
|
|
-- updates the XML update notification based on the mod metadata
|
|
function updateNotificationLoading()
|
|
-- grab data
|
|
local highlights = modMeta["releaseHighlights"]
|
|
|
|
-- concatenate the release highlights
|
|
local highlightText = "• " .. highlights[1]
|
|
for i, entry in pairs(highlights) do
|
|
if i ~= 1 then
|
|
highlightText = highlightText .. "\n• " .. entry
|
|
end
|
|
end
|
|
|
|
-- update the XML UI
|
|
UI.setValue("notificationHeader", "New version available: ".. modMeta["latestVersion"])
|
|
UI.setValue("releaseHighlightText", highlightText)
|
|
UI.setAttribute("highlightRow", "preferredHeight", 20*#highlights)
|
|
UI.setAttribute("updateNotification", "height", 20*#highlights + 125)
|
|
end
|
|
|
|
-- triggered by clicking on the Finn Icon
|
|
function onClick_FinnIcon()
|
|
if notificationVisible then
|
|
UI.hide("updateNotification")
|
|
notificationVisible = false
|
|
else
|
|
UI.show("updateNotification")
|
|
notificationVisible = true
|
|
end
|
|
end
|
|
|
|
-- close / don't show again buttons on the update notification
|
|
function onClick_notification(_, parameter)
|
|
if parameter == "dontShowAgain" then
|
|
-- this variable tracks if "don't show again" was pressed for a version
|
|
acknowledgedUpgradeVersions[modMeta["latestVersion"]] = true
|
|
end
|
|
UI.hide("FinnIcon")
|
|
UI.hide("updateNotification")
|
|
end
|