99 lines
2.4 KiB
Plaintext
99 lines
2.4 KiB
Plaintext
local connections = {}
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function onSave()
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return JSON.encode({ connections = connections })
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end
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function onLoad(savedData)
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if savedData and savedData ~= "" then
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local loadedData = JSON.decode(savedData) or {}
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connections = loadedData.connections
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processLines()
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end
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addHotkey("Drawing Tool: Reset", function() connections = {} processLines() end)
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addHotkey("Drawing Tool: Redraw", processLines)
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end
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function onScriptingButtonDown(index, playerColor)
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if index ~= 10 then return end
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Timer.create {
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identifier = playerColor .. "_draw_from",
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function_name = "draw_from",
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parameters = { player = Player[playerColor] },
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delay = 1
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}
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end
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function draw_from(params)
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local source = params.player.getHoverObject()
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if not source then return end
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for _, item in ipairs(params.player.getSelectedObjects()) do
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if item ~= source then
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if item.getGUID() > source.getGUID() then
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addPair(item, source)
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else
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addPair(source, item)
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end
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end
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end
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processLines()
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end
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function onScriptingButtonUp(index, playerColor)
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if index ~= 10 then return end
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-- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.
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if not Timer.destroy(playerColor .. "_draw_from") then return end
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local items = Player[playerColor].getSelectedObjects()
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if #items < 2 then return end
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table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)
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for i = 1, #items do
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local first = items[i]
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for j = i, #items do
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local second = items[j]
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addPair(first, second)
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end
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end
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processLines()
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end
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function addPair(first, second)
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local first_guid = first.getGUID()
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local second_guid = second.getGUID()
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if not connections[first_guid] then connections[first_guid] = {} end
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connections[first_guid][second_guid] = not connections[first_guid][second_guid]
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end
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function processLines()
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local lines = {}
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for source_guid, target_guids in pairs(connections) do
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local source = getObjectFromGUID(source_guid)
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for target_guid, exists in pairs(target_guids) do
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if exists then
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local target = getObjectFromGUID(target_guid)
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if source and target then
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table.insert(lines, {
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points = { source.getPosition(), target.getPosition() },
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color = Color.White
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})
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end
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end
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end
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end
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Global.setVectorLines(lines)
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end
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