129 lines
4.5 KiB
Plaintext
129 lines
4.5 KiB
Plaintext
-- Search-A-Card
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-- made by: Chr1Z
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-- description: spawns the card(s) with the specified name
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information = {
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version = "1.2",
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last_updated = "12.11.2022"
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}
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require("playercards/PlayerCardSpawner")
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.height = 200
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buttonParameters.width = 1200
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buttonParameters.font_size = 75
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local BUTTON_LABELS = {}
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BUTTON_LABELS["spawn"] = {}
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BUTTON_LABELS["spawn"][true] = "Mode: Spawn all matching cards "
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BUTTON_LABELS["spawn"][false] = "Mode: Spawn first matching card"
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BUTTON_LABELS["search"] = {}
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BUTTON_LABELS["search"][true] = "Mode: Name matches search term"
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BUTTON_LABELS["search"][false] = "Mode: Name contains search term"
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local inputParameters = {}
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inputParameters.label = "Click to enter card name"
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inputParameters.input_function = "input_func"
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inputParameters.function_owner = self
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inputParameters.alignment = 2
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inputParameters.position = { 0, 0.05, -1.6 }
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inputParameters.width = 1200
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inputParameters.height = 130
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inputParameters.font_size = 107
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local ALL_CARDS_GUID = "15bb07"
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-- main code
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function onSave() return JSON.encode({ spawnAll, searchExact, inputParameters.value }) end
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function onLoad(saved_data)
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local loaded_data = JSON.decode(saved_data)
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spawnAll = loaded_data[1] or false
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searchExact = loaded_data[2] or false
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inputParameters.value = loaded_data[3] or ""
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-- index 0: button for spawn mode
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buttonParameters.click_function = "search"
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buttonParameters.label = "Spawn matching card(s)!"
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buttonParameters.position = { 0, 0.06, 1.15 }
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self.createButton(buttonParameters)
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-- index 1: button for spawn mode
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buttonParameters.click_function = "spawnMode"
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buttonParameters.label = BUTTON_LABELS["spawn"][spawnAll]
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buttonParameters.position[3] = buttonParameters.position[3] + 0.4
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self.createButton(buttonParameters)
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-- index 2: button for search mode
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buttonParameters.click_function = "searchMode"
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buttonParameters.label = BUTTON_LABELS["search"][searchExact]
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buttonParameters.position[3] = buttonParameters.position[3] + 0.4
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self.createButton(buttonParameters)
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self.createInput(inputParameters)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Search-A-Card v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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end)
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end
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function spawnMode()
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spawnAll = not spawnAll
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self.editButton({ index = 1, label = BUTTON_LABELS["spawn"][spawnAll] })
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end
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function searchMode()
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searchExact = not searchExact
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self.editButton({ index = 2, label = BUTTON_LABELS["search"][searchExact] })
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end
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-- if "Enter press" (\n) is found, start search and recreate input
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function input_func(_, _, input, stillEditing)
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if not stillEditing then
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inputParameters.value = input
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elseif string.find(input, "%\n") ~= nil then
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inputParameters.value = input.gsub(input, "%\n", "")
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search()
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self.removeInput(0)
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self.createInput(inputParameters)
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end
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end
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function search()
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if inputParameters.value == nil or string.len(inputParameters.value) == 0 then
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printToAll("Please enter a search string.", "Yellow")
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return
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end
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if string.len(inputParameters.value) < 3 then
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printToAll("Please enter a longer search string.", "Yellow")
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return
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end
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local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
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if allCardsBag == nil then
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printToAll("Player card bag couldn't be found.", "Red")
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return
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end
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-- search all objects in bag
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local cardList = allCardsBag.call("getCardsByName", { name = inputParameters.value, exact = searchExact })
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if cardList == nil or #cardList == 0 then
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printToAll("No match found.", "Red")
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return
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end
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if (#cardList > 100) then
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printToAll("Matched more than 100 cards, please try a more specific search.", "Yellow")
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return
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end
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-- sort table by name (reverse for multiple results, because bottom card spawns first)
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table.sort(cardList, function(k1, k2) return spawnAll == (k1.data.Nickname > k2.data.Nickname) end)
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local rot = self.getRotation()
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local pos = self.positionToWorld(Vector(0, 2, -0.225))
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Spawner.spawnCards(cardList, pos, rot, true)
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end
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