55 lines
1.4 KiB
Plaintext
55 lines
1.4 KiB
Plaintext
{
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"id": "09021",
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"type": "Asset",
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"slot": "Body",
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"class": "Guardian",
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"cost": 4,
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"level": 0,
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"traits": "Item. Armor.",
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"willpowerIcons": 1,
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"customizations": [
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{
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"name": "Enchanted",
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"xp": 1,
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"text": "Hunter’s Armor gains the Relic trait and takes up an arcane slot instead of a body slot.",
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"replaces": {
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"traits": "Item. Armor. Relic."
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}
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},
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{
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"name": "Protective Runes",
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"xp": 2,
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"text": "Hunter’s Armor may be assigned damage and/or horror dealt to other investigators at your location."
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},
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{
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"name": "Durable",
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"xp": 2,
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"text": "Hunter’s Armor gets +2 health."
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},
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{
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"name": "Hallowed",
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"xp": 2,
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"text": "Hunter’s Armor gets +2 sanity."
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},
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{
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"name": "Lightweight",
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"xp": 2,
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"text": "Hunter’s Armor gets –1 cost and playing it does not provoke attacks of opportunity.",
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"replaces": {
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"cost": 3
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}
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},
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{
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"name": "Hexdrinker",
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"xp": 3,
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"text": "After 1 or more damage or horror is assigned to Hunter’s Armor from a treachery effect, you may exhaust it to draw 1 card."
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},
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{
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"name": "Armor of Thorns",
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"xp": 3,
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"text": "After 1 or more damage or horror is assigned to Hunter’s Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy."
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}
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],
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"cycle": "The Scarlet Keys"
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}
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