SCED/objects/Bloodborne-CityoftheUnseen0175.81651b/1TheHuntBegins.dc507f/Act4Locations.0f2322.ttslua
bootleggerFinn 9614ebcb37 Added Featured Content
Added featured content section containing featured fan campaigns.  also updated date on release notes.
Note that this commit has many files added as part of the two fan campaigns, as they have been "pre-downloaded"
2023-04-19 19:28:46 -05:00

275 lines
8.5 KiB
Plaintext

function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end