SCED/objects/Playermat2Orange.bd0ff4.ttslua
2022-11-10 23:59:55 -08:00

42 lines
1.3 KiB
Plaintext

-- set true to enable debug logging
DEBUG = false
-- we use this to turn off collision handling (for clue spawning)
-- until after load is complete (probably a better way to do this)
COLLISION_ENABLED = false
-- position offsets, adjust these to reposition things relative to mat [x,y,z]
DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}
DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}
DISCARD_BUTTON_OFFSETS = {
{-1.365, 0.2, -0.945},
{-0.91, 0.2, -0.945},
{-0.455, 0.2, -0.945},
{0, 0.2, -0.945},
{0.455, 0.2, -0.945},
{0.91, 0.2, -0.945},
}
-- draw deck and discard zone
DECK_POSITION = { x=-1.4, y=0, z=0.3 }
DECK_ZONE_SCALE = { x=3, y=5, z=8 }
DRAW_DECK_POSITION = { x=-55, y=2.5, z=-27.8 }
-- play zone
PLAYER_COLOR = "Orange"
PLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}
PLAY_ZONE_ROTATION = { x=0, y=270, z=0 }
PLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}
RESOURCE_COUNTER_GUID = "816d84"
-- the position of the global discard pile
-- TODO: delegate to global for any auto discard actions
DISCARD_POSITION = {-3.85, 3, 10.38}
-- DISCARD PILE POSITION
DISCARD_PILE_POSITION = { -59.19, 4, -22.78 }
local willpowerTokenGuid = "afc290"
local intellectTokenGuid = "4ca990"
local combatTokenGuid = "b661a6"
local agilityTokenGuid = "d4df33"
require("playermat/Playmat")