9614ebcb37
Added featured content section containing featured fan campaigns. also updated date on release notes. Note that this commit has many files added as part of the two fan campaigns, as they have been "pre-downloaded"
505 lines
16 KiB
Plaintext
505 lines
16 KiB
Plaintext
-- Utility memory bag by Directsun
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-- Version 2.5.2
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-- Fork of Memory Bag 2.0 by MrStump
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function updateSave()
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local data_to_save = {["ml"]=memoryList}
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function combineMemoryFromBagsWithin()
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local bagObjList = self.getObjects()
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for _, bagObj in ipairs(bagObjList) do
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local data = bagObj.lua_script_state
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if data ~= nil then
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local j = JSON.decode(data)
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if j ~= nil and j.ml ~= nil then
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for guid, entry in pairs(j.ml) do
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memoryList[guid] = entry
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end
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end
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end
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end
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end
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function updateMemoryWithMoves()
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memoryList = memoryListBackup
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--get the first transposed object's coordinates
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local obj = getObjectFromGUID(moveGuid)
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-- p1 is where needs to go, p2 is where it was
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local refObjPos = memoryList[moveGuid].pos
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local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)
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local movedRotation = obj.getRotation()
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for guid, entry in pairs(memoryList) do
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memoryList[guid].pos.x = entry.pos.x - deltaPos.x
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memoryList[guid].pos.y = entry.pos.y - deltaPos.y
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memoryList[guid].pos.z = entry.pos.z - deltaPos.z
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-- memoryList[guid].rot.x = movedRotation.x
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-- memoryList[guid].rot.y = movedRotation.y
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-- memoryList[guid].rot.z = movedRotation.z
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end
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--theList[obj.getGUID()] = {
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-- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
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-- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
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-- lock=obj.getLock()
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--}
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moveList = {}
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end
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function onload(saved_data)
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fresh = true
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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--Set up information off of loaded_data
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memoryList = loaded_data.ml
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else
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--Set up information for if there is no saved saved data
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memoryList = {}
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end
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moveList = {}
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moveGuid = nil
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if next(memoryList) == nil then
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createSetupButton()
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else
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fresh = false
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createMemoryActionButtons()
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end
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end
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--Beginning Setup
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--Make setup button
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function createSetupButton()
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self.createButton({
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label="Setup", click_function="buttonClick_setup", function_owner=self,
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position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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end
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--Triggered by Transpose button
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function buttonClick_transpose()
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moveGuid = nil
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broadcastToAll("Select one object and move it- all objects will move relative to the new location", {0.75, 0.75, 1})
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memoryListBackup = duplicateTable(memoryList)
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memoryList = {}
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moveList = {}
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self.clearButtons()
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createButtonsOnAllObjects(true)
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createSetupActionButtons(true)
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end
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--Triggered by setup button,
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function buttonClick_setup()
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memoryListBackup = duplicateTable(memoryList)
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memoryList = {}
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self.clearButtons()
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createButtonsOnAllObjects(false)
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createSetupActionButtons(false)
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end
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function getAllObjectsInMemory()
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local objTable = {}
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local curObj = {}
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for guid in pairs(memoryListBackup) do
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curObj = getObjectFromGUID(guid)
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table.insert(objTable, curObj)
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end
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return objTable
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-- return getAllObjects()
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end
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--Creates selection buttons on objects
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function createButtonsOnAllObjects(move)
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local howManyButtons = 0
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local objsToHaveButtons = {}
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if move == true then
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objsToHaveButtons = getAllObjectsInMemory()
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else
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objsToHaveButtons = getAllObjects()
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end
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for _, obj in ipairs(objsToHaveButtons) do
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if obj ~= self then
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local dummyIndex = howManyButtons
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--On a normal bag, the button positions aren't the same size as the bag.
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globalScaleFactor = 1 * 1/self.getScale().x
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--Super sweet math to set button positions
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local selfPos = self.getPosition()
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local objPos = obj.getPosition()
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local deltaPos = findOffsetDistance(selfPos, objPos, obj)
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local objPos = rotateLocalCoordinates(deltaPos, self)
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objPos.x = -objPos.x * globalScaleFactor
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objPos.y = objPos.y * globalScaleFactor + 2
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objPos.z = objPos.z * globalScaleFactor * 0.9
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--Offset rotation of bag
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local rot = self.getRotation()
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rot.y = -rot.y + 180
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--Create function
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local funcName = "selectButton_" .. howManyButtons
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local func = function() buttonClick_selection(dummyIndex, obj, move) end
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local color = {0.75,0.25,0.25,0.6}
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local colorMove = {0,0,1,0.6}
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if move == true then
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color = colorMove
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end
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self.setVar(funcName, func)
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self.createButton({
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click_function=funcName, function_owner=self,
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position=objPos, rotation=rot, height=500, width=500,
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color=color,
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})
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howManyButtons = howManyButtons + 1
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end
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end
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end
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--Creates submit and cancel buttons
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function createSetupActionButtons(move)
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self.createButton({
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label="Cancel", click_function="buttonClick_cancel", function_owner=self,
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position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Submit", click_function="buttonClick_submit", function_owner=self,
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position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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if move == false then
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self.createButton({
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label="Add", click_function="buttonClick_add", function_owner=self,
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position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={0.25,1,0.25}
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})
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if fresh == false then
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self.createButton({
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label="Set New", click_function="buttonClick_setNew", function_owner=self,
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position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={0.75,0.75,1}
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})
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self.createButton({
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label="Remove", click_function="buttonClick_remove", function_owner=self,
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position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={1,0.25,0.25}
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})
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end
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end
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self.createButton({
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label="Reset", click_function="buttonClick_reset", function_owner=self,
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position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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end
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--During Setup
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--Checks or unchecks buttons
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function buttonClick_selection(index, obj, move)
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local colorMove = {0,0,1,0.6}
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local color = {0,1,0,0.6}
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previousGuid = selectedGuid
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selectedGuid = obj.getGUID()
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theList = memoryList
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if move == true then
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theList = moveList
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if previousGuid ~= nil and previousGuid ~= selectedGuid then
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local prevObj = getObjectFromGUID(previousGuid)
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prevObj.highlightOff()
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self.editButton({index=previousIndex, color=colorMove})
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theList[previousGuid] = nil
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end
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previousIndex = index
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end
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if theList[selectedGuid] == nil then
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self.editButton({index=index, color=color})
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--Adding pos/rot to memory table
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local pos, rot = obj.getPosition(), obj.getRotation()
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--I need to add it like this or it won't save due to indexing issue
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theList[obj.getGUID()] = {
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pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
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rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
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lock=obj.getLock()
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}
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obj.highlightOn({0,1,0})
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else
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color = {0.75,0.25,0.25,0.6}
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if move == true then
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color = colorMove
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end
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self.editButton({index=index, color=color})
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theList[obj.getGUID()] = nil
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obj.highlightOff()
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end
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end
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--Cancels selection process
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function buttonClick_cancel()
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memoryList = memoryListBackup
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moveList = {}
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self.clearButtons()
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if next(memoryList) == nil then
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createSetupButton()
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else
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createMemoryActionButtons()
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end
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removeAllHighlights()
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broadcastToAll("Selection Canceled", {1,1,1})
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moveGuid = nil
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end
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--Saves selections
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function buttonClick_submit()
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fresh = false
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if next(moveList) ~= nil then
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for guid in pairs(moveList) do
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moveGuid = guid
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end
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if memoryListBackup[moveGuid] == nil then
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broadcastToAll("Item selected for moving is not already in memory", {1, 0.25, 0.25})
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else
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broadcastToAll("Moving all items in memory relative to new objects position!", {0.75, 0.75, 1})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(moveList) do
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moveGuid = guid
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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updateMemoryWithMoves()
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updateSave()
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buttonClick_place()
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end
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elseif next(memoryList) == nil and moveGuid == nil then
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memoryList = memoryListBackup
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broadcastToAll("No selections made.", {0.75, 0.25, 0.25})
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end
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combineMemoryFromBagsWithin()
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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updateSave()
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moveGuid = nil
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end
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function combineTables(first_table, second_table)
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for k,v in pairs(second_table) do first_table[k] = v end
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end
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function buttonClick_add()
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fresh = false
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combineTables(memoryList, memoryListBackup)
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broadcastToAll("Adding internal bags and selections to existing memory", {0.25, 0.75, 0.25})
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combineMemoryFromBagsWithin()
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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updateSave()
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end
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function buttonClick_remove()
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broadcastToAll("Removing Selected Entries From Memory", {1.0, 0.25, 0.25})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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memoryListBackup[guid] = nil
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Removed", {1,1,1})
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memoryList = memoryListBackup
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updateSave()
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end
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function buttonClick_setNew()
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broadcastToAll("Setting new position relative to items in memory", {0.75, 0.75, 1})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for _, obj in ipairs(getAllObjects()) do
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guid = obj.guid
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if memoryListBackup[guid] ~= nil then
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count = count + 1
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memoryListBackup[guid].pos = obj.getPosition()
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memoryListBackup[guid].rot = obj.getRotation()
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memoryListBackup[guid].lock = obj.getLock()
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end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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memoryList = memoryListBackup
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updateSave()
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end
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--Resets bag to starting status
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function buttonClick_reset()
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fresh = true
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memoryList = {}
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self.clearButtons()
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createSetupButton()
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removeAllHighlights()
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broadcastToAll("Tool Reset", {1,1,1})
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updateSave()
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end
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--After Setup
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--Creates recall and place buttons
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function createMemoryActionButtons()
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self.createButton({
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label="Place", click_function="buttonClick_place", function_owner=self,
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position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Recall", click_function="buttonClick_recall", function_owner=self,
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position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Setup", click_function="buttonClick_setup", function_owner=self,
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position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,
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font_size=130, color={0,0,0}, font_color={1,1,1}
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})
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--- self.createButton({
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--- label="Move", click_function="buttonClick_transpose", function_owner=self,
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--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,
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--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}
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--- })
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end
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--Sends objects from bag/table to their saved position/rotation
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function buttonClick_place()
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local bagObjList = self.getObjects()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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--If obj is out on the table, move it to the saved pos/rot
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if obj ~= nil then
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obj.setPositionSmooth(entry.pos)
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obj.setRotationSmooth(entry.rot)
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obj.setLock(entry.lock)
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else
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--If obj is inside of the bag
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for _, bagObj in ipairs(bagObjList) do
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if bagObj.guid == guid then
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local item = self.takeObject({
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guid=guid, position=entry.pos, rotation=entry.rot, smooth=false
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})
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item.setLock(entry.lock)
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break
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end
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end
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end
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end
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broadcastToAll("Objects Placed", {1,1,1})
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end
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--Recalls objects to bag from table
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function buttonClick_recall()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then self.putObject(obj) end
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end
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broadcastToAll("Objects Recalled", {1,1,1})
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end
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--Utility functions
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--Find delta (difference) between 2 x/y/z coordinates
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function findOffsetDistance(p1, p2, obj)
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local yOffset = 0
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if obj ~= nil then
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local bounds = obj.getBounds()
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yOffset = (bounds.size.y - bounds.offset.y)
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end
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local deltaPos = {}
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deltaPos.x = (p2.x-p1.x)
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deltaPos.y = (p2.y-p1.y) + yOffset
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deltaPos.z = (p2.z-p1.z)
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return deltaPos
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end
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--Used to rotate a set of coordinates by an angle
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function rotateLocalCoordinates(desiredPos, obj)
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local objPos, objRot = obj.getPosition(), obj.getRotation()
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local angle = math.rad(objRot.y)
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local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
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local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
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--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
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return {x=x, y=desiredPos.y, z=z}
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end
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function rotateMyCoordinates(desiredPos, obj)
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local angle = math.rad(obj.getRotation().y)
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local x = desiredPos.x * math.sin(angle)
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local z = desiredPos.z * math.cos(angle)
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return {x=x, y=desiredPos.y, z=z}
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end
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--Coroutine delay, in seconds
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function wait(time)
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local start = os.time()
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repeat coroutine.yield(0) until os.time() > start + time
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end
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--Duplicates a table (needed to prevent it making reference to the same objects)
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function duplicateTable(oldTable)
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local newTable = {}
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for k, v in pairs(oldTable) do
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newTable[k] = v
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end
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return newTable
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end
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--Moves scripted highlight from all objects
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function removeAllHighlights()
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for _, obj in ipairs(getAllObjects()) do
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obj.highlightOff()
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end
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end
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--Round number (num) to the Nth decimal (dec)
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function round(num, dec)
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local mult = 10^(dec or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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