SCED/objects/AllPlayerCards.15bb07/HuntersArmor.a85f1d.gmnotes
2024-08-16 13:22:06 +02:00

55 lines
1.4 KiB
Plaintext

{
"id": "09021",
"type": "Asset",
"slot": "Body",
"class": "Guardian",
"cost": 4,
"level": 0,
"traits": "Item. Armor.",
"willpowerIcons": 1,
"customizations": [
{
"name": "Enchanted",
"xp": 1,
"text": "Hunter\u2019s Armor gains the Relic trait and takes up an arcane slot instead of a body slot.",
"replaces": {
"traits": "Item. Armor. Relic."
}
},
{
"name": "Protective Runes",
"xp": 2,
"text": "Hunter\u2019s Armor may be assigned damage and/or horror dealt to other investigators at your location."
},
{
"name": "Durable",
"xp": 2,
"text": "Hunter\u2019s Armor gets +2 health."
},
{
"name": "Hallowed",
"xp": 2,
"text": "Hunter\u2019s Armor gets +2 sanity."
},
{
"name": "Lightweight",
"xp": 2,
"text": "Hunter\u2019s Armor gets \u20131 cost and playing it does not provoke attacks of opportunity.",
"replaces": {
"cost": 3
}
},
{
"name": "Hexdrinker",
"xp": 3,
"text": "After 1 or more damage or horror is assigned to Hunter\u2019s Armor from a treachery effect, you may exhaust it to draw 1 card."
},
{
"name": "Armor of Thorns",
"xp": 3,
"text": "After 1 or more damage or horror is assigned to Hunter\u2019s Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy."
}
],
"cycle": "The Scarlet Keys"
}