285 lines
6.7 KiB
Plaintext
285 lines
6.7 KiB
Plaintext
function onload(saved_data)
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revealCardPositions = {
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Vector(3.5, 0.25, 0),
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Vector(-3.5, 0.25, 0)
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}
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revealCardPositionsSwap = {
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Vector(-3.5, 0.25, 0),
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Vector(3.5, 0.25, 0)
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}
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self.createButton({
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label = 'Underworld Market\nHelper',
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click_function = "none",
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function_owner = self,
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position = {0,-0.1,-1.6},
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height = 0,
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width = 0,
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font_size = 145,
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font_color = {1,1,1}
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})
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hiddenCards = 10
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hiddenCardLabel = '-----'
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isSetup = false
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movingCards = false
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self.addContextMenuItem('Reset helper', resetHelper)
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if saved_data != '' then
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local loaded_data = JSON.decode(saved_data)
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hiddenCards = loaded_data.saved_hiddenCards
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isSetup = true
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refreshButtons()
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end
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end
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function onSave()
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return JSON.encode({
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saved_hiddenCards = hiddenCards
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})
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end
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function onObjectEnterContainer(container, object)
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if container ~= self then return end
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if isSetup and object.tag == "Card" then
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refreshButtons()
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end
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if object.tag == "Deck" then
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if validateDeck(object) then
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takeDeckOut(object.getGUID(), self.getPosition() + Vector(0, 0.1, 0))
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refreshButtons()
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isSetup = true
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end
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elseif object.tag ~= "Card" then
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broadcastToAll("The 'Underworld Market Helper' is meant to be used for cards.", "White")
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end
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end
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function onObjectLeaveContainer(container, object)
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if container ~= self then return end
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if isSetup then
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refreshButtons()
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end
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end
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function validateDeck(deck)
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if deck.getQuantity() ~= 10 then
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print('Underworld Market Helper: Deck must include exactly 10 cards.')
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return false
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end
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local illicitCount = 0
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for _, card in ipairs(deck.getObjects()) do
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decodedGMNotes = JSON.decode(card.gm_notes)
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if decodedGMNotes ~= nil and string.find(decodedGMNotes.traits, "Illicit", 1, true) then
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illicitCount = illicitCount + 1
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end
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end
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if illicitCount ~= 10 then
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print('Underworld Market Helper: Deck must include 10 Illicit cards.')
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return false
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end
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return true
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end
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function refreshButtons()
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local cardsList = ''
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for i, card in ipairs(self.getObjects()) do
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local localCardName = card.name
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if i <= hiddenCards then
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localCardName = hiddenCardLabel
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end
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cardsList = cardsList .. localCardName .. '\n'
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end
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self.clearButtons()
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self.createButton({
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label = 'Market Deck:',
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click_function = "none",
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function_owner = self,
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position = {0,-0.1,-1.6},
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height = 0,
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width = 0,
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font_size = 150,
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font_color = {1,1,1}
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})
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self.createButton({
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label = cardsList,
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click_function = "none",
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function_owner = self,
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position = {0,-0.1,0.15},
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height = 0,
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width = 0,
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font_size = 115,
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font_color = {1,1,1}
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})
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self.createButton({
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click_function = 'revealFirstTwoCards',
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function_owner = self,
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label = 'Reveal',
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position = {-0.85,0,1.6},
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width = 375,
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height = 175,
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font_size = 90
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})
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self.createButton({
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click_function = 'swap',
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function_owner = self,
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label = 'Swap',
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position = {0,0,1.6},
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width = 375,
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height = 175,
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font_size = 90
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})
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self.createButton({
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click_function = 'finish',
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function_owner = self,
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label = 'Finish',
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position = {0.85,0,1.6},
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width = 375,
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height = 175,
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font_size = 90
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})
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end
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function takeDeckOut(guid, pos)
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local deck = self.takeObject({ guid = guid, position = pos, smooth = false })
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for i = 1, #deck.getObjects() do
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self.putObject(deck.takeObject({ position = pos + Vector(0, 0.1 * i, 0), smooth = false }))
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end
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self.shuffle()
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end
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function getRevealedCards()
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local revealedCards = {}
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for _, pos in ipairs(revealCardPositions) do
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local hitList = Physics.cast({
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origin = self.positionToWorld(pos) + Vector(0, 0.25, 0),
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direction = {0,-1,0},
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type = 1,
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max_distance = 2
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})
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for _, hit in ipairs(hitList) do
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if hit.hit_object != self and hit.hit_object.tag == "Card" then
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table.insert(revealedCards, hit.hit_object.getGUID())
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end
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end
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end
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return revealedCards
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end
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function revealFirstTwoCards()
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if movingCards or #getRevealedCards() > 0 then return end
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for i, card in ipairs(self.getObjects()) do
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movingCards = true
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self.takeObject({
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index = 0,
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rotation = self.getRotation(),
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position = self.positionToWorld(revealCardPositions[i]),
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callback_function = function(obj)
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obj.resting = true
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movingCards = false
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end
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})
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hiddenCards = hiddenCards - 1
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if i == 2 or #self.getObjects() == 0 then
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break
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end
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end
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refreshButtons()
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end
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function swap()
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if movingCards then return end
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local revealedCards = getRevealedCards()
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if #revealedCards == 2 then
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for i, revealedCardGUID in ipairs(revealedCards) do
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local revealedCard = getObjectFromGUID(revealedCardGUID)
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revealedCard.setPositionSmooth(self.positionToWorld(revealCardPositionsSwap[i]), false, false)
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end
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end
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end
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function finish()
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if movingCards then return end
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local revealedCards = getRevealedCards()
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movingCards = true
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for i, revealedCardGUID in ipairs(revealedCards) do
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self.putObject(getObjectFromGUID(revealedCardGUID))
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end
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Wait.time(
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function()
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movingCards = false
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end,
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0.75)
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end
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function resetHelper()
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for i, card in ipairs(self.getObjects()) do
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self.takeObject({
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index = 0,
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smooth = false,
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rotation = self.getRotation(),
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position = self.positionToWorld(revealCardPositions[2])
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})
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end
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self.clearButtons()
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self.createButton({
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label = 'Underworld Market\nHelper',
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click_function = "none",
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function_owner = self,
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position = {0,-0.1,-1.6},
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height = 0,
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width = 0,
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font_size = 145,
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font_color = {1,1,1}
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})
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hiddenCards = 10
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isSetup = false
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movingCards = false
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self.reset()
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print('Underworld Market Helper: Helper has been reset.')
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end
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