148 lines
4.5 KiB
Plaintext
148 lines
4.5 KiB
Plaintext
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local playmatApi = require("playermat/PlaymatApi")
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local victoryDisplayApi = require("core/VictoryDisplayApi")
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function onLoad()
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addHotkey("Add Doom to Agenda", addDoomToAgenda)
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addHotkey("Bless/Curse Status", showBlessCurseStatus)
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addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
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addHotkey("Take clue from location", takeClueFromLocation)
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addHotkey("Upkeep", triggerUpkeep)
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addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
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addHotkey("Wendy's Menu", addWendysMenu)
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end
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-- triggers the "Upkeep" function of the calling player's playmat
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function triggerUpkeep(playerColor)
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if playerColor == "Black" then
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broadcastToColor("Triggering 'Upkeep (Multihanded)' instead", playerColor, "Yellow")
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triggerUpkeepMultihanded(playerColor)
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return
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end
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local matColor = playmatApi.getMatColor(playerColor)
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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-- triggers the "Upkeep" function of the calling player's playmat AND
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-- for all playmats that don't have a seated player, but a investigator card
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function triggerUpkeepMultihanded(playerColor)
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if playerColor ~= "Black" then
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triggerUpkeep(playerColor)
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end
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local colors = Player.getAvailableColors()
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for _, handColor in ipairs(colors) do
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local matColor = playmatApi.getMatColor(handColor)
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if playmatApi.returnInvestigatorId(matColor) ~= "00000" and Player[handColor].seated == false then
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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end
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end
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-- adds 1 doom to the agenda
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function addDoomToAgenda()
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getObjectFromGUID("85c4c6").call("addVal", 1)
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end
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-- moves the hovered card to the victory display
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function moveCardToVictoryDisplay(_, hoveredObject)
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victoryDisplayApi.placeCard(hoveredObject)
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end
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-- takes a clue from a location, player needs to hover the clue directly or the location
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function takeClueFromLocation(playerColor, hoveredObject)
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local cardName, clue
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if hoveredObject == nil then
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broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
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return
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elseif hoveredObject.tag == "Card" then
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cardName = hoveredObject.getName()
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for _, v in ipairs(searchOnObj(hoveredObject)) do
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local obj = v.hit_object
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if obj.memo == "clueDoom" and obj.is_face_down == false then
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clue = obj
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break
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end
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end
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if clue == nil then
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broadcastToColor("This card does not have any clues on it.", playerColor, "Yellow")
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return
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end
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elseif hoveredObject.memo == "clueDoom" then
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if hoveredObject.is_face_down then
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broadcastToColor("This is a doom token and not a clue.", playerColor, "Yellow")
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return
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end
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clue = hoveredObject
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local search = Physics.cast({
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direction = { 0, -1, 0 },
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max_distance = 0.1,
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type = 3,
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size = { 0.1, 0.1, 0.1 },
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origin = clue.getPosition()
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})
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for _, v in ipairs(search) do
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local obj = v.hit_object
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if obj.tag == "Card" then
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cardName = obj.getName()
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break
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end
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end
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else
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broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
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return
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end
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local playerName = Player[playerColor].steam_name
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local matColor = playmatApi.getMatColor(playerColor)
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local pos = playmatApi.transformLocalPosition({x = -1.12, y = 0.05, z = 0.7}, matColor)
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local rot = playmatApi.returnRotation(matColor)
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if cardName == "" or cardName == nil then
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cardName = "nameless card"
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end
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-- check if found clue is a stack or single token
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if clue.getQuantity() > 1 then
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clue.takeObject({position = pos, rotation = rot})
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else
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clue.setPositionSmooth(pos)
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clue.setRotation(rot)
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end
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if cardName then
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broadcastToAll(playerName .. " took one clue from " .. cardName .. ".", playerColor)
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else
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broadcastToAll(playerName .. " took one clue.", "Green")
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end
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victoryDisplayApi.update()
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end
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-- broadcasts the bless/curse status to the calling player
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function showBlessCurseStatus(playerColor)
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blessCurseManagerApi.broadcastStatus(playerColor)
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end
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-- adds Wendy's menu to the hovered card
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function addWendysMenu(playerColor, hoveredObject)
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blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)
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end
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-- searches on an object (by using its bounds)
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---@param obj Object Object to search on
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function searchOnObj(obj)
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return Physics.cast({
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direction = { 0, 1, 0 },
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max_distance = 0.5,
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type = 3,
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size = obj.getBounds().size,
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origin = obj.getPosition()
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})
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end
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