SCED/objects/OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/NavigationOverlay.e5803c.json
2023-04-11 23:05:25 +02:00

228 lines
6.3 KiB
JSON

{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
"DragSelectable": true,
"GMNotes": "",
"GUID": "e5803c",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Notecard",
"Nickname": "Navigation Overlay",
"Snap": true,
"States": {
"2": {
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
"DragSelectable": true,
"GMNotes": "",
"GUID": "3051f2",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Notecard",
"Nickname": "Navigation Overlay",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -69.47138,
"posY": 1.551499,
"posZ": -50.97995,
"rotX": -6.706855e-8,
"rotY": 90.00628,
"rotZ": 3.98763333e-9,
"scaleX": 0.7,
"scaleY": 1,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
},
"3": {
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"Description": "Edit Camera: TTS does not make accessing camera settings easy, so this is done using a modified version of MrStump's Camera Placement Helper.\n\nTo use the Helper, place it in the position you want the camera to look, with the desired rotation. Set the Pitch and Distance values. Click \"Set camera to this angle\".",
"DragSelectable": true,
"GMNotes": "",
"GUID": "579a11",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Notecard",
"Nickname": "Navigation Overlay: Edit Camera (1/2)",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -69.47138,
"posY": 1.55149889,
"posZ": -50.97995,
"rotX": -4.66551136e-8,
"rotY": 90.00628,
"rotZ": 9.637148e-9,
"scaleX": 0.7,
"scaleY": 1,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
},
"4": {
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.",
"DragSelectable": true,
"GMNotes": "",
"GUID": "045a3e",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Notecard",
"Nickname": "Navigation Overlay: Edit Camera (2/2)",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -69.47138,
"posY": 1.55149889,
"posZ": -50.97995,
"rotX": -1.21061817e-7,
"rotY": 90.00628,
"rotZ": 9.462388e-8,
"scaleX": 0.7,
"scaleY": 1,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
},
"5": {
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"Description": "Claim Color: This is useful if you are running a game where one person controls 2 colors, and one controls the other two, and you wish to have your player color switch when you click White or Red, but not if you click Green or Orange.\n\nWhen you click Claim Color, the playmat areas of the overlay will turn white. Clicking one will allow you to switch to that color with the overlay. ",
"DragSelectable": true,
"GMNotes": "",
"GUID": "516664",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Notecard",
"Nickname": "Navigation Overlay: Claim Colors",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -38.4611664,
"posY": 1.59,
"posZ": -1.54776835,
"rotX": 5.3783765e-8,
"rotY": 90.00012,
"rotZ": 8.552772e-8,
"scaleX": 0.7,
"scaleY": 1,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
}
},
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -37.692,
"posY": 3.67,
"posZ": 9.23,
"rotX": 0,
"rotY": 90,
"rotZ": 0,
"scaleX": 0.7,
"scaleY": 1,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
}