92e2f6198b
Mass change to streamline the metadata JSON. For boolean fields which are rarely true (e.g. permanent, weakness) the fields are removed and assumed to be false if absenst. It also removes the traits field if it was empty, which would apply to non-card cards like Minicards and Upgrade Sheets.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
{
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"id": "09021",
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"type": "Asset",
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"class": "Guardian",
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"cost": 4,
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"level": 0,
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"traits": "Item. Armor.",
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"willpowerIcons": 1,
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"customizations": [
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{
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"name": "Enchanted",
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"xp": 1,
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"text": "Hunter’s Armor gains the Relic trait and takes up an arcane slot instead of a body slot.",
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"replaces": {
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"traits": "Item. Armor. Relic."
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}
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},
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{
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"name": "Protective Runes",
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"xp": 2,
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"text": "Hunter’s Armor may be assigned damage and/or horror dealt to other investigators at your location."
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},
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{
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"name": "Durable",
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"xp": 2,
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"text": "Hunter’s Armor gets +2 health."
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},
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{
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"name": "Hallowed",
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"xp": 2,
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"text": "Hunter’s Armor gets +2 sanity."
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},
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{
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"name": "Lightweight",
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"xp": 2,
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"text": "Hunter’s Armor gets –1 cost and playing it does not provoke attacks of opportunity.",
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"replaces": {
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"cost": 3
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}
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},
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{
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"name": "Hexdrinker",
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"xp": 3,
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"text": "After 1 or more damage or horror is assigned to Hunter’s Armor from a treachery effect, you may exhaust it to draw 1 card."
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},
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{
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"name": "Armor of Thorns",
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"xp": 3,
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"text": "After 1 or more damage or horror is assigned to Hunter’s Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy."
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}
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],
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"cycle": "The Scarlet Keys"
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}
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