SCED/objects/AllPlayerCards.15bb07/HonedInstinct.1cde62.gmnotes
Buhallin 92e2f6198b
Metadata minimization
Mass change to streamline the metadata JSON.  For boolean fields which are rarely true (e.g. permanent, weakness) the fields are removed and assumed to be false if absenst.

It also removes the traits field if it was empty, which would apply to non-card cards like Minicards and Upgrade Sheets.
2022-11-17 11:50:52 -08:00

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{
"id": "09061",
"type": "Event",
"class": "Rogue",
"cost": 1,
"level": 0,
"traits": "Gambit.",
"agilityIcons": 1,
"customizations": [
{
"name": "Reflex Response",
"xp": 1,
"text": "Add the following play condition: “\u003d You take damage or horror.”"
},
{
"name": "Situational Awareness",
"xp": 1,
"text": "Add the following play condition: “\u003d A location enters play or is revealed.”"
},
{
"name": "Killer Instinct",
"xp": 1,
"text": "Add the following play condition: “\u003d An enemy engages you.”"
},
{
"name": "Gut Reaction",
"xp": 1,
"text": "Add the following play condition: “\u003d A treachery enters your threat area .”"
},
{
"name": "Muscle Memory",
"xp": 1,
"text": "Add the following play condition: “\u003d You play an asset.”"
},
{
"name": "Sharpened Talent",
"xp": 2,
"text": "During the action granted by Honed Instinct, you get +2 to each of your skills."
},
{
"name": "Impulse Control",
"xp": 3,
"text": "You may include up to three copies of Honed Instinct in your deck. Honed Instinct gets 1 cost.",
"replaces": {
"cost": 0
}
},
{
"name": "Force of Habit",
"xp": 5,
"text": "When you play Honed Instinct, you may take 2 actions instead of 1 (one at a time). Then, remove it from the game."
}
],
"cycle": "The Scarlet Keys"
}