SCED/objects/PatchNotes.f47225.luascriptstate
2024-11-19 16:38:25 +01:00

146 lines
4.5 KiB
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"Changes from 4.0.1\n- added handling for moving cards with tokens on them\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. for The Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n"
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