SCED/objects/Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.ttslua

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-- Clean Up Helper
-- made by: Chr1Z
-- description: Cleans up the table for the next scenario in a campaign:
-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
-- - puts everything on playmats and hands into respective trashcans
-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
-- enable this for debugging
local SHOW_RAYS = false
-- these objects will be ignored
local IGNORE_GUIDS = {
-- big playmat, change image panel and investigator counter
"b7b45b"; "f182ee"; "721ba2";
-- bless/curse manager
"afa06b"; "bd0253"; "5933fb";
-- stuff on agenda/act playmat
"85c4c6"; "4a3aa4"; "fea079"; "b015d8"; "11e0cf"; "9f334f"; "70b9f6"; "0a5a29";
-- doom/location token bag
"47ffc3"; "170f10";
-- table
"4ee1f2"
}
-- objects with this tag will be ignored
local IGNORE_TAG = "CleanUpHelper_ignore"
-- colors and order for following tables
local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
-- counter GUIDS (4x damage, 4x sanity and 4x resource)
local TOKEN_GUIDS = {
"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
"468e88"; "0257d9"; "7b5729"; "beb964";
"4406f0"; "816d84"; "cd15ac"; "a4b60d"
}
-- default values (4x damage, 4x horror, 4x resources)
local DEFAULT_VALUES = {
0; 0; 0; 0;
0; 0; 0; 0;
5; 5; 5; 5
}
local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
local PHYSICS_POSITION = {
{ -54.5, 2, 21 };
{ -54.5, 2, -21 };
{ -25.0, 2, 26 };
{ -25.0, 2, -26 };
{ -02.0, 2, 10 };
{ -00.0, 2, -27 }
}
local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
local PHYSICS_SCALE = {
{ 36.6, 1, 14.5 };
{ 36.6, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 55.0, 1, 13.5 };
{ 05.0, 1, 05.0 }
}
local tidyPlayermats = true
local importTrauma = true
local resetResources = true
local buttonParameters = {}
buttonParameters.function_owner = self
---------------------------------------------------------
-- option loading and GUI setup
---------------------------------------------------------
function onSave() return JSON.encode({ tidyPlayermats, importTrauma, resetResources }) end
function onLoad(saved_data)
local loaded_data = JSON.decode(saved_data)
if loaded_data ~= nil then
tidyPlayermats = loaded_data[1]
importTrauma = loaded_data[2]
resetResources = loaded_data[3]
end
-- context menu and buttons
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Clean Up Helper by Chr1Z", "Orange")
printToAll("ignore tag: " .. IGNORE_TAG, "White")
printToAll("Player order in the campaign log for trauma import:\nWhite, Orange, Green, Red", "White")
end)
-- index 0: button as label
buttonParameters.label = "Clean Up Helper"
buttonParameters.click_function = "none"
buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }
buttonParameters.height = 0
buttonParameters.width = 0
buttonParameters.font_size = 165
buttonParameters.font_color = "Black"
self.createButton(buttonParameters)
-- index 1: option button for playermats
buttonParameters.label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗")
buttonParameters.color = { 0, 0, 0, 0.95 }
buttonParameters.click_function = "toggle_tidyPlayermats"
buttonParameters.position.z = buttonParameters.position.z + 0.7
buttonParameters.height = 275
buttonParameters.width = 1550
buttonParameters.font_size = 165
buttonParameters.font_color = "White"
self.createButton(buttonParameters)
-- index 2: option button for trauma import
buttonParameters.label = "Import trauma: " .. (importTrauma and "✓" or "✗")
buttonParameters.click_function = "toggle_importTrauma"
buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(buttonParameters)
-- index 3: option button for resources
buttonParameters.label = "Reset resources: " .. (resetResources and "✓" or "✗")
buttonParameters.click_function = "toggle_resetResources"
buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(buttonParameters)
-- index 4: start button
buttonParameters.label = "Start!"
buttonParameters.click_function = "cleanUp"
buttonParameters.position.z = buttonParameters.position.z + 0.7
buttonParameters.width = 775
self.createButton(buttonParameters)
-- create single table for ignoring
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
end
---------------------------------------------------------
-- click functions for option buttons
---------------------------------------------------------
function toggle_tidyPlayermats()
tidyPlayermats = not tidyPlayermats
self.editButton({ index = 1, label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗") })
end
function toggle_importTrauma()
importTrauma = not importTrauma
self.editButton({ index = 2, label = "Import trauma: " .. (importTrauma and "✓" or "✗") })
end
function toggle_resetResources()
resetResources = not resetResources
self.editButton({ index = 3, label = "Reset resources: " .. (resetResources and "✓" or "✗") })
end
---------------------------------------------------------
-- main function
---------------------------------------------------------
function cleanUp()
printToAll("------------------------------", "White")
printToAll("Clean up started!", "Orange")
printToAll("Resetting counters...", "White")
getTrauma()
resetCounters()
-- bless / curse manager prints removed amounts
removeBlessCurse()
printToAll("Removing vector lines...", "White")
removeLines()
printToAll("Discarding player hands...", "White")
discardHands()
printToAll("Tidying big playmat...", "White")
startLuaCoroutine(self, "tidyPlaymatCoroutine")
end
---------------------------------------------------------
-- modular functions, called by other functions
---------------------------------------------------------
-- set counters to reset values
function resetCounters()
for i, guid in ipairs(TOKEN_GUIDS) do
-- skip this step for resource tokens when option disabled (token number 9-12)
if resetResources or (i < 9 or i > 12) then
local TOKEN = getObjectFromGUID(guid)
if TOKEN ~= nil then
TOKEN.call("updateVal", RESET_VALUES[i])
else
printToAll("Token number " .. i .. " could not be found and was skipped.", "Yellow")
end
end
end
-- reset doom on agenda
local doomcounter = getObjectFromGUID("85c4c6")
if doomcounter ~= nil then
doomcounter.call("setToZero")
end
for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then
obj.call("updateStats", { 1, 1, 1, 1 })
else
printToAll("Stat tracker number " .. i .. " could not be found and was skipped.", "Yellow")
end
end
end
-- read values for trauma from campaign log if enabled
function getTrauma()
-- load default values
RESET_VALUES = {}
for k, v in pairs(DEFAULT_VALUES) do
RESET_VALUES[k] = v
end
-- stop here if trauma import is disabled
if not importTrauma then
printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get campaign log
local campaignLog = findObjects(6)[1]
if campaignLog == nil then
printToAll("Campaign log not found in standard position!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get data from campaign log if possible
local counterData = campaignLog.hit_object.getVar("ref_buttonData")
if counterData ~= nil then
printToAll("Trauma values found in campaign log!", "Green")
for i = 1, 10, 3 do
RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
end
else
printToAll("Trauma values could not be found in campaign log!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
end
end
-- get rid of bless/curse tokens via bless / curse manager
function removeBlessCurse()
local BlessCurseManager = getObjectFromGUID("5933fb")
if BlessCurseManager ~= nil then
BlessCurseManager.call("doRemove", "White")
end
end
-- remove drawn lines
function removeLines()
Global.setVectorLines({})
end
-- discard all hand objects
function discardHands()
for i = 1, 4 do
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
local hand = Player[COLORS[i]].getHandObjects()
if trashcan == nil then return end
for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end
end
end
-- clean up for big playmat
function tidyPlaymatCoroutine()
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
local PLAYMATZONE = getObjectFromGUID("a2f932")
if PLAYMATZONE == nil then
printToAll("Scripting zone for big playmat could not be found!", "Red")
elseif trashcan == nil then
printToAll("Trashcan for big playmat could not be found!", "Red")
else
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
-- ignore these elements
if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then
coroutine.yield(0)
trashcan.putObject(obj)
end
end
end
local PLAYMAT = getObjectFromGUID('721ba2')
if PLAYMAT then
PLAYMAT.setTable("SPAWNED_LOCATION_GUIDS", {})
end
printToAll("Tidying playermats and agenda mat...", "White")
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
return 1
end
-- clean up for the four playermats and the agenda/act playmat
function tidyPlayerMatCoroutine()
for i = 1, 5 do
-- skip playermat (1-4) if option disabled
if tidyPlayermats or i == 5 then
-- delay for animation purpose
for k = 1, 30 do coroutine.yield(0) end
-- get respective trashcan
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
if trashcan == nil then
printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
return
end
for _, entry in ipairs(findObjects(i)) do
local obj = entry.hit_object
local desc_low = string.lower(obj.getDescription())
-- ignore these elements
if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false and
desc_low ~= "chaos bag" and desc_low ~= "action token" then
coroutine.yield(0)
trashcan.putObject(obj)
-- flip action tokens back to ready
elseif desc_low == "action token" and obj.is_face_down then
obj.flip()
end
end
-- reset "activeInvestigatorId"
if i < 5 then
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
if playermat then
playermat.setVar("activeInvestigatorId", "00000")
end
end
end
end
local datahelper = getObjectFromGUID("708279")
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end
printToAll("Clean up completed!", "Green")
return 1
end
---------------------------------------------------------
-- helper functions
---------------------------------------------------------
-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
function findObjects(num)
return Physics.cast({
direction = { 0, 1, 0 },
max_distance = 1,
type = 3,
size = PHYSICS_SCALE[num],
origin = PHYSICS_POSITION[num],
orientation = { 0, PHYSICS_ROTATION[num], 0 },
debug = SHOW_RAYS
})
end
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
end