SCED/objects/Fan-MadeAccessories.aa8b38/HandHelper.450688.ttslua
2022-11-10 23:59:55 -08:00

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-- Hand Helper
-- updated by: Chr1Z
-- original by: -
-- description: counts cards in your hand (all or unique), can discard a random card
information = {
version = "1.2",
last_updated = "11.10.2022"
}
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
-- saving "playerColor" and "des"
function onSave() return JSON.encode({ playerColor, des}) end
function onLoad(saved_data)
-- loading saved data
local loaded_data = JSON.decode(saved_data)
playerColor = loaded_data[1] or Player.getAvailableColors()[1]
des = loaded_data[2] or false
-- index 0: button as hand size label
BUTTON_PARAMETERS.hover_color = "White"
BUTTON_PARAMETERS.click_function = "none"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.4 }
BUTTON_PARAMETERS.height = 0
BUTTON_PARAMETERS.width = 0
BUTTON_PARAMETERS.font_size = 500
BUTTON_PARAMETERS.font_color = "White"
self.createButton(BUTTON_PARAMETERS)
-- index 1: button to toggle "des"
BUTTON_PARAMETERS.label = "DES: " .. (des and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggleDES"
BUTTON_PARAMETERS.position = { 0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.height = 175
BUTTON_PARAMETERS.width = 440
BUTTON_PARAMETERS.font_size = 90
BUTTON_PARAMETERS.font_color = "Black"
self.createButton(BUTTON_PARAMETERS)
-- index 2: button to discard a card
BUTTON_PARAMETERS.label = "discard random card"
BUTTON_PARAMETERS.click_function = "discardRandom"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.7 }
BUTTON_PARAMETERS.width = 900
self.createButton(BUTTON_PARAMETERS)
-- index 3: button to select color
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
BUTTON_PARAMETERS.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color"
BUTTON_PARAMETERS.position = { -0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.width = 440
self.createButton(BUTTON_PARAMETERS)
-- start loop to update card count
loopId = Wait.time(||updateValue(), 1, -1)
-- context menu to quickly bind color
self.addContextMenuItem("Bind to my color", function(color)
changeColor(_, _, _, color)
end)
-- context menu to display additional information
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Hand Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("original by Tikatoy", "White")
printToAll("Note: 'Hidden' cards can't be randomly discarded.", "Yellow")
printToAll("Set them aside beforehand!", "Yellow")
end)
-- initialize the pseudo random number generator
math.randomseed(os.time())
end
function onObjectHover(hover_color, obj)
-- error handling
if obj == nil then return end
-- add context menu to "short supply"
if obj.getName() == "Short Supply" then
obj.addContextMenuItem("Discard 10 (" .. playerColor .. ")", shortSupply)
end
-- only continue if correct player hovers over "self"
if obj ~= self or hover_color ~= playerColor then return end
-- stop loop, toggle "des" and displayed value briefly, then start new loop
Wait.stop(loopId)
des = not des
updateValue()
des = not des
loopId = Wait.time(||updateValue(), 1, -1)
end
-- toggle "des" and update button label
function toggleDES()
des = not des
self.editButton({index = 1, label = "DES: " .. (des and "✓" or "✗")})
updateValue()
end
-- count cards in hand (by name for DES)
function updateValue()
if not playerExists(playerColor) then return end
local hand = Player[playerColor].getHandObjects()
local size = 0
if des then
local cardHash = {}
for _, obj in pairs(hand) do
if obj.tag == "Card" then
local name = obj.getName()
local title = string.match(name, '(.+)(%s%(%d+%))') or name
cardHash[title] = obj
end
end
for _, obj in pairs(cardHash) do
size = size + 1
end
else
for _, obj in pairs(hand) do
if obj.tag == "Card" then size = size + 1 end
end
end
-- change button label and color
self.editButton({index = 0, font_color = des and "Green" or "White", label = size})
end
-- get index of current color and move up one step (or down for right-click)
function changeColor(_, _, isRightClick, color)
if color then
playerColor = color
else
local COLORS = Player.getAvailableColors()
local pos = indexOf(COLORS, playerColor)
if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
end
-- update "change color" button (note: remove and create instantly updates hover_color)
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
self.removeButton(3)
self.createButton(BUTTON_PARAMETERS)
end
---------------------------------------------------------
-- discards a random card from hand
---------------------------------------------------------
function discardRandom()
if not playerExists(playerColor) then return end
-- error handling: hand is empty
local hand = Player[playerColor].getHandObjects()
if #hand == 0 then
broadcastToAll("Cannot discard from empty hand!", "Red")
else
local mat = getPlayermat(playerColor)
if mat == nil then return end
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
if discardPos == nil then
broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
return
end
local num = math.random(1, #hand)
hand[num].setPosition(discardPos)
broadcastToAll(playerColor .. " randomly discarded card " .. num .. "/" .. #hand .. ".", "White")
end
end
---------------------------------------------------------
-- discards the top 10 cards of your deck
---------------------------------------------------------
function shortSupply(color)
local mat = getPlayermat(playerColor)
if mat == nil then return end
-- get draw deck and discard pile
mat.call("getDrawDiscardDecks")
drawDeck = mat.getVar("drawDeck")
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
if discardPos == nil then
broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
return
end
if drawDeck == nil then
broadcastToColor("Deck not found!", color, "Yellow")
return
elseif drawDeck.tag ~= "Deck" then
broadcastToColor("Deck only contains a single card!", color, "Yellow")
return
end
-- discard cards
discardPos[2] = 0.5
for i = 1, 10 do
discardPos[2] = discardPos[2] + 0.05 * i
drawDeck.takeObject({ flip = true; position = discardPos })
end
end
---------------------------------------------------------
-- helper functions
---------------------------------------------------------
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then return i end
end
end
-- helper to check if player exists
function playerExists(color)
local COLORS = Player.getAvailableColors()
return indexOf(COLORS, color) and true or false
end
-- helper to find playermat based on hand position
function getPlayermat(color)
local pos = Player[playerColor].getHandTransform().position
if pos.x < -30 then
if pos.z > 0 then
playerNumber = 1
else
playerNumber = 2
end
else
if pos.z > 0 then
playerNumber = 3
else
playerNumber = 4
end
end
local mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
if mat == nil then
broadcastToAll(playerColor .. " playermat could not be found!", "Yellow")
end
return mat
end