39 lines
1.4 KiB
Lua
39 lines
1.4 KiB
Lua
-- edit the "tokenData" table to change the preset difficulties
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-- list of valid ids: 'p1', '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8',
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-- 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue', 'bless', 'curse', 'frost'
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local tokenData = {
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Easy = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' },
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Standard = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' },
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Hard = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' },
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Expert = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' }
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}
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-- create buttons on startup
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function onLoad()
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local z_offset = -0.15
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for difficulty, _ in pairs(tokenData) do
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local clickFunction = difficulty:lower() .. "Click"
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self.setVar(clickFunction, function() clickFun(difficulty) end)
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self.createButton({
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label = difficulty,
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function_owner = self,
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click_function = clickFunction,
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position = { 0, 0.1, z_offset },
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rotation = { 0, 0, 0 },
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scale = { 0.47, 1, 0.47 },
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height = 200,
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width = 1150,
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font_size = 100,
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color = { 0.87, 0.8, 0.70 },
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font_color = { 0, 0, 0 }
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})
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z_offset = z_offset + 0.20
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end
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end
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function clickFun(difficulty)
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Global.call("setChaosBagState", tokenData[difficulty])
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end
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