189 lines
6.1 KiB
Plaintext
189 lines
6.1 KiB
Plaintext
local searchLib = require("util/SearchLib")
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local playmatApi = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
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local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition, topCardDetected
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local quickParameters = {}
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quickParameters.function_owner = self
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quickParameters.font_size = 165
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quickParameters.width = 275
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quickParameters.height = 275
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quickParameters.color = "White"
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-- common parameters
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.font_size = 125
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buttonParameters.width = 650
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buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
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inputParameters.font_size = 175
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inputParameters.width = 400
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inputParameters.height = inputParameters.font_size + 23
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inputParameters.position = { 0, 0.11, 0 }
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inputParameters.alignment = 3
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inputParameters.validation = 2
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function onLoad()
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normalView()
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end
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-- regular view with search box
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function normalView()
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self.clearButtons()
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self.clearInputs()
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self.createInput(inputParameters)
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-- create custom search button
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buttonParameters.click_function = "searchCustom"
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buttonParameters.tooltip = "Search the entered number of cards"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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self.createButton(buttonParameters)
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-- create buttons to search 3, 6 or 9 cards
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quickParameters.click_function = "search3"
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quickParameters.label = "3"
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quickParameters.position = { -0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search6"
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quickParameters.label = "6"
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quickParameters.position = { 0, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search9"
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quickParameters.label = "9"
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quickParameters.position = { 0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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end
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-- click functions
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function search3(_, playerColor) startSearch(playerColor, 3) end
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function search6(_, playerColor) startSearch(playerColor, 6) end
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function search9(_, playerColor) startSearch(playerColor, 9) end
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-- view during a search with "done" buttons
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function searchView()
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self.clearButtons()
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self.clearInputs()
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-- create the "End Search" button
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buttonParameters.click_function = "endSearch"
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buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
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buttonParameters.position = { 0, 0.11, 0 }
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buttonParameters.label = "End Search"
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self.createButton(buttonParameters)
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end
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-- input_function to get number of cards to search
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function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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end
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-- starts the search with the number from the input field
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function searchCustom(_, messageColor)
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local number = inputParameters.value
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if number ~= nil then
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startSearch(messageColor, number)
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else
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printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
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end
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end
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-- start the search (change UI, set handCards aside, draw cards)
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function startSearch(messageColor, number)
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matColor = playmatApi.getMatColorByPosition(self.getPosition())
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handColor = playmatApi.getPlayerColor(matColor)
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topCardDetected = false
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-- get draw deck
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local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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if deckAreaObjects.draw == nil then
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printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
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return
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end
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-- get bounds to know the height of the deck
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local bounds = deckAreaObjects.draw.getBounds()
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drawDeckPosition = bounds.center + Vector(0, bounds.size.y / 2 + 0.2, 0)
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printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
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-- get playmat orientation
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local offset = -15
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if matColor == "Orange" or matColor == "Red" then
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offset = 15
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end
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-- get position and rotation for set aside cards
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local handData = Player[handColor].getHandTransform()
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local handCards = Player[handColor].getHandObjects()
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setAsidePosition = handData.position + offset * handData.right
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setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
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-- set y-value
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setAsidePosition.y = 1.5
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(setAsidePosition + Vector(0, (#handCards - i) * 0.1, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- handling for Norman Withers
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if deckAreaObjects.topCard then
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deckAreaObjects.topCard.flip()
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topCardDetected = true
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end
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searchView()
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Wait.time(function()
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deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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deckAreaObjects.draw.deal(number, handColor)
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end, 1)
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end
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-- place handCards back into deck and optionally shuffle
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function endSearch(_, _, isRightClick)
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local handCards = Player[handColor].getHandObjects()
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(drawDeckPosition + Vector(0, (#handCards - i) * 0.1, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- draw set aside cards (from the ground!)
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for _, obj in ipairs(searchLib.atPosition(setAsidePosition), "isCardOrDeck") do
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if obj.type == "Deck" then
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Wait.time(function() obj.deal(#obj.getObjects(), handColor) end, 1)
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elseif obj.type == "Card" then
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obj.setPosition(Player[handColor].getHandTransform().position)
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obj.flip()
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end
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end
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normalView()
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-- delay is to wait for cards to enter deck
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if not isRightClick then
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Wait.time(function()
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local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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if deckAreaObjects.draw then
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deckAreaObjects.draw.shuffle()
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end
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end, #handCards * 0.1)
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end
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-- Norman Withers handling
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if topCardDetected then
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Wait.time(function() playmatApi.flipTopCardFromDeck(matColor) end, #handCards * 0.1)
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end
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end
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