248 lines
7.6 KiB
Plaintext
248 lines
7.6 KiB
Plaintext
-- names of tokens in order
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local TOKEN_NAMES = {
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"Elder Sign",
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"Skull",
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"Cultist",
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"Tablet",
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"Elder Thing",
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"Auto-fail",
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"Bless",
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"Curse",
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"Frost",
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""
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}
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-- token modifiers for sorting (and order for same modifier)
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-- order starts at 2 because there is a "+1" token
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local TOKEN_PRECEDENCE = {
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["Elder Sign"] = { 100, 2 },
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["Skull"] = { -1, 3 },
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["Cultist"] = { -2, 4 },
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["Tablet"] = { -3, 5 },
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["Elder Thing"] = { -4, 6 },
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["Auto-fail"] = { -100, 7 },
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["Bless"] = { 101, 8 },
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["Curse"] = { -101, 9 },
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["Frost"] = { -99, 10 },
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[""] = { 0, 11 }
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}
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-- common parameters
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.label = ""
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buttonParameters.tooltip = "Add / Remove"
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buttonParameters.color = { 0, 0, 0, 0 }
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buttonParameters.width = 325
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buttonParameters.height = 325
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.font_size = 100
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inputParameters.width = 250
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inputParameters.height = inputParameters.font_size + 23
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inputParameters.alignment = 3
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inputParameters.validation = 2
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inputParameters.tab = 2
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updating = false
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function onSave() return JSON.encode(TOKEN_PRECEDENCE) end
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function onLoad(save_state)
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if save_state ~= nil then
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TOKEN_PRECEDENCE = JSON.decode(save_state)
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end
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-- create UI
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local offset = 0.725
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local pos = { x = { -1.067, 0.377 }, z = -2.175 }
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-- button and inputs index 1-10
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for i = 1, 10 do
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if i < 6 then
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buttonParameters.position = { pos.x[1], 0, pos.z + i * offset }
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inputParameters.position = { pos.x[1] + offset, 0.1, pos.z + i * offset }
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else
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buttonParameters.position = { pos.x[2], 0, pos.z + (i - 5) * offset }
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inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }
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end
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buttonParameters.click_function = attachIndex("tokenClick", i)
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inputParameters.input_function = attachIndex2("tokenInput", i)
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inputParameters.value = TOKEN_PRECEDENCE[TOKEN_NAMES[i]][1]
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self.createButton(buttonParameters)
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self.createInput(inputParameters)
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end
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-- index 11: "Update / Hide" button
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buttonParameters.label = "Update / Hide"
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buttonParameters.click_function = "layout"
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buttonParameters.tooltip = "Left-Click: Update!\nRight-Click: Hide Tokens!"
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buttonParameters.position = { 0.725, 0.1, 2.025 }
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buttonParameters.color = { 1, 1, 1 }
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buttonParameters.width = 675
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buttonParameters.height = 175
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self.createButton(buttonParameters)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Token Arranger by Chr1Z", "Orange")
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printToAll("original concept by Whimsical", "White")
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end)
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-- send object reference to bless/curse manager
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Wait.time(function() getObjectFromGUID("5933fb").setVar("tokenArranger", self) end, 1)
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end
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function onDestroy()
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deleteCopiedTokens()
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-- remove object reference from bless/curse manager
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getObjectFromGUID("5933fb").setVar("tokenArranger", nil)
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end
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function onPickUp()
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deleteCopiedTokens()
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end
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-- helper functions to carry index
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function attachIndex(click_function, index)
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local fn_name = click_function .. index
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_G[fn_name] = function(obj, player_color, isRightClick)
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_G[click_function](obj, player_color, isRightClick, index)
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end
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return fn_name
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end
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function attachIndex2(input_function, index)
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local fn_name = input_function .. index
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_G[fn_name] = function(obj, player_color, input, selected)
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_G[input_function](obj, player_color, input, selected, index)
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end
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return fn_name
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end
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-- click_function for buttons on chaos tokens
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function tokenClick(_, _, isRightClick, index)
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if not updating then
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updating = true
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local change = tonumber(isRightClick and "-1" or "1")
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] + change
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self.editInput({ index = index - 1, value = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] })
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layout()
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end
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end
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-- input_function for input_boxes
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function tokenInput(_, _, input, selected, index)
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if selected == false and not updating then
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updating = true
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local num = tonumber(input)
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if num ~= nil then
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = num
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end
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layout()
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end
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end
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-- order function for data sorting
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function token_value_comparator(left, right)
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if left.value > right.value then return true
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elseif right.value > left.value then return false
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elseif left.order < right.order then return true
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elseif right.order < left.order then return false
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else return left.token.getGUID() > right.token.getGUID()
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end
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end
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-- get chaos bag from scripting zone and description
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function getChaosBag()
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local chaosbag = nil
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local chaosbag_zone = getObjectFromGUID("83ef06")
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-- error handling: scripting zone not found
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if chaosbag_zone == nil then
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printToAll("Zone for chaos bag detection couldn't be found.", "Red")
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return nil
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end
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for _, v in ipairs(chaosbag_zone.getObjects()) do
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if v.getDescription() == "Chaos Bag" then
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chaosbag = getObjectFromGUID(v.getGUID())
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break
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end
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end
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-- error handling: chaos bag not found
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if chaosbag == nil then
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printToAll("Chaos bag couldn't be found.", "Red")
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end
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return chaosbag
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end
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-- deletes previously placed tokens
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function deleteCopiedTokens()
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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end
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-- main function (delete old tokens, clone chaos bag content, sort it and position it)
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function layout(_, _, isRightClick)
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deleteCopiedTokens()
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-- stop here if right-clicked
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if isRightClick then return end
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local chaosBag = getChaosBag()
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local data = {}
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-- clone tokens from chaos bag (default position above trash can)
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for i, obj in ipairs(chaosBag.getData().ContainedObjects) do
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obj["Tags"] = { "to_be_deleted" }
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local spawnedObj = spawnObjectData({
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data = obj,
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position = { 0.49, 3, 0 }
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})
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local value = tonumber(obj["Nickname"])
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local precedence = TOKEN_PRECEDENCE[obj["Nickname"]]
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data[i] = {
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token = spawnedObj,
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value = value or precedence[1]
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}
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if precedence ~= nil then
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data[i].order = precedence[2]
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else
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data[i].order = value
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end
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end
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-- sort table by value (symbols last if same value)
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table.sort(data, token_value_comparator)
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-- error handling for removal of token arranger
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if self == nil then
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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return
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end
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-- laying out the tokens
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local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)
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local location = { x = pos.x, y = pos.y, z = pos.z }
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local current_value = data[1].value
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for _, item in ipairs(data) do
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if item.value ~= current_value then
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location.x = location.x - 1.75
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location.z = pos.z
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current_value = item.value
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end
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item.token.setPosition(location)
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item.token.setRotation(self.getRotation())
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location.z = location.z - 1.75
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end
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updating = false
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end
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