169 lines
5.0 KiB
Plaintext
169 lines
5.0 KiB
Plaintext
-- Attachment Helper
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-- updated by: Chr1Z
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-- original by: -
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-- description: displays cards in it with cost/skill icons
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information = {
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version = "1.4",
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last_updated = "10.10.2022"
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}
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-- save state and options to restore onLoad
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function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
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-- load variables and create context menu
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function onload(saved_data)
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if saved_data ~= "" and saved_data ~= nil then
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local loaded_data = JSON.decode(saved_data)
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cardsInBag = loaded_data[1]
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showCost = loaded_data[2]
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showIcons = loaded_data[3]
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else
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cardsInBag = {}
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showCost = true
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showIcons = true
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end
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recreateButtons()
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("original by: bankey", "White")
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printToAll("last updated: " .. information["last_updated"], "White")
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end)
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self.addContextMenuItem("Toggle cost", function(color)
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showCost = not showCost
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printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
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refresh()
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end)
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self.addContextMenuItem("Toggle skill icons", function(color)
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showIcons = not showIcons
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printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
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refresh()
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end)
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end
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-- called for every card that enters
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function onObjectEnterContainer(container, object)
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if container == self then
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findCard(object.getGUID(), object.getName(), object.getGMNotes())
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recreateButtons()
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end
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end
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-- removes leaving cards from the "cardInBag" table
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function onObjectLeaveContainer(container, object)
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if container == self then
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local guid = object.getGUID()
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for i, card in ipairs(cardsInBag) do
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if card.id == guid then table.remove(cardsInBag, i) end
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end
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recreateButtons()
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end
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end
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-- refreshes displayed buttons based on contained cards
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function refresh()
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cardsInBag = {}
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for _, object in ipairs(self.getObjects()) do
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findCard(object.guid, object.name, object.gm_notes)
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end
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recreateButtons()
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end
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-- gets cost and icons for a card
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function findCard(guid, name, GMNotes)
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local cost = ""
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local icons = {}
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local metadata = {}
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if name == nil or name == "" then name = "unnamed" end
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if showCost or showIcons then
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metadata = JSON.decode(GMNotes)
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end
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if showCost then
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if GMNotes ~= "" then cost = metadata.cost end
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if cost == nil or cost == "" then cost = "–" end
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name = "[" .. cost .. "] " .. name
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end
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if showIcons then
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if GMNotes ~= "" then
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icons[1] = metadata.wildIcons
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icons[2] = metadata.willpowerIcons
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icons[3] = metadata.intellectIcons
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icons[4] = metadata.fightIcons
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icons[5] = metadata.agilityIcons
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end
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local IconTypes = { "Wild", "Willpower", "Intellect", "Fight", "Agility" }
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local found = false
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for i = 1, 5 do
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if icons[i] ~= nil and icons[i] ~= "" then
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if found == false then
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name = name .. "\n" .. IconTypes[i] .. ": " .. icons[i]
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found = true
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else
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name = name .. " " .. IconTypes[i] .. ": " .. icons[i]
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end
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end
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end
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end
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table.insert(cardsInBag, { name = name, id = guid })
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end
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-- recreates buttons with up-to-date labels
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function recreateButtons()
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self.clearButtons()
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local verticalPosition = 1.65
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for _, card in ipairs(cardsInBag) do
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if _G['removeCard' .. card.id] == nil then
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_G['removeCard' .. card.id] = function()
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removeCard(card.id)
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end
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end
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self.createButton({
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label = card.name,
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click_function = "removeCard" .. card.id,
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function_owner = self,
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position = { 0, 0, verticalPosition },
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height = 200,
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width = 1200,
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font_size = string.len(card.name) > 20 and 75 or 100
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})
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verticalPosition = verticalPosition - 0.5
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end
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local countLabel = '\nAttachment\nHelper\nv' .. information["version"]
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if #cardsInBag ~= 0 then countLabel = #cardsInBag end
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self.createButton({
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label = countLabel,
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click_function = 'none',
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function_owner = self,
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position = { 0, 0, -1.35 },
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height = 0,
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width = 0,
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font_size = 225,
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font_color = { 1, 1, 1 }
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})
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end
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-- click-function for buttons to take a card out of the bag
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function removeCard(cardGUID)
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self.takeObject({
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guid = cardGUID,
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rotation = self.getRotation(),
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position = self.getPosition() + Vector(0, 0.25, 0),
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callback_function = function(obj) obj.resting = true end
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})
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end
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