SCED/objects/Fan-MadeAccessories.aa8b38/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.0ffbc5.ttslua

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-- SCE Navigation Panel version 1.00
function onLoad(saved_data)
self.createButton({
label="",
tooltip="Display full overlay",
click_function="displayFull",
function_owner=self,
position={0.0,0.1,-0.57},
height=70,
width=800,
scale={x=1, y=1, z=1},
color={1,0,0,0}
})
self.createButton({
label="",
tooltip="Display only play area",
click_function="displayPlayArea",
function_owner=self,
position={0.0,0.1,-0.30},
height=70,
width=800,
scale={x=1, y=1, z=1},
color={1,0,0,0}
})
self.createButton({
label="",
tooltip="Close overlay",
click_function="closeOverlay",
function_owner=self,
position={0.0,0.1,-0.03},
height=70,
width=800,
scale={x=1, y=1, z=1},
color={1,0,0,0}
})
self.createButton({
label="",
tooltip="Modify a camera position",
click_function="beginSetCamera",
function_owner=self,
position={0.0,0.1,0.37},
height=70,
width=800,
scale={x=1, y=1, z=1},
color={1,0,0,0}
})
self.createButton({
label="",
tooltip="Reset camera positions to default",
click_function="resetCameras",
function_owner=self,
position={0.0,0.1,0.77},
height=70,
width=800,
scale={x=1, y=1, z=1},
color={1,0,0,0}
})
defaultCameraParams = {
{position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda
{position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map
-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat
{position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat
{position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat
{position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat
{position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat
{position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside
{position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder
{position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns
{position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios
{position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0
{position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded
{position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses
{position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules
{position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators
{position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log
{position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse
}
fullButtonData = {
{ id = "1", width = "84", height = "38", offsetX = "1", offsetY = "-9" },
{ id = "2", width = "78", height = "50", offsetX = "1", offsetY = "-59" },
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-70" },
{ id = "4", width = "70", height = "40", offsetX = "-36", offsetY = "-130" },
{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-130" },
{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-70" },
{ id = "7", width = "36", height = "36", offsetX = "-63", offsetY = "-9" },
{ id = "8", width = "64", height = "64", offsetX = "153", offsetY = "-128" },
{ id = "9", width = "155", height = "70", offsetX = "2", offsetY = "120" },
{ id = "10", width = "155", height = 70, offsetX = "2", offsetY = "47" },
{ id = "11", width = "120", height = "100", offsetX = "-148", offsetY = "101" },
{ id = "12", width = "120", height = "100", offsetX = "150", offsetY = "101" },
{ id = "13", width = "120", height = "80", offsetX = "-150", offsetY = "-55" },
{ id = "14", width = "120", height = "60", offsetX = "-150", offsetY = "-132" },
{ id = "15", width = "110", height = "100", offsetX = "152", offsetY = "-42" },
{ id = "16", width = "36", height = "36", offsetX = "64", offsetY = "-9" },
{ id = "17", width = "44", height = "25", offsetX = "1", offsetY = "-97" }
}
playButtonData = {
{ id = "1", width = "84", height = "38", offsetX = "0", offsetY = "59" },
{ id = "2", width = "78", height = "50", offsetX = "0", offsetY = "9" },
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-1" },
{ id = "4", width = "70", height = "40", offsetX = "-37", offsetY = "-61" },
{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-61" },
{ id = "6", width = "36", height = "70", offsetX = "63", offsetY = "-2" },
{ id = "7", width = "36", height = "36", offsetX = "-64", offsetY = "59" },
{ id = "16", width = "36", height = "36", offsetX = "63", offsetY = "59" },
{ id = "17", width = "44", height = "25", offsetX = "0", offsetY = "-28" }
}
playermatData = {
White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },
Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },
Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },
Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }
}
editing = false
selectedEditButton = -1
editPos = {0, 0, 0}
editPitch = 0
editYaw = 0
editDistance = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
cameraParams = loaded_data.cameras
fullVisibility = loaded_data.fullVis
playVisibility = loaded_data.playVis
resetOverlay()
else
cameraParams = {
Green = {},
White = {},
Orange = {},
Red = {}
}
for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do
cameraParams[v] = {}
for i = 1,17 do
cameraParams[v][i] = {}
cameraParams[v][i].position = defaultCameraParams[i].position
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
cameraParams[v][i].distance = defaultCameraParams[i].distance
end
end
fullVisibility = {
Green = false,
White = false,
Orange = false,
Red = false
}
playVisibility = {
Green = false,
White = false,
Orange = false,
Red = false
}
end
end
function onSave()
return JSON.encode({
cameras = cameraParams,
fullVis = fullVisibility,
playVis = playVisibility
})
-- return ''
end
function displayFull(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 1 then
colors = { 'Green', 'White', 'Orange', 'Red' }
else
colors = { color }
end
for i, v in ipairs(colors) do
fullVisibility[v] = true
playVisibility[v] = false
end
resetOverlay()
end
function displayPlayArea(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 1 then
colors = { 'Green', 'White', 'Orange', 'Red' }
else
colors = { color }
end
for i, v in ipairs(colors) do
fullVisibility[v] = false
playVisibility[v] = true
end
resetOverlay()
end
function resetCameras(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 1 then
colors = { 'Green', 'White', 'Orange', 'Red' }
else
colors = { color }
end
for iv, v in ipairs(colors) do
for i = 1,17 do
cameraParams[v][i].position = defaultCameraParams[i].position
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
cameraParams[v][i].distance = defaultCameraParams[i].distance
end
end
end
function closeOverlay(object, color)
fullVisibility[color] = false
playVisibility[color] = false
resetOverlay()
end
function resetOverlay()
local guid = self.getGUID()
local color
local panel
local existingXml = UI.getXml()
local openingXml = ''
-- try to only remove our panels
for p = 1,2 do
i, j = string.find(existingXml, '<Panel id="navPanel')
if i and i > 1 and string.len(openingXml) == 0 then
openingXml = string.sub(existingXml, 1, i-1)
end
if i then
local panelXml = string.sub(existingXml, i)
k, m = string.find(panelXml, '</Panel>')
existingXml = string.sub(panelXml, m+1)
else
break
end
end
local xml = openingXml .. [[
]] .. existingXml
local fullColors = ''
local playColors = ''
for i, v in pairs(fullVisibility) do
if v == true then
if string.len(fullColors) > 0 then
fullColors = fullColors .. '|' .. i
else
fullColors = i
end
end
end
for i, v in pairs(playVisibility) do
if v == true then
if string.len(playColors) > 0 then
playColors = playColors .. '|' .. i
else
playColors = i
end
end
end
if string.len(fullColors) > 0 then
data = fullButtonData
xml = xml .. [[<Panel id="navPanelFull" height="358" width="455" visibility="]] .. fullColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
<image id="backgroundImage" image="OverlayLarge" />]]
for i, d in ipairs(data) do
if editing then
if selectedEditButton < 0 then
color = "rgba(1,1,1,1)"
elseif tonumber(d.id) == selectedEditButton then
color = "rgba(0,1,0,1)"
else
color = "rgba(1,0,0,1)"
end
else
color = "rgba(0,1,0,0)"
end
xml = xml .. [[<button
onClick="]] .. guid .. [[/buttonClicked"
id="]] .. d.id .. [["
height="]] .. d.height .. [["
width="]] .. d.width .. [["
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
color="]] .. color .. [["
>
</button>
]]
end
xml = xml .. [[ </Panel>]]
end
if string.len(playColors) > 0 then
data = playButtonData
xml = xml .. [[
<Panel id="navPanelPlay" height="208" width="205" visibility="]] .. playColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
<image id="backgroundImage" image="OverlaySmall" />]]
for i, d in ipairs(data) do
if editing then
if selectedEditButton < 0 then
color = "rgba(1,1,1,1)"
elseif tonumber(d.id) == selectedEditButton then
color = "rgba(0,1,0,1)"
else
color = "rgba(1,0,0,1)"
end
else
color = "rgba(0,1,0,0)"
end
xml = xml .. [[<button
onClick="]] .. guid .. [[/buttonClicked"
id="]] .. d.id .. [["
height="]] .. d.height .. [["
width="]] .. d.width .. [["
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
color="]] .. color .. [["
>
</button>
]]
end
xml = xml .. [[ </Panel>]]
end
local existingAssets = UI.getCustomAssets()
local largeOverlay = nil
local smallOverlay = nil
for i,v in pairs(existingAssets) do
for ii,vv in pairs(v) do
if vv == 'OverlayLarge' then
largeOverlay = v
end
if vv == 'OverlaySmall' then
smallOverlay = v
end
end
end
local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'
local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'
if largeOverlay == nil then
largeOverlay = { name='OverlayLarge', url=largeURL }
table.insert(existingAssets, largeOverlay)
else
largeOverlay.url = largeURL
end
if smallOverlay == nil then
smallOverlay = { name='OverlaySmall', url=smallURL }
table.insert(existingAssets, smallOverlay)
else
smallOverlay.url = smallURL
end
UI.setXml(xml, existingAssets)
end
function buttonClicked(player, _, idValue)
if editing then
if selectedEditButton < 0 then
selectedEditButton = tonumber(idValue)
else
if tonumber(idValue) == selectedEditButton and editDistance > 0 then
local playerCount = getPlayerCount()
local colors
if playerCount == 1 then
colors = { 'Green', 'White', 'Orange', 'Red' }
else
colors = { player.color }
end
for i, v in ipairs(colors) do
cameraParams[v][selectedEditButton].position = editPos
cameraParams[v][selectedEditButton].pitch = editPitch
cameraParams[v][selectedEditButton].yaw = editYaw
cameraParams[v][selectedEditButton].distance = editDistance
end
end
editing = false
selectedEditButton = -1
end
resetOverlay()
else
loadCamera(player, _, idValue)
end
end
function loadCamera(player, _, idValue)
local index = tonumber(idValue)
local color = player.color
-- only do map zooming if te camera hasn't been specially set by user
if index == 2 and cameraParams[color][index].distance <= 0.0 then
local mapObjects = Physics.cast({
origin = { x=-29.2, y=0, z=0.0 },
direction = { x=0, y=1, z=0 },
type = 3,
size = { x=36, y=5, z=31.4 },
orientation = { x=0, y=90, z=0 }
})
local minX = 100
local maxX = -100
local minZ = 100
local maxZ = -100
for i,v in pairs(mapObjects) do
local obj = v.hit_object
if obj.type == 'Card' or obj.type == 'Infinite' then
local bounds = obj.getBounds()
local x1 = bounds['center'][1] - bounds['size'][1]/2
local x2 = bounds['center'][1] + bounds['size'][1]/2
local z1 = bounds['center'][3] - bounds['size'][3]/2
local z2 = bounds['center'][3] + bounds['size'][3]/2
if x1 < minX then
minX = x1
end
if x2 > maxX then
maxX = x2
end
if z1 < minZ then
minZ = z1
end
if z2 > maxZ then
maxZ = z2
end
end
end
if minX < 100 then
local dx = maxX - minX
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything
local centerZ = (minZ + maxZ) / 2
local scale = dx
if dz > dx then
scale = dz
end
-- regression line from the following data points, seems linear
-- rows 1 scale 4.5 d 12
-- rows 2 scale 11 d 16
-- rows 3 scale 14.5 d 19.6
-- rows 4 scale 19.6 d 25
-- rows 5 scale 23.25 d 28
-- rows 6 scale 30.8 d 34
-- local d = 0.8685 * scale + 7.4505
-- modified by testing
-- local d = 0.8685 * scale + 5
local d = 1.04 * scale + 5
player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})
else
player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})
end
elseif index >= 3 and index <= 6 then
local matColor = nil
if index == 3 then
matColor = 'Green'
elseif index == 4 then
matColor = 'White'
elseif index == 5 then
matColor = 'Orange'
elseif index == 6 then
matColor = 'Red'
end
if matColor ~= nil then
local playerCount = getPlayerCount()
if playerCount <= 1 then
player.changeColor(matColor)
end
end
if cameraParams[color][index].distance <= 0.0 then
local matObjects = Physics.cast({
origin = playermatData[matColor].origin,
direction = { x=0, y=1, z=0 },
type = 3,
size = playermatData[matColor].scale,
orientation = playermatData[matColor].orientation,
-- debug=true
})
local minX = playermatData[matColor].minX
local maxX = playermatData[matColor].maxX
local minZ = playermatData[matColor].minZ
local maxZ = playermatData[matColor].maxZ
for i,v in pairs(matObjects) do
local obj = v.hit_object
if obj.type == 'Card' or obj.type == 'Infinite' then
local bounds = obj.getBounds()
local x1 = bounds['center'][1] - bounds['size'][1]/2
local x2 = bounds['center'][1] + bounds['size'][1]/2
local z1 = bounds['center'][3] - bounds['size'][3]/2
local z2 = bounds['center'][3] + bounds['size'][3]/2
if x1 < minX then
minX = x1
end
if x2 > maxX then
maxX = x2
end
if z1 < minZ then
minZ = z1
end
if z2 > maxZ then
maxZ = z2
end
end
end
local dx
local dz
local centerX
local centerZ
local scale
local yaw
local d
-- White/Orange
if index > 3 and index < 6 then
dx = maxX - minX
dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
yaw = 90
scale = dx
if dz > dx then
scale = dz
end
d = 0.64 * scale + 7
else -- Green/Red
dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
dz = maxZ - minZ
centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
yaw = playermatData[matColor].orientation.y + 180
scale = dz
if dx > dz then
scale = dx
end
d = 0.64 * scale + 7
end
-- 15.46 -> 17.081
-- 18.88 -> 19.33
-- 24.34 -> 22.6
-- need to wait if the player color changed
Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)
else
Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)
end
else
player.lookAt(cameraParams[color][index])
end
end
function beginSetCamera(object, color)
editing = true
resetOverlay()
end
function updateEditCamera(params)
editPos = params[1]
editPitch = params[2]
editYaw = params[3]
editDistance = params[4]
end
function getPlayerCount()
local playerCount = 0
local playerList = getSeatedPlayers()
for i, v in ipairs(playerList) do
if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then
playerCount = playerCount + 1
end
end
return playerCount
end