SCED/src/playermat/InvestigatorSkillTracker.ttslua
2024-03-25 17:36:03 +01:00

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local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.height = 650
buttonParameters.width = 700
buttonParameters.position = { x = -4.775, y = 0.1, z = -0.03 }
buttonParameters.color = { 0, 0, 0, 0 }
buttonParameters.font_color = { 0, 0, 0, 100 }
buttonParameters.font_size = 450
function onSave() return JSON.encode(stats) end
-- load stats and make buttons (left to right)
function onLoad(savedData)
if savedData and savedData ~= "" then
stats = JSON.decode(savedData) or { 1, 1, 1, 1 }
end
for index = 1, 4 do
local fnName = "buttonClick" .. index
_G[fnName] = function(_, _, isRightClick) buttonClick(isRightClick, index) end
buttonParameters.click_function = fnName
buttonParameters.position.x = buttonParameters.position.x + 1.91
self.createButton(buttonParameters)
updateButtonLabel(index)
end
self.addContextMenuItem("Reset to 1s", function() updateStats({ 1, 1, 1, 1 }) end)
end
function buttonClick(isRightClick, index)
stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)
updateButtonLabel(index)
end
-- sync the button label to the internal value
function updateButtonLabel(index)
local fontSize = buttonParameters.font_size
local whitespace = " "
if stats[index] > 9 then
fontSize = buttonParameters.font_size * 0.65
whitespace = " "
end
self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = fontSize })
end
-- update the stats to the provided values
---@param newStats table Contains the new values for the stats: {Willpower, Intellect, Fight, Agility}
function updateStats(newStats)
if newStats and #newStats == 4 then
stats = newStats
for i = 1, 4 do updateButtonLabel(i) end
elseif newStats then
printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red")
end
end