local mythosAreaApi = require("core/MythosAreaApi") -- common parameters local buttonParameters = {} buttonParameters.function_owner = self buttonParameters.label = "" buttonParameters.tooltip = "Add / Remove" buttonParameters.color = { 0, 0, 0, 0 } buttonParameters.width = 325 buttonParameters.height = 325 local inputParameters = {} inputParameters.function_owner = self inputParameters.font_size = 100 inputParameters.width = 250 inputParameters.height = inputParameters.font_size + 23 inputParameters.alignment = 3 inputParameters.validation = 2 inputParameters.tab = 2 local latestLoad = "XXX" local updating = false local percentage = false local tokenPrecedence = {} local TOKEN_NAMES = { "Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail", "Bless", "Curse", "Frost", "" } -- saving the precedence settings and information on the most recently loaded data function onSave() return JSON.encode({ tokenPrecedence = tokenPrecedence, latestLoad = latestLoad, percentage = percentage }) end function onLoad(saveState) if saveState ~= nil and saveState ~= "" then local loadedData = JSON.decode(saveState) tokenPrecedence = loadedData.tokenPrecedence latestLoad = loadedData.latestLoad or "XXX" percentage = loadedData.percentage else loadDefaultValues() end createDefaultButtonsAndInputs(true) -- reset context menu self.addContextMenuItem("Load default values", function() loadDefaultValues() updateUI() layout() end) self.addContextMenuItem("Toggle Percentages", function() if percentage then percentage = false else percentage = "basic" end layout() end) self.addContextMenuItem("Toggle Cumulative", function() if percentage == "basic" or not percentage then percentage = "cumulative" broadcastToAll("Cumulative percentages are unreliable when using tokens that draw other tokens (bless or curse for example)", Color.Yellow) else percentage = "basic" end layout() end) layout() -- grab token metadata from mythos area Wait.time(function() onTokenDataChanged(mythosAreaApi.returnTokenData()) end, 0.5) end -- delete temporary tokens when destroyed function onDestroy() deleteCopiedTokens() end -- layout tokens when dropped (after 2 seconds) function onDrop() Wait.time(layout, 2) end -- delete temporary tokens when picked up function onPickUp() deleteCopiedTokens() end -- helper functions to carry index function attachIndex(click_function, index) local fn_name = click_function .. index _G[fn_name] = function(_, _, isRightClick) _G[click_function](isRightClick, index) end return fn_name end function attachIndex2(input_function, index) local fn_name = input_function .. index _G[fn_name] = function(_, _, input, selected) _G[input_function](input, selected, index) end return fn_name end -- click_function for buttons on chaos tokens function tokenClick(isRightClick, index) local change = tonumber(isRightClick and "-1" or "1") tokenPrecedence[TOKEN_NAMES[index]][1] = tokenPrecedence[TOKEN_NAMES[index]][1] + change self.editInput({ index = index - 1, value = tokenPrecedence[TOKEN_NAMES[index]][1] }) layout() end -- input_function for input_boxes function tokenInput(input, selected, index) if selected == false then local num = tonumber(input) if num ~= nil then tokenPrecedence[TOKEN_NAMES[index]][1] = num end layout() end end -- loads the default precedence table function loadDefaultValues() -- token modifiers for sorting (and order for same modifier) -- order starts at 2 because there is a "+1" token tokenPrecedence = { ["Elder Sign"] = { 100, 2 }, ["Skull"] = { -1, 3 }, ["Cultist"] = { -2, 4 }, ["Tablet"] = { -3, 5 }, ["Elder Thing"] = { -4, 6 }, ["Auto-fail"] = { -100, 7 }, ["Bless"] = { 101, 8 }, ["Curse"] = { -101, 9 }, ["Frost"] = { -99, 10 }, [""] = { 0, 11 } } end -- creates all starting buttons and inputs function createDefaultButtonsAndInputs(loadInputs) loadInputs = loadInputs or false buttonParameters.function_owner = self buttonParameters.label = "" buttonParameters.tooltip = "Increase / Decrease" buttonParameters.color = { 0, 0, 0, 0 } buttonParameters.width = 325 buttonParameters.height = 325 -- create UI local offset = 0.725 local pos = { x = { -1.067, 0.377 }, z = -2.175 } -- button and inputs index 0-9 for i = 1, 10 do if i < 6 then buttonParameters.position = { pos.x[1], 0, pos.z + i * offset } if loadInputs then inputParameters.position = { pos.x[1] + offset, 0.1, pos.z + i * offset } end else buttonParameters.position = { pos.x[2], 0, pos.z + (i - 5) * offset } if loadInputs then inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset } end end buttonParameters.click_function = attachIndex("tokenClick", i) self.createButton(buttonParameters) if loadInputs then inputParameters.input_function = attachIndex2("tokenInput", i) inputParameters.value = tokenPrecedence[TOKEN_NAMES[i]][1] self.createInput(inputParameters) end end -- index 10: "Update / Hide" button buttonParameters.label = "Update / Hide" buttonParameters.click_function = "layout" buttonParameters.tooltip = "Left-Click: Update!\nRight-Click: Hide Tokens!" buttonParameters.position = { 0.725, 0.1, 2.025 } buttonParameters.color = { 1, 1, 1 } buttonParameters.width = 675 buttonParameters.height = 175 self.createButton(buttonParameters) end -- update input fields function updateUI() for i = 1, 10 do self.editInput({ index = i - 1, value = tokenPrecedence[TOKEN_NAMES[i]][1] }) end end -- order function for data sorting function token_value_comparator(left, right) if left.value > right.value then return true elseif right.value > left.value then return false elseif left.order < right.order then return true elseif right.order < left.order then return false else return left.token.getGUID() > right.token.getGUID() end end -- checks scripting zone for chaos bag function findChaosBag() for _, item in ipairs(getObjectFromGUID("83ef06").getObjects()) do if item.getDescription() == "Chaos Bag" then return item end end end -- deletes previously placed tokens AND percentage buttons function deleteCopiedTokens() self.clearButtons() createDefaultButtonsAndInputs() for _, token in ipairs(getObjectsWithTag("tempToken")) do token.destruct() end end -- creates percentage representation buttons function createPercentageButton(token_count, value_count, data, token_name, cumulative_percentage) local offset = -2.675 local label_string = string.format("%s", string.format("%05.2f", math.floor((token_count / #data) * 10000) / 100) .. "%") local buttonScale = {2, 2, 2} local textColor = {1, 1, 1} if percentage == "cumulative" then buttonScale = {1.5, 1.5, 1.5} offset = -2.85 end if cumulative_percentage then offset = -2.45 textColor = {1, 1, 1} label_string = string.format("%s", string.format("%05.2f", cumulative_percentage) .. "%") if cumulative_percentage == 100 then label_string = string.format("%s", string.format("%05.1f", cumulative_percentage) .. "%") end else if token_name == "Elder Sign" then textColor = {0.35, 0.71, 0.85} elseif token_name == "Auto-fail" then textColor = {0.86, 0.1, 0.1} elseif token_name then textColor = {0.68, 0.53, 0.86} else textColor = {0.85, 0.67, 0.33} end end self.createButton({ label = label_string, click_function = "print", width = 0, height = 0, scale = buttonScale, font_color = textColor, position = (Vector(2.2, -0.05, offset) + Vector(0.1, 0, 0.875 * value_count)) }) end -- main function (delete old tokens, clone chaos bag content, sort it and position it) function layout(_, _, isRightClick) if updating then return end updating = true deleteCopiedTokens() -- stop here if right-clicked if isRightClick then updating = false return end local chaosBag = findChaosBag() local data = {} -- clone tokens from chaos bag (default position above trash can) for i, obj in ipairs(chaosBag.getData().ContainedObjects) do obj["Tags"] = { "tempToken" } local spawnedObj = spawnObjectData({ data = obj, position = { 0.49, 3, 0 } }) local value = tonumber(obj["Nickname"]) local precedence = tokenPrecedence[obj["Nickname"]] data[i] = { token = spawnedObj, value = value or precedence[1] } if precedence ~= nil then data[i].order = precedence[2] else data[i].order = value end end -- sort table by value (symbols last if same value) table.sort(data, token_value_comparator) -- error handling for removal of token arranger if self == nil then for _, token in ipairs(getObjectsWithTag("tempToken")) do token.destruct() end return end -- laying out the tokens local pos = self.getPosition() + Vector(3.55, -0.05, -3.95) if percentage then pos.z = self.getPosition().z - 7 end local location = { x = pos.x, y = pos.y, z = pos.z } local current_value = data[1].value local token_count = 0 local value_count = 1 local cumulative_percentage = 0 local current_token = false for _, item in ipairs(data) do if item.value ~= current_value then if percentage then cumulative_percentage = cumulative_percentage + math.floor((token_count / #data) * 10000) / 100 createPercentageButton(token_count, value_count, data, current_token) if percentage == "cumulative" then createPercentageButton(token_count, value_count, data, current_token, cumulative_percentage) end end location.x = location.x - 1.75 location.z = pos.z current_value = item.value value_count = value_count + 1 token_count = 0 current_token = false end if string.match(item.token.getName(), "%a") ~= nil then current_token = item.token.getName() end item.token.setPosition(location) item.token.setRotation(self.getRotation()) location.z = location.z - 1.75 token_count = token_count + 1 end if percentage then cumulative_percentage = cumulative_percentage + math.floor((token_count / #data) * 10000) / 100 createPercentageButton(token_count, value_count, data, current_token) if percentage == "cumulative" then createPercentageButton(token_count, value_count, data, current_token, cumulative_percentage) end end Wait.time(function() updating = false end, 0.1) end -- called from outside to set default values for tokens function onTokenDataChanged(parameters) local tokenData = parameters.tokenData or {} local currentScenario = parameters.currentScenario or "" local useFrontData = parameters.useFrontData or true -- only update if this data is new local info = currentScenario .. tostring(useFrontData) if latestLoad == info then return end latestLoad = info -- update token precedence for key, table in pairs(tokenData) do local modifier = table.modifier if modifier == -999 then modifier = 0 end tokenPrecedence[key][1] = modifier end updateUI() layout() end