-- Additional Victory Point Card local victoryDisplayApi = require("core/VictoryDisplayApi") local MIN_VALUE = -10 local MAX_VALUE = 99 local vp, notes function onSave() return JSON.encode({ vp = vp, notes = notes }) end function onLoad(savedData) if savedData and savedData ~= "" then local loadedData = JSON.decode(savedData) vp = loadedData.vp notes = loadedData.notes else vp = 1 notes = "Click to type" end createButtons() createTextbox() end function createButtons() self.createButton({ label = tostring(vp), click_function = "click_function", function_owner = self, position = { 0, 1, -0.05 }, height = 600, width = 1000, font_size = 1000, font_color = { 0, 0, 0, 100 }, color = { 0, 0, 0, 0 }, scale = { 0.25, 0.25, 0.25 } }) end function createTextbox() self.createInput({ input_function = "input_function", function_owner = self, label = "Click to type", value = notes, alignment = 2, position = { x = 0, y = 1, z = 0.825 }, width = 4250, height = 2250, font_size = 360, scale = { 0.2, 0.2, 0.2 } }) end function updateNotes() local md = JSON.decode(self.getGMNotes()) md.victory = vp self.setGMNotes(JSON.encode(md)) victoryDisplayApi.update() end function updateSave() self.script_state = JSON.encode({ vp = vp, notes = notes }) end function input_function(_, _, inputValue, selected) if selected == false then notes = inputValue updateSave() end end function click_function(_, _, isRightClick) vp = math.min(math.max(vp + (isRightClick and -1 or 1), MIN_VALUE), MAX_VALUE) self.editButton({ index = 0, label = tostring(vp) }) updateSave() updateNotes() end