{ "GUID": "754057", "Name": "Custom_Model_Bag", "Transform": { "posX": 0.2697886, "posY": 1.48960686, "posZ": 28.7769718, "rotX": 359.920135, "rotY": 270.0, "rotZ": 0.0168745518, "scaleX": 2.21, "scaleY": 0.46, "scaleZ": 2.42 }, "Nickname": "Winter Winds", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 1.0, "g": 1.0, "b": 1.0 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "CustomMesh": { "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/798737729142974098/BF07864708BDE2804C0495637DDD55E85CC883EA/", "NormalURL": "", "ColliderURL": "", "Convex": true, "MaterialIndex": 3, "TypeIndex": 6, "CastShadows": true }, "Bag": { "Order": 0 }, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n-- self.createButton({\r\n-- label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,\r\n-- font_size=250, color={0,0,0}, font_color={1,1,1}\r\n-- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": "{\"ml\":{\"11429d\":{\"lock\":false,\"pos\":{\"x\":9.5267,\"y\":1.2845,\"z\":4.5868},\"rot\":{\"x\":0.0799,\"y\":89.9987,\"z\":359.9831}},\"8077a1\":{\"lock\":false,\"pos\":{\"x\":9.1666,\"y\":1.2836,\"z\":-0.8205},\"rot\":{\"x\":0.0799,\"y\":89.9944,\"z\":359.9831}},\"d54710\":{\"lock\":false,\"pos\":{\"x\":-4.0215,\"y\":1.5826,\"z\":-15.2289},\"rot\":{\"x\":359.9197,\"y\":269.9984,\"z\":0.0168}},\"ddd10b\":{\"lock\":false,\"pos\":{\"x\":8.3252,\"y\":1.283,\"z\":-6.4267},\"rot\":{\"x\":0.0799,\"y\":89.996,\"z\":359.9831}}}}", "XmlUI": "", "ContainedObjects": [ { "GUID": "11429d", "Name": "Bag", "Transform": { "posX": 9.526739, "posY": 1.28454447, "posZ": 4.58676338, "rotX": 0.07993512, "rotY": 89.9986954, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Frozen Tracks", "Description": "Winter Winds", "GMNotes": "", "ColorDiffuse": { "r": 0.8710802, "g": 0.835354, "b": 0.79671973 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": 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"ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 100701, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "25c2a5", "Name": "Card", "Transform": { "posX": 10.7582169, "posY": 1.17647219, "posZ": -14.0163946, "rotX": 0.0015382, "rotY": 270.0136, "rotZ": 0.11083582, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Train Car", "Description": "Train.", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 100702, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "77ce56", "Name": "Card", "Transform": { "posX": 10.855052, "posY": 1.19415355, "posZ": -13.7370682, "rotX": -0.000714877562, "rotY": 270.000366, "rotZ": -0.00139965129, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Train Car", "Description": "Train.", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 100703, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "f6b8a2", "Name": "Card", "Transform": { "posX": 11.0029573, "posY": 1.18039513, "posZ": -14.0247822, "rotX": 0.0003343859, "rotY": 270.007874, "rotZ": 0.002412254, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Train Car", "Description": "Train.", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 100704, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "93893d", "Name": "Card", "Transform": { "posX": 0.15554221, "posY": 1.17841291, "posZ": -17.2429752, "rotX": -0.0006533707, "rotY": 269.992859, "rotZ": -0.00436514057, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Train Car", "Description": "Train.", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 100705, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } ] }, { "GUID": "a8dd66", "Name": "Card", "Transform": { "posX": -17.1201477, "posY": 1.67258751, "posZ": -15.2799959, "rotX": 359.9201, "rotY": 270.000366, "rotZ": 0.0168772228, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Engine", "Description": "Train.", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": true, "CardID": 100700, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "1d9d5a", "Name": "Card", "Transform": { "posX": -50.9243851, "posY": 1.72662532, "posZ": 8.178431, "rotX": 359.9201, "rotY": 270.013641, "rotZ": 0.0168574732, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Frozen Tracks", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": true, "CardID": 100708, "SidewaysCard": false, "CustomDeck": { "1007": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059163584/F1698E8E72193D39E320FA0C5FA46BF5B04DAD03/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059164071/28E29C91F35BD4B103FA341BFA7CFC5F9F1F4826/", "NumWidth": 3, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } ] }, { "GUID": "8077a1", "Name": "Bag", "Transform": { "posX": 9.166584, "posY": 1.2836194, "posZ": -0.8205363, "rotX": 0.0799213052, "rotY": 89.9943542, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Stranded in the Urals", "Description": "Winter Winds", "GMNotes": "", "ColorDiffuse": { "r": 0.8850174, "g": 0.8398302, "b": 0.790965 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all 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"BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059344909/58AF5A15D7D836CCAB4332E613AC297A3D9AB3BB/", "NumWidth": 4, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "c4b865", "Name": "Card", "Transform": { "posX": -50.9243851, "posY": 1.72662532, "posZ": 8.17843151, "rotX": 359.9201, "rotY": 270.023, "rotZ": 0.0168456472, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Stranded in the Urals", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": true, "CardID": 13311, "SidewaysCard": false, "CustomDeck": { "133": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059344364/2831B26D5860809691504F968F1E6E0131463ECC/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/2433509660059344909/58AF5A15D7D836CCAB4332E613AC297A3D9AB3BB/", "NumWidth": 4, "NumHeight": 3, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } ] }, { "GUID": "ddd10b", "Name": "Bag", "Transform": { "posX": 8.325157, "posY": 1.28301024, "posZ": -6.426722, "rotX": 0.07993753, "rotY": 89.99597, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "The Forgotten Village", "Description": "Winter Winds", "GMNotes": "", "ColorDiffuse": { "r": 1.0, "g": 1.0, "b": 1.0 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": 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