-- set true to enable debug logging DEBUG = false -- we use this to turn off collision handling (for clue spawning) -- until after load is complete (probably a better way to do this) COLLISION_ENABLED = false -- position offsets, adjust these to reposition things relative to mat [x,y,z] DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635} DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58} DISCARD_BUTTON_OFFSETS = { {-1.365, 0.2, -0.945}, {-0.91, 0.2, -0.945}, {-0.455, 0.2, -0.945}, {0, 0.2, -0.945}, {0.455, 0.2, -0.945}, {0.91, 0.2, -0.945}, } -- draw deck and discard zone DECK_POSITION = { x=-1.4, y=0, z=0.3 } DECK_ZONE_SCALE = { x=3, y=5, z=8 } DRAW_DECK_POSITION = { x=-55, y=2.5, z=-27.8 } -- play zone PLAYER_COLOR = "Orange" PLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94} PLAY_ZONE_ROTATION = { x=0, y=270, z=0 } PLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70} RESOURCE_COUNTER_GUID = "816d84" -- the position of the global discard pile -- TODO: delegate to global for any auto discard actions DISCARD_POSITION = {-3.85, 3, 10.38} -- DISCARD PILE POSITION DISCARD_PILE_POSITION = { -59.19, 4, -22.78 } local willpowerTokenGuid = "afc290" local intellectTokenGuid = "4ca990" local combatTokenGuid = "b661a6" local agilityTokenGuid = "d4df33" require("playermat/Playmat")