{ "id": "09061", "type": "Event", "class": "Rogue", "cost": 1, "level": 0, "traits": "Gambit.", "agilityIcons": 1, "uses": [ { "count": 1, "type": "Universal", "token": "universalActionAbility" } ], "customizations": [ { "name": "Reflex Response", "xp": 1, "text": "Add the following play condition: \u201c- You take damage or horror.\u201d" }, { "name": "Situational Awareness", "xp": 1, "text": "Add the following play condition: \u201c- A location enters play or is revealed.\u201d" }, { "name": "Killer Instinct", "xp": 1, "text": "Add the following play condition: \u201c- An enemy engages you.\u201d" }, { "name": "Gut Reaction", "xp": 1, "text": "Add the following play condition: \u201c- A treachery enters your threat area .\u201d" }, { "name": "Muscle Memory", "xp": 1, "text": "Add the following play condition: \u201c- You play an asset.\u201d" }, { "name": "Sharpened Talent", "xp": 2, "text": "During the action granted by Honed Instinct, you get +2 to each of your skills." }, { "name": "Impulse Control", "xp": 3, "text": "You may include up to three copies of Honed Instinct in your deck. Honed Instinct gets \u20131 cost.", "replaces": { "cost": 0 } }, { "name": "Force of Habit", "xp": 5, "text": "When you play Honed Instinct, you may take 2 actions instead of 1 (one at a time). Then, remove it from the game.", "replaces": { "uses": [ { "count": 2, "type": "Universal", "token": "universalActionAbility" } ] } } ], "cycle": "The Scarlet Keys" }