--------------------------------------------------------- -- general setup --------------------------------------------------------- ENCOUNTER_DECK_POS = {-3.93, 1, 5.76} ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38} -- optionPanel data optionPanel = {} -- GUID of data helper DATA_HELPER_GUID = "708279" -- GUIDs that will not be interactable (e.g. parts of the table) local NOT_INTERACTABLE = { "6161b4", -- Decoration-Map "721ba2", -- PlayArea "9f334f", -- MythosArea "463022", -- Panel behind tentacle stand "f182ee", -- InvestigatorCount "7bff34", -- Tentacle stand "8646eb", -- horizontal border left "75937e", -- horizontal border right "612072", -- vertical border left "975c39", -- vertical border right } local chaosTokens = {} local chaosTokensLastMat = nil local IS_RESHUFFLING = false local bagSearchers = {} local MAT_COLORS = {"White", "Orange", "Green", "Red"} local hideTitleSplashWaitFunctionId = nil local playmatApi = require("playermat/PlaymatApi") local tokenManager = require("core/token/TokenManager") local playAreaAPI = require("core/PlayAreaApi") local soundCubeApi = require("core/SoundCubeApi") local mythosAreaApi = require("core/MythosAreaApi") local tokenArrangerApi = require("accessories/TokenArrangerApi") local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi") -- online functionality related variables local MOD_VERSION = "3.1.0" local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main' local library, requestObj, modMeta, notificationVisible local acknowledgedUpgradeVersions = {} --------------------------------------------------------- -- data for tokens --------------------------------------------------------- TOKEN_DATA = { damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}}, horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}}, resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}}, doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}}, clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}} } ID_URL_MAP = { ['blue'] = {name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png'}, ['p1'] = {name = "+1", url = 'https://i.imgur.com/uIx8jbY.png'}, ['0'] = {name = "0", url = 'https://i.imgur.com/btEtVfd.png'}, ['m1'] = {name = "-1", url = 'https://i.imgur.com/w3XbrCC.png'}, ['m2'] = {name = "-2", url = 'https://i.imgur.com/bfTg2hb.png'}, ['m3'] = {name = "-3", url = 'https://i.imgur.com/yfs8gHq.png'}, ['m4'] = {name = "-4", url = 'https://i.imgur.com/qrgGQRD.png'}, ['m5'] = {name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png'}, ['m6'] = {name = "-6", url = 'https://i.imgur.com/c9qdSzS.png'}, ['m7'] = {name = "-7", url = 'https://i.imgur.com/4WRD42n.png'}, ['m8'] = {name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png'}, ['skull'] = {name = "Skull", url = 'https://i.imgur.com/stbBxtx.png'}, ['cultist'] = {name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png'}, ['tablet'] = {name = "Tablet", url = 'https://i.imgur.com/1plY463.png'}, ['elder'] = {name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png'}, ['red'] = {name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png'}, ['bless'] = {name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'}, ['curse'] = {name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'}, ['frost'] = {name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'} } --------------------------------------------------------- -- data for chaos token stat tracker --------------------------------------------------------- local MAT_GUID_TO_COLOR = { ["Overall"] = "Overall", ["8b081b"] = "White", ["bd0ff4"] = "Orange", ["383d8b"] = "Green", ["0840d5"] = "Red" } local tokenDrawingStats = { ["Overall"] = {}, ["8b081b"] = {}, ["bd0ff4"] = {}, ["383d8b"] = {}, ["0840d5"] = {} } --------------------------------------------------------- -- general code --------------------------------------------------------- -- saving state of optionPanel to restore later function onSave() return JSON.encode({ optionPanel = optionPanel, acknowledgedUpgradeVersions = acknowledgedUpgradeVersions }) end function onLoad(savedData) if savedData then loadedData = JSON.decode(savedData) optionPanel = loadedData.optionPanel acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions updateOptionPanelState() else print("Saved state could not be found!") end for _, guid in ipairs(NOT_INTERACTABLE) do local obj = getObjectFromGUID(guid) if obj ~= nil then obj.interactable = false end end getModVersion() math.randomseed(os.time()) end --------------------------------------------------------- -- encounter card drawing --------------------------------------------------------- function isDeck(x) return x.tag == 'Deck' end function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end -- Event hook for any object search. When chaos tokens are manipulated while the chaos bag -- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the -- chaos bag during search operations to avoid this. function onObjectSearchStart(object, playerColor) chaosbag = findChaosBag() if object == chaosbag then bagSearchers[playerColor] = true end end -- Event hook for any object search. When chaos tokens are manipulated while the chaos bag -- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the -- chaos bag during search operations to avoid this. function onObjectSearchEnd(object, playerColor) chaosbag = findChaosBag() if object == chaosbag then bagSearchers[playerColor] = nil end end -- Pass object enter container events to the PlayArea to clear vector lines from dragged cards. -- This requires the try method as cards won't exist any more after they enter a deck, so the lines -- can't be cleared. function tryObjectEnterContainer(container, object) playAreaAPI.tryObjectEnterContainer(container, object) return true end function drawEncountercard(params) local position = params[1] local rotation = params[2] local alwaysFaceUp = params[3] local card local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck) if #items > 0 then for _, v in ipairs(items) do if v.tag == 'Deck' then card = v.takeObject({index = 0}) break end end -- we didn't find the deck so just pull the first thing we did find if card == nil then card = items[1] end actualEncounterCardDraw(card, params) else -- nothing here, time to reshuffle reshuffleEncounterDeck(params) end end function actualEncounterCardDraw(card, params) local position = params[1] local rotation = params[2] local alwaysFaceUp = params[3] local faceUpRotation = 0 if not alwaysFaceUp then local metadata = JSON.decode(card.getGMNotes()) or {} if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then faceUpRotation = 180 end end card.setPositionSmooth(position, false, false) card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false) end function reshuffleEncounterDeck(params) -- finishes moving the deck back and draws a card local function move(deck) deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true) actualEncounterCardDraw(deck.takeObject({index=0}), params) Wait.time(function() IS_RESHUFFLING = false end, 1) end -- bail out if we're mid reshuffle if IS_RESHUFFLING then return end local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck) if #discarded > 0 then IS_RESHUFFLING = true local deck = discarded[1] if not deck.is_face_down then deck.flip() end deck.shuffle() Wait.time(|| move(deck), 0.3) else printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0}) end end function findInRadiusBy(pos, radius, filter) local objList = Physics.cast({ origin = pos, direction = {0, 1, 0}, type = 2, size = {radius, radius, radius}, max_distance = 0 }) local filteredList = {} for _, obj in ipairs(objList) do if filter and filter(obj.hit_object) then table.insert(filteredList, obj.hit_object) end end return filteredList end --------------------------------------------------------- -- chaos token drawing --------------------------------------------------------- -- checks scripting zone for chaos bag (also called by a lot of objects!) function findChaosBag() local chaosbag_zone = getObjectFromGUID("83ef06") -- error handling: scripting zone not found if chaosbag_zone == nil then printToAll("Zone for chaos bag detection couldn't be found.", "Red") return end for _, item in ipairs(chaosbag_zone.getObjects()) do if item.getDescription() == "Chaos Bag" then return item end end -- error handling: chaos bag not found printToAll("Chaos bag couldn't be found.", "Red") end function returnChaosTokens() for _, token in pairs(chaosTokens) do if token ~= nil then chaosbag.putObject(token) end end chaosTokens = {} end -- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens -- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the -- contents of the bag should check this method before doing so. -- This method will broadcast a message to all players if the bag is being searched. ---@return Boolean. True if the bag is manipulated, false if it should be blocked. function canTouchChaosTokens() for color, searching in pairs(bagSearchers) do if searching then broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red") return false end end return true end -- called by playermats (by the "Draw chaos token" button) function drawChaosToken(params) if not canTouchChaosTokens() then return end local mat = params[1] local tokenOffset = params[2] local isRightClick = params[3] chaosbag = findChaosBag() -- return token(s) on other playmat first if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then returnChaosTokens() chaosTokensLastMat = nil return end chaosTokensLastMat = mat -- if we have left clicked and have no tokens OR if we have right clicked if isRightClick or #chaosTokens == 0 then if #chaosbag.getObjects() == 0 then return end chaosbag.shuffle() -- add the token to the list, compute new position based on list length tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens) local token = chaosbag.takeObject({ index = 0, position = mat.positionToWorld(tokenOffset), rotation = mat.getRotation() }) -- get data for token description local name = token.getName() local tokenData = mythosAreaApi.returnTokenData().tokenData or {} local specificData = tokenData[name] or {} token.setDescription(specificData.description or "") -- track the chaos token (for stat tracker and future returning) trackChaosToken(name, mat.getGUID()) chaosTokens[#chaosTokens + 1] = token return else returnChaosTokens() end end --------------------------------------------------------- -- token spawning --------------------------------------------------------- -- DEPRECATED. Use TokenManager instead. -- Spawns a single token. ---@param params Table. Array with arguments to the method. 1 = position, 2 = type, 3 = rotation function spawnToken(params) return tokenManager.spawnToken(params[1], params[2], params[3]) end --------------------------------------------------------- -- chaos token stat tracker --------------------------------------------------------- function trackChaosToken(tokenName, matGUID) tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + 1 tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + 1 end -- Left-click: print stats, Right-click: reset stats function handleStatTrackerClick(_, _, isRightClick) if isRightClick then for key, _ in pairs(tokenDrawingStats) do tokenDrawingStats[key] = {} end else local squidKing = "Nobody" local maxSquid = 0 local playerColor, playerName for key, personalStats in pairs(tokenDrawingStats) do if personalStats ~= {} then if key == "Overall" then playerColor = "White" playerName = "Overall" else playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key]) playerName = Player[playerColor].steam_name or playerColor local playerSquidCount = personalStats["Auto-fail"] or 0 if playerSquidCount > maxSquid then squidKing = playerName maxSquid = playerSquidCount end end printToAll("------------------------------") printToAll(playerName .. " Stats", playerColor) for tokenName, value in pairs(personalStats) do if value then printToAll(tokenName .. ': ' .. tostring(value)) end end end end printToAll("------------------------------") printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0}) end end --------------------------------------------------------- -- Difficulty selector script --------------------------------------------------------- -- called for button creation on the difficulty selectors ---@param object object Usually "self" ---@param key string Name of the scenario function createSetupButtons(args) local data = getDataValue('modeData', args.key) if data ~= nil then local buttonParameters = {} buttonParameters.function_owner = args.object buttonParameters.position = {0, 0.1, -0.15} buttonParameters.scale = {0.47, 1, 0.47} buttonParameters.height = 200 buttonParameters.width = 1150 buttonParameters.color = {0.87, 0.8, 0.7} if data.easy ~= nil then buttonParameters.label = "Easy" buttonParameters.click_function = "easyClick" args.object.createButton(buttonParameters) buttonParameters.position[3] = buttonParameters.position[3] + 0.20 end if data.normal ~= nil then buttonParameters.label = "Standard" buttonParameters.click_function = "normalClick" args.object.createButton(buttonParameters) buttonParameters.position[3] = buttonParameters.position[3] + 0.20 end if data.hard ~= nil then buttonParameters.label = "Hard" buttonParameters.click_function = "hardClick" args.object.createButton(buttonParameters) buttonParameters.position[3] = buttonParameters.position[3] + 0.20 end if data.expert ~= nil then buttonParameters.label = "Expert" buttonParameters.click_function = "expertClick" args.object.createButton(buttonParameters) buttonParameters.position[3] = buttonParameters.position[3] + 0.20 end if data.standalone ~= nil then buttonParameters.label = "Standalone" buttonParameters.click_function = "standaloneClick" args.object.createButton(buttonParameters) end end end -- called for adding chaos tokens ---@param object object Usually "self" ---@param key string Name of the scenario ---@param mode string difficulty (e.g. "hard" or "expert") function fillContainer(args) local data = getDataValue('modeData', args.key) if data == nil then return end local value = data[args.mode] if value == nil or value.token == nil then return end local tokenList = {} for _, tokenId in ipairs(value.token) do table.insert(tokenList, tokenId) end if value.append ~= nil then for _, tokenId in ipairs(value.append) do table.insert(tokenList, tokenId) end end -- randomly choose tokens for specific Carcosa scenarios in standalone if value.random then local n = #value.random if n > 0 then for _, tokenId in ipairs(value.random[math.random(1, n)]) do table.insert(tokenList, tokenId) end end end setChaosBagState(tokenList) if value.message then broadcastToAll(value.message) end if value.warning then broadcastToAll(value.warning, { 1, 0.5, 0.5 }) end end function getDataValue(storage, key) local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage) if data ~= nil then local value = data[key] if value ~= nil then local res = {} for m, v in pairs(value) do res[m] = v if res[m].parent ~= nil then local parentData = getDataValue(storage, res[m].parent) if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then res[m].token = parentData[m].token end res[m].parent = nil end end return res end end end -- respawns the chaos bag with a new state of tokens ---@param tokenList Table List of chaos token ids function setChaosBagState(tokenList) if not canTouchChaosTokens() then return end local chaosbag = findChaosBag() local chaosbagData = chaosbag.getData() local reserveData = getObjectFromGUID("106418").getData() local tokenCache = {} local containedObjects = {} -- create a temporary copy of the data for each chaos token for _, objData in ipairs(reserveData.ContainedObjects) do tokenCache[objData.Nickname] = objData end -- iterate over tokenlist and insert specified tokens into new table for _, tokenId in ipairs(tokenList) do local tokenName = ID_URL_MAP[tokenId].name table.insert(containedObjects, tokenCache[tokenName]) end -- overwrite chaos bag content and respawn it chaosbagData.ContainedObjects = containedObjects chaosbag.destruct() spawnObjectData({data = chaosbagData}) -- remove tokens that are still in play for _, token in pairs(chaosTokens) do if token ~= nil then token.destruct() end end chaosTokens = {} chaosTokensLastMat = nil -- reset bless / curse manager blessCurseManagerApi.removeTakenTokensAndReset() printToAll("Chaos bag set to chosen difficulty.", "Green") end -- spawns the specified chaos token and puts it into the chaos bag ---@param id String ID of the chaos token function spawnChaosToken(id) if not canTouchChaosTokens() then return end id = id:lower() local chaosbag = findChaosBag() local url = ID_URL_MAP[id].url or "" if url ~= "" then return spawnObject({ type = 'Custom_Tile', position = { 0.49, 3, 0 }, scale = { 0.81, 1.0, 0.81 }, rotation = {0, 270, 0}, callback_function = function(obj) obj.setName(ID_URL_MAP[id].name) chaosbag.putObject(obj) tokenArrangerApi.layout() end }).setCustomObject({ type = 2, image = url, thickness = 0.1 }) end end -- removes the specified chaos token from the chaos bag ---@param id String ID of the chaos token function removeChaosToken(id) if not canTouchChaosTokens() then return end local tokens = {} local chaosbag = findChaosBag() local name = ID_URL_MAP[id].name for _, v in ipairs(chaosbag.getObjects()) do if v.name == name then table.insert(tokens, v.guid) end end -- error handling: no matching token found if #tokens == 0 then printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow") return end chaosbag.takeObject({ guid = tokens[1], smooth = false, callback_function = function(obj) obj.destruct() tokenArrangerApi.layout() end }) printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White") end -- empty the chaos bag function emptyChaosBag() if not canTouchChaosTokens() then return end local chaosbag = findChaosBag() for _, object in ipairs(chaosbag.getObjects()) do chaosbag.takeObject({callback_function = function(item) item.destruct() end}) end end --------------------------------------------------------- -- Content Importing and XML functions --------------------------------------------------------- function onClick_refreshList() local request = WebRequest.get(SOURCE_REPO .. '/library.json', completed_list_update) requestObj = request startLuaCoroutine(Global, 'downloadCoroutine') end function onClick_select(player, params) params = JSON.decode(urldecode(params)) local url = SOURCE_REPO .. '/' .. params.url local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end ) requestObj = request startLuaCoroutine(Global, 'downloadCoroutine') end function onClick_load() UI.show('progress_display') UI.hide('load_button') end function onClick_toggleUi(color, title) if title == "Navigation Overlay" then local navigationOverlayHandler = getObjectFromGUID("797ede") navigationOverlayHandler.call("cycleVisibility", color) return end UI.hide('optionPanel') UI.hide('load_ui') -- when same button is clicked or close window button is pressed, don't open UI if UI.getValue('title') ~= title and title ~= 'Hidden' then UI.setValue('title', title) if title == "Options" then UI.show('optionPanel') else update_window_content(title) UI.show('load_ui') end else UI.setValue('title', "Hidden") end end function downloadCoroutine() while requestObj do UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100) coroutine.yield(0) end return 1 end function update_list(objects) local ui = UI.getXmlTable() local update_height = find_tag_with_id(ui, 'ui_update_height') local update_children = find_tag_with_id(update_height.children, 'ui_update_point') update_children.children = {} for _, v in ipairs(objects) do local s = JSON.encode(v); table.insert(update_children.children, { tag = 'Text', value = v.name, attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' } }) end update_height.attributes.height = #(update_children.children) * 24 UI.setXmlTable(ui) end function update_window_content(new_title) if not library then return end if new_title == 'Campaigns' then update_list(library.campaigns) elseif new_title == 'Standalone Scenarios' then update_list(library.scenarios) elseif new_title == 'Investigators' then update_list(library.investigators) elseif new_title == 'Community Content' then update_list(library.community) elseif new_title == 'Extras' then update_list(library.extras) else update_list({}) end end function complete_obj_download(request, params) assert(request.is_done) if request.is_error or request.response_code ~= 200 then print('error: ' .. request.error) else if pcall(function() local replaced_object pcall(function() if params.replace then replaced_object = getObjectFromGUID(params.replace) end end) local json = request.text if replaced_object then local pos = replaced_object.getPosition() local rot = replaced_object.getRotation() destroyObject(replaced_object) Wait.frames(function() spawnObjectJSON({json = json, position = pos, rotation = rot}) end, 1) else spawnObjectJSON({json = json}) end end) then print('Object loaded.') else print('Error loading object.') end end requestObj = nil UI.setAttribute('download_progress', 'percentage', 100) end -- the download button on the placeholder objects calls this to directly initiate a download -- params is a table with url and guid of replacement object, which happens to match what onClick_select wants function placeholder_download(params) onClick_select(nil, JSON.encode(params)) end function completed_list_update(request) assert(request.is_done) if request.is_error or request.response_code ~= 200 then print('error: ' .. request.error) else local json_response = nil if pcall(function () json_response = JSON.decode(request.text) end) then library = json_response update_window_content(UI.getValue('title')) else print('error parsing downloaded library') end end requestObj = nil UI.setAttribute('download_progress', 'percentage', 100) end function find_tag_with_id(ui, id) for _, obj in ipairs(ui) do if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end if obj.children then local result = find_tag_with_id(obj.children, id) if result then return result end end end return nil end function urlencode(str) local str = string.gsub(str, "([^A-Za-z0-9-_.~])", function (c) return string.format("%%%02X", string.byte(c)) end) return str end function urldecode(str) local str = string.gsub(str, "%%(%x%x)", function (h) return string.char(tonumber(h, 16)) end) return str end --------------------------------------------------------- -- Option Panel related functionality --------------------------------------------------------- -- called by toggling an option function onClick_toggleOption(_, id) local state = self.UI.getAttribute(id, "isOn") -- flip state (and handle stupid "False" value) if state == "False" then state = true else state = false end self.UI.setAttribute(id, "isOn", state) applyOptionPanelChange(id, state) end -- sets the option panel to the correct state (corresponding to 'optionPanel') function updateOptionPanelState() for id, enabled in pairs(optionPanel) do if (type(enabled) == "boolean" and enabled) or (type(enabled) == "string" and enabled) or (type(enabled) == "table" and #enabled ~= 0) then self.UI.setAttribute(id, "isOn", true) else self.UI.setAttribute(id, "isOn", "False") end end end -- handles the applying of option selections and calls the respective functions based ---@param id String ID of the option that was selected or deselected ---@param state Boolean State of the option (true = enabled) function applyOptionPanelChange(id, state) -- option: Snap tags if id == "useSnapTags" then playmatApi.setLimitSnapsByType(state, "All") optionPanel[id] = state -- option: Draw 1 button elseif id == "showDrawButton" then playmatApi.showDrawButton(state, "All") optionPanel[id] = state -- option: Clickable clue counters elseif id == "useClueClickers" then playmatApi.clickableClues(state, "All") optionPanel[id] = state -- update master clue counter getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state) -- option: Clickable resource counters elseif id == "useResourceCounters" then optionPanel[id] = state -- option: Play area snap tags elseif id == "playAreaSnapTags" then playAreaAPI.setLimitSnapsByType(state) optionPanel[id] = state -- option: Show Title on placing scenarios elseif id == "showTitleSplash" then optionPanel[id] = state -- option: Show token arranger elseif id == "showTokenArranger" then optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5}) -- option: Show clean up helper elseif id == "showCleanUpHelper" then optionPanel[id] = spawnOrRemoveHelper(state, "Clean Up Helper", {-66, 1.6, 46}) -- option: Show hand helper for each player elseif id == "showHandHelper" then for i, color in ipairs(MAT_COLORS) do local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color) local rot = playmatApi.returnRotation(color) optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot) end -- option: Show search assistant for each player elseif id == "showSearchAssistant" then for i, color in ipairs(MAT_COLORS) do local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color) local rot = playmatApi.returnRotation(color) optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot) end -- option: Show chaos bag manager elseif id == "showChaosBagManager" then optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-66, 1.6, -49.5}) -- option: Show attachment helper elseif id == "showAttachmentHelper" then optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0}) -- option: Show CYOA campaign guides elseif id == "showCYOA" then optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {65, 1.6, -11}) -- option: Show custom playmat images elseif id == "showCustomPlaymatImages" then optionPanel[id] = spawnOrRemoveHelper(state, "Custom Playmat Images", {67.5, 1.6, 37}) -- option: Show displacement tool elseif id == "showDisplacementTool" then optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-57, 1.6, 46}) end end -- handler for spawn / remove functions of helper objects ---@param state Boolean Contains the state of the option: true = spawn it, false = remove it ---@param name String Name of the helper object ---@param position Vector Position of the object (where it will spawn) ---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0}) ---@return. GUID of the spawnedObj (or nil if object was removed) function spawnOrRemoveHelper(state, name, position, rotation) if state then Player.getPlayers()[1].pingTable(position) return spawnHelperObject(name, position, rotation).getGUID() else return removeHelperObject(name) end end -- copies the specified tool (by name) from the option panel source bag ---@param name String Name of the object that should be copied ---@param position Table Desired position of the object function spawnHelperObject(name, position, rotation) local sourceBag = getObjectFromGUID("830bd0") -- error handling for missing sourceBag if not sourceBag then broadcastToAll("Option panel source bag could not be found!", "Red") return end local spawnTable = {position = position} -- only overrride rotation if there is one provided (object's rotation used instead) if rotation then spawnTable.rotation = rotation end for _, obj in ipairs(sourceBag.getData().ContainedObjects) do if obj["Nickname"] == name then spawnTable.data = obj spawnTable.callback_function = function(spawnedObj) Wait.time(function() spawnedObj.setLock(true) end, 2) end return spawnObjectData(spawnTable) end end end -- removes the specified tool (by name) ---@param name String Object that should be removed function removeHelperObject(name) -- links objects name to the respective option name (to grab the GUID for removal) local referenceTable = { ["Token Arranger"] = "showTokenArranger", ["Clean Up Helper"] = "showCleanUpHelper", ["Hand Helper"] = "showHandHelper", ["Search Assistant"] = "showSearchAssistant", ["Chaos Bag Manager"] = "showChaosBagManager", ["Displacement Tool"] = "showDisplacementTool", ["Custom Playmat Images"] = "showCustomPlaymatImages", ["Attachment Helper"] = "showAttachmentHelper", ["CYOA Campaign Guides"] = "showCYOA" } local data = optionPanel[referenceTable[name]] -- if there is a GUID stored, remove that object if type(data) == "string" then local obj = getObjectFromGUID(data) if obj then obj.destruct() end -- if it is a table (e.g. for the "Hand Helper", remove all of them) elseif type(data) == "table" then for _, guid in pairs(data) do local obj = getObjectFromGUID(guid) if obj then obj.destruct() end end end end -- loads the default options function onClick_defaultSettings() for id, _ in pairs(optionPanel) do local state = false -- override for settings that are enabled by default if id == "useSnapTags" or id == "showTitleSplash" then state = true end applyOptionPanelChange(id, state) end -- clean reset of variable optionPanel = { playAreaSnapTags = true, showAttachmentHelper = false, showCleanUpHelper = false, showChaosBagManager = false, showCustomPlaymatImages = false, showCYOA = false, showDisplacementTool = false, showDrawButton = false, showHandHelper = {}, showSearchAssistant = {}, showTitleSplash = true, showTokenArranger = false, useClueClickers = false, useSnapTags = true } -- update UI updateOptionPanelState() end -- splash scenario title on setup function titleSplash(scenarioName) if optionPanel['showTitleSplash'] then -- if there's any ongoing title being displayed, hide it and cancel the waiting function if hideTitleSplashWaitFunctionId then Wait.stop(hideTitleSplashWaitFunctionId) hideTitleSplashWaitFunctionId = nil UI.setAttribute('title_splash', 'active', false) end -- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen) -- wait timer to hide the scenario name UI.setValue('title_splash_text', scenarioName) UI.show('title_splash') hideTitleSplashWaitFunctionId = Wait.time(function() UI.hide('title_splash') hideTitleSplashWaitFunctionId = nil end, 4) soundCubeApi.playSoundByName("Deep Bell") end end --------------------------------------------------------- -- Update notification related functionality --------------------------------------------------------- -- grabs the latest mod version and release notes from GitHub (called onLoad()) function getModVersion() WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion) end -- compares the modversion with GitHub and possibly shows the update notification function compareVersion(request) if request.is_error then log(request.error) return end -- global variable to make it accessible for other functions modMeta = JSON.decode(request.text) -- stop here if on latest version if MOD_VERSION == modMeta["latestVersion"] then return end -- stop here if "don't show again" was clicked for this version before if acknowledgedUpgradeVersions[modMeta["latestVersion"]] then return end updateNotificationLoading() -- delay to avoid lagging during onLoad() Wait.time(function() UI.show("FinnIcon") end, 1) end -- updates the XML update notification based on the mod metadata function updateNotificationLoading() -- grab data local highlights = modMeta["releaseHighlights"] -- concatenate the release highlights local highlightText = "• " .. highlights[1] for i, entry in pairs(highlights) do if i ~= 1 then highlightText = highlightText .. "\n• " .. entry end end -- update the XML UI UI.setValue("notificationHeader", "New version available: ".. modMeta["latestVersion"]) UI.setValue("releaseHighlightText", highlightText) UI.setAttribute("highlightRow", "preferredHeight", 20*#highlights) UI.setAttribute("updateNotification", "height", 20*#highlights + 125) end -- triggered by clicking on the Finn Icon function onClick_FinnIcon() if notificationVisible then UI.hide("updateNotification") notificationVisible = false else UI.show("updateNotification") notificationVisible = true end end -- close / don't show again buttons on the update notification function onClick_notification(_, parameter) if parameter == "dontShowAgain" then -- this variable tracks if "don't show again" was pressed for a version acknowledgedUpgradeVersions[modMeta["latestVersion"]] = true end UI.hide("FinnIcon") UI.hide("updateNotification") end