{ "id": "09021", "type": "Asset", "slot": "Body", "class": "Guardian", "cost": 4, "level": 0, "traits": "Item. Armor.", "willpowerIcons": 1, "customizations": [ { "name": "Enchanted", "replaces": { "traits": "Item. Armor. Relic." }, "text": "Hunter\u2019s Armor gains the Relic trait and takes up an arcane slot instead of a body slot.", "xp": 1 }, { "name": "Protective Runes", "text": "Hunter\u2019s Armor may be assigned damage and/or horror dealt to other investigators at your location.", "xp": 2 }, { "name": "Durable", "text": "Hunter\u2019s Armor gets +2 health.", "xp": 2 }, { "name": "Hallowed", "text": "Hunter\u2019s Armor gets +2 sanity.", "xp": 2 }, { "name": "Lightweight", "replaces": { "cost": 3 }, "text": "Hunter\u2019s Armor gets \u20131 cost and playing it does not provoke attacks of opportunity.", "xp": 2 }, { "name": "Hexdrinker", "text": "After 1 or more damage or horror is assigned to Hunter\u2019s Armor from a treachery effect, you may exhaust it to draw 1 card.", "xp": 3 }, { "name": "Armor of Thorns", "text": "After 1 or more damage or horror is assigned to Hunter\u2019s Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy.", "xp": 3 } ], "cycle": "The Scarlet Keys" }