-- set true to enable debug logging DEBUG = false -- we use this to turn off collision handling (for clue spawning) -- until after load is complete (probably a better way to do this) COLLISION_ENABLED = false -- position offsets, adjust these to reposition things relative to mat [x,y,z] DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635} DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58} DISCARD_BUTTON_OFFSETS = { {-1.365, 0.2, -0.945}, {-0.91, 0.2, -0.945}, {-0.455, 0.2, -0.945}, {0, 0.2, -0.945}, {0.455, 0.2, -0.945}, {0.91, 0.2, -0.945}, } -- draw deck and discard zone DECK_POSITION = { x=-1.4, y=0, z=0.3 } DECK_ZONE_SCALE = { x=3, y=5, z=8 } DRAW_DECK_POSITION = { x=-54.8, y=2.5, z=4.3 } -- play zone PLAYER_COLOR = "White" PLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96} PLAY_ZONE_ROTATION = { x=0, y=270, z=0 } PLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59} RESOURCE_COUNTER_GUID = "4406f0" -- the position of the global discard pile -- TODO: delegate to global for any auto discard actions DISCARD_POSITION = {-3.85, 3, 10.38} -- DISCARD PILE POSITION DISCARD_PILE_POSITION = {-59.13, 4, 4.40 } local willpowerTokenGuid = "85a8ed" local intellectTokenGuid = "c1fe65" local combatTokenGuid = "9136c6" local agilityTokenGuid = "a0b6df" require("playermat/Playmat")