do local VictoryDisplayApi = {} local guidHandler = getObjectsWithTag("GUIDs")[1] local function getVictoryDisplay() return guidHandler.call("getObjectByOwnerAndType", { owner = "Mythos", type = "VictoryDisplay" }) end -- triggers an update of the Victory count ---@param delay Number Delay in seconds after which the update call is executed VictoryDisplayApi.update = function(delay) getVictoryDisplay().call("startUpdate", delay) end -- moves a card to the victory display (in the first empty spot) ---@param object Object Object that should be checked and potentially moved VictoryDisplayApi.placeCard = function(object) if object ~= nil and object.tag == "Card" then getVictoryDisplay().call("getObjectByOwnerAndType", { owner = "Mythos", type = "VictoryDisplay" }).call("placeCard", object) end end return VictoryDisplayApi end