do local DeckImporterApi = {} local DECK_IMPORTER_GUID = "a28140" -- Returns a table with the full state of the UI, including options and deck IDs. -- This can be used to persist via onSave(), or provide values for a load operation -- Table values: -- redDeck: Deck ID to load for the red player -- orangeDeck: Deck ID to load for the orange player -- whiteDeck: Deck ID to load for the white player -- greenDeck: Deck ID to load for the green player -- private: True to load a private deck, false to load a public deck -- loadNewest: True if the most upgraded version of the deck should be loaded -- investigators: True if investigator cards should be spawned DeckImporterApi.getUiState = function() local passthroughTable = {} for k,v in pairs(getObjectFromGUID(DECK_IMPORTER_GUID).call("getUiState")) do passthroughTable[k] = v end return passthroughTable end -- Updates the state of the UI based on the provided table. Any values not provided will be left the same. ---@param uiStateTable Table of values to update on importer -- Table values: -- redDeck: Deck ID to load for the red player -- orangeDeck: Deck ID to load for the orange player -- whiteDeck: Deck ID to load for the white player -- greenDeck: Deck ID to load for the green player -- private: True to load a private deck, false to load a public deck -- loadNewest: True if the most upgraded version of the deck should be loaded -- investigators: True if investigator cards should be spawned DeckImporterApi.setUiState = function(uiStateTable) return getObjectFromGUID(DECK_IMPORTER_GUID).call("setUiState", uiStateTable) end return DeckImporterApi end