local playAreaApi = require("core/PlayAreaApi") local currentScenario function onLoad(saveState) if saveState ~= nil then local loadedState = JSON.decode(saveState) or { } currentScenario = loadedState.currentScenario end end function onSave() return JSON.encode({ currentScenario = currentScenario }) end -- TTS event handler. Checks for a scenrio card, extracts the scenario name from the description, -- and fires it to the relevant listeners. function onCollisionEnter(collisionInfo) local object = collisionInfo.collision_object if object.getName() == "Scenario" then log("Collision: " .. object.getGUID()) currentScenario = object.getDescription() fireScenarioChangedEvent() end end function fireScenarioChangedEvent() playAreaApi.onScenarioChanged(currentScenario) end