{ "id": "09021", "type": "Asset", "class": "Guardian", "cost": 4, "level": 0, "traits": "Item. Armor.", "willpowerIcons": 1, "customizations": [ { "name": "Enchanted", "xp": 1, "text": "Hunter’s Armor gains the Relic trait and takes up an arcane slot instead of a body slot.", "replaces": { "traits": "Item. Armor. Relic." } }, { "name": "Protective Runes", "xp": 2, "text": "Hunter’s Armor may be assigned damage and/or horror dealt to other investigators at your location." }, { "name": "Durable", "xp": 2, "text": "Hunter’s Armor gets +2 health." }, { "name": "Hallowed", "xp": 2, "text": "Hunter’s Armor gets +2 sanity." }, { "name": "Lightweight", "xp": 2, "text": "Hunter’s Armor gets –1 cost and playing it does not provoke attacks of opportunity.", "replaces": { "cost": 3 } }, { "name": "Hexdrinker", "xp": 3, "text": "After 1 or more damage or horror is assigned to Hunter’s Armor from a treachery effect, you may exhaust it to draw 1 card." }, { "name": "Armor of Thorns", "xp": 3, "text": "After 1 or more damage or horror is assigned to Hunter’s Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy." } ], "cycle": "The Scarlet Keys" }